Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 00:53:20 Player: Feral_Cog Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1066) 1066 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (9) 9 TOTAL SCORE: 4710 Bonus ------- High Alert Combat Kills 25 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (12) Movement Core (450) Ox8 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Makeshift Hacking Suite Makeshift System Shield > --- WEAPON (4) ------- Thermic Laser Power Sword > --- INVENTORY (15) --- Improved Heat Sink Peak State ------------ > --- POWER ------------ Backup Power VII > --- PROPULSION ------- Gravmag Array Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Cloaking Device Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Backup Laser VII Hypervelocity Gauss Rifle > --- INVENTORY -------- Fusion Compressor Improved Heat Sink Advanced Targeting Computer [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Backup Power VII Propulsion Improved VTOL Module Treads Improved Treads Leg Armored Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Improved VTOL Module Utility Medium Armor Plating Device Advanced ECM Suite Storage Small Storage Unit Processor 0b10 Decoder Chip [Looter] Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 2 | . . 2 . . . . Utility 3 | . . . . . . 3 Weapon 2 | . . . . . . 2 Parts Attached 90 | 7 6 28 4 3 6 36 Power 16 | 1 1 4 1 1 . 8 Engine 9 | 1 1 4 1 1 . 1 Core 7 | . . . . . . 7 Reactor . | . . . . . . . Propulsion 30 | 2 2 14 1 . 2 9 Treads 3 | . . 2 . . . 1 Leg 2 | . . . . . . 2 Wheel 7 | 2 . 5 . . . . Hover 3 | . . . . . . 3 Flight 15 | . 2 7 1 . 2 3 Utility 19 | 1 1 5 1 2 2 7 Device 7 | . 1 1 1 1 . 3 Storage 3 | 1 . 1 . . . 1 Processor 3 | . . . . . 2 1 Hackware 2 | . . . . . . 2 Protection 4 | . . 3 . 1 . . Artifact . | . . . . . . . Weapon 25 | 3 2 5 1 . 2 12 Energy Gun 8 | 1 2 . . . . 5 Energy Cannon 2 | . . 1 . . 1 . Ballistic Gun 6 | 2 . 1 . . . 3 Ballistic Cannon 6 | . . 3 . . 1 2 Launcher 2 | . . . 1 . . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 3 1 . . 1 Parts Lost 26 | . 2 3 . . 9 12 Power 4 | . . . . . 1 3 Propulsion 10 | . . 2 . . 4 4 Utility 4 | . 1 . . . 2 1 Weapon 8 | . 1 1 . . 2 4 Highest Loss Streak 4 | . 2 2 . . 4 3 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 73 | . 82 87 100 99 68 46 Engine 6 | . 13 11 11 11 3 . Treads 2 | . . 8 . . . . Wheel 6 | . 17 15 . . . . Flight 16 | . 10 8 44 44 34 4 Device 4 | . 5 1 11 15 11 . Storage 1 | . 9 . . . . . Processor 5 | . . . . . 8 12 Hackware 4 | . . . . . . 13 Protection 6 | . . 18 11 5 . . Energy Gun 4 | . 9 11 . . . . Energy Cannon 1 | . . . . . 9 . Ballistic Gun 1 | . 16 . . . . 1 Ballistic Cannon 6 | . . 10 17 11 2 1 Launcher 1 | . . . 4 10 . . Naked Turns . | . . . . . . . Heaviest Build 36 | 12 13 28 19 18 17 36 Greatest Support 46 | 26 26 46 20 20 20 32 Greatest Overweight (x) 10 | 2 2 9 . 1 1 10 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 10 5 5 5 15 Average Capacity 5 | 7 6 5 5 5 5 5 Most Carried 7 | 3 3 7 5 5 5 5 Average Carried 3 | 1 1 3 4 4 3 3 Final Capacity 15 | 8 5 5 5 5 5 15 Final Carried 5 | 2 2 5 5 5 3 1 Class Distribution -------------------- 37% | Mutant 27% | Sprinter 24% | Hacker-Mutant 8% | Derelict-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Matter Collected 1810 | 205 214 457 450 30 81 373 Remotely . | . . . . . . . Salvage Created 1924 | . 234 682 261 . 17 730 Parts 119 | . 25 42 15 . 1 36 Haulers Intercepted 3 | . . 3 . . . . Recyclers Shooed 4 | . 1 1 . . . 2 Parts Field Recycled 11 | . . . . . . 