Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.11 @ 06:48:49 Player: youngster Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (153) 765 Value Destroyed (6738) 6738 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (1974) 1974 TOTAL SCORE: 17297 Bonus ------- High Alert Combat Kills 285 Follower Combat Kills 389 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/1300 Matter 27/300 Energy 100/100 System Corruption 33% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Long-range Tractor Beam Long-range Tractor Beam Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System High-capacity Storage Unit Advanced Target Analyzer Improved Stasis Canceller Transmission Jammer Advanced Cloaking Device Improved Core Shielding Layered Medium Armor Plating > --- WEAPON ----------- XL Autogun Array Heavy Pick > --- INVENTORY -------- Particle Reactor Medium Treads Heavy Treads Biometal Medium Treads Improved Heavy Siege Treads Stasis Canceller Advanced Recalibrator Railgun Fusion Bomb Launcher Improved Datajack [Rating: 153] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav Array Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Relay Coupler [NC] Protection Improved Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Slots Evolved 14 | . . . . . 4 . . 2 . . . . 2 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . 1 . . . . . . . 1 . 1 1 . Utility 7 | . . . . . 2 . . 1 . . . . . 2 1 1 . Weapon 3 | . . . . . 1 . . 1 . . . . 1 . . . . Parts Attached 187 | 7 6 . 1 5 26 22 16 7 6 2 . 1 19 8 1 29 31 Power 18 | 1 . . . . 4 4 1 . . . . . 2 1 . 3 2 Engine 10 | 1 . . . . 3 2 1 . . . . . 2 1 . . . Core 3 | . . . . . 1 2 . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . 3 2 Propulsion 58 | 2 1 . . 1 10 4 9 . . 2 . . 7 2 . 7 13 Treads 42 | 2 1 . . 1 9 1 5 . . 2 . . 4 . . 5 12 Leg 10 | . . . . . . 2 4 . . . . . 2 2 . . . Wheel 3 | . . . . . 1 1 . . . . . . 1 . . . . Hover 2 | . . . . . . . . . . . . . . . . 1 1 Flight 1 | . . . . . . . . . . . . . . . . 1 . Utility 50 | 2 2 . 1 . 5 5 2 2 4 . . . 3 1 1 13 9 Device 19 | . . . . . 1 . . . 3 . . . 1 1 . 7 6 Storage 11 | 2 2 . 1 . 1 1 1 . . . . . 1 . . 2 . Processor 2 | . . . . . . . . . 1 . . . . . . 1 . Hackware 6 | . . . . . . 4 1 . . . . . . . 1 . . Protection 12 | . . . . . 3 . . 2 . . . . 1 . . 3 3 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 61 | 2 3 . . 4 7 9 4 5 2 . . 1 7 4 . 6 7 Energy Gun 3 | 1 . . . 1 . . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . Ballistic Gun 22 | 1 2 . . 2 6 3 1 1 . . . 1 1 3 . 1 . Ballistic Cannon 1 | . 1 . . . . . . . . . . . . . . . . Launcher 7 | . . . . 1 1 2 . . . . . . . . . 1 2 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 11 | . . . . . . 3 2 2 . . . . 1 . . . 3 Piercing Weapon 10 | . . . . . . . . . 2 . . . 2 1 . 4 1 Special Melee Weapon 7 | . . . . . . 1 1 2 . . . . 3 . . . . Unidentified Prototypes 3 | . . . . . 1 . . . . . . . . . . 1 1 Parts Lost 52 | . 1 . . . 5 11 2 1 . 1 . . 6 3 1 2 19 Power 7 | . . . . . 2 2 1 . . . . . . . . . 2 Propulsion 19 | . . . . . 1 4 . . . 1 . . 4 2 . . 7 Utility 16 | . . . . . 2 2 . . . . . . 1 1 1 1 8 Weapon 10 | . 1 . . . . 3 1 1 . . . . 1 . . 1 2 Highest Loss Streak 13 | . 1 . . . 2 8 1 1 . 1 . . 5 3 1 2 13 Average Slot Usage (%) 83 | . 100 100 100 100 92 84 98 86 99 100 100 89 76 27 3 57 63 Engine 6 | . 14 14 14 14 6 1 8 7 7 7 7 7 5 2 . . . Treads 20 | . 28 28 28 28 27 12 10 23 23 23 23 23 13 . . 19 17 Leg 2 | . . . . . . 8 15 . . . . . 5 7 . . . Device 3 | . . . . . . . . . 6 7 7 7 . 3 . 8 14 Storage 16 | . 28 28 28 28 22 19 18 15 15 15 15 15 12 . . 4 3 Processor 1 | . . . . . . . . . 6 7 7 7 5 . . 1 3 Hackware 3 | . . . . . . 8 18 10 7 7 7 7 5 . 3 . . Protection 3 | . . . . . 8 4 . 8 . . . . 5 . . 5 9 Energy Gun 3 | . 14 14 14 7 . . 3 . . . . . . . . . . Ballistic Gun 9 | . 13 14 14 19 24 9 . . . . . 3 6 8 . 