Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.09 @ 21:21:32 Player: Sabazin Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (117) 585 Value Destroyed (3998) 3998 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 11043 Bonus ------- Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 217/300 Energy 98/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Thermal Shield Improved Remote Shield Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Cesium-ion Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY ---------- Cooling System Improved Sensor Array Improved Signal Interpreter Transmission Jammer Reaction Control System > --- WEAPON ----------- Cooled Plasma Rifle Cooled Plasma Rifle Cooled Plasma Cannon Plasma Sword > --- INVENTORY -------- Cesium-ion Thruster Advanced Visual Processing Unit ECM Suite Plasma Sword Plasma Sword [Rating: 82] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Reinforced Fission Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Hover Unit Makeshift Hover Unit Flight Unit VTOL Module Utility Cooling System Device Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Slashing Weapon Plasma Sword Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Slots Evolved 13 | . 1 2 . 2 2 2 . 2 . . 2 . Power 2 | . . . . . 1 . . . . . 1 . Propulsion 5 | . . 1 . 1 1 1 . 1 . . . . Utility 4 | . 1 1 . . . . . 1 . . 1 . Weapon 2 | . . . . 1 . 1 . . . . . . Parts Attached 117 | 7 3 6 12 15 9 1 19 15 13 3 14 . Power 11 | 1 . 1 . 1 4 . . . 2 . 2 . Engine 7 | 1 . 1 . 1 4 . . . . . . . Core 3 | . . . . . . . . . 2 . 1 . Reactor 1 | . . . . . . . . . . . 1 . Propulsion 52 | 2 . 2 3 7 3 . 17 7 5 . 6 . Treads 18 | 2 . 2 2 3 3 . 4 1 1 . . . Leg 5 | . . . . 4 . . . 1 . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . Flight 28 | . . . 1 . . . 13 5 3 . 6 . Utility 26 | 2 3 3 2 4 . . 2 3 3 . 4 . Device 13 | . . . 2 2 . . 2 2 2 . 3 . Storage 4 | 1 2 1 . . . . . . . . . . Processor 3 | . . . . 2 . . . 1 . . . . Hackware 1 | . . . . . . . . . . . 1 . Protection 5 | 1 1 2 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 28 | 2 . . 7 3 2 1 . 5 3 3 2 . Energy Gun 9 | 1 . . 3 . . 1 . 2 1 1 . . Energy Cannon 2 | . . . 2 . . . . . . . . . Ballistic Gun 9 | 1 . . 1 2 2 . . . 2 . 1 . Ballistic Cannon 1 | . . . . 1 . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . 1 . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . . . . . 2 1 . Unidentified Prototypes 9 | . . 1 4 1 1 . . 2 . . . . Parts Lost 37 | . . 1 1 2 1 . 2 7 7 6 10 . Power 3 | . . . . . . . 1 . 1 . 1 . Propulsion 16 | . . . . . 1 . . 5 2 3 5 . Utility 11 | . . 1 1 1 . . . 2 1 2 3 . Weapon 7 | . . . . 1 . . 1 . 3 1 1 . Highest Loss Streak 6 | . . 1 1 1 1 . 1 3 2 6 3 . To Critical Strikes 1 | . . . . . . . 1 . . . . . Average Backups 12 | 2 9 12 22 21 24 23 13 4 2 4 1 2 Power 1 | . 1 2 3 4 3 3 1 . . . . . Propulsion 1 | . 2 2 4 1 1 . . . . . . . Utility 6 | . 4 5 9 10 12 14 8 2 . 3 1 2 Weapon 2 | . . . 5 5 7 6 2 1 1 . . . Tool/Special . | . . . . . . . . . . . . . Unused Backups 27 | . 7 . 4 2 3 . 8 1 1 1 . . Power 2 | . . . 2 . . . . . . . . . Propulsion 7 | . 5 . 2 . . . . . . . . . Utility 16 | . 2 . . 2 3 . 8 1 . . . . Weapon 1 | . . . . . . . . . 1 . . . Tool/Special 1 | . . . . . . . . . . 1 . . Average Slot Usage (%) 86 | . 96 98 99 95 99 98 91 87 81 80 32 . Engine 8 | . 12 10 10 8 14 12 12 11 6 . . . Core 1 | . . . . . . . . . 4 10 4 . Treads 19 | . 