Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.16 @ 23:08:06 Player: BEEEEES Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (22) 110 Value Destroyed (484) 484 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (839) 839 TOTAL SCORE: 2933 Bonus ------- Follower Combat Kills 239 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 216/400 Matter 217/300 Energy 7/100 System Corruption 6% Temperature Cool (76) Movement Rolling (115) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Compact Wheel > --- UTILITY (4) ------ Medium Storage Unit Shield Generator > --- WEAPON (2) ------- Medium Laser Improved Light Cannon > --- INVENTORY (10) --- Ion Engine Armored Treads Armored Treads Seismic Detector Improved Medium Armor Plating Grenade Launcher Mining Laser Great Axe Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Terrain Scanner Light Armor Plating > --- WEAPON ----------- Medium Laser Barrage Gun > --- INVENTORY -------- Light Ion Engine Armored Treads Armored Treads Seismic Detector Improved Medium Armor Plating Shield Generator Improved Light Cannon Grenade Launcher Mining Laser Great Axe [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Great Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 35 | . 10 13 3 2 7 Power 5 | . 2 1 1 . 1 Engine 5 | . 2 1 1 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | . 5 . . 2 . Treads 4 | . 4 . . . . Leg 1 | . 1 . . . . Wheel 2 | . . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | . 2 7 . . 2 Device 7 | . 2 3 . . 2 Storage 2 | . . 2 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 12 | . 1 5 2 . 4 Energy Gun 2 | . . 1 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | . 1 . 1 . 1 Ballistic Cannon 2 | . . 1 . . 1 Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . 1 2 . . 5 Power 2 | . 1 . . . 1 Propulsion 1 | . . . . . 1 Utility 3 | . . 1 . . 2 Weapon 2 | . . 1 . . 1 Highest Loss Streak 5 | . 1 1 . . 5 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 92 97 100 100 91 Engine 10 | . 11 9 11 11 11 Treads 13 | . 20 22 22 8 . Leg 1 | . 7 . . . . Wheel 7 | . . . . 13 20 Device 12 | . 8 20 11 11 11 Storage 12 | . 14 14 11 11 11 Processor 7 | . . 2 11 11 10 Protection 7 | . . 5 11 11 5 Energy Gun 11 | . 17 11 11 11 10 Ballistic Gun 9 | . 10 5 9 11 10 Peak Build Rating 18 | . 7 12 11 11 18 Average Rating 10 | . 6 9 11 11 13 On Entrance 8 | 6 6 7 11 11 11 Naked Turns . | . . . . . . Heaviest Build 26 | 12 15 26 23 23 24 Greatest Support 40 | 20 40 40 40 40 32 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 8 10 10 10 10 Average Capacity 9 | . 8 9 10 10 10 Most Carried 10 | . 8 10 10 10 10 Average Carried 9 | . 6 7 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 Final Carried 10 | 6 8 10 10 10 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 604 | 200 92 127 51 99 35 Remotely . | . . . . . . Salvage Created 530 | . 209 142 24 . 155 Parts 33 | . 13 11 6 . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 20 | . 7 6 4 . 3 Guns 10 | . 7 2 . . 1 Cannons 1 | . . . . . 1 AOE 8 | . . 4 4 . . Classes Destroyed 4 | . 2 2 . . . Builder 2 | . . 2 . . . Swarmer 11 | . 3 4 4 . . Grunt 7 | . 4 1 . . 2 Brawler 2 | . . 1 . . 1 Best Kill Streak 5 | . 5 5 4 . 1 Combat Bots Only 5 | . 5 4 4 . 1 Max Kills in Single Turn 3 | . 1 3 3 . 1 Gunslinging . | . . . . . . Exploded 3 | . . 3 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 119 | . 47 20 9 . 43 Missed 39 | . 16 6 2 . 15 Damage Taken 1194 | . 327 136 133 . 598 Core 255 | . 71 7 32 . 145 Absorbed by Shields 56 | . . 26 . . 30 Core Remaining (%) 85 | 100 71 . . . . Volleys Fired 44 | . 17 11 3 . 13 Largest 2 | . 2 2 1 . 2 Hottest 100 | . 100 70 30 . 89 Shots Fired 80 | . 34 20 3 . 23 Gun 72 | . 34 18 . . 20 Cannon 3 | . . . . . 3 Launcher 5 | . . 2 3 . . Special . | . . . . . . Kinetic 31 | . 9 9 . . 13 Thermal 44 | . 25 9 . . 10 Explosive 5 | . . 2 3 . . Electromagnetic . | . . . . . . Robot Hit Streak 13 | . 13 8 3 . 8 Robot Miss Streak 2 | . 2 2 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 55 | . 20 15 2 . 