Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.10.26 @ 03:27:16 Player: cptwinky Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (166) 830 Value Destroyed (5503) 5503 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (338) 338 TOTAL SCORE: 12111 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 570 Met Imprinter 300 Was Imprinted 300 Friendly Fire -869 Cogmind --------- Core Integrity 0/1000 Matter 299/300 Energy 23/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer > --- WEAPON ----------- Plasma Rifle Battle Rifle Barrage Gun Barrage Gun Flak Gun Improved Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Light Treads Light Treads Improved Medium Treads Armored Wheel Armored Wheel High-capacity Matter Pod Makeshift Transmission Jammer Long-range Tractor Beam Mobile Refinery Mk. CCLXVII Heavy Laser Enhanced Autogun Datajack Enhanced Flamer Makeshift Hammer Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Beamcaster Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . . . . 2 1 Utility 3 | . . . . . . 2 . . . . . 1 Weapon 4 | . . . 2 . 2 . . . . . . . Parts Attached 163 | 3 2 5 22 24 12 20 3 16 9 14 29 4 Power 11 | . . . 4 1 1 . . 1 . 1 3 . Engine 10 | . . . 4 1 1 . . 1 . 1 2 . Core 1 | . . . . . . . . . . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 . 1 5 6 2 2 . 1 3 2 7 1 Treads 29 | 2 . 1 5 6 2 2 . 1 3 2 5 . Leg . | . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . 2 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 23 | . 2 . 1 1 1 4 1 3 3 1 4 2 Device 14 | . 1 . 1 1 1 2 . 2 1 . 3 2 Storage 2 | . 1 . . . . . . . . . 1 . Processor 2 | . . . . . . 2 . . . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | . . . . . . . 1 1 2 1 . . Artifact . | . . . . . . . . . . . . . Weapon 97 | 1 . 4 12 16 8 14 2 11 3 10 15 1 Energy Gun 27 | 1 . 3 5 2 . . 1 5 . 4 6 . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 41 | . . . 5 10 8 8 . 3 3 2 2 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 9 | . . . 2 1 . 1 1 2 . 2 . . Special Weapon 3 | . . 1 . 1 . . . . . . 1 . Impact Weapon 10 | . . . . 2 . 2 . . . 2 4 . Slashing Weapon 1 | . . . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 6 | . . . . . . 3 . . . . 2 1 Unidentified Prototypes 5 | . . . 1 . 1 . . . 1 1 1 . Corrupted Parts 1 | . . 1 . . . . . . . . . . System Corruption 1 | . . 1 . . . . . . . . . . Parts Lost 36 | . . . 1 . 1 . 1 7 . 1 23 2 Power 5 | . . . . . 1 . . 1 . . 3 . Propulsion 7 | . . . . . . . . . . . 6 1 Utility 6 | . . . . . . . 1 1 . . 4 . Weapon 18 | . . . 1 . . . . 5 . 1 10 1 Highest Loss Streak 10 | . . . 1 . 1 . 1 3 . 1 10 2 Average Slot Usage (%) 98 | . 91 100 99 99 99 99 100 96 99 99 91 4 Engine 8 | . 14 14 11 11 9 7 7 6 7 7 5 . Treads 18 | . 28 28 22 22 18 14 15 15 15 15 24 . Device 10 | . 5 14 11 10 9 15 12 9 8 7 7 . Storage 8 | . 14 14 11 11 9 7 7 7 7 7 5 . Processor 4 | . . . . . . 7 7 7 7 7 4 . Protection 2 | . . . . . . . 1 4 6 6 3 . Energy Gun 11 | . 28 27 21 11 . . 1 17 16 11 7 . Ballistic Gun 31 | . . . 22 31 53 44 44 21 27 33 25 . Naked Turns 16 | . . . . . . . . . . . 1 15 Heaviest Build 114 | 12 28 28 39 41 47 51 55 56 60 62 114 3 Greatest Support 94 | 40 40 40 40 46 46 46 46 51 51 46 94 3 Greatest Overweight (x) 3 | . . 1 1 1 1 2 1 1 1 1 3 . Average Overweight (x) . | . . . . . 1 1 1 . . 1 . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 15 15 15 25 5 Average Capacity 14 | 8 10 15 15 15 15 15 15 15 15 15 17 5 Most Carried 17 | 6 13 15 15 15 15 15 15 15 15 15 17 5 Average Carried 14 | 6 7 14 14 14 14 14 14 14 14 14 14 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 6 13 15 15 15 15 15 15 15 15 15 5 1 Class Distribution -------------------- 35% | Executioner 18% | Derelict-Executioner 16% | Scavenger-Gunner 10% | Mutant 9% | Scavenger-Executioner 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Scavenger-Gunner | -9/Storage Executioner | -8/Materials Executioner | -7/Factory Executioner | -7/Lower Caves Executioner | -7/Lower Caves Derelict-Executioner | -7/Zion Derelict-Executioner | -6/Proximity Caves Scavenger-Executioner | -6/Factory Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Matter Collected 4666 | 227 15 60 376 717 736 176 740 467 90 209 791 62 Remotely 41 | . . . . . . . . . . . 41 . Salvage Created 6815 | . 326 158 830 1352 1034 313 533 1266 . 73 895 35 Parts 334 | . 23 5 44 95 59 15 18 31 . 1 43 . Haulers Intercepted 20 | . 2 . 5 6 5 2 . . . . . . Recyclers Shooed 7 | . . . 2 1 3 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 77 | . . . . . . . 23 22 . 32 . . Prevented 5 | . . . . . . . . . . 5 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Combat Hostiles Destroyed 128 | . 6 3 18 26 13 6 11 23 . 2 20 . Guns 97 | . 3 . 13 25 13 4 7 13 . 1 18 . AOE 27 | . 3 2 5 1 . 2 3 10 . 1 . . Classes Destroyed 15 | . 5 1 2 . 3 1 1 1 . . 1 . Worker 6 | . . 1 1 2 . . . . . . 2 . Builder 2 | . . . . . . . . . . . 2 . Hauler 20 | . 2 . 5 6 5 2 . . . . . . Recycler 1 | . . . . . 1 . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . Watcher 4 | . 1 . 1 1 . . . . . . . 1 Swarmer 21 | . 3 . 7 4 . . 1 1 . 1 4 . Grunt 61 | . 3 3 5 12 6 3 4 15 . 1 9 . Brawler 8 | . . . . . . . 2 4 . . 2 . Duelist 6 | . . . 1 1 . . 3 1 . . . . Sentry 24 | . . . 5 9 5 . 1 2 . . 2 . Demolisher 1 | . . . . . 1 . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . Programmer 6 | . . . . . . 3 . . . . 3 . Decomposer 1 | . . . . . . . . 1 . . . . Thug 2 | . . . . . . . . 2 . . . . Mutant 1 | . . . . . . . . 1 . . . . Best Kill Streak 9 | . 7 2 6 4 4 5 7 9 . 1 6 1 Combat Bots Only 9 | . 6 2 6 4 3 4 7 9 . 1 5 . Max Kills in Single Turn 3 | . 3 1 3 2 1 1 3 3 . 1 2 1 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 3 | . 3 1 3 1 . 1 3 3 . 1 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Damage Taken 8364 | . 69 162 555 484 671 227 699 1023 . 287 2913 1274 Core 1801 | . 12 23 80 95 35 59 35 108 . 28 308 1018 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 86 . 56 93 . . . . 67 63 . Volleys Fired 296 | . 20 14 49 59 33 11 17 38 1 5 49 . Largest 6 | . 2 2 4 4 6 6 6 6 1 6 6 . Hottest 297 | . 80 140 161 164 140 140 173 219 75 256 297 . Shots Fired 1160 | . 40 24 161 206 198 47 97 150 1 20 216 . Gun 1121 | . 40 19 157 204 198 44 96 142 1 18 202 . Cannon . | . . . . . . . . . . . . . Launcher 19 | . . . 4 1 . 3 1 8 . 2 . . Special 20 | . . 5 . 1 . . . . . . 14 . Kinetic 756 | . . . 72 124 198 44 95 77 . 12 134 . Thermal 326 | . . 7 85 81 . . 1 63 1 6 82 . Explosive 19 | . . . 4 1 . 3 1 8 . 2 . . Electromagnetic 59 | . 40 17 . . . . . 2 . . . . Robot Hit Streak 20 | . 7 10 15 13 15 7 15 20 . 6 15 . Robot Miss Streak 5 | . 4 1 4 4 5 1 2 4 . 5 4 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 14 | . . . 3 1 3 . 1 4 . . 2 . Max Gunslinging Chain 1 | . . . 1 1 1 . 1 1 . . 1 . Shots Hit Robots 725 | . 22 16 107 118 99 27 73 110 . 7 145 1 Core Hits 358 | . 12 6 42 54 42 15 31 71 . 