Cogmind - Beta 16.1 --- EXPLORER MODE // 2026.05.09 @ 20:03:34 Player: bschuck Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (100) 500 Value Destroyed (4020) 4020 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9040 Bonus ------- None Cogmind --------- Core Integrity 399/1000 Matter 210/300 Energy 0/100 System Corruption 17% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Waste Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- Thunder Leg > --- UTILITY (7) ------ Large Storage Unit Improved Target Analyzer Matter Filter > --- WEAPON (4) ------- Beamcaster Heavy Phase Cannon Mass Driver > --- INVENTORY (15) --- (None) Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Improved Cooling System Coolant Injector High-capacity Storage Unit Medium Matter Pod Targeting Computer Point Defense System Improved Field Recycling Unit > --- WEAPON ----------- Lightning Gun High-powered Shock Rifle Heavy Ion Cannon Power Maul > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Fission Core Armored Medium Treads Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Power Amplifier Large Storage Unit High-capacity Storage Unit Compact Battery Improved Melee Analysis Suite Matter Filter Shock Rifle Heavy Ion Cannon Magnetic Acceleration Cannon Hypervelocity Gauss Cannon Heavy Missile Launcher Improved Datajack [Rating: 82] Favorites ----------- Power Antimatter Reactor Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Coolant Injector Storage High-capacity Storage Unit Processor Targeting Computer Protection Utility Shielding Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Slots Evolved 11 | . 1 2 . 2 2 . . 2 2 . Power 3 | . . 1 . . 1 . . 1 . . Propulsion 1 | . . . . . . . . . 1 . Utility 5 | . 1 . . 1 1 . . 1 1 . Weapon 2 | . . 1 . 1 . . . . . . Parts Attached 119 | 7 9 12 16 11 15 10 . 4 26 9 Power 23 | 1 1 3 3 2 3 4 . . 6 . Engine 12 | 1 . 3 3 2 2 . . . 1 . Core 9 | . 1 . . . 1 2 . . 5 . Reactor 2 | . . . . . . 2 . . . . Propulsion 30 | 2 3 2 7 3 4 . . 1 6 2 Treads 8 | . . 2 1 . 3 . . 1 1 . Leg 16 | 2 3 . 3 1 1 . . . 5 1 Wheel . | . . . . . . . . . . . Hover 3 | . . . . 2 . . . . . 1 Flight 3 | . . . 3 . . . . . . . Utility 26 | 2 2 2 4 1 2 4 . 1 5 3 Device 9 | . . . 2 . 1 1 . 1 3 1 Storage 8 | 1 . . 2 . 1 2 . . 1 1 Processor 4 | 1 . . . 1 . . . . 1 1 Hackware . | . . . . . . . . . . . Protection 5 | . 2 2 . . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 40 | 2 3 5 2 5 6 2 . 2 9 4 Energy Gun 20 | 2 3 3 . 1 4 1 . 1 4 1 Energy Cannon 8 | . . . . 3 1 . . 1 2 1 Ballistic Gun 5 | . . 2 2 . . . . . . 1 Ballistic Cannon 3 | . . . . . . . . . 2 1 Launcher 2 | . . . . . 1 . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 4 | . . . . . . . . . . 4 Parts Lost 55 | . 1 9 4 . 13 . . 1 19 8 Power 18 | . 1 3 2 . 4 . . . 7 1 Propulsion 7 | . . 2 . . 2 . . . 2 1 Utility 8 | . . . 1 . 2 . . . 3 2 Weapon 22 | . . 4 1 . 5 . . 1 7 4 Highest Loss Streak 8 | . 1 7 3 . 6 . . 1 5 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 12 | 5 8 7 9 14 14 4 8 12 15 12 Power . | . 1 . . 1 . . 1 1 1 . Propulsion 2 | 1 2 1 . 1 3 . 1 3 3 2 Utility 4 | 2 4 4 4 3 4 1 1 3 5 4 Weapon 4 | 1 1 1 4 8 6 2 3 3 4 4 Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . . . 4 4 2 . . . 1 7 Power 1 | . . . 1 . . . . . . . Propulsion 4 | . . . . . . . . . 1 3 Utility 5 | . . . 2 . 1 . . . . 2 Weapon 7 | . . . 1 4 1 . . . . 1 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 83 | . 94 87 86 98 61 74 100 96 88 54 Engine 5 | . 7 9 16 15 2 . . . 1 . Core 6 | . 1 4 . . . 12 14 12 13 9 Reactor 2 | . . . . . . 2 7 12 2 . Treads 4 | . . 7 2 . 