Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.22 @ 22:42:52 Player: Not_Jesus8 Result: Destroyed by as-92833 with Assembled F-torch Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (1844) 1844 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1339) 1339 TOTAL SCORE: 7508 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -261 Cogmind --------- Core Integrity 0/700 Matter 63/300 Energy 89/100 System Corruption 3% Temperature Cool (20) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Medium Treads High-capacity Storage Unit High-capacity Matter Pod (0) Gauss Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Zionite Light Carapace Layered Medium Armor Plating > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Medium Treads Medium Treads High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Targeting Computer Medium Armor Plating Improved Light Armor Plating Makeshift Light Armor Plating High-powered Tractor Beam Heavy Assault Rifle Gauss Rifle Flak Gun Flak Cannon Great Axe [Rating: 70] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon XL Autogun Array Ballistic Gun XL Autogun Array Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 2 | . . . . . 1 1 . . . . Weapon 2 | . . . . . 2 . . . . . Parts Attached 37 | 7 2 4 1 . 9 . 1 3 4 6 Power 4 | 1 1 1 . . 1 . . . . . Engine 4 | 1 1 1 . . 1 . . . . . Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 11 | 2 . 1 . . 2 . 1 2 3 . Treads 9 | 2 . . . . 2 . 1 1 3 . Leg . | . . . . . . . . . . . Wheel 2 | . . 1 . . . . . 1 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 12 | 2 1 . 1 . 5 . . 1 1 1 Device 2 | 1 . . 1 . . . . . . . Storage 3 | 1 1 . . . 1 . . . . . Processor 2 | . . . . . 2 . . . . . Hackware . | . . . . . . . . . . . Protection 5 | . . . . . 2 . . 1 1 1 Artifact . | . . . . . . . . . . . Weapon 10 | 2 . 2 . . 1 . . . . 5 Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 9 | 2 . 2 . . 1 . . . . 4 Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 2 Parts Lost 8 | . . . . . . 1 . 1 . 6 Power 1 | . . . . . . . . . . 1 Propulsion 5 | . . . . . . 1 . 1 . 3 Utility 2 | . . . . . . . . . . 2 Weapon . | . . . . . . . . . . . Highest Loss Streak 5 | . . . . . . 1 . 1 . 5 To Critical Strikes . | . . . . . . . . . . . Average Backups 11 | 2 6 9 8 7 7 12 14 14 14 13 Power . | . . . . . . . . . . . Propulsion 1 | 1 2 2 2 2 2 2 2 1 1 1 Utility 6 | . 3 5 4 4 4 7 8 8 8 7 Weapon 2 | . 1 2 1 1 . 3 4 4 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 18 | 1 . 1 3 . . . . . 1 12 Power . | . . . . . . . . . . . Propulsion 1 | 1 . . . . . . . . . . Utility 11 | . . 1 1 . . . . . 1 8 Weapon 6 | . . . 2 . . . . . . 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 99 100 100 100 69 72 70 68 75 66 Engine 9 | . 13 14 14 14 9 7 7 7 7 5 Treads 22 | . 28 23 24 28 24 26 24 11 19 25 Wheel 4 | . . 4 3 . . . . 10 10 . Device 4 | . 14 14 14 14 5 . . . . . Storage 9 | . 14 14 14 14 9 7 7 7 7 6 Processor 4 | . . . . . 3 7 7 7 7 6 Protection 9 | . . . . . 8 14 15 14 15 12 Ballistic Gun 13 | . 28 28 28 28 9 7 7 7 7 7 Peak Build Rating 70 | 7 8 8 11 11 52 56 59 62 69 70 Average Rating 42 | 5 7 7 9 11 48 55 56 57 63 57 On Entrance 30 | . 7 7 8 11 11 52 55 56 62 68 Avg Prop Armor Cover (%) 9 | . . 13 13 . 12 . . 7 9 . Naked Turns 50 | . . . . . . . . . . 50 Heaviest Build 55 | 11 18 18 16 16 48 51 51 51 55 55 Greatest Support 96 | 40 40 40 40 40 60 80 88 60 96 88 Greatest Overweight (x) 5 | . . 