Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.04.18 @ 13:33:53 Player: laertex Result: Destroyed by Y-64 Sentinel with Wave Gun Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (201) 1005 Value Destroyed (5650) 5650 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 11208 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 0/1150 Matter 285/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (200) Ox3 Location -4/Factory Parts ------- > --- POWER (6) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Thermal Generator Advanced Signal Interpreter Salvage Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Kinecellerator Overload Regulator Peak State ------------ > --- POWER ------------ Light Nuclear Core Angular Momentum Engine Light Angular Momentum Engine Fission Core Reinforced Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Salvage Targeting Computer Improved Core Shielding Improved Focal Shield > --- WEAPON ----------- Wave Gun Hypervelocity Gauss Cannon Heavy Missile Launcher Improved Plasma Cutter > --- INVENTORY -------- Light Fission Core Small Storage Unit Weight Redist. System Improved Sensor Array Advanced Signal Interpreter Power Shielding Advanced Field Recycling Unit Heavy Missile Launcher Long-range Missile Launcher Hammer [Rating: 86] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Hover Unit Combat Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Salvage Targeting Computer Hackware System Shield Protection Power Shielding Weapon Assault Rifle Energy Gun Wave Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 5 | . 1 . 1 1 . 1 1 Propulsion 3 | . . . 1 . 1 . 1 Utility 3 | . . . . 1 1 1 . Weapon 2 | . . 2 . . . . . Parts Attached 167 | 7 8 20 12 8 33 65 14 Power 38 | 1 1 6 1 2 8 17 2 Engine 23 | 1 1 6 1 2 4 7 1 Core 15 | . . . . . 4 10 1 Reactor . | . . . . . . . . Propulsion 37 | 2 3 4 7 2 7 12 . Treads 5 | . . . 3 2 . . . Leg 25 | 2 3 4 4 . 6 6 . Wheel . | . . . . . . . . Hover 7 | . . . . . 1 6 . Flight . | . . . . . . . . Utility 37 | 2 1 1 1 1 8 17 6 Device 19 | . . . . . 5 11 3 Storage 4 | 1 . . 1 . 1 1 . Processor 2 | . . . . . 1 1 . Hackware 1 | . . . . . . 1 . Protection 11 | 1 1 1 . 1 1 3 3 Artifact . | . . . . . . . . Weapon 55 | 2 3 9 3 3 10 19 6 Energy Gun 12 | 1 1 3 . . 2 4 1 Energy Cannon 4 | . . 1 . . 2 1 . Ballistic Gun 25 | 1 2 4 1 1 4 8 4 Ballistic Cannon 4 | . . . 1 1 1 1 . Launcher 7 | . . . 1 1 1 3 1 Special Weapon 2 | . . . . . . 2 . Impact Weapon 1 | . . 1 . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 1 . . Parts Lost 59 | . 1 . 1 . 8 36 13 Power 15 | . . . . . 3 10 2 Propulsion 13 | . . . 1 . 1 11 . Utility 12 | . . . . . 2 5 5 Weapon 19 | . 1 . . . 2 10 6 Highest Loss Streak 8 | . 1 . 1 . 3 8 8 Average Slot Usage (%) 85 | . 93 99 90 96 87 83 31 Engine 15 | . 18 20 24 27 16 9 3 Core 4 | . . . . . 5 10 . Treads 5 | . . . 5 17 15 . . Leg 11 | . 25 20 16 3 2 15 . Device 4 | . . . . . 5 9 3 Storage 6 | . 12 10 8 7 7 4 . Processor 2 | . . . . . . 6 10 Protection 7 | . 12 10 8 13 8 2 4 Energy Gun 3 | . 5 7 . . 3 2 . Energy Cannon 1 | . . 3 . . 5 . . Ballistic Gun 9 | . 18 18 20 9 4 7 2 Ballistic Cannon 3 | . . . . 11 6 2 . Launcher 2 | . . . 5 6 3 2 2 Impact Weapon 1 | . . 9 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 102 | 15 22 30 41 58 75 102 31 Greatest Support 75 | 20 20 23 23 68 70 75 3 Greatest Overweight (x) 10 | 1 1 1 2 2 3 5 10 Average Overweight (x) . | . . . 1 . . . 3 Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 4 Average Capacity 8 | 7 8 8 9 10 10 8 4 Most Carried 10 | 1 8 8 10 10 10 10 4 Average Carried 6 | . 