1 3 Slashing Weapon 3 | . . . . . . 9 17 14 7 7 7 3 . . . . 1 Piercing Weapon 2 | . . . . . . . . . 14 15 15 8 1 2 . 8 2 Special Melee Weapon 1 | . . . . . . 1 3 5 7 7 7 3 3 . . . . Naked Turns 235 | . . . . . . . . . . . . . . 58 67 94 16 Heaviest Build 97 | 16 41 41 57 61 77 69 63 66 66 65 65 73 78 31 . 96 97 Greatest Support 210 | 40 40 40 40 40 60 60 64 64 64 72 70 70 70 30 3 183 210 Greatest Overweight (x) 4 | . 1 1 1 1 2 3 3 1 1 1 . 1 4 1 . . . Average Overweight (x) . | . . 1 1 1 . 2 . . . . . . . . . . . Largest Inventory Capacity 18 | 8 16 16 18 18 18 18 18 18 18 18 18 18 18 4 4 12 12 Average Capacity 15 | 5 13 16 16 18 18 17 18 18 18 18 18 18 17 4 4 10 11 Most Carried 18 | 2 16 16 17 18 18 18 18 18 18 18 17 18 18 4 4 12 12 Average Carried 14 | 1 11 15 16 17 17 17 17 17 17 17 17 16 17 4 4 6 10 Final Capacity 18 | 8 16 16 18 18 18 18 18 18 18 18 18 18 4 4 4 12 12 Final Carried 18 | 2 16 16 17 18 18 17 18 18 18 17 17 17 4 4 4 12 12 Class Distribution -------------------- 44% | Mutant 13% | Scavenger-Mutant 12% | Scavenger-Skirmisher 10% | Scavenger-Tank 7% | Bothacker-Skirmisher 4% | Skirmisher 4% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Bothacker-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Mutant | -3/Research Scavenger-Tank | -3/Armory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Matter Collected 4639 | 258 312 5 . 85 1128 346 160 65 70 20 . 10 148 70 . 904 1058 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 7250 | 100 604 71 . 49 1854 526 929 75 210 . . . 281 100 . 1132 1319 Parts 371 | 3 40 1 . 9 93 29 54 3 2 . . . 12 6 . 70 49 Haulers Intercepted 3 | . 2 . . . . . 1 . . . . . . . . . . Recyclers Shooed 5 | 1 1 1 . . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . . . 1 . . 10 . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Combat Hostiles Destroyed 126 | . 11 . . 5 37 18 15 1 . . . . 4 2 . 12 21 Melee 30 | . . . . . . 8 15 1 . . . . . 1 . 5 . Guns 80 | . 7 . . 2 36 5 . . . . . . 4 1 . 7 18 Cannons 1 | . 1 . . . . . . . . . . . . . . . . AOE 15 | . 3 . . 3 1 5 . . . . . . . . . . 3 Classes Destroyed 16 | 1 7 . . . 3 . 1 . . . . . 2 . . . 2 Worker 5 | . 1 . . . 2 . 2 . . . . . . . . . . Builder 1 | . 1 . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . 1 . . . . . . . . . . Hauler 3 | . 2 . . . . . 1 . . . . . . . . . . Recycler 7 | 1 2 1 . . 1 . . . . . . . . . . 2 . Operator 7 | . 2 . . . 1 . 3 . . . . . . . . 1 . Watcher 3 | . 1 . . . . . . . . . . . . . . . 2 Swarmer 25 | . 5 . . 5 4 8 . . . . . . . 1 . . 2 Grunt 50 | . 6 . . . 19 10 11 . . . . . . 1 . 2 1 Duelist 7 | . . . . . 1 . 1 . . . . . 1 . . . 4 Sentry 19 | . . . . . 10 . 2 1 . . . . 1 . . 3 2 Demolisher 1 | . . . . . . . . . . . . . . . . . 1 Specialist 2 | . . . . . . . . . . . . . . . . . 2 Hunter 8 | . . . . . 3 . 1 . . . . . . . . . 4 Programmer 13 | . . . . . . . . . . . . . 1 . . 7 5 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | 1 4 1 . 4 6 6 4 1 . . . . 1 1 . 3 4 Combat Bots Only 6 | . 3 . . 4 6 6 3 1 . . . . 1 1 . 3 4 Max Kills in Single Turn 3 | 1 2 1 . 3 1 2 1 1 . . . . 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 . . 3 1 2 . . . . . . . . . . 1 Melee 1 | . . . . . . 1 1 1 . . . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Damage Taken 16703 | . 396 . . 25 1972 1459 619 486 . 150 . . 1148 1242 463 1527 7216 Core 3497 | . 71 . . . 141 198 70 111 . 13 . . 328 789 448 142 1186 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 12 | . . . . . . . . . . . . . . . . . 12 Core Remaining (%) 60 | 100 . . . 71 . . 25 . . . . 82 61 21 61 . . Volleys Fired 278 | 5 31 2 . 5 103 19 . . . . . . 19 4 . 20 70 Largest 3 | 2 2 1 . 2 3 3 . . . . . . 2 3 . 1 2 Hottest 112 | 60 75 40 . 60 71 87 . . . . . . 90 105 . 60 112 Shots Fired 508 | 10 59 2 . 9 264 40 . . . . . . 22 12 . 21 69 Gun 487 | 10 58 2 . 8 259 35 . . . . . . 22 12 . 21 60 Cannon 1 | . 