Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.16 @ 15:56:20 // AFD2020/Player2 Player: daniels1231 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (8) 40 Value Destroyed (101) 101 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (262) 262 TOTAL SCORE: 1703 Bonus ------- Follower Combat Kills 262 Cogmind --------- Core Integrity 321/400 Matter 297/300 Energy 140/140 System Corruption 0% Temperature Cool (0) Movement Treading (225) Ox1 Location -9/Mines Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (2) --- Advanced Treads Advanced Treads > --- UTILITY (3) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Ion Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Wheel Small Storage Unit Medium Storage Unit Medium Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit > --- WEAPON ----------- EM Pulse Gun EM Pulse Gun Missile Launcher > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Deuterium Engine Aluminum Leg Wheel Small Storage Unit Medium Storage Unit Medium Laser [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Small Storage Unit Storage Small Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Missile Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 12 | 6 . 1 5 . Power 2 | 1 . . 1 . Engine 2 | 1 . . 1 . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | 2 . . 2 . Treads 2 | . . . 2 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 2 | 1 . . 1 . Device . | . . . . . Storage 2 | 1 . . 1 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 4 | 2 . 1 1 . Energy Gun 3 | 2 . 1 . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . . 3 Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 3 | . . . . 3 Highest Loss Streak 2 | . . . . 2 To Critical Strikes . | . . . . . Average Backups 6 | 1 5 6 7 8 Power 1 | . 1 1 2 3 Propulsion 2 | . 2 2 2 2 Utility 1 | . 1 2 1 2 Weapon . | . 1 1 1 1 Tool/Special . | . . . . . Unused Backups 6 | . . . 1 5 Power 3 | . . . . 3 Propulsion 2 | . . . 1 1 Utility 1 | . . . . 1 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 79 | . 85 84 74 70 Engine 12 | . 14 14 11 11 Treads 9 | . . . 19 22 Leg 15 | . 28 28 1 . Storage 12 | . 14 14 10 11 Energy Gun 24 | . 28 27 22 15 Launcher 4 | . . . 9 11 Peak Build Rating 16 | 6 6 6 16 16 Average Rating 9 | 5 6 5 14 14 On Entrance 6 | . 6 6 6 16 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 55 | 14 14 14 55 55 Greatest Support 44 | 20 20 20 44 44 Greatest Overweight (x) 4 | 1 . . 4 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 20 | 8 8 8 20 20 Average Capacity 12 | 7 8 8 17 20 Most Carried 8 | 4 6 7 8 8 Average Carried 6 | 1 5 6 7 8 Final Capacity 20 | 8 8 8 20 20 Final Carried 8 | 4 6 7 8 8 Class Distribution -------------------- 63% | Mutant 36% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Min Matter Collected 329 | 250 . . 71 8 Remotely . | . . . . . Salvage Created 65 | . 22 . 42 1 Parts 16 | . 3 . 13 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Combat Hostiles Destroyed 7 | . . . 6 1 AOE 7 | . . . 6 1 Classes Destroyed 4 | . 1 . 2 1 Builder 1 | . 1 . . . Operator 1 | . . . 1 . Swarmer 6 | . . . 6 . Assembled 1 | . . . . 1 Best Kill Streak 6 | . 1 . 6 1 Combat Bots Only 6 | . . . 6 1 Max Kills in Single Turn 6 | . 1 . 6 1 Gunslinging . | . . . . . Exploded 6 | . . . 6 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Hostile Shots Fired 19 | . . 6 4 9 Missed 4 | . . . . 4 Hits 15 | . . 6 4 5 Projectile 15 | . . 6 4 5 Damage Taken 396 | . . 50 88 258 Core 22 | . . . 11 11 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . 100 . . Volleys Fired 14 | . 4 1 2 7 Largest 3 | . 2 2 3 2 Hottest 116 | . 90 80 116 80 Shots Fired 27 | . 8 2 6 11 Gun 24 | . 8 2 4 10 Cannon . | . . . . . Launcher 3 | . . . 2 1 Special . | . . . . . Kinetic . | . . . . . Thermal 4 | . 4 . . . Explosive 3 | . . . 2 1 Electromagnetic 20 | . 4 2 4 10 Robot Hit Streak 6 | . 6 . 1 3 Robot Miss Streak 2 | . 1 2 1 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 12 | . 6 . 1 5 Core Hits 16 | . 2 . 9 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 707 | 4 92 . 374 237 Guns 182 | . 89 . 28 65 Cannons . | . . . . . Explosions 507 | . . . 335 172 Melee . | . . . . . Ramming 18 | 4 3 . 11 . Kinetic . | . . . . . Thermal 66 | . 38 . 28 . Explosive 479 | . . . 307 172 Electromagnetic 144 | . 51 . 28 65 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 13 | . . . 13 . Shots 1 | . . . 1 . Rammed 3 | . . . 3 . Targets Rammed 7 | 3 1 . 3 . Kicked 4 | 3 1 . . . Crushed . | . . . . . Highest Temperature 90 | . 90 18 48 36 Average Temperature 28 | . 41 12 26 18 Received Heat Transfer 6 | . . . . 6 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 161 | . 111 . 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Maximum Alert Level 2 | . . . 2 1 Low Security (%) 69 | 100 100 100 25 15 Level 1 26 | . . . 60 84 Level 2 4 | . . . 13 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 413 | . 