3 7 8 8 8 7 1 Final Capacity 10 | 8 8 8 10 10 10 4 4 Final Carried 10 | . 4 8 10 9 5 4 2 Class Distribution -------------------- 40% | Hacker-Mutant 26% | Scavenger-Tank 13% | Hacker-Tank 6% | Generator-Mutant 4% | Generator-Tank 3% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -6/Factory Scavenger-Tank | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4618 | 295 266 475 201 162 1230 1409 580 Remotely . | . . . . . . . . Salvage Created 7366 | 162 649 1219 636 92 1907 1893 808 Parts 472 | 14 46 83 43 12 104 119 51 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 16 | . 4 3 1 . 4 1 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 117 | . 6 23 12 . 26 41 9 Guns 76 | . 6 17 8 . 10 29 6 Cannons 25 | . . 6 . . 14 5 . AOE 15 | . . . 4 . 2 6 3 Classes Destroyed 14 | 3 4 3 2 . 2 . . Worker 26 | 2 3 6 . . 8 3 4 Builder 25 | . 4 2 . 1 6 7 5 Tunneler 9 | 3 1 1 . 3 1 . . Hauler 2 | . . . 2 . . . . Recycler 16 | 1 4 3 3 . 3 . 2 Operator 1 | . . 1 . . . . . Watcher 5 | . 1 1 2 . 1 . . Swarmer 34 | . 3 6 6 . . 15 4 Grunt 47 | . 3 12 4 . 15 11 2 Brawler 1 | . . 1 . . . . . Duelist 3 | . . . . . 2 1 . Sentry 8 | . . 4 1 . 1 2 . Hunter 8 | . . . 1 . 2 4 1 Programmer 16 | . . . . . 6 8 2 Best Kill Streak 15 | 5 6 7 7 1 10 15 8 Combat Bots Only 8 | . 2 4 4 . 5 8 4 Max Kills in Single Turn 7 | 1 2 2 2 1 2 7 5 Gunslinging 1 | . . 1 . . . 1 . Exploded 3 | . . . 2 . 1 3 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 9963 | . 302 372 415 10 1773 4542 2549 Core 2856 | . 42 63 86 . 521 992 1152 Absorbed by Shields 25 | . . . . . . 25 . Core Remaining (%) 69 | 100 83 84 84 100 38 . . Volleys Fired 424 | 9 61 77 30 12 97 101 37 Largest 4 | 2 2 3 4 4 4 4 2 Hottest 224 | 60 60 133 104 115 211 224 70 Shots Fired 936 | 18 113 156 79 15 223 276 56 Gun 727 | 18 113 130 63 13 133 204 53 Cannon 156 | . . 26 . 1 79 50 . Launcher 52 | . . . 16 1 11 21 3 Special 1 | . . . . . . 1 . Kinetic 603 | 9 87 101 63 14 97 181 51 Thermal 234 | 9 26 55 . . 94 50 . Explosive 52 | . . . 16 1 11 21 3 Electromagnetic 47 | . . . . . 21 24 2 Robot Hit Streak 42 | 13 40 22 13 25 38 42 11 Robot Miss Streak 4 | 1 1 2 2 . 2 4 2 Penetration Max 1 | . . . . . 1 1 1 Secondary Targets 11 | . 1 3 . . . 4 3 Max Gunslinging Chain 2 | . 1 2 . . . 1 1 Shots Hit Robots 725 | 14 95 116 55 13 174 211 47 Core Hits 371 | 7 29 50 33 4 100 113 35 Critical Hits 27 | . 1 . 2 . 3 19 2 Critical Kills 9 | . . . 1 . 2 6 . Critical Parts Destroyed 18 | . 1 . 1 . 1 13 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 17208 | 169 929 1531 1681 166 5227 5389 2116 Guns 9381 | 169 912 1121 659 166 2125 2962 1267 Cannons 2600 | . . 410 . . 1735 455 . Explosions 5171 | . . . 1022 . 1367 1933 849 Melee . | . . . . . . . . Ramming 26 | . 17 . . . . 9 . Kinetic 7075 | 80 685 738 659 166 1406 2124 1217 Thermal 4414 | 89 227 793 . . 2242 1063 . Explosive 4990 | . . . 1022 . 1244 1875 849 Electromagnetic 703 | . . . . . 335 318 50 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 19 | . . 1 . . 3 19 4 Average Corruption 4 | . . 1 . . 2 7 3 Corruption Purged 1 | . . . . . . 1 . Effects 64 | . . . . . 19 40 5 Message Errors 15 | . . . . . 6 7 2 Matter Fused 6 | . . . . . 2 4 . Heat Flow Errors 8 | . . . . . 4 3 1 Energy Discharges 8 | . . . . . 4 4 . Parts Rejected 2 | . . . . . . 2 . Data Loss (minor) 6 | . . . . . 1 5 . Data Loss (major) 1 | . . . . . . 1 . Misdirections 9 | . . . . . . 9 . Targeting Errors 8 | . . . . . 