11 Retrieved Matter 71 | . . . . . . 71 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 30 | . 6 10 13 . 1 . Guns 7 | . 6 1 . . . . Cannons 16 | . . 9 6 . 1 . AOE 7 | . . . 7 . . . Classes Destroyed 11 | . 5 4 1 . 1 . Worker 6 | . . 1 . . . 5 Builder 5 | . 1 1 . . . 3 Hauler 3 | . . 3 . . . . Recycler 7 | . . 2 1 . . 4 Operator 3 | . 1 2 . . . . Watcher 5 | . 1 3 . . . 1 Swarmer 15 | . 3 3 9 . . . Grunt 11 | . 3 5 3 . . . Duelist 1 | . . . 1 . . . Sentry 2 | . . 2 . . . . Programmer 1 | . . . . . 1 . Best Kill Streak 7 | . 7 5 7 . 1 5 Combat Bots Only 6 | . 6 5 6 . 1 . Max Kills in Single Turn 2 | . 1 1 2 . 1 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Hostile Shots Fired 652 | . 47 104 62 . 104 335 Missed 256 | . 9 42 29 . 59 117 Damage Taken 4670 | . 383 670 354 . 635 2628 Core 1224 | . 41 78 75 . 180 850 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 83 . . . 16 . Volleys Fired 153 | . 27 62 28 . 15 21 Largest 2 | . 2 2 2 . 2 2 Hottest 112 | . 80 80 78 . 112 94 Shots Fired 274 | . 49 124 56 . 20 25 Gun 116 | . 49 50 . . . 17 Cannon 146 | . . 74 45 . 20 7 Launcher 12 | . . . 11 . . 1 Special . | . . . . . . . Kinetic 187 | . 36 76 45 . 12 18 Thermal 14 | . . . . . 8 6 Explosive 12 | . . . 11 . . 1 Electromagnetic 61 | . 13 48 . . . . Robot Hit Streak 9 | . 5 8 3 . 5 9 Robot Miss Streak 10 | . 4 9 10 . 3 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 147 | . 21 64 15 . 13 34 Core Hits 75 | . 12 27 17 . 2 17 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . . 3 . . . 3 Burn 1 | . . . . . . 1 Destroy 1 | . . . . . . 1 Blast 3 | . . 3 . . . . Sever 1 | . . . . . . 1 Melee Attacks 18 | . . . . . . 18 Impact . | . . . . . . . Slashing 18 | . . . . . . 18 Piercing . | . . . . . . . Sneak Attacks 10 | . . . . . . 10 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4365 | . 393 1196 918 . 366 1492 Guns 857 | . 333 383 . . . 141 Cannons 1563 | . . 804 301 . 366 92 Explosions 816 | . 60 . 617 . . 139 Melee 1111 | . . . . . . 1111 Ramming 18 | . . 9 . . . 9 Kinetic 1778 | . 212 829 301 . 293 143 Thermal 223 | . 60 . . . 73 90 Explosive 756 | . . . 617 . . 139 Electromagnetic 479 | . 121 358 . . . . Impact . | . . . . . . . Slashing 1111 | . . . . . . 1111 Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 1 Average Corruption 1 | . . . . . 2 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 433 | . . 4 29 . 21 379 Projectiles 40 | . . 4 15 . 21 . Explosions 16 | . . . 14 . . 2 Melee 377 | . . . . . . 377 Knockbacks 14 | . . 6 3 . 2 3 Impact . | . . . . . . . Kinetic 13 | . . 6 2 . 2 3 Secondary 1 | . . . 1 . . . Self-Inflicted Damage 107 | . . 4 73 . . 30 Shots 4 | . . . 3 . . 1 Rammed 6 | . . 2 . . . 4 Targets Rammed 6 | . . 2 . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 348 | . 76 348 226 54 163 72 Average Temperature 68 | . 30 78 87 25 55 30 Received Heat Transfer 630 | . 162 240 51 . 24 153 Effects 2 | . . 2 . . . . Interference 2 | . . 2 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 6 | . . 6 . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 611 | . 150 . . . 111 350 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Peak Influence 636 | . 157 493 636 . . 621 Initial 394 | . . 66 192 . . 394 Average 286 | . 80 227 381 . . 389 Maximum Alert Level 2 | . . 2 2 . . 2 Low Security (%) 34 | 100 100 55 10 . . . Level 1 36 | . . 22 55 . . 56 Level 2 28 | . . 21 33 . . 43 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 1 . . . 5 Investigation 1 | . . . . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 5 | . 