1 1 . 3 . . 2 5 . Average Overweight (x) . | . . . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 15 Average Capacity 12 | 7 9 10 10 10 10 15 15 15 15 13 Most Carried 15 | 4 9 10 10 10 12 14 15 15 15 15 Average Carried 11 | 2 6 9 9 10 7 12 14 14 14 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 5 Final Carried 15 | 4 9 10 10 10 12 14 15 14 15 4 Class Distribution -------------------- 43% | Tank 18% | Scavenger-Mutant 13% | Mutant 12% | Scavenger-Tank 10% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Skirmisher | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2685 | 198 161 217 . 24 331 119 215 523 723 174 Remotely . | . . . . . . . . . . . Salvage Created 2636 | 70 229 43 . . 240 119 274 594 774 293 Parts 181 | 11 21 3 . . 12 8 6 28 65 27 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 3 16 . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 37 | . 7 3 . . 4 2 3 7 6 5 Guns 37 | . 7 3 . . 4 2 3 7 6 5 Classes Destroyed 12 | 1 3 . . . 1 1 1 2 2 1 Tunneler 3 | 3 . . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . Swarmer 7 | . 3 3 . . . . . 1 . . Grunt 10 | . 4 . . . 1 . 2 3 . . Duelist 1 | . . . . . . . . 1 . . Sentry 6 | . . . . . 3 1 1 1 . . Programmer 1 | . . . . . . 1 . . . . Behemoth 1 | . . . . . . . . 1 . . Zionite 23 | . . . . . . . . . 23 . Z-Technician 1 | . . . . . . . . . . 1 Z-Light 5 | . . . . . . . . . . 5 Samaritan 5 | . . . . . . . 2 3 . . Mutant 5 | . . . . . . . . . 5 . Best Kill Streak 11 | 2 3 3 . . 1 1 3 3 11 3 Combat Bots Only 3 | . 3 3 . . 1 1 3 3 3 3 Max Kills in Single Turn 1 | 1 1 1 . . 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 364 | . 46 32 . . 9 14 11 54 113 85 Missed 111 | . 14 5 . . 5 9 4 17 31 26 Hits 253 | . 32 27 . . 4 5 7 37 82 59 Melee 15 | . . . . . . . . . 13 2 Projectile 238 | . 32 27 . . 4 5 7 37 69 57 Critical Strikes 9 | . . . . . . . . 1 7 1 Part Disruptions 1 | . . . . . . . . . 1 . Damage Taken 3977 | . 304 237 . . 59 90 59 435 1204 1589 Core 823 | . 89 28 . . . . . 11 88 607 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 47 | . . . . . . . . . 32 15 Regen/Repaired (Parts) 676 | . . . . . . . . . 676 . Core Remaining (%) 84 | 100 . . . 53 100 . . . . . Volleys Fired 177 | 10 30 13 . . 16 9 10 23 47 19 Largest 4 | 2 2 2 . . 1 1 1 1 1 4 Hottest 80 | 40 40 40 . . 60 60 60 60 60 80 Shots Fired 255 | 20 59 27 . . 16 9 10 23 47 44 Gun 255 | 20 59 27 . . 16 9 10 23 47 44 Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 255 | 20 59 27 . . 16 9 10 23 47 44 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 14 | 8 10 5 . . 12 14 8 12 12 4 Robot Miss Streak 8 | 1 2 3 . . 4 4 2 4 6 8 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . . . 1 Shots Hit Robots 187 | 17 42 15 . . 10 4 10 22 45 22 Core Hits 127 | 5 21 5 . . 6 5 9 23 40 13 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6933 | 145 349 134 . . 704 254 623 1084 2872 768 Guns 6813 | 142 348 124 . . 690 245 623 1082 2791 768 Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 120 | 3 1 10 . . 14 9 . 2 81 . Kinetic 6813 | 142 348 124 . . 690 245 623 1082 2791 768 Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . 1 1 1 1 . . . . 3 3 Average Corruption 1 | . 1 1 1 1 . . . . 2 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 26 | . 5 3 4 1 . . . . 8 5 Message Errors 2 | . . . . . . . . . 2 . Matter Fused 4 | . . 1 1 . . . . . 2 . Heat Flow Errors 5 | . 1 1 . . . . . . 