Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.19 @ 15:21:35

Player: SergeMan

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (876)      876
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (360)                360
              TOTAL SCORE: 2761

 Bonus
-------
Follower Combat Kills      60
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     274/300
Energy                     250/250
System Corruption          8%
Temperature                Cool (72)
Movement                   Treading (200) Ox2
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
         Combat Airjet
>               --- UTILITY (2) ------
  High-capacity Storage Unit
         Medium Armor Plating
>               --- WEAPON (2) -------
          Light Cannon
          Light Cannon
>               --- INVENTORY (12) ---
         Combat Airjet
       Improved Heat Sink
  High-capacity Matter Pod (200)
       Improved Signal Interpreter
       Improved Targeting Computer
         Medium Armor Plating
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
                Rocket Launcher
                Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
         Combat Airjet
         Combat Airjet
>               --- UTILITY ----------
  High-capacity Storage Unit
                0b10 Alert Chip
>               --- WEAPON -----------
          Light Cannon
                Rocket Launcher
>               --- INVENTORY --------
          Light Treads
       Improved Heat Sink
         Medium Storage Unit
         Medium Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
                Datajack
[Rating: 22]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Combat Airjet
Utility                    High-capacity Storage Unit
  Device                   Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             71   | 2   21  25  1   22  
  Power                    7    | .   1   4   .   2   
    Engine                 7    | .   1   4   .   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               31   | 2   7   14  .   8   
    Treads                 14   | 1   4   6   .   3   
    Leg                    .    | .   .   .   .   .   
    Wheel                  13   | 1   3   6   .   3   
    Hover                  4    | .   .   2   .   2   
    Flight                 .    | .   .   .   .   .   
  Utility                  9    | .   4   3   1   1   
    Device                 2    | .   2   .   .   .   
    Storage                1    | .   1   .   .   .   
    Processor              3    | .   1   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   24   | .   9   4   .   11  
    Energy Gun             2    | .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       15   | .   4   3   .   8   
    Launcher               3    | .   .   .   .   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   3    | .   2   1   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 6    | .   .   4   .   2   
  Power                    2    | .   .   1   .   1   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   2   
Average Slot Usage (%)     97   | .   97  95  100 98  
  Engine                   13   | .   14  14  14  12  
  Treads                   14   | .   18  15  14  7   
  Wheel                    8    | .   9   8   14  2   
  Hover                    3    | .   .   .   .   17  
  Device                   2    | .   5   .   .   .   
  Storage                  14   | .   14  14  14  14  
  Processor                4    | .   6   1   7   6   
  Protection               6    | .   .   12  7   7   
  Energy Gun               1    | .   3   .   .   .   
  Ballistic Gun            1    | .   4   .   .   .   
  Ballistic Cannon         24   | .   19  27  28  25  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             50   | 12  44  48  48  50  
  Greatest Support         44   | 10  40  44  10  44  
  Greatest Overweight (x)  4    | 1   4   4   4   4   
  Average Overweight (x)   2    | 1   2   3   4   1   
Largest Inventory Capacity 12   | 6   12  12  12  12  
  Average Capacity         11   | 6   9   12  12  12  
  Most Carried             12   | 6   12  12  12  12  
  Average Carried          10   | 3   8   11  12  11  
  Final Capacity           12   | 6   12  12  12  12  
  Final Carried            12   | 3   12  12  12  12  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           2037 | 217 481 721 .   618 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            756  | .   388 142 .   226 
  Parts                    51   | .   21  14  .   16  
Haulers Intercepted        2    | .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  39   | .   8   19  .   12  
  Guns                     4    | .   4   .   .   .   
  Cannons                  28   | .   4   19  .   5   
  AOE                      7    | .   .   .   .   7   
Classes Destroyed          11   | .   5   2   .   4   
  Worker                   1    | .   .   .   .   1   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 1    | .   .   1   .   .   
  Hauler                   2    | .   2   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  11   | .   2   4   .   5   
  Grunt                    14   | .   6   4   .   4   
  Duelist                  1    | .   .   .   .   1   
  Sentry                   2    | .   .   .   .   2   
  Assembled                11   | .   .   11  .   .   
Best Kill Streak           9    | .   3   9   .   7   
  Combat Bots Only         9    | .   2   9   .   5   
Max Kills in Single Turn   2    | .   1   2   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               1483 | .    305  886  .    292  
  Core                     263  | .    55   120  .    88   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              124  | .    46   56   .    22   
  Largest                  2    | .    2    2    .    2    
  Hottest                  70   | .    70   70   .    70   
Shots Fired                237  | .    90   109  .    38   
  Gun                      40   | .    40   .    .    .    
  Cannon                   183  | .    50   109  .    24   
  Launcher                 14   | .    .    .    .    14   
  Special                  .    | .    .    .    .    .    
  Kinetic                  210  | .    77   109  .    24   
  Thermal                  13   | .    13   .    .    .    
