Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.15 @ 22:57:50 Player: ThatBishHoly Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (64) 320 Value Destroyed (1943) 1943 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5403 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 162/300 Energy 53/100 System Corruption 10% Temperature Cool (9) Movement Flying (35) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (5) ------ Advanced Visual Processing Unit Authchip [Storage] > --- WEAPON (2) ------- Power Maul > --- INVENTORY (5) ---- Coolant Injector Launcher Guidance Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Small Storage Unit Hardened Medium Armor Plating Bomb Drone Bay > --- WEAPON ----------- Gauss Rifle Power Maul > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Cooling System Large Storage Unit Advanced Visual Processing Unit Sensor Array [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Carbon-fiber Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Authchip [Storage] Protection Hardened Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . 2 . . . Utility 3 | . . . 2 . . 1 . . Weapon . | . . . . . . . . . Parts Attached 68 | 5 11 4 7 5 15 7 11 3 Power 11 | 1 2 1 1 . 3 2 1 . Engine 2 | 1 1 . . . . . . . Core 9 | . 1 1 1 . 3 2 1 . Reactor . | . . . . . . . . . Propulsion 17 | 2 2 . 2 2 6 1 2 . Treads . | . . . . . . . . . Leg 8 | . . . 2 2 3 1 . . Wheel 4 | 2 2 . . . . . . . Hover . | . . . . . . . . . Flight 5 | . . . . . 3 . 2 . Utility 22 | . 4 2 3 1 4 4 2 2 Device 10 | . 3 1 1 . 2 2 1 . Storage 1 | . . 1 . . . . . . Processor 3 | . 1 . . 1 1 . . . Hackware 1 | . . . . . . . . 1 Protection 7 | . . . 2 . 1 2 1 1 Artifact . | . . . . . . . . . Weapon 18 | 2 3 1 1 2 2 . 6 1 Energy Gun 7 | 2 3 1 . . . . 1 . Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 3 | . . . . 1 . . 2 . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 2 | . . . . . 2 . . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . 1 Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . Corrupted Parts 4 | . . . . 4 . . . . System Corruption 16 | . . . . 16 . . . . Parts Lost 34 | . 2 1 2 . 8 . 13 8 Power 6 | . 1 . . . 2 . 2 1 Propulsion 9 | . 1 1 . . 2 . 4 1 Utility 11 | . . . 1 . 4 . 2 4 Weapon 8 | . . . 1 . . . 5 2 Highest Loss Streak 8 | . 2 1 1 . 6 . 8 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 80 | . 91 87 75 77 78 98 71 72 Engine 1 | . 7 . . . . . . . Core 9 | . 5 14 9 11 5 13 9 6 Leg 8 | . . . 9 22 25 13 6 . Wheel 6 | . 27 16 6 . . . . . Flight 6 | . . . . . 7 16 9 14 Device 12 | . 12 10 9 9 2 16 17 20 Storage 5 | . . 13 11 11 9 7 3 . Processor 6 | . 9 3 . 1 6 7 7 7 Protection 4 | . . . 8 11 4 5 4 7 Energy Gun 8 | . 26 28 12 9 . . . . Ballistic Gun 1 | . . . . 1 7 . . . Ballistic Cannon 2 | . . . . . . . 5 13 Launcher 3 | . . . . . 3 15 4 . Impact Weapon 1 | . . . . 1 7 . . . Naked Turns . | . . . . . . . . . Heaviest Build 35 | 7 13 19 35 32 33 27 27 27 Greatest Support 63 | 32 32 20 20 38 63 32 32 11 Greatest Overweight (x) 5 | . . 1 3 1 1 1 5 2 Average Overweight (x) . | . . . 1 . . . 1 1 Largest Inventory Capacity 8 | 5 5 8 8 8 8 8 8 5 Average Capacity 6 | 5 5 7 8 8 8 8 6 5 Most Carried 8 | 5 5 8 8 8 8 8 8 5 Average Carried 5 | 1 4 7 5 7 6 6 6 4 Final Capacity 8 | 5 5 8 8 8 8 8 5 5 Final Carried 8 | 1 5 8 7 8 7 8 5 2 Class Distribution -------------------- 54% | Mutant 17% | Skirmisher 14% | Derelict-Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Derelict-Skirmisher | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Matter Collected 1325 | 124 136 77 99 . 285 . 411 193 Remotely . | . . . . . . . . . Salvage Created 1945 | . 703 99 203 . 553 5 139 243 Parts 98 | . 41 4 14 . 