1 . . . . . . . . . . . . . . . . Launcher 20 | . . . . 1 5 5 . . . . . . . . . . 9 Special . | . . . . . . . . . . . . . . . . . . Kinetic 446 | 5 28 . . 4 259 35 . . . . . . 22 12 . 21 60 Thermal . | . . . . . . . . . . . . . . . . . . Explosive 20 | . . . . 1 5 5 . . . . . . . . . . 9 Electromagnetic 42 | 5 31 2 . 4 . . . . . . . . . . . . . Robot Hit Streak 36 | 6 11 4 . 3 31 6 . . . . . . 15 2 . 22 36 Robot Miss Streak 5 | 1 3 . . 3 4 2 . . . . . . 3 5 . 2 3 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . . Secondary Targets 4 | . . . . 1 2 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . . . . . . . . Shots Hit Robots 500 | 8 40 2 . 3 187 36 62 16 8 . 1 . 26 5 . 39 67 Core Hits 320 | 4 25 . . 5 82 29 27 2 3 . . . 10 20 3 35 75 Critical Hits 9 | . . . . . 2 . 2 . . . . . . 4 . 1 . Critical Kills 4 | . . . . . . . 2 . . . . . . 1 . 1 . Critical Parts Destroyed 5 | . . . . . 2 . . . . . . . . 3 . . . Melee Attacks 227 | . . . . . . 20 82 20 21 . 1 3 21 . . 46 13 Impact . | . . . . . . . . . . . . . . . . . . Slashing 124 | . . . . . . 19 76 19 2 . . . 2 . . . 6 Piercing 90 | . . . . . . . . . 19 . . 3 15 . . 46 7 Sneak Attacks 21 | . . . . . . . 15 . . . 1 . 1 . . 4 . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . 7 3 2 . . . . . . 5 . Damage Inflicted 19016 | 94 708 46 . 281 3288 1275 2580 463 714 . . . 1446 171 21 2457 5472 Guns 10787 | 83 420 25 . 45 2652 375 . . . . . . 1377 56 . 1576 4178 Cannons 17 | . 17 . . . . . . . . . . . . . . . . Explosions 2697 | . 210 . . 215 511 563 . . . . . . . . . . 1198 Melee 5078 | . . . . . . 337 2580 463 714 . . . 63 . . 881 40 Ramming 437 | 11 61 21 . 21 125 . . . . . . . 6 115 21 . 56 Kinetic 10375 | 29 119 . . 13 2652 375 . . . . . . 1377 56 . 1576 4178 Thermal 210 | . 210 . . . . . . . . . . . . . . . . Explosive 2487 | . . . . 215 511 563 . . . . . . . . . . 1198 Electromagnetic 429 | 54 318 25 . 32 . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 3483 | . . . . . . 337 2580 463 . . . . 63 . . . 40 Piercing 1595 | . . . . . . . . . 714 . . . . . . 881 . Highest Corruption 33 | . 1 1 1 1 . . . . . . . . 2 5 . 13 33 Average Corruption 7 | . 1 1 1 1 . . . . . . . . 1 4 . 12 16 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 134 | . 2 3 1 . . . . . . . . . 3 6 . 39 80 Message Errors 29 | . 1 1 . . . . . . . . . . 3 2 . 5 17 Matter Fused 23 | . . . . . . . . . . . . . . 2 . 8 13 Heat Flow Errors 7 | . . . . . . . . . . . . . . . . 3 4 Energy Discharges 14 | . . 2 1 . . . . . . . . . . 1 . 4 6 Data Loss (minor) 9 | . . . . . . . . . . . . . . . . 2 7 Data Loss (major) 8 | . . . . . . . . . . . . . . 1 . 2 5 Misfires 2 | . . . . . . . . . . . . . . . . 2 . Alerts 2 | . . . . . . . . . . . . . . . . 1 1 Misdirections 19 | . . . . . . . . . . . . . . . . 5 14 Targeting Errors 18 | . 1 . . . . . . . . . . . . . . 6 11 Weapon Failures 3 | . . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 730 | . . . . 28 23 26 283 10 286 . . . . . . 61 13 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 90 | . . . . 28 23 26 . . . . . . . . . . 13 Melee 640 | . . . . . . . 283 10 286 . . . . . . 61 . Knockbacks . | . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 259 | . 54 . . . . 33 . . . . . . 2 57 9 . 104 Shots 4 | . 2 . . . . 1 . . . . . . . . . . 1 Rammed 86 | 7 9 3 . 1 12 . . . . . . . 4 30 5 . 15 Targets Rammed 89 | 7 11 4 . 1 12 . . . . . . . 4 30 5 . 15 Kicked . | . . . . . . . . . . . . . . . . . . Crushed 3 | . 2 1 . . . . . . . . . . . . . . . Highest Temperature 302 | 40 60 . . . 45 54 . . . . . . 252 . . 302 218 Average Temperature 33 | 20 21 . . . 15 14 . . . . . . 83 . . 78 77 Received Heat Transfer 2670 | . 120 . . . 711 630 270 36 . 27 . . 225 354 . 57 240 Effects 1 | . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . . . . . . 1 Total Turns 16 | . . . . . . . . . . . . . . . . . 