Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.11 @ 21:59:33 Player: cingulata Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (195) 975 Value Destroyed (6286) 6286 Prototype IDs (36) 720 Alien Tech Used (1) 200 Bonus (1656) 1656 TOTAL SCORE: 16737 Bonus ------- High Alert Combat Kills 227 Follower Combat Kills 32 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Met Zhirov 300 Friendly Fire -3 Cogmind --------- Core Integrity 0/1300 Matter 15/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Advanced Visual Processing Unit Improved Target Analyzer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Storage Unit Compact Matter Pod (0) Long-range Terrain Scanner Hypervelocity Gauss Cannon Hypervelocity Gauss Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Enhanced Flexi-carbon Leg Myomer Leg Myomer Leg Wheel > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Improved Matter Compressor Advanced Visual Processing Unit Advanced Signal Interpreter IFF Parser Long-range Terrain Scanner Layered Medium Armor Plating > --- WEAPON ----------- Heavy Tesla Rifle Long-range Proton Cannon Long-range Proton Cannon > --- INVENTORY -------- Micro Fission Core Improved Cryofiber Web Advanced Heat Sink Energy Well Medium Matter Pod Seismic Detector Improved Weapon Cycler Advanced Reaction Control System Improved Core Shielding Experimental Utility Shielding Graphene Brace Advanced Remote Force Field Long-range Tractor Beam Hacking Drone Bay Transdimensional Reconstructor Improved Heavy Laser Long-range Proton Cannon KE Penetrator Heavy Missile Launcher Improved Remote Datajack [Rating: 118] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Fusion Reactor Propulsion Armored Wheel Treads Improved Treads Leg Myomer Leg Wheel Armored Wheel Hover Unit Antigrav System Flight Unit Cooled Impulse Thruster Utility High-capacity Storage Unit Device IFF Parser Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Hardened Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Overtuned Coil Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 2 . . . 6 . . . 2 . . . . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . 1 Propulsion 4 | . . . 1 . . . 2 . . . . . . . . 1 . Utility 7 | . . . 1 . . . 2 . . . 2 . . . . 1 1 Weapon 1 | . . . . . . . 1 . . . . . . . . . . Parts Attached 198 | 2 17 7 28 5 3 8 9 2 4 10 15 5 6 3 1 46 27 Power 20 | . 2 1 1 1 . . 4 . . 2 . . . 1 . 5 3 Engine 8 | . 2 . 1 1 . . 1 . . 2 . . . . . . 1 Core 9 | . . 1 . . . . 3 . . . . . . . . 5 . Reactor 3 | . . . . . . . . . . . . . . 1 . . 2 Propulsion 54 | . 4 2 8 2 1 3 . . . 1 9 . 1 . . 13 10 Treads 14 | . 1 . 4 . 1 1 . . . . 1 . 1 . . 3 2 Leg 5 | . . . . . . . . . . . 1 . . . . 4 . Wheel 24 | . 3 2 4 2 . 2 . . . . 4 . . . . 3 4 Hover 7 | . . . . . . . . . . 1 3 . . . . 2 1 Flight 4 | . . . . . . . . . . . . . . . . 1 3 Utility 67 | 1 4 2 6 1 1 3 3 2 3 4 3 5 4 2 . 16 7 Device 28 | 1 . 2 2 1 1 2 1 1 1 2 2 2 1 . . 7 2 Storage 5 | . 2 . . . . . . . . . . . 1 1 . . 1 Processor 10 | . . . . . . . 1 1 1 1 1 1 . . . 2 2 Hackware 4 | . . . . . . . 1 . 1 . . . . . . 2 . Protection 20 | . 2 . 4 . . 1 . . . 1 . 2 2 1 . 5 2 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 57 | 1 7 2 13 1 1 2 2 . 1 3 3 . 1 . 1 12 7 Energy Gun 19 | . 1 . 6 1 . 1 1 . . 1 . . . . 1 7 . Energy Cannon 4 | . . . 1 . . . . . . . . . . . . 3 . Ballistic Gun 11 | 1 2 2 . . . 1 1 . . . 1 . . . . 2 1 Ballistic Cannon 13 | . 3 . 4 . . . . . . . 1 . . . . . 5 Launcher 6 | . . . 2 . . . . . 1 1 . . 1 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . 1 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 2 . . . . . 1 . 2 . . 4 . 2 1 Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . System Corruption 2 | . . . . . . . . . . . . . . . . 2 . Parts Lost 82 | . . 3 6 3 1 . . . . 6 1 . 5 . . 32 25 Power 11 | . . . 1 . . . . . . 1 . . 1 . . 4 4 Propulsion 33 | . . . 3 1 1 . . . . 3 1 . 2 . . 12 10 Utility 21 | . . 2 1 1 . . . . . 1 . . 1 . . 9 6 Weapon 17 | . . 1 1 1 . . . . . 1 . . 1 . . 7 5 Highest Loss Streak 18 | . . 2 2 3 1 . . . . 2 1 . 5 . . 17 18 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Backups 18 | 6 17 19 19 19 19 19 18 19 18 16 15 19 19 19 19 19 5 Power . | 1 1 2 . . 1 . 