Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.26 @ 00:37:42 Player: mathSq Result: Destroyed by P-70 Sage via exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (172) 860 Value Destroyed (5476) 5476 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (414) 414 TOTAL SCORE: 11810 Bonus ------- High Alert Combat Kills 114 Met Imprinter 300 Cogmind --------- Core Integrity 0/1000 Matter 6/300 Energy 88/100 System Corruption 10% Temperature Cool (12) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Matter Compressor (0) Phase Cannon Phase Cannon Phase Cannon Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Improved Medium Treads > --- UTILITY ---------- Large Storage Unit Seismic Detector Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Gatling Laser Wave Gun Impact Mace > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Coolant Injector Compact Battery Large Matter Pod Transmission Jammer Heavy Laser Storm Laser Ion Cannon Autogun Battle Rifle Heavy Missile Launcher [Rating: 73] Favorites ----------- Power Fission Core Engine Cooled Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Flight Unit VTOL Module Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Mass Driver Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Slashing Weapon Chainsword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . . Propulsion 2 | . . 1 . . . 1 . . . . . Utility 6 | . . . . 2 1 1 . . . . 2 Weapon 1 | . . 1 . . . . . . . . . Parts Attached 166 | 7 6 20 11 16 34 35 4 5 2 7 19 Power 28 | 1 2 2 3 . 6 6 2 . 1 2 3 Engine 22 | 1 2 2 3 . 5 4 2 . . 2 1 Core 6 | . . . . . 1 2 . . 1 . 2 Reactor . | . . . . . . . . . . . . Propulsion 34 | 2 . 4 2 3 10 8 1 2 . 1 1 Treads 25 | 2 . 3 2 3 8 4 1 2 . . . Leg 1 | . . . . . . 1 . . . . . Wheel 7 | . . 1 . . 2 3 . . . . 1 Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . Utility 48 | 2 2 2 . 8 8 14 1 1 . 3 7 Device 22 | 1 1 2 . 3 5 4 1 1 . 1 3 Storage 11 | 1 1 . . 2 1 4 . . . 1 1 Processor 5 | . . . . 1 . 2 . . . . 2 Hackware 2 | . . . . . 1 . . . . . 1 Protection 8 | . . . . 2 1 4 . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 56 | 2 2 12 6 5 10 7 . 2 1 1 8 Energy Gun 14 | 1 . 3 1 1 1 3 . 2 . 1 1 Energy Cannon 20 | . . 4 4 3 5 1 . . . . 3 Ballistic Gun 12 | 1 2 3 1 . 1 3 . . . . 1 Ballistic Cannon 1 | . . . . . . . . . . . 1 Launcher 3 | . . . . 1 . . . . 1 . 1 Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon 2 | . . . . . 2 . . . . . . Slashing Weapon 2 | . . 1 . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 Unidentified Prototypes 14 | . . 3 4 2 2 1 1 . . . 1 Corrupted Parts 11 | . . . . . 3 2 2 3 . . 1 System Corruption 36 | . . . . . 9 2 7 14 . . 4 Parts Lost 68 | . 1 4 1 . 25 12 1 4 . 10 10 Power 13 | . . . . . 5 2 . . . 3 3 Propulsion 24 | . . 3 1 . 7 6 1 1 . 5 . Utility 9 | . . . . . 4 2 . . . . 3 Weapon 22 | . 1 1 . . 9 2 . 3 . 2 4 Highest Loss Streak 9 | . 1 1 1 . 9 5 1 1 . 4 5 To Critical Strikes 1 | . . 1 . . . . . . . . . Average Backups 14 | 3 9 14 14 16 22 10 14 14 14 11 4 Power . | . 1 1 . 1 . . 1 1 1 . . Propulsion 1 | 2 3 3 4 4 4 . . . . . . Utility 7 | . 1 6 7 7 14 5 8 8 7 6 1 Weapon 3 | . 2 3 2 3 3 3 5 5 5 4 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 57 | . 6 9 3 2 17 4 2 1 2 6 5 Power 2 | . 1 . 1 . . . . . . . . Propulsion 10 | . 4 2 . . 4 . . . . . . Utility 27 | . . 