Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.24 @ 22:55:05 Player: Nalzok Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (106) 530 Value Destroyed (4554) 4554 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2089) 2089 TOTAL SCORE: 10733 Bonus ------- High Alert Combat Kills 489 Entered Garrisons 600 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 148/300 Energy 290/290 System Corruption 0% Temperature Cool (9) Movement Walking (240) Ox4 Location -7/Garrison Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Improved Signal Interpreter Armor Integrity Analyzer Improved Light Armor Plating Relay Coupler [Grunt] (34) > --- WEAPON (2) ------- Particle Gun Coil Gun > --- INVENTORY (10) --- Improved Deuterium Engine Reinforced Deuterium Engine Relay Coupler [NC] (23) Lightning Gun Lightning Gun Coil Gun Coil Gun Mini Assault Cannon Mini Grenade Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Armor Integrity Analyzer Relay Coupler [NC] > --- WEAPON ----------- Lightning Gun Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Improved Cooling System Lightning Gun Lightning Gun Lightning Gun Heavy Assault Rifle Mini Assault Cannon Mini Assault Cannon Shock Bomb Launcher Power Maul [Rating: 39] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Improved Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Medium Reactive Plating Weapon Mini Assault Cannon Energy Gun Lightning Gun Ballistic Gun Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Slots Evolved 6 | . . . 2 2 . . 2 . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . . Utility 4 | . . . . 2 . . 2 . . . Weapon . | . . . . . . . . . . . Parts Attached 103 | . . 1 15 14 17 7 3 37 4 5 Power 14 | . . . 3 2 2 1 . 4 1 1 Engine 9 | . . . 3 1 . . . 3 1 1 Core 5 | . . . . 1 2 1 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 44 | . . . 8 6 5 4 . 19 2 . Treads 1 | . . . . . . . . . 1 . Leg 36 | . . . 5 6 5 . . 19 1 . Wheel 3 | . . . 3 . . . . . . . Hover 4 | . . . . . . 4 . . . . Flight . | . . . . . . . . . . . Utility 16 | . . 1 1 2 1 . 2 6 1 2 Device 8 | . . 1 . . . . 1 5 . 1 Storage 1 | . . . . . 1 . . . . . Processor 3 | . . . 1 2 . . . . . . Hackware 2 | . . . . . . . 1 1 . . Protection 2 | . . . . . . . . . 1 1 Artifact . | . . . . . . . . . . . Weapon 29 | . . . 3 4 9 2 1 8 . 2 Energy Gun 7 | . . . . . 2 . 1 3 . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | . . . 3 3 3 . . . . 1 Ballistic Cannon 5 | . . . . . 1 2 . 2 . . Launcher 7 | . . . . 1 3 . . 3 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 40 | . . . 7 2 6 1 . 17 6 1 Power 3 | . . . 1 . . . . 2 . . Propulsion 22 | . . . 4 2 3 1 . 7 4 1 Utility 5 | . . . . . . . . 4 1 . Weapon 10 | . . . 2 . 3 . . 4 1 . Highest Loss Streak 6 | . . . 6 1 6 1 . 5 3 1 Average Slot Usage (%) 90 | . 85 85 88 95 95 96 84 92 95 74 Engine 6 | . 14 14 10 6 2 . . 4 7 7 Core 2 | . . . . 2 6 9 7 2 . . Leg 25 | . 28 28 24 32 32 5 . 24 22 7 Wheel 1 | . . . 9 2 . . . . . . Hover 1 | . . . . . . 27 23 1 . . Device 5 | . . . . . . . 1 13 7 7 Storage 8 | . 14 14 11 9 9 9 7 7 7 7 Processor 16 | . . . 10 23 27 27 23 17 15 15 Hackware 2 | . . . . . . . 5 4 7 7 Energy Gun 1 | . . . . . 1 12 7 2 . 2 Ballistic Gun 9 | . 28 28 20 17 5 . . . . 6 Ballistic Cannon 5 | . . . . . 6 6 7 11 15 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 60 | 11 11 12 13 15 29 28 30 37 60 44 Greatest Support 44 | 20 20 20 40 40 40 44 33 40 40 22 Greatest Overweight (x) 10 | . . . 