Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.13 @ 17:05:47

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (80)      400
Value Destroyed (2161)     2161
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (91)                 91
              TOTAL SCORE: 5332

 Bonus
-------
Follower Combat Kills      191
Friendly Fire              -100

 Cogmind 
---------
Core Integrity             228/700
Matter                     290/300
Energy                     75/100
System Corruption          3%
Temperature                Warm (126)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Cooling System
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Light Deuterium Engine
  Improved Deuterium Engine
  Improved Deuterium Engine
           Cryofiber Web
  Improved Shield Generator

 Peak State 
------------
>               --- POWER ------------
          Heavy Deuterium Engine
>               --- PROPULSION -------
                Gravmag System
       Improved Airjet
       Improved Airjet
         Cooled Airjet
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Visual Processing Unit
       Improved Signal Interpreter
>               --- WEAPON -----------
                Gatling Laser
         Cooled Pulse Rifle
           Mini Assault Cannon
>               --- INVENTORY --------
          Light Deuterium Engine
          Light Deuterium Engine
          Light Nuclear Core
          Light Nuclear Core
       Improved Deuterium Engine
       Improved Deuterium Engine
       Improved Carbon-fiber Leg
                Gravmag System
                Cryofiber Web
       Improved Heat Sink
       Improved Cooling System
          Large Storage Unit
          Large Matter Pod
                Sensor Array
                Reaction Control System
       Improved Light Armor Plating
       Improved Shield Generator
                Minigun
           Mini Assault Cannon
                Grenade Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Airjet
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Hover Unit               Airjet
  Flight Unit              Cesium-ion Thruster
Utility                    Advanced Visual Processing Unit
  Device                   Weight Redist. System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Medium Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             105  | 1   7   18  12  14  53  
  Power                    13   | .   .   1   1   4   7   
    Engine                 6    | .   .   .   .   3   3   
    Core                   7    | .   .   1   1   1   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | .   .   3   6   1   20  
    Treads                 2    | .   .   .   1   .   1   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  24   | .   .   .   4   1   19  
    Flight                 4    | .   .   3   1   .   .   
  Utility                  35   | 1   3   5   4   8   14  
    Device                 20   | 1   1   2   .   5   11  
    Storage                6    | .   2   1   3   .   .   
    Processor              7    | .   .   2   1   2   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | .   4   9   1   1   12  
    Energy Gun             5    | .   1   1   .   .   3   
    Energy Cannon          1    | .   .   1   .   .   .   
    Ballistic Gun          16   | .   2   7   1   1   5   
    Ballistic Cannon       2    | .   1   .   .   .   1   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  9    | .   .   3   .   .   6   
Parts Lost                 26   | .   .   .   1   3   22  
  Power                    1    | .   .   .   1   .   .   
  Propulsion               14   | .   .   .   .   2   12  
  Utility                  5    | .   .   .   .   1   4   
  Weapon                   6    | .   .   .   .   .   6   
  Highest Loss Streak      6    | .   .   .   1   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     98   | .   100 95  96  99  98  
  Engine                   4    | .   14  .   .   4   3   
  Core                     4    | .   .   10  6   2   3   
  Leg                      3    | .   28  .   .   .   .   
  Hover                    21   | .   .   .   23  29  28  
  Flight                   5    | .   .   32  10  .   .   
  Device                   10   | .   14  9   9   13  9   
  Storage                  8    | .   14  11  9   7   7   
  Processor                14   | .   .   8   17  15  19  
  Energy Gun               3    | .   9   .   .   .   6   
  Ballistic Gun            14   | .   18  20  18  23  6   
  Ballistic Cannon         1    | .   .   .   .   .   4   
  Slashing Weapon          1    | .   .   .   .   .   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             66   | 15  30  24  53  66  66  
  Greatest Support         42   | 20  20  21  38  41  42  
  Greatest Overweight (x)  6    | .   1   3   6   2   3   
  Average Overweight (x)   .    | .   .   .   1   1   1   
Largest Inventory Capacity 20   | 8   15  10  20  20  20  
  Average Capacity         17   | 8   10  10  15  20  19  
  Most Carried             20   | 6   11  10  15  20  20  
  Average Carried          15   | 6   9   9   12  16  19  
  Final Capacity           20   | 8   10  10  20  20  5   
  Final Carried            20   | 6   10  10  15  20  5   