3 2 1 11 3 1 1 . 3 2 Weapon 16 | . 1 4 . 1 1 1 . . 2 3 3 Tool/Special 2 | . . . . . 1 . 1 . . . . Average Slot Usage (%) 82 | . 99 99 99 99 90 84 81 80 83 61 31 Engine 7 | . 14 11 11 9 10 6 5 6 4 1 . Core 2 | . . . . . 2 2 6 6 7 7 1 Treads 19 | . 28 23 32 27 21 8 13 21 26 16 . Wheel 2 | . . 9 . . . 8 3 . . . 2 Device 11 | . 13 11 11 13 10 11 12 13 13 10 5 Storage 7 | . 14 11 11 9 6 5 6 6 6 4 . Processor 4 | . . . . 4 6 10 8 6 6 4 6 Protection 2 | . . . . 8 4 6 1 . . . 2 Energy Gun 6 | . 14 13 . . . 5 13 12 12 9 . Energy Cannon 8 | . . 6 26 23 16 1 6 5 . . 3 Ballistic Gun 3 | . 14 12 5 2 2 6 . . . . . Impact Weapon 1 | . . . . . . 5 . . 3 3 1 Peak Build Rating 73 | 7 8 18 24 32 47 49 66 72 73 72 45 Average Rating 37 | 5 7 13 20 28 38 39 58 67 68 48 23 On Entrance 29 | . 7 8 16 24 31 16 49 64 67 69 7 Naked Turns 122 | . . . . . 5 . . . . . 117 Heaviest Build 129 | 13 30 41 41 77 129 64 70 72 66 60 41 Greatest Support 94 | 40 40 60 60 63 65 42 71 94 81 81 12 Greatest Overweight (x) 14 | 1 . 4 1 1 4 14 6 1 . 4 3 Average Overweight (x) 1 | . . 2 . . 1 2 4 . . . 1 Largest Inventory Capacity 25 | 8 15 15 15 20 25 15 15 15 15 15 5 Average Capacity 14 | 7 9 15 15 17 23 10 15 15 15 11 5 Most Carried 25 | 7 15 15 15 20 25 15 15 15 15 15 5 Average Carried 14 | 3 9 14 14 16 22 10 14 14 14 11 4 Final Capacity 20 | 8 15 15 15 20 5 15 15 15 15 5 5 Final Carried 20 | 7 15 15 15 20 4 15 15 15 15 5 4 Class Distribution -------------------- 34% | Scavenger-Gunner 22% | Mutant 18% | Scavenger-Mutant 8% | Skirmisher 6% | Gunner 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Skirmisher | -8/Materials Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Matter Collected 4897 | 244 367 804 449 357 681 487 469 453 216 336 34 Remotely . | . . . . . . . . . . . . Salvage Created 7292 | 13 511 1173 1469 568 2150 605 291 327 . 52 133 Parts 364 | 5 33 64 76 31 86 34 9 11 . 1 14 Haulers Intercepted 14 | . 2 3 5 2 1 1 . . . . . Recyclers Shooed 3 | . . . 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 4 4 1 1 . Prevented 9 | . . . . . . . 5 4 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 131 | . 12 26 28 10 29 10 4 4 . 1 7 Melee 3 | . . . . . 1 2 . . . . . Guns 51 | . 12 20 2 1 4 8 1 1 . 1 1 Cannons 63 | . . 6 26 8 19 . 2 2 . . . AOE 9 | . . . . . 2 . 1 . . . 6 Classes Destroyed 14 | 1 3 3 2 2 2 . . 1 . . . Worker 6 | . . . 1 . 5 . . . . . . Builder 4 | . . . . 1 . . . . . . 3 Tunneler 4 | 1 . 1 . 1 . 1 . . . . . Hauler 14 | . 2 3 5 2 1 1 . . . . . Recycler 9 | . . . . . 9 . . . . . . Operator 4 | . . . 1 1 . 2 . . . . . Swarmer 31 | . 4 6 3 3 4 3 . 3 . . 5 Grunt 54 | . 8 12 14 . 15 3 2 . . . . Brawler 1 | . . 1 . . . . . . . . . Duelist 4 | . . 1 . . 2 . 1 . . . . Sentry 29 | . . 6 11 4 5 2 . 1 . . . Hunter 6 | . . . . 3 . 1 1 . . 1 . Programmer 6 | . . . . . 3 1 . . . . 2 Packrat 1 | . . . . . . . . 1 . . . Samaritan 2 | . . . . . . . . 2 . . . Best Kill Streak 8 | 1 3 3 8 6 7 3 4 2 . 1 5 Combat Bots Only 7 | . 3 3 6 6 7 3 4 2 . 1 4 Max Kills in Single Turn 5 | 1 1 1 2 2 5 1 1 1 . 1 5 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . 1 . 1 . . . 4 Melee 1 | . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Hostile Shots Fired 1257 | . 69 82 70 55 492 170 29 88 . 98 104 Missed 383 | . 18 24 14 13 154 56 10 26 . 27 41 Hits 874 | . 