Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.07 @ 00:32:01 Player: Singularius Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (17) 3400 Robots Destroyed (288) 1440 Value Destroyed (14160) 14160 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (751) 751 TOTAL SCORE: 24691 Bonus ------- High Alert Combat Kills 751 Cogmind --------- Core Integrity 0/1600 Matter 195/300 Energy 99/100 System Corruption 55% Temperature Cool (45) Movement Core (50) Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Wheel Reactive Plating Enhanced Nova Cannon Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Particle Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Armored Medium Treads Improved Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Improved Transmission Jammer Improved Force Field > --- WEAPON ----------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Particle Reactor Light Quantum Reactor Medium Treads Advanced Heat Sink Advanced Heat Sink Advanced Sensor Array Advanced Target Analyzer Reactive Plating Advanced Thermal Shield Advanced Hardlight Generator Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Long-range Proton Cannon Long-range Proton Cannon Long-range Proton Cannon Precision Grenade Launcher Micro-nuke Launcher [Rating: 171] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Advanced Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Tesla Rifle Energy Gun Tesla Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Slots Evolved 18 | . . . 2 2 2 . . 2 2 . . 2 . . 2 2 2 Power 3 | . . . . 1 . . . . 1 . . . . . 1 . . Propulsion 4 | . . . . . 2 . . . 1 . . . . . . 1 . Utility 10 | . . . 2 1 . . . 1 . . . 2 . . 1 1 2 Weapon 1 | . . . . . . . . 1 . . . . . . . . . Parts Attached 204 | 7 2 7 24 14 17 . 1 7 17 3 . 31 4 1 22 12 35 Power 33 | 1 . 1 3 2 3 . . . 2 2 . 4 . . 6 3 6 Engine 16 | 1 . 1 3 2 2 . . . 2 2 . 2 . . . 1 . Core 5 | . . . . . 1 . . . . . . 2 . . 2 . . Reactor 12 | . . . . . . . . . . . . . . . 4 2 6 Propulsion 37 | 2 . . 9 4 3 . . 1 4 1 . 3 . . 2 2 6 Treads 32 | 2 . . 7 4 3 . . 1 4 1 . 3 . . 2 2 3 Leg 2 | . . . 2 . . . . . . . . . . . . . . Wheel 3 | . . . . . . . . . . . . . . . . . 3 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 75 | 2 1 3 5 5 5 . . 3 5 . . 15 3 1 10 5 12 Device 44 | 1 1 2 1 1 3 . . 2 3 . . 9 3 1 5 3 9 Storage 6 | 1 . . 3 . 1 . . . . . . 1 . . . . . Processor 9 | . . 1 . 1 . . . . 1 . . 2 . . 2 . 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 16 | . . . 1 3 1 . . 1 1 . . 3 . . 3 2 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 59 | 2 1 3 7 3 6 . 1 3 6 . . 9 1 . 4 2 11 Energy Gun 25 | . 1 1 3 1 2 . 1 . 4 . . 3 1 . 3 1 4 Energy Cannon 25 | . . 1 2 2 2 . . 3 2 . . 5 . . 1 1 6 Ballistic Gun 6 | 2 . . 2 . 1 . . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . 1 . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 1 1 . . . 1 . . 6 . . 1 1 . Corrupted Parts 10 | . . . 1 . . . . . 1 . . 2 . 1 1 3 1 System Corruption 75 | . . . 2 . . . . . 12 . . 16 . 8 4 22 11 Parts Lost 85 | . . 3 5 7 1 . . 1 1 . . 13 . . 10 4 40 Power 12 | . . 1 1 . . . . . . . . 2 . . 1 1 6 Propulsion 23 | . . . 2 1 . . . . 1 . . 4 . . 3 1 11 Utility 32 | . . 1 1 3 . . . 1 . . . 6 . . 5 1 14 Weapon 18 | . . 1 1 3 1 . . . . . . 1 . . 1 1 9 Highest Loss Streak 17 | . . 3 3 6 1 . . 1 1 . . 5 . . 6 2 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . 1 Average Backups 16 | 2 7 7 8 14 19 20 20 19 19 20 20 19 18 19 18 19 16 Power 1 | . 1 . 1 1 1 1 1 1 2 3 3 1 1 2 1 1 2 Propulsion 2 | 1 3 3 2 5 3 3 3 3 2 1 2 1 1 1 1 2 . Utility 6 | . . . . 2 8 9 9 7 7 8 8 7 10 10 9 7 5 Weapon 6 | . 2 3 4 4 6 7 7 6 6 7 7 8 6 6 6 7 7 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 48 | . 