 Class Distribution 
--------------------
 43% | Mutant
 23% | Skirmisher
 11% | Scavenger-Mutant
  5% | Gunner
  4% | Scavenger-Skirmisher
  4% | Tank
  3% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -8/Materials
       Skirmisher | -7/Factory
 Scavenger-Mutant | -7/Storage

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Matter Collected           3314 | 213  147  541  382  536  1495 
  Remotely                 190  | 43   147  .    .    .    .    
Salvage Created            3326 | 60   166  607  484  485  1524 
  Parts                    212  | 4    18   36   39   33   82   
Haulers Intercepted        7    | .    1    2    1    .    3    
Recyclers Shooed           3    | .    2    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  40   | .   1   8   8   2   21  
  Guns                     39   | .   1   8   8   2   20  
  Cannons                  1    | .   .   .   .   .   1   
Classes Destroyed          15   | 1   5   4   2   1   2   
  Worker                   8    | .   .   2   2   1   3   
  Builder                  5    | .   1   .   .   3   1   
  Tunneler                 3    | .   1   .   1   .   1   
  Hauler                   7    | .   1   2   1   .   3   
  Recycler                 7    | 1   .   1   1   3   1   
  Operator                 3    | .   .   1   .   .   2   
  Watcher                  6    | .   2   2   .   1   1   
  Swarmer                  3    | .   .   .   3   .   .   
  Grunt                    16   | .   1   6   2   .   7   
  Brawler                  2    | .   .   .   .   .   2   
  Duelist                  2    | .   .   1   .   .   1   
  Sentry                   10   | .   .   1   2   1   6   
  Demolisher               1    | .   .   .   .   .   1   
  Hunter                   3    | .   .   .   1   .   2   
  Programmer               4    | .   .   .   .   1   3   
Best Kill Streak           6    | 1   2   6   6   2   6   
  Combat Bots Only         5    | .   1   5   5   1   2   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               3778 | .    70   352  279  318  2759 
  Core                     567  | .    10   41   44   68   404  
  Absorbed by Shields      88   | .    .    .    .    64   24   
  Redirected to Shielding  6    | .    .    .    .    6    .    
Core Remaining (%)         94   | 100  96   89   92   .    .    
Volleys Fired              221  | 1    26   45   38   17   94   
  Largest                  3    | 2    2    2    2    3    3    
  Hottest                  188  | 60   60   50   50   78   188  
Shots Fired                497  | 2    52   89   76   51   227  
  Gun                      462  | 2    52   89   76   51   192  
  Cannon                   23   | .    .    .    .    .    23   
  Launcher                 12   | .    .    .    .    .    12   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  429  | 1    44   89   76   51   168  
  Thermal                  55   | .    8    .    .    .    47   
  Explosive                12   | .    .    .    .    .    12   
  Electromagnetic          1    | 1    .    .    .    .    .    
  Robot Hit Streak         18   | 1    7    10   14   9    18   
  Robot Miss Streak        7    | 1    3    7    6    2    3    
  Penetration Max          1    | .    .    .    .    .    1    
  Secondary Targets        6    | .    1    1    1    .    3    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    
Shots Hit Robots           328  | 1    32   60   42   32   161  
  Core Hits                148  | 1    11   19   19   15   83   
  Critical Kills           2    | .    .    .    1    1    .    
  Critical Parts Destroyed 1    | .    .    1    .    .    .    
  Critical Strikes         4    | .    .    1    1    1    1    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                3    | .    .    1    1    1    .    
Melee Attacks              54   | .    .    .    .    .    54   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 54   | .    .    .    .    .    54   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           6257 | 15   366  994  719  627  3536 
  Guns                     5576 | 15   366  994  719  627  2855 
  Cannons                  402  | .    .    .    .    .    402  
  Explosions               40   | .    .    .    .    .    40   
  Melee                    239  | .    .    .    .    .    239  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  4677 | 15   333  994  719  627  1989 
  Thermal                  1301 | .    33   .    .    .    1268 
  Explosive                40   | .    .    .    .    .    40   
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 239  | .    .    .    .    .    239  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    .    2    3    
  Average Corruption       2    | .    .    3    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  34   | .    .    7    .    7    20   
    Message Errors         7    | .    .    1    .    2    4    
    Matter Fused           12   | .    .    3    .    1    8    
    Heat Flow Errors       4    | .    .    .    .    .    4    
    Data Loss (minor)      9    | .    .    2    .    4    3    
    Data Loss (major)      1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    1    .    .    .    
Overload Shots             21   | .    .    .    .    .    21   
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        426  | .    .    157  51   121  426  
  Average Temperature      61   | .    .    45   15   34   80   
  Received Heat Transfer   1062 | .    39   153  45   39   786  
  Effects                  1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    .    4    
  Heat Transferred         1941 | .    75   .    .    .    1866 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             323  | 5   141 256 314 228 323 
  Initial                  142  | .   3   .   26  142 .   
  Average                  156  | 4   92  152 154 113 199 
Maximum Alert Level        1    | .   .   1   1   1   1   
  Low Security (%)         69   | 100 100 59  67  96  49  
  Level 1                  30   | .   .   40  32  3   50  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          15   | .   .   1   1   1   12  
