Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.08 @ 19:53:00 Player: FALKE Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (146) 730 Value Destroyed (3206) 3206 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 7266 Bonus ------- High Alert Combat Kills 10 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Machine Analyzer Melee Analysis Suite Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Heavy EM Shotgun Heavy Particle Cannon > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit Large Matter Pod Light Armor Plating Improved EM Shotgun Improved EM Shotgun Field Laser Advanced Beam Rifle Minigun Mini Grenade Launcher Heavy Mace Greatsword [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . . . 1 . 1 Utility 4 | . . . 2 1 . 1 Weapon 1 | . . . . . 1 . Parts Attached 106 | 8 12 4 20 34 24 4 Power 15 | 2 1 1 1 6 3 1 Engine 11 | 2 1 . 1 6 1 . Core 4 | . . 1 . . 2 1 Reactor . | . . . . . . . Propulsion 31 | 2 3 1 7 10 8 . Treads 7 | 2 . . 2 1 2 . Leg 22 | . 3 1 5 7 6 . Wheel 2 | . . . . 2 . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 2 5 . 3 9 7 3 Device 11 | 1 1 . 1 4 3 1 Storage 5 | 1 2 . . 1 1 . Processor 7 | . 1 . 2 1 2 1 Hackware . | . . . . . . . Protection 6 | . 1 . . 3 1 1 Artifact . | . . . . . . . Weapon 31 | 2 3 2 9 9 6 . Energy Gun 8 | . . . 2 4 2 . Energy Cannon 3 | . . . 1 2 . . Ballistic Gun 8 | 2 . . 4 1 1 . Ballistic Cannon 3 | . 1 1 . . 1 . Launcher 4 | . 1 1 1 1 . . Special Weapon 1 | . 1 . . . . . Impact Weapon 2 | . . . 1 1 . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 2 2 . . Corrupted Parts 2 | . . . . . 2 . System Corruption 10 | . . . . . 10 . Parts Lost 36 | . 1 . 5 6 19 5 Power 5 | . . . 1 2 1 1 Propulsion 9 | . . . 2 2 5 . Utility 12 | . . . 1 2 7 2 Weapon 10 | . 1 . 1 . 6 2 Highest Loss Streak 9 | . 1 . 2 1 9 5 To Critical Strikes 1 | . . . . 1 . . Average Backups 8 | 5 9 9 8 10 13 6 Power 1 | 1 1 1 . . 1 2 Propulsion 1 | 2 2 2 . . 2 . Utility 2 | . 3 4 2 2 3 3 Weapon 3 | 1 2 2 5 6 5 . Tool/Special . | . . . . . . . Unused Backups 21 | . 7 2 . 5 2 5 Power 2 | . 1 1 . . . . Propulsion 4 | . 2 . . 1 . 1 Utility 8 | . 2 1 . 1 . 4 Weapon 7 | . 2 . . 3 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 99 100 97 92 84 45 Engine 8 | . 14 12 9 8 3 . Core 1 | . . 1 1 . 3 4 Treads 5 | . 17 . 5 . 3 5 Leg 17 | . 10 28 15 20 17 . Device 5 | . 3 . 3 7 10 4 Storage 10 | . 14 14 11 9 7 5 Processor 14 | . 7 14 28 19 5 10 Protection 4 | . 3 . . 7 10 1 Energy Gun 3 | . . . 3 5 4 11 Ballistic Gun 8 | . 17 2 10 4 8 . Ballistic Cannon 3 | . 4 14 2 . 3 . Launcher 2 | . 2 11 . . . . Impact Weapon 2 | . . . 1 6 2 . Peak Build Rating 42 | 7 8 14 24 37 42 31 Average Rating 14 | 6 7 10 17 23 35 22 On Entrance 12 | . 7 8 14 13 32 16 Avg Prop Armor Cover (%) 5 | . . . . 5 . . Naked Turns 7 | . . . . . . 7 Heaviest Build 54 | 14 21 26 29 42 54 34 Greatest Support 48 | 40 40 20 43 45 48 20 Greatest Overweight (x) 2 | 2 . 1 1 2 2 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 20 10 10 15 15 15 Average Capacity 10 | 7 9 10 10 11 15 14 Most Carried 15 | 8 10 10 10 15 15 8 Average Carried 8 | 5 9 9 8 10 13 6 Final Capacity 15 | 8 10 10 10 15 15 5 Final Carried 15 | 6 10 10 10 15 7 . Class Distribution -------------------- 75% | Mutant 17% | Scavenger-Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 4056 | 334 658 300 863 763 1083 55 Remotely . | . . . . . . . Salvage Created 4544 | 138 626 116 1454 1028 1066 116 Parts 285 | 6 46 5 92 62 69 5 Haulers Intercepted 12 | . 