24 28 30 32 34 35 19 . 4 . . . Flight 7 | . . . . . . . 16 34 16 21 4 . Device 11 | . . . 16 16 13 12 12 17 15 10 8 . Storage 7 | . 22 20 13 8 7 6 2 . . . . . Processor 5 | . . . . 5 7 6 6 6 11 11 7 . Protection 4 | . 12 19 9 . . . . . . 5 2 . Energy Gun 6 | . 11 10 17 4 . 6 4 5 3 9 . . Energy Cannon 1 | . . . . 4 . . 6 7 . . . . Ballistic Gun 6 | . 11 10 . 12 14 12 4 . 3 8 . . Ballistic Cannon 1 | . . . . . 7 6 2 . . . . . Slashing Weapon 1 | . . . 1 . . . 2 3 9 . . . Peak Build Rating 82 | 7 9 16 25 41 44 45 56 82 73 60 50 1 Average Rating 35 | 4 8 13 19 29 42 44 49 67 58 51 30 1 On Entrance 28 | . 7 8 16 24 34 44 45 52 73 44 20 1 Naked Turns 182 | . . . . . . . . . . . 122 60 Heaviest Build 117 | 20 62 102 105 108 116 117 117 42 49 52 53 . Greatest Support 140 | 40 40 66 66 86 103 120 140 42 53 18 28 3 Greatest Overweight (x) 13 | 3 2 1 1 1 1 . 2 1 2 11 13 . Average Overweight (x) . | . . . 1 1 1 . . . 1 2 1 . Largest Inventory Capacity 25 | 10 20 25 25 25 25 25 25 5 5 5 5 5 Average Capacity 16 | 9 18 21 25 25 25 25 13 5 5 5 5 5 Most Carried 25 | 8 16 18 25 25 25 24 25 5 5 5 5 2 Average Carried 12 | 2 9 12 22 21 24 23 12 4 2 4 1 2 Final Capacity 25 | 10 20 25 25 25 25 25 5 5 5 5 5 5 Final Carried 25 | 2 7 17 22 24 25 23 4 3 3 5 2 2 Class Distribution -------------------- 55% | Hacker-Mutant 25% | Hacker-Skirmisher 6% | Scavenger-Tank 4% | Hacker-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Hacker-Mutant | -6/DSF Hacker-Sprinter | -5/Factory Hacker-Mutant | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Matter Collected 3243 | 185 203 569 288 512 413 . 505 174 212 41 141 . Remotely . | . . . . . . . . . . . . . Salvage Created 4643 | . 69 494 1094 1065 520 . 148 714 411 . 128 . Parts 233 | . 10 31 83 53 17 . 9 13 9 . 8 . Haulers Intercepted 5 | . . . 1 3 . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Combat Hostiles Destroyed 91 | . 4 11 21 16 14 . 5 10 8 . 2 . Melee 3 | . . . . . . . . . 3 . . . Guns 63 | . 4 11 17 11 11 . . 4 3 . 2 . Cannons 17 | . . . . 5 3 . 5 4 . . . . AOE 2 | . . . 2 . . . . . . . . . Classes Destroyed 13 | . 2 3 2 4 1 . 1 . . . . . Worker 6 | . . . 3 1 . . . . . . 2 . Hauler 5 | . . . 1 3 . . . 1 . . . . Recycler 1 | . . . . 1 . . . . . . . . Operator 3 | . . 1 1 . . . . 1 . . . . Watcher 11 | . 1 2 2 3 3 . . . . . . . Swarmer 19 | . 4 3 4 2 1 . . 1 4 . . . Cutter 5 | . . . . . . . 4 . . . 1 . Grunt 27 | . . 4 8 4 6 . . 5 . . . . Brawler 3 | . . . . 1 . . . . 2 . . . Duelist 3 | . . . . 2 . . . . 1 . . . Sentry 28 | . . 4 9 6 5 . 1 2 1 . . . Hunter 2 | . . . . 1 1 . . . . . . . Programmer 4 | . . . . . 1 . . 2 . . 1 . Best Kill Streak 8 | . 2 3 8 3 3 . 5 3 4 . 3 . Combat Bots Only 5 | . 2 3 5 2 3 . 5 3 4 . 1 . Max Kills in Single Turn 2 | . 1 2 2 2 1 . 1 1 1 . 1 . Gunslinging 1 | . . 1 . . . . . . . . . . Exploded 1 | . . . 1 . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Hostile Shots Fired 871 | . 11 67 90 78 133 . 38 50 78 95 200 31 Missed 293 | . 3 18 28 21 38 . 15 19 21 25 90 15 Hits 578 | . 8 49 62 57 95 . 23 31 57 70 110 16 Melee 18 | . . . . 1 . . 8 . 5 . 4 . Projectile 560 | . 8 49 62 56 95 . 15 31 52 70 106 16 AOE 7 | . . 1 . . . . 4 1 . . 1 . Critical Strikes 39 | . . 5 4 2 2 . 4 1 2 4 15 . Damage Taken 6763 | . 40 438 614 556 593 . 353 845 740 854 1557 173 Core 1766 | . . 29 26 61 32 . 24 124 65 254 978 173 Absorbed by Shields 20 | . . . . . . . . . . . 