Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.03 @ 19:47:44 Player: Chase Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (264) 1320 Value Destroyed (7220) 7220 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (4083) 4083 TOTAL SCORE: 15063 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3013 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/700 Matter 174/300 Energy 169/290 System Corruption 2% Temperature Cool (6) Movement Core (600) Ox11 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Wheel > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Advanced Targeting Computer Hacking Suite > --- WEAPON (2) ------- Advanced Assault Cannon > --- INVENTORY (10) --- Signal Interpreter Improved Signal Interpreter Core Analyzer Improved Light Armor Plating Hacking Suite Autogun Autogun Advanced Assault Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Cooled Pulse Rifle > --- INVENTORY -------- Carbon-fiber Leg Improved Carbon-fiber Leg Signal Interpreter Hacking Suite System Backup Module Improved Spread Laser Light EM Pulse Cannon Gauss Rifle Remote Datajack [Rating: 43] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Improved Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 1 . 1 Utility 3 | . . 1 1 1 Weapon . | . . . . . Parts Attached 187 | 6 22 31 65 63 Power 38 | 1 5 5 12 15 Engine 30 | 1 5 5 8 11 Core 8 | . . . 4 4 Reactor . | . . . . . Propulsion 44 | 2 2 8 11 21 Treads 6 | . . . 6 . Leg 33 | 2 2 8 5 16 Wheel 5 | . . . . 5 Hover . | . . . . . Flight . | . . . . . Utility 23 | 1 4 2 8 8 Device 6 | . 1 . 1 4 Storage 4 | 1 2 . 1 . Processor 8 | . 1 1 4 2 Hackware 2 | . . 1 1 . Protection 3 | . . . 1 2 Artifact . | . . . . . Weapon 82 | 2 11 16 34 19 Energy Gun 13 | 1 3 . . 9 Energy Cannon 17 | . 2 3 11 1 Ballistic Gun 13 | 1 4 6 . 2 Ballistic Cannon 8 | . . . 5 3 Launcher 22 | . 2 7 11 2 Special Weapon 5 | . . . 4 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 4 | . . . 3 1 Unidentified Prototypes 2 | . . . . 2 Parts Lost 71 | . 3 . 21 47 Power 19 | . . . 8 11 Propulsion 20 | . 1 . 4 15 Utility 9 | . . . 4 5 Weapon 23 | . 2 . 5 16 Highest Loss Streak 15 | . 2 . 6 15 Average Slot Usage (%) 93 | . 96 98 93 84 Engine 10 | . 14 11 9 8 Core 2 | . . . 5 3 Treads 7 | . . . 20 . Leg 18 | . 25 32 4 21 Device 1 | . . . . 6 Storage 10 | . 14 11 9 7 Processor 13 | . 12 12 16 9 Hackware 4 | . . 8 4 7 Protection 2 | . . . 5 1 Energy Gun 2 | . 3 . . 6 Energy Cannon 7 | . 9 12 7 . Ballistic Gun 4 | . 13 4 . . Ballistic Cannon 2 | . . . 5 3 Launcher 2 | . . 4 3 . Naked Turns . | . . . . . Heaviest Build 49 | 9 19 24 49 49 Greatest Support 66 | 20 20 30 66 60 Greatest Overweight (x) 11 | 1 1 . 2 11 Average Overweight (x) . | . . . . . Largest Inventory Capacity 10 | 6 10 8 10 10 Average Capacity 8 | 5 7 8 9 10 Most Carried 10 | 2 8 8 10 10 Average Carried 7 | 1 7 7 8 7 Final Capacity 10 | 6 8 8 10 10 Final Carried 9 | 2 8 8 8 9 Class Distribution -------------------- 57% | Mutant 42% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 4217 | 234 420 659 1660 1244 Remotely . | . . . . . Salvage Created 8124 | . 1053 1972 2955 2144 Parts 484 | . 89 120 143 132 Haulers Intercepted 8 | . 2 3 3 . Recyclers Shooed 16 | . 4 3 5 4 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 141 | . 11 30 57 43 Guns 21 | . 3 2 . 16 Cannons 54 | . 3 15 21 15 AOE 64 | . 5 13 34 12 Classes Destroyed 17 | . 