1 . . . . . . . . . . Propulsion 1 | 4 4 5 4 2 . 1 . . . . . 1 1 1 1 . . Utility 9 | . 4 4 7 9 11 10 8 9 10 10 8 11 11 11 13 12 2 Weapon 6 | 1 5 7 7 6 6 6 7 9 8 6 6 6 7 6 4 3 2 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 62 | . 11 . 7 3 2 15 2 . 1 . 2 1 1 . . 7 10 Power 8 | . 3 . 3 . . 1 . . . . . . . . . 1 . Propulsion 11 | . 1 . 3 1 . 5 . . . . . . . . . . 1 Utility 25 | . 3 . . 2 1 7 1 . . . 1 . . . . 4 6 Weapon 14 | . 4 . . . 1 2 1 . 1 . 1 1 . . . 1 2 Tool/Special 4 | . . . 1 . . . . . . . . . 1 . . 1 1 Average Slot Usage (%) 91 | . 99 99 99 98 98 95 79 86 84 79 97 100 98 74 88 90 58 Engine 7 | . 14 7 5 11 11 10 1 . . 12 11 11 10 5 5 . 1 Core 3 | . . 6 4 . . . 11 13 13 . . . . . . 5 1 Treads 8 | . 11 14 11 11 11 10 5 6 6 1 . 5 6 11 11 11 3 Leg 1 | . 4 . . . . . . . . . . . . . . 7 1 Wheel 15 | . 11 14 21 22 22 21 13 20 20 15 20 23 21 5 5 4 6 Device 14 | . 12 11 10 11 11 10 14 20 19 18 27 22 19 8 16 14 11 Storage 9 | . 14 14 11 11 11 10 6 6 6 6 5 5 5 6 11 9 2 Processor 2 | . . . . . . . . . . . 4 10 11 11 11 7 9 Protection 5 | . 1 2 11 10 11 9 3 . . 2 . . 2 11 . 5 7 Energy Gun 8 | . 4 . 14 19 18 13 9 7 5 6 5 5 3 . 4 8 . Ballistic Gun 3 | . 9 6 . . . 1 7 10 5 6 4 3 . . 5 3 . Ballistic Cannon 3 | . 10 21 6 . . . . . . . 1 1 4 . . . 7 Slashing Weapon 1 | . . . . . 1 5 1 . 5 4 3 . . . . . . Peak Build Rating 118 | 7 11 13 27 25 26 33 58 63 67 61 79 72 73 75 75 118 91 Average Rating 46 | 6 9 11 23 23 24 25 50 60 60 53 66 68 68 60 74 96 58 On Entrance 41 | 6 7 11 10 24 23 22 33 57 63 56 50 70 67 61 75 75 44 Avg Prop Armor Cover (%) 8 | . 8 10 7 8 8 8 6 7 8 4 3 9 11 25 20 12 5 Naked Turns 19 | . . . . . . 19 . . . . . . . . . . . Heaviest Build 114 | 15 56 56 71 64 63 63 83 78 86 96 114 97 101 94 91 107 70 Greatest Support 80 | 20 20 16 26 24 24 32 32 32 32 32 70 54 54 10 10 80 58 Greatest Overweight (x) 10 | . 5 5 6 2 2 4 8 2 2 7 7 1 8 9 9 10 4 Average Overweight (x) 2 | . 3 4 2 2 2 1 3 2 1 4 1 1 1 7 8 1 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Average Capacity 19 | 8 18 20 20 20 20 19 20 20 20 20 20 20 20 20 20 19 6 Most Carried 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 10 Average Carried 18 | 6 17 19 19 19 19 19 19 19 19 18 19 19 19 19 19 19 5 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 19 19 20 20 5 Scrap Suit Usage (%) 1 | . . . . . . 1 4 1 . 4 . . . . . . . Parts Cannibalized 2 | . . . . . . . 1 . . 1 . . . . . . . Class Distribution -------------------- 52% | Mutant 11% | Scavenger-Assassin 9% | Scrapper 8% | Scavenger-Skirmisher 4% | Assassin 3% | Scavenger-Tank 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Tank | -6/Factory Scrapper | -6/Lower Caves Scrapper | -6/Zion Mutant | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Scavenger-Assassin | -5/Upper Caves Assassin | -5/Zhirov Assassin | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Matter Collected 7996 | 226 801 264 1640 237 264 260 336 249 40 500 193 347 354 194 39 1455 597 Remotely 256 | . . . . . . . . . . 131 . . 125 . . . . Salvage Created 8129 | 98 566 295 1592 592 638 . 424 232 . 404 188 134 199 194 . 1891 682 Parts 371 | 8 32 25 90 29 15 . 16 . . 14 4 6 7 2 1 89 33 Haulers Intercepted 7 | . 2 . 4 1 . . . . . . . . . . . . . Recyclers Shooed 19 | . . 1 4 . 5 . 3 . . . 1 . . . . 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . 11 . 5 . 1 1 . . Prevented 11 | . . . . . . . . . . . . 4 7 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 138 | . 13 12 37 9 2 . 6 . . 9 1 1 3 . 2 37 6 Melee 4 | . . . . . . . . . . 1 . 1 1 . . 1 . Guns 68 | . 9 6 14 9 . . 6 . . 5 . . . . . 19 . Cannons 31 | . 4 6 14 . . . . . . . 1 . . . . . 6 AOE 31 | . . . 9 . 2 . . . . 3 . . 1 . 2 14 . Classes Destroyed 19 | 2 6 . 2 1 . . 2 . . 3 . 1 . . . 2 . Worker 3 | . . . 2 . . . . . . . . . . . . . 1 Builder 3 | . 1 . 1 . . . . . . . . . . . . 1 . Tunneler 6 | 2 . 2 . . . . . . . . . . . . . 1 1 Hauler 7 | . 2 . 4 1 . . . . . . . . . . . . . Recycler 24 | 1 2 1 4 1 8 . 1 . . . 1 . . . . 2 3 Minesweeper 1 | . . . . . . . . . . 1 . . . . . . . Operator 5 | . 1 . 2 1 . . . . . . . . . . . 1 . Drone 4 | . . . . . . . . . . 2 . . . . 2 . . Watcher 8 | . 2 . 4 1 . . . . . . . . . . . . 1 Swarmer 42 | . 6 8 11 . . . . . . . . . . . . 