28 2 7 2 Haulers Intercepted 2 | . 2 . . . . . . . Recyclers Shooed 2 | . 1 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . 6 2 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 47 | . 13 2 7 . 9 1 8 7 Melee 2 | . . . . . 2 . . . Guns 25 | . 11 2 7 . 1 . 4 . Cannons 6 | . . . . . . . 1 5 AOE 8 | . . . . . 4 1 3 . Classes Destroyed 12 | . 7 . . . 3 1 1 . Worker 4 | . 2 . 1 . 1 . . . Builder 1 | . . . . . 1 . . . Tunneler 1 | . 1 . . . . . . . Hauler 2 | . 2 . . . . . . . Recycler 5 | . 1 . . . 4 . . . Watcher 4 | . 2 . . . 2 . . . Swarmer 10 | . 3 . 3 . . . 4 . Grunt 32 | . 10 2 4 . 7 . 3 6 Brawler 2 | . . . . . 1 . . 1 Duelist 1 | . . . . . . . 1 . Programmer 1 | . . . . . . 1 . . Heavy 1 | . . . . . 1 . . . Best Kill Streak 6 | . 5 2 5 . 6 1 4 4 Combat Bots Only 5 | . 3 2 5 . 2 1 4 4 Max Kills in Single Turn 2 | . 2 1 1 . 2 1 1 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 1 1 . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Hostile Shots Fired 391 | . 57 14 34 . 91 2 115 78 Missed 107 | . 21 4 6 . 21 1 38 16 Damage Taken 5496 | . 407 133 317 5 1893 54 1472 1215 Core 1317 | . 106 82 30 5 384 14 278 418 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 345 | . . . 302 . . 43 . . Core Remaining (%) 61 | 100 . 24 . 91 30 . . . Volleys Fired 194 | . 72 6 34 . 37 2 24 19 Largest 2 | . 2 2 2 . 2 2 2 2 Hottest 130 | . 130 130 128 . 60 60 103 92 Shots Fired 306 | . 132 13 49 . 44 4 32 32 Gun 231 | . 132 13 42 . 30 . 14 . Cannon 45 | . . . 7 . . . 6 32 Launcher 30 | . . . . . 14 4 12 . Special . | . . . . . . . . . Kinetic 80 | . . . . . 30 . 18 32 Thermal 196 | . 132 13 49 . . . 2 . Explosive 30 | . . . . . 14 4 12 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 12 | . 12 10 7 . 12 3 4 7 Robot Miss Streak 6 | . 3 . 6 . 6 1 6 3 Penetration Max 1 | . . . . . 1 . 1 . Secondary Targets 2 | . . . 1 . . . 1 . Max Gunslinging Chain 1 | . . . 1 . . . 1 . Shots Hit Robots 206 | . 79 10 30 . 43 3 17 24 Core Hits 107 | . 35 4 9 . 23 4 23 9 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 2 . . 1 Critical Strikes 13 | . 7 . 2 . 2 . . 2 Burn 9 | . 7 . 2 . . . . . Destroy 1 | . . . . . 1 . . . Blast 1 | . . . . . . . . 1 Smash 2 | . . . . . 1 . . 1 Melee Attacks 24 | . . . . . 17 . . 7 Impact 24 | . . . . . 17 . . 7 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5364 | . 1019 147 598 . 1790 86 961 763 Guns 2277 | . 1019 147 481 . 445 . 185 . Cannons 673 | . . . 114 . . . 68 491 Explosions 1542 | . . . . . 754 86 702 . Melee 863 | . . . . . 591 . . 272 Ramming 9 | . . . 3 . . . 6 . Kinetic 1167 | . . . . . 445 . 231 491 Thermal 1783 | . 1019 147 595 . . . 22 . Explosive 1542 | . . . . . 754 86 702 . Electromagnetic . | . . . . . . . . . Impact 863 | . . . . . 591 . . 272 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 16 | . 3 3 . 16 5 . 10 10 Average Corruption 7 | . 2 3 . 12 5 . 10 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 63 | . 3 8 . 1 10 . 24 17 Message Errors 16 | . . 3 . . 3 . 5 5 Matter Fused 14 | . . 2 . 1 2 . 5 4 Heat Flow Errors 7 | . 1 . . . . . 3 3 Energy Discharges 8 | . 2 . . . . . 4 2 Parts Fused 2 | . . . . . 1 . . 1 Data Loss (minor) 13 | . . 2 . . 3 . 6 2 Data Loss (major) 2 | . . . . . 1 . 1 . Misfires 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 327 | . . . . . 196 . 46 85 Projectiles 29 | . . . . . . . 24 5 Explosions 27 | . . . . . 5 . 22 . Melee 271 | . . . . . 191 . . 80 Knockbacks 17 | . . . . . 2 . 2 13 Impact 5 | . . . . . 2 . . 3 Kinetic 12 | . . . . . . . 2 10 Secondary . | . . . . . . . . . Self-Inflicted Damage 200 | . . . 1 . 91 40 68 . Shots 7 | . . . . . 2 1 4 . Rammed 1 | . . . 1 . . . . . Targets Rammed 2 | . . . 1 . . . 1 . Kicked 1 | . . . . . . . 