9 3 4 1 Worker 35 | . 14 8 9 4 Builder 23 | . 5 8 9 1 Tunneler 7 | . 3 . 1 3 Hauler 8 | . 2 3 3 . Recycler 20 | . 4 3 6 7 Carrier 1 | . . . 1 . Mechanic 4 | . . 1 . 3 Operator 9 | . 3 2 3 1 Watcher 16 | . 3 4 5 4 Swarmer 17 | . 9 2 . 6 Grunt 85 | . 2 16 41 26 Brawler 8 | . . 3 4 1 Duelist 4 | . . . 1 3 Protector 4 | . . . 3 1 Sentry 18 | . . 9 7 2 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Best Kill Streak 10 | . 9 6 10 10 Combat Bots Only 6 | . 6 4 6 6 Max Kills in Single Turn 7 | . 2 3 3 7 Gunslinging . | . . . . . Exploded 4 | . 2 2 2 4 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 9662 | . 626 1195 3050 4791 Core 1567 | . 112 344 403 708 Absorbed by Shields . | . . . . . Core Remaining (%) 48 | 100 55 14 26 . Volleys Fired 580 | . 107 94 196 183 Largest 2 | . 2 2 2 2 Hottest 140 | . 112 89 124 140 Shots Fired 951 | . 190 177 298 286 Gun 378 | . 145 46 . 187 Cannon 452 | . 36 94 238 84 Launcher 111 | . 9 37 51 14 Special 10 | . . . 9 1 Kinetic 343 | . 99 46 86 112 Thermal 176 | . 46 . 34 96 Explosive 111 | . 9 37 51 14 Electromagnetic 311 | . 36 94 118 63 Robot Hit Streak 17 | . 16 17 15 11 Robot Miss Streak 7 | . 6 4 3 7 Penetration Max 1 | . . . . 1 Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 626 | . 114 102 205 205 Core Hits 491 | . 59 91 167 174 Critical Hits 9 | . . . 7 2 Critical Kills 5 | . . . 3 2 Critical Parts Destroyed 4 | . . . 4 . Melee Attacks 8 | . . . 8 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 6 | . . . 6 . Combat Hostiles 1 | . . . 1 . Follow-up Attacks . | . . . . . Damage Inflicted 21320 | . 2247 3452 8491 7130 Guns 3343 | . 733 144 . 2466 Cannons 7903 | . 611 1756 4023 1513 Explosions 10074 | . 903 1552 4468 3151 Melee . | . . . . . Ramming . | . . . . . Kinetic 3925 | . 413 144 1435 1933 Thermal 4801 | . 807 127 869 2998 Explosive 7417 | . 416 1425 3970 1606 Electromagnetic 5177 | . 611 1756 2217 593 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . . . . 2 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Effects 8 | . . . . 8 Message Errors 2 | . . . . 2 Data Loss (minor) 3 | . . . . 3 Targeting Errors 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 1259 | . 279 113 216 651 Projectiles 222 | . . 113 60 49 Explosions 1037 | . 279 . 156 602 Melee . | . . . . . Knockbacks 26 | . . . 12 14 Impact . | . . . . . Kinetic 25 | . . . 11 14 Secondary 1 | . . . 1 . Self-Inflicted Damage 927 | . 57 96 149 625 Shots 18 | . 1 4 4 9 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 352 | . 88 146 343 352 Average Temperature 68 | . 25 35 91 80 Received Heat Transfer 3030 | . 132 240 1395 1263 Effects 12 | . . . 7 5 Shutdowns 1 | . . . . 1 Energy Bleed 2 | . . . 1 1 Interference 8 | . . . 5 3 Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Parts Fried 23 | . 3 9 11 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 5298 | . 1075 150 1216 2857 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 9 | . . 2 7 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1909 | . 326 641 1891 1909 Initial 1100 | . . 10 270 1100 Average 738 | . 127 272 1060 1274 Maximum Alert Level 5 | . 1 2 5 5 Low Security (%) 27 | 100 80 45 . . Level 1 13 | . 19 23 12 . Level 2 13 | . . 30 20 . Level 3 15 | . . . 21 34 Level 4 20 | . . . 27 47 Level 5 9 | . . . 18 12 High Security 1 | . . . . 6 Max Security . | . . . . . Squads Dispatched 38 | . 2 5 13 18 Investigation 6 | . 