1 1 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . . . 1 Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Distress Signals 5 | . 1 2 . . . 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 12 31 15 . 18 21 Peak Tracking Total 10 | . 5 10 5 . 7 5 Tactical Retreats 24 | . . 5 1 . 7 11 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Disabled 10 | . 1 4 1 . . 4 Max in Single Turn 4 | . 1 1 1 . . 4 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Machines Accessed 11 | . 1 2 . . . 8 Terminals 9 | . 1 2 . . . 6 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 2 2 . . . 28 Successful 16 | . 1 2 . . . 13 Failed 16 | . 1 . . . . 15 Catastrophic 3 | . . . . . . 3 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 2 2 . . . 25 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . . . 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 1 2 . . . 11 Prototype ID Bank 1 | . . . . . . 1 Open DSF 1 | . . . . . . 1 Level Access Points 1 | . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 Alert Level 1 | . . . . . . 1 Locate Traps 2 | . . 1 . . . 1 Extermination Status 1 | . . . . . . 1 Reinforcement Status 1 | . . . . . . 1 Recall Investigation 1 | . 1 . . . . . Recall Extermination 1 | . . . . . . 1 Recall Reinforcements 1 | . . . . . . 1 Recall Assault 1 | . . . . . . 1 Registered Components 1 | . . . . . . 1 Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks 1 | . . . . . . 1 Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . . . . 5 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Decoded 0b10 Intel 41 | . . . . . . 41 Traps 4 | . . . . . . 4 Emergency Access 3 | . . . . . . 3 Items 34 | . . . . . . 34 Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Turns Passed 2845 | 57 231 833 183 301 304 936 Spaces Moved 4304 | 43 205 658 274 858 823 1443 Core 113 | 8 . 5 . . . 100 Treads 177 | . . 151 . . . 26 Legs 119 | . . . . . . 119 Wheels 332 | 35 74 223 . . . . Hover 238 | . . . . . . 238 Flight 3325 | . 131 279 274 858 823 960 Fastest Speed 26 | 50 37 26 26 26 26 29 Average Speed 46 | 97 57 79 26 31 31 51 Slowest Speed 550 | 150 200 500 26 99 99 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 5 | . . 2 . . . 3 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 49 | 5 42 47 53 84 88 30 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . 1 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . 1 2 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 156 | . . 3 117 . 1 35 Melee . | . . . . . . . Projectile 9 | . . 3 5 . 1 . AOE 147 | . . . 112 . . 35 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Total 4858 | 57 270 856 330 893 851 1601 Wait 117 | . 23 42 17 22 2 11 Move 4288 | 42 204 653 273 857 822 1437 Hop 5 | . . 2 . . . 3 Pick Up 91 | 8 5 37 4 5 5 27 Fast Attach . | . . . . . . . Attach 80 | 6 5 23 3 2 6 35 Detach 15 | . 1 3 . . . 11 Swap 10 | 1 1 5 1 1 . 1 Drop 60 | . 4 27 4 6 1 18 Fire 153 | . 27 62 28 . 15 21 Melee 18 | . . . . . . 18 Ram 6 | . . 2 . . . 4 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 15 | . . . . . . 