2 2 8 1 6 . . . 5 1 . 6 . . 3 . 14 Power 7 | . . . 2 . . . . . 1 . . . . . . . 4 Propulsion 10 | . 1 1 3 . 1 . . . 2 . . . . . . . 2 Utility 13 | . . . . . 5 . . . . 1 . 2 . . . . 5 Weapon 18 | . 1 1 3 1 . . . . 2 . . 4 . . 3 . 3 Tool/Special . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 96 99 93 92 92 93 99 100 100 95 97 100 98 88 79 Engine 11 | . 14 13 10 17 14 15 15 13 16 17 17 12 10 10 5 2 1 Core 1 | . . . . . . . . . . . . 2 5 5 4 4 1 Reactor 2 | . . . . . . . . . . . . . . . 7 9 9 Treads 23 | . 28 28 19 18 29 30 30 26 28 29 29 24 26 26 21 19 13 Device 15 | . 14 7 17 15 8 7 7 13 16 17 17 21 15 15 17 16 20 Storage 6 | . 14 14 11 9 7 7 7 6 5 5 5 5 5 5 4 4 3 Processor 8 | . . 6 11 9 7 7 7 6 5 5 5 6 10 10 13 13 15 Protection 5 | . . . 2 10 7 7 7 6 5 5 5 7 10 10 4 4 1 Energy Gun 5 | . 11 7 10 6 3 7 7 5 3 7 5 4 . 5 2 3 1 Energy Cannon 8 | . . 6 3 11 10 7 7 13 13 8 11 7 12 10 11 8 8 Ballistic Gun 2 | . 16 14 7 . . . . . . . . . . . . . . Peak Build Rating 171 | 7 9 12 24 31 44 44 44 57 71 71 68 96 102 103 135 150 171 Average Rating 70 | 5 7 10 18 28 39 42 42 51 62 68 68 85 96 99 120 142 131 On Entrance 57 | . 7 9 12 24 28 44 42 42 53 70 68 68 96 99 99 129 141 Avg Prop Armor Cover (%) 10 | . . . . . . . . . . . . . . . 7 . 11 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 12 14 18 39 59 96 92 92 110 114 109 107 124 135 130 157 174 178 Greatest Support 187 | 40 40 40 46 46 89 89 89 99 122 122 122 127 124 124 153 186 187 Greatest Overweight (x) 8 | 2 . . 2 1 1 1 1 1 1 . . 1 1 1 2 1 8 Average Overweight (x) . | . . . . 1 . 1 1 . . . . . . 1 . . 1 Largest Inventory Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 8 9 15 19 20 20 20 20 20 20 20 20 20 20 20 16 Most Carried 20 | 5 8 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 16 | 3 7 7 8 14 19 20 20 19 19 20 20 19 19 20 19 19 16 Final Capacity 20 | 8 8 8 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 8 8 15 15 20 20 20 20 20 20 20 20 20 20 20 17 5 Class Distribution -------------------- 37% | Mutant 14% | Scavenger-Tank 14% | Scavenger-Gunner 10% | Generator-Tank 7% | Tank 4% | Generator-Gunner 4% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Gunner | -5/Factory Scavenger-Tank | -5/Upper Caves Tank | -5/Upper Caves Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Generator-Tank | -3/Research Generator-Tank | -2/Research Generator-Tank | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Matter Collected 6468 | 203 186 114 556 304 360 50 100 203 417 268 . 1175 210 . 1030 475 817 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 16015 | 24 288 176 1648 1563 1053 160 175 330 687 187 . 2371 394 . 3072 1023 2864 Parts 772 | 4 14 12 82 73 42 6 6 14 34 8 . 99 17 . 125 59 177 Haulers Intercepted 9 | . 1 . 4 2 . . . . . . . 2 . . . . . Recyclers Shooed 14 | . . . 3 3 . . . . 3 . . . . . 3 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 5 2 . . . . . 5 . . . . Prevented 21 | . . . . . . 7 4 . . 4 . . 6 . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 237 | . 8 7 23 25 17 3 3 5 13 1 . 31 8 . 36 14 43 Guns 54 | . 8 4 15 1 4 . 1 . . 1 . 11 . . 8 1 . Cannons 94 | . . . 1 11 7 3 2 3 6 . . 12 1 . 14 4 30 AOE 47 | . . 3 6 9 1 . . . 4 . . . 5 . 6 5 8 Classes Destroyed 17 | 1 3 . 4 5 1 . . . . 1 . 1 . . . . 1 Worker 5 | . . . . 2 . . . . . . . 1 . . 1 1 . Builder 17 | . . . . 7 1 . . . . . . 2 . . . 2 5 Tunneler 1 | 1 . . . . . . . . . . . . . . . . . Hauler 9 | . 1 . 4 2 . . . . . . . 2 . . . . . Recycler 14 | . . . 6 2 1 . . . . . . 1 . . 4 . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . Operator 3 | . . . 1 1 . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . 1 Swarmer 36 | . 3 3 4 2 . . . . 4 . . . 5 . 5 4 6 Cutter 4 | . . . . . . . . . . . . 