51 58 56 42 338 114 19 62 . 71 63 Melee 13 | . . . . . 12 . 1 . . . . Projectile 861 | . 51 58 56 42 326 114 18 62 . 71 63 AOE 2 | . . . . . . . . . . . 2 Critical Strikes 27 | . . 2 2 1 5 2 3 1 . 2 9 Damage Taken 11623 | . 491 708 694 609 3894 1139 362 739 . 1127 1860 Core 2433 | . 30 109 93 51 618 105 50 93 . 217 1067 Absorbed by Shields 44 | . . . . . 44 . . . . . . Regen/Repaired (Parts) 282 | . . . 139 . 143 . . . . . . Core Remaining (%) 63 | 100 88 . 49 90 11 . . . . 45 . Volleys Fired 387 | 1 42 70 60 26 115 23 10 13 . 5 22 Largest 3 | 2 2 3 3 3 3 3 3 3 . 3 2 Hottest 236 | 70 70 204 204 195 203 106 185 236 . 211 162 Shots Fired 927 | 2 84 198 164 72 245 59 29 38 . 13 23 Gun 458 | 2 84 166 42 13 28 59 19 23 . 12 10 Cannon 461 | . . 28 122 59 217 . 10 15 . . 10 Launcher 4 | . . . . . . . . . . 1 3 Special 4 | . . 4 . . . . . . . . . Kinetic 273 | 1 42 88 42 13 28 49 . . . . 10 Thermal 560 | 1 42 110 122 59 203 . . 10 . 12 1 Explosive 4 | . . . . . . . . . . 1 3 Electromagnetic 90 | . . . . . 14 10 29 28 . . 9 Robot Hit Streak 30 | 1 12 14 11 15 14 28 30 9 . 12 6 Robot Miss Streak 8 | . 2 3 2 3 8 3 2 8 . 1 4 Penetration Max . | . . . . . . . . . . . . Secondary Targets 5 | . 2 1 . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . Shots Hit Robots 593 | 1 57 123 92 39 148 70 20 23 . 9 11 Core Hits 280 | 1 23 49 36 16 74 42 10 10 . 5 14 Critical Kills 5 | . . . . . 3 1 . . . . 1 Critical Parts Destroyed 6 | . 1 2 . . . 2 . . . . 1 Critical Strikes 22 | . 1 6 . . 3 9 . 1 . . 2 Burn 5 | . . 4 . . . . . 1 . . . Meltdown 3 | . . . . . 3 . . . . . . Destroy 8 | . 1 2 . . . 3 . . . . 2 Corrupt 1 | . . . . . . 1 . . . . . Sever 5 | . . . . . . 5 . . . . . Melee Attacks 62 | . . 4 1 1 11 34 . . 1 1 9 Impact 24 | . . . . . . 13 . . 1 1 9 Slashing 38 | . . 4 1 1 11 21 . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 8 | . . . . . 7 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . 3 . . . . . Damage Inflicted 14871 | 12 697 1854 2156 988 5065 1668 528 504 . 263 1136 Guns 4862 | 12 697 1495 386 158 355 919 275 328 . 195 42 Cannons 6758 | . . 359 1770 830 3397 . 156 176 . . 70 Explosions 1800 | . . . . . 719 . 97 . . . 984 Melee 1390 | . . . . . 578 749 . . . 63 . Ramming 61 | . . . . . 16 . . . . 5 40 Kinetic 2848 | . 308 871 386 158 355 728 . . . . 42 Thermal 8648 | 12 389 983 1770 830 3693 . 97 71 . 195 608 Explosive 485 | . . . . . 109 . . . . . 376 Electromagnetic 1439 | . . . . . 314 191 431 433 . . 70 Impact 190 | . . . . . . 127 . . . 63 . Slashing 1200 | . . . . . 578 622 . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 28 | . . 1 1 . 13 7 14 28 28 2 10 Average Corruption 8 | . . 1 1 . 7 4 7 24 28 2 4 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 134 | . . 1 9 . 14 12 27 55 2 . 14 Message Errors 37 | . . . 3 . 1 3 8 18 1 . 3 Matter Fused 26 | . . 1 1 . 3 1 5 11 . . 4 Heat Flow Errors 17 | . . . 2 . 3 2 3 6 . . 1 Energy Discharges 19 | . . . 1 . 2 3 6 5 1 . 1 Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 17 | . . . 1 . 3 3 3 5 . . 2 Data Loss (major) 3 | . . . 1 . . . . 1 . . 1 Misfires 5 | . . . . . 2 . . 3 . . . Alerts 4 | . . . . . . . 1 2 . . 1 Misdirections 1 | . . . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . 1 1 . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 640 | . . . 6 . 325 58 . 36 . . 