15 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: Mat x3 / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 8) 289 | -10/Materials | Entered another Materials area 289 | -9/Materials | Evolved 2 slots: Propulsion x2 302 | -9/Materials | Build established: Mutant 712 | -9/Materials | Discovered new exit (range 16) 822 | -9/Materials | Identified exit to Materials 1020 | -9/Materials | Discovered new exit (range 15) 1122 | -9/Materials | Entered Mines 1133 | -9/Mines | Met a Derelict bent on vengeance 1137 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1232 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1235 | -9/Mines | Found Prototype Device 1255 | -9/Mines | Build established: Sprinter 1267 | -9/Mines | Identified Exp. Sensor Array 1275 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1305 | -9/Mines | Entered Zion 1395 | -7/Zion | Learned 8 Factory zone layouts 1444 | -7/Zion | Learned location of Quarantine (-3) 1593 | -7/Zion | Discovered new exit (range 16) 1595 | -7/Zion | Learned 8 Factory zone layouts 1606 | -7/Zion | Entered Proximity Caves 1636 | -6/Proximity Caves | Core integrity fell below 50% 1684 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 1695 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1727 | -6/Proximity Caves | Spotted B-75 Beast 1742 | -6/Proximity Caves | Spotter reported a threat 1813 | -6/Proximity Caves | Learned 12 Factory zone layouts 1872 | -6/Proximity Caves | Spotter reported a threat 1893 | -6/Proximity Caves | Core integrity fell below 20% 1906 | -6/Proximity Caves | Lost 4 parts (2n1u1w) 1908 | -6/Proximity Caves | Discovered new exit (range 9) 1910 | -6/Proximity Caves | Entered Factory 1910 | -6/Factory | Evolved 6 slots: Power x1, Utility x3, Weapon x2 1911 | -6/Factory | Identified exit to Factory 1911 | -6/Factory | Identified exit to Lower Caves 2260 | -6/Factory | Search patrols dispatched 2373 | -6/Factory | Spotted B-75 Beast 2446 | -6/Factory | Build established: Hacker-Mutant 2703 | -6/Factory | Core integrity fell below 50% 2826 | -6/Factory | Core integrity fell below 20% 2846 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- reinforcements to local area. 02832_ W-25 Informer sends out distress signal. 02833_ HV Slug penetrates Wall. 02834_ K-01 Serf collects debris. 02836_ Slug penetrates Wall. 02837_ U-05 Engineer lays Concrete. 02838_ Slug penetrates Wall. 02839_ U-05 Engineer lays Concrete. 02839_ Slug penetrates Wall. 02840_ W-25 Informer destroyed. 02840_ U-05 Engineer lays Concrete. 02842_ Slug penetrates Wall. 02842_ Acquired 40 matter. 02843_ Imp. Medium Treads destroyed. 02843_ U-05 Engineer lays Concrete. 02845_ Slug penetrates Wall. 02845_ K-01 Serf collects debris. 02846_ U-05 Engineer builds a Wall. 02846_ U-05 Engineer lays Concrete. 02846_ Hyp. Gauss Rifle destroyed. 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" "" | | """ ## """ """ # """ "" # ??#?????R"" | | ## "" "" # """ + ????????"" | | """ ## "" "" # """ # ????????###### | | """ ## # # ???????????# | | """ ## # """ """ # ????????????# " | | ## # """ """ # ????????????# " | | """ ## # """ """ # ????????????# | | """ ## # # ????????????# | | """ ## ############# ?????##+##### | | ###+####################### ??^# + " | | #?# ## ####### # ???#* """"" # " | | #?# ## # # ??????""""??# " | | #######?# ########## """"""" # ???????"????# | | ????????# #????????# """"""" # ????????????# " | | ???????## ##???????# """"""" # ????????????# " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 25 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Cloak Strength 2 Armor Coverage 450 Evasion (%) 64 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Oops Universal Adapter Challenges ------------ None Game ------ Seed WeldingChipRail Manual? 0 Play Time 01:36:54 Cumulative 14.8 hours Start 2024.04.09 @ 23:16:25 End 2024.04.10 @ 00:53:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/TerminusBold Map View 30x25 Zoom Use 71% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5478c690-4ccf-4e78-ac4d-21c3d85b2675