6 78 1 Critical Kills 2 | . . . . . . . . 1 . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 21 | . . . 6 3 1 . . 4 . 1 6 . Burn 18 | . . . 6 3 . . . 3 . 1 5 . Destroy 3 | . . . . . 1 . . 1 . . 1 . Melee Attacks 28 | . . . . 6 . 2 . 6 . 6 7 1 Impact 21 | . . . . 6 . 2 . . . 6 6 1 Slashing 6 | . . . . . . . . 6 . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . 6 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15079 | . 469 369 1889 1964 1577 890 1281 3349 . 234 2992 65 Guns 11536 | . 344 196 1476 1805 1550 516 1082 1654 . 133 2780 . Cannons . | . . . . . . . . . . . . . Explosions 2522 | . 124 168 406 139 . 358 199 1027 . 101 . . Melee 763 | . . . . . . . . 668 . . 51 44 Ramming 116 | . 1 5 7 20 27 16 . . . . 19 21 Kinetic 7387 | . . . 649 1042 1550 516 1066 772 . 72 1720 . Thermal 4029 | . 124 193 827 763 . . 16 843 . 61 1202 . Explosive 2230 | . . . 406 139 . 358 199 1027 . 101 . . Electromagnetic 554 | . 344 171 . . . . . 39 . . . . Impact 95 | . . . . . . . . . . . 51 44 Slashing 668 | . . . . . . . . 668 . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . 1 2 . . . . 1 1 1 . 11 . Average Corruption 1 | . 1 1 . . . . 1 1 1 . 3 . Corruption Purged . | . . . . . . . . . . . . . Effects 17 | . 1 2 . . . . 5 3 1 . 5 . Message Errors 7 | . 1 . . . . . 3 . 1 . 2 . Matter Fused 2 | . . . . . . . . . . . 2 . Energy Discharges 3 | . . . . . . . 1 2 . . . . Data Loss (minor) 4 | . . 2 . . . . 1 1 . . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 129 | . . . . . . . . 107 . . . 22 Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 129 | . . . . . . . . 107 . . . 22 Knockbacks 2 | . . . . . . . . . . . 1 1 Impact 2 | . . . . . . . . . . . 1 1 Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 54 | . . 23 . . . . . 22 . . . 9 Shots 3 | . . 1 . . . . . 2 . . . . Rammed 30 | . 2 2 2 6 5 4 . . . . 3 6 Targets Rammed 32 | . 2 2 2 7 5 4 . . . . 4 6 Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . . 1 . . . . . . 1 . Highest Temperature 430 | . 168 33 430 129 42 29 81 374 . 234 190 . Average Temperature 58 | . 65 11 53 30 11 17 32 132 . 104 61 . Received Heat Transfer 2037 | . 24 96 186 162 234 72 189 477 . 18 579 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . Parts Fried 4 | . . 1 . . . . . . . . 1 2 Impact Corruptions 1 | . . . . . . . . . . . . 1 Robots Melted 2 | . . . . . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . . . . . 2 . Parts Melted 24 | . . . 13 1 . . . 2 . . 8 . Heat Transferred 10991 | . 100 274 2664 2035 . . 37 2146 . 185 3550 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 3 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Peak Influence 457 | . 254 96 280 384 307 149 . . . . 457 125 Initial 113 | . . 46 . 90 113 41 . . . . . 108 Average 130 | . 186 52 103 229 114 50 . . . . 129 109 Maximum Alert Level 2 | . 1 . 1 1 1 . . . . . 2 . Low Security (%) 70 | 100 33 100 79 25 91 100 . . . . 64 100 Level 1 28 | . 66 . 20 74 8 . . . . . 24 . Level 2 1 | . . . . . . . . . . . 10 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . 1 5 3 5 . 1 . . 6 2 Investigation 6 | . 2 . . 2 . 2 . . . . . . Extermination 3 | . . . . . . 2 . . . . 1 . Reinforcement 8 | . . . 1 3 . 1 . . . . 1 2 Assault 2 | . . . . . . . . 1 . . 1 . Garrison 6 | . . . . . 3 . . . . . 3 . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Distress Signals 12 | . 1 . 4 1 2 . . . . . 3 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 219 | . 11 5 22 37 22 11 16 24 . 