215 Projectiles 130 | . . . 6 . 83 . . 36 . . 5 Explosions 336 | . . . . . 126 . . . . . 210 Melee 174 | . . . . . 116 58 . . . . . Knockbacks 3 | . . . . . 1 2 . . . . . Impact 2 | . . . . . 1 1 . . . . . Kinetic . | . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 673 | . . . . . 235 . 63 . . 25 350 Shots 10 | . . . . . 3 . 1 . . 1 5 Rammed 14 | . . . . . 3 . . . . 2 9 Targets Rammed 15 | . . . . . 4 . . . . 2 9 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . Highest Temperature 551 | 9 63 282 375 221 426 312 372 551 . 396 228 Average Temperature 100 | 6 22 44 103 54 124 95 145 153 . 208 49 Received Heat Transfer 2471 | . 162 297 267 45 972 249 9 383 . 48 39 Effects 23 | . . . 3 . 4 1 2 9 . 4 . Shutdowns 7 | . . . . . 2 . . 4 . 1 . Energy Bleed 4 | . . . 1 . . . 2 1 . . . Interference 2 | . . . 2 . . . . . . . . Matter Decay 3 | . . . . . 1 1 . 1 . . . Short Circuit 2 | . . . . . 1 . . 1 . . . Damage (minor) 4 | . . . . . . . . 1 . 3 . Damage (core) 1 | . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Fried 10 | . . . . . . 2 6 2 . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 4 | . . . . 1 3 . . . . . . Combat Hostiles 4 | . . . . 1 3 . . . . . . Parts Melted 32 | . 2 3 4 3 15 1 . 1 . 2 1 Heat Transferred 13567 | 37 1147 2513 3034 1258 4457 . 100 198 . 423 400 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . 2 2 1 1 . . . . . . Low Security (%) 75 | 100 100 59 6 61 93 100 . . . . 100 Level 1 19 | . . 31 70 38 6 . . . . . . Level 2 4 | . . 8 22 . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 683 | 5 93 411 683 349 332 180 . . . . 181 Initial 213 | . . . 167 213 16 152 . . . . . Average 122 | . 34 166 338 143 64 78 . . . . 53 Influence Increases 4667 | 5 336 857 972 341 1023 380 100 105 . 45 503 Destroy 0b10 Robot/C 2620 | . 240 520 560 200 580 200 80 80 . 20 140 Destroy 0b10 Robot/NC 205 | 5 10 20 35 25 75 20 . . . . 15 Destroy Leader 668 | . 44 116 190 84 122 52 20 10 . 10 20 Successful Hack 127 | . 12 24 37 4 13 37 . . . . . Select Force Hacks 90 | . 30 30 30 . . . . . . . . Disable Machine 285 | . . 30 45 15 120 . . . . . 75 Destroy Structure 237 | . . 12 15 13 68 11 . . . . 118 Partial Spotted 60 | . . 30 . . . 15 . . . . 15 Lose Combat Pursuer 375 | . . 75 60 . 45 45 . 15 . 15 120 Influence Decreases 4597 | 5 333 462 865 810 747 692 100 105 . 45 433 Entered New Map 706 | . . 3 231 292 20 160 . . . . . Time Decay 3032 | 5 306 419 474 368 495 412 90 85 . 45 333 Lost Part 542 | . 10 40 10 . 232 120 10 20 . . 100 Purge Threat 317 | . 17 . 150 150 . . . . . . . Squads Dispatched 24 | . 3 1 5 1 7 3 . . . . 4 Investigation 8 | . 2 1 2 . 1 2 . . . . . Extermination 7 | . . . . . 3 1 . . . . 3 Reinforcement 7 | . 1 . 2 1 2 . . . . . 1 Assault . | . . . . . . . . . . . . Garrison 2 | . . . 1 . 1 . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Distress Signals 10 | . 1 3 3 . 2 1 . . . . . Communications Jammed 1 | . . . . . . 1 . . . . . Distress Signals 1 | . . . . . . 1 . . . . . Times Spotted 198 | . 21 42 35 18 34 13 4 6 . 3 22 Peak Tracking Total 9 | . 4 4 7 9 4 5 4 3 . 1 7 Tactical Retreats 17 | . . 3 3 . 3 2 . 1 . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Traps Triggered 14 | . 1 2 2 1 1 3 . . . . 4 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Machines Disabled 19 | . . 2 3 1 8 . . . . . 