20 . Ignored by Resistances 3867 | . 28 270 380 338 390 . 212 293 434 502 918 102 Regen/Repaired (Parts) 122 | . . 40 69 . 13 . . . . . . . Core Remaining (%) 88 | 100 100 . 86 88 95 . 97 . . 55 . . Volleys Fired 284 | . 9 37 66 49 30 . 8 51 16 3 15 . Largest 3 | . 2 2 2 3 3 . 3 3 3 2 1 . Hottest 176 | . 70 70 90 125 93 . 143 103 83 176 33 . Shots Fired 630 | . 18 75 112 147 90 . 18 111 38 6 15 . Gun 494 | . 18 75 110 119 60 . 2 60 29 6 15 . Cannon 136 | . . . 2 28 30 . 16 51 9 . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 265 | . 9 38 13 100 90 . . . . . 15 . Thermal 248 | . 9 37 7 22 . . 18 111 38 6 . . Explosive . | . . . . . . . . . . . . . Electromagnetic 117 | . . . 92 25 . . . . . . . . Robot Hit Streak 48 | . 7 18 27 48 35 . 39 22 31 32 10 . Robot Miss Streak 4 | . 1 2 2 1 4 . 2 2 1 2 1 . Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets 5 | . . 3 2 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . Shots Hit Robots 491 | . 13 64 85 120 67 . 15 54 37 4 32 . Core Hits 285 | . 6 24 45 45 113 . 7 19 11 . 15 . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . . . . . . Critical Strikes 12 | . 1 3 . 1 . . . 4 3 . . . Burn 11 | . 1 3 . . . . . 4 3 . . . Destroy 1 | . . . . 1 . . . . . . . . Melee Attacks 34 | . . . 7 . . . . . 7 . 20 . Impact . | . . . . . . . . . . . . . Slashing 14 | . . . 7 . . . . . 7 . . . Piercing 20 | . . . . . . . . . . . 20 . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . Damage Inflicted 10096 | . 164 808 1762 2220 1681 . 369 1451 1034 102 505 . Guns 6970 | . 164 808 1383 1518 1235 . 23 641 652 102 444 . Cannons 2423 | . . . . 627 446 . 346 810 194 . . . Explosions 451 | . . . 376 75 . . . . . . . . Melee 224 | . . . . . . . . . 188 . 36 . Ramming 28 | . . . 3 . . . . . . . 25 . Kinetic 3895 | . 78 384 14 1294 1681 . . . . . 444 . Thermal 4239 | . 86 424 373 588 . . 369 1451 846 102 . . Explosive 28 | . . . 28 . . . . . . . . . Electromagnetic 1682 | . . . 1344 338 . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 188 | . . . . . . . . . 188 . . . Piercing 36 | . . . . . . . . . . . 36 . Highest Corruption 10 | . 1 1 1 2 . . . 2 2 2 10 10 Average Corruption 2 | . 1 1 1 1 . . . 2 2 2 8 10 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 82 | . 1 8 11 5 . . . 3 25 13 13 3 Message Errors 26 | . 1 . 2 3 . . . 1 7 5 6 1 Matter Fused 16 | . . 1 2 1 . . . 1 7 4 . . Heat Flow Errors 12 | . . 4 1 . . . . 1 1 2 3 . Energy Discharges 6 | . . 1 1 1 . . . . 1 . 1 1 Parts Rejected 2 | . . . . . . . . . 1 . 1 . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . 2 . . . . . 5 1 . . Data Loss (major) 7 | . . 1 1 . . . . . 2 1 1 1 Misfires 1 | . . 1 . . . . . . . . . . Alerts 1 | . . . 1 . . . . . . . . . Misdirections 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 118 | . . . 6 42 . . 12 28 30 . . . Projectiles 82 | . . . . 42 . . 12 28 . . . . Explosions 6 | . . . 6 . . . . . . . . . Melee 30 | . . . . . . . . . 30 . . . Knockbacks 22 | . . . 1 3 18 . . . . . . . Impact 1 | . . . 1 . . . . . . . . . Kinetic 20 | . . . . 3 17 . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . Self-Inflicted Damage 238 | . . . 143 39 . . . 46 . . 10 . Shots 8 | . . . 5 2 . . . 1 . . . . Rammed 10 | . . . 1 . . . . . . . 9 . Targets Rammed 10 | . . . 1 . . . . . . . 9 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 310 | . 36 278 168 1 21 . 54 310 166 268 202 . Average Temperature 71 | . 