12 43 16 Peak Tracking Total 13 | . 4 2 7 4 5 4 7 10 . 4 7 13 Tactical Retreats 8 | . . . 1 1 1 . . . . . 5 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Traps Triggered 3 | . 1 . 1 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts 101 | . . . . . . 50 . . . . 51 . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 25 | . 3 . . 6 . 10 . . . . 6 . Reused 9 | . . . . 3 . . . . . . 6 . Traps Extracted . | . . . . . . . . . . . . . Installed 3 | . . 1 . 2 . . . . . . . . Triggered 14 | . . . . 3 . . 3 . . 2 6 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Machines Disabled 8 | . . . 2 2 2 . . 1 . 1 . . Max in Single Turn 1 | . . . 1 1 1 . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Machines Accessed 39 | . 6 . 6 15 7 5 . . . . . . Terminals 25 | . 4 . 4 10 4 3 . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations 6 | . . . 1 2 2 1 . . . . . . Recycling Units 6 | . 2 . 1 2 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 117 | . 24 . 22 37 19 15 . . . . . . Successful 67 | . 15 . 12 20 12 8 . . . . . . Failed 48 | . 8 . 10 17 6 7 . . . . . . Catastrophic 5 | . . . 1 2 1 1 . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . Manual 54 | . 6 . 17 15 9 1 . . . . 6 . Terminals 76 | . 17 . 18 23 10 8 . . . . . . Fabricators 3 | . . . . . . 3 . . . . . . Repair Stations 18 | . . . 3 4 7 4 . . . . . . Recycling Units 18 | . 7 . 1 8 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 37 | . 11 . 9 10 4 3 . . . . . . Part Schematic 2 | . . . . 2 . . . . . . . . Robot Analysis 7 | . 3 . 2 . 2 . . . . . . . Prototype ID Bank 7 | . 1 . 2 1 2 1 . . . . . . Open Door 4 | . . . . 4 . . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . Unreport Threat 4 | . . . 2 2 . . . . . . . . Locate Traps 4 | . 2 . 1 . . 1 . . . . . . Reprogram Traps 3 | . 2 . . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Zone Layout 3 | . 2 . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Repair Station Hacks 14 | . . . 2 3 6 3 . . . . . . Scan Component 8 | . . . 1 2 3 2 . . . . . . Repair 6 | . . . 1 1 3 1 . . . . . . Recycling Unit Hacks 6 | . 2 . 1 2 1 . . . . . . . Retrieve Components 6 | . 2 . 1 2 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks 8 | . 2 . . 4 1 1 . . . . . . Terminals 4 | . . . . 2 1 1 . . . . . . Botnet 4 | . . . . 2 1 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . 2 . . 2 . . . . . . . . Mask 2 | . . . . 2 . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 32 | . 5 . 6 11 6 4 . . . . . . Full Trace Events 5 | . . . 1 2 . 2 . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 2 . . . . 15 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 6 | . . . 1 1 3 1 . . . . . . Time 176 | . . . 26 38 96 16 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 28 | . . . 10 9 9 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . no_distress 1 | . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 2 1 . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Total Allies 22 | . . 5 . 10 . . 2 1 4 . . . Largest Group 10 | . . 4 3 10 10 . 2 1 4 4 . . Highest-Rated Group 152 | . . 54 40 88 88 . 32 30 152 152 . . Highest-Rated Ally 39 | . . 31 16 16 16 . 16 30 39 39 . . Total Orders 2 | . . . 2 . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . Ally Attacks 131 | . . 14 17 . 37 . 7 9 . 47 . . Total Damage 1696 | . . 216 228 . 331 . 78 153 . 690 . . Kills 24 | . . 3 2 . 3 . 2 1 . 13 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Robot Analysis Total 7 | . 