1 14 14 9 4 . Leg 5 | . 25 9 4 7 4 . . . 8 10 Flight 1 | . . . 5 . . . . . . . Device 8 | . . . 1 8 6 9 14 17 13 6 Storage 11 | . 12 10 10 8 12 8 14 12 14 7 Processor 5 | . 10 . . 7 7 7 7 6 8 4 Protection 6 | . 13 19 17 8 6 . . . . . Energy Gun 10 | . 21 19 17 7 8 8 14 8 4 7 Energy Cannon 4 | . . . . 20 5 . . 4 6 3 Ballistic Gun 2 | . . 7 12 . . . . . . . Launcher 1 | . . . . . . 7 7 4 1 . Impact Weapon 3 | . . . . 2 2 5 7 6 5 3 Peak Build Rating 82 | 7 10 13 18 34 35 48 50 71 82 60 Average Rating 37 | 4 7 11 13 29 22 33 48 62 66 39 On Entrance 28 | . 7 10 13 15 29 16 48 50 71 59 Avg Prop Armor Cover (%) 4 | . . . 2 . . . . . 5 . Naked Turns 12 | . . . . . . . . . . 12 Heaviest Build 142 | 18 19 28 37 61 101 101 101 124 142 119 Greatest Support 98 | 20 20 40 40 25 45 44 44 70 98 45 Greatest Overweight (x) 41 | 4 . 9 10 8 33 2 2 41 7 29 Average Overweight (x) 2 | . . . 3 2 4 . 2 2 2 1 Largest Inventory Capacity 20 | 10 10 10 15 15 20 20 20 20 20 20 Average Capacity 16 | 9 10 10 10 15 19 9 20 20 20 15 Most Carried 20 | 9 10 10 14 15 18 7 12 18 20 16 Average Carried 12 | 5 8 7 9 14 14 4 9 13 15 11 Final Capacity 20 | 10 10 10 15 15 5 20 20 20 20 15 Final Carried 18 | 7 8 9 13 13 5 7 12 18 15 . Class Distribution -------------------- 31% | Hacker-Mutant 18% | Scavenger-Tank 10% | Hacker-Gunner 10% | Generator-Gunner 8% | Generator-Tank 7% | Scavenger-Gunner 5% | Hacker-Tank 4% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Hacker-Gunner | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Gunner | -7/Factory Generator-Gunner | -6/Factory Generator-Tank | -5/Factory Hacker-Mutant | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Matter Collected 2243 | 221 124 339 254 212 70 206 . 90 727 . Remotely 94 | . . . 94 . . . . . . . Salvage Created 4250 | . 180 497 797 425 229 . . 389 1733 . Parts 241 | . 8 33 61 17 17 . . 31 74 . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Combat Hostiles Destroyed 86 | . 4 12 21 6 6 . . 7 30 . Guns 47 | . 3 12 21 1 2 . . 2 6 . Cannons 26 | . . . . 4 3 . . 4 15 . AOE 6 | . . . . . . . . 1 5 . Classes Destroyed 10 | . 1 4 . 1 1 . . 2 1 . Worker 2 | . . 1 . . . . . . 1 . Builder 4 | . . . . . . . . 1 3 . Mechanic 1 | . . . . . . . . . 1 . Watcher 7 | . . 1 2 3 . . . . 1 . Swarmer 17 | . . 3 6 . 3 . . 2 3 . Grunt 38 | . 4 6 11 5 . . . . 12 . Brawler 3 | . . . . 1 . . . . 2 . Sentry 11 | . . 3 4 . . . . 1 3 . Hunter 6 | . . . . . . . . 2 4 . Programmer 11 | . . . . . 3 . . 2 6 . Best Kill Streak 7 | . 3 6 5 2 2 . . 4 7 . Combat Bots Only 6 | . 3 6 5 2 2 . . 4 3 . Max Kills in Single Turn 2 | . 1 1 2 1 1 . . 2 2 . Gunslinging 1 | . . . 1 . . . . . . . Exploded 1 | . . . . . . . . 1 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Hostile Shots Fired 1004 | . 53 132 143 30 302 . . 53 280 11 Missed 319 | . 18 28 46 11 101 . . 21 91 3 Hits 685 | . 35 104 97 19 201 . . 32 189 8 Melee 9 | . . . . . . . . . 1 8 Projectile 676 | . 35 104 97 19 201 . . 32 188 . Critical Strikes 24 | . 2 . 1 1 5 . . 1 9 5 Part Disruptions 1 | . . . . . . . . 1 . . Damage Taken 6533 | . 300 774 596 394 1527 . . 293 2420 229 Core 1407 | . 37 195 80 244 231 . . 19 415 186 Absorbed by Shields 9 | . . . . . 9 . . . . . Redirected to Shielding 82 | . 1 33 8 5 35 . . . . . Ignored by Resistances 3782 | . 181 465 401 114 982 . . 179 1332 128 Core Remaining (%) 72 | 100 85 . 31 55 . . 67 97 . . Volleys Fired 237 | . 30 29 38 15 24 . . 23 73 5 Largest 4 | . 2 3 3 4 3 . . 3 3 1 Hottest 295 | . 90 136 119 295 215 . . 180 203 69 Shots Fired 538 | . 34 67 112 53 43 . . 56 168 5 Gun 330 | . 34 67 112 15 25 . . 26 46 5 Cannon 182 | . . . . 