1 1 2 2 . 10 5 4 Average Overweight (x) . | . . . . . . . . . 1 3 Largest Inventory Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 Average Capacity 8 | 6 6 6 6 6 8 10 10 10 10 10 Most Carried 10 | 5 3 6 6 6 10 10 10 10 10 10 Average Carried 7 | 4 2 4 5 5 8 9 9 9 10 9 Final Capacity 10 | 6 6 6 6 6 10 10 10 10 10 10 Final Carried 10 | 2 3 6 6 6 10 10 10 10 10 10 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Matter Collected 3052 | 200 . 145 405 272 519 14 . 1096 178 223 Remotely . | . . . . . . . . . . . Salvage Created 3445 | . . 214 602 457 680 14 . 1074 181 223 Parts 187 | . . 13 36 28 40 . . 45 17 8 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Combat Hostiles Destroyed 88 | . . 6 13 9 20 . . 29 6 5 Guns 39 | . . 6 13 6 6 . . 5 . 3 Cannons 31 | . . . . . 8 . . 15 6 2 AOE 18 | . . . . 3 6 . . 9 . . Classes Destroyed 15 | . . 3 5 1 1 . . 3 2 . Builder 5 | . . . . 4 . . . . 1 . Tunneler 3 | . . 2 1 . . . . . . . Recycler 3 | . . 1 1 . . . . . 1 . Carrier 1 | . . . . . 1 . . . . . Operator 3 | . . . 1 . . 1 . . 1 . Watcher 3 | . . . 2 1 . . . . . . Swarmer 23 | . . 6 6 . 7 . . 4 . . Grunt 40 | . . . 4 6 6 . . 18 3 3 Brawler 2 | . . . 1 . . . . . . 1 Duelist 3 | . . . . . . . . 1 1 1 Protector 1 | . . . . . . . . 1 . . Sentry 16 | . . . 2 3 7 . . 4 . . Demolisher 1 | . . . . . . . . 1 . . Hunter 1 | . . . . . . . . . 1 . Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 9 | . . 4 6 9 9 1 . 8 3 5 Combat Bots Only 9 | . . 3 6 4 9 . . 8 3 5 Max Kills in Single Turn 3 | . . 1 1 3 2 1 . 2 1 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . . . 2 2 . . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Damage Taken 6341 | . . 267 951 471 881 74 . 2445 1020 232 Core 1154 | . . 36 242 74 90 10 . 535 90 77 Absorbed by Shields 91 | . . . . . 17 . . 74 . . Core Remaining (%) 73 | 100 . 85 39 . . 68 . . . . Volleys Fired 288 | . . 27 59 25 43 1 2 84 29 18 Largest 2 | . . 2 2 2 2 2 2 2 2 2 Hottest 113 | . . 40 46 55 74 98 103 113 96 95 Shots Fired 521 | . . 54 103 49 71 2 4 144 58 36 Gun 298 | . . 54 103 46 34 1 2 35 . 23 Cannon 194 | . . . . . 24 1 2 96 58 13 Launcher 29 | . . . . 3 13 . . 13 . . Special . | . . . . . . . . . . . Kinetic 448 | . . 54 103 46 57 1 2 96 58 31 Thermal 6 | . . . . . . . . 1 . 5 Explosive 20 | . . . . 3 13 . . 4 . . Electromagnetic 47 | . . . . . 1 1 2 43 . . Robot Hit Streak 18 | . . 11 8 5 18 1 3 10 13 18 Robot Miss Streak 5 | . . 4 4 5 2 1 1 3 2 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 5 | . . 1 3 1 . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . Shots Hit Robots 329 | . . 29 62 30 44 1 3 88 45 27 Core Hits 183 | . . 10 29 28 33 1 . 56 15 11 Critical Hits 6 | . . . 1 . 1 . . 2 1 1 Critical Kills 3 | . . . . . 1 . . 2 . . Critical Parts Destroyed 3 | . . . 1 . . . . . 1 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8840 | . . 389 750 909 1484 30 60 3289 1219 710 Guns 2988 | . . 389 750 548 354 . 34 482 . 431 Cannons 3468 | . . . . . 401 30 26 1513 1219 279 Explosions 2382 | . . . . 361 729 . . 1292 . . Melee . | . . . . . . . . . . . Ramming 2 | . . . . . . . . 2 . . Kinetic 5874 | . . 389 750 548 740 30 26 1513 1219 659 Thermal 559 | . . . . . . . . 508 . 51 Explosive 1408 | . . . . 361 729 . . 318 . . Electromagnetic 997 | . . . . . 15 . 34 948 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . 1 . . . . Average Corruption 1 | . . . . . . 1 . . . . Corruption Purged . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 296 | . . . . 8 160 . 25 60 43 . Projectiles 127 | . . . . . 27 . 25 32 43 . Explosions 169 | . . . . 8 133 . . 28 . . Melee . | . . . . . . . . . . . Knockbacks 30 | . . . . . . . . 12 17 1 Impact . | . . . . . . . . . . . Kinetic 30 | . . . . . . . . 12 17 1 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 343 | . . . . . 179 . . 164 . . Shots 13 | . . . . . 6 . . 7 . . Rammed 2 | . . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . . 2 . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 62 | . . . 9 24 41 40 60 62 40 4 Average Temperature 14 | . . . 4 6 11 18 31 28 18 4 Received Heat Transfer 2399 | . . . 381 216 294 27 . 965 381 135 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 . . Heat Transferred 629 | . . . . . . . . 518 . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Peak Influence 848 | . . 145 189 251 848 463 221 827 594 504 Average Influence 374 | . . 58 54 198 557 434 215 585 489 470 Maximum Alert Level 3 | . . . . 1 3 2 1 3 2 2 Low Security (%) 33 | 100 100 100 100 38 13 . . 1 . . Level 1 18 | . . . . 61 14 . 100 24 . 22 Level 2 34 | . . . . . 48 100 . 40 100 77 Level 3 13 | . . . . . 23 . . 33 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . . . 1 3 . 1 . . 4 . Investigation 1 | . . . . . . 1 . . . . Extermination 1 | . . . . . . . . . 1 . Reinforcement 6 | . . . 1 3 . . . . 2 . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Distress Signals 4 | . . . 2 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | . . 9 27 15 24 6 1 43 15 9 Peak Tracking Total 11 | . . 3 6 3 6 5 1 11 5 5 Tactical Retreats 19 | . . 1 . . 4 1 . 9 2 2 Traps | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Traps Triggered 8 | . . . . . 3 . . 3 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed 2 | . . 2 . . . . . . . . Triggered 3 | . . 2 . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Machines Disabled 5 | . . . . . 2 . . 3 . . Max in Single Turn 1 | . . . . . 1 . . 1 . . Garrison Relay 6 | . . . . . 3 . . 3 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Machines Accessed 13 | . . . 4 4 . 2 2 . 1 . Terminals 10 | . . . 4 3 . 2 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . Total Hacks 19 | . . . 6 7 . 3 2 . 1 . Successful 12 | . . . 4 5 . 1 1 . 1 . Failed 7 | . . . 2 2 . 2 1 . . . Catastrophic 2 | . . . . . . 1 1 . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 14 | . . . 6 4 . 3 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 5 | . . . . 3 . . 1 . 1 . Terminal Hacks 9 | . . . 4 4 . 1 . . . . Prototype ID Bank 1 | . . . 1 . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 2 | . . . . 2 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 2 | . . . 1 . . 1 . . . . Dispatch Records 1 | . . . . 1 . . . . . . Zone Layout 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . 1 . Unlock Access 3 | . . . . 1 . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used 1 | . . . . . . 1 . . . . Hacking Detections 3 | . . . . 2 . 1 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Used RIF Installer 2 | . . . . . 1 . . 1 . . Structural Interface 1 | . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 20 | . . . . . 9 . . 11 . . Machine Destruction 20 | . . . . . 9 . . 11 . . Attached 2 | . . . . . . . 1 1 . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Turns Passed 4576 | 2 27 425 757 500 674 146 78 1361 388 218 Spaces Moved 2986 | 1 22 277 506 337 411 213 114 854 188 63 Core 8 | . . . . . . . . 