1 2 2 1 Extermination 4 | . . . . 4 Reinforcement 15 | . 1 3 7 4 Assault 12 | . . . 4 8 Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 6 | . . 1 4 1 Haulers Reinforced 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . 3 2 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 258 | . 21 50 105 82 Peak Tracking Total 8 | . 6 5 8 8 Tactical Retreats 31 | . 2 3 17 9 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 50 | . 13 9 10 18 Max in Single Turn 9 | . 9 2 2 5 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 21 | . 4 11 6 . Terminals 16 | . 4 7 5 . Fabricators . | . . . . . Repair Stations 2 | . . 1 1 . Recycling Units 2 | . . 2 . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 51 | . 11 26 14 . Successful 42 | . 7 22 13 . Failed 9 | . 4 4 1 . Catastrophic 4 | . 1 2 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 38 | . 11 17 10 . Fabricators . | . . . . . Repair Stations 8 | . . 4 4 . Recycling Units 3 | . . 3 . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 30 | . 7 14 9 . Record 15 | . 1 8 6 . Prototype ID Bank 3 | . 2 1 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . 1 . . Alert Level 2 | . 1 1 . . Locate Traps 3 | . 1 1 1 . Maintenance Status 1 | . . 1 . . Recall Investigation 1 | . . . 1 . Zone Layout 3 | . 2 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . 4 4 . Scan Component 4 | . . 2 2 . Repair 4 | . . 2 2 . Recycling Unit Hacks 2 | . . 2 . . Report Inventory 2 | . . 2 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 3 | . 1 1 1 . Used 1 | . 1 . . . Hacking Detections 11 | . 3 4 4 . Full Trace Events 4 | . 2 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . . 2 2 . Time 128 | . . 64 64 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 6 | . . . 6 . Non-combat 4 | . . . 4 . Combat 2 | . . . 2 . Robot Hacks Applied 8 | . . . 8 . parse_system 4 | . . . 4 . no_distress 4 | . . . 4 . Relay Couplers Released . | . . . . . Robots Rewired 1 | . . . 1 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 15 | . . . 15 . Highest-Rated Ally 15 | . . . 15 . Total Orders . | . . . . . Ally Attacks 9 | . . . 9 . Total Damage 228 | . . . 228 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 10162 | 61 2212 2046 3646 2197 Spaces Moved 6113 | 45 1483 1344 2013 1228 Core 17 | 7 . . . 10 Treads 1592 | . . . 1592 . Legs 4388 | 38 1483 1344 421 1102 Wheels 116 | . . . . 116 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 80 Average Speed 130 | 111 123 120 144 130 Slowest Speed 600 | 120 150 120 180 600 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . 1 . . Exploration Rate (%) 57 | 3 94 82 86 24 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 54 | . . 18 36 . Terrain Destroyed 902 | . 54 236 394 218 Melee . | . . . . . Projectile 36 | . . . 26 10 AOE 866 | . 54 236 368 208 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 7329 | 53 1700 1608 2444 1524 Wait 322 | . 59 119 132 12 Move 6109 | 44 1482 1343 2012 1228 Hop . | . . . . . Pick Up 55 | 3 11 5 12 24 Fast Attach 67 | 5 7 4 21 30 Attach 31 | 1 1 1 10 18 Detach 8 | . 3 1 3 1 Swap 89 | . 14 26 34 15 Drop 60 | . 16 15 16 13 Fire 580 | . 107 94 196 183 Melee 8 | . . . 8 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 11) 308 | -10/Materials | Build established: Mutant 747 | -10/Materials | Discovered new exit (range 15) 912 | -10/Materials | Discovered new exit (range 16) 1047 | -10/Materials | Discovered new exit (range 16) 2274 | -10/Materials | Entered another Materials area 2274 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2899 | -9/Materials | Repaired Lgt. EM Pulse Cannon 3373 | -9/Materials | Discovered new exit (range 13) 3710 | -9/Materials | Discovered new exit (range 14) 4043 | -9/Materials | Repaired Lgt. EM Pulse Cannon 4265 | -9/Materials | Discovered new exit (range 5) 4308 | -9/Materials | Crushed by falling debris 4308 | -9/Materials | Core integrity fell below 50% 4308 | -9/Materials | Core integrity fell below 20% 4320 | -9/Materials | Entered another Materials area 4320 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4520 | -8/Materials | Lost 3 parts (1p2n) 4614 | -8/Materials | Lost 6 parts (2p1n3w) 4833 | -8/Materials | Repaired Lgt. EM Pulse Cannon 4867 | -8/Materials | Repaired Rocket Launcher 5118 | -8/Materials | Discovered new exit (range 4) 5520 | -8/Materials | First assault squad dispatched 5750 | -8/Materials | Lost 3 parts (2p1u) 6190 | -8/Materials | Build established: Scavenger-Mutant 6798 | -8/Materials | Core integrity fell below 50% 6852 | -8/Materials | Lost 3 parts (1p1u1w) 6924 | -8/Materials | Identified exit to Factory 7080 | -8/Materials | Build established: Mutant 7570 | -8/Materials | Build established: Scavenger-Mutant 7900 | -8/Materials | Build established: Mutant 7921 | -8/Materials | Discovered exit to Factory (range 8) 7940 | -8/Materials | High security lockdown imminent 7966 | -8/Materials | Lost 3 parts (1p1u1w) 7966 | -8/Materials | Entered Factory 7966 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8115 | -7/Factory | Lost 9 parts (2p2n1u4w) 8347 | -7/Factory | Lost 3 parts (1p1u1w) 8380 | -7/Factory | Build established: Scavenger-Mutant 8766 | -7/Factory | First assault squad dispatched 8887 | -7/Factory | Core integrity fell below 50% 9005 | -7/Factory | Lost 15 parts (2p6n2u5w) 9379 | -7/Factory | Lost 3 parts (1n1u1w) 9605 | -7/Factory | Lost 3 parts (1n2w) 9824 | -7/Factory | Core integrity fell below 20% 10026 | -7/Factory | High security lockdown imminent 10106 | -7/Factory | High security lockdown engaged 10139 | -7/Factory | Garrison activated, responded to threat 10163 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- [Achievement: Let's See Who's Tougher] 10139_ L-41 Fighter destroyed. 10139_ Destroyed Particle Gun. 10139_ G-47 Trooper calls for garrison reinforcements. 10139_ ALERT: Activating Garrison Access F001. 10142_ G-50 Soldier knocked back. 10142_ I-36 Angel destroyed. 10143_ Aluminum Leg destroyed. 10143_ Lgt. Nuclear Core destroyed. 10145_ Hvy. Missile Launcher destroyed. 10145_ Aluminum Leg destroyed. 10145_ Lgt. Deuterium Engine destroyed. 10147_ The unstable cave ceiling collapses. 10147_ L-41 Fighter knocked back. 10149_ L-41 Fighter destroyed. 10151_ G-50 Soldier destroyed. 10153_ Acquired 27 matter. 10157_ Acquired Imp. Deuterium Engine. 10157_ Titanium Leg destroyed. 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Beam Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Dynamic Key Let's See Who's Tougher Preemptive Strike Unlikely Earthworm Challenges ------------ None Game ------ Seed PropulsionFireNegator Manual? 0 Play Time 02:21:30 Cumulative 9.5 hours Start 2021.12.02 @ 19:26:13 End 2021.12.03 @ 19:47:44 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cbaa8632-ef66-4c11-a816-111d69d2b869