18 Core Hits 33 | . 11 10 4 . 8 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 2 1 . . 1 Burn 4 | . 2 1 . . 1 Melee Attacks 21 | . . 21 . . . Impact 21 | . . 21 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1378 | . 251 612 252 . 263 Guns 630 | . 251 159 . . 220 Cannons 43 | . . . . . 43 Explosions 643 | . . 391 252 . . Melee 62 | . . 62 . . . Ramming . | . . . . . . Kinetic 236 | . 12 72 . . 152 Thermal 437 | . 239 87 . . 111 Explosive 643 | . . 391 252 . . Electromagnetic . | . . . . . . Impact 62 | . . 62 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 3 3 3 6 Average Corruption 3 | . . 3 3 3 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 12 | . . 6 5 1 . Message Errors 2 | . . . 1 1 . Matter Fused 3 | . . 3 . . . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 3 | . . 2 1 . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . . . 1 . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 46 | . . 46 . . . Projectiles . | . . . . . . Explosions 4 | . . 4 . . . Melee 42 | . . 42 . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 76 | . . . 76 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 327 | . 327 . 168 . 163 Average Temperature 107 | . 149 . 91 . 65 Received Heat Transfer 318 | . 108 12 12 . 186 Siege Activations . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . 3 . . . Impact Corruptions 2 | . . 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 . . . 1 Heat Transferred 1591 | . 851 333 . . 407 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 253 | . 180 253 169 . . Initial 76 | . . 76 33 . . Average 115 | . 112 102 139 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 99 | . 100 99 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 2 . . . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 8 8 6 . 14 Peak Tracking Total 7 | . 4 4 4 . 7 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 1 . . Max in Single Turn 1 | . . 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 4 4 . . . Terminals 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 25 | . 13 12 . . . Successful 15 | . 7 8 . . . Failed 10 | . 6 4 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 17 | . 10 6 . 1 . Terminals 21 | . 11 10 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 2 3 . . . Robot Analysis 1 | . 1 . . . . Level Access Points 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 3 . . . Terminals 6 | . 3 3 . . . Botnet 6 | . 3 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 40 | . . . . 40 40 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 769 | . . . . . 769 Kills 8 | . . . . . 8 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2325 | . 327 483 288 1051 176 Spaces Moved 1471 | 1 163 226 163 834 84 Core . | . . . . . . Treads 748 | . 119 226 163 240 . Legs 45 | 1 44 . . . . Wheels 678 | . . . . 594 84 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 120 120 160 160 100 100 Average Speed 131 | 120 149 160 160 117 100 Slowest Speed 160 | 120 160 160 160 160 100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 2 27 25 44 90 8 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 5 | . . . 1 2 2 Spaces Dug 10 | . . 10 . . . Terrain Destroyed 32 | . . 16 16 . . Melee 10 | . . 10 . . . Projectile . | . . . . . . AOE 22 | . . 6 16 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1747 | . 212 288 186 906 155 Wait 151 | . 16 10 16 69 40 Move 1466 | . 162 225 162 833 84 Hop . | . . . . . . Pick Up 11 | . 2 3 1 1 4 Fast Attach 10 | . 2 7 . . 1 Attach 7 | . 2 3 . . 2 Detach 2 | . . 2 . . . Swap 18 | . 6 3 3 2 4 Drop 17 | . 5 3 1 1 7 Fire 44 | . 17 11 3 . 13 Melee 21 | . . 