2 . 5 4 1 . Recyclers Shooed 10 | . 2 1 2 3 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 74 | . 14 6 23 13 18 . Melee 6 | . . . . 3 3 . Guns 29 | . 8 1 7 2 11 . Cannons 16 | . 2 3 7 1 3 . AOE 21 | . 4 2 9 6 . . Classes Destroyed 16 | 3 5 1 4 1 2 . Worker 13 | 1 4 . 5 2 1 . Builder 17 | . 2 . 3 7 5 . Tunneler 1 | 1 . . . . . . Hauler 12 | . 2 . 5 4 1 . Recycler 17 | 1 4 . 5 4 2 1 Mechanic 1 | . . . 1 . . . Operator 4 | . . . 1 3 . . Watcher 9 | . 3 . 5 1 . . Swarmer 16 | . 8 . . 5 3 . Grunt 38 | . 6 4 19 2 7 . Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . 1 . Sentry 8 | . . . 3 4 1 . Hunter 3 | . . . . 2 1 . Programmer 5 | . . . . . 5 . Assembled 2 | . . 2 . . . . Best Kill Streak 9 | 1 8 2 9 8 3 1 Combat Bots Only 5 | . 5 2 5 5 3 . Max Kills in Single Turn 5 | 1 3 1 5 3 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 1 2 2 . . Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 646 | . 63 22 143 106 256 56 Missed 184 | . 20 6 40 28 82 8 Hits 462 | . 43 16 103 78 174 48 Melee 18 | . . 1 . . . 17 Projectile 444 | . 43 15 103 78 174 31 Critical Strikes 16 | . . 1 3 4 6 2 Damage Taken 7827 | . 448 258 1398 1410 3122 1191 Core 1948 | . 29 25 206 238 593 857 Absorbed by Shields 28 | . . . . 28 . . Regen/Repaired (Parts) 80 | . 40 . 40 . . . Core Remaining (%) 59 | 100 . 78 48 56 15 . Volleys Fired 309 | 14 79 19 80 61 48 8 Largest 3 | 2 2 2 2 2 3 2 Hottest 156 | 40 120 73 156 136 113 111 Shots Fired 565 | 28 112 34 158 97 121 15 Gun 381 | 28 68 5 105 71 89 15 Cannon 115 | . 15 20 34 14 32 . Launcher 52 | . 18 9 13 12 . . Special 17 | . 11 . 6 . . . Kinetic 348 | 28 83 25 88 31 93 . Thermal 117 | . 11 . 54 35 9 8 Explosive 52 | . 18 9 13 12 . . Electromagnetic 48 | . . . 3 19 19 7 Robot Hit Streak 15 | 7 8 6 15 11 11 6 Robot Miss Streak 4 | 1 4 4 3 3 4 2 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 363 | 19 56 15 97 71 93 12 Core Hits 232 | 5 46 8 72 38 55 8 Critical Kills 2 | . . 1 . 1 . . Critical Parts Destroyed 5 | . . . . 3 2 . Critical Strikes 15 | . . 1 2 8 2 2 Burn 8 | . . . 2 4 . 2 Destroy 3 | . . 1 . . 2 . Smash 4 | . . . . 4 . . Melee Attacks 117 | . . . 3 75 39 . Impact 97 | . . . 3 75 19 . Slashing 20 | . . . . . 20 . Piercing . | . . . . . . . Sneak Attacks 11 | . . . . 7 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10598 | 196 1551 467 2979 3019 2165 221 Guns 3904 | 196 486 27 1086 615 1273 221 Cannons 1178 | . 152 178 479 25 344 . Explosions 3383 | . 889 262 1318 914 . . Melee 2013 | . . . . 1465 548 . Ramming . | . . . . . . . Kinetic 3448 | 196 638 205 874 277 1258 . Thermal 1347 | . 24 . 741 345 97 140 Explosive 3383 | . 889 262 1318 914 . . Electromagnetic 407 | . . . 46 18 262 81 Impact 1680 | . . . . 1465 215 . Slashing 333 | . . . . . 333 . Piercing . | . . . . . . . Highest Corruption 32 | . 2 2 . 1 32 . Average Corruption 4 | . 1 2 . 1 10 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 83 | . 5 19 . 3 56 . Message Errors 20 | . 2 4 . 1 13 . Matter Fused 22 | . . 6 . . 16 . Heat Flow Errors 12 | . 