13 4 Grunt 41 | . 7 4 17 4 . . . . . 3 . . 2 . . 4 . Duelist 2 | . . . . 1 . . . . . . . . . . . 1 . Sentry 24 | . . . 9 4 2 . 1 . . 1 1 1 . . . 4 1 Specialist 2 | . . . . . . . . . . . . . . . . 2 . Hunter 4 | . . . . . . . 1 . . . . . 1 . . 2 . Programmer 17 | . . . . . . . 4 . . 2 . . . . . 10 1 Heavy 1 | . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . . Packrat 3 | . . . . . . . . 3 . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | 2 3 3 6 3 4 . 2 . . 2 1 1 1 . 2 7 3 Combat Bots Only 6 | . 3 3 4 3 1 . 2 . . 2 1 1 1 . 2 6 3 Max Kills in Single Turn 4 | 1 1 2 2 1 1 . 1 1 . 2 1 1 1 . 1 4 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . 1 . Exploded 4 | . . . 2 . 1 . . . . 2 . . 1 . 1 4 . Melee 1 | . . . . . . . . . . 1 . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 1243 | . 70 90 141 71 8 . 78 . . 83 8 7 77 . . 357 253 Missed 348 | . 17 16 39 14 2 . 18 . . 15 2 5 18 . . 116 86 Hits 895 | . 53 74 102 57 6 . 60 . . 68 6 2 59 . . 241 167 Melee 5 | . . . . 3 . . . . . . . . . . . 2 . Projectile 890 | . 53 74 102 54 6 . 60 . . 68 6 2 59 . . 239 167 Critical Strikes 31 | . . . 1 2 . . 1 . . 2 . . 4 . . 14 7 Actively Blocked 13 | . . . . . . . . . . . . . 3 . . 3 7 Part Disruptions 3 | . . . . . . . . . . . . . . . . 2 1 Damage Taken 16611 | . 478 690 1632 875 61 . 657 54 . 1618 143 45 1142 . 30 5233 3953 Core 3006 | . 71 122 211 127 . . 71 . . 278 . . 71 . . 752 1303 Absorbed by Shields 191 | . . . . . 23 . 30 . . 18 . . 70 . . 24 26 Redirected to Shielding 662 | . . . . . . . . . . . . . 60 . . 379 223 Ignored by Resistances 6 | . . . . . . . . . . . . 6 . . . . . Regen/Repaired (Parts) 557 | . 79 . 159 . . . 10 . . 10 . . . . . 299 . Core Remaining (%) 53 | 100 . 22 . . . 15 . . . 58 . . . . 92 34 . Volleys Fired 467 | 3 49 33 113 29 15 . 24 . . 25 5 3 9 . 4 116 39 Largest 3 | 2 2 2 2 2 2 . 3 . . 3 3 1 1 . 2 3 3 Hottest 232 | 70 70 66 122 126 126 . 209 . . 232 227 47 47 . 113 194 153 Shots Fired 907 | 6 97 66 213 59 21 . 72 . . 50 10 3 9 . 6 209 86 Gun 574 | 6 66 16 104 59 12 . 72 . . 45 6 . . . 3 180 5 Cannon 295 | . 31 50 102 . . . . . . . 4 3 3 . . 21 81 Launcher 38 | . . . 7 . 9 . . . . 5 . . 6 . 3 8 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 451 | 3 72 66 102 . . . 30 . . 21 6 3 3 . 2 57 86 Thermal 381 | 3 25 . 104 59 12 . 42 . . 24 4 . . . 1 107 . Explosive 32 | . . . 7 . 9 . . . . 5 . . . . 3 8 . Electromagnetic 43 | . . . . . . . . . . . . . 6 . . 37 . Robot Hit Streak 20 | 5 10 6 11 12 13 . 20 . . 18 15 . 16 . . 12 7 Robot Miss Streak 9 | . 9 9 8 3 1 . 3 . . 4 1 . 1 . 4 2 4 Penetration Max 1 | . . . . . . . 1 . . . . . . . . 1 1 Secondary Targets 8 | . 1 2 1 1 . . 1 . . . . . . . . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . . . . . . 1 . Shots Hit Robots 639 | 5 64 36 133 43 23 . 51 3 . 45 18 6 9 4 . 155 44 Core Hits 320 | 4 24 17 77 18 11 . 17 1 . 20 7 4 5 2 3 91 19 Critical Kills 10 | . . . . . . . . . . . . . . . . . 10 Critical Parts Destroyed 27 | . 1 . . . . . 2 . . 2 . . . . . 1 21 Critical Strikes 58 | 1 2 . 10 1 . . 2 . . 2 1 1 . 2 . 5 31 Burn 15 | 1 1 . 9 1 . . . . . . . . . . . 3 . Destroy 37 | . 1 . . . . . 2 . . 2 . . . . . 1 31 Blast 1 | . . . 1 . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . . . . . . Impale 4 | . . . . . . . . . . . . 1 . 2 . 1 . Melee Attacks 90 | . 3 . 3 4 9 . 2 3 1 11 9 9 11 4 3 18 . Impact 10 | . 3 . 3 4 . . . . . . . . . . . . . Slashing 27 | . . . . . 9 . 2 3 1 3 9 . . . . . . Piercing 53 | . . . . . . . . . . 8 . 9 11 4 3 18 . Sneak Attacks 25 | . 2 . . 1 7 . . 3 . 2 4 3 . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 18777 | 66 1062 713 3389 809 790 . 1389 210 . 1437 728 336 429 270 98 6118 933 Guns 8922 | 66 555 148 1370 757 141 . 1314 . . 842 133 . . . . 3496 100 Cannons 3578 | . 418 565 1211 . . . . . . . 156 . . . . 415 813 Explosions 3510 | . . . 808 . 181 . 75 . . 302 . . 201 . 98 1845 . Melee 2747 | . 89 . . 52 468 . . 210 . 293 439 336 228 270 . 362 . Ramming 20 | . . . . . . . . . . . . . . . . . 20 Kinetic 5910 | 40 725 713 1211 . . . 574 . . 386 174 . . . . 1174 913 Thermal 6514 | 26 248 . 1509 757 141 . 815 . . 456 115 . . . . 2447 . Explosive 2678 | . . . 669 . 181 . . . . 302 . . . . 