  Investigation            .    | .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   1   2   
  Reinforcement            6    | .   .   1   1   .   4   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 4    | .   .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           4    | .   .   .   .   1   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              80   | .   8   13  9   5   45  
  Peak Tracking Total      9    | .   4   6   3   3   9   
  Tactical Retreats        4    | .   1   .   .   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            4    | .   .   1   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          5    | .   .   .   .   1   4   
  Max in Single Turn       1    | .   .   .   .   1   1   
  Garrison Access          1    | .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          6    | .   2   .   1   .   3   
  Terminals                5    | .   2   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                8    | .   4   .   1   .   3   
  Successful               4    | .   1   .   1   .   2   
  Failed                   4    | .   3   .   .   .   1   
    Catastrophic           2    | .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   6    | .   3   .   1   .   2   
  Terminals                7    | .   4   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             1    | .   .   .   .   .   1   
  Open Door                1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   1   
Unauthorized Hacks         2    | .   1   .   1   .   .   
  Terminals                2    | .   1   .   1   .   .   
    Track                  2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         4    | .   2   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               12   | .   .   .   .   .   12  
  Largest Group            10   | .   .   .   .   .   10  
  Highest-Rated Group      173  | .   .   .   .   .   173 
  Highest-Rated Ally       31   | .   .   .   .   .   31  
Total Orders               4    | .   .   .   .   .   4   
  ROAM                     4    | .   .   .   .   .   4   
Ally Attacks               70   | .   .   .   .   .   70  
  Total Damage             923  | .   .   .   .   .   923 
  Kills                    9    | .   .   .   .   .   9   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             5    | .   .   .   .   .   5   
  Drone Recoveries         2    | .   .   .   .   .   2   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Turns Passed               3766 | 19   414  483  397  852  1601 
Spaces Moved               2091 | 13   219  301  200  479  879  
  Core                     .    | .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     236  | 13   219  4    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    1455 | .    .    .    97   479  879  
  Flight                   400  | .    .    297  103  .    .    
  Fastest Speed            26   | 120  120  29   26   108  100  
  Average Speed            112  | 120  126  108  114  113  109  
  Slowest Speed            420  | 120  190  285  420  172  246  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       32   | 3    41   28   22   16   85   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 11   | .    .    .    .    .    11   
Terrain Destroyed          38   | .    .    .    .    .    38   
  Melee                    11   | .    .    .    .    .    11   
  Projectile               9    | .    .    .    .    .    9    
  AOE                      18   | .    .    .    .    .    18   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Total                      3053 | 14   306  403  315  757  1258 
  Wait                     462  | .    34   21   48   240  119  
  Move                     2086 | 12   218  300  199  478  879  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  37   | .    11   3    8    4    11   
  Fast Attach              58   | 1    3    13   9    5    27   
  Attach                   18   | .    .    2    .    3    13   
  Detach                   12   | .    .    2    .    4    6    
  Swap                     32   | .    4    3    3    6    16   
  Drop                     60   | .    10   14   10   .    26   
  Fire                     221  | 1    26   45   38   17   94   
  Melee                    54   | .    .    .    .    .    54   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            13   | .    .    .    .    .    13   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   20 | -11/Scrapyard | Entered Materials
  272 | -10/Materials | Discovered new exit (range 5)
  304 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 4)
  434 | -10/Materials | Entered another Materials area
  434 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  841 | -9/Materials  | Discovered new exit (range 12)
  915 | -9/Materials  | Identified exit to Materials
  917 | -9/Materials  | Entered another Materials area
  917 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1044 | -8/Materials  | Discovered new exit (range 8)
 1312 | -8/Materials  | Identified exit to Factory
 1314 | -8/Materials  | Entered Factory
 1314 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2027 | -7/Factory    | Build established: Skirmisher
 2077 | -7/Factory    | Discovered new exit (range 6)
 2083 | -7/Factory    | Identified exit to Factory
 2087 | -7/Factory    | Discovered new exit (range 19)
 2118 | -7/Factory    | Identified exit to Storage
 2166 | -7/Factory    | Entered Storage
 2229 | -7/Storage    | Garrison activated, responded to threat
 2415 | -7/Storage    | Lost 4 parts (3n1u)
 2790 | -7/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2907 | -7/Storage    | Garrison activated, responded to threat
 3528 | -7/Storage    | Build established: Mutant
 3573 | -7/Storage    | Lost 4 parts (2n1u1w)
 3665 | -7/Storage    | Discovered exit to Factory (range 20)
 3712 | -7/Storage    | Met a pair of Derelict thieves
 3748 | -7/Storage    | Core integrity fell below 50%
 3766 | -7/Storage    | Released all parts (7)
 3767 | -7/Storage    | Self-destructed