2 4 . 1 5 . Energy Discharges 10 | . 1 2 . . 7 . Parts Fused 2 | . . . . . 2 . Data Loss (minor) 6 | . . 1 . 1 4 . Data Loss (major) 4 | . . 1 . . 3 . Misfires 4 | . . 1 . . 3 . Alerts 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 504 | . 46 . . 396 62 . Projectiles 2 | . . . . . 2 . Explosions 71 | . 46 . . 25 . . Melee 431 | . . . . 371 60 . Knockbacks 21 | . 1 2 . 2 16 . Impact 3 | . . . . 2 1 . Kinetic 18 | . 1 2 . . 15 . Secondary . | . . . . . . . Self-Inflicted Damage 139 | . 35 46 19 39 . . Shots 6 | . 2 2 1 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 445 | . 220 258 445 342 360 102 Average Temperature 90 | . 28 83 113 96 101 43 Received Heat Transfer 1647 | . 132 93 651 333 159 279 Effects 4 | . . . 2 . 2 . Shutdowns 1 | . . . 1 . . . Energy Bleed 3 | . . . 1 . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Robots Corrupted 4 | . . . . 3 1 . Combat Hostiles 2 | . . . . 1 1 . Parts Fried 15 | . . . 2 10 3 . Impact Corruptions 17 | . . . . 17 . . Robots Melted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 2 . 3 1 Heat Transferred 3173 | . 50 . 1606 925 185 407 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Maximum Alert Level 2 | . 2 . 1 1 . . Low Security (%) 82 | 100 50 100 37 55 100 100 Level 1 17 | . 48 . 62 44 . . Level 2 . | . 1 . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 405 | 5 405 117 315 253 173 44 Initial 117 | . . 117 40 80 112 44 Average 63 | . 177 22 197 115 60 5 Influence Increases 3051 | 15 669 178 893 678 598 20 Destroy 0b10 Robot/C 1440 | . 280 80 460 260 360 . Destroy 0b10 Robot/NC 370 | 15 75 . 125 105 45 5 Destroy Leader 372 | . 70 20 120 90 72 . Successful Hack 55 | . 20 . . 9 26 . Disable Machine 195 | . 75 30 45 30 15 . Destroy Structure 379 | . 104 48 98 109 20 . Lose Combat Pursuer 240 | . 45 . 45 75 60 15 Influence Decreases 3051 | 15 367 374 808 620 757 110 Entered New Map 545 | . . 185 66 111 137 46 Time Decay 2048 | 15 357 189 542 458 430 57 Lost Part 308 | . 10 . 50 51 190 7 Purge Threat 150 | . . . 150 . . . Squads Dispatched 15 | . 4 . 3 . 7 1 Investigation 7 | . 2 . 2 . 3 . Extermination 3 | . . . . . 3 . Reinforcement 5 | . 2 . 1 . 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 5 | . 1 . 2 1 1 . Communications Jammed 1 | . . . . . . 1 Distress Signals . | . . . . . . . Times Spotted 130 | . 23 7 37 27 30 6 Peak Tracking Total 9 | . 5 2 9 4 7 4 Tactical Retreats 13 | . 2 1 1 4 4 1 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 4 | . 1 . 2 . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . 1 . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 15 | . 7 2 3 2 1 . Max in Single Turn 2 | . 2 1 1 1 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 26 | . 6 1 6 6 6 1 Terminals 12 | . 3 1 2 4 2 . Fabricators 1 | . . . . . 1 . Repair Stations 4 | . 1 . 2 . . 1 Recycling Units 4 | . 2 . . 1 1 . Scanalyzers 5 | . . . 2 1 2 . Garrison Access . | . . . . . . . Total Hacks 83 | . 27 6 15 17 16 2 Successful 37 | . 14 2 10 6 5 . Failed 43 | . 13 4 4 10 10 2 Catastrophic 6 | . 1 1 . 1 3 . Database Lockouts 3 | . . . 1 1 1 . Manual . | . . . . . . . Terminals 37 | . 14 6 4 10 3 . Fabricators 2 | . . . . . 2 . Repair Stations 15 | . 8 . 5 . . 2 Recycling Units 13 | . 5 . . 