4 . . . . . Grunt 80 | . 5 4 9 17 10 2 3 2 . . . 7 3 . 8 5 5 Brawler 4 | . . . . 1 2 . . 1 . . . . . . . . . Duelist 3 | . . . 2 1 . . . . . . . . . . . . . Sentry 24 | . . . 8 3 1 . . 1 3 . . 2 . . 2 1 3 Hunter 20 | . . . . 1 1 1 . . . 1 . 2 . . 4 2 8 Programmer 66 | . . . . . 3 . . 1 6 . . 16 . . 17 2 21 Samaritan 4 | . . . . . . . . . . 2 . . 2 . . . . Best Kill Streak 20 | 1 3 3 5 20 5 1 3 3 4 1 . 6 5 . 5 5 9 Combat Bots Only 11 | . 3 3 4 11 5 1 3 3 4 1 . 6 5 . 5 4 7 Max Kills in Single Turn 4 | 1 1 1 4 4 1 1 1 1 3 1 . 1 4 . 3 4 4 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 4 2 1 . . . 3 . . . 4 . 3 4 4 Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Hostile Shots Fired 1633 | . 34 36 87 138 96 8 5 58 70 14 . 174 44 . 295 93 481 Missed 508 | . 12 6 23 40 30 4 1 18 15 6 . 57 16 . 101 34 145 Hits 1125 | . 22 30 64 98 66 4 4 40 55 8 . 117 28 . 194 59 336 Melee 27 | . . . 12 4 1 . . 3 . . . 7 . . . . . Projectile 1098 | . 22 30 52 94 65 4 4 37 55 8 . 110 28 . 194 59 336 Critical Strikes 73 | . . . 7 4 3 . . 2 4 . . 9 . . 14 4 26 Part Disruptions 13 | . . . . . . . . . 1 . . 1 . . 2 1 8 Damage Taken 17812 | . 210 386 1144 1595 964 62 54 387 844 130 . 2000 432 . 2588 1052 5964 Core 2856 | . 51 58 297 189 61 . . 43 126 . . 73 30 . 295 29 1604 Absorbed by Shields 4804 | . . . . 112 . . . 149 311 47 . 443 98 . 1577 402 1665 Reduced by Siege Mode 21 | . . . . . . . . . . . . . . . 21 . . Ignored by Resistances 381 | . . . . . . . . . . . . . 115 . 146 97 23 Core Remaining (%) 78 | 100 . 56 25 65 . . 91 94 . . 87 . . 91 77 98 . Volleys Fired 656 | 3 29 18 85 49 47 6 7 30 27 7 . 77 14 . 95 31 131 Largest 3 | 2 2 2 2 2 2 2 2 3 3 3 . 3 3 . 3 3 3 Hottest 360 | 40 85 85 90 126 134 124 124 224 255 205 . 211 246 . 265 295 360 Shots Fired 1447 | 6 56 33 151 92 91 14 14 56 70 17 1 191 30 . 247 77 301 Gun 560 | 6 56 30 139 27 37 6 7 9 17 8 . 98 6 . 76 25 13 Cannon 858 | . . . 10 59 54 8 7 47 51 9 1 93 22 . 168 49 280 Launcher 29 | . . 3 2 6 . . . . 2 . . . 2 . 3 3 8 Special . | . . . . . . . . . . . . . . . . . . Kinetic 165 | 6 29 15 80 . 3 . . . . . . 32 . . . . . Thermal 500 | . 27 2 25 . 7 . . 25 38 2 . 32 6 . 115 12 209 Explosive 29 | . . 3 2 6 . . . . 2 . . . 2 . 3 3 8 Electromagnetic 753 | . . 13 44 86 81 14 14 31 30 15 1 127 22 . 129 62 84 Robot Hit Streak 50 | 1 18 12 19 40 50 4 5 7 15 7 . 15 6 . 14 16 12 Robot Miss Streak 7 | 1 4 2 2 2 2 2 2 2 3 1 . 5 2 . 5 3 7 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 947 | 3 36 23 116 79 74 8 9 26 51 10 . 127 18 . 179 50 138 Core Hits 464 | 1 12 8 52 59 32 4 6 8 16 6 . 53 15 . 89 32 71 Critical Kills 3 | . . 1 . . . . . . . . . 2 . . . . . Critical Parts Destroyed 7 | . . 1 1 . . . . . . . . 5 . . . . . Critical Strikes 35 | . 1 2 2 . 1 . . . 2 . . 11 2 . 8 2 4 Burn 3 | . 1 . 1 . . . . . 1 . . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 . . . . . Destroy 9 | . . 2 1 . . . . . . . . 6 . . . . . Corrupt 22 | . . . . . 1 . . . 1 . . 4 2 . 8 2 4 Melee Attacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 33310 | 47 510 518 2126 3634 1974 223 258 614 1842 325 . 4096 1173 . 6293 1975 7702 Guns 8464 | 47 510 306 1467 463 469 61 107 77 278 82 . 2009 100 . 1930 348 210 Cannons 17961 | . . . 204 1308 1162 122 151 537 1240 205 . 1987 467 . 3603 1106 5869 Explosions 6868 | . . 212 455 1863 343 40 . . 324 38 . 83 606 . 760 521 1623 Melee . | . . . . . . . . . . . . . . . . . . Ramming 17 | . . . . . . . . . . . . 17 . . . . . Kinetic 1976 | 47 230 144 735 . 57 . . . . . . 763 . . . . . Thermal 13895 | . 280 36 417 1302 478 40 . 78 1046 65 . 1052 259 . 3366 458 5018 Explosive 4320 | . . 212 358 561 . . . . 324 . . . 482 . 382 423 1578 Electromagnetic 13102 | . . 