Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.17 @ 15:49:30 Player: 0R-LIM Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1266) 1266 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2711 Bonus ------- None Cogmind --------- Core Integrity 248/400 Matter 194/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Rolling (110) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Treads Wheel Wheel > --- UTILITY (2) ------ High-capacity Storage Unit Targeting Computer > --- WEAPON (3) ------- Spread Laser Shotgun Improved Assault Rifle > --- INVENTORY (20) --- Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Wheel Wheel Heat Sink Huge Storage Unit Large Battery (200) Light Armor Plating EM Shotgun EM Shotgun Particle Gun Heavy Assault Rifle Light Cannon Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Treads Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Shotgun Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Light Treads Wheel Wheel Heat Sink Huge Storage Unit Large Battery Light Armor Plating EM Shotgun EM Shotgun Particle Gun Spread Laser Light Cannon Rocket Launcher Mining Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Targeting Computer Weapon Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon 1 | . . . 1 Parts Attached 35 | 7 6 5 17 Power 5 | 1 1 . 3 Engine 4 | 1 1 . 2 Core 1 | . . . 1 Reactor . | . . . . Propulsion 10 | 2 3 1 4 Treads 3 | . 2 . 1 Leg . | . . . . Wheel 7 | 2 1 1 3 Hover . | . . . . Flight . | . . . . Utility 7 | 2 2 1 2 Device 3 | 1 . 1 1 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 13 | 2 . 3 8 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 7 | 1 . 1 5 Ballistic Cannon 1 | . . 1 . Launcher 1 | . . 1 . Special Weapon 1 | . . . 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 13 | . 2 3 8 Power 2 | . 1 . 1 Propulsion 5 | . 1 1 3 Utility 2 | . . . 2 Weapon 4 | . . 2 2 Highest Loss Streak 3 | . 2 3 2 To Critical Strikes . | . . . . Average Backups 14 | 2 8 15 17 Power 1 | . 1 1 1 Propulsion 3 | 1 2 4 4 Utility 4 | . 1 5 5 Weapon 4 | . 2 5 6 Tool/Special . | . . . . Unused Backups 17 | . . . 17 Power 1 | . . . 1 Propulsion 4 | . . . 4 Utility 4 | . . . 4 Weapon 7 | . . . 7 Tool/Special 1 | . . . 1 Average Slot Usage (%) 98 | . 99 99 98 Engine 11 | . 13 14 9 Treads 6 | . 2 . 11 Wheel 23 | . 25 27 21 Device 11 | . 14 14 9 Storage 12 | . 14 14 11 Energy Gun 8 | . 14 3 7 Ballistic Gun 14 | . 14 13 14 Ballistic Cannon 7 | . . 10 9 Peak Build Rating 18 | 7 8 8 18 Average Rating 10 | 5 7 7 12 On Entrance 5 | . 7 8 8 Avg Prop Armor Cover (%) 9 | . 13 . 8 Naked Turns . | . . . . Heaviest Build 57 | 15 50 50 57 Greatest Support 26 | 26 26 26 26 Greatest Overweight (x) 4 | . 3 3 4 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 7 15 20 20 Most Carried 20 | 4 12 18 20 Average Carried 14 | 2 8 15 17 Final Capacity 20 | 8 20 20 20 Final Carried 19 | 4 12 18 19 Class Distribution -------------------- 50% | Mutant 33% | Scavenger-Gunner 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 1193 | 218 175 186 614 Remotely . | . . . . Salvage Created 1762 | 24 377 214 1147 Parts 115 | 2 20 20 73 Haulers Intercepted 4 | . 1 . 3 Recyclers Shooed 2 | . 1 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 40 | . 7 6 27 Guns 29 | . 7 4 18 Cannons 9 | . . . 9 AOE 2 | . . 2 . Classes Destroyed 10 | 1 5 1 3 Worker 3 | . 1 2 . Builder 4 | . . 1 3 Tunneler 3 | 1 . 2 . Hauler 4 | . 1 . 3 Recycler 1 | . 1 . . Watcher 2 | . . . 2 Swarmer 14 | . 3 4 7 Grunt 17 | . 4 2 11 Duelist 2 | . . . 2 Sentry 7 | . . . 7 Best Kill Streak 4 | 1 3 3 4 Combat Bots Only 4 | . 2 3 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 169 | . 43 31 95 Missed 44 | . 9 9 26 Hits 125 | . 34 22 69 Melee 6 | . . . 6 Projectile 119 | . 34 22 63 Critical Strikes 6 | . . . 6 Damage Taken 1461 | . 329 233 899 Core 292 | . 84 56 152 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 19 | . . . 19 Core Remaining (%) 72 | 100 . 44 . Volleys Fired 146 | 1 30 31 84 Largest 3 | 2 2 2 3 Hottest 111 | 70 70 70 111 Shots Fired 333 | 2 60 51 220 Gun 250 | 2 60 41 147 Cannon 74 | . . 8 66 Launcher 2 | . . 2 . Special 7 | . . . 7 Kinetic 240 | 1 30 33 176 Thermal 91 | 1 30 16 44 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 10 | 2 7 7 10 Robot Miss Streak 5 | . 4 2 5 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 207 | 2 37 32 136 Core Hits 93 | 1 17 15 60 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 7 | . 3 1 3 Burn 6 | . 3 1 2 Blast 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2886 | 22 457 471 1936 Guns 2065 | 22 457 288 1298 Cannons 682 | . . 54 628 Explosions 129 | . . 129 . Melee . | . . . . Ramming 10 | . . . 10 Kinetic 1908 | 10 183 205 1510 Thermal 839 | 12 274 137 416 Explosive 129 | . . 129 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 39 | . . 28 11 Projectiles 11 | . . . 11 Explosions 28 | . . 28 . Melee . | . . . . Knockbacks 8 | . . . 8 Impact . | . . . . Kinetic 8 | . . . 8 Secondary . | . . . . Self-Inflicted Damage 24 | . . 19 5 Shots 2 | . . 2 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 180 | 9 111 15 180 Average Temperature 38 | 6 37 8 41 Received Heat Transfer 429 | . 84 60 285 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 4 1 2 Heat Transferred 2709 | 37 1036 481 1155 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level 1 | . . . 1 Low Security (%) 91 | 100 100 100 82 Level 1 8 | . . . 