3 5 . Scanalyzers 16 | . . . 6 4 6 . Garrison Access . | . . . . . . . Terminal Hacks 17 | . 7 2 3 3 2 . Record 3 | . 1 1 1 . . . Prototype ID Bank 1 | . 1 . . . . . Open DSF 1 | . . . . . 1 . Emergency Access Points 2 | . . . . 1 1 . Recycling Unit Index 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Surveillance Status 1 | . 1 . . . . . Transport Status 3 | . 2 . . 1 . . Investigation Status 1 | . 1 . . . . . Recall Investigation 1 | . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . Scan Component 4 | . 3 . 1 . . . Repair 2 | . 1 . 1 . . . Recycling Unit Hacks 7 | . 3 . . 2 2 . Report Inventory 4 | . 2 . . 1 1 . Retrieve Components 3 | . 1 . . 1 1 . Scanalyzer 7 | . . . 5 1 1 . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Retrieve Study 5 | . . . 3 1 1 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . . . . 2 . . Used . | . . . . . . . Hacking Detections 21 | . 6 1 5 4 5 . Full Trace Events 9 | . 4 1 1 . 3 . Feedback Events 2 | . 1 . . . 1 . Corruption 2 | . 1 . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . . 3 1 1 . Parts Repaired 2 | . 1 . 1 . . . Time 52 | . 26 . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 15 | . 2 . . 9 4 . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Active Infowar (turns) 11403 | 6273 406 . 1534 2224 645 321 Optics 299 | . . . . . . 299 Sensors 773 | . 267 . 506 . . . Structural 1145 | . . . . 592 553 . Seismic 6412 | 6273 139 . . . . . T.N.C. 2739 | . . . 1532 1207 . . Machine Analysis 3813 | . . . 953 2224 636 . Jamming 321 | . . . . . . 321 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 15116 | 6505 1517 1133 1552 2224 1729 456 Spaces Moved 3939 | 248 697 518 581 980 775 140 Core 23 | 23 . . . . . . Treads 922 | 225 337 . 89 8 126 137 Legs 2855 | . 360 518 492 833 649 3 Wheels 139 | . . . . 139 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 105 90 105 175 Average Speed 155 | 153 139 181 175 127 155 248 Slowest Speed 330 | 160 160 190 240 245 330 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 6 | . . . . 6 . . Cave-ins Triggered 2 | . . . . 1 1 . Exploration Rate (%) 46 | 17 91 88 55 54 15 3 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 94 | . 14 . 15 48 17 . Terrain Destroyed 472 | . 109 81 120 145 17 . Melee 52 | . . . 3 32 17 . Projectile 30 | . 8 7 2 13 . . AOE 390 | . 101 74 115 100 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 12193 | 6345 1113 680 946 1733 1138 238 Wait 7454 | 6065 274 129 224 501 193 68 Move 3933 | 247 696 517 580 979 774 140 Hop . | . . . . . . . Pick Up 113 | 11 23 2 15 32 24 6 Fast Attach 14 | 2 . . 2 10 . . Attach 46 | 5 1 . 6 9 21 4 Detach 4 | . . . 1 2 1 . Swap 103 | 1 22 7 24 28 20 1 Drop 100 | . 18 6 11 36 18 11 Fire 309 | 14 79 19 80 61 48 8 Melee 117 | . . . 3 75 39 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Materials (discovered 4 exits: *Mat x2 / Min / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 6506 | -11/Scrapyard | Entered Materials 6507 | -10/Materials | Build established: Mutant 6750 | -10/Materials | Discovered new exit (range 15) 7148 | -10/Materials | Discovered new exit (range 13) 7242 | -10/Materials | Discovered new exit (range 9) 7308 | -10/Materials | Identified exit to Mines 7526 | -10/Materials | Discovered new exit (range 15) 7544 | -10/Materials | Identified exit to Materials 7858 | -10/Materials | Repaired Grenade Launcher 8023 | -10/Materials | Entered Mines 8054 | -10/Mines | Assembled infested the area 8059 | -10/Mines | Assisted by a Guerilla fighting off Assembled 8265 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 8265 | -10/Mines | Discovered new exit (range 5) 8271 | -10/Mines | Identified exit to Exiles 8343 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 8401 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 8467 | -10/Mines | Discovered exit to Materials (range 5) 8536 | -10/Mines | Found a hidden stash of uninstalled traps 8924 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 8933 | -10/Mines | Found Prototype Device 9081 | -10/Mines | Discovered exit to Materials (range 9) 9156 | -10/Mines | Entered Materials 9156 | -9/Materials | Evolved 2 slots: Utility x2 9156 | -9/Materials | Discovered new exit (range 9) 9157 | -9/Materials | Identified exit to Mines 9170 | -9/Materials | Identified exit to Storage 9174 | -9/Materials | Identified Exp. Sensor Array 9578 | -9/Materials | Build established: Skirmisher 9611 | -9/Materials | Discovered new exit (range 5) 9616 | -9/Materials | Identified exit to Materials 10041 | -9/Materials | Build established: Scavenger-Mutant 10472 | -9/Materials | Repaired Aluminum Leg+ 10510 | -9/Materials | Central database locked down 10515 | -9/Materials | Discovered exit to Materials (range 16) 10657 | -9/Materials | Core integrity fell below 50% 10708 | -9/Materials | Entered another Materials area 10708 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 11997 | -8/Materials | Central database locked down 12010 | -8/Materials | Discovered new exit (range 13) 12029 | -8/Materials | Build established: Mutant 12073 | -8/Materials | Crushed by falling debris 12406 | -8/Materials | Build established: Scavenger-Mutant 12816 | -8/Materials | Discovered new exit (range 10) 12932 | -8/Materials | Entered Factory 12932 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 13327 | -7/Factory | Build established: Mutant 13549 | -7/Factory | Discovered new exit (range 10) 13568 | -7/Factory | Crushed by falling debris 13568 | -7/Factory | System corruption reached 10% 13599 | -7/Factory | Lost 3 parts (2u1w) 13782 | -7/Factory | Central database locked down 14399 | -7/Factory | Cargo convoy interrupted 14503 | -7/Factory | Core integrity fell below 50% 14521 | -7/Factory | Lost 9 parts (2n4u3w) 14573 | -7/Factory | System corruption reached 30% 14660 | -7/Factory | Core integrity fell below 20% 14661 | -7/Factory | Entered another Factory area 14661 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 14692 | -6/Factory | Lost 5 parts (1p2n1u1w) 15105 | -6/Factory | Core integrity fell below 50% 15114 | -6/Factory | Core integrity fell below 20% 15117 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15072_ Adv. Beam Rifle destroyed. 15076_ R-10 Processor collects Arm. Treads. 15079_ R-10 Processor collects Imp. Light Armor Plating. 15080_ L-41 Fighter reactivates. 15081_ Lgt. Nuclear Core destroyed. 15087_ Enh. Optical Array destroyed. 15096_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 15098_ Transmission Jammer destroyed. 