126 616 1771 1439 183 258 536 472 260 . 2264 432 . 2545 1094 1106 Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 55 | . . . 2 4 4 4 4 1 19 19 19 28 28 36 26 26 55 Average Corruption 13 | . . . 2 4 2 4 4 1 9 19 19 14 28 28 8 14 30 Corruption Purged 5 | . . . . . . . . . . . . 5 . . . . . Corruption Blocked 6 | . . . . . . . . . 6 . . . . . . . . Effects 560 | . . . 19 11 25 24 5 4 29 65 2 88 45 5 68 27 143 Message Errors 122 | . . . 3 2 4 8 2 1 6 19 . 24 9 . 15 4 25 Matter Fused 116 | . . . 6 1 6 3 1 . 9 13 . 19 4 3 16 7 28 Heat Flow Errors 61 | . . . 1 1 1 5 . . 5 6 . 10 10 . 5 1 16 Energy Discharges 60 | . . . 2 . 5 3 1 2 2 8 . 6 5 2 8 2 14 Parts Rejected 8 | . . . . . 1 . . . 1 . . 1 1 . . . 4 Parts Fused 4 | . . . . 2 . . . . . 1 . . 1 . . . . Data Loss (minor) 71 | . . . 6 1 2 3 1 1 2 9 1 15 8 . 9 3 10 Data Loss (major) 31 | . . . 1 2 3 . . . 1 4 . 3 2 . 7 4 4 Misfires 28 | . . . . 1 2 2 . . 1 2 1 4 4 . 5 1 5 Alerts 6 | . . . . . . . . . 1 1 . 1 . . . 1 2 Misdirections 9 | . . . . . . . . . . . . . . . . 1 8 Weapon Failures 44 | . . . . 1 1 . . . 1 2 . 5 1 . 3 3 27 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 833 | . . 50 . 72 49 . . . 151 . . 82 78 . 57 40 254 Projectiles 549 | . . . . 31 49 . . . 114 . . 81 33 . 57 . 184 Explosions 284 | . . 50 . 41 . . . . 37 . . 1 45 . . 40 70 Melee . | . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 448 | . . 32 13 165 . . . . . 32 . 65 73 . 36 . 32 Shots 13 | . . 1 1 5 . . . . . 1 . 1 2 . 1 . 1 Rammed 1 | . . . . . . . . . . . . 1 . . . . . Targets Rammed 2 | . . . . . . . . . . . . 2 . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 . . . . . Highest Temperature 626 | . 262 85 261 258 461 204 387 405 421 246 4 410 205 . 426 626 430 Average Temperature 123 | . 94 61 56 73 155 79 189 139 146 80 4 105 70 . 140 261 194 Received Heat Transfer 2558 | . 54 162 252 617 441 9 36 70 70 . . 132 157 . 180 49 329 Effects 42 | . . . . . 7 . 3 9 5 1 . 3 . . 11 3 . Shutdowns 17 | . . . . . 1 . 1 1 4 . . 2 . . 8 . . Energy Bleed 8 | . . . . . 3 . 1 3 . . . 1 . . . . . Interference 8 | . . . . . 2 . . 3 . 1 . . . . 1 1 . Matter Decay 4 | . . . . . . . 1 1 . . . . . . . 2 . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . Damage (minor) 4 | . . . . . 1 . . 1 1 . . . . . 1 . . Siege Activations 2 | . . . . . . . . . . . . . . . 1 . 1 Total Turns 33 | . . . . . . . . . . . . . . . 30 . 3 Longest Duration 30 | . . . . . . . . . . . . . . . 30 . 3 Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted 4 | . . . . . . . . 1 . . . 1 . . 1 1 . Combat Hostiles 4 | . . . . . . . . 1 . . . 1 . . 1 1 . Robots Corrupted 45 | . . . 1 4 5 . . 2 2 . . 11 2 . 10 4 4 Combat Hostiles 39 | . . . 1 4 5 . . 2 2 . . 7 2 . 8 4 4 Parts Fried 129 | . . . 2 10 8 . 2 3 6 5 . 27 7 . 38 13 8 Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . . . 1 . . 1 . . . . 1 Combat Hostiles 3 | . . . . . . . . . 1 . . 1 . . . . 1 Parts Melted 41 | . 1 . . . 1 . . . 9 1 . 6 1 . 9 1 12 Heat Transferred 14035 | . 740 74 877 1400 498 50 . 100 1333 100 . 1198 298 . 3086 359 3922 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 24 | . . . 1 12 3 1 . . . 1 . 1 1 . 2 2 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Maximum Alert Level 3 | . . . . 2 1 . . . . . . 1 . . 1 2 3 Low Security (%) 73 | 100 100 100 100 74 82 . . 100 100 . . 47 . . 73 2 44 Level 1 17 | . . . . 9 17 . . . . . . 52 . . 26 97 . Level 2 5 | . . . . 16 . . . . . . . . . . . . 28 Level 3 3 | . . . . . . . . . . . . . . . . . 26 Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 861 | 5 96 81 191 455 304 . . 83 120 . . 386 . . 351 402 861 Initial 199 | . . 12 12 78 199 . . 12 22 . . . . . . 196 195 Average 147 | . 19 14 96 130 114 . . 