5 Max in Single Turn 2 | . . 1 1 1 2 . . . . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Machines Accessed 47 | . 5 7 12 2 8 4 1 . . . 8 Terminals 27 | . 4 5 10 1 1 3 . . . . 3 Fabricators 2 | . . . . . 1 . . . . . 1 Repair Stations 3 | . . . 1 . 2 . . . . . . Recycling Units 10 | . 1 2 1 . 2 1 . . . . 3 Scanalyzers 3 | . . . . 1 1 . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 122 | . 15 18 31 9 13 12 1 . . . 23 Successful 61 | . 7 8 16 7 7 5 1 . . . 10 Failed 60 | . 7 10 15 2 6 7 . . . . 13 Catastrophic 9 | . 1 1 3 . 2 1 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 49 | . 10 8 21 . 1 7 . . . . 2 Terminals 73 | . 13 12 26 2 1 11 . . . . 8 Fabricators 4 | . . . . . 2 . . . . . 2 Repair Stations 8 | . . . 2 . 6 . . . . . . Recycling Units 20 | . 2 6 3 . 2 1 . . . . 6 Scanalyzers 15 | . . . . 7 1 . . . . . 7 Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 26 | . 5 6 10 1 . 3 1 . . . . Part Schematic 3 | . 1 . 2 . . . . . . . . Robot Analysis 3 | . 1 1 1 . . . . . . . . Prototype ID Bank 3 | . . 1 1 . . 1 . . . . . Open Door 4 | . . . 3 . . . 1 . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . Unreport Threat 3 | . 1 . 1 1 . . . . . . . Hauler Manifests 4 | . 1 1 1 . . 1 . . . . . Zone Layout 3 | . 1 2 . . . . . . . . . Fabricator Hacks 4 | . . . . . 2 . . . . . 2 Load Schematic 2 | . . . . . 1 . . . . . 1 Build 2 | . . . . . 1 . . . . . 1 Repair Station Hacks 5 | . . . 2 . 3 . . . . . . Scan Component 3 | . . . 1 . 2 . . . . . . Repair 2 | . . . 1 . 1 . . . . . . Recycling Unit Hacks 6 | . 1 1 . . 2 . . . . . 2 Retrieve Matter 1 | . . . . . . . . . . . 1 Retrieve Components 5 | . 1 1 . . 2 . . . . . 1 Scanalyzer 12 | . . . . 6 . . . . . . 6 Insert Component 6 | . . . . 3 . . . . . . 3 Analyze 6 | . . . . 3 . . . . . . 3 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 8 | . 1 1 4 . . 2 . . . . . Terminals 5 | . . . 3 . . 2 . . . . . Botnet 5 | . . . 3 . . 2 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 1 1 1 . . . . . . . . Tunnel 3 | . 1 1 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . Hacking Detections 37 | . 4 6 9 2 6 4 . . . . 6 Full Trace Events 3 | . . . . . 1 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 25 | . 1 . 2 3 . . . . 16 . 3 Parts Built 3 | . . . . . 1 . . . . . 2 Authchips 1 | . . . . . . . . . . . 1 Time 146 | . . . . . 51 . . . . . 95 Total Part Build Rating 11 | . . . . . 1 . . . . . 10 Parts Repaired 2 | . . . 1 . 1 . . . . . . Time 58 | . . . 26 . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 35 | . 3 9 . . 19 . . . . . 4 Parts Scanalyzed 6 | . . . . 3 . . . . . . 3 Part Schematics Acquired 6 | . . . . 3 . . . . . . 3 Parts Damaged 1 | . . . . . . . . . . . 1 Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Active Infowar (turns) 9275 | 32 442 772 455 547 951 846 703 1078 1419 986 1044 Sensors 2291 | . . . . 434 951 . . . . . 906 Seismic 6973 | 32 442 772 455 113 . 780 703 988 1419 986 283 Jamming 985 | . . . . . . 653 242 90 . . . ECM 2 | . . . . . . . . . . . 2 Robot Analysis Total 3 | . 1 1 1 . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 1 1 1 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Turns Passed 13407 | 90 806 1512 1217 842 2190 1094 808 1093 1419 1000 1336 Spaces Moved 6531 | 47 384 674 504 346 707 557 385 503 870 533 1021 Core 781 | 6 . . . . 