14 69 53 1 8 . 30 84 99 109 84 . Received Heat Transfer 2357 | . . 339 336 306 354 . 18 141 135 569 111 48 Effects 1 | . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 1 | . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . Robots Corrupted 2 | . . . 2 . . . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . . Parts Fried 14 | . . . 13 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . . 2 2 . . . Combat Hostiles 4 | . . . . . . . . 2 2 . . . Parts Melted 30 | . . 2 . . . . 1 13 14 . . . Heat Transferred 9038 | . 333 1480 674 850 . . 622 2981 1950 148 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 9 | . . . 7 2 . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 132 | . 65 70 132 77 57 . 120 54 . . 117 104 Initial 46 | . . . . . 15 . . 46 . . 7 44 Average 13 | . 6 8 23 9 7 . 37 11 . . 17 64 Influence Increases 3313 | . 122 369 752 585 404 . 140 334 170 15 362 60 Destroy 0b10 Robot/C 1820 | . 80 220 420 320 280 . 100 200 160 . 40 . Destroy 0b10 Robot/NC 130 | . 5 15 35 40 15 . . 10 . . 10 . Destroy Leader 502 | . 22 84 126 102 96 . 10 42 10 . 10 . Successful Hack 93 | . . 20 21 39 13 . . . . . . . Disable Machine 28 | . . . 16 8 . . . 4 . . . . Destroy Structure 125 | . . . 44 31 . . . 48 . . 2 . Partial Spotted 60 | . . . 15 15 . . . 15 . . 15 . Lose Combat Pursuer 555 | . 15 30 75 30 . . 30 15 . 15 285 60 Influence Decreases 3209 | . 122 369 752 537 452 . 20 454 170 . 295 38 Entered New Map 153 | . . . . . 33 . . 74 . . 8 38 Time Decay 2891 | . 122 369 742 532 419 . . 355 135 . 217 . Lost Part 165 | . . . 10 5 . . 20 25 35 . 70 . Squads Dispatched 22 | . . 2 2 4 4 . 1 2 . . 7 . Investigation 6 | . . 1 . 1 1 . . . . . 3 . Extermination 5 | . . . . . 2 . . 1 . . 2 . Reinforcement 8 | . . 1 2 . 1 . 1 1 . . 2 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Distress Signals 9 | . . 3 1 1 . . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 206 | . 8 24 31 20 17 . 9 15 21 7 41 13 Peak Tracking Total 15 | . 3 4 6 3 3 . 4 3 8 5 15 10 Tactical Retreats 34 | . 1 1 4 2 . . 2 3 7 2 10 2 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Traps Triggered 13 | . 2 1 3 3 1 . . . . . 3 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Machines Disabled 7 | . . . 4 2 . . . 1 . . . . Max in Single Turn 2 | . . . 1 2 . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Machines Accessed 39 | . 3 7 9 8 5 1 . 1 1 1 3 . Terminals 27 | . 2 4 8 6 3 1 . 1 . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . 1 1 . 1 . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . . . . Scanalyzers 3 | . . 1 . 1 1 . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . Total Hacks 88 | . 6 18 17 22 11 2 . 2 1 1 8 . Successful 51 | . 3 13 9 13 6 1 . 1 1 1 3 . Failed 37 | . 3 5 8 9 5 1 . 1 . . 5 . Catastrophic 8 | . . 1 1 3 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 68 | . 4 13 15 17 8 2 . 2 . . 7 . Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . 2 2 . 2 . . . . . . . Recycling Units 3 | . 2 1 . . . . . . . . . . Scanalyzers 7 | . . 2 . 4 1 . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . Terminal Hacks 35 | . 2 8 7 8 4 1 . 1 1 1 2 . Record 4 | . . . . 2 2 . . . . . . . Part Schematic 2 | . . . 2 . . . . . . . . . Prototype ID Bank 6 | . . 2 . 3 1 . . . . . . . Open Door 6 | . . . 4 . . . . . 1 1 . . Open DSF 2 | . . . . . 1 1 . . . . . . Branch Access Points 2 | . . . 1 . . . . 1 . . . . Emergency Access Points 5 | . 