15099_ ALERT: All DSF locations entering lockdown mode. 15105_ Dropped Lrg. Matter Pod. 15106_ Dropped Lrg. Battery. 15106_ Dropped Com. Wheel. 15107_ Dropped Matter Filter. 15107_ Dropped Structural Scanner. 15108_ Dropped Lgt. Angular Momentum Engine. 15108_ Dropped Cld. Ion Engine. 15109_ Dropped Imp. Medium Armor Plating. 15109_ Dropped Lrg. Storage Unit. 15110_ Discarded Target Analyzer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #??????#######? | | ?????????????????????????????????# #?????????????? | | ??????????????????????????######## #?????????????? | | ??????????????????????????# # #?????????????? | | ??????????????????????????# # #?????????????? | | ??????????????????"???????# + #?????????????? | | ??????????????????"???????# ! ! # ########??????? | | ??????????????????"???????# !!! # # #??????? | | ??????????????????%???????# !!! # # """" #??????? | | ??????????????????+############### # """" #??????? | | ?????????????????# # #???# + """" #??????? | | ?????????????????# # #???# # """" #??????? | | ?????????????????# # #???# # #??????? | | ?????????????????# # #???# ########??????? | | ?????????????????# # " "" #???# #?????????????? | | ?????????????????# # * "R"" #???# #?????????????? | | ?????????????????# #* """ #???# #?????????????? | | ?????????????????# # #???# #?????????????? | | ??????????###+#### ####+########## #?????????????? | | ???????# #?????????????? | | ??????????###+####/#### ########## #?????????????? | | ??????????# %#??# # # #?????????????? | | ??????????# """ #??# # # ?????????????? | | ??????????# """ ####g#! # ????????????? | | ??????????# """ + Rggl # ???????????? | | ??????????# ! #### #@!! # ###???????????? | | ??????????+ """ #??# #=! # #?????????????? | | ??????????# """ #??# #* # #?????????????? | | ??????????# """ #??# ########## #?????????????? | | ??????????# #??# #????????# #?????????????? | | ????????H?##########??# #????????? ??????????????? | | ??????????????????????# #????????? ??????????????? | | ??????????????????????# #????????? ??????????????? | | ??????????????????????# #????????? ??????????????? | | ??????????????????????+ +????????? ??????????????? | | ??????????????????????# #????????? ??????????????? | | ??????????????????????? ?????????? ??????????????? | | ??????????????????????? ?????????? ??????????????? | | ??????????????????????? ?????????? ??????????????? | | ??????????????????????? ?????????? ??????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 300 Evasion (%) 55 Melee Accuracy 5 Target Analysis 5 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 33% | -10/Materials Aluminum Leg | 55% | -9/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Autogun | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Hvy. Mace | -8/Materials | Hacked Carbon-fiber Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Jackpot Remodeling We Love MA Challenges ------------ None Game ------ Seed BorgDirtyFemtoactuators Manual? 0 Play Time 02:19:29 Cumulative 14.7 hours Start 2026.04.08 @ 12:54:51 End 2026.04.08 @ 19:53:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 20 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 38x25 Zoom Use 37% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ae75513-d819-496c-9217-690287476be7