98 1428 . Electromagnetic 908 | . . . . . . . . . . . . . 201 . . 707 . Impact 141 | . 89 . . 52 . . . . . . . . . . . . . Slashing 1242 | . . . . . 468 . . 210 . 125 439 . . . . . . Piercing 1364 | . . . . . . . . . . 168 . 336 228 270 . 362 . Highest Corruption 17 | . . . 5 5 5 . 3 3 3 3 . . 13 13 13 17 12 Average Corruption 6 | . . . 5 5 5 . 2 3 3 2 . . 7 13 13 9 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 224 | . . . 39 10 22 . 8 7 2 17 . . 2 15 20 65 17 Message Errors 52 | . . . 6 1 7 . 3 . . 2 . . 1 5 5 18 4 Matter Fused 68 | . . . 10 3 5 . 4 3 2 5 . . 1 4 7 20 4 Heat Flow Errors 20 | . . . 6 1 1 . . 2 . . . . . 2 2 6 . Energy Discharges 28 | . . . 6 2 2 . 1 . . 4 . . . 3 1 6 3 Parts Rejected 3 | . . . 2 . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 27 | . . . 4 2 5 . . 2 . 4 . . . 1 4 4 1 Data Loss (major) 9 | . . . 1 . 1 . . . . 2 . . . . 1 2 2 Misfires 4 | . . . . 1 1 . . . . . . . . . . 2 . Alerts 6 | . . . 3 . . . . . . . . . . . . 3 . Misdirections 2 | . . . . . . . . . . . . . . . . 1 1 Weapon Failures 4 | . . . 1 . . . . . . . . . . . . 2 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1004 | . 42 . 89 22 85 . 20 125 . 98 95 61 14 146 . 192 15 Projectiles 30 | . 13 . 2 . . . . . . . . . . . . . 15 Explosions 254 | . . . 87 . . . 20 . . 53 . . . . . 94 . Melee 720 | . 29 . . 22 85 . . 125 . 45 95 61 14 146 . 98 . Knockbacks 65 | . 5 9 35 1 . . . . . . . . . . . . 15 Impact 2 | . 1 . . 1 . . . . . . . . . . . . . Kinetic 58 | . 4 9 31 . . . . . . . . . . . . . 14 Secondary 5 | . . . 4 . . . . . . . . . . . . . 1 Self-Inflicted Damage 327 | . . . 129 . . . . . . 6 . . 27 . 30 126 9 Shots 12 | . . . 4 . . . . . . 1 . . 2 . 1 4 . Rammed 5 | . . . . . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 456 | 18 102 138 387 243 276 . 456 294 . 360 149 . 9 189 220 261 . Average Temperature 83 | 9 34 31 83 71 97 . 147 114 . 152 78 . 6 99 96 73 . Received Heat Transfer 2386 | . 129 171 465 258 18 . 54 . . 609 36 9 9 . . 601 27 Effects 8 | . . . 2 . . . 3 . . 3 . . . . . . . Shutdowns 2 | . . . . . . . 2 . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . Interference 4 | . . . 2 . . . . . . 2 . . . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . 1 . . 1 . . . . . . . . 1 . . 2 . Combat Hostiles 3 | . . . . . . . . . . . . . 1 . . 2 . Parts Fried 8 | . 3 . . 1 . . . . . . . . 1 . . 3 . Impact Corruptions 3 | . 2 . . 1 . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . 1 . Parts Melted 35 | . 1 . 11 4 3 . 6 . . 2 . . . . . 8 . Heat Transferred 12264 | 148 814 . 3245 1702 296 . 1177 . . 850 275 . . . . 3757 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Maximum Alert Level 3 | . . . 2 1 . . . . . . . . . . . 3 2 Low Security (%) 65 | 100 100 100 22 . 100 . 100 . . . 100 . . . . 61 15 Level 1 24 | . . . 49 100 . . . . . . . . . . . 18 82 Level 2 10 | . . . 27 . . . . . . . . . . . . 20 2 Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 710 | 10 103 130 580 383 167 . 110 . . . 45 . . . . 710 439 Initial 346 | . 3 34 15 221 131 . . . . . . . . . . 150 346 Average 165 | 3 20 74 303 296 98 . 30 . . . 4 . . . . 244 272 Influence Increases 5998 | 15 489 439 1334 360 328 . 272 . . 177 89 20 70 5 10 1651 739 Destroy 0b10 Robot/C 2720 | . 260 280 740 180 40 . 120 . . 140 20 20 60 . . 740 120 Destroy 0b10 Robot/NC 310 | 15 40 15 85 20 40 . 5 . . 15 5 . . 5 10 25 30 Destroy Leader 640 | . 58 50 186 64 . . 60 . . 20 10 . 10 . . 160 22 Allied During Kill 10 | . . 8 . . . . . . . 2 . . . . . . . Successful Hack 188 | . 51 6 18 5 17 . 18 . . . 52 . . . . 21 . Select Force Hacks 210 | . 30 . . . 180 . . . . . . . . . . . . Disable Machine 300 | . 15 30 60 30 15 . 30 . . . . . . . . 120 . Destroy Structure 420 | . 5 5 80 1 36 . 39 . . . 2 . . . . 240 12 Advance Influence 150 | . . . . . . . . . . . . . . . . 150 . Partial Spotted 30 | . . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 1020 | . 30 45 165 60 . . . . . . . . . . . 195 525 Influence Decreases 5643 | 10 405 487 849 549 596 69 251 21 . 177 89 20 70 5 10 990 1045 Entered New Map 987 | . 2 55 26 305 206 69 . 9 . . . . . . . . 315 Time Decay 3604 | 10 379 342 613 214 380 . 251 12 . 149 89 20 70 5 10 680 380 Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . 100 Lost Part 718 | . . 30 60 30 10 . . . . 28 . . . . . 310 250 Lost Ally 60 | . . 60 . . . . . . . . . . . . . . . Purge Threat 174 | . 24 . 150 . . . . . . . . . . . . . . Squads Dispatched 35 | . 3 . 3 3 . . 4 . . . 1 . . . . 8 13 Investigation 10 | . 3 . . . . . . . . . . . . . . 1 6 Extermination 12 | . . . . . . . 2 . . . 1 . . . . 5 4 Reinforcement 11 | . . . 3 2 . . 2 . . . . . . . . 1 3 Assault 1 | . . . . . . . . . . . . . . . . 1 . Garrison 1 | . . . . 1 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Distress Signals 13 | . 1 1 3 2 . . 1 . . . . . . . . 2 3 Communications Jammed 9 | . . . . . . . . . . . . . . . 1 8 . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 262 | . 25 19 63 14 1 . 8 . . 7 2 4 6 . 1 55 57 Peak Tracking Total 17 | . 4 5 7 4 1 . 3 . . 3 1 3 2 . 1 9 17 Tactical Retreats 30 | . 2 2 6 2 . . . . . . . . . . . 6 12 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Traps Triggered 7 | . 1 . . . . . 2 1 . . . . . . . . 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 2 | . . . . . . . . . . 2 . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . Most Traps Carried 6 | . . . . . . . . . . 6 6 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Disabled 20 | . 1 2 4 2 1 . 2 . . . . . . . . 8 . Max in Single Turn 2 | . 1 1 2 1 1 . 1 . . . . . . . . 2 . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Machines Accessed 80 | . 11 1 12 3 14 8 5 . . . 3 . 1 7 . 6 9 Terminals 42 | . 8 1 8 2 6 . 3 . . . 1 . . . . 5 8 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations 5 | . 1 . 2 . . . 1 . . . . . . . . 1 . Recycling Units 8 | . 2 . . . 6 . . . . . . . . . . . . Scanalyzers 5 | . . . 2 . . . 1 . . . 1 . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . Total Hacks 264 | . 37 2 36 7 52 42 8 . . . 4 . 1 46 . 10 19 Successful 182 | . 25 1 19 2 35 42 5 . . . 3 . 1 46 . 3 . Failed 80 | . 11 1 17 5 16 . 3 . . . 1 . . . . 7 19 Catastrophic 17 | . . 1 2 . 3 . . . . . . . . . . 4 7 Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . Manual 97 | . 22 2 17 4 25 . 5 . 1 . 1 . . . . 5 15 Terminals 117 | . 30 2 28 4 20 . 6 . . . 1 . . . . 8 18 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations 9 | . 2 . 4 . . . 1 . . . . . . . . 2 . Recycling Units 13 | . 5 . . . 8 . . . . . . . . . . . . Scanalyzers 8 | . . . 4 . . . 1 . . . 2 . . . . . 1 Garrison Access 3 | . . . . 3 . . . . . . . . . . . . . Terminal Hacks 133 | . 10 1 3 . 27 42 2 . . . 1 . 1 46 . . . Record 92 | . . . . . 24 34 . . . . . . . 34 . . . Part Schematic 5 | . 1 . . . . . . . . . . . . 4 . . . Robot Analysis 15 | . 1 1 . . 1 8 . . . . . . . 4 . . . Prototype ID Bank 8 | . 2 . 1 . 1 . . . . . . . . 4 . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . 1 . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . Recycling Unit Index 1 | . . . . . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . 1 . . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 8 | . 2 . 4 . . . . . . . . . . . . 2 . Scan Component 4 | . 1 . 2 . . . . . . . . . . . . 1 . Repair 4 | . 1 . 2 . . . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 5 | . . . 3 . . . 1 . . . 1 . . . . . . Retrieve Study 5 | . . . 3 . . . 1 . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 33 | . 12 . 9 1 8 . 2 . . . . . . . . 1 . Terminals 24 | . 9 . 9 1 2 . 2 . . . . . . . . 1 . Assimilate 2 | . 1 . 1 . . . . . . . . . . . . . . Botnet 10 | . 2 . 2 1 2 . 2 . . . . . . . . 1 . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . Skim 10 | . 5 . 5 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 3 . . . 6 . . . . . . . . . . . . Recyclers 1 | . 1 . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . Tunnel 7 | . 1 . . . 6 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . 1 . 1 . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 48 | . 8 1 10 2 6 . 4 . . . 2 . . . . 6 9 Full Trace Events 13 | . 1 . . . 5 . . . . . . . . . . 1 6 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . . . . . . 15 . . . . 4 . . . Parts Built 1 | . . . . . . . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 42 | . . . . . . . . . . . 42 . . . . . . Total Part Build Rating 8 | . . . . . . . . . . . 8 . . . . . . Part Studies Acquired 5 | . . . 