Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.04 @ 01:23:00

Player: Zane

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (14)      70
Value Destroyed (294)      294
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (7)                  7
              TOTAL SCORE: 811

 Bonus
-------
Follower Combat Kills      7

 Cogmind 
---------
Core Integrity             0/250
Matter                     298/300
Energy                     140/140
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
     Light Deuterium Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
           EM Pulse Cannon
     Light Assault Rifle
>          --- INVENTORY (8) ----
           Ion Engine
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
           Aluminum Leg
           Reaction Control System
  Improved Power Shielding
           Utility Shielding

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Hacking Suite
>          --- WEAPON -----------
           EM Pulse Cannon
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
     Light Nuclear Core
     Light Treads
           Aluminum Leg
           Reaction Control System
  Improved Power Shielding
     Small Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Hackware                 Hacking Suite
Weapon                     Light Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             16   | 6   6   4   
  Power                    4    | 1   2   1   
    Engine                 3    | 1   1   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   2   1   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   2   1   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   5    | 2   1   2   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          2    | 1   .   1   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 3    | .   3   .   
  Power                    .    | .   .   .   
  Propulsion               2    | .   2   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   1   .   
  Highest Loss Streak      2    | .   2   .   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   82  100 
  Engine                   9    | .   8   12  
  Core                     4    | .   5   1   
  Leg                      26   | .   26  28  
  Storage                  14   | .   14  14  
  Hackware                 4    | .   .   14  
  Energy Gun               12   | .   13  9   
  Energy Cannon            1    | .   .   4   
  Ballistic Gun            14   | .   14  14  
Peak Build Rating          14   | 6   11  14  
  Average Rating           8    | 4   6   12  
  On Entrance              5    | .   6   11  
Naked Turns                .    | .   .   .   
Heaviest Build             17   | 11  13  17  
  Greatest Support         20   | 20  20  20  
  Greatest Overweight (x)  4    | 3   4   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 5   8   8   
  Average Carried          6    | 2   6   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 4   7   8   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           386  | 224 119 43  
  Remotely                 .    | .   .   .   
Salvage Created            467  | .   404 63  
  Parts                    24   | .   18  6   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | .   2   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  12   | .   8   4   
  Guns                     10   | .   8   2   
  Cannons                  2    | .   .   2   
Classes Destroyed          6    | .   5   1   
  Worker                   2    | .   2   .   
  Recycler                 1    | .   1   .   
  Operator                 1    | .   1   .   
  Swarmer                  4    | .   2   2   
  Grunt                    6    | .   6   .   
  Assembled                2    | .   .   2   
Best Kill Streak           4    | .   4   2   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        86   | .    73   13   
  Missed                   20   | .    16   4    
Damage Taken               867  | .    647  220  
  Core                     258  | .    169  89   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              69   | .    64   5    
  Largest                  2    | .    2    2    
  Hottest                  83   | .    70   83   
Shots Fired                122  | .    112  10   
  Gun                      120  | .    112  8    
  Cannon                   2    | .    .    2    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  69   | .    64   5    
  Thermal                  51   | .    48   3    
  Explosive                .    | .    .    .    
  Electromagnetic          2    | .    .    2    
  Robot Hit Streak         6    | .    6    5    
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        2    | .    1    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           78   | .    73   5    
  Core Hits                31   | .    27   4    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         2    | .    1    1    
    Burn                   1    | .    1    .    
    Corrupt                1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           881  | .    796  85   
  Guns                     790  | .    749  41   
  Cannons                  43   | .    .    43   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  48   | .    47   1    
  Kinetic                  360  | .    340  20   
  Thermal                  430  | .    409  21   
  Explosive                .    | .    .    .    