2 1 Energy Discharges 2 | . 1 . . 1 . . . . . . Data Loss (minor) 6 | . 2 . 1 . . . . . 1 2 Data Loss (major) 3 | . . . 2 . . . . . . 1 Misfires 2 | . . 1 . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 . Weapon Failures 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 . Impact 1 | . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 21 | 2 1 1 . 1 1 1 . 1 13 . Targets Rammed 25 | 2 1 1 . 1 1 1 . 1 17 . Kicked . | . . . . . . . . . . . Crushed 4 | . . . . . . . . . 4 . Highest Temperature 465 | . 183 151 . . 120 117 126 252 400 465 Average Temperature 102 | . 48 68 . . 49 44 53 80 120 180 Received Heat Transfer 987 | . 78 . . . 27 . 21 90 356 415 Effects 8 | . . . . . . . . 2 3 3 Shutdowns 1 | . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . 1 . Interference 4 | . . . . . . . . 2 . 2 Short Circuit 1 | . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 80 | 5 80 60 . . 45 32 . . . . Initial 16 | . 3 2 . . . 16 . . . . Average 11 | 1 30 9 . . 8 5 . . . . Influence Increases 739 | 15 193 70 . . 157 79 60 165 . . Destroy 0b10 Robot/C 520 | . 140 60 . . 80 40 60 140 . . Destroy 0b10 Robot/NC 30 | 15 5 . . . 5 . . 5 . . Destroy Leader 110 | . 30 10 . . 30 20 . 20 . . Successful Hack 19 | . 3 . . . 16 . . . . . Disable Machine 30 | . . . . . 15 15 . . . . Destroy Structure 15 | . . . . . 11 4 . . . . Lose Combat Pursuer 15 | . 15 . . . . . . . . . Influence Decreases 739 | 10 191 77 . . 120 116 60 165 . . Entered New Map 28 | . 2 5 . . . 21 . . . . Time Decay 711 | 10 189 72 . . 120 95 60 165 . . Squads Dispatched 4 | . 2 . . . 1 1 . . . . Investigation 1 | . 1 . . . . . . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 2 | . 1 . . . 1 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 3 | . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 124 | . 14 12 . . 6 5 3 7 30 47 Peak Tracking Total 40 | . 5 16 . . 2 2 3 4 8 40 Tactical Retreats 3 | . 1 1 . . . . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 6 | . . . . . 1 1 . . 3 1 Max in Single Turn 1 | . . . . . 1 1 . . 1 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 9 | . 3 . 1 . 4 1 . . . . Terminals 4 | . 3 . . . 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 25 | . 11 . 1 . 10 3 . . . . Successful 13 | . 4 . 1 . 8 . . . . . Failed 12 | . 7 . . . 2 3 . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 21 | . 11 . 1 . 4 . . . 5 . Terminals 14 | . 11 . . . 3 . . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers 6 | . . . . . 6 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . 1 . 1 . 1 . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 5 | . . . . . 5 . . . . . Insert Component 1 | . . . . . 1 . . . . . Analyze 1 | . . . . . 1 . . . . . Retrieve Study 3 | . . . . . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 5 | . 3 . . . 2 . . . . . Terminals 4 | . 3 . . . 1 . . . . . Botnet 3 | . 2 . . . 1 . . . . . Skim 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Recyclers 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 3 . . . 1 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 3 . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 1 | . . 1 . . . . . . . . Largest Group 1 | . . 1 . . . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Active Infowar (turns) 1898 | 3 515 511 306 237 326 . . . . . Optics 24 | . . . . . 24 . . . . . Seismic 1898 | 3 515 511 306 237 326 . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 . . . 