3 . . . 1 . . . 1 . . . . . . Parts Repaired 4 | . 1 . 2 . . . . . . . . . . . . 1 . Time 162 | . 26 . 98 . . . . . . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total Allies 6 | . . 3 . . . . . . 3 . . . . . . . . Largest Group 3 | . . 3 . . . . . . 3 3 . . . . . . . Highest-Rated Group 93 | . . 40 . . . . . . 93 93 . . . . . . . Highest-Rated Ally 31 | . . 16 . . . . . . 31 31 . . . . . . . Total Orders 6 | . . 1 . . . . . . . . 3 . . . . 2 . ROAM 2 | . . 1 . . . . . . . . 1 . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . 1 . RETURN 3 | . . . . . . . . . . . 2 . . . . 1 . Ally Attacks 44 | . . 25 . . . . . . . 19 . . . . . . . Total Damage 557 | . . 227 . . . . . . . 330 . . . . . . . Kills 3 | . . 2 . . . . . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Active Infowar (turns) 16151 | 42 2016 631 1432 250 352 800 690 442 1434 1750 724 774 867 7 568 2626 746 Optics 6035 | . . . . . . . . . . . 704 774 867 7 568 2545 570 Sensors 996 | . . . . 225 352 . 329 90 . . . . . . . . . IFF 8253 | . . . . . . . . 350 1432 1730 719 774 817 . 564 1867 . Terrain 9180 | . . . . . . . 296 442 1417 1493 721 728 779 7 568 2373 356 Seismic 6675 | 42 2016 631 1432 25 . 800 281 . . . . . 570 . . 472 406 Decoding 3 | . . . . . . . . 2 1 . . . . . . . . Jamming 5057 | . . . . . . . . . . 586 716 722 789 . 563 1681 . Robot Analysis Total 15 | . 1 1 . . 1 8 . . . . . . . 4 . . . Derelict Logs Recovered 6 | . . 1 . . . . . 2 1 . . . 1 . 1 . . Drone Launches 4 | . . . . . . . . . . . 2 . . . . 2 . Drone Recoveries 4 | . . . . . . . . . . . 2 . . . . 2 . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Turns Passed 21505 | 55 2203 760 2466 456 899 2858 1036 446 1447 1907 724 774 884 384 568 2740 898 Spaces Moved 14213 | 24 1049 401 1253 280 734 2559 738 396 1342 935 539 596 675 199 282 1121 1090 Core 302 | . . . . . . 35 . . . . . . . . . . 267 Treads 249 | . . . 1 . . 3 . . . . . . . . . 245 . Legs 722 | 24 211 . . . . . . . . . . . . . . 474 13 Wheels 12401 | . 838 401 1252 280 734 2521 738 396 1342 935 539 596 675 199 282 380 293 Hover 61 | . . . . . . . . . . . . . . . . . 61 Flight 478 | . . . . . . . . . . . . . . . . 22 456 Fastest Speed 20 | 120 115 140 105 105 110 50 102 102 89 102 102 102 102 160 190 50 20 Average Speed 118 | 120 146 153 114 109 110 107 117 102 100 138 111 102 105 177 190 180 61 Slowest Speed 400 | 120 190 155 400 110 110 160 150 102 102 185 185 102 190 205 205 400 190 Overloaded Moves 4 | . . . . . . . . . . . . . . . . . 4 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . . . 12 Potential Cave-ins 2 | . . . . . . . . . . . . 2 . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . . Exploration Rate (%) 57 | 3 97 73 94 37 98 92 12 54 86 72 10 63 60 62 47 23 44 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 16 | . 3 . 1 . 6 2 . 1 . . . . . 3 . . . Known Exits Taken 6 | . . 1 1 1 . . 1 . . . 1 . . . . 1 . Unknown Exits Taken 11 | 1 1 . . . 1 1 . 1 1 1 . 1 1 1 1 . . Scrap Searched 15 | . . . . . . 4 . 4 1 1 . 4 . . 1 . . Spaces Dug 37 | . 1 . 3 . . . 2 . . . . 6 2 . 12 9 2 Terrain Destroyed 458 | . 3 6 96 . 54 . 41 . . 65 . 6 3 . 36 142 6 Melee 19 | . 1 . 3 . . . 2 . . . . 2 . . 2 9 . Projectile 54 | . 2 6 4 . . . 7 . . 15 . 4 3 . . 7 6 AOE 385 | . . . 89 . 54 . 32 . . 50 . . . . 34 126 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Low Zio Pro Fac Upp Upp Zhi Pro Fac Res Total 17718 | 43 1611 475 2053 361 789 2678 851 434 1432 1479 637 737 812 221 299 1587 1219 Wait 2065 | 13 440 23 551 17 8 9 40 18 64 446 27 110 95 . 4 180 20 Move 14174 | 23 1048 400 1252 279 733 2558 737 395 1341 934 538 595 674 198 281 1120 1068 Hop 10 | . . . . . . . . . . . . . . . . . 10 Pick Up 197 | 2 21 1 31 5 6 44 8 6 4 12 13 3 2 3 1 20 15 Fast Attach 116 | 1 3 . 8 1 1 14 7 . 6 3 12 1 1 6 . 29 23 Attach 54 | . . 1 11 4 1 2 4 1 1 6 2 . 1 2 . 12 6 Detach 16 | . 1 . 2 . 1 2 1 1 2 . 1 . . 1 . 4 . Swap 299 | 1 29 14 50 16 11 5 22 5 5 33 11 11 16 1 6 59 4 Drop 206 | . 17 3 32 6 4 44 6 5 8 8 19 5 3 6 . 29 11 Fire 467 | 3 49 33 113 29 15 . 24 . . 25 5 3 9 . 4 116 39 Melee 89 | . 3 . 3 4 9 . 2 3 1 10 9 9 11 4 3 18 . Ram 5 | . . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . . . . . 18 Rewire . | . . . . . . . . . . . . . . . . . . Trap 2 | . . . . . . . . . . 2 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x3] / *Min / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 3) 56 | -11/Scrapyard | Entered Materials 100 | -10/Materials | Central database locked down 255 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 483 | -10/Materials | Discovered new exit (range 16) 811 | -10/Materials | Repaired Lgt. Treads? 897 | -10/Materials | Discovered new exit (range 13) 1426 | -10/Materials | Discovered new exit (range 14) 1431 | -10/Materials | Discovered new exit (range 10) 1800 | -10/Materials | Identified exit to Materials 2259 | -10/Materials | Entered Mines 2475 | -10/Mines | Core integrity fell below 50% 2578 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 3019 | -10/Mines | Entered Materials 3019 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3020 | -9/Materials | Identified exit to Mines 3020 | -9/Materials | Identified exit to Storage 3537 | -9/Materials | Repaired Hrd. Medium Armor Plating 3597 | -9/Materials | Discovered new exit (range 9) 3783 | -9/Materials | Crushed by falling debris 4056 | -9/Materials | Discovered new exit (range 5) 4434 | -9/Materials | Repaired Adv. Beam Rifle 4648 | -9/Materials | Discovered new exit (range 5) 4957 | -9/Materials | Core integrity fell below 50% 5080 | -9/Materials | Loaded intel: 12 terminal locations 5161 | -9/Materials | Learned location of 1 exit from Storage 5232 | -9/Materials | Learned Storage trap positions 5293 | -9/Materials | Loaded intel: 55 non-interactive machine locations 5342 | -9/Materials | Learned location of 3 exits from Materials 5401 | -9/Materials | Learned location of 3 exits from Materials 5485 | -9/Materials | Entered Storage 5486 | -9/Storage | Identified exit to Recycling 5487 | -9/Storage | Loaded intel: 15 trap records 5720 | -9/Storage | Garrison activated, responded to threat 5858 | -9/Storage | Core integrity fell below 20% 5897 | -9/Storage | Lost 3 parts (1n1u1w) 5931 | -9/Storage | Used back door to open Recycling access 5941 | -9/Storage | Entered Recycling 6066 | -9/Recycling | Scanned before Scraplab entrance 6458 | -9/Recycling | Discovered new exit (range 5) 6827 | -9/Recycling | Entered Scraplab 6838 | -9/Recycling | Discovered new exit (range 2) 6840 | -9/Recycling | Entered Scraptown 6840 | -9/Scraptown | System corruption cleaned by C-Scrubber 6908 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7107 | -9/Scraptown | Discovered new exit (range 7) 7157 | -9/Scraptown | Visited SPCMW 7183 | -9/Scraptown | Visited Cyclists 7375 | -9/Scraptown | Visited Symbiants 7423 | -9/Scraptown | Visited Spacefarers 7463 | -9/Scraptown | Visited Science Testing Area 7477 | -9/Scraptown | Visited Fellowship of the Rings 7491 | -9/Scraptown | Visited The Evicted 7524 | -9/Scraptown | Visited UFD Registry 7524 | -9/Scraptown | Registered with UFD as "Maceslider" 7588 | -9/Scraptown | Entered Cyclist Reading Room 7593 | -9/Scraptown | Learned location of Exiles (-9) 7593 | -9/Scraptown | Learned location of Zion (-6) 7702 | -9/Scraptown | Visited DA-N13 Charitable Foundation 7706 | -9/Scraptown | Found DCF Scrap (29 items) 7770 | -9/Scraptown | Visited Abandonware Association 7784 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 7938 | -9/Scraptown | Visited Chapter 10 8117 | -9/Scraptown | Visited Observation Area 8143 | -9/Scraptown | Visited Infowarlord's Domain 8173 | -9/Scraptown | Visited Analyses Database 8192 | -9/Scraptown | Visited Modified Component R&D 8322 | -9/Scraptown | Visited Derelict Rescue Squad 8355 | -9/Scraptown | Visited Curators Association 8374 | -9/Scraptown | Visited Cartography Club 9268 | -9/Scraptown | Found Scrap Suit 9629 | -9/Scraptown | Build established: Scrapper 9642 | -9/Scraptown | Met Optimus 9642 | -9/Scraptown | Accepted into 0bPrime 9691 | -9/Scraptown | Discovered new exit (range 5) 9698 | -9/Scraptown | Entered Factory 9698 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 9821 | -6/Factory | Identified exit to DSF 10004 | -6/Factory | Build established: Mutant 10147 | -6/Factory | Identified exit to Lower Caves 10147 | -6/Factory | Identified exit to Extension 