9 4 . . . 161 601 Treads 4115 | 41 384 243 504 346 626 85 141 503 870 372 . Legs . | . . . . . . . . . . . . Wheels 1635 | . . 431 . . 72 468 244 . . . 420 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 160 160 50 93 155 160 160 50 50 Average Speed 163 | 147 160 144 160 194 231 152 192 205 160 170 97 Slowest Speed 750 | 160 160 240 240 240 480 750 240 240 160 250 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 46 | 6 62 53 66 35 20 11 51 66 84 80 20 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 6 | . 1 1 1 . . . . . 3 . . Known Exits Taken 3 | . . 1 . 1 1 . . . . . . Unknown Exits Taken 8 | 1 1 . 1 . . 1 1 1 1 1 . Scrap Searched 10 | . . . . . . . 3 2 2 3 . Spaces Dug 43 | . . 6 1 3 14 11 . . . . 8 Terrain Destroyed 215 | . . 6 9 11 79 11 3 . . 20 76 Melee 24 | . . 3 1 1 1 11 . . . . 7 Projectile 53 | . . 3 8 10 31 . . . . . 1 AOE 138 | . . . . . 47 . 3 . . 20 68 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Low Low Zio Pro Fac Total 8371 | 63 495 1042 789 467 1016 713 430 529 898 608 1321 Wait 808 | 2 31 194 172 39 76 15 17 . 5 47 210 Move 6521 | 46 383 673 503 345 706 556 384 502 869 533 1021 Hop . | . . . . . . . . . . . . Pick Up 134 | 7 13 22 7 12 29 22 2 2 8 2 8 Fast Attach 91 | 7 5 6 5 3 9 26 4 4 3 6 13 Attach 57 | . 1 7 3 2 22 5 . 1 1 2 13 Detach 17 | . 1 . 1 . 2 2 . . . 2 9 Swap 154 | . 7 42 24 21 28 15 4 6 1 5 1 Drop 132 | . 12 24 13 18 14 21 9 1 10 4 6 Fire 387 | 1 42 70 60 26 115 23 10 13 . 5 22 Melee 56 | . . 4 1 1 11 28 . . 1 1 9 Ram 10 | . . . . . . . . . . 1 9 Kick . | . . . . . . . . . . . . Crush 4 | . . . . . 4 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat / Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Central database locked down 312 | -10/Materials | Discovered new exit (range 16) 356 | -10/Materials | Build established: Mutant 430 | -10/Materials | Discovered new exit (range 9) 843 | -10/Materials | Discovered new exit (range 3) 897 | -10/Materials | Entered another Materials area 897 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1208 | -9/Materials | Build established: Gunner 1414 | -9/Materials | Identified exit to Mines 1414 | -9/Materials | Identified exit to Storage 2093 | -9/Materials | Build established: Scavenger-Gunner 2126 | -9/Materials | Discovered new exit (range 9) 2409 | -9/Materials | Entered Storage 2692 | -9/Storage | Garrison activated, responded to threat 2962 | -9/Storage | Identified exit to Recycling 3356 | -9/Storage | Repaired Lgt. Treads 3483 | -9/Storage | Core integrity fell below 50% 3589 | -9/Storage | Discovered new exit (range 13) 3626 | -9/Storage | Entered Materials 3626 | -8/Materials | Evolved 2 slots: Utility x2 3940 | -8/Materials | Build established: Scavenger-Tank 4189 | -8/Materials | Discovered new exit (range 7) 4263 | -8/Materials | Build established: Skirmisher 4465 | -8/Materials | Identified exit to Factory 4468 | -8/Materials | Entered Factory 4468 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4606 | -7/Factory | Fabricated Huge Storage Unit? 4781 | -7/Factory | Build established: Tank 5387 | -7/Factory | Repaired Imp. Treads 5593 | -7/Factory | Lost 6 parts (2p2n1u1w) 5673 | -7/Factory | Discovered new exit (range 14) 5727 | -7/Factory | Lost 3 parts (1n2w) 5793 | -7/Factory | Identified exit to Factory 6080 | -7/Factory | Core integrity fell below 50% 6294 | -7/Factory | Garrison activated, responded to threat 6356 | -7/Factory | Lost 3 parts (1n1u1w) 6565 | -7/Factory | Core integrity fell below 20% 6575 | -7/Factory | System corruption reached 10% 6581 | -7/Factory | Released all parts (5) 6589 | -7/Factory | Destroyed 7 combat bots 6611 | -7/Factory | Lost 9 parts (2p2n2u3w) 6658 | -7/Factory | Entered another Factory area 6658 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6922 | -6/Factory | Lost 5 parts (2p1n2u) 7067 | -6/Factory | Discovered new exit (range 4) 7259 | -6/Factory | Lost 5 parts (4n1w) 7433 | -6/Factory | Build established: Scavenger-Gunner 7752 | -6/Factory | Entered Lower Caves 7997 | -6/Lower Caves | Found Prototype Device 7997 | -6/Lower Caves | Identified Heart of Steel 8445 | -6/Lower Caves | Learned Factory emergency access door positions 8517 | -6/Lower Caves | Discovered new exit (range 14) 8532 | -6/Lower Caves | System corruption reached 10% 8560 | -6/Lower Caves | Entered another Lower Caves area 8560 | -6/Lower Caves | Discovered new exit (range 7) 8564 | -6/Lower Caves | Learned 4 Factory zone layouts 8637 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9090 | -6/Lower Caves | Encountered a Warlord checkpoint 9476 | -6/Lower Caves | Spotted B-75 Beast 9633 | -6/Lower Caves | Discovered new exit (range 15) 9653 | -6/Lower Caves | Entered Zion 9714 | -6/Zion | System corruption cleaned by Quarantine Array 9803 | -6/Zion | Learned location of Quarantine (-3) 9854 | -6/Zion | Build established: Scavenger-Mutant 10023 | -6/Zion | Received a visual enhancement algorithm 10050 | -6/Zion | Given the Hacking Drone Bay 10095 | -6/Zion | Learned Factory emergency access door positions 10406 | -6/Zion | Met Imprinter 10629 | -6/Zion | Found Prototype Energy Gun 10733 | -6/Zion | Given A8's code to call for help 11046 | -6/Zion | Discovered new exit (range 16) 11072 | -6/Zion | Entered Proximity Caves 11154 | -5/Proximity Caves | Learned 4 Factory zone layouts 11602 | -5/Proximity Caves | Spotted B-75 Beast 11704 | -5/Proximity Caves | Lost 4 parts (1p3n) 11750 | -5/Proximity Caves | Released all parts (6) 11966 | -5/Proximity Caves | Build established: Mutant 12036 | -5/Proximity Caves | Discovered new exit (range 16) 12063 | -5/Proximity Caves | Core integrity fell below 50% 12072 | -5/Proximity Caves | Entered Factory 12072 | -5/Factory | Evolved 2 slots: Utility x2 12073 | -5/Factory | Identified exit to Upper Caves 12074 | -5/Factory | Identified exit to Factory 12197 | -5/Factory | Discovered exit to Factory (range 7) 12395 | -5/Factory | Lost 5 parts (1p3u1w) 12805 | -5/Factory | Lost 4 parts (2p2w) 12931 | -5/Factory | Fabricated Phase Cannon? 13361 | -5/Factory | Core integrity fell below 50% 13388 | -5/Factory | Core integrity fell below 20% 13392 | -5/Factory | System corruption reached 10% 13408 | -5/Factory | Destroyed by P-70 Sage via exploding Fusion Modulator Last Messages --------------- 13289_ System corrupted: IFF burst signal emitted. 13292_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7B. 13300_ U-05 Engineer lays Concrete. 13306_ Slammed into R-10 Processor. 13310_ Slammed into T-07 Excavator. 13311_ HA0YJCQ:TTG>ZRL& J3T=>MI,F2CVR9B 63 13311_ Slammed into R-10 Processor. 13329_ System corrupted: Matter fused (-7). 