16 Longest Duration 16 | . . . . . . . . . . . . . . . . . 16 Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . 250 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Peak Influence 758 | 5 170 97 . 250 456 758 546 119 . . . . 113 115 138 170 700 Initial 364 | . 3 10 . . 19 299 364 82 . . . . . 14 56 72 88 Average 165 | 1 68 24 . 148 171 548 400 99 . . . . 36 26 63 62 190 Maximum Alert Level 3 | . . . . 1 2 3 2 . . . . . . . . . 3 Low Security (%) 68 | 100 100 100 . 44 53 . 6 100 . . . . 100 100 100 100 70 Level 1 18 | . . . . 55 43 20 31 . . . . . . . . . 16 Level 2 12 | . . . . . 2 54 62 . . . . . . . . . 12 Level 3 1 | . . . . . . 25 . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 32 | . 2 1 . . 8 . 3 . . . . . 3 3 1 4 7 Investigation 7 | . 1 1 . . 3 . . . . . . . . 2 . . . Extermination 8 | . . . . . . . . . . . . . 1 1 . 3 3 Reinforcement 14 | . 1 . . . 3 . 3 . . . . . 1 . 1 1 4 Assault 1 | . . . . . . . . . . . . . 1 . . . . Garrison 2 | . . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Distress Signals 10 | . 2 1 . . 2 . 2 . . . . . 1 . . . 2 Communications Jammed 8 | . . . . . . . . . . . . . . . . . 8 Distress Signals 8 | . . . . . . . . . . . . . . . . . 8 Times Spotted 270 | . 23 . . 5 57 22 28 1 . 3 . . 13 15 14 19 70 Peak Tracking Total 29 | . 5 1 . 3 7 8 4 1 . 3 . . 5 12 8 3 29 Tactical Retreats 20 | . . . . 2 1 1 3 . . . . . 1 2 3 . 7 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Traps Triggered 12 | . 1 . . . 1 2 . . . . . . . 1 1 1 5 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts 61 | . . . . . . . . . . . . . 61 . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . . . 4 . . . . Reused 1 | . . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Machines Disabled 9 | . . . . . 1 2 . . . . . . 1 . . . 5 Max in Single Turn 1 | . . . . . 1 1 . . . . . . 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . Garrison Relay 2 | . . . . . . 2 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Machines Accessed 45 | . 8 1 2 . 11 . 5 . 1 . 3 . 3 2 . 2 7 Terminals 27 | . 6 . . . 7 . 4 . . . . . 2 2 . 2 4 Fabricators 2 | . . . . . . . . . . . . . . . . . 2 Repair Stations 5 | . . . . . 2 . 1 . . . . . 1 . . . 1 Recycling Units 3 | . 2 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Total Hacks 109 | . 26 1 2 . 23 . 11 . 1 . 20 . 6 3 . 2 14 Successful 63 | . 11 1 2 . 12 . 7 . 1 . 20 . 4 1 . 1 3 Failed 46 | . 15 . . . 11 . 4 . . . . . 2 2 . 1 11 Catastrophic 15 | . 3 . . . 6 . . . . . . . . 2 . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 27 | . 6 . 1 . 10 . 5 . . . . . 1 . . 1 3 Terminals 62 | . 22 . . . 17 . 7 . . . . . 4 3 . 2 7 Fabricators 6 | . . . . . . . . . . . . . . . . . 6 Repair Stations 11 | . . . . . 4 . 4 . . . . . 2 . . . 1 Recycling Units 5 | . 4 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . Terminal Hacks 47 | . 10 1 2 . 4 . 4 . 1 . 20 . 2 1 . 1 1 Record 9 | . . . 1 . . . . . . . 5 . . 1 . 1 1 Part Schematic 7 | . 1 . . . . . 1 . . . 5 . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . Prototype ID Bank 6 | . 1 . . . 1 . 1 . . . 3 . . . . . . Open Door 2 | . . 1 . . . . . . 1 . . . . . . . . Unreport Threat 9 | . 4 . . . 3 . 2 . . . . . . . . . . Locate Traps 3 | . 2 . . . . . . . . . . . 1 . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 2 Load Schematic 2 | . . . . . . . . . . . . . . . . . 2 Repair Station Hacks 9 | . . . . . 4 . 3 . . . . . 2 . . . . Scan Component 4 | . . . . . 2 . 1 . . . . . 1 . . . . Repair 4 | . . . . . 2 . 1 . . . . . 1 . . . . Refit 1 | . . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . 3 . . . . . . . . . . . . Terminals 2 | . . . . . 2 . . . . . . . . . . . . Assimilate 1 | . . . . . 1 . . . . . . . . . . . . Botnet 1 | . . . . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . Tunnel 2 | . 1 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 2 . . . . . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . Hacking Detections 29 | . 7 . . . 8 . 2 . . . . . 2 2 . 2 6 Full Trace Events 4 | . 1 . . . 2 . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . . 1 . . . 5 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . . . . . 2 . 1 . . . . . 1 . . . . Time 175 | . . . . . 118 . 38 . . . . . 19 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . Robots Hacked 9 | . . . . . . 1 4 1 . . 1 . 2 . . . . Non-combat 3 | . . . . . . . 1 . . . . . 2 . . . . Combat 6 | . . . . . . 1 3 1 . . 1 . . . . . . Robot Hacks Applied 9 | . . . . . . 1 4 1 . . 1 . 2 . . . . parse_system 2 | . . . . . . . 1 . . . 1 . . . . . . map_walls 1 | . . . . . . . 1 . . . . . . . . . . drop_inventory 1 | . . . . . . . . . . . . . 1 . . . . purge_threat 1 | . . . . . . . . . . . . . 1 . . . . spike_heat 1 | . . . . . . . . 1 . . . . . . . . . disable_weapons 1 | . . . . . . . 1 . . . . . . . . . . formatsys_high 2 | . . . . . . 1 1 . . . . . . . . . . Relay Couplers Released 9 | . . . . . . 8 . . . . . . 1 . . . . Machine Destruction 9 | . . . . . . 8 . . . . . . 1 . . . . Attached 5 | . . . . . . 4 1 . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Total Allies 9 | . . 5 . . . 1 1 . . . . 1 . . 1 . . Largest Group 5 | . . 5 5 3 2 1 1 . . . . 1 . . 1 . . Highest-Rated Group 94 | . . 91 91 40 24 15 15 . . . . 94 . . 47 . . Highest-Rated Ally 94 | . . 31 31 16 16 15 15 . . . . 94 . . 47 . . Total Orders 6 | . . . . 2 . 2 . . . . . . . . 2 . . STAY 3 | . . . . 1 . 1 . . . . . . . . 1 . . FOLLOW 3 | . . . . 1 . 1 . . . . . . . . 1 . . Ally Attacks 56 | . . 9 . 22 2 9 3 . . . . 7 . . 4 . . Total Damage 1037 | . . 85 . 275 18 190 90 . . . . 318 . . 61 . . Kills 18 | . . 3 . 5 1 2 1 . . . . 5 . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 2 . 1 . . . . 2 . . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Turns Passed 13572 | 106 1182 729 421 593 2365 726 1281 233 574 212 141 512 1190 305 220 1448 1334 Spaces Moved 6738 | 45 624 382 231 306 838 361 478 112 313 130 91 306 553 261 208 787 712 Core 913 | 2 . . . . . . . . . . . . 102 203 208 184 214 Treads 5040 | 43 624 382 231 306 838 138 156 112 313 130 91 306 443 . . 429 498 Legs 357 | . . . . . . . 299 . . . . . . 58 . . . Wheels 254 | . . . . . . 223 23 . . . . . 8 . . . . Hover 4 | . . . . . . . . . . . . . . . . 4 . Flight 170 | . . . . . . . . . . . . . . . . 170 . Fastest Speed 40 | 50 160 180 180 180 160 110 130 150 150 150 155 155 50 50 50 40 50 Average Speed 149 | 155 164 180 180 180 180 150 151 158 168 161 155 163 155 71 50 114 132 Slowest Speed 210 | 160 180 180 180 180 200 200 210 170 170 170 155 175 200 150 50 172 173 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 95 78 60 66 85 58 36 4 59 34 75 49 14 8 7 21 74 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 5 | . 1 1 1 . 1 . . . 1 . . . . . . . . Known Exits Taken 6 | . . . . . 1 . 1 . 1 1 1 1 . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . . 1 . . . . 1 1 1 1 . Scrap Searched 8 | . . 1 . 1 . . . . 4 . . 2 . . . . . Spaces Dug 54 | . . . . 14 . . 4 2 3 . . 2 9 . . 16 4 Terrain Destroyed 245 | . 14 . . 14 40 11 4 2 3 . . 2 11 . . 16 128 Melee 40 | . . . . . . . 4 2 3 . . 2 9 . . 16 4 Projectile 5 | . . . . . . . . . . . . . 2 . . . 3 AOE 200 | . 14 . . 14 40 11 . . . . . . . . . . 121 Terrain Rammed 2 | . . . . . . . . . . . . . . 1 . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Low Dat Pro Fac Fac Fac Res Arm Total 9590 | 65 723 423 239 340 1481 475 935 142 346 133 91 318 864 366 322 1257 1070 Wait 1772 | . 27 23 1 16 469 21 352 . . 1 . 3 164 63 87 345 200 Move 6724 | 45 623 381 230 305 838 360 477 111 312 129 90 305 552 261 207 786 712 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 110 | 2 18 6 2 3 13 14 5 2 5 . . 3 11 . . 17 9 Fast Attach 97 | 7 . . . 1 5 10 8 5 4 . . . 5 8 1 23 20 Attach 34 | . 