10450 | -6/Factory | Build established: Tank 10734 | -6/Factory | Entered Lower Caves 10888 | -6/Lower Caves | Learned Factory trap positions 11115 | -6/Lower Caves | Build established: Scrapper 11173 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11180 | -6/Lower Caves | Entered Zion 11225 | -6/Zion | System corruption cleaned by Quarantine Array 11373 | -6/Zion | Received a visual enhancement algorithm 11374 | -6/Zion | Ran a visual enhancement algorithm 11771 | -6/Zion | Gained Derelict followers 11933 | -6/Zion | Turned away by Imprinter 11979 | -6/Zion | Found CR-A16's Pointy Stick 12016 | -6/Zion | Learned Factory interactive machine intel 12172 | -6/Zion | Given the Hacking Drone Bay 12172 | -6/Zion | Found Prototype Device 12173 | -6/Zion | Identified Hacking Drone Bay 12596 | -6/Zion | Discovered new exit (range 10) 12627 | -6/Zion | Entered Proximity Caves 12627 | -5/Proximity Caves | Accompanied by 3 allies 12660 | -5/Proximity Caves | Spotted B-75 Beast 12710 | -5/Proximity Caves | Destroyed B-75 Beast 12711 | -5/Proximity Caves | Lost 3 allies 13205 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13823 | -5/Proximity Caves | Build established: Mutant 14512 | -5/Proximity Caves | Discovered new exit (range 7) 14534 | -5/Proximity Caves | Entered Factory 14534 | -5/Factory | Evolved 2 slots: Utility x2 14535 | -5/Factory | Loaded intel: 108 trap records 14536 | -5/Factory | Loaded intel: 54 interactive machine locations 14683 | -5/Factory | Fabricated Adv. Remote Force Field (x1) 14829 | -5/Factory | Build established: Scavenger-Assassin 14852 | -5/Factory | Discovered new exit (range 4) 14949 | -5/Factory | Discovered new exit (range 9) 15189 | -5/Factory | Identified exit to Upper Caves 15258 | -5/Factory | Entered Upper Caves 15269 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 15996 | -5/Upper Caves | Discovered new exit (range 9) 16032 | -5/Upper Caves | Entered another Upper Caves area 16034 | -5/Upper Caves | Discovered new exit (range 10) 16712 | -5/Upper Caves | Discovered new exit (range 10) 16896 | -5/Upper Caves | System corruption reached 10% 16916 | -5/Upper Caves | Entered Zhirov 16916 | -5/Zhirov | Discovered new exit (range 4) 16932 | -5/Zhirov | Lost 5 parts (1p2n1u1w) 16951 | -5/Zhirov | Met Zhirov 16982 | -5/Zhirov | Learned location of Testing (-2) 16982 | -5/Zhirov | Learned location of Command (-1) 17019 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17047 | -5/Zhirov | Found Alien Artifact 17047 | -5/Zhirov | Identified Integrated Dissipator 17047 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17071 | -5/Zhirov | Found Alien Artifact 17214 | -5/Zhirov | Build established: Assassin 17300 | -5/Zhirov | Entered Proximity Caves 17317 | -4/Proximity Caves | Spotter reported a threat 17709 | -4/Proximity Caves | Learned 4 Research zone layouts 17732 | -4/Proximity Caves | Discovered new exit (range 12) 17868 | -4/Proximity Caves | Entered Factory 17868 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18218 | -4/Factory | Repaired Arm. Treads 18358 | -4/Factory | Discovered new exit (range 17) 19009 | -4/Factory | Noticed a derelict Sapper rigging charges 19040 | -4/Factory | Spotted B-86 Titan 19372 | -4/Factory | Discovered new exit (range 19) 19438 | -4/Factory | Identified exit to Research 19573 | -4/Factory | Build established: Scavenger-Skirmisher 19624 | -4/Factory | System corruption reached 10% 20118 | -4/Factory | First assault squad dispatched 20501 | -4/Factory | Core integrity fell below 50% 20577 | -4/Factory | Lost 17 parts (3p4n5u5w) 20608 | -4/Factory | Entered Research 20608 | -3/Research | Evolved 2 slots: Power x1, Utility x1 21166 | -3/Research | Lost 18 parts (4p5n5u4w) 21210 | -3/Research | Core integrity fell below 50% 21286 | -3/Research | Lost 4 parts (3n1w) 21353 | -3/Research | Spotted B-86 Titan 21358 | -3/Research | Search patrols dispatched 21384 | -3/Research | Spotted B-86 Titan 21441 | -3/Research | Build established: Mutant 21469 | -3/Research | Core integrity fell below 20% 21477 | -3/Research | System corruption reached 10% 21506 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 21450_ Acquired 1 matter. 21456_ IUU&5,W5,