13369_ System corrupted: Matter fused (-9). 13381_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 13384_ Penetrated by Slug. 13384_ Knocked back. 13384_ Acquired 5 matter. 13389_ Slug penetrates A-15 Conveyor. 13390_ P-70 Sage resets P-70 Sage, system corruption cleaned. 13393_ :|SDP3E O X,NLRUKI0V%ROT 13408_ Micro-nuke Launcher destroyed. 13408_ Fusion Modulator explodes. Map ----- +----------------------------------------------------+ | ?# """ """ # """""?????????????????????# | | ## """ """ # """""?????????????????????# | | + """ """ # ?????????????????????# "" | | ## # """?????????????????????# "" | | ##########+#### """""?????????????????????# "" | | ## """""?????????????????????###### | | ## ????????????????????????### | | ## ????????????????????????#! | | ## ??????????? ??????# | | ## ??????????? ??????# | | " ## ??????????? ?????# | | " ## ??????????? ??????# | | "" ## ##########??????????? ??????# | | "" ## # ############## #??????# | | "" ## # """"# [ # #??????# | | ## # """"# # #??????# | | ## + """"# p #??????# | | ###### # """"# Y# #??????# | | ?????# # """"# """ # #??????# | | ?????# # """"# """ # ######## | | ?????# # """"# """ p "" # # | | ?????# # # p """ # ### | | ###### # """"# S" # #?# | | # """"# """ " #?# | | ?????????????????????#p p """ # #?# | | ?????????????????????# @ ######## #?# | | ?????????????????????##############??????# ### | | ?????????????????????????????????????????# | | ?????????????????????????????????????##### | | ?????????????????????????????????# / | | ?????????????????????????????????# "" ## | | ?????????????????????????????????? "" ??# | | ????????????????????????????????????""???######## | | ??????????????????????????????????? "???????????# | | ??????????????????????????????????? ????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????#^ | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 65 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 210 ECM Strength 2 Jamming Range 12 Armor Coverage 300 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -9/Storage | Hacked Med. Armor Plating | -9/Storage | Hacked Cld. Ion Engine | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Fission Core | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Power Amplifier | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Imp. Particle Charger | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive EM Shield | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Point Defense System | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive Remote Shield | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Micro-nuke Launcher | -5/Factory | Scanalyzed Adv. Matter Compressor | -5/Factory | Scanalyzed Adv. Datajack | -5/Factory | Scanalyzed Robot Schematics ------------------ E-15 Imp | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Huge Storage Unit | x1 | -7/Factory Phase Cannon | x2 | -5/Factory | Authchip Repaired ---------- Lgt. Treads | 1% | -9/Storage Imp. Treads | 7% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderDeuteriumTether Manual? 0 Play Time 02:16:46 Cumulative 75.6 hours Start 2025.05.25 @ 20:01:35 End 2025.05.26 @ 00:37:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 54 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da909060-9064-45ed-a3c0-9b016b366af8