  Explosive                14   | .    .    .    .    14   
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         16   | .    16   6    .    4    
  Robot Miss Streak        5    | .    5    3    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           124  | .    55   54   .    15   
  Core Hits                67   | .    19   25   .    23   
  Critical Hits            5    | .    1    3    .    1    
  Critical Kills           3    | .    .    2    .    1    
  Critical Parts Destroyed 2    | .    1    1    .    .    
Melee Attacks              2    | .    2    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            2    | .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2733 | .    700  1111 .    922  
  Guns                     274  | .    274  .    .    .    
  Cannons                  1754 | .    422  1111 .    221  
  Explosions               701  | .    .    .    .    701  
  Melee                    .    | .    .    .    .    .    
  Ramming                  4    | .    4    .    .    .    
  Kinetic                  1951 | .    619  1111 .    221  
  Thermal                  77   | .    77   .    .    .    
  Explosive                701  | .    .    .    .    701  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    1    8    8    8    
  Average Corruption       5    | .    1    7    8    8    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  94   | .    1    54   10   29   
    Message Errors         25   | .    1    13   4    7    
    Matter Fused           22   | .    .    15   3    4    
    Heat Flow Errors       14   | .    .    6    1    7    
    Energy Discharges      7    | .    .    3    2    2    
    Parts Rejected         2    | .    .    2    .    .    
    Data Loss (minor)      10   | .    .    5    .    5    
    Data Loss (major)      2    | .    .    1    .    1    
    Misfires               3    | .    .    1    .    2    
    Targeting Errors       7    | .    .    6    .    1    
    Weapon Failures        2    | .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            30   | .    .    29   .    1    
  Projectiles              30   | .    .    29   .    1    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 26   | .    6    19   .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  26   | .    6    19   .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    
Targets Rammed             1    | .    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        308  | .    90   271  201  308  
  Average Temperature      82   | .    29   82   101  115  
  Received Heat Transfer   321  | .    117  96   .    108  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       2    | .    .    2    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         175  | .    175  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             236  | .   236 85  .   190 
  Initial                  .    | .   .   .   .   .   
  Average                  61   | .   85  42  .   48  
Maximum Alert Level        1    | .   1   .   .   .   
  Low Security (%)         95   | 100 89  100 .   100 
  Level 1                  4    | .   10  .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              56   | .   21  25  .   10  
  Peak Tracking Total      7    | .   4   7   .   3   
  Tactical Retreats        4    | .   .   4   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         12   | .   12  .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 2    | .   2   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          4    | .   2   .   .   2   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          11   | .   10  .   1   .   
  Terminals                7    | .   7   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                37   | .   36  .   1   .   
  Successful               26   | .   25  .   1   .   
  Failed                   11   | .   11  .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   24   | .   23  .   1   .   
  Terminals                26   | .   26  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          7    | .   7   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   7   .   1   .   
  Prototype ID Bank        2    | .   2   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Locate Traps             3    | .   3   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         14   | .   14  .   .   .   
  Terminals                11   | .   11  .   .   .   
    Assimilate             1    | .   1   .   .   .   
    Botnet                 5    | .   5   .   .   .   
    Disrupt                4    | .   4   .   .   .   
    Operators              1    | .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          3    | .   3   .   .   .   
    Reject                 2    | .   2   .   .   .   
    Recyclers              1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         10   | .   10  .   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              2    | .   2   .   .   .   
  Non-combat               2    | .   2   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        2    | .   2   .   .   .   
  no_distress              2    | .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   .   .   
  Highest-Rated Group      40   | .   .   40  .   .   
  Highest-Rated Ally       16   | .   .   16  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               10   | .   .   10  .   .   
  Total Damage             114  | .   .   114 .   .   
  Kills                    2    | .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   
-------------              Run  | Scr  Mat  Min  Exi  Min  
Turns Passed               4519 | 8    1715 1519 283  994  
Spaces Moved               2757 | 5    1013 897  235  607  
  Core                     .    | .    .    .    .    .    
  Treads                   626  | .    350  219  .    57   
  Legs                     .    | .    .    .    .    .    