1 . . . 7 5 . 2 . 1 . 1 4 . . 6 7 Detach 17 | . . . . . 2 3 1 1 . . . 1 . . . 7 2 Swap 56 | . 5 . 1 4 14 7 8 . 2 1 . . 10 . . . 4 Drop 120 | . 7 7 5 5 18 6 13 4 8 1 . 3 13 . . 14 16 Fire 278 | 5 31 2 . 5 103 19 . . . . . . 19 4 . 20 70 Melee 198 | . . . . . . 20 70 17 15 . 1 2 21 . . 39 13 Ram 56 | . . . . . . . . . . . . . 4 30 5 . 17 Kick . | . . . . . . . . . . . . . . . . . . Crush 34 | 6 11 4 . 1 12 . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . . . . . . . Rewire 23 | . . . . . . . 1 . . . . . . . 22 . . Trap 61 | . . . . . . . . . . . . . 61 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -4/Factory -3/Research (discovered 2 exits: [*Res] / *Arm) -3/Armory History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 10) 252 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Build established: Mutant 481 | -10/Materials | Discovered new exit (range 8) 696 | -10/Materials | Discovered new exit (range 11) 1092 | -10/Materials | Discovered new exit (range 16) 1289 | -10/Materials | Entered Mines 1306 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1345 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1392 | -10/Mines | Learned location of 1 exit from Materials 1545 | -10/Mines | Discovered new exit (range 5) 1548 | -10/Mines | Learned location of Storage (-9) 1742 | -10/Mines | Found a hidden stash of uninstalled traps 1900 | -10/Mines | Met a Derelict shopkeep closing up shop 2000 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2000 | -10/Mines | Discovered new exit (range 5) 2018 | -10/Mines | Entered Exiles 2018 | -10/Exiles | Accompanied by 5 allies 2048 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2062 | -10/Exiles | Met 8R-AWN 2094 | -10/Exiles | Met EX-HEX 2146 | -10/Exiles | Met EX-BIN 2168 | -10/Exiles | Aligned with FarCom system 2170 | -10/Exiles | Given EX-Vault access code 2211 | -10/Exiles | Opened EX-Vault 2228 | -10/Exiles | Found XL Autogun Array 2266 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2318 | -10/Exiles | Met EX-DEC 2327 | -10/Exiles | Learned location of Zion (-6) 2424 | -10/Exiles | Discovered new exit (range 10) 2439 | -10/Exiles | Left Exiles lab with XL Autogun Array 2439 | -10/Exiles | Entered Mines 2439 | -9/Mines | Accompanied by 3 allies 2498 | -9/Mines | Met a Derelict bent on vengeance 2539 | -9/Mines | Assembled infested the area 2703 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2707 | -9/Mines | Found Prototype Device 2769 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3004 | -9/Mines | Discovered new exit (range 11) 3032 | -9/Mines | Entered Materials 3032 | -8/Materials | Accompanied by 2 allies 3032 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3033 | -8/Materials | Identified exit to Factory 3035 | -8/Materials | Identified Exp. Sensor Array 3095 | -8/Materials | Build established: Scavenger-Mutant 3132 | -8/Materials | Repaired Exp. Sensor Array 3691 | -8/Materials | Discovered exit to Factory (range 16) 3898 | -8/Materials | Build established: Scavenger-Skirmisher 4574 | -8/Materials | Repaired Minigun 4907 | -8/Materials | Discovered exit to Factory (range 13) 5225 | -8/Materials | Garrison activated, responded to threat 5397 | -8/Materials | Identified exit to Garrison 5397 | -8/Materials | Entered Garrison 5407 | -8/Garrison | Installed Relay Interface Framework 5462 | -8/Garrison | Triggered checkpoint 5544 | -8/Garrison | Garrison Relay disabled 5574 | -8/Garrison | Triggered checkpoint 5702 | -8/Garrison | Triggered checkpoint 5778 | -8/Garrison | Core integrity fell below 50% 5792 | -8/Garrison | Lost 8 parts (1p4n1u2w) 5885 | -8/Garrison | Discovered new exit (range 9) 5916 | -8/Garrison | Triggered checkpoint 5962 | -8/Garrison | Garrison Relay disabled 6070 | -8/Garrison | Triggered checkpoint 6108 | -8/Garrison | Discovered new exit (range 12) 6123 | -8/Garrison | Entered Materials 6281 | -8/Materials | Build established: Mutant 6291 | -8/Materials | Repaired Scythe 7002 | -8/Materials | Discovered exit to Factory (range 7) 7220 | -8/Materials | Build established: Bothacker-Mutant 7404 | -8/Materials | Entered Factory 7404 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7622 | -7/Factory | Discovered new exit (range 9) 7637 | -7/Factory | Entered Lower Caves 7782 | -7/Lower Caves | Learned Factory garrison access intel 7796 | -7/Lower Caves | Learned location of Extension (-4) 7950 | -7/Lower Caves | Build established: Mutant 8139 | -7/Lower Caves | Encountered a Warlord checkpoint 8165 | -7/Lower Caves | Discovered new exit (range 15) 8209 | -7/Lower Caves | Identified exit to Lower Caves 8211 | -7/Lower Caves | Entered another Lower Caves area 8217 | -7/Lower Caves | Discovered new exit (range 8) 8237 | -7/Lower Caves | Identified exit to Factory 8410 | -7/Lower Caves | Discovered new exit (range 8) 8416 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8422 | -7/Lower Caves | Identified exit to Data Miner 8423 | -7/Lower Caves | Entered Data Miner 8423 | -7/Data Miner | Discovered new exit (range 6) 8431 | -7/Data Miner | Identified exit to Proximity Caves 8453 | -7/Data Miner | Met Data Miner 8524 | -7/Data Miner | Received God Mode back door access code from Data Miner 8564 | -7/Data Miner | Entered Proximity Caves 8724 | -6/Proximity Caves | Build established: Scavenger-Mutant 8883 | -6/Proximity Caves | Escorted by Enhanced Grunt 8980 | -6/Proximity Caves | Discovered exit to Factory (range 12) 9029 | -6/Proximity Caves | Learned Factory security intel 9076 | -6/Proximity Caves | Entered Factory 9076 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9078 | -6/Factory | Loaded intel: 4 garrison access locations 9138 | -6/Factory | Build established: Skirmisher 9167 | -6/Factory | Spotted B-75 Beast 9199 | -6/Factory | Incoming assault squad redirected 9210 | -6/Factory | Destroyed B-75 Beast 9516 | -6/Factory | Build established: Bothacker-Skirmisher 9663 | -6/Factory | Repaired Adv. Treads 10206 | -6/Factory | Released all parts (8) 10243 | -6/Factory | Lost 5 parts (3n1u1w) 10261 | -6/Factory | Discovered new exit (range 10) 10266 | -6/Factory | Entered another Factory area 10266 | -5/Factory | Evolved 2 slots: Utility x2 10386 | -5/Factory | Lost 3 parts (2n1u) 10530 | -5/Factory | Incoming investigation squad redirected 10530 | -5/Factory | Released all parts (8) 10534 | -5/Factory | Core integrity fell below 50% 10564 | -5/Factory | Discovered new exit (range 15) 10571 | -5/Factory | Entered another Factory area 10571 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10788 | -4/Factory | Discovered new exit (range 6) 10791 | -4/Factory | Entered Research 10791 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10843 | -3/Research | Build established: Mutant 11545 | -3/Research | System corruption reached 10% 11659 | -3/Research | Found Fusion Bomb Launcher 11971 | -3/Research | Build established: Tank 12095 | -3/Research | Discovered new exit (range 5) 12121 | -3/Research | Discovered new exit (range 16) 12239 | -3/Research | Entered Armory 12274 | -3/Armory | Build established: Scavenger-Tank 12964 | -3/Armory | Found Prototype Slashing Weapon 12964 | -3/Armory | Identified Vibroblade 12969 | -3/Armory | Found Vibroblade 13438 | -3/Armory | Released all parts (6) 13447 | -3/Armory | Spotted B-86 Titan 13492 | -3/Armory | Lost 13 parts (1p4n6u2w) 13533 | -3/Armory | Core integrity fell below 50% 13546 | -3/Armory | System corruption reached 30% 13563 | -3/Armory | Core integrity fell below 20% 13573 | -3/Armory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 13549_ System corrupted: Matter fused (-8). 13551_ Drone sends a signal. 13551_ H-77 Assassin retrieves Drone. 13553_ Slammed into H-77 Assassin. 