Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.17 @ 13:38:43 Player: TrialByFire Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1261) 1261 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 3208 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 94/400 Matter 275/300 Energy 77/265 System Corruption 10% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Zion Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Heat Sink Large Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Light Ion Engine Aluminum Leg Improved Aluminum Leg Decoy Drone Bay (16/16) Improved EM Shotgun Beam Rifle Particle Gun Particle Gun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Visual Processing Unit > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Decoy Drone Bay Improved EM Shotgun Beam Rifle Particle Gun Particle Gun Rocket Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 50 | 6 4 3 20 14 3 Power 6 | 1 . . 3 1 1 Engine 6 | 1 . . 3 1 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 11 | 2 . . 5 2 2 Treads 4 | . . . 2 2 . Leg 7 | 2 . . 3 . 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 2 2 5 2 . Device 7 | . 1 2 2 2 . Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 21 | 2 2 1 7 9 . Energy Gun 14 | 2 2 1 3 6 . Energy Cannon . | . . . . . . Ballistic Gun 6 | . . . 4 2 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 20 | . . 1 9 5 5 Power 2 | . . . 1 . 1 Propulsion 7 | . . . 4 2 1 Utility 5 | . . . 2 2 1 Weapon 6 | . . 1 2 1 2 Highest Loss Streak 5 | . . 1 4 3 5 To Critical Strikes 2 | . . . . 1 1 Average Slot Usage (%) 97 | . 91 99 97 94 91 Engine 12 | . 14 14 11 11 9 Treads 5 | . . . 11 20 19 Leg 19 | . 28 28 10 . . Device 15 | . 5 14 21 18 19 Storage 12 | . 14 14 11 11 11 Processor 3 | . . . 6 11 11 Energy Gun 22 | . 28 27 13 15 . Ballistic Gun 2 | . . . 7 6 20 Naked Turns . | . . . . . . Heaviest Build 36 | 13 31 31 36 31 31 Greatest Support 43 | 20 20 20 40 43 43 Greatest Overweight (x) 1 | 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 15 Most Carried 15 | 8 9 13 15 15 14 Average Carried 11 | 4 7 12 13 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 8 13 15 14 11 Class Distribution -------------------- 69% | Mutant 30% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Resources | -11 -10 -10 -9 -9 -7 ----------- Run | Jun Mat Min Mat Min Zio Matter Collected 917 | 231 69 30 348 236 3 Remotely . | . . . . . . Salvage Created 1675 | . 276 145 885 369 . Parts 107 | . 19 6 48 34 . Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Combat Hostiles Destroyed 47 | . 8 7 14 18 . Guns 44 | . 8 7 14 15 . AOE 3 | . . . . 3 . Classes Destroyed 9 | . 3 1 5 . . Builder 1 | . 1 . . . . Hauler 1 | . . . 1 . . Recycler 2 | . . . 2 . . Watcher 3 | . . . 3 . . Swarmer 20 | . 3 3 2 12 . Grunt 17 | . 5 2 4 6 . Brawler 1 | . . . 1 . . Sentry 7 | . . . 7 . . Assembled 2 | . . 2 . . . Best Kill Streak 5 | . 4 3 3 5 . Combat Bots Only 5 | . 3 3 3 5 . Max Kills in Single Turn 2 | . 2 2 1 2 . Gunslinging 1 | . . 1 . . . Exploded 2 | . . . . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Damage Taken 2727 | . 240 234 1084 579 590 Core 396 | . 51 39 132 76 98 Absorbed by Shields . | . . . . . . Core Remaining (%) 82 | 100 . 64 . . . Volleys Fired 128 | . 14 16 64 34 . Largest 2 | . 2 2 2 2 . Hottest 130 | . 115 115 90 130 . Shots Fired 242 | . 28 32 118 63 1 Gun 240 | . 28 32 118 61 1 Cannon . | . . . . . . Launcher 2 | . . . . 2 . Special . | . . . . . . Kinetic 55 | . . . 38 16 1 Thermal 185 | . 28 32 80 45 . Explosive 2 | . . . . 2 . Electromagnetic . | . . . . . . Robot Hit Streak 28 | . 13 15 14 28 3 Robot Miss Streak 5 | . 2 1 4 5 . Penetration Max . | . . . . . . Secondary Targets 6 | . 1 1 . 4 . Max Gunslinging Chain 1 | . 1 1 . 1 . Shots Hit Robots 164 | . 20 25 84 34 1 Core Hits 78 | . 13 11 30 24 . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | . 2 2 2 . . Burn 6 | . 2 2 2 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2516 | . 300 338 1164 714 . Guns 2300 | . 300 336 1164 500 . Cannons . | . . . . . . Explosions 214 | . . . . 214 . Melee . | . . . . . . Ramming 2 | . . 2 . . . Kinetic 516 | . . . 375 141 . Thermal 1784 | . 300 336 789 359 . Explosive 214 | . . . . 214 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . . 10 10 10 Average Corruption 9 | . . . 9 10 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 69 | . . . 41 25 3 Message Errors 14 | . . . 8 6 . Matter Fused 18 | . . . 11 7 . Heat Flow Errors 6 | . . . 4 2 . Energy Discharges 6 | . . . 