1 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 5345 | 111 515 511 306 237 560 587 391 583 1161 383 Spaces Moved 3537 | 46 261 356 215 148 304 335 229 439 926 278 Core 106 | 6 . . . . . . . . . 100 Treads 2070 | 40 261 194 150 148 278 335 229 91 166 178 Legs . | . . . . . . . . . . . Wheels 1361 | . . 162 65 . 26 . . 348 760 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 95 95 160 115 162 162 100 100 50 Average Speed 135 | 145 160 130 140 160 158 162 162 116 113 124 Slowest Speed 250 | 160 160 160 160 160 163 163 163 250 240 167 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 3 48 71 59 50 35 7 44 57 79 65 Regions Visited 10 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 1 . . . 2 1 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 18 | . . . . . 10 3 . 4 . 1 Melee . | . . . . . . . . . . . Projectile 18 | . . . . . 10 3 . 4 . 1 AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total 3979 | 70 310 381 221 148 382 377 247 508 1029 306 Wait 136 | . 8 2 . . 37 27 7 40 15 . Move 3528 | 46 260 355 214 147 303 334 228 438 925 278 Hop . | . . . . . . . . . . . Pick Up 32 | 5 6 2 1 . 5 4 . 1 7 1 Fast Attach 28 | 7 1 1 . . 6 . 1 2 5 5 Attach 8 | . . . 1 . 2 2 . 2 . 1 Detach 3 | . . . . . 2 . 1 . . . Swap 14 | . 1 3 1 . 4 . . . 5 . Drop 28 | 1 3 4 4 . 6 . . 1 8 1 Fire 177 | 10 30 13 . . 16 9 10 23 47 19 Melee 1 | . . . . . . . . . . 1 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 24 | 1 1 1 . 1 1 1 . 1 17 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 575 | -10/Materials | Discovered new exit (range 9) 627 | -10/Materials | Entered Mines 633 | -10/Mines | Met a Derelict bent on vengeance 697 | -10/Mines | Learned Materials emergency access door positions 702 | -10/Mines | Received a Mining Laser from a helpful Derelict 969 | -10/Mines | Assembled infested the area 974 | -10/Mines | Assisted by a Guerilla fighting off Assembled 995 | -10/Mines | Build established: Scavenger-Mutant 1133 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1133 | -10/Mines | Discovered new exit (range 5) 1138 | -10/Mines | Entered Exiles 1162 | -10/Exiles | Met 8R-AWN 1178 | -10/Exiles | Met EX-HEX 1208 | -10/Exiles | Met EX-BIN 1227 | -10/Exiles | Aligned with FarCom system 1229 | -10/Exiles | Given EX-Vault access code 1271 | -10/Exiles | Opened EX-Vault 1288 | -10/Exiles | Found XL Autogun Array 1321 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1371 | -10/Exiles | Met EX-DEC 1425 | -10/Exiles | Discovered new exit (range 14) 1444 | -10/Exiles | Left Exiles lab with XL Autogun Array 1444 | -10/Exiles | Entered Mines 1461 | -9/Mines | Learned Materials security intel 1668 | -9/Mines | Discovered new exit (range 8) 1681 | -9/Mines | Entered Materials 1681 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1977 | -8/Materials | Build established: Skirmisher 2198 | -8/Materials | Discovered new exit (range 16) 2241 | -8/Materials | Entered Factory 2241 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2433 | -7/Factory | Discovered new exit (range 13) 2548 | -7/Factory | Build established: Tank 2828 | -7/Factory | Entered Lower Caves 3050 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3209 | -7/Lower Caves | Discovered new exit (range 6) 3219 | -7/Lower Caves | Entered another Lower Caves area 3325 | -7/Lower Caves | Spotted B-75 Beast 3359 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3462 | -7/Lower Caves | Destroyed B-75 Beast 3698 | -7/Lower Caves | Discovered new exit (range 9) 3802 | -7/Lower Caves | Entered Zion 4019 | -7/Zion | Received a visual enhancement algorithm 4020 | -7/Zion | Ran a visual enhancement algorithm 4120 | -7/Zion | Rebuked by Imprinter 4277 | -7/Zion | Learned Factory terminal intel 4461 | -7/Zion | Visited the Megawrench Repair Shop 4474 | -7/Zion | Megawrench repaired 7 parts 4566 | -7/Zion | Attacked by Zionites 4575 | -7/Zion | Destroyed Imprinter 4579 | -7/Zion | Extracted access codes from Imprinter's data core 4858 | -7/Zion | Opened final containment barrier to the Deep Caves 4864 | -7/Zion | Build established: Scavenger-Tank 4960 | -7/Zion | Discovered new exit (range 3) 4960 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4963 | -7/Zion | Entered Deep Caves 5197 | -7/Deep Caves | Z-Facility disabled 5222 | -7/Deep Caves | Found Prototype Protection 5293 | -7/Deep Caves | Released all parts (8) 5324 | -7/Deep Caves | Lost 5 parts (1p3n1u) 5335 | -7/Deep Caves | Spotted Golem 5340 | -7/Deep Caves | Triggered Deep Caves wall 5341 | -7/Deep Caves | Core integrity fell below 50% 5341 | -7/Deep Caves | Spotted Assembler 5341 | -7/Deep Caves | Spotted Assembler 5342 | -7/Deep Caves | Core integrity fell below 20% 5344 | -7/Deep Caves | Exposed GOLEM chamber 5346 | -7/Deep Caves | Destroyed by as-92833 with Assembled F-torch Last Messages --------------- 05293_ Released Broken XL Autogun Subcomponent. 05293_ Released Lyr. Medium Armor Plating. 05293_ Released Imp. Targeting Computer. 05293_ Released Lrg. Storage Unit. 05293_ Released Arm. Treads+. 05293_ Released XL Autogun Subcomponent. 05298_ System corrupted: Component data lost. 05336_ Golem: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 05340_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] 05343_ as-35951 released from Mobile Assembly Unit. 05343_ as-62219 released from Mobile Assembly Unit. 05344_ Wall Chamber breached. 05344_ A GOLEM Unit tumbles out of the Wall Chamber. 05346_ Great Axe severed. Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????? ??????????????????? | | ?????????" ! ????????????????? | | ?????????" ?????????????? | | ????????"" #???????????? | | ??????### ###?????????? | | ??""""" * * * # ???????? | | ??" M ##??????? | | ??" ##?????? | | ??" a s * ??????? | | ??" a #??????? | | ??" a l * ##?????? | | ??" aa *M #?????? | | ???? aa ##????? | | ??????" a a g * "#????? | | ????????#aa * * = #?????? | | ?????????"a a == #?????# | | ????????"" a s = #??#### | | ????????"!@a = #?## | | ????????"" ### | | ?????????" ! = l ## | | ????????# ## | | ????????" !! ! ## | | ????????"G ! h ## | | ????????" ! ! | | ????????""" | | ????????? | | ????????"" ## | | ????????" ## | | ????????"" ### | | ????????? # # #?# | | ????????" #### ## ## ##?# | | ????????""" ##???# ## ####??## | | ?????????? ?????#### #??????#### | | ???????????????????????#??????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 625 Resistance: TH 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Adventurer Monster Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed FieldDispersionTrident Manual? 0 Play Time 00:38:14 Cumulative 44.5 hours Start 2026.06.22 @ 22:06:46 End 2026.06.22 @ 22:42:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 31 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28909dbe-7e45-4c7d-9e1f-6cfe77e2c707