13554_ Biometal Medium Treads destroyed. 13556_ Slammed into Reinforced Shell. 13556_ Destabilizing: System corrupted (+2). 13556_ Destabilizing: Core damaged (-52). 13557_ Slug penetrates Reinforced Shell. 13564_ Acquired Lrn. Tractor Beam. 13566_ System corrupted: Matter fused (-8). 13567_ Acquired Lrn. Tractor Beam. 13568_ Lrn. Tractor Beam destroyed. 13569_ Acquired Lrn. Tractor Beam. 13571_ P-80 Master resets S-43 Plague, system corruption cleaned. 13571_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A002. 13572_ Slammed into S-43 Plague. 13572_ W-44 Eye sends out distress signal. 13573_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | #??#######???????????????????????????????????? | | # #?? #???????????????????????????????????? | | # #??] [[ #???????????????????????????????????? | | # #??] [[ #???????????????????????????????????? | | # #? #???????????????????????????????????? | | # #?[[ ]] #???????????????????????????????????? | | # [[ ]] #???????????????????????????????????? | | # #???????????????????????????????????? | | + #???????????????????????????????????? | | # #???????????? #?????????????????????? | | ######/###??????????? +?????????????????????? | | = #?????Y??????? #?????????????????????? | | %##+###### #????????????? #?????????????????????? | | =+ # #????????????? w#?????????????????????? | | #""" ] # #????hh??????? #?????????????????????? | | #??" ]# #?????????p??? #?????????????????????? | | #????! # #????########? #?????????????????????? | | #???????# #????# ## #?????????????????????? | | #???????# #????# """" ## p#?????????????????????? | | ######### ###### "??" ## #?????????????????????? | | / "??" ##w ##????????????????????? | | #########/######h"??"p# #????????????????????? | | #??????? ????# "??" + #????????????????????? | | #???????" ????# g gh#p Y #????????????????????? | | #??????"" "???# # s #????????????????????? | | #####??"" "???# ##@#######????????????????? | | +? Y"??# # s #????????????????? | | ######? ""??# # #????????????????? | | ??????? ""??# # #????????????????? | | ????????? ??# # #????????????????? | | ????????####g???######## #????????????????? | | ###### #???????????????# #????????????????? | | +???????????????#s """#????????????????? | | /##### #???????????????+ """#????????????????? | | #????????????????## """#????????????????? | | """ #?????????????????# #????????????????? | | """ #?????????????????# ?????????????????? | | """ # #???????????????# ?????????????????? | | # #???????????????# "" ?????????????????? | | !! # #???????????????# """ ?????????????????? | | !! *# ##########??????# "F ?????????????????? | | !! # #??????# ??? ?????????????????? | | # #??????# ??? ??????????????????? | | /##### #??????????? ???????????????????? | | #????????????Y???????????????????? | | #????????????????????????????????? | | #??????????????????#########?????? | | #??????????????????# ??????? | | #??????????????????# #??????? | | #???????????????#### #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 23 Energy Capacity 440 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 8 Cloak Strength 4 Armor Coverage 825 Core Shielding 30 Utility Shielding 66 Evasion (%) 72 Target Analysis 8 Recoil Reduction 6 Stasis Canceling 1 Defensive Hacking 12 Relay Coupler Types 45 Relay Coupler Value 2 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Datajack | -8/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Exp. ECM Suite | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Deadly Force No Signal Challenges ------------ None Game ------ Seed BlastManeuveringPurifier Manual? 0 Play Time 02:52:48 Cumulative 60.1 hours Start 2021.08.08 @ 06:25:13 End 2021.08.11 @ 06:48:49 Sessions 23 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 60 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: b1d6e882-bccb-4c22-bcd7-0b0627676b1d