1 . Crushed . | . . . . . . . . . Highest Temperature 554 | . 193 477 554 . 22 30 226 552 Average Temperature 127 | . 33 238 212 . 5 16 92 198 Received Heat Transfer 1692 | . 237 111 120 . 441 . 171 612 Effects 25 | . . 4 15 . . . . 6 Shutdowns 6 | . . 1 3 . . . . 2 Energy Bleed 2 | . . . 1 . . . . 1 Interference 4 | . . 2 2 . . . . . Matter Decay 2 | . . . 1 . . . . 1 Short Circuit 2 | . . 1 1 . . . . . Damage (minor) 3 | . . . 3 . . . . . Damage (major) 4 | . . . 4 . . . . . Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 6 | . . . . . 4 . . 2 Combat Hostiles 4 | . . . . . 2 . . 2 Parts Fried 6 | . . . . . 4 . . 2 Impact Corruptions 12 | . . . . . 9 . . 3 Robots Melted 2 | . 2 . . . . . . . Combat Hostiles 2 | . 2 . . . . . . . Parts Melted 12 | . 9 . 3 . . . . . Heat Transferred 5304 | . 3515 370 1369 . . . 50 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Peak Influence 367 | . 367 129 189 22 323 194 . . Initial 146 | . . 69 50 22 8 146 . . Average 130 | . 241 115 96 22 76 123 . . Maximum Alert Level 1 | . 1 . 1 . 1 . . . Low Security (%) 78 | 100 25 100 99 100 89 100 . . Level 1 21 | . 74 . . . 10 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 4 1 1 . 6 3 . . Investigation 8 | . 3 1 . . 2 2 . . Extermination 1 | . . . . . . 1 . . Reinforcement 6 | . 1 . 1 . 4 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Distress Signals 8 | . 2 . 2 . 4 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 94 | . 23 3 14 . 32 2 9 11 Peak Tracking Total 6 | . 5 2 3 . 6 1 4 4 Tactical Retreats 9 | . 4 . 1 . 2 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Traps Triggered 5 | . 4 . . . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . 2 . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Disabled 5 | . . . 1 . 4 . . . Max in Single Turn 2 | . . . 1 . 2 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Machines Accessed 19 | . 6 2 2 1 3 4 1 . Terminals 12 | . 5 . 1 . 3 2 1 . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . 1 . . 1 . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 56 | . 24 2 8 1 10 9 2 . Successful 30 | . 11 2 6 1 5 3 2 . Failed 26 | . 13 . 2 . 5 6 . . Catastrophic 6 | . 2 . 1 . 1 2 . . Database Lockouts . | . . . . . . . . . Manual 26 | . 9 . 2 . 8 7 . . Terminals 37 | . 17 . 2 . 10 6 2 . Fabricators 1 | . . . . . . 1 . . Repair Stations 8 | . . . 6 . . 2 . . Recycling Units 7 | . 7 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 10 | . 3 2 . 1 2 . 2 . Record 2 | . . . . . . . 2 . Open Door 3 | . . 2 . 1 . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . 1 . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . Zone Layout 2 | . 1 . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . 5 . . 2 . . Scan Component 4 | . . . 3 . . 1 . . Repair 3 | . . . 2 . . 1 . . Recycling Unit Hacks 3 | . 3 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 9 | . 4 . 1 . 3 1 . . Terminals 8 | . 3 . 1 . 3 1 . . Botnet 8 | . 3 . 1 . 3 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Recyclers 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 5 . 2 . 3 3 1 . Full Trace Events 7 | . 3 . 1 . 2 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . . 2 . . 1 . . Time 129 | . . . 91 . . 38 . . Parts Recycled . | . . . . . . . . . Recycled Matter 65 | . 65 . . . . . . . Retrieved Matter 65 | . 65 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . 1 . . . RETURN 1 | . . . . . 1 . . . Ally Attacks 7 | . . . . . 7 . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 1 . . 1 . Drone Launches 23 | . . . . . 23 . . . Drone Recoveries 14 | . . . . . 14 . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Turns Passed 4446 | 43 760 385 446 227 567 490 1069 459 Spaces Moved 3024 | 42 623 363 160 124 468 394 633 217 Core 159 | 22 . . . . . . 