17 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 267 | 5 81 62 267 Initial . | . . . . Average 67 | . 22 9 118 Influence Increases 1252 | 5 223 177 847 Destroy 0b10 Robot/C 800 | . 140 120 540 Destroy 0b10 Robot/NC 85 | 5 15 25 40 Destroy Leader 202 | . 32 20 150 Successful Hack 52 | . 6 . 46 Disable Machine 15 | . . . 15 Destroy Structure 23 | . . 12 11 Lose Combat Pursuer 75 | . 30 . 45 Influence Decreases 991 | 5 223 177 586 Time Decay 891 | 5 203 157 526 Lost Part 100 | . 20 20 60 Squads Dispatched 4 | . 2 . 2 Investigation 3 | . 2 . 1 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 54 | . 9 6 39 Peak Tracking Total 5 | . 3 3 5 Tactical Retreats 4 | . 2 . 2 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 1 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 14 | . 3 1 10 Terminals 11 | . 2 1 8 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 33 | . 9 2 22 Successful 23 | . 7 . 16 Failed 10 | . 2 2 6 Catastrophic 3 | . 1 1 1 Database Lockouts . | . . . . Manual 12 | . 4 2 6 Terminals 27 | . 7 2 18 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 4 | . 2 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 17 | . 5 . 12 Record 10 | . 3 . 7 Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . . . 1 Branch Access Points 2 | . 1 . 1 Emergency Access Points 1 | . . . 1 Alert Level 1 | . . . 1 Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 4 | . 2 . 2 Report Inventory 2 | . 1 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 9 | . 2 . 7 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . . . 1 Time 13 | . . . 13 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 12 | . 3 . 9 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 3143 | 4 932 702 1505 Seismic 3143 | 4 932 702 1505 Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 3632 | 80 932 791 1829 Spaces Moved 2050 | 68 325 628 1029 Core 2 | 2 . . . Treads 10 | . 5 . 5 Legs . | . . . . Wheels 2038 | 66 320 628 1024 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 105 105 Average Speed 108 | 89 105 105 111 Slowest Speed 320 | 100 320 145 320 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 55 | 3 49 94 75 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched 1 | . . 1 . Spaces Dug 7 | . . . 7 Terrain Destroyed 21 | . . 14 7 Melee . | . . . . Projectile 7 | . . . 7 AOE 14 | . . 14 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 3167 | 81 851 707 1528 Wait 872 | 2 478 34 358 Move 2047 | 67 324 627 1029 Hop . | . . . . Pick Up 47 | 4 11 9 23 Fast Attach 10 | 7 . . 3 Attach 16 | . 2 3 11 Detach . | . . . . Swap 16 | . 5 3 8 Drop 12 | . 1 . 11 Fire 146 | 1 30 31 84 Melee . | . . . . Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / Min) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 4) 1013 | -10/Materials | Entered Mines 1220 | -10/Mines | Core integrity fell below 50% 1255 | -10/Mines | Lost 3 parts (1n2w) 1280 | -10/Mines | Discovered new exit (range 13) 1396 | -10/Mines | Learned 2 Materials zone layouts 1651 | -10/Mines | Discovered new exit (range 6) 1676 | -10/Mines | Discovered new exit (range 10) 1804 | -10/Mines | Entered Materials 1804 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1805 | -9/Materials | Identified exit to Materials 2134 | -9/Materials | Repaired Seismic Detector 2281 | -9/Materials | Identified exit to Mines 2478 | -9/Materials | Discovered exit to Materials (range 3) 2517 | -9/Materials | Build established: Scavenger-Gunner 3432 | -9/Materials | Discovered exit to Materials (range 5) 3633 | -9/Materials | Self-destructed Last Messages --------------- Comprises the G-class Sun and its planetary system of eight planets, including [Earth], the origin of [Human] civilization. Many of the system's planets and moons were colonized to some degree during the 2070-2110 push for colonization to alleviate [Human] civilization's growing toll on [Earth]'s resources. >>Query(Terminal) Interactive station connected to the central network via reliable hard line. Relevant information is monitored and relayed by the terminal's Operator. Types of information accessible directly from each terminal are limited in order to mitigate the negative impacts of unauthorized access. Access is restricted by shielding the system behind multi-layered security, the first layer of which requires a dynamic key to clear without triggering defense mechanisms. 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"""#??????????? | | ################### # """#??????????? | | #???????# """ # # """#??????????? | | "" #???????# """ + + [ #??????????? | | "" #???????# """ # ########????? !?? | | "" #???????# # ### ### !?? | | "" #???????# ?# !#? | | "" #???????# ! ?# @T !#?? | | #???????#####??###### #????? | | #???????????????????## #### #????? | | ####????????????????????# #??????#????? | | #???????????????????????+ #???????????? | | #???????????????????????# #???????????? | | #???????????????????????# #???????????? | | #???????????????????????####????>??????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | #??????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 5% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HypercooledBarrageSword Manual? 0 Play Time 00:53:59 Cumulative 14.2 hours Start 2026.06.17 @ 11:49:30 End 2026.06.17 @ 15:49:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 14 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 11 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dde09a76-f3d9-479c-92ba-8271a912a099