2 1 . 1 . . . . . . 1 . Terminal Index 1 | . . 1 . . . . . . . . . . Locate Traps 2 | . . 2 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . 1 . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 6 | . . 2 2 . 2 . . . . . . . Scan Component 3 | . . 1 1 . 1 . . . . . . . Repair 3 | . . 1 1 . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . Scanalyzer 6 | . . 2 . 4 . . . . . . . . Insert Component 3 | . . 1 . 2 . . . . . . . . Analyze 3 | . . 1 . 2 . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . 1 . . . . Used 2 | . . 1 . . . . . 1 . . . . Hacking Detections 29 | . 2 6 8 7 3 1 . . . . 2 . Full Trace Events 5 | . . 1 . 1 1 . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 2 2 . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . 1 1 . 1 . . . . . . . Time 71 | . . 26 26 . 19 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 2 | . . 2 . . . . . . . . . . Parts Scanalyzed 3 | . . 1 . 2 . . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Active Infowar (turns) 7150 | . . . . 1246 1503 24 241 910 1431 858 937 . Optics 3454 | . . . . . . . . 229 1431 858 936 . Sensors 3540 | . . . . 1145 1503 24 241 627 . . . . Cloaking 1 | . . . . . . . . . . . 1 . Jamming 1743 | . . . . . . . 133 908 702 . . . ECM 2495 | . . . . 101 . . . 123 1429 842 . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Turns Passed 11659 | 130 680 1228 1646 1769 1524 24 241 910 1431 858 1158 60 Spaces Moved 5558 | 70 278 531 524 630 470 14 285 610 784 428 814 120 Core 639 | 20 . . . . . . . . . . 499 120 Treads 2637 | 50 278 531 524 608 470 14 53 . 109 . . . Legs 22 | . . . . 22 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2260 | . . . . . . . 232 610 675 428 315 . Fastest Speed 22 | 50 160 160 240 200 242 163 22 22 144 187 36 50 Average Speed 167 | 165 223 186 240 239 243 163 55 46 161 194 130 50 Slowest Speed 1075 | 200 320 240 240 242 245 163 244 144 240 915 1075 50 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 13 | . . . . . . . . 5 . . 8 . Potential Cave-ins 25 | . . . . . . . . 25 . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . . . Exploration Rate (%) 43 | 4 44 50 75 54 10 . 85 10 74 44 31 38 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 3 | . . . . . . . . . 2 1 . . Spaces Dug 55 | . . . . . . . . 55 . . . . Terrain Destroyed 136 | . . . 43 29 . . . 61 2 . 1 . Melee . | . . . . . . . . . . . . . Projectile 44 | . . . . 6 . . . 35 2 . 1 . AOE 92 | . . . 43 23 . . . 26 . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac DSF Fac Upp Upp Fac Gar Total 7345 | 85 325 694 780 790 782 15 358 1137 915 455 889 120 Wait 1064 | . 6 100 127 64 251 . 4 438 63 7 4 . Move 5522 | 69 277 530 523 629 469 13 284 599 783 427 799 120 Hop 12 | . . . . . . . . 5 . . 7 . Pick Up 131 | 9 18 17 16 17 11 . 2 14 14 5 8 . Fast Attach 25 | . . . 1 . 2 . 15 . 2 3 2 . Attach 78 | 7 6 6 2 8 3 2 4 11 12 1 16 . Detach 12 | . . . 2 . . . . 1 4 . 5 . Swap 65 | . . 2 21 13 8 . 6 9 6 . . . Drop 106 | . 9 2 10 10 8 . 35 9 11 9 3 . Fire 284 | . 9 37 66 49 30 . 8 51 16 3 15 . Melee 31 | . . . 7 . . . . . 4 . 20 . Ram 10 | . . . . . . . . . . . 10 . Kick . | . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . Escape Stasis 4 | . . . 4 . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Identified exit to Materials 23 | -11/Scrapyard | Discovered exit to Materials (range 16) 131 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Evolved 1 slot: Utility x1 314 | -10/Materials | Build established: Hacker-Mutant 574 | -10/Materials | Identified exit to Materials 574 | -10/Materials | Discovered exit to Materials (range 16) 811 | -10/Materials | Entered another Materials area 811 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 886 | -9/Materials | Repaired Lgt. Treads 1785 | -9/Materials | Identified exit to Storage 1785 | -9/Materials | Discovered exit to Storage (range 20) 1785 | -9/Materials | Identified exit to Mines 1785 | -9/Materials | Discovered exit to Mines (range 13) 1894 | -9/Materials | Discovered exit to Mines (range 7) 2039 | -9/Materials | Entered Storage 2628 | -9/Storage | Repaired Lgt. Armor Plating 2642 | -9/Storage | Identified exit to Recycling 3397 | -9/Storage | Met 01-MTF 3662 | -9/Storage | Identified exit to Materials 3662 | -9/Storage | Discovered exit to Materials (range 6) 3685 | -9/Storage | Entered Materials 3685 | -8/Materials | Accompanied by 1 ally (01-MTF) 3685 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3688 | -8/Materials | 01-MTF left 4608 | -8/Materials | Garrison activated, responded to threat 4617 | -8/Materials | Build established: Hacker-Skirmisher 5299 | -8/Materials | Identified exit to Factory 5299 | -8/Materials | Discovered exit to Factory (range 16) 5454 | -8/Materials | Entered Factory 5454 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6424 | -7/Factory | Repaired Imp. Sensor Array 6513 | -7/Factory | Identified exit to Factory 6513 | -7/Factory | Discovered exit to Factory (range 10) 6978 | -7/Factory | Entered another Factory area 6978 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6998 | -6/Factory | Identified exit to DSF 7002 | -6/Factory | Entered DSF 7127 | -6/DSF | Additional patrols routed to DSF 7202 | -6/DSF | Identified exit to Factory 7202 | -6/DSF | Discovered exit to Factory (range 12) 7243 | -6/DSF | Entered Factory 7243 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7489 | -5/Factory | Build established: Hacker-Sprinter 7610 | -5/Factory | Identified exit to Upper Caves 7870 | -5/Factory | Crushed by falling debris 8050 | -5/Factory | Lost 3 parts (2n1u) 8153 | -5/Factory | Entered Upper Caves 8160 | -5/Upper Caves | Encountered a Warlord checkpoint 8325 | -5/Upper Caves | Build established: Hacker-Mutant 8349 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9188 | -5/Upper Caves | Learned Factory terminal intel 9255 | -5/Upper Caves | Identified exit to Upper Caves 9255 | -5/Upper Caves | Discovered exit to Upper Caves (range 19) 9341 | -5/Upper Caves | Build established: Scavenger-Mutant 9502 | -5/Upper Caves | Learned Factory terminal intel 9584 | -5/Upper Caves | Entered another Upper Caves area 9755 | -5/Upper Caves | Build established: Scavenger-Tank 10358 | -5/Upper Caves | Identified exit to Factory 10358 | -5/Upper Caves | Discovered exit to Factory (range 11) 10442 | -5/Upper Caves | Entered Factory 10442 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10443 | -4/Factory | Loaded intel: 26 terminal locations 10457 | -4/Factory | Lost 6 parts (3n2u1w) 10695 | -4/Factory | Build established: Hacker-Mutant 11392 | -4/Factory | Lost 3 parts (3n) 11451 | -4/Factory | Core integrity fell below 50% 11466 | -4/Factory | System corruption reached 10% 11471 | -4/Factory | Lost 3 parts (1n1u1w) 11573 | -4/Factory | Core integrity fell below 20% 11600 | -4/Factory | Identified exit to Garrison 11600 | -4/Factory | Entered Garrison 11610 | -4/Garrison | Triggered checkpoint 11631 | -4/Garrison | Triggered checkpoint 11634 | -4/Garrison | Triggered checkpoint 11635 | -4/Garrison | Triggered checkpoint 11652 | -4/Garrison | Triggered checkpoint 11659 | -4/Garrison | Identified exit to Factory 11659 | -4/Garrison | Discovered exit to Factory (range 8) 11660 | -4/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 11572_ System corrupted: Heat flow error (+236). 11575_ Critical hit (Burn: +37). 11575_ Slug penetrates Wall. 11575_ Acquired 17 matter. 11578_ Slug penetrates Wall. 11587_ K-01 Serf cleans the Nuclear Reactor. 11591_ UEOHMNCMSN9 CVN#2HWT2F6HS YQ:NKNNE 11600_ Connecting with Garrison Access... >>Unlock Access door unlocked. 11600_ EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE 11609_ AVF#QOE89QG7KAZBSZ&U,J430,Q#|2AOS& 11610_ Beams of light sweep through the air. An alarm sounds. 11633_ System corrupted: Energy discharge (-27). 11634_ Beams of light sweep through the air. An alarm sounds. 11652_ Penetrated by Slug. 11655_ System corrupted: Substantial component data lost. 11659_ EXIT=FOUND: FACTORY Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# ## ## | | ????????????????????????????########### ## ## | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????# ######## | | ????????????????????????????# #??????## ## ## | | ????????????????????????????# #???????# ## ## | | ????????????????????????????# #???????# #######? | | ????????????????????????????# #???????# #??????? | | ??????????????????????#####?# #???????# #??????? | | ??????????????????????# #?# #???????# #??????? | | ????????????????####### ### ######### #??????? | | ????????????????# #??????? | | ????????????????# #??????? | | ????????????????####### ### ############??????? | | ??????????????????????# #?# #?????????????????? | | ?????????????????????#"""""?# #?????????????????? | | ?????????????????????######?# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ????????????????????????????# #?????????????????? | | ???????????????????########## #?????????????????? | | ???????????????????# @ s #?????????????????? | | ???????????????????# #?????????????????? | | ???????????????????# < #########?????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 33 Energy Capacity 525 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Jamming Range 14 Cloak Strength 3 EM Shielding 2 Armor Coverage 300 Resistance: KI 35 Resistance: TH 65 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Evasion (%) 73 Recoil Reduction 6 Offensive Hacking 31 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Deuterium Engine | -9/Storage | Hacked Imp. Ion Engine | -9/Storage | Hacked Cld. Ion Engine | -8/Materials | Scanalyzed Adv. Visual Processing Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 71% | -9/Materials Lgt. Armor Plating | 23% | -9/Storage Imp. Sensor Array | 40% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldProjectileCyclogen Manual? 0 Play Time 01:40:53 Cumulative 102.8 hours Start 2025.05.09 @ 00:12:42 End 2025.05.09 @ 21:21:32 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 55 Rogue 2 Adventurer 0 Explorer 53 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0/0 Lore% 44 Gallery% 53 Achievement% 53 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd2b64f2-32bf-4cac-b6ed-f32c13c272c7