3 . 2 . 2 . . . . . . . Derelict Logs Recovered 8 | . . 3 . . . . 1 . 2 2 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Turns Passed 16764 | 9 463 1047 1239 2224 1825 1212 2116 1483 2474 1649 928 95 Spaces Moved 7062 | 4 217 590 574 949 646 431 843 615 1017 651 381 144 Core 193 | . . . . . . . . . . . 49 144 Treads 6866 | 3 217 590 574 949 646 431 843 615 1017 651 330 . Legs 1 | 1 . . . . . . . . . . . . Wheels 2 | . . . . . . . . . . . 2 . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 120 160 160 160 160 240 240 240 160 160 240 50 50 Average Speed 203 | 150 160 160 167 160 240 240 240 207 239 244 157 50 Slowest Speed 320 | 160 160 240 240 240 240 320 240 240 240 245 242 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 54 | 2 48 97 45 94 53 17 95 70 89 84 9 4 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 8 | . 2 2 . . . . . . 2 2 . . Known Exits Taken 3 | . 1 . 1 . . 1 . . . . . . Unknown Exits Taken 9 | 1 . 1 . 1 1 . 1 1 1 1 1 . Scrap Searched 11 | . . 1 . . . . 3 2 3 2 . . Spaces Dug 19 | . . 1 . 1 . 2 . 8 . 5 2 . Terrain Destroyed 143 | . 3 18 30 10 . 13 9 41 . 17 2 . Melee 9 | . . . . . . 2 . . . 5 2 . Projectile 3 | . . 2 . 1 . . . . . . . . AOE 131 | . 3 16 30 9 . 11 9 41 . 12 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Fac Total 8738 | 6 294 659 747 1501 835 573 900 735 1060 688 574 166 Wait 835 | . 38 36 68 429 114 49 17 34 5 3 32 10 Move 7050 | 3 216 589 573 948 645 430 842 614 1016 650 380 144 Hop . | . . . . . . . . . . . . . Pick Up 86 | . 11 7 13 7 13 3 2 3 12 3 12 . Fast Attach 37 | . 1 . 5 3 3 5 . 6 4 5 4 1 Attach 38 | . . . 3 . 4 3 1 4 2 1 17 3 Detach 4 | . . . . . . 1 . 1 1 . 1 . Swap 89 | 3 1 5 14 21 5 12 2 6 3 9 8 . Drop 101 | . 5 5 20 19 13 3 1 3 16 6 9 1 Fire 296 | . 20 14 49 59 33 11 17 38 1 5 49 . Melee 28 | . . . . 6 . 2 . 6 . 6 7 1 Ram 6 | . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . Crush 26 | . 2 2 2 7 5 4 . . . . 4 . Escape Stasis . | . . . . . . . . . . . . . Rewire 38 | . . . . . . . 18 20 . . . . Trap 104 | . . 1 . 2 . 50 . . . . 51 . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / Exi) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 10 | -11/Scrapyard | Entered Materials 232 | -10/Materials | Central database locked down 232 | -10/Materials | Discovered new exit (range 14) 301 | -10/Materials | Build established: Mutant 412 | -10/Materials | Identified exit to Mines 473 | -10/Materials | Entered Mines 570 | -10/Mines | Learned location of 1 exit from Materials 580 | -10/Mines | Identified exit to Exiles 628 | -10/Mines | Found a hidden stash of uninstalled traps 644 | -10/Mines | Learned location of Zion (-7) 799 | -10/Mines | Excavation squad dispatched 799 | -10/Mines | A large section of the Mines collapsed 1028 | -10/Mines | Discovered new exit (range 12) 1113 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1133 | -10/Mines | Discovered new exit (range 8) 1140 | -10/Mines | Learned location of Storage (-9) 1320 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1520 | -10/Mines | Entered Materials 1520 | -9/Materials | Accompanied by 3 allies 1520 | -9/Materials | Evolved 2 slots: Weapon x2 1521 | -9/Materials | Identified exit to Storage 1674 | -9/Materials | Repaired Lgt. Treads 1822 | -9/Materials | Build established: Gunner 2228 | -9/Materials | Discovered new exit (range 3) 2646 | -9/Materials | Discovered new exit (range 15) 2759 | -9/Materials | Entered Storage 3467 | -9/Storage | Build established: Scavenger-Gunner 4014 | -9/Storage | Discovered new exit (range 10) 4562 | -9/Storage | Repaired Imp. Heat Sink 4917 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4983 | -9/Storage | Entered Materials 4983 | -8/Materials | Accompanied by 10 allies 4983 | -8/Materials | Evolved 2 slots: Weapon x2 5171 | -8/Materials | Garrison activated, responded to threat 5364 | -8/Materials | Repaired Autogun 5484 | -8/Materials | Build established: Executioner 5816 | -8/Materials | Central database locked down 5977 | -8/Materials | Discovered new exit (range 16) 6506 | -8/Materials | Repaired Hvy. Assault Rifle 6540 | -8/Materials | Repaired Hvy. Assault Rifle 6808 | -8/Materials | Entered Factory 6808 | -7/Factory | Evolved 2 slots: Utility x2 7285 | -7/Factory | Identified exit to Lower Caves 7979 | -7/Factory | Repaired Hvy. Assault Rifle 8020 | -7/Factory | Entered Lower Caves 8559 | -7/Lower Caves | Learned Factory stockpile data 8999 | -7/Lower Caves | Encountered a Warlord checkpoint 9530 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9623 | -7/Lower Caves | Destroyed 7 combat bots 9789 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10047 | -7/Lower Caves | Discovered new exit (range 12) 10136 | -7/Lower Caves | Entered another Lower Caves area 10136 | -7/Lower Caves | Accompanied by 1 ally 10413 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10977 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11016 | -7/Lower Caves | Destroyed 9 combat bots 11021 | -7/Lower Caves | Lost 3 parts (1u2w) 11154 | -7/Lower Caves | Lost 3 parts (1p2w) 11227 | -7/Lower Caves | Encountered a Warlord checkpoint 11414 | -7/Lower Caves | Build established: Scavenger-Gunner 11597 | -7/Lower Caves | Discovered new exit (range 7) 11619 | -7/Lower Caves | Entered Zion 11747 | -7/Zion | System corruption cleaned by Quarantine Array 11782 | -7/Zion | Build established: Scavenger-Executioner 12006 | -7/Zion | Discovered new exit (range 16) 12201 | -7/Zion | Build established: Derelict-Executioner 12359 | -7/Zion | Learned location of Quarantine (-3) 12402 | -7/Zion | Found CR-A16's Pointy Stick 12498 | -7/Zion | Found Prototype Device 12498 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 12670 | -7/Zion | Learned location of Warlord (-4) 12973 | -7/Zion | Found GAL Module 13127 | -7/Zion | Imprinted 13129 | -7/Zion | Declared Zion's savior 13403 | -7/Zion | Learned Factory trap positions 13526 | -7/Zion | Learned 4 Factory zone layouts 13702 | -7/Zion | Given A8's code to call for help 14093 | -7/Zion | Entered Proximity Caves 14093 | -6/Proximity Caves | Accompanied by 4 allies 14127 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14775 | -6/Proximity Caves | Build established: Scavenger-Executioner 14916 | -6/Proximity Caves | Found Alien Artifact 14916 | -6/Proximity Caves | Identified Dimensional Node Initializer 14916 | -6/Proximity Caves | Initialized slip node 15155 | -6/Proximity Caves | Build established: Derelict-Executioner 15389 | -6/Proximity Caves | Spotted B-75 Beast 15668 | -6/Proximity Caves | Discovered new exit (range 3) 15742 | -6/Proximity Caves | Entered Factory 15742 | -6/Factory | Evolved 2 slots: Propulsion x2 15744 | -6/Factory | Loaded intel: 93 trap records 15901 | -6/Factory | Discovered new exit (range 11) 16028 | -6/Factory | Build established: Scavenger-Executioner 16164 