12 33 . . 169 . . 126 336 408 Influence Increases 7654 | 5 233 196 749 789 618 70 70 147 369 30 . 1000 180 . 1045 456 1697 Destroy 0b10 Robot/C 4740 | . 160 140 460 500 340 60 60 100 260 20 . 620 160 . 720 280 860 Destroy 0b10 Robot/NC 255 | 5 5 . 55 75 10 . . . 5 . . 30 . . 25 15 30 Destroy Leader 1090 | . 42 30 138 114 90 10 10 20 70 10 . 144 20 . 150 50 192 Successful Hack 65 | . 25 . 16 . 24 . . . . . . . . . . . . Disable Machine 315 | . . 15 45 30 60 . . 15 . . . 30 . . 30 15 75 Destroy Structure 754 | . 1 11 20 55 34 . . 12 34 . . 56 . . 90 66 375 Lose Combat Pursuer 435 | . . . 15 15 60 . . . . . . 120 . . 30 30 165 Influence Decreases 6793 | 5 201 195 597 535 839 288 50 121 367 78 . 619 527 34 695 480 1162 Entered New Map 955 | . . 20 21 107 240 82 . 8 24 19 . . 142 7 . 154 131 Time Decay 5026 | 5 201 153 536 358 589 206 50 103 333 59 . 509 385 27 595 286 631 Lost Part 812 | . . 22 40 70 10 . . 10 10 . . 110 . . 100 40 400 Squads Dispatched 53 | . 3 1 1 6 7 . . 2 3 . . 12 . . 7 4 7 Investigation 3 | . 1 1 . . . . . . . . . . . . . 1 . Extermination 29 | . . . . . 4 . . 2 3 . . 7 . . 6 2 5 Reinforcement 17 | . 2 . 1 3 3 . . . . . . 5 . . 1 1 1 Assault 1 | . . . . . . . . . . . . . . . . . 1 Garrison 3 | . . . . 3 . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . 2 2 . . . . . . 1 . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Distress Signals 15 | . . . 3 5 . . . . . . . . . . 3 . 4 Communications Jammed 48 | . . . . . . . . . . . . . . . . . 48 Distress Signals 48 | . . . . . . . . . . . . . . . . . 48 Times Spotted 352 | . 14 7 42 34 29 3 3 6 16 2 . 49 8 . 53 17 69 Peak Tracking Total 16 | . 4 3 7 8 4 1 3 3 4 1 . 6 5 . 5 4 16 Tactical Retreats 15 | . . . 1 1 2 . . . . . . 4 . . 2 2 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Traps Triggered 9 | . 1 . . . . . . 1 1 . . 1 . . 1 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Machines Disabled 21 | . . 1 3 2 4 . . 1 . . . 2 . . 2 1 5 Max in Single Turn 4 | . . 1 2 2 4 . . 1 . . . 1 . . 1 1 1 Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Machines Accessed 30 | . 5 1 6 2 5 . . . 3 1 . 3 1 . 2 . 1 Terminals 18 | . 4 . 4 1 4 . . . 2 . . 2 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 1 1 . . . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . . . . . Total Hacks 60 | . 13 1 18 4 12 . . . 4 1 . 3 1 . 2 . 1 Successful 29 | . 8 1 8 4 3 . . . 2 1 . 1 1 . . . . Failed 30 | . 5 . 9 . 9 . . . 2 . . 2 . . 2 . 1 Catastrophic 10 | . 1 . 1 . 3 . . . 1 . . 2 . . 1 . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . Manual 20 | . 8 . 7 . 4 . . . . . . . . . . . 1 Terminals 42 | . 12 . 12 3 9 . . . 3 . . 2 . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 3 1 3 . . . . . . . . . 2 . . Garrison Access 2 | . . . . . . . . . 1 . . 1 . . . . . Terminal Hacks 22 | . 7 1 5 3 2 . . . 1 1 . 1 1 . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 2 1 1 . . . . . . . . . . . . Open Door 3 | . . 1 . . . . . . . 1 . . 1 . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . . . . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . Locate Traps 3 | . 1 . 2 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . 2 1 1 . . . . . . . . . . . . Retrieve Study 4 | . . . 2 1 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 4 . 5 1 5 . . . 2 . . 3 . . 2 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . 2 1 1 . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . 3 . . Programmers 3 | . . . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Active Infowar (turns) 18272 | 35 1508 16 1649 826 1411 912 113 1036 811 1374 48 1873 871 103 2447 482 2757 Optics 2736 | . . . . . . . . . . . . . . . . . 2736 Sensors 4455 | . . . . . . . . . . . . . . . 2400 482 1573 Structural 3565 | . . . 1649 826 1090 . . . . . . . . . . . . Seismic 10788 | 35 1508 16 . . 321 912 113 1036 810 1374 48 1873 871 103 1768 . . Jamming 1985 | . . . . . . . . . . . . . . . . . 1985 ECM 1 | . . . . . . . . . 1 . . . . . . . . Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Turns Passed 23762 | 114 1508 1016 1742 1312 2301 957 147 1334 1313 1480 48 3011 922 104 2988 635 2830 Spaces Moved 9823 | 52 855 450 848 390 892 442 49 351 555 812 31 1285 447 47 1067 275 975 Core 219 | 5 . . 3 . . . . . . . . . . . . . 211 Treads 9370 | 47 855 450 785 390 892 442 49 351 555 812 31 1285 447 47 1067 275 590 Legs 60 | . . . 60 . . . . . . . . . . . . . . Wheels 174 | . . . . . . . . . . . . . . . . . 174 Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 240 160 210 210 160 160 160 160 160 162 218 162 162 50 Average Speed 178 | 153 160 160 157 240 197 210 210 203 160 160 160 175 189 218 208 162 148 Slowest Speed 320 | 160 160 160 160 240 240 210 210 210 210 160 160 222 218 218 295 242 320 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 98 95 75 36 17 65 8 8 13 85 4 25 63 11 23 13 26 Regions Visited 17 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . . 1 . . . 1 . 1 1 . Unknown Exits Taken 12 | 1 1 1 1 1 . 1 1 1 . 1 1 1 . 1 . . . Scrap Searched 8 | . . 1 . . . 2 1 . . 3 . . 1 . . . . Spaces Dug 61 | . . . . 6 . . . 8 . . . 4 10 . 11 3 19 Terrain Destroyed 410 | . . 12 18 57 31 2 . 13 17 . . 30 34 . 42 23 131 Melee . | . . . . . . . . . . . . . . . . . . Projectile 150 | . . . . . 1 . . 13 8 . . 22 2 . 23 5 76 AOE 260 | . . 12 18 57 30 2 . . 9 . . 8 32 . 19 18 55 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Fac Upp Upp Fac Upp Upp Res Res Acc Total 14769 | 78 940 712 1123 670 1348 457 79 921 921 975 30 1884 496 48 1601 390 2096 Wait 3459 | 12 46 230 105 188 337 5 20 515 263 139 . 371 11 . 312 44 861 Move 9806 | 51 854 449 847 389 891 441 48 350 554 811 30 1284 446 46 1066 274 975 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 175 | 5 6 4 26 12 20 . . 6 16 1 . 26 5 . 16 3 29 Fast Attach 89 | 6 . 1 11 3 6 . . 2 10 3 . 13 2 . 10 6 16 Attach 83 | 1 . 2 10 9 3 . . 4 3 . . 15 2 . 10 6 18 Detach 7 | . . . . . 1 . . . . . . 2 . . . 2 2 Swap 318 | . 2 5 12 14 21 5 3 10 25 10 . 70 10 2 74 18 37 Drop 171 | . 3 3 27 6 22 . 1 4 23 4 . 24 6 . 16 6 26 Fire 656 | 3 29 18 85 49 47 6 7 30 27 7 . 77 14 . 95 31 131 Melee . | . . . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . 2 . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . 2 . . Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: [*Fac] / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Met a group of wandering Federalists 193 | -10/Materials | Discovered new exit (range 15) 281 | -10/Materials | Discovered new exit (range 3) 306 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 10) 588 | -10/Materials | Discovered new exit (range 7) 836 | -10/Materials | Discovered new exit (range 15) 1623 | -10/Materials | Entered Mines 1670 | -10/Mines | Lost 3 parts (1p1u1w) 2164 | -10/Mines | Met a Derelict shopkeep closing up shop 2541 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2541 | -10/Mines | Discovered new exit (range 5) 2618 | -10/Mines | Discovered new exit (range 8) 2639 | -10/Mines | Entered Materials 2639 | -9/Materials | Evolved 2 slots: Utility x2 2816 | -9/Materials | Lost 3 parts (1p2n) 2829 | -9/Materials | Core integrity fell below 50% 3294 | -9/Materials | Build established: Scavenger-Mutant 3509 | -9/Materials | Discovered new exit (range 16) 3603 | -9/Materials | Central database locked down 3952 | -9/Materials | Build established: Mutant 4354 | -9/Materials | Discovered new exit (range 12) 4381 | -9/Materials | Entered another Materials area 4381 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 5339 | -8/Materials | Garrison activated, responded to threat 5393 | -8/Materials | Destroyed 11 combat bots 5427 | -8/Materials | Lost 6 parts (1n3u2w) 5627 | -8/Materials | Discovered new exit (range 16) 5693 | -8/Materials | Entered Factory 5693 | -7/Factory | Evolved 2 slots: Propulsion x2 5903 | -7/Factory | Discovered new exit (range 14) 7506 | -7/Factory | Identified exit to Storage 7506 | -7/Factory | Identified exit to Lower Caves 7994 | -7/Factory | Entered Lower Caves 8517 | -7/Lower Caves | Encountered a Warlord checkpoint 8827 | -7/Lower Caves | Discovered new exit (range 5) 8951 | -7/Lower Caves | Entered another Lower Caves area 9064 | -7/Lower Caves | Discovered new exit (range 6) 9098 | -7/Lower Caves | Entered Factory 9098 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9405 | -6/Factory | Build established: Tank 10413 | -6/Factory | Discovered new exit (range 10) 10432 | -6/Factory | Entered another Factory area 10432 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10647 | -5/Factory | Build established: Gunner 11237 | -5/Factory | System corruption reached 10% 11293 | -5/Factory | Identified exit to Upper Caves 11745 | -5/Factory | Entered Upper Caves 11975 | -5/Upper Caves | Build established: Scavenger-Tank 11982 | -5/Upper Caves | Learned Factory terminal intel 12910 | -5/Upper Caves | Found DCF Scrap (11 items) 13191 | -5/Upper Caves | Discovered new exit (range 11) 13204 | -5/Upper Caves | Build established: Tank 13221 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 13225 | -5/Upper Caves | Entered another Upper Caves area 13245 | -5/Upper Caves | Discovered new exit (range 3) 13273 | -5/Upper Caves | Entered Factory 13273 | -4/Factory | Evolved 2 slots: Utility x2 13274 | -4/Factory | Loaded intel: 26 terminal locations 13365 | -4/Factory | Found Quantum Capacitor 13570 | -4/Factory | Build established: Scavenger-Gunner 14837 | -4/Factory | System corruption reached 10% 14862 | -4/Factory | Lost 5 parts (1p3n1u) 15053 | -4/Factory | Build established: Scavenger-Tank 15629 | -4/Factory | Discovered new exit (range 6) 15865 | -4/Factory | Build established: Scavenger-Gunner 16284 | -4/Factory | Entered Upper Caves 16771 | -4/Upper Caves | Identified exit to Upper Caves 16957 | -4/Upper Caves | Build established: Scavenger-Tank 17206 | -4/Upper Caves | Entered another Upper Caves area 17264 | -4/Upper Caves | Encountered a Warlord checkpoint 17270 | -4/Upper Caves | Discovered new exit (range 15) 17308 | -4/Upper Caves | System corruption reached 30% 17310 | -4/Upper Caves | Entered Research 17310 | -3/Research | Evolved 2 slots: Power x1, Utility x1 17600 | -3/Research | Build established: Scavenger-Gunner 19103 | -3/Research | Build established: Generator-Gunner 19512 | -3/Research | System corruption reached 10% 19772 | -3/Research | Lost 6 parts (1p1n4u) 19981 | -3/Research | Build established: Generator-Tank 20250 | -3/Research | Discovered new exit (range 16) 20295 | -3/Research | Identified exit to Research 20298 | -3/Research | Entered another Research area 20298 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 20619 | -2/Research | System corruption reached 10% 20906 | -2/Research | Discovered new exit (range 8) 20922 | -2/Research | Identified exit to Access 20933 | -2/Research | Entered Access 20933 | -1/Access | Evolved 2 slots: Utility x2 21688 | -1/Access | System corruption reached 10% 22039 | -1/Access | Spotted B-99 Colossus 22148 | -1/Access | System corruption reached 30% 22243 | -1/Access | Destroyed 7 combat bots 22606 | -1/Access | Lost 3 parts (2n1u) 22885 | -1/Access | Build established: Scavenger-Skirmisher 23006 | -1/Access | Energy Cycler disabled 23047 | -1/Access | Lost 3 parts (1p2u) 23180 | -1/Access | Lost 7 parts (4n1u2w) 23250 | -1/Access | Lost 17 parts (4p2n4u7w) 23481 | -1/Access | Build established: Mutant 23683 | -1/Access | First assault squad dispatched 23715 | -1/Access | Core integrity fell below 50% 23734 | -1/Access | Core integrity fell below 20% 23758 | -1/Access | Lost 3 parts (3u) 23763 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 23714_ Adv. Heat Sink destroyed. 