  Electromagnetic          43   | .    .    43   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             13   | .    12   1    
  Kicked                   13   | .    12   1    
  Crushed                  .    | .    .    .    
Highest Temperature        360  | .    360  109  
  Average Temperature      106  | .    114  34   
  Received Heat Transfer   395  | .    315  80   
  Effects                  3    | .    3    .    
    Shutdowns              1    | .    1    .    
    Energy Bleed           2    | .    2    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    3    .    
  Heat Transferred         1321 | .    1271 50   
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             190  | .   190 151 
  Initial                  73   | .   .   73  
  Average                  80   | .   84  91  
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   2   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              46   | .   20  26  
  Peak Tracking Total      16   | .   4   16  
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          3    | .   2   1   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                8    | .   7   1   
  Successful               4    | .   3   1   
  Failed                   4    | .   4   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   4    | .   4   .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   3   1   
  Prototype ID Bank        1    | .   1   .   
  Open Door                1    | .   .   1   
  Branch Access Points     1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               2    | .   .   2   
  Largest Group            2    | .   .   2   
  Highest-Rated Group      46   | .   .   46  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               3    | .   .   3   
  Total Damage             20   | .   .   20  
  Kills                    1    | .   .   1   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    2    | .   .   2   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               1099 | 69  729 301 
Spaces Moved               709  | 40  442 227 
  Core                     15   | 14  1   .   
  Treads                   .    | .   .   .   
  Legs                     694  | 26  441 227 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            121  | 140 120 120 
  Slowest Speed            250  | 200 250 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       41   | 4   65  55  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      830  | 50  533 247 
  Wait                     9    | .   8   1   
  Move                     707  | 39  441 227 
  Hop                      .    | .   .   .   
  Pick Up                  11   | 5   2   4   
  Fast Attach              8    | 5   3   .   
  Attach                   2    | 1   1   .   
  Detach                   .    | .   .   .   
  Swap                     6    | .   2   4   
  Drop                     5    | .   .   5   
  Fire                     69   | .   64  5   
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     13   | .   12  1   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  234 | -10/Materials | Discovered new exit (range 3)
  236 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Identified exit to Mines
  314 | -10/Materials | Build established: Mutant
  503 | -10/Materials | Core integrity fell below 50%
  799 | -10/Materials | Entered Mines
  803 | -10/Mines     | Met a Derelict shopkeep closing up shop
  976 | -10/Mines     | Learned location of Storage (-9)
 1028 | -10/Mines     | Discovered new exit (range 10)
 1046 | -10/Mines     | Identified exit to Materials
 1052 | -10/Mines     | Assembled infested the area
 1057 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1075 | -10/Mines     | Learned 2 Materials zone layouts
 1084 | -10/Mines     | Core integrity fell below 20%
 1098 | -10/Mines     | Lost 3 allies
 1100 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
  ahead or try to find another way!"
01067_ O4-G21(h) destroyed.
01068_ D-53 Grenadier knocked back.
01068_ Searching scrap...
01068_ Found Utility Shielding.
01068_ Found Med. Battery.
01068_ Found Datajack.
01068_ Found 55 Matter.
01069_ Acquired 28 matter.
01069_ Dropped Sml. Laser.
01071_ Acquired Utility Shielding.
01071_ as-00949 destroyed.
01072_ as-71052 destroyed.
01072_ as-44515 destroyed.
01074_ Kicked as-90116 out of the way.
01075_ Acquired derelict log, extracted data.
Data stored: Materials zone layouts (x2).
01080_ as-90116 destroyed.
01083_ as-36896 destroyed.
01086_ as-84603 destroyed.

 Map 
-----
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| ??????????????????????????????   #?????#  ?    #?? |
| ??????????????????????????????   !#?????##?    #?? |
| ?????????????????????????????#     #????????   #?? |
| ?????????????????????????????      #????????   #?? |
| ?????????????????????????????    ?   ???????? ##?? |
| ?????????????????????????????=   !?##????????##??? |
| ?????????????????????????????     ???????????????? |
| ?????????????????????????????###| ???????????????? |
| ????????????????????????????????##???????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredHelicalManipulator
  Manual?         0
Play Time         00:11:40
  Cumulative      12.7 hours
  Start           2024.10.04 @ 01:11:31
  End             2024.10.04 @ 01:23:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           16
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          22
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4f8d14ea-cf73-4337-ab4f-c1faef584c10