Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.10 @ 07:36:35 Player: Rogirek Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (65) 325 Value Destroyed (1285) 1285 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (333) 333 TOTAL SCORE: 4463 Bonus ------- Follower Combat Kills 60 Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 536/550 Matter 204/300 Energy 136/160 System Corruption 0% Temperature Cool (616) Movement Walking (180) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (3) ------ Lightpack 2.0 Hardened Light Armor Plating > --- WEAPON (3) ------- Beam Rifle Particle Gun Electrolaser > --- INVENTORY (24) --- Aluminum Leg Aluminum Leg Aluminum Leg Wheel Compact Wheel Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod (200) Structural Scanner Experimental Sensor Array Advanced Signal Interpreter Particle Charger Heavy Armor Plating Shield Generator Beam Rifle Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Rocket Launcher Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Lightpack 2.0 Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Electrolaser > --- INVENTORY -------- Aluminum Leg Aluminum Leg Wheel Compact Wheel Improved Heat Sink High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Experimental Sensor Array Advanced Signal Interpreter Particle Charger Heavy Armor Plating Shield Generator Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Light EM Pulse Cannon Rocket Launcher Improved Grenade Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 72 | 7 21 8 . 16 20 Power 7 | 1 5 . . 1 . Engine 6 | 1 5 . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 24 | 2 9 1 . 5 7 Treads . | . . . . . . Leg 13 | 2 3 . . 1 7 Wheel 9 | . 4 1 . 4 . Hover 2 | . 2 . . . . Flight . | . . . . . . Utility 17 | 2 3 5 . 3 4 Device 4 | 1 . 1 . 1 1 Storage 4 | 1 2 . . . 1 Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 8 | . 1 3 . 2 2 Artifact . | . . . . . . Weapon 24 | 2 4 2 . 7 9 Energy Gun 14 | . 4 1 . 5 4 Energy Cannon 3 | . . . . . 3 Ballistic Gun 2 | 2 . . . . . Ballistic Cannon . | . . . . . . Launcher 5 | . . 1 . 2 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 3 | . 2 . . 1 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility . | . . . . . . Weapon 2 | . 2 . . . . Highest Loss Streak 2 | . 2 . . 1 . Average Slot Usage (%) 97 | . 98 100 100 100 88 Engine 8 | . 13 14 14 6 . Core 4 | . . . . 7 9 Leg 11 | . 14 . . 1 35 Wheel 18 | . 13 28 28 26 . Device 2 | . 8 . . . 2 Storage 12 | . 14 14 14 14 9 Protection 10 | . 5 13 14 14 6 Energy Gun 23 | . 17 22 28 27 18 Energy Cannon 1 | . . . . . 4 Ballistic Gun 2 | . 9 . . . . Launcher 1 | . . 5 . . 2 Naked Turns . | . . . . . . Heaviest Build 48 | 11 44 47 45 48 27 Greatest Support 50 | 20 20 20 20 26 50 Greatest Overweight (x) 4 | . 2 2 2 4 . Average Overweight (x) 1 | . 1 2 2 1 . Largest Inventory Capacity 32 | 6 12 12 12 12 32 Average Capacity 14 | 5 10 12 12 12 23 Most Carried 23 | 6 12 12 12 12 23 Average Carried 12 | 5 10 11 11 11 18 Final Capacity 24 | 6 12 12 12 12 24 Final Carried 23 | 6 12 11 12 12 23 Class Distribution -------------------- 64% | Scavenger-Mutant 24% | Mutant 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1318 | 302 468 80 . 179 289 Remotely . | . . . . . . Salvage Created 2245 | 125 590 137 . 895 498 Parts 125 | 7 32 8 . 61 17 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 34 | . 14 4 . 7 9 Guns 29 | . 14 4 . 5 6 AOE 4 | . . . . 2 2 Classes Destroyed 10 | 3 3 . . 3 1 Worker 11 | 1 1 . . 8 1 Builder 3 | . . . . 3 . Tunneler 7 | 1 . . . 6 . Recycler 7 | 1 . . . 5 1 Watcher 3 | . 3 . . . . Swarmer 9 | . 3 3 . 3 . Grunt 21 | . 11 1 . 1 8 Brawler 1 | . . . . . 1 Duelist 1 | . . . . 1 . Sentry 2 | . . . . 2 . Best Kill Streak 7 | 2 3 3 . 7 4 Combat Bots Only 3 | . 3 3 . 3 3 Max Kills in Single Turn 2 | 1 2 2 . 2 2 Gunslinging 1 | . 1 1 . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 875 | . 438 111 . 142 184 Core 70 | . 47 . . 9 14 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 . . . 77 . Volleys Fired 170 | 8 59 16 . 53 34 Largest 3 | 2 2 2 . 2 3 Hottest 184 | 40 105 115 . 130 184 Shots Fired 340 | 16 116 26 . 104 78 Gun 328 | 16 116 26 . 100 70 Cannon 6 | . . . . . 6 Launcher 6 | . . . . 4 2 Special . | . . . . . . Kinetic 100 | 16 84 . . . . Thermal 228 | . 32 26 . 100 70 Explosive 6 | . . . . 4 2 Electromagnetic 6 | . . . . . 6 Robot Hit Streak 29 | 10 21 16 . 22 29 Robot Miss Streak 3 | 1 3 2 . 2 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 2 . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 264 | 12 97 22 . 75 58 Core Hits 109 | 4 32 11 . 39 23 Critical Hits 1 | 1 . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | 1 . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3770 | 118 1000 302 . 1218 1132 Guns 3262 | 118 1000 302 . 1076 766 Cannons 118 | . . . . . 118 Explosions 390 | . . . . 142 248 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 814 | 118 696 . . . . Thermal 2448 | . 304 302 . 1076 766 Explosive 390 | . . . . 142 248 Electromagnetic 118 | . . . . . 118 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 5 | . . . . . 5 Projectiles . | . . . . . . Explosions 5 | . . . . . 5 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 869 | . 114 216 . 327 869 Average Temperature 114 | . 31 86 . 96 261 Received Heat Transfer 465 | . 270 6 . 72 117 Effects 24 | . . . . 2 22 Shutdowns 3 | . . . . . 3 Energy Bleed 4 | . . . . 1 3 Interference 4 | . . . . 1 3 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . . 3 Damage (minor) 3 | . . . . . 3 Damage (major) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 8 | . 1 . . 5 2 Heat Transferred 6074 | . 719 730 . 2738 1887 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 262 | 15 262 79 . 130 194 Initial 9 | . 8 9 . . 6 Average 50 | 3 64 61 . 43 47 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 99 | 100 98 100 . 100 100 Level 1 . | . 1 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 5 . . . 2 Investigation 5 | . 5 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 2 | . 1 . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 57 | . 23 10 . 5 19 Peak Tracking Total 5 | . 5 4 . 2 3 Tactical Retreats 8 | . 2 . . . 6 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 6 | . 6 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 14 | . 11 . 1 . 2 Terminals 9 | . 8 . . . 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 41 | . 33 . 1 . 7 Successful 32 | . 27 . 1 . 4 Failed 9 | . 6 . . . 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 21 | . 15 . 1 . 5 Terminals 31 | . 26 . . . 5 Fabricators . | . . . . . . Repair Stations 6 | . 4 . . . 2 Recycling Units 3 | . 3 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 13 | . 12 . 1 . . Record 7 | . 7 . . . . Prototype ID Bank 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 4 . . . 1 Scan Component 3 | . 2 . . . 1 Repair 2 | . 2 . . . . Recycling Unit Hacks 3 | . 3 . . . . Report Inventory 2 | . 2 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 8 . . . 3 Terminals 11 | . 8 . . . 3 Assimilate 1 | . . . . . 1 Botnet 9 | . 8 . . . 1 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 10 . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 58 | . 58 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 5 | . . 2 . 3 . Largest Group 3 | . . 2 2 3 . Highest-Rated Group 50 | . . 50 50 40 . Highest-Rated Ally 31 | . . 31 31 16 . Total Orders 4 | . . . . 4 . FOLLOW 2 | . . . . 2 . GUARD 1 | . . . . 1 . AID 1 | . . . . 1 . Ally Attacks 19 | . . 2 . 17 . Total Damage 183 | . . 41 . 142 . Kills 6 | . . 2 . 4 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . 1 . 3 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 6351 | 136 1402 627 995 1866 1325 Spaces Moved 3689 | 88 770 352 556 1425 498 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 923 | 75 350 . . . 498 Wheels 2753 | . 420 352 556 1425 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 100 100 100 120 Average Speed 107 | 109 118 100 100 102 120 Slowest Speed 150 | 120 150 100 100 120 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 4 99 66 90 101 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 16 | . . . . 16 . Terrain Destroyed 44 | . . . . 30 14 Melee . | . . . . . . Projectile . | . . . . . . AOE 44 | . . . . 30 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 5743 | 110 1150 600 996 1735 1152 Wait 1731 | . 271 209 437 226 588 Move 3684 | 87 769 351 555 1424 498 Hop . | . . . . . . Pick Up 41 | 7 15 4 2 5 8 Fast Attach 14 | 7 6 . . . 1 Attach 8 | . 1 . . 1 6 Detach 4 | . . . . . 4 Swap 50 | . 14 8 . 15 13 Drop 35 | 1 15 6 2 11 . Fire 170 | 8 59 16 . 53 34 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 6 | . . 6 . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac x2) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 137 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 10) 300 | -10/Materials | Build established: Mutant 301 | -10/Materials | Discovered new exit (range 6) 307 | -10/Materials | Identified exit to Mines 492 | -10/Materials | Discovered new exit (range 16) 900 | -10/Materials | Build established: Scavenger-Mutant 1049 | -10/Materials | Repaired Particle Gun 1077 | -10/Materials | Repaired Hover Unit 1136 | -10/Materials | Discovered new exit (range 3) 1260 | -10/Materials | Build established: Mutant 1539 | -10/Materials | Entered Mines 1546 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1598 | -10/Mines | Learned Materials trap positions 1700 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1702 | -10/Mines | Found Prototype Device 1703 | -10/Mines | Identified Exp. Sensor Array 1723 | -10/Mines | Assembled infested the area 2022 | -10/Mines | Discovered new exit (range 11) 2038 | -10/Mines | Identified exit to Materials 2139 | -10/Mines | Discovered new exit (range 5) 2166 | -10/Mines | Entered Exiles 2166 | -10/Exiles | Accompanied by 2 allies 2196 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2253 | -10/Exiles | Build established: Scavenger-Mutant 2291 | -10/Exiles | Met 8R-AWN 2352 | -10/Exiles | Met EX-HEX 2538 | -10/Exiles | Met EX-DEC 2616 | -10/Exiles | Visited The Gauntlet 2871 | -10/Exiles | Discovered new exit (range 14) 2955 | -10/Exiles | Met EX-BIN 2973 | -10/Exiles | Aligned with FarCom system 2974 | -10/Exiles | Given EX-Vault access code 3001 | -10/Exiles | Opened EX-Vault 3011 | -10/Exiles | Found Lightpack 2.0 3034 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3150 | -10/Exiles | Discovered new exit (range 12) 3161 | -10/Exiles | Left Exiles lab with Lightpack 2.0 3161 | -10/Exiles | Entered Mines 3161 | -9/Mines | Discovered new exit (range 7) 3163 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3315 | -9/Mines | Learned location of Zion (-7) 3901 | -9/Mines | Learned location of 2 exits from Materials 3909 | -9/Mines | Discovered new exit (range 6) 5027 | -9/Mines | Entered Materials 5027 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 5028 | -8/Materials | Identified exit to Factory 5029 | -8/Materials | Loaded intel: 9 trap records 6157 | -8/Materials | Build established: Scavenger-Skirmisher 6352 | -8/Materials | Self-destructed Last Messages --------------- 06336_ Overheating: Energy bleed (-17). 06337_ Power failure, Lgt. Nuclear Core shutdown. 06338_ Overheating: System interference. 06338_ Particle Gun temporarily disabled. 06340_ Overheating: System interference. 06340_ Electrolaser temporarily disabled. 06340_ G-47 Trooper destroyed. 06341_ Overheating: System interference. 06341_ Beam Rifle temporarily disabled. 06341_ Acquired 47 matter. 06341_ K-01 Serf collects debris. 06342_ Overheating: Matter decay (-33). 06343_ Overheating: Energy bleed (-27). 06345_ Carbon-fiber Leg permanently disabled. 06345_ Overheating: Short circuit. 06346_ Power failure, Lgt. Nuclear Core shutdown. 06346_ K-01 Serf collects debris. 06348_ Overheating: Particle Gun damaged (-26). 06352_ Aluminum Leg permanently disabled. 06352_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# !!/ # ## | | ?????????????????????????????????????# !/ # #? | | ?????????????????????????????????????# !/ + #? | | ?????????????????????????????????????# # #? | | ?????????????????????????????????????# # ## | | ?????????????????????????????????????# # # | | ?????????????????????????????????????######## # | | ????????????????????????????????????????????# # | | ????????????????????????????????????????????# # | | ??????????????????????????????############### + | | ??????????????????????????????# # | | ?????????????????????????Y????# # | | ??????????????????????????????# # | | ??????????????????????????????# ############### | | ??????????????????????????????# #?????????????## | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ???????????#?????????????????## ##?????????????? | | ??????????# ###+########## #?????????????? | | ????????? o #?????????????? | | ??????????? T T #?????????????? | | ????????? ss %% #?????????????? | | ??????????# ]s ##########+### #?????????????? | | ??????????????s???????# @%= #######?????????????? | | ??????????????????????# ! #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# == #???????????????????? | | ??????????????????????# == #???????????????????? | | ??????????????????????# == #???????????????????? | | ??????????????????????########???????????????????? | | ????????