2 4 2 Weapon Failures 1 | . . . . . . 1 . Overload Shots 6 | . . . . . 6 . . Effects 2 | . . . . . 2 . . Energy Bleed 1 | . . . . . 1 . . Heat Surge 1 | . . . . . 1 . . Overflow Damage 331 | . . 10 78 . 140 89 14 Projectiles 44 | . . 10 . . 33 1 . Explosions 287 | . . . 78 . 107 88 14 Melee . | . . . . . . . . Knockbacks 3 | . . . . . 2 1 . Impact . | . . . . . . . . Kinetic 3 | . . . . . 2 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 477 | . 8 . 54 10 115 173 117 Shots 20 | . . . 4 1 4 8 3 Rammed 3 | 1 1 . . . . 1 . Targets Rammed 3 | 1 1 . . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 814 | . 64 390 333 78 814 706 107 Average Temperature 169 | . 21 129 103 42 202 193 55 Received Heat Transfer 1995 | . 183 270 207 . 516 531 288 Effects 179 | . . 13 2 . 78 86 . Shutdowns 76 | . . 1 . . 33 42 . Energy Bleed 14 | . . 2 . . 6 6 . Interference 26 | . . 6 2 . 7 11 . Matter Decay 12 | . . . . . 3 9 . Short Circuit 8 | . . 3 . . 2 3 . Damage (minor) 12 | . . 1 . . 3 8 . Damage (major) 28 | . . . . . 21 7 . Damage (core) 3 | . . . . . 3 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . 1 . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Melted 9 | . 1 2 . . 4 2 . Heat Transferred 7081 | 200 500 1546 . . 3255 1580 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 743 | 30 266 492 743 256 465 397 218 Average Influence 150 | 9 124 215 453 132 126 129 97 Maximum Alert Level 3 | . 1 2 3 1 2 1 1 Low Security (%) 66 | 100 66 43 13 48 73 76 92 Level 1 29 | . 33 45 41 51 23 23 7 Level 2 2 | . . 10 11 . 3 . . Level 3 1 | . . . 33 . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 30 | . . 5 3 1 9 10 2 Investigation 2 | . . 1 1 . . . . Extermination 8 | . . . . 1 3 4 . Reinforcement 13 | . . 4 2 . 3 3 1 Assault . | . . . . . . . . Garrison 7 | . . . . . 3 3 1 Intercept . | . . . . . . . . Construction Impeded 5 | . . 1 2 . 1 . 1 Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 6 | . 1 1 . . 1 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 174 | . 16 31 13 . 33 64 17 Peak Tracking Total 9 | . 4 5 4 1 6 9 6 Tactical Retreats 11 | . . . . . 3 5 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 10 | . 2 2 . . 1 5 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 15 | . . . 2 . 3 9 1 Max in Single Turn 2 | . . . 1 . 2 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 11 | . 4 2 1 2 2 . . Terminals 6 | . 3 2 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 3 | . 1 . . 1 1 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 41 | . 18 10 3 5 5 . . Successful 34 | . 17 8 2 2 5 . . Failed 7 | . 1 2 1 3 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 28 | . 15 10 3 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units 9 | . 3 . . 2 4 . . Scanalyzers 3 | . . . . 3 . . . Garrison Access . | . . . . . . . . Terminal Hacks 24 | . 14 8 2 . . . . Record 10 | . 7 3 . . . . . Robot Analysis 1 | . 1 . . . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 2 | . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . Security Status 3 | . 1 2 . . . . . Investigation Status 1 | . . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . . . 1 . . Scan Component 1 | . . . . . 1 . . Recycling Unit Hacks 8 | . 3 . . 1 4 . . Recycle Component 5 | . 2 . . . 3 . . Process 2 | . 1 . . 1 . . . Retrieve Components 1 | . . . . . 1 . . Scanalyzer 1 | . . . . 1 . . . Insert Component 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 1 1 1 1 . . Full Trace Events 2 | . . 1 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled 5 | . 