  Wheels                   1720 | 5    663  667  235  150  
  Hover                    411  | .    .    11   .    400  
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            76   | 90   90   120  120  76   
  Average Speed            135  | 90   135  139  120  134  
  Slowest Speed            220  | 90   200  220  120  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       69   | 2    99   98   61   85   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    1    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          123  | .    .    .    .    123  
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      123  | .    .    .    .    123  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Scr  Mat  Min  Exi  Min  
Total                      3303 | 9    1262 1048 236  748  
  Wait                     261  | .    138  51   .    72   
  Move                     2753 | 4    1012 896  234  607  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  35   | .    16   9    .    10   
  Fast Attach              17   | .    3    8    1    5    
  Attach                   9    | 2    1    4    .    2    
  Detach                   1    | .    .    .    .    1    
  Swap                     45   | .    17   13   .    15   
  Drop                     43   | 3    14   11   1    14   
  Fire                     124  | .    46   56   .    22   
  Melee                    2    | .    2    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     12   | .    12   .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 2)
    9 | -11/Scrapyard | Entered Materials
  144 | -10/Materials | Discovered new exit (range 9)
  285 | -10/Materials | Discovered new exit (range 15)
  317 | -10/Materials | Build established: Mutant
  999 | -10/Materials | Discovered new exit (range 8)
 1073 | -10/Materials | Discovered new exit (range 9)
 1311 | -10/Materials | Repaired Lgt. Treads
 1724 | -10/Materials | Entered Mines
 1797 | -10/Mines     | Assembled infested the area
 1841 | -10/Mines     | Core integrity fell below 50%
 1900 | -10/Mines     | Destroyed 9 combat bots
 2061 | -10/Mines     | Discovered new exit (range 3)
 2136 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2385 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2387 | -10/Mines     | Discovered new exit (range 5)
 2415 | -10/Mines     | Learned location of Zion (-7)
 2776 | -10/Mines     | Discovered new exit (range 13)
 2865 | -10/Mines     | Learned Materials non-interactive machine intel
 3243 | -10/Mines     | Entered Exiles
 3259 | -10/Exiles    | Discovered new exit (range 15)
 3276 | -10/Exiles    | Met 8R-AWN
 3295 | -10/Exiles    | Met EX-HEX
 3330 | -10/Exiles    | Met EX-BIN
 3344 | -10/Exiles    | Aligned with FarCom system
 3345 | -10/Exiles    | Given EX-Vault access code
 3373 | -10/Exiles    | Opened EX-Vault
 3387 | -10/Exiles    | Found 0b10 Alert Chip
 3415 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 3457 | -10/Exiles    | Met EX-DEC
 3513 | -10/Exiles    | Discovered new exit (range 12)
 3526 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 3526 | -10/Exiles    | Entered Mines
 3595 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3810 | -9/Mines      | Core integrity fell below 20%
 4351 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 4441 | -9/Mines      | Discovered new exit (range 9)
 4520 | -9/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  rubble with a note attached: "It's not as slow as it sounds."
04354_ Dropped Lgt. Cannon.
04354_ Acquired Unknown Ballistic Cannon.
04354_ Identified Slug Cannon.
04356_ Dropped Slug Cannon.
04358_ Acquired Lgt. Cannon.
04360_ System corrupted: Heat flow error (+273).
04394_ System corrupted: FCS attempts to trigger Lgt. Cannon.
04394_ System corrupted: Lgt. Cannon misfires.
04399_ T-07 Excavator is excavating.
04404_ U-05 Engineer lays Concrete. <x2>
04406_ U-05 Engineer builds a Wall.
04408_ T-07 Excavator is excavating.
04438_ System corrupted: Component data lost.
04441_ EXIT=FOUND
04463_ System corrupted: FCS attempts to trigger Lgt. Cannon.
04463_ System corrupted: Lgt. Cannon misfires.
04482_ XBNAD,0A%J<4IOVY0KURIROI:XAB9MF E&PZX
04511_ G-34 Mercenary destroyed. <x2>
04515_ Acquired 45 matter.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ??????????????????????????????#?????????????       |
| ????####?????????????????????# ?????????????       |
| ???#   ##???#########???????#  ?????????????       |
| ?###    #???# """   ####????   ??????s??????       |
| ?#      #???# """  <   #????   ?????s?s?????       |
| ?#     #????# """   ## #????   ?????????????       |
| ?##  ###????#       ## #????   ??????s??????       |
| ??## #??????#       ## #????# #?????????????       |
| ???# #??????#       ## #????# #?????????????       |
| ???# #??????#       ## #????# #?????????????       |
| ???# #??????##### #### ###### #?????????????       |
| #### #??????????# #??#        #?????????????       |
| #    #??????##### #??######## #?????????????       |
| # ####??????#     #?????????# #?????????????       |
| # ########### #####????###### #?????????????       |
|        ##     #????????#=@=   #?????????????       |
| ###### ## #####????????#g######?????????????       |
| ?????#    #????????????#*#??????????????????       |
| ?????#### #????????????# #??????????????????       |
| ????????# #????????????#   ?????????????????       |
| ????????# #????????????# ##  ???????????????       |
| ????????# #????????????# #??  "?????????????       |
| ????????# #????????????#  ??? """???????????       |
| ??????### ##???####????# #?????  ???????????       |
| ?????##    ##??#  ?????  #??????##??????????       |
| ?????#      #### #?????###??????????????????       |
| ?????#        ## #??????????????????????????       |
| ?????##          #??????????????????????????       |
| ??????##         ######?????????????????????       |
| ???????###            #?????????????????????       |
| #????????##     ##### #?????????????????????       |
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| #???????????????????# #?????????????????????       |
| #????   ????????????# #?????????????????????       |
| #????     ?? ???????# #?????????????????????       |
| #????    ??#  ??????# #?????????????????????       |
| #???#    ??#  #?????# #??????????####???????       |
| #???#   ???#  #?????# #?????######  ##??????       |
| ????#   ???#  #?????# #???###        #??????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                49
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutralizingBiocellHammer
  Manual?         0
Play Time         00:47:00
  Cumulative      64.5 hours
  Start           2022.01.19 @ 14:34:57
  End             2022.01.19 @ 15:21:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d409c4c-a6de-4526-8b35-1cd464dc00c6