21 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 9) 211 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Build established: Mutant 328 | -10/Materials | Entered another Materials area 328 | -9/Materials | Evolved 2 slots: Utility x2 766 | -9/Materials | Discovered new exit (range 15) 766 | -9/Materials | Identified exit to Materials 811 | -9/Materials | Entered Mines 853 | -9/Mines | Met a Derelict bent on vengeance 1040 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1099 | -9/Mines | Entered Zion 1165 | -7/Zion | System corruption cleaned by Quarantine Array 1227 | -7/Zion | Learned Factory terminal intel 1242 | -7/Zion | Learned Factory trap positions 1335 | -7/Zion | Visited the Megawrench Repair Shop 1510 | -7/Zion | Given A8's code to call for help 1811 | -7/Zion | Met Imprinter 1834 | -7/Zion | Imprinted 1836 | -7/Zion | Declared Zion's savior 2074 | -7/Zion | Discovered new exit (range 7) 2150 | -7/Zion | Entered Proximity Caves 2150 | -6/Proximity Caves | Accompanied by 4 allies 2152 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2198 | -6/Proximity Caves | Lost 3 allies 2326 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02241_ Dropped Lgt. Armor Plating. 02244_ C-30 ARC bursts open, deploying its payload. 02244_ G-67 Veteran unfolds itself. 02244_ B-48 Gladiator unfolds itself. 02244_ G-50 Soldier unfolds itself. 02244_ M-28 Smith unfolds itself. 02292_ Com. Wheel destroyed. 02293_ G-50 Soldier suffers critical hit (Burn). 02296_ G-50 Soldier destroyed. 02300_ Adv. Terrain Scanner destroyed. 02300_ Critical hit (Burn: +37). 02307_ Carbon-fiber Leg fries itself beyond repair. 02313_ Barrage Gun destroyed. 02313_ System corrupted by crushing effect (+1). 02316_ Visual Processing Unit destroyed. 02316_ System corrupted by crushing effect (+5). 02320_ B-48 Gladiator destroyed. 02322_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ??????????????????????????? ?????????????????????? | | ???????????????????????????????????#??#?#????#?#?? | | ??????????????? ?????? ?????????????????# ???###?? | | ???????????????????????????????######???????? $ ?? | | ???????????????????????????#????? #####??? ?? | | ?????????????????????????????##???? ##??# ?? | | ????????????????????????????? ???#?# #?## #?? | | ????????????? ???????????????% ? ????# ##?# #?? | | ?????????????????????????????# ??????# ### ##? | | ??????????????????????????#??# ????#?# % ## ### | | ?????????????????????????????#%#?#???# % == = | | ??????????????????????????#??# ######## ## [# | | ??????????? ??????????? ###### # ##???#####%!#%### | | ??????#??????????????? #????##""%%#!#?# | | ???????????????????#???? # #?#??##"%= ### | | ????????????????????????#g#?# ###### =!% [ | | ?????????????????# ?????# #?# ## " ## | | ????????????????????????# #?## # #%! % # | | ????????????????????????#@### ## # % # | | ????????????????????????#=g! # # ### #"""!!## | | ????????????????????????###### ## ##?# + !!!+ | | ?????????????????????????????########??# # %=%# | | ??????????????????????????????????#????# #""""""# | | ??????????#?????????????#??????????????# ########! | | ???????????????????????????????????????# = | | ????????????????????????????????????#??########### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#???????????????????????????##?? | | ????????????????????????????????#?????????#???#??? | | ?????????#???????#??????#????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????#????????#?????????????????????? | | ?????????????????????#???????????????????????????? | | ???????????????????????????????????#?#???????#???? | | ?????????????????#?????????????#?????????????????? | | ??????????????????????????#??????????????????????? | | ???????????????????????????#?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Imp. Deuterium Engine | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Remote Shield | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Arc Projector | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Corruption Screen | -7/Zion | Archive Point Defense System | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- The One Challenges ------------ None Game ------ Seed FluxTachyonBasin Manual? 0 Play Time 00:28:55 Cumulative 17.6 hours Start 2024.11.16 @ 22:37:44 End 2024.11.16 @ 23:08:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 32 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2b1d082c-b057-473c-8b74-aeedd68f0fdf