6 . . Parts Rejected 3 | . . . 1 1 1 Data Loss (minor) 6 | . . . 2 3 1 Data Loss (major) 3 | . . . 2 1 . Misfires 5 | . . . 2 2 1 Alerts 2 | . . . 1 1 . Misdirections 1 | . . . 1 . . Weapon Failures 5 | . . . 3 2 . Overload Shots . | . . . . . . Overflow Damage 23 | . . . . 23 . Projectiles . | . . . . . . Explosions 23 | . . . . 23 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 49 | . . . . 49 . Shots 1 | . . . . 1 . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 336 | . 286 90 260 336 . Average Temperature 81 | . 100 31 86 89 . Received Heat Transfer 675 | . 93 81 309 192 . Effects 6 | . 1 . 1 4 . Energy Bleed 3 | . 1 . 1 1 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 11 | . 2 3 4 2 . Heat Transferred 4880 | . 938 1037 2017 888 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Peak Influence 323 | . 135 104 224 323 . Initial 87 | . . 34 . 87 . Average 65 | . 44 22 82 213 . Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 92 | 100 100 100 98 48 . Level 1 7 | . . . 1 51 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 . 1 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 65 | . 12 6 23 21 3 Peak Tracking Total 12 | . 3 2 12 4 3 Tactical Retreats 4 | . . 1 1 2 . Traps | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -7 ---------- Run | Jun Mat Min Mat Min Zio Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Machines Accessed 17 | . 5 2 9 1 . Terminals 14 | . 5 1 7 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 48 | . 8 3 35 2 . Successful 31 | . 3 1 27 . . Failed 17 | . 5 2 8 2 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 17 | . 7 . 10 . . Terminals 32 | . 8 2 20 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 15 | . . . 15 . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 1 1 9 . . Record 1 | . . . 1 . . Prototype ID Bank 3 | . . . 3 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 3 | . . . 3 . . Zone Layout 2 | . 1 . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 12 | . . . 12 . . Insert Component 6 | . . . 6 . . Analyze 6 | . . . 6 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 2 . 6 . . Terminals 7 | . 2 . 5 . . Botnet 7 | . 2 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 14 | . 5 1 7 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 11 | . . . 11 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 5 | . . . 5 . . Part Schematics Acquired 5 | . . . 5 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 ------------ Run | Jun Mat Min Mat Min Zio Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -7 -------- Run | Jun Mat Min Mat Min Zio Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 9 | . . . 9 . . Total Damage 77 | . . . 77 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -7 ------- Run | Jun Mat Min Mat Min Zio Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -7 ------------- Run | Jun Mat Min Mat Min Zio Turns Passed 5058 | 65 619 2469 1108 708 89 Spaces Moved 2533 | 43 356 1253 493 341 47 Core 21 | 21 . . . . . Treads 692 | . . . 306 341 45 Legs 1820 | 22 356 1253 187 . 2 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 190 160 160 160 Average Speed 175 | 109 146 190 171 166 168 Slowest Speed 240 | 120 190 190 190 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 4 62 102 55 87 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug . | . . . . . . Terrain Destroyed 22 | . . . . 22 . Melee . | . . . . . . Projectile . | . . . . . . AOE 22 | . . . . 22 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -7 --------- Run | Jun Mat Min Mat Min Zio Total 2904 | 61 424 1308 640 414 57 Wait 135 | 1 43 31 34 19 7 Move 2528 | 42 355 1252 492 340 47 Hop . | . . . . . . Pick Up 50 | 12 5 5 22 6 . Fast Attach 1 | . 1 . . . . Attach 32 | 6 1 1 15 6 3 Detach . | . . . . . . Swap 17 | . 2 2 5 8 . Drop 12 | . 3 . 8 1 . Fire 128 | . 14 16 64 34 . Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -7/Zion History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 15) 66 | -11/Junkyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 11) 314 | -10/Materials | Build established: Mutant 595 | -10/Materials | Discovered new exit (range 18) 595 | -10/Materials | Discovered new exit (range 17) 595 | -10/Materials | Discovered new exit (range 20) 685 | -10/Materials | Entered Mines 686 | -10/Mines | Assembled infested the area 691 | -10/Mines | Assisted by a Guerilla fighting off Assembled 874 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 925 | -10/Mines | Learned Materials interactive machine intel 1014 | -10/Mines | Found the Drone Emporium 1022 | -10/Mines | Found Prototype Device 1539 | -10/Mines | Discovered new exit (range 5) 1550 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1600 | -10/Mines | Discovered new exit (range 16) 1721 | -10/Mines | Learned 2 Materials zone layouts 3154 | -10/Mines | Entered Materials 3154 | -9/Materials | Accompanied by 3 allies 3154 | -9/Materials | Evolved 2 slots: Utility x2 3155 | -9/Materials | Identified exit to Materials 3156 | -9/Materials | Loaded intel: 18 interactive machine locations 3224 | -9/Materials | Identified Decoy Drone Bay 3382 | -9/Materials | System corruption reached 10% 3426 | -9/Materials | Lost 4 parts (2n2w) 3633 | -9/Materials | Discovered exit to Materials (range 13) 3706 | -9/Materials | Lost 3 parts (2n1u) 3786 | -9/Materials | Build established: Scavenger-Mutant 4176 | -9/Materials | Identified exit to Mines 4262 | -9/Materials | Entered Mines 4322 | -9/Mines | Discovered exit to Materials (range 13) 4365 | -9/Mines | Discovered exit to Materials (range 9) 4396 | -9/Mines | Found a hidden stash of uninstalled traps 4417 | -9/Mines | Learned Materials terminal intel 4742 | -9/Mines | Lost 3 parts (1n2u) 4785 | -9/Mines | Core integrity fell below 50% 4965 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4970 | -9/Mines | Entered Zion 5017 | -7/Zion | Attacked by Zionites 5024 | -7/Zion | Spotted Z3-RCP(B) 5026 | -7/Zion | Spotted 8J-AGX(B) 5059 | -7/Zion | Self-destructed Last Messages --------------- 04971_ J8-RI6(z): "It's not far from here, follow me." 04975_ System corrupted: Component data lost. 05007_ J8-RI6(z): "Welcome to Zion!" 05014_ System quarantine in progress... 05014_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 05017_ System corrupted: FCS attempts to trigger Hvy. Assault Rifle. 05017_ System corrupted: Hvy. Assault Rifle misfires. 05017_ PUBLIC SERVICE ANNOUNCEMENT: Zion is under attack! Defend our home! 05031_ J8-RI6(z) pulls a Mak. Spear out of the Twisted Machinery. 05032_ System Quarantine Field Array disabled. 05034_ Acquired 3 matter. 05035_ Imp. Heat Sink destroyed. 05042_ System corrupted: Lgt. Treads rejected. 05043_ Hvy. Assault Rifle destroyed. 05043_ Lgt. Ion Engine destroyed. 05046_ Penetrated by Slug. 05049_ Critical hit (Destroy). 05049_ Imp. Treads destroyed. 05054_ Hvy. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????####### ??????????? | | ???#?#???????????????????????# ???????????? | | ???# "############???????### ?????????????? | | ???# """"""""""""#??????? #??????????????? | | ?### """""" "#??????? ?????????????????? | | "# #########g #???????????????????? | | % %%% #???????????????????? | | % =% ;#???????###?????????? | | ?# #######@ ######### ??????????? | | ?### """ "" """#?????# ??????? | | ???# """"""""""""#?????## ## ## ????????????? | | ???# "############??????# # # #????????????? | | ?????#?????????????????### """ ##???????????? | | ????????????????????#### """ ##??????????? | | ???????????????????## """ #??????????? | | ???????????????????# # # ##?????????? | | ???????????????????# ## ## ###???????? | | ???????????????????# #???????? | | ???????????????????## ###????????????? | | ????????????????????### ##??????????????? | | ??????????????????????#### ##???????????????? | | ?????????????????????????#### ##????????????????? | | ????????????????????????????# #?????????????????? | | ???????????????????????????## ##????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????## ##????????????????? | | ??????????????????????????## #????????????????? | | ??????????????????????????# ##????????????????? | | ??????????????????????????## #????????????????? | | ??????????????????????????# #????????????????? | | ??????????????????????????# ##????????????????? | | ??????????????????????????## ##?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Hvy. EM Pulse Gun | -9/Materials | Scanalyzed Lgt. Ion Engine | -9/Materials | Scanalyzed Wheel | -9/Materials | Extracted Lrg. Storage Unit | -9/Materials | Extracted Hvy. Assault Rifle | -9/Materials | Extracted Med. Laser | -9/Materials | Extracted Salvage Targeting Computer | -9/Materials | Extracted Imp. Flight Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force Quantum Hacking True Hacker Challenges ------------ None Game ------ Seed ArchitectArmoredDiverter Manual? 0 Play Time 00:41:09 Cumulative 52.9 hours Start 2023.03.17 @ 12:48:46 End 2023.03.17 @ 13:38:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1314cd9a-7c30-4bf5-86f7-09ed1b14d311