137 . Treads . | . . . . . . . . . Legs 1047 | . . . 80 124 219 292 332 . Wheels 1086 | 20 623 363 80 . . . . . Hover . | . . . . . . . . . Flight 732 | . . . . . 249 102 164 217 Fastest Speed 35 | 50 80 80 95 120 39 39 109 35 Average Speed 117 | 73 83 92 153 176 83 109 156 180 Slowest Speed 300 | 100 100 95 190 190 123 125 300 184 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 2 | . . . . . 2 . . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 33 | 3 63 46 17 31 39 10 75 15 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 1 . 1 1 . Scrap Searched 7 | . . . . 1 . . 6 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 153 | . . . . . 86 21 37 9 Melee . | . . . . . . . . . Projectile 9 | . . . . . . . . 9 AOE 144 | . . . . . 86 21 37 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Total 3569 | 53 733 402 311 130 567 448 677 248 Wait 173 | . 8 17 101 . 8 38 . 1 Move 3012 | 41 622 362 159 123 463 393 632 217 Hop 2 | . . . . . 2 . . . Pick Up 63 | 6 13 7 7 1 17 6 6 . Fast Attach 9 | 1 . . . 3 1 . 4 . Attach 43 | 4 7 1 5 . 12 5 6 3 Detach 2 | . 1 . . . . 1 . . Swap 16 | . 4 3 2 2 2 2 1 . Drop 29 | 1 6 6 2 1 8 1 3 1 Fire 194 | . 72 6 34 . 37 2 24 19 Melee 24 | . . . . . 17 . . 7 Ram 1 | . . . 1 . . . . . Kick 1 | . . . . . . . 1 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 12) 44 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Discovered new exit (range 5) 490 | -10/Materials | Discovered new exit (range 10) 546 | -10/Materials | Build established: Scavenger-Mutant 794 | -10/Materials | Discovered new exit (range 12) 804 | -10/Materials | Entered Mines 808 | -10/Mines | Found the Drone Emporium 813 | -10/Mines | Found Prototype Device 867 | -10/Mines | Core integrity fell below 50% 889 | -10/Mines | Met a Derelict shopkeep closing up shop 952 | -10/Mines | Assembled infested the area 1000 | -10/Mines | Learned location of Zion (-6) 1002 | -10/Mines | Build established: Mutant 1180 | -10/Mines | Discovered new exit (range 8) 1189 | -10/Mines | Entered Materials 1189 | -9/Materials | Evolved 2 slots: Utility x2 1341 | -9/Materials | Repaired Hvy. Armor Plating 1396 | -9/Materials | Repaired Broken Lgt. Nuclear Core 1609 | -9/Materials | Discovered new exit (range 7) 1635 | -9/Materials | Entered Mines 1649 | -9/Mines | Met a Derelict bent on vengeance 1727 | -9/Mines | Learned location of 1 exit from Materials 1793 | -9/Mines | Discovered new exit (range 10) 1809 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1836 | -9/Mines | System corruption reached 10% 1862 | -9/Mines | Entered Materials 1862 | -8/Materials | Evolved 2 slots: Propulsion x2 1863 | -8/Materials | Identified exit to Factory 2055 | -8/Materials | Identified Bomb Drone Bay 2228 | -8/Materials | Lost 6 parts (2p2n2u) 2233 | -8/Materials | Lost 7 allies 2341 | -8/Materials | Core integrity fell below 50% 2415 | -8/Materials | Discovered exit to Factory (range 10) 2429 | -8/Materials | Entered Factory 2429 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2684 | -7/Factory | Repaired Lgt. Nuclear Core 2763 | -7/Factory | Build established: Skirmisher 2894 | -7/Factory | Discovered new exit (range 19) 2919 | -7/Factory | Entered Lower Caves 3037 | -7/Lower Caves | Learned 8 Factory zone layouts 3253 | -7/Lower Caves | Crushed by falling debris 3253 | -7/Lower Caves | System corruption reached 10% 3284 | -7/Lower Caves | Lost 4 parts (1p1n2w) 3430 | -7/Lower Caves | Lost 8 parts (1p2n2u3w) 3543 | -7/Lower Caves | Build established: Mutant 3789 | -7/Lower Caves | Discovered new exit (range 15) 3972 | -7/Lower Caves | Build established: Derelict-Skirmisher 3988 | -7/Lower Caves | Entered another Lower Caves area 4313 | -7/Lower Caves | Core integrity fell below 50% 4314 | -7/Lower Caves | Core integrity fell below 20% 4447 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04422_ G-47 Trooper system terminally corrupted. 