Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 12:45:44 Player: Clockwork Slayer 55 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (827) 827 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (98) 98 TOTAL SCORE: 3185 Bonus ------- Follower Combat Kills 264 Friendly Fire -166 Cogmind --------- Core Integrity 0/550 Matter 179/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Ion Engine Aluminum Leg Aluminum Leg VSS Leg Aerolev Unit Heat Sink Huge Storage Unit Improved Assault Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Heavy Ion Engine Light Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Sensor Array Target Analyzer > --- WEAPON ----------- Beamcaster Improved Assault Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg VSS Leg Heat Sink Improved Heat Sink Huge Storage Unit Improved Targeting Computer Hardened Medium Armor Plating EM Pulse Gun Improved Assault Rifle Improved Datajack [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Treads Light Treads Leg VSS Leg Wheel Compact Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Target Analyzer Protection Reflective Plating Weapon Improved Assault Rifle Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . . 1 . 1 Weapon 1 | . . . . . 1 Parts Attached 37 | 6 3 3 6 8 11 Power 8 | 1 1 1 1 3 1 Engine 7 | 1 1 1 . 3 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 7 | 3 . . 2 . 2 Treads 4 | 2 . . . . 2 Leg 2 | . . . 2 . . Wheel 1 | 1 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 2 2 2 4 Device 5 | . 1 1 . 1 2 Storage 3 | 1 . 1 1 . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 2 | . . . 1 . 1 Artifact . | . . . . . . Weapon 10 | 1 1 . 1 3 4 Energy Gun 5 | . 1 . . 2 2 Energy Cannon 1 | . . . 1 . . Ballistic Gun 3 | 1 . . . 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 2 1 Corrupted Parts 1 | . 1 . . . . System Corruption 1 | . 1 . . . . Parts Lost 24 | . . . 2 7 15 Power 5 | . . . . 3 2 Propulsion 3 | . . . . 1 2 Utility 7 | . . . 1 1 5 Weapon 9 | . . . 1 2 6 Highest Loss Streak 14 | . . . 2 2 14 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 93 | . 87 100 95 93 75 Engine 16 | . 14 14 11 20 14 Core 2 | . . . 6 1 . Treads 6 | . 28 28 2 . 15 Leg 13 | . . . 20 16 . Device 12 | . 2 14 11 13 9 Storage 11 | . 14 14 11 11 9 Processor 4 | . . . . 8 9 Protection 2 | . . . 10 . . Energy Gun 9 | . 14 14 3 11 7 Energy Cannon 3 | . . . 7 2 . Ballistic Gun 10 | . 14 14 10 8 7 Naked Turns . | . . . . . . Heaviest Build 107 | 10 15 94 107 105 106 Greatest Support 40 | 40 40 40 40 24 40 Greatest Overweight (x) 29 | 2 . 2 4 8 29 Average Overweight (x) 2 | . . . 3 5 3 Largest Inventory Capacity 25 | 8 8 25 25 25 25 Average Capacity 21 | 7 8 9 25 25 25 Most Carried 17 | 8 8 8 17 16 14 Average Carried 12 | 6 7 7 13 13 11 Final Capacity 25 | 8 8 25 25 25 25 Final Carried 17 | 7 8 8 17 13 9 Class Distribution -------------------- 71% | Mutant 27% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 609 | 224 76 50 90 96 73 Remotely . | . . . . . . Salvage Created 1097 | . 37 110 255 471 224 Parts 77 | . 3 7 12 33 22 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 25 | . 1 2 5 12 5 Guns 15 | . 1 2 1 11 . Cannons 4 | . . . 4 . . AOE 6 | . . . . 1 5 Classes Destroyed 7 | . 1 . 1 2 3 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Tunneler 1 | . . . . . 1 Recycler 2 | . . . . 1 1 Swarmer 7 | . . . . 4 3 Grunt 13 | . 1 2 3 5 2 Sentry 6 | . . . 2 3 1 Best Kill Streak 6 | . 1 2 3 3 6 Combat Bots Only 3 | . 1 2 3 3 3 Max Kills in Single Turn 4 | . 1 1 1 2 4 Gunslinging 1 | . . . . 1 . Exploded 3 | . . . . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 312 | . 6 14 52 96 144 Missed 78 | . 3 5 18 19 33 Damage Taken 3276 | . 40 120 440 853 1823 Core 908 | . 11 17 84 236 560 Absorbed by Shields . | . . . . . . Ignored by Resistances 52 | . . . 52 . . Core Remaining (%) 69 | 100 . 88 . 20 . Volleys Fired 61 | . 1 4 12 27 17 Largest 3 | . 2 2 2 2 3 Hottest 128 | . 60 60 80 123 128 Shots Fired 129 | . 2 8 24 52 43 Gun 104 | . 2 8 14 47 33 Cannon 15 | . . . 10 5 . Launcher 10 | . . . . . 10 Special . | . . . . . . Kinetic 53 | . 1 4 12 22 14 Thermal 56 | . . . 10 30 16 Explosive 10 | . . . . . 10 Electromagnetic 10 | . 1 4 2 . 3 Robot Hit Streak 8 | . 1 6 7 8 6 Robot Miss Streak 6 | . . 1 6 5 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 3 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 63 | . 1 6 11 29 16 Core Hits 46 | . 1 4 5 17 19 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 3 | . . . . 2 1 Burn 2 | . . . . 1 1 Destroy 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1794 | . 15 79 207 549 944 Guns 847 | . 15 79 67 463 223 Cannons 209 | . . . 140 69 . Explosions 720 | . . . . . 720 Melee . | . . . . . . Ramming 18 | . . . . 17 1 Kinetic 404 | . . 39 67 192 106 Thermal 653 | . . . 140 340 173 Explosive 630 | . . . . . 630 Electromagnetic 89 | . 15 40 . . 34 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 1 6 . . . Message Errors 2 | . . 2 . . . Matter Fused 2 | . 1 1 . . . Energy Discharges 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 35 | . . . . . 35 Projectiles . | . . . . . . Explosions 35 | . . . . . 35 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 65 | . . . . . 65 Shots 3 | . . . . . 3 Rammed 1 | . . . . . 1 Targets Rammed 9 | . . . . 8 1 Kicked 8 | . . . . 8 . Crushed . | . . . . . . Highest Temperature 460 | . . 6 120 72 460 Average Temperature 112 | . . 6 45 20 210 Received Heat Transfer 1200 | . 24 66 282 147 681 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions 1 | . