Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 17:05:47 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2161) 2161 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (91) 91 TOTAL SCORE: 5332 Bonus ------- Follower Combat Kills 191 Friendly Fire -100 Cogmind --------- Core Integrity 228/700 Matter 290/300 Energy 75/100 System Corruption 3% Temperature Warm (126) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Cooling System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Cryofiber Web Improved Shield Generator Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Gravmag System Improved Airjet Improved Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON ----------- Gatling Laser Cooled Pulse Rifle Mini Assault Cannon > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Nuclear Core Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved Carbon-fiber Leg Gravmag System Cryofiber Web Improved Heat Sink Improved Cooling System Large Storage Unit Large Matter Pod Sensor Array Reaction Control System Improved Light Armor Plating Improved Shield Generator Minigun Mini Assault Cannon Grenade Launcher [Rating: 57] Favorites ----------- Power Nuclear Core Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Airjet Treads Armored Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Advanced Visual Processing Unit Device Weight Redist. System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Medium Armor Plating Weapon Enhanced Autogun Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 3 | . . 1 1 1 . Weapon 1 | . . . . 1 . Parts Attached 105 | 1 7 18 12 14 53 Power 13 | . . 1 1 4 7 Engine 6 | . . . . 3 3 Core 7 | . . 1 1 1 4 Reactor . | . . . . . . Propulsion 30 | . . 3 6 1 20 Treads 2 | . . . 1 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover 24 | . . . 4 1 19 Flight 4 | . . 3 1 . . Utility 35 | 1 3 5 4 8 14 Device 20 | 1 1 2 . 5 11 Storage 6 | . 2 1 3 . . Processor 7 | . . 2 1 2 2 Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 27 | . 4 9 1 1 12 Energy Gun 5 | . 1 1 . . 3 Energy Cannon 1 | . . 1 . . . Ballistic Gun 16 | . 2 7 1 1 5 Ballistic Cannon 2 | . 1 . . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . . . . 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . 3 . . 6 Parts Lost 26 | . . . 1 3 22 Power 1 | . . . 1 . . Propulsion 14 | . . . . 2 12 Utility 5 | . . . . 1 4 Weapon 6 | . . . . . 6 Highest Loss Streak 6 | . . . 1 2 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 100 95 96 99 98 Engine 4 | . 14 . . 4 3 Core 4 | . . 10 6 2 3 Leg 3 | . 28 . . . . Hover 21 | . . . 23 29 28 Flight 5 | . . 32 10 . . Device 10 | . 14 9 9 13 9 Storage 8 | . 14 11 9 7 7 Processor 14 | . . 8 17 15 19 Energy Gun 3 | . 9 . . . 6 Ballistic Gun 14 | . 18 20 18 23 6 Ballistic Cannon 1 | . . . . . 4 Slashing Weapon 1 | . . . . . 3 Naked Turns . | . . . . . . Heaviest Build 66 | 15 30 24 53 66 66 Greatest Support 42 | 20 20 21 38 41 42 Greatest Overweight (x) 6 | . 1 3 6 2 3 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 20 | 8 15 10 20 20 20 Average Capacity 17 | 8 10 10 15 20 19 Most Carried 20 | 6 11 10 15 20 20 Average Carried 15 | 6 9 9 12 16 19 Final Capacity 20 | 8 10 10 20 20 5 Final Carried 20 | 6 10 10 15 20 5 Class Distribution -------------------- 43% | Mutant 23% | Skirmisher 11% | Scavenger-Mutant 5% | Gunner 4% | Scavenger-Skirmisher 4% | Tank 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Scavenger-Mutant | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Sto Matter Collected 3314 | 213 147 541 382 536 1495 Remotely 190 | 43 147 . . . . Salvage Created 3326 | 60 166 607 484 485 1524 Parts 212 | 4 18 36 39 33 82 Haulers Intercepted 7 | . 1 2 1 . 3 Recyclers Shooed 3 | . 2 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Combat Hostiles Destroyed 40 | . 1 8 8 2 21 Guns 39 | . 1 8 8 2 20 Cannons 1 | . . . . . 1 Classes Destroyed 15 | 1 5 4 2 1 2 Worker 8 | . . 2 2 1 3 Builder 5 | . 1 . . 3 1 Tunneler 3 | . 1 . 1 . 1 Hauler 7 | . 1 2 1 . 3 Recycler 7 | 1 . 1 1 3 1 Operator 3 | . . 1 . . 2 Watcher 6 | . 2 2 . 1 1 Swarmer 3 | . . . 3 . . Grunt 16 | . 1 6 2 . 7 Brawler 2 | . . . . . 2 Duelist 2 | . . 1 . . 1 Sentry 10 | . . 1 2 1 6 Demolisher 1 | . . . . . 1 Hunter 3 | . . . 1 . 2 Programmer 4 | . . . . 1 3 Best Kill Streak 6 | 1 2 6 6 2 6 Combat Bots Only 5 | . 1 5 5 1 2 Max Kills in Single Turn 2 | 1 1 1 1 1 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Damage Taken 3778 | . 70 352 279 318 2759 Core 567 | . 10 41 44 68 404 Absorbed by Shields 88 | . . . . 64 24 Redirected to Shielding 6 | . . . . 6 . Core Remaining (%) 94 | 100 96 89 92 . . Volleys Fired 221 | 1 26 45 38 17 94 Largest 3 | 2 2 2 2 3 3 Hottest 188 | 60 60 50 50 78 188 Shots Fired 497 | 2 52 89 76 51 227 Gun 462 | 2 52 89 76 51 192 Cannon 23 | . . . . . 23 Launcher 12 | . . . . . 12 Special . | . . . . . . Kinetic 429 | 1 44 89 76 51 168 Thermal 55 | . 8 . . . 47 Explosive 12 | . . . . . 12 Electromagnetic 1 | 1 . . . . . Robot Hit Streak 18 | 1 7 10 14 9 18 Robot Miss Streak 7 | 1 3 7 6 2 3 Penetration Max 1 | . . . . . 1 Secondary Targets 6 | . 1 1 1 . 3 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 328 | 1 32 60 42 32 161 Core Hits 148 | 1 11 19 19 15 83 Critical Kills 2 | . . . 1 1 . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 4 | . . 1 1 1 1 Burn 1 | . . . . . 1 Destroy 3 | . . 1 1 1 . Melee Attacks 54 | . . . . . 54 Impact . | . . . . . . Slashing 54 | . . . . . 54 Piercing . | . . . . . . Sneak Attacks 3 | . . . . . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6257 | 15 366 994 719 627 3536 Guns 5576 | 15 366 994 719 627 2855 Cannons 402 | . . . . . 402 Explosions 40 | . . . . . 40 Melee 239 | . . . . . 239 Ramming . | . . . . . . Kinetic 4677 | 15 333 994 719 627 1989 Thermal 1301 | . 33 . . . 1268 Explosive 40 | . . . . . 40 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 239 | . . . . . 239 Piercing . | . . . . . . Highest Corruption 3 | . . 3 . 2 3 Average Corruption 2 | . . 3 . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 34 | . . 7 . 7 20 Message Errors 7 | . . 1 . 2 4 Matter Fused 12 | . . 3 . 1 8 Heat Flow Errors 4 | . . . . . 4 Data Loss (minor) 9 | . . 2 . 4 3 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . 1 . . . Overload Shots 21 | . . . . . 21 Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 426 | . . 157 51 121 426 Average Temperature 61 | . . 45 15 34 80 Received Heat Transfer 1062 | . 39 153 45 39 786 Effects 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . . . 4 Heat Transferred 1941 | . 75 . . . 1866 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Peak Influence 323 | 5 141 256 314 228 323 Initial 142 | . 3 . 26 142 . Average 156 | 4 92 152 154 113 199 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 69 | 100 100 59 67 96 49 Level 1 30 | . . 40 32 3 50 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . . 1 1 1 12 Investigation . | . . . . . . Extermination 3 | . . . . 1 2 Reinforcement 6 | . . 1 1 . 4 Assault 2 | . . . . . 2 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 1 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Distress Signals 4 | . . . . 1 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 80 | . 8 13 9 5 45 Peak Tracking Total 9 | . 4 6 3 3 9 Tactical Retreats 4 | . 1 . . 1 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Traps Triggered 4 | . . 1 . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Sto Machines Disabled 5 | . . . . 1 4 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Machines Accessed 6 | . 2 . 1 . 3 Terminals 5 | . 2 . 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 8 | . 4 . 1 . 3 Successful 4 | . 1 . 1 . 2 Failed 4 | . 3 . . . 1 Catastrophic 2 | . 1 . . . 1 Database Lockouts . | . . . . . . Manual 6 | . 3 . 1 . 2 Terminals 7 | . 4 . 1 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 1 | . . . . . 1 Open Door 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 2 | . 1 . 1 . . Terminals 2 | . 1 . 1 . . Track 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . . . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . . 4 Programmers 4 | . . . . . 4 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Sto Total Allies 12 | . . . . . 12 Largest Group 10 | . . . . . 10 Highest-Rated Group 173 | . . . . . 173 Highest-Rated Ally 31 | . . . . . 31 Total Orders 4 | . . . . . 4 ROAM 4 | . . . . . 4 Ally Attacks 70 | . . . . . 70 Total Damage 923 | . . . . . 923 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 5 | . . . . . 5 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Sto Turns Passed 3766 | 19 414 483 397 852 1601 Spaces Moved 2091 | 13 219 301 200 479 879 Core . | . . . . . . Treads . | . . . . . . Legs 236 | 13 219 4 . . . Wheels . | . . . . . . Hover 1455 | . . . 97 479 879 Flight 400 | . . 297 103 . . Fastest Speed 26 | 120 120 29 26 108 100 Average Speed 112 | 120 126 108 114 113 109 Slowest Speed 420 | 120 190 285 420 172 246 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 32 | 3 41 28 22 16 85 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched . | . . . . . . Spaces Dug 11 | . . . . . 11 Terrain Destroyed 38 | . . . . . 38 Melee 11 | . . . . . 11 Projectile 9 | . . . . . 9 AOE 18 | . . . . . 18 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Sto Total 3053 | 14 306 403 315 757 1258 Wait 462 | . 34 21 48 240 119 Move 2086 | 12 218 300 199 478 879 Hop . | . . . . . . Pick Up 37 | . 11 3 8 4 11 Fast Attach 58 | 1 3 13 9 5 27 Attach 18 | . . 2 . 3 13 Detach 12 | . . 2 . 4 6 Swap 32 | . 4 3 3 6 16 Drop 60 | . 10 14 10 . 26 Fire 221 | 1 26 45 38 17 94 Melee 54 | . . . . . 54 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 13 | . . . . . 13 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / *Sto) -7/Storage (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 20 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 5) 304 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 4) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 841 | -9/Materials | Discovered new exit (range 12) 915 | -9/Materials | Identified exit to Materials 917 | -9/Materials | Entered another Materials area 917 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1044 | -8/Materials | Discovered new exit (range 8) 1312 | -8/Materials | Identified exit to Factory 1314 | -8/Materials | Entered Factory 1314 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2027 | -7/Factory | Build established: Skirmisher 2077 | -7/Factory | Discovered new exit (range 6) 2083 | -7/Factory | Identified exit to Factory 2087 | -7/Factory | Discovered new exit (range 19) 2118 | -7/Factory | Identified exit to Storage 2166 | -7/Factory | Entered Storage 2229 | -7/Storage | Garrison activated, responded to threat 2415 | -7/Storage | Lost 4 parts (3n1u) 2790 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2907 | -7/Storage | Garrison activated, responded to threat 3528 | -7/Storage | Build established: Mutant 3573 | -7/Storage | Lost 4 parts (2n1u1w) 3665 | -7/Storage | Discovered exit to Factory (range 20) 3712 | -7/Storage | Met a pair of Derelict thieves 3748 | -7/Storage | Core integrity fell below 50% 3766 | -7/Storage | Released all parts (7) 3767 | -7/Storage | Self-destructed Last Messages --------------- 03746_ Acquired 6 matter. 03749_ Imp. Airjet destroyed. 03754_ U-05 Engineer builds a Wall. 03756_ Imp. Airjet destroyed. 03758_ U-05 Engineer builds a Wall. 03759_ L-41 Fighter knocked back. 03762_ Imp. Cooling System severed. 03763_ Gravmag System destroyed. 03763_ K-01 Serf collects debris. 03765_ Gatling Laser destroyed. 03765_ Cld. Airjet destroyed. 03766_ Released Mni. Assault Cannon. 03766_ Released Cld. Pulse Rifle. 03766_ Released Imp. Signal Interpreter. 03766_ Released Hcp. Storage Unit. 03766_ Released Adv. Visual Processing Unit. 03766_ Released Machine Analyzer. 03766_ Released Mic. Nuclear Core. 03766_ Acquired Imp. Cooling System. 03767_ K-01 Serf collects debris. 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