38 14 . . 22 108 . Launcher 26 | . . . . . 4 . . 8 14 . Special . | . . . . . . . . . . . Kinetic 90 | . . 17 51 . . . . . 22 . Thermal 314 | . 34 50 61 38 21 . . 22 83 5 Explosive 14 | . . . . . . . . . 14 . Electromagnetic 120 | . . . . 15 22 . . 34 49 . Robot Hit Streak 38 | . 20 24 18 20 35 . . 37 38 11 Robot Miss Streak 3 | . 1 3 3 1 1 . . 1 1 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 7 | . . 4 3 . . . . . . . Max Gunslinging Chain 2 | . . 1 2 . . . . . . . Shots Hit Robots 409 | . 31 52 79 31 36 . . 46 130 4 Core Hits 176 | . 12 24 37 12 10 . . 16 64 1 Critical Kills 4 | . . . . 1 . . . . 3 . Critical Parts Destroyed 2 | . . . . . . . . . 2 . Critical Strikes 16 | . . 2 1 2 1 . . 1 9 . Burn 3 | . . 1 1 . . . . . 1 . Meltdown 2 | . . . . 1 . . . . 1 . Destroy 4 | . . 1 . . . . . . 3 . Corrupt 6 | . . . . 1 1 . . 1 3 . Smash 1 | . . . . . . . . . 1 . Melee Attacks 3 | . . . . . . . . 1 2 . Impact 3 | . . . . . . . . 1 2 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8745 | . 334 720 1039 850 546 . . 994 4165 97 Guns 3840 | . 334 720 1038 290 257 . . 353 751 97 Cannons 3625 | . . . . 560 164 . . 508 2393 . Explosions 1099 | . . . . . 110 . . 64 925 . Melee 165 | . . . . . . . . 69 96 . Ramming 16 | . . . 1 . 15 . . . . . Kinetic 1047 | . . 253 405 . . . . . 389 . Thermal 4995 | . 334 467 633 560 310 . . 508 2086 97 Explosive 686 | . . . . . . . . . 686 . Electromagnetic 1836 | . . . . 290 221 . . 417 908 . Impact 165 | . . . . . . . . 69 96 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 17 | . . . . . 4 4 4 . 5 17 Average Corruption 3 | . . . . . 3 4 4 . 2 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 32 | . . . . . 3 5 6 . 12 6 Message Errors 6 | . . . . . . 1 2 . 1 2 Matter Fused 6 | . . . . . 1 2 . . 3 . Heat Flow Errors 4 | . . . . . . 1 . . 2 1 Energy Discharges 2 | . . . . . . 1 1 . . . Parts Rejected 1 | . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . 1 . . . 3 1 Data Loss (major) 1 | . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . 1 . Alerts 3 | . . . . . 1 . 2 . . . Misdirections 2 | . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 91 | . . . . . . . . 19 72 . Projectiles 60 | . . . . . . . . 10 50 . Explosions 22 | . . . . . . . . . 22 . Melee 9 | . . . . . . . . 9 . . Knockbacks 4 | . . . . . . . . 1 3 . Impact 1 | . . . . . . . . 1 . . Kinetic 2 | . . . . . . . . . 2 . Secondary 1 | . . . . . . . . . 1 . Self-Inflicted Damage 105 | . . . . . 23 . . 2 80 . Shots 7 | . . . . . 2 . . 1 4 . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 2 | . . . 1 . 1 . . . . . Kicked 1 | . . . 1 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 794 | . 402 794 380 777 146 152 . 199 625 107 Average Temperature 166 | . 203 241 99 248 38 105 . 100 187 69 Received Heat Transfer 2367 | . 312 411 303 189 156 . . 6 990 . Effects 103 | . 6 28 1 22 . . . . 46 . Shutdowns 31 | . . 7 . 8 . . . . 16 . Energy Bleed 11 | . 1 5 1 1 . . . . 3 . Interference 20 | . 3 3 . 4 . . . . 10 . Matter Decay 7 | . . 2 . 2 . . . . 3 . Short Circuit 9 | . 1 1 . . . . . . 7 . Damage (minor) 9 | . 1 3 . 2 . . . . 3 . Damage (major) 12 | . . 6 . 3 . . . . 3 . Damage (core) 4 | . . 1 . 2 . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . 3 . Combat Hostiles 3 | . . . . . . . . . 3 . Parts Fried 8 | . . . . . . . . 3 5 . Impact Corruptions 1 | . . . . . . . . 1 . . Robots Melted 4 | . 1 . . 1 1 . . . 1 . Combat Hostiles 4 | . 1 . . 1 1 . . . 1 . Parts Melted 28 | . . 3 4 3 7 . . 1 10 . Heat Transferred 8946 | . 857 1169 1646 1100 620 . . 629 2740 185 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Maximum Alert Level 1 | . . . . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 100 100 100 100 100 97 100 Level 1 . | . . . . . . . . . 2 . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 243 | . 40 115 157 55 50 3 . 75 243 10 Initial 10 | . . . 8 . . 3 . . 5 10 Average 18 | . 12 38 25 9 1 . . 6 38 1 Influence Increases 2644 | . 100 322 596 192 213 . . 195 1026 . Destroy 0b10 Robot/C 1720 | . 80 240 420 120 120 . . 140 600 . Destroy 0b10 Robot/NC 70 | . . 10 10 15 . . . 5 30 . Destroy Leader 464 | . 20 72 114 26 40 . . 40 152 . Successful Hack 10 | . . . . . . . . 10 . . Disable Machine 36 | . . . 4 . 8 . . . 24 . Destroy Structure 239 | . . . 3 16 . . . . 220 . Lose Combat Pursuer 105 | . . . 45 15 45 . . . . . Influence Decreases 2644 | . 100 292 626 192 198 15 . 180 999 42 Entered New Map 76 | . . . 22 . . 12 . . 10 32 Time Decay 2290 | . 90 202 570 192 184 3 . 180 859 10 Lost Part 278 | . 10 90 34 . 14 . . . 130 . Squads Dispatched 26 | . . 2 5 5 5 . 1 1 7 . Investigation 1 | . . . 1 . . . . . . . Extermination 9 | . . . . . 4 . 1 1 3 . Reinforcement 11 | . . 2 3 2 1 . . . 3 . Assault . | . . . . . . . . . . . Garrison 5 | . . . 1 3 . . . . 1 . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Distress Signals 6 | . . 1 . 5 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 4 15 32 11 12 . . 7 35 4 Peak Tracking Total 7 | . 4 7 6 5 4 . . 3 4 4 Tactical Retreats 4 | . . . 1 1 2 . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Traps Triggered 8 | . . . 2 . 3 . . 2 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Machines Disabled 9 | . . . 1 . 2 . . . 6 . Max in Single Turn 2 | . . . 1 . 1 . . . 2 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Machines Accessed 6 | . . 1 3 . . . 1 1 . . Terminals 4 | . . 1 2 . . . . 1 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 10 | . . 1 6 . . . 1 2 . . Successful 9 | . . 1 6 . . . . 2 . . Failed 1 | . . . . . . . 1 . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 7 | . . 1 4 . . . . 2 . . Fabricators 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . . 1 4 . . . . 2 . . Record 1 | . . . . . . . . 1 . . Open Door 1 | . . . 1 . . . . . . . Alert Level 2 | . . . 2 . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . Maintenance Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . . . Recycle Component 2 | . . . 2 . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 3 | . . 1 1 . . . . 1 . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled 2 | . . . 2 . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Total Allies 1 | . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 8 | . . . . . . . . . . 8 Total Damage 104 | . . . . . . . . . . 104 Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Active Infowar (turns) . | . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . 3 . Drone Recoveries 3 | . . . . . . . . . 3 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Turns Passed 8292 | 128 191 383 1671 548 1687 258 323 1010 1952 141 Spaces Moved 2535 | 77 89 143 509 183 408 133 105 293 535 60 Core 210 | 28 . 10 86 . 54 . . 4 . 28 Treads 1047 | . . 60 125 . 103 133 105 289 232 . Legs 1014 | 49 89 73 175 81 214 . . . 303 30 Wheels . | . . . . . . . . . . . Hover 141 | . . . . 102 37 . . . . 2 Flight 123 | . . . 123 . . . . . . . Fastest Speed 50 | 50 120 160 160 190 145 145 305 240 160 50 Average Speed 288 | 139 120 187 295 255 386 178 305 315 314 197 Slowest Speed 2100 | 250 120 500 600 540 1700 305 305 2100 610 1500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 6 14 13 79 20 14 74 3 8 18 43 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 133 | . . . . 