8 . . Treads 69 | . . . . . . . . . 49 20 Legs 2324 | 1 22 277 333 292 411 20 . 786 139 43 Wheels 218 | . . . 173 45 . . . . . . Hover 367 | . . . . . . 193 114 60 . . Flight . | . . . . . . . . . . . Fastest Speed 48 | 120 120 120 90 95 120 48 52 52 120 165 Average Speed 116 | 120 120 120 111 116 124 55 52 122 152 216 Slowest Speed 550 | 120 120 120 150 150 180 180 52 550 270 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 2 8 58 50 39 66 26 3 79 6 10 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 169 | . . . . 24 81 . 1 58 4 1 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . . 1 . 4 1 AOE 163 | . . . . 24 81 . . 58 . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Gar Fac Gar Total 3566 | 4 22 316 599 396 509 243 130 1008 230 109 Wait 59 | . . 1 2 9 12 4 . 8 7 16 Move 2979 | . 21 276 505 337 410 212 114 853 188 63 Hop . | . . . . . . . . . . . Pick Up 45 | . 1 6 7 2 10 7 5 7 . . Fast Attach 46 | . . 1 10 8 3 5 3 11 3 2 Attach 13 | . . . 1 . 3 . . 8 . 1 Detach . | . . . . . . . . . . . Swap 44 | . . . 4 6 11 2 . 18 1 2 Drop 69 | 4 . 3 11 9 8 12 6 12 2 2 Fire 288 | . . 27 59 25 43 1 2 84 29 18 Melee . | . . . . . . . . . . . Ram 2 | . . . . . . . . 2 . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 19 | . . . . . 9 . . 5 . 5 Rewire . | . . . . . . . . . . . Trap 2 | . . 2 . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 3 | -10/Materials | Discovered new exit (range 8) 30 | -10/Materials | Entered Mines 243 | -10/Mines | Found a hidden stash of uninstalled traps 306 | -10/Mines | Build established: Mutant 407 | -10/Mines | Discovered new exit (range 7) 455 | -10/Mines | Entered Materials 455 | -9/Materials | Evolved 2 slots: Propulsion x2 816 | -9/Materials | Core integrity fell below 50% 854 | -9/Materials | Lost 6 parts (1p3n2w) 1089 | -9/Materials | Discovered new exit (range 9) 1211 | -9/Materials | Identified exit to Materials 1212 | -9/Materials | Entered another Materials area 1212 | -8/Materials | Evolved 2 slots: Utility x2 1569 | -8/Materials | Build established: Scavenger-Mutant 1691 | -8/Materials | Discovered new exit (range 5) 1712 | -8/Materials | Identified exit to Garrison 1712 | -8/Materials | Entered Garrison 1748 | -8/Garrison | Triggered checkpoint 1804 | -8/Garrison | Garrison Relay disabled 1858 | -8/Garrison | Triggered checkpoint 1918 | -8/Garrison | Triggered checkpoint 1946 | -8/Garrison | Destroyed 9 combat bots 1952 | -8/Garrison | Triggered checkpoint 2028 | -8/Garrison | Triggered checkpoint 2058 | -8/Garrison | Discovered new exit (range 9) 2068 | -8/Garrison | Identified exit to Materials 2084 | -8/Garrison | Triggered checkpoint 2250 | -8/Garrison | Triggered checkpoint 2273 | -8/Garrison | Garrison Relay disabled 2303 | -8/Garrison | Destroyed 8 combat bots 2310 | -8/Garrison | Lost 6 parts (3n3w) 2340 | -8/Garrison | Discovered exit to Materials (range 17) 2381 | -8/Garrison | Installed Relay Interface Framework 2386 | -8/Garrison | Entered Materials 2501 | -8/Materials | Discovered new exit (range 4) 2502 | -8/Materials | Identified exit to Factory 2532 | -8/Materials | Entered Factory 2532 | -7/Factory | Evolved 2 slots: Utility x2 2610 | -7/Factory | Identified exit to Garrison 2610 | -7/Factory | Entered Garrison 2679 | -7/Garrison | Destroyed 8 combat bots 2716 | -7/Garrison | Build established: Mutant 2722 | -7/Garrison | Lost 5 parts (3n1u1w) 2771 | -7/Garrison | Lost 3 parts (1p1u1w) 2777 | -7/Garrison | Core integrity fell below 50% 2894 | -7/Garrison | Triggered checkpoint 3012 | -7/Garrison | Discovered new exit (range 14) 3031 | -7/Garrison | Identified exit to Factory 3045 | -7/Garrison | Expanded RIF knowledge: Structural Interface 3098 | -7/Garrison | Triggered checkpoint 3104 | -7/Garrison | Build established: Scavenger-Mutant 3156 | -7/Garrison | Triggered checkpoint 3256 | -7/Garrison | Garrison Relay disabled 3300 | -7/Garrison | Triggered checkpoint 3440 | -7/Garrison | Triggered checkpoint 3514 | -7/Garrison | Garrison Relay disabled 3665 | -7/Garrison | Garrison Relay disabled 3670 | -7/Garrison | Triggered checkpoint 3808 | -7/Garrison | Triggered checkpoint 3866 | -7/Garrison | Triggered checkpoint 3971 | -7/Garrison | Entered Factory 4073 | -7/Factory | Core integrity fell below 20% 4322 | -7/Factory | Garrison activated, responded to threat 4359 | -7/Factory | Identified exit to Garrison 4359 | -7/Factory | Entered Garrison 4390 | -7/Garrison | Lost 3 parts (1n1u1w) 4550 | -7/Garrison | Triggered checkpoint 4577 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04469_ Destroyed Particle Gun. 04469_ Slug penetrates Wall. 04472_ G-47 Trooper knocked back. 04482_ Acquired 40 matter. 04484_ RIF reveals location of phase wall. 04494_ Acquired 49 matter. 04499_ Dropped Mni. Assault Cannon. 04499_ Acquired Particle Gun. 04537_ Triggered Stasis Trap. 04537_ A bubble of rippling energy engulfs the area. 04537_ Field strength at 85. 04539_ Field strength at 70. 04540_ Field strength at 55. 04541_ Field strength at 40. 04542_ Field strength at 25. 04543_ Field strength at 10. 04544_ Stasis field depleted. 04569_ Slug penetrates Wall. 04575_ Slug penetrates G-47 Trooper. 04575_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????######### #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# ##########???????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????#! #????????????????????????? | | ?????????????????????#* #????????????????????????? | | ?????????????????????# !#????????????????????????? | | ?????????????????????# ]#????????????????????????? | | ?????????????????????# + +?????????????????????? | | ?????????????????????# ## #?????????????????????? | | ?????????????????????#* #????????????????????????? | | ???????????########### [#????????????????????????? | | ??????????# #????????????????????????? | | ??????????# #????????????????????????? | | ??????????# ###+##### #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# ######### #??????????????? | | ?????????????????????+ @ g #??????????????? | | ?????????????????????# ###########??????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ?????????????????????# #????????????????????????? | | ????????????????????? #????????????????????????? | | ???????????????????? #????????????????????????? | | ????????????????????#####????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Armor Integrity Analysis 33 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CannonHeartCasing Manual? 0 Play Time 00:35:16 Cumulative 185.8 hours Start 2019.11.24 @ 22:17:22 End 2019.11.24 @ 22:55:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 304 Rogue 304 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 58 Gallery% 73 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 14/Cog Map View 72x52 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: dd48b1cb-f609-433d-9030-152491adcb93