2 . . . 3 . . Recycled Matter 98 | . 77 . . 21 . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . . 10 . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 7 | . . . . . 4 3 . Programmers 7 | . . . . . 4 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 7094 | 141 559 790 369 776 1650 2295 514 Spaces Moved 3552 | 82 301 356 167 431 754 1269 192 Core 223 | 11 . . . . . 20 192 Treads 1092 | . . . 7 431 654 . . Legs 1803 | 71 301 356 160 . 100 815 . Wheels . | . . . . . . . . Hover 434 | . . . . . . 434 . Flight . | . . . . . . . . Fastest Speed 38 | 50 120 120 150 163 120 38 50 Average Speed 147 | 117 121 147 153 169 166 125 206 Slowest Speed 550 | 150 150 150 180 200 210 390 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 . Exploration Rate (%) 20 | 4 51 32 18 13 14 27 5 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 369 | . . . 122 6 110 94 37 Melee . | . . . . . . . . Projectile 13 | . . . . . 8 2 3 AOE 356 | . . . 122 6 102 92 34 Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 4651 | 108 384 485 223 463 966 1768 254 Wait 243 | 3 . . . . 25 214 1 Move 3544 | 81 300 355 166 430 753 1267 192 Hop . | . . . . . . . . Pick Up 153 | 7 11 18 7 8 30 62 10 Fast Attach 8 | . . . 3 . 1 3 1 Attach 74 | 7 2 2 1 4 17 29 12 Detach 3 | . . . 1 . 2 . . Swap 85 | . 6 18 8 4 15 33 1 Drop 90 | . 3 15 7 5 24 36 . Fire 424 | 9 61 77 30 12 97 101 37 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 3 | 1 1 . . . . 1 . Crush . | . . . . . . . . Escape Stasis 24 | . . . . . 2 22 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 14) 142 | -11/Scrapyard | Entered Materials 142 | -10/Materials | Evolved 1 slot: Power x1 314 | -10/Materials | Build established: Hacker-Mutant 538 | -10/Materials | Identified exit to Mines 538 | -10/Materials | Discovered exit to Mines (range 13) 670 | -10/Materials | Identified exit to Materials 670 | -10/Materials | Discovered exit to Materials (range 14) 701 | -10/Materials | Entered another Materials area 701 | -9/Materials | Evolved 2 slots: Weapon x2 1384 | -9/Materials | Identified exit to Materials 1384 | -9/Materials | Discovered exit to Materials (range 14) 1491 | -9/Materials | Entered another Materials area 1491 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1616 | -8/Materials | Build established: Scavenger-Tank 1760 | -8/Materials | Identified exit to Factory 1760 | -8/Materials | Discovered exit to Factory (range 15) 1860 | -8/Materials | Entered Factory 1860 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2371 | -7/Factory | Build established: Hacker-Tank 2610 | -7/Factory | Identified exit to Factory 2610 | -7/Factory | Discovered exit to Factory (range 16) 2636 | -7/Factory | Entered another Factory area 2636 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2734 | -6/Factory | Build established: Hacker-Mutant 3054 | -6/Factory | Garrison activated, responded to threat 3510 | -6/Factory | Core integrity fell below 50% 3812 | -6/Factory | Build established: Generator-Mutant 3956 | -6/Factory | Lost 3 parts (2p1w) 4021 | -6/Factory | Lost 3 parts (1p1n1u) 4280 | -6/Factory | Identified exit to Factory 4280 | -6/Factory | Discovered exit to Factory (range 5) 4286 | -6/Factory | Entered another Factory area 4286 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4523 | -5/Factory | Build established: Scavenger-Tank 5964 | -5/Factory | Garrison activated, responded to threat 5977 | -5/Factory | Crushed by falling debris 5985 | -5/Factory | Crushed by falling debris 5986 | -5/Factory | System corruption reached 10% 6016 | -5/Factory | Lost 5 parts (2n2u1w) 6085 | -5/Factory | Lost 5 parts (1p3n1u) 6119 | -5/Factory | Destroyed 8 combat bots 6129 | -5/Factory | Lost 8 parts (3p1u4w) 6396 | -5/Factory | Core integrity fell below 50% 6429 | -5/Factory | Lost 3 parts (2p1w) 6471 | -5/Factory | Lost 3 parts (3n) 6557 | -5/Factory | Core integrity fell below 20% 6565 | -5/Factory | Identified exit to Factory 6565 | -5/Factory | Discovered exit to Factory (range 7) 6573 | -5/Factory | Build established: Hacker-Mutant 6581 | -5/Factory | Entered another Factory area 6581 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6896 | -4/Factory | Garrison activated, responded to threat 6977 | -4/Factory | Lost 8 parts (2p3u3w) 6994 | -4/Factory | Core integrity fell below 50% 7070 | -4/Factory | Core integrity fell below 20% 7095 | -4/Factory | Destroyed by Y-64 Sentinel with Wave Gun Last Messages --------------- 07071_ Tesla Rifle destroyed. 07071_ Penetrated by Slug. 07071_ K-01 Serf collects debris. 07072_ R-10 Processor collects Electrolaser. 07072_ K-01 Serf collects debris. 07073_ Acquired Adv. Thermal Generator. 07073_ K-01 Serf collects debris. 07075_ R-10 Processor collects Lgt. Antimatter Reactor. 07075_ K-01 Serf collects debris. 07075_ R-10 Processor collects Com. Wheel. 07076_ Penetrated by Slug. 07076_ K-01 Serf collects debris. 07078_ R-10 Processor collects Adv. Heat Sink. 07078_ K-01 Serf collects debris. 07085_ Penetrated by Slug. 07091_ Slug penetrates Wall. 07092_ Penetrated by Slug. 07095_ Acquired Imp. Kinecellerator. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ??????????????]??????????????????????????????????? | | ??????????????!??????????????????????????????????? | | ??????????????!??????????????????????????????????? | | ?????????????? ??????????????????????????????????? | | ?????????????#+##+#??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????????# #??????????????????????????????? | | ?????????##??# #??????????????????????????????? | | ??????????#### #??????????????????????????????? | | ??????????#! #??????????????????????????????? | | ???????##?#= #??????????????????????????????? | | ###########!%! ##???#+#???????????????????????? | | !=%=* *!!! #???# #???????????????????????? | | ########### %! ##???# #???????????????????????? | | ???????#"""%=% #????# #???????????????????????? | | ???????#"Y= k!! #????# #???????????????????????? | | ???????#""" !!! #??### ###?????????????????????? | | ???????#### !! #### #?????????????????????? | | ??????????# h #?????????????????????? | | ??? + Y #?????????????????????? | | ????"" ########## #?????????????????????? | | ????????????????###### @ #?????????????????????? | | ?????????????????????### ###?????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? #???????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ???????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 67 Energy Capacity 830 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 33 Phase Shifting 5 Evasion (%) 57 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Close Call It's Just You Librarian Novice Programmer Oops Please Form A Line Remodeling Serviceable Loadout Challenges ------------ None Game ------ Seed 24julio2018 Manual? 1 Play Time 03:42:11 Cumulative 12.1 hours Start 2020.04.16 @ 17:21:38 End 2020.04.18 @ 13:33:53 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 12 Rogue 11 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a5c5d1f-ea68-47d1-a907-2ef8361dacc4