 Last Messages 
---------------
03746_ Acquired 6 matter.
03749_ Imp. Airjet destroyed.
03754_ U-05 Engineer builds a Wall.
03756_ Imp. Airjet destroyed.
03758_ U-05 Engineer builds a Wall.
03759_ L-41 Fighter knocked back.
03762_ Imp. Cooling System severed.
03763_ Gravmag System destroyed.
03763_ K-01 Serf collects debris.
03765_ Gatling Laser destroyed.
03765_ Cld. Airjet destroyed.
03766_ Released Mni. Assault Cannon.
03766_ Released Cld. Pulse Rifle.
03766_ Released Imp. Signal Interpreter.
03766_ Released Hcp. Storage Unit.
03766_ Released Adv. Visual Processing Unit.
03766_ Released Machine Analyzer.
03766_ Released Mic. Nuclear Core.
03766_ Acquired Imp. Cooling System.
03767_ K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ???????????????????????????########?????????       |
| ???????????????????????????#! !  !#?###?????       |
| ???????????????????????????#!!  ! #?   ?????       |
| ???????????????????????????#    !!#? < #????       |
| ???????????????????????????#      ##   #????       |
| ???????????????????????????##"["####   #????       |
| ???????????????????????????#%%**T#?#   #????       |
| #??????????????????????????#===*##?#   #????       |
| #?????????##+#################+#####   #????       |
| #?""??      *%     %  !![@l*!!%i%%%    #????       |
| +?T???                ]*!]g!gu/=%*     #????       |
| #?????   %        %   [*=!g=k          #????       |
| #???????############# #####*########   #????       |
| #???????????????????#?????# #??????#   #????       |
| #?????????????????????????# #??????#   #????       |
| #?????"""?????????????????#/########   #????       |
| #?????"Y??????????????????#        #   #????       |
| ###???"""?????????????????# """"   #   #????       |
|   #?????????????????#?????# "![""  #   #????       |
|  #??????????????????# ????# " !""* #   #????       |
|  ####?????????+###+## ????# """!!  +   #????       |
|  """#?????????        #???#  ?"!|" #   #????       |
|   Y"#??????????        ???+  ?"""" ### #????       |
|  """#???????# ??        ??#  ????  #?# #????       |
|  ####???????#   """    "??#  ???   #?# #????       |
|  #??????????#   """    T??###??#####?# #????       |
| ##?????????##   """    "????###??????# #????       |
| ???????????#"           #####%######?# #????       |
| ???????????#T      %      +  *=    #?# #????       |
| ???????????#"             #   =!   ### #????       |
| ????????#####    %!       #   %!=  +   #????       |
| ??????           !!       #   ==   ###+###??       |
| ??????                    +        ##T   #??       |
| ??????                    #        ###" "#??       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                64
Targeting Accuracy         8
Target Analysis            6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Overkill

 Challenges 
------------
None

 Game 
------
Seed              DispersionControlCloak
  Manual?         0
Play Time         00:52:23
  Cumulative      61.6 hours
  Start           2022.05.12 @ 19:42:15
  End             2022.05.13 @ 17:05:47
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           77
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          35
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 26339a0c-0af3-404f-9f0e-561b14636e69