23715_ Slug penetrates G-73 Enforcer. 23717_ Penetrated by Slug. 23718_ Slug penetrates W-44 Eye. 23718_ Slug penetrates Wall. 23725_ System corrupted: Energy discharge (-28). 23725_ Slug penetrates Wall. 23727_ Adv. Target Analyzer destroyed. 23733_ W-44 Eye sends out distress signal. 23733_ Critical hit (Burn: +37). 23734_ Triggered Shock Trap. 23734_ The floor emits a surge of raw power. 23734_ System corrupted (+1). 23736_ K-01 Serf destroyed. 23744_ LRRSZHDR YIC6#6:GXOWXEQM4/B/O 23756_ K-01 Serf collects debris. 23759_ System corrupted: Heat flow error (+253). 23760_ K-01 Serf collects debris. 23763_ Penetrated by Slug. [Achievement: Tester] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????"""????????????????????????????? | | ????????????????#""""????????????????????????????? | | ????????????????# """"???????????????????????????? | | ????????????????# """"???????????????????????????? | | ????????????????# " ??????????????????????????? | | ????????????????? ??????????????????????????? | | ??????????????????? ??????????????????######### | | ???????????????????? ?????????????????# | | ????????????????????? ?????????????????# | | ???????????????????####t################## | | ???????????????????# t + | | ???????????????????# ^ p# | | ???????????????????# R # | | ???????????????????+ k @ p | | ???????????????????# # | | ???????????????????# *% # | | ???????????????????# # | | ???????????????????# ########## #### | | ???????????????????# #????????# #??# | | ???????????????????# #????????# #??######### | | ???????????????????# ##########/###????????? | | ???????????????????# # #????????? | | ???????????????????# # #????????? | | ???????????????????# h# #????????? | | ???????????????????# # ] #????????? | | ???????????????????# u# #????????? | | ???????????????????# # #????????? | | ???????????????????# + #????????? | | ????????????####???# # #????????? | | ???????????? ??# # #????????? | | ????????????? ??# # #????????? | | ????????????? ?# # #????????? | | ?????????????? # # #????????? | | ??????????????? # ##############????????? | | ????????????????? + #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# ########?############## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 166 Energy Generation 111 Energy Capacity 1070 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Power Amplification 40 Base Temperature (-) 200 Corruption Block 9 Armor Coverage 750 Resistance: KI 20 Resistance: TH 30 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Particle Charging 20 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Mni. Grenade Launcher | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked EM Pulse Cannon | -8/Materials | Hacked Imp. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Explosive Keycard Tester Challenges ------------ None Game ------ Seed GreatAssemblyMace Manual? 0 Play Time 04:06:26 Cumulative 186.5 hours Start 2026.07.06 @ 20:04:22 End 2026.07.07 @ 00:32:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 102 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 50 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7fed6cd-4969-4f9e-8417-ba80c8e3d018