Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.15 @ 21:35:04 Player: Roadie Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1011) 1011 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 2833 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/400 Matter 11/300 Energy 100/100 System Corruption 15% Temperature Cool (12) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit Signal Interpreter Light Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Mini Grenade Launcher > --- INVENTORY (15) --- Light Treads Carbon-fiber Leg Airjet Heat Sink Cooling System Large Matter Pod (43) ECM Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Particle Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Improved Treads Airjet Makeshift Flight Unit Heat Sink Cooling System Large Matter Pod ECM Suite Light Armor Plating High-powered Tractor Beam Particle Cannon Light Assault Rifle [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Particle Cannon Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 65 | 7 14 31 4 7 2 Power 8 | 1 2 4 1 . . Engine 7 | 1 1 4 1 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 23 | 3 2 11 1 6 . Treads 10 | . 2 3 1 4 . Leg 6 | 1 . 4 . 1 . Wheel 3 | 2 . 1 . . . Hover 2 | . . 1 . 1 . Flight 2 | . . 2 . . . Utility 14 | 1 5 6 1 . 1 Device 9 | . 4 4 1 . . Storage 2 | 1 1 . . . . Processor 2 | . . 2 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 20 | 2 5 10 1 1 1 Energy Gun 4 | 2 1 1 . . . Energy Cannon 2 | . . 2 . . . Ballistic Gun 6 | . . 5 . 1 . Ballistic Cannon . | . . . . . . Launcher 5 | . 2 1 1 . 1 Special Weapon 1 | . . 1 . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . 2 14 . 6 2 Power 7 | . 1 4 . 2 . Propulsion 9 | . 1 4 . 2 2 Utility 4 | . . 3 . 1 . Weapon 4 | . . 3 . 1 . Highest Loss Streak 5 | . 1 5 . 2 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 91 88 99 93 63 Engine 11 | . 3 11 21 18 . Core 2 | . 6 2 . . . Treads 17 | . 23 12 22 19 19 Leg 2 | . . 5 . . . Wheel 1 | . 4 1 . . . Device 10 | . 10 10 10 10 . Storage 11 | . 14 11 11 11 11 Processor 8 | . . 10 11 11 11 Energy Gun 4 | . 11 4 . . . Energy Cannon 5 | . . 6 11 8 . Ballistic Gun 4 | . . 8 . 2 11 Launcher 6 | . 11 1 11 11 9 Impact Weapon 1 | . 5 . . . . Naked Turns . | . . . . . . Heaviest Build 37 | 10 34 37 36 36 22 Greatest Support 43 | 26 40 40 43 43 40 Greatest Overweight (x) 9 | . . 9 . 9 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 8 8 15 15 15 9 Average Carried 8 | 4 6 8 14 11 7 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 7 15 15 8 7 Class Distribution -------------------- 57% | Scavenger-Mutant 42% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 1130 | 241 177 622 46 35 9 Remotely 108 | . . 108 . . . Salvage Created 954 | . 430 506 18 . . Parts 71 | . 28 36 7 . . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 29 | . 12 14 3 . . Melee 1 | . 1 . . . . Guns 7 | . . 7 . . . Cannons 2 | . . 1 1 . . AOE 19 | . 11 6 2 . . Classes Destroyed 9 | . 5 3 . 1 . Worker 1 | . 1 . . . . Builder 4 | . 2 2 . . . Hauler 1 | . . 1 . . . Recycler 1 | . 1 . . . . Watcher 5 | . 2 3 . . . Swarmer 9 | . . 6 3 . . Grunt 17 | . 12 5 . . . Sentry 3 | . . 3 . . . Zionite 1 | . . . . 1 . Best Kill Streak 8 | . 6 8 3 1 . Combat Bots Only 6 | . 4 6 3 . . Max Kills in Single Turn 3 | . 2 3 3 1 . Gunslinging . | . . . . . . Exploded 3 | . 2 3 2 . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 3061 | . 745 1375 15 583 343 Core 650 | . 235 217 . 105 93 Absorbed by Shields 22 | . . 22 . . . Core Remaining (%) 53 | 100 6 . . . . Volleys Fired 100 | . 37 50 1 9 3 Largest 2 | . 2 2 2 2 2 Hottest 156 | . 80 156 98 50 50 Shots Fired 143 | . 45 78 2 12 6 Gun 85 | . 25 54 . 3 3 Cannon 13 | . . 12 1 . . Launcher 43 | . 20 10 1 9 3 Special 2 | . . 2 . . . Kinetic 35 | . . 29 . 3 3 Thermal 65 | . 25 39 1 . . Explosive 43 | . 20 10 1 9 3 Electromagnetic . | . . . . . . Robot Hit Streak 8 | . 6 8 1 . . Robot Miss Streak 7 | . 3 7 1 1 . Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 66 | . 25 40 1 . . Core Hits 65 | . 30 26 3 3 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 2 . . . Burn 3 | . 1 2 . . . Melee Attacks 5 | . 5 . . . . Impact 5 | . 5 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2702 | . 1272 1120 118 75 117 Guns 555 | . 132 423 . . . Cannons 186 | . . 166 20 . . Explosions 1794 | . 997 507 98 75 117 Melee 143 | . 143 . . . . Ramming . | . . . . . . Kinetic 264 | . . 264 . . . Thermal 501 | . 132 349 20 . . Explosive 1794 | . 997 507 98 75 117 Electromagnetic . | . . . . . . Impact 143 | . 143 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . 15 15 15 15 Average Corruption 15 | . . 15 15 15 15 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 69 | . . 35 10 20 4 Message Errors 14 | . . 6 2 6 . Matter Fused 17 | . . 7 1 5 4 Heat Flow Errors 11 | . . 6 3 2 . Energy Discharges 10 | . . 8 1 1 . Parts Fused 2 | . . 2 . . . Data Loss (minor) 9 | . . 3 3 3 . Data Loss (major) 2 | . . . . 2 . Misfires 2 | . . 1 . 1 . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 53 | . 29 24 . . . Projectiles . | . . . . . . Explosions 53 | . 29 24 . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 130 | . 70 60 . . . Shots 4 | . 