04422_ Particle Gun fried. 04422_ Aluminum Leg fried. 04422_ Xenon Bombardment Thruster destroyed. 04424_ G-47 Trooper knocked back. 04424_ Imp. Medium Armor Plating destroyed. 04427_ Identified Authchip [Storage]. 04436_ Critical hit (Burn: +37). 04438_ System corrupted: Heat flow error (+113). 04438_ G-47 Trooper suffers critical hit (Smash). 04438_ Destroyed Particle Gun. 04438_ G-47 Trooper system corrupted by crushing effect. 04438_ G-47 Trooper knocked back. 04438_ Imp. Medium Armor Plating destroyed. 04439_ G-47 Trooper system terminally corrupted. 04441_ Acquired 38 matter. 04442_ Imp. Terrain Scanner destroyed. 04445_ Acquired 2 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????????????????????????#??????????????????? | | ?????????????????????????##???????#??????????????? | | ?????????????????????????#???????????????????????? | | ???????#?????????????#???????????????????????????? | | ??##???????????????#????#????????????????????????? | | ??# ??????#???#???????#??????????????????????????? | | ??# ????????#????#??????????????????#???????????? | | ?## ????#????????#?????#????????#???????????????? | | ## ????????#?????#?????#?#?????????????????????? | | # ?????????#??#?#############????????????????? | | ????########### ###?#????????????? | | ???## ### ######## ;????????????????? | | #### #??##### ##???????????????? | | ??# ## #????# #???????????????? | | ?## #####??### #???#???????????? | | ## #??????## ##???????????#???? | | # ## #??###### ##????#??#????????? | | ### ### ## #?#?# ##?????#?#??#??????? | | ??## ##?# #######?## % ###?????????????????? | | ??## ##??# #??##???## #????#?###?#????????? | | ??## ??#?# #????#?### #?####?#????????????? | | ???# ?????# #?##???## ### ##???#??????????? | | ??# ?#?#?# #??#####! % #??????????????? | | "%" ##### #### ##;;; ##?????????????? | | ??## #####%@ ####??????????? | | ???# ##### g ##; #???????????? | | #### ### #; #?#???????#???? | | ###?# ##?##??#??????????? | | ????# #?#?????#?????????? | | """" """" ?#?# ###??????????#????? | | """" """" ??# ### ##????#?????????? | | ?""" """" ??#### #####?# #??????????????? | | ?""" """" ??#?#######???# ##??#??????????? | | ??""?"""" ??????????##?## ##????????????? | | ??????""" ?#???#????## #????????????? | | ??????? ?????#??#?### #??#?????????? | | ??????""" ?????###?## #????????????? | | ???????"" ?????#??## ##????????????? | | ????????" ?#??#????## ##??#??????????? | | ????????" ?????????# #####??????????????? | | ????????" ?????????# #?????#????????????? | | ????????" ?????????## #??????????????????? | | ?????????????????????# ### ##??????????????????? | | ??????????????#??????# ##??##?????#?????????????? | | ?????????? ??????????####????????????????????????? | | ????????????????????#???????#?#??????????????????? | | ?????????????????????????????????????????????????? | | ??????????????#??#????????#?#????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 62 Targeting Accuracy 5 Core Analysis 6 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quantum Hacking Challenges ------------ None Game ------ Seed SubatomicRagnarokSaw Manual? 0 Play Time 00:49:09 Cumulative 73.5 hours Start 2024.07.15 @ 21:26:31 End 2024.07.15 @ 22:57:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 195 Rogue 195 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x24 Zoom Use 69% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 9931ffbd-1efc-4439-b0af-135778412942