15 . . . . 118 . Melee . | . . . . . . . . . . . Projectile 22 | . . . . 15 . . . . 7 . AOE 111 | . . . . . . . . . 111 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Fac Fac Was Total 3089 | 97 142 204 599 232 478 154 109 333 666 75 Wait 8 | . . 3 . . 5 . . . . . Move 2527 | 76 88 142 508 182 408 132 104 292 535 60 Hop . | . . . . . . . . . . . Pick Up 129 | 14 8 14 24 10 10 7 5 12 24 1 Fast Attach 14 | . . . 1 5 . 4 . . . 4 Attach 104 | 7 7 13 14 5 16 6 . 5 26 5 Detach 2 | . . . . . 2 . . . . . Swap 5 | . 2 . 1 1 . 1 . . . . Drop 51 | . 7 3 12 14 7 2 . . 6 . Fire 237 | . 30 29 38 15 24 . . 23 73 5 Melee 3 | . . . . . . . . 1 2 . Ram . | . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis 5 | . . . . . 5 . . . . . Rewire 2 | . . . . . . 2 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -5/Factory -5/Waste History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 129 | -11/Scrapyard | Entered Materials 129 | -10/Materials | Evolved 1 slot: Utility x1 291 | -10/Materials | Identified exit to Materials 291 | -10/Materials | Discovered exit to Materials (range 16) 320 | -10/Materials | Entered another Materials area 320 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 413 | -9/Materials | Identified exit to Mines 413 | -9/Materials | Discovered exit to Mines (range 12) 456 | -9/Materials | Identified exit to Storage 456 | -9/Materials | Discovered exit to Storage (range 13) 540 | -9/Materials | Lost 7 parts (2p2n3w) 703 | -9/Materials | Entered Storage 881 | -9/Storage | Core integrity fell below 50% 978 | -9/Storage | Build established: Scavenger-Tank 1859 | -9/Storage | Garrison activated, responded to threat 1953 | -9/Storage | Lost 3 parts (1p1u1w) 2333 | -9/Storage | Identified exit to Materials 2333 | -9/Storage | Discovered exit to Materials (range 15) 2374 | -9/Storage | Entered Materials 2374 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2524 | -8/Materials | Garrison activated, responded to threat 2657 | -8/Materials | Build established: Hacker-Gunner 2840 | -8/Materials | Met 7R-MNS 2886 | -8/Materials | Identified exit to Factory 2886 | -8/Materials | Discovered exit to Factory (range 15) 2922 | -8/Materials | Entered Factory 2922 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2923 | -7/Factory | Caught up to 7R-MNS 3042 | -7/Factory | Build established: Scavenger-Gunner 3208 | -7/Factory | Lost 6 parts (3p1u2w) 3437 | -7/Factory | Build established: Hacker-Mutant 4609 | -7/Factory | Sucked down chute 4609 | -7/Factory | Entered Waste 4609 | -7/Waste | The area was eerily silent 4807 | -7/Waste | Identified exit to Factory 4807 | -7/Waste | Discovered exit to Factory (range 15) 4867 | -7/Waste | Entered Factory 5074 | -7/Factory | Build established: Hacker-Gunner 5147 | -7/Factory | Identified exit to Factory 5147 | -7/Factory | Discovered exit to Factory (range 14) 5190 | -7/Factory | Entered another Factory area 5190 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5494 | -6/Factory | Build established: Generator-Gunner 6174 | -6/Factory | Identified exit to Factory 6174 | -6/Factory | Discovered exit to Factory (range 5) 6200 | -6/Factory | Entered another Factory area 6200 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6335 | -5/Factory | Build established: Generator-Tank 6514 | -5/Factory | Garrison activated, responded to threat 6893 | -5/Factory | Lost 5 parts (2p1n2w) 7057 | -5/Factory | Cargo convoy interrupted 8024 | -5/Factory | Build established: Hacker-Mutant 8152 | -5/Factory | Sucked down chute 8152 | -5/Factory | Entered Waste 8153 | -5/Waste | Met a frightened Derelict 8167 | -5/Waste | EMP discharged 8167 | -5/Waste | System corruption reached 10% 8211 | -5/Waste | Spotted C-40 Crusher 8213 | -5/Waste | Spotted C-40 Crusher 8229 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8230 | -5/Waste | Spotted C-40 Crusher 8237 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8240 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8244 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8247 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8250 | -5/Waste | Crushed by Compactor (1 part destroyed) 8251 | -5/Waste | Core integrity fell below 50% 8259 | -5/Waste | Spotted C-40 Crusher 8260 | -5/Waste | Spotted C-40 Crusher 8261 | -5/Waste | Crushed by Compactor (1 part destroyed) 8267 | -5/Waste | EMP discharged 8292 | -5/Waste | Lost 8 parts (1p1n2u4w) 8293 | -5/Waste | Self-destructed Last Messages --------------- ALERT: Foreign system detected. Charging EMP. Acquired Antigrav System. Corrupted Carbon-fiber Leg crushed. Acquired Corrupted Gauss Rifle. Integrated Corrupted Gauss Rifle (+4). Complication: Antigrav System rejected. Hcp. Storage Unit crushed. Carbon-fiber Leg crushed. Gauss Rifle crushed. Extracted 30 energy. T:AA% NGU1V/HTX>MYHIT7Z94QFYQAOX Acquired Beamcaster. Antigrav System fried beyond repair. Power Amplifier fried beyond repair. System corrupted (+3). Arm. Medium Treads fried beyond repair. Imp. Datajack fried beyond repair. Antigrav System fried beyond repair. System corrupted: Component data lost. Acquired Thunder Leg. Map ----- +----------------------------------------------------+ | ???????????????# #??????# #????????????????? | | ?############??# #??????#!] #????????????????? | | ?# #??# #??????# #????????????????? | | ?# #??# #??????#! #????????? ?????? | | ?# #### ######## ######## ?????? | | ?# ????? | | ?# ????? | | ?# % ????? | | ?# ????? | | ?# #### ######## ######## ?????? | | ?# #??# #??????# #????????? ?????? | | ?# #??# #??????# #????????????????? | | ?############??# #??????# #????????????????? | | ???????????????# ######## #????????????????? | | ?????????????? #????????????????? | | ?????????????? #????????????????? | | ?????????????# #????????????????? | | ?????????????# #????????????????? | | ?????????????### ######## #????????????????? | | ???????????????# #??????# #????????????????? | | ???????????????# #??????# CCC#????????????????? | | ???????????????# #??????#CCCC#????????????????? | | ?????????????### ########CC #????????????????? | | ?????????????# * CC #????????????????? | | ?????????????# #????????????????? | | ?????????????# @ #????????????????? | | ?????????????# #????????????????? | | ?????????????### ######## #????????????????? | | ???????????????# ?????????# #????????????????? | | ???????????????#???????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????######????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 56 Energy Capacity 740 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Point Defense Rating 80 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Fancy Inventory Jackpot Challenges ------------ None Game ------ Seed ImprovedDispersalPower Manual? 0 Play Time 01:33:55 Cumulative 31.8 hours Start 2026.04.11 @ 15:43:54 End 2026.05.09 @ 20:03:34 Sessions 9 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 49 Rogue 36 Adventurer 0 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 23 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 25x17 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: 971c1da1-b298-4717-82cb-b82925a3cbd5