2 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 493 | . 141 493 264 248 . Average Temperature 88 | . 45 99 112 110 . Received Heat Transfer 630 | . 396 186 . . 48 Effects 2 | . . 2 . . . Matter Decay 1 | . . 1 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . 3 1 . . Heat Transferred 1335 | . 397 901 37 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 540 | . 340 540 153 . . Initial 143 | . . 143 63 . . Average 225 | . 206 264 151 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 35 | 100 34 17 100 . . Level 1 62 | . 65 79 . . . Level 2 1 | . . 2 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 3 3 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 5 | . 4 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 19 24 3 9 1 Peak Tracking Total 7 | . 7 4 3 3 1 Tactical Retreats 8 | . . 1 . 7 . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 5 | . 3 1 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 9 | . 6 3 . . . Terminals 6 | . 4 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 18 13 . . . Successful 21 | . 13 8 . . . Failed 10 | . 5 5 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 17 | . 10 7 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 14 | . 8 6 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 9 | . 6 3 . . . Record 2 | . 2 . . . . Prototype ID Bank 2 | . 2 . . . . Repair Station Index 1 | . 1 . . . . Alert Level 2 | . 1 1 . . . Patrol Status 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 12 | . 7 5 . . . Recycle Component 5 | . 3 2 . . . Process 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Matter 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 5 3 . . . Full Trace Events 4 | . 3 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 5 | . 3 2 . . . Recycled Matter 110 | . 104 6 . . . Retrieved Matter 110 | . 104 6 . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 2741 | 58 624 1208 301 472 78 Spaces Moved 1446 | 48 344 607 183 222 42 Core 21 | 11 . 9 . 1 . Treads 1095 | . 269 382 183 219 42 Legs 120 | . . 120 . . . Wheels 204 | 37 75 92 . . . Hover 4 | . . 2 . 2 . Flight 2 | . . 2 . . . Fastest Speed 50 | 50 90 110 160 160 160 Average Speed 161 | 79 144 164 160 197 160 Slowest Speed 500 | 100 160 500 160 500 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 26 | 3 50 38 44 13 9 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . Scrap Searched 3 | . . . 2 1 . Spaces Dug 15 | . . 12 . 3 . Terrain Destroyed 257 | . 123 81 5 42 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 257 | . 123 81 5 42 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 1697 | 67 414 733 188 247 48 Wait 1 | 1 . . . . . Move 1441 | 47 343 606 182 221 42 Hop . | . . . . . . Pick Up 62 | 12 10 35 1 3 1 Fast Attach 2 | . 1 . 1 . . Attach 30 | 6 4 14 1 3 2 Detach . | . . . . . . Swap 33 | 1 9 17 2 4 . Drop 23 | . 5 11 . 7 . Fire 100 | . 37 50 1 9 3 Melee 5 | . 5 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 194 | -10/Materials | Core integrity fell below 50% 301 | -10/Materials | Build established: Mutant 492 | -10/Materials | Discovered new exit (range 12) 630 | -10/Materials | Core integrity fell below 20% 650 | -10/Materials | Discovered new exit (range 11) 683 | -10/Materials | Entered another Materials area 683 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1064 | -9/Materials | Crushed by falling debris 1064 | -9/Materials | System corruption reached 10% 1095 | -9/Materials | Lost 5 parts (2n1u2w) 1288 | -9/Materials | Lost 3 parts (2n1w) 1363 | -9/Materials | Discovered new exit (range 15) 1381 | -9/Materials | Identified exit to Materials 1578 | -9/Materials | Build established: Scavenger-Mutant 1863 | -9/Materials | Discovered new exit (range 9) 1890 | -9/Materials | Core integrity fell below 50% 1890 | -9/Materials | Identified exit to Mines 1891 | -9/Materials | Entered Mines 2057 | -9/Mines | Discovered exit to Materials (range 7) 2060 | -9/Mines | Learned location of 1 exit from Materials 2076 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2076 | -9/Mines | Discovered new exit (range 5) 2081 | -9/Mines | Identified exit to Exiles 2190 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2192 | -9/Mines | Entered Zion 2210 | -7/Zion | Attacked by Zionites 2340 | -7/Zion | Discovered new exit (range 12) 2364 | -7/Zion | Identified exit to Proximity Caves 2470 | -7/Zion | Spotted V9-T1M(B) 2470 | -7/Zion | Spotted 95-9JH(B) 2664 | -7/Zion | Entered Proximity Caves 2664 | -6/Proximity Caves | Spotted B-75 Beast 2665 | -6/Proximity Caves | Core integrity fell below 20% 2742 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Particle Cannon destroyed. Slug penetrates Wall. VT6>K0YRYQ8&YG :|AAPZMKDN&XQ/|IAVDX<9X System corrupted: Substantial component data lost. Sensor Array destroyed. System corrupted: Energy discharge (-60). Imp. Ion Engine destroyed. Acquired 8 matter. LOCATION=PROXIMITY CAVES GOAL=ESCAPE System corrupted: Matter fused (-9). System corrupted: Matter fused (-8). System corrupted: Matter fused (-10). Mni. Grenade Launcher blasted off. Acquired Mni. Grenade Launcher. Acquired 9 matter. System corrupted: Matter fused (-5). Lgt. Treads destroyed. 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