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 16298 | -6/Factory | Garrison activated, responded to threat 16442 | -6/Factory | First assault squad dispatched 16563 | -6/Factory | Lost 10 parts (1p1n2u6w) 16640 | -6/Factory | System corruption reached 10% 16644 | -6/Factory | Released all parts (6) 16670 | -6/Factory | Entered another Factory area 16670 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 16674 | -5/Factory | Lost 10 parts (1p4n1u4w) 16757 | -5/Factory | Core integrity fell below 50% 16763 | -5/Factory | Core integrity fell below 20% 16765 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 16751_ Knocked back. 16754_ Slug penetrates Wall. 16755_ Slammed into C-35 Carver. 16755_ Penetrated by Slug. 16756_ W-25 Informer sends out distress signal. 16756_ Slammed into C-35 Carver. 16760_ Slug penetrates Wall. 16760_ C-35 Carver suffers critical hit (Blast). 16760_ C-35 Carver destroyed. 16760_ Mak. Transmission Jammer severed. 16761_ Acquired 4 matter. 16762_ Acquired 16 matter. 16762_ Mobile Refinery Mk. CCLXVII severed. 16762_ Dropped Self-destruct Interrupter. 16763_ Slug penetrates Wall. 16763_ Datajack severed. 16764_ Acquired 1 matter. 16764_ Self-destruct Interrupter emitting active interruption sequence. 16764_ Acquired 6 matter. 16765_ Slammed into C-35 Carver. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????# """ "" | | ??????????????????????????????????????????######## | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ??????????????????????? ?????????????????????# | | ????????????????????? ?###########?????????# | | ?????????????????? ## #?????????# | | ????????????????? ## "" """ #??######## | | ????????????????? ## "" """ #??# | | ??????????????????wss ## "T """ #??# | | ?????????????????? g ## "" "" #??# | | ???????????????????#ss ## "" "" #??# | | ??????????????????## s ## #??# | | ??????????????????# #[ %o #??# | | ??????????????????# #% ## # | | ??????????????????# A | | ??????????????????# ### | | ??????????????????+ H #?? | | ??????????????????# % #?? | | ??????????????????# !%c % % #?? | | ??????????????????# /@ %## # ##+##### | | ??????????????????# %!cc# ## | | ??????????????????###; #### ## | | ???????????????????# # #??# ## | | ???????????????????#?# h #??# ## | | ?????????????????????# h #??# ## | | ?????????????????????# #??# ## | | ?????????????????????# #??# ## | | ?????????????????????# #??# ## | | ?????????????????????# #??# ## | | ?????????????????????# ???########### | | ?????????????????????# ?????????????# | | ?????????????????????# ?????????????# | | ?????????????????????# ?????????????############ | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Item Schematics ----------------- Gatling Laser | -9/Storage | Hacked Huge Storage Unit | -9/Storage | Hacked Dynamic Insulation System | -7/Zion | Archive Beamcaster | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Reclamation Unit | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive W-25 Informer | -7/Zion | Archive S-27 Virus | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed ThermalTransdimensionalLeg Manual? 0 Play Time 01:10:56 Cumulative 974.9 hours Start 2021.10.26 @ 02:15:43 End 2021.10.26 @ 03:27:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 667 Rogue 663 Adventurer 4 Explorer 0 Win Type - Total 103 Types 78/9/6/4/2/0/0/2/2 Lore% 93 Gallery% 97 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a54115b-321b-4c16-a8f4-94d34fdf73a9