72 92 413 224 Initial 141 | . . 16 31 141 Average 115 | . 21 14 272 207 Influence Increases 770 | . 78 102 451 139 Destroy 0b10 Robot/C 400 | . 40 60 240 60 Destroy 0b10 Robot/NC 15 | . 5 . 10 . Destroy Leader 70 | . 10 10 40 10 Allied During Kill 117 | . 13 17 70 17 Disable Machine 30 | . . . 30 . Destroy Structure 138 | . 10 15 61 52 Influence Decreases 560 | . 36 62 171 291 Entered New Map 298 | . . 26 51 221 Time Decay 212 | . 36 36 120 20 Lost Part 50 | . . . . 50 Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 2 3 7 17 Peak Tracking Total 16 | . 1 3 6 16 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Machines Disabled 2 | . . . 2 . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Min Total Allies 1 | . 1 . . . Largest Group 1 | . 1 1 1 1 Highest-Rated Group 69 | . 55 55 69 68 Highest-Rated Ally 69 | . 55 55 69 68 Total Orders . | . . . . . Ally Attacks 17 | . 2 2 5 8 Total Damage 1967 | . 224 136 465 1142 Kills 20 | . 2 3 7 8 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Min Active Infowar (turns) . | . . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Min Turns Passed 747 | 87 150 206 258 46 Spaces Moved 461 | 57 113 168 111 12 Core 7 | 5 . . 2 . Treads 116 | . . . 104 12 Legs 338 | 52 113 168 5 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 225 Average Speed 144 | 124 120 120 208 225 Slowest Speed 250 | 190 120 120 250 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 15 | 4 16 38 15 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 28 | . . . 14 14 Melee . | . . . . . Projectile . | . . . . . AOE 28 | . . . 14 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Min Total 508 | 69 119 171 130 19 Wait . | . . . . . Move 457 | 56 112 167 110 12 Hop . | . . . . . Pick Up 12 | 4 2 1 5 . Fast Attach 10 | 6 . . 4 . Attach 2 | . . 1 1 . Detach 2 | . . 1 1 . Swap . | . . . . . Drop 4 | . . . 4 . Fire 14 | . 4 1 2 7 Melee . | . . . . . Ram . | . . . . . Kick 4 | 3 1 . . . Crush 3 | . . . 3 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 16) 238 | -10/Materials | Entered Mines 283 | -10/Mines | Met a Derelict bent on vengeance 317 | -10/Mines | Build established: Mutant 407 | -10/Mines | Discovered new exit (range 15) 419 | -10/Mines | Discovered new exit (range 15) 444 | -10/Mines | Entered Materials 444 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 673 | -9/Materials | Discovered new exit (range 11) 702 | -9/Materials | Entered Mines 703 | -9/Mines | Assembled infested the area 748 | -9/Mines | Self-destructed Last Messages --------------- Player 2: "Question: Since when do superior tactics involve getting too close to my blasts?" 00703_ G-34 Mercenary destroyed. 00711_ EM Pulse Gun destroyed. 00712_ The unstable cave ceiling collapses. 00714_ G-47 Trooper destroyed. 00720_ Acquired 8 matter. 00723_ The unstable cave ceiling collapses. 00723_ Player 2 attaches Aluminum Leg. 00729_ The unstable cave ceiling collapses. 00738_ as-43882 destroyed. 00739_ as-39938 destroyed. 00743_ Missile Launcher destroyed. 00743_ as-86874 destroyed. 00746_ EM Pulse Gun destroyed. 00747_ as-37903 destroyed. 00747_ as-37973 destroyed. 00747_ as-63757 destroyed. 00747_ as-81583 destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????### # ###?????????????????????? | | ???????????????????# ###???????????????????? | | ????????????????????# ##???????????????????? | | ????????????????????# ###??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ??????????# < # ##??????????????????? | | ?????????? a % @ ##???????????????????? | | ????????????????# a aa a @ #????????????????????? | | ???????????????# ##????????????????????? | | ???????????????## % #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????### ##?????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????####### #??????????????????????? | | ???????????????????????#a ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????#a ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Challenges ------------ None Player 2 | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Min Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 16 | . 5 1 9 1 Parts Lost 2 | . . . . 2 Damage Taken 499 | . 11 . 146 342 Core 57 | . . . 7 50 Player 2/Cogmind (%) 72 | . . . 38 81 Absorbed by Shields . | . . . . . Damage Inflicted 1967 | . 224 136 465 1142 Player 2/Cogmind (%) 73 | . 70 100 55 82 Combat Hostiles Destroyed 19 | . 2 3 6 8 Player 2/Cogmind (%) 73 | . 100 100 50 88 Game ------ Seed SubatomicBlanketMesh Manual? 0 Play Time 00:05:39 Cumulative 9.8 hours Start 2025.11.16 @ 15:51:29 End 2025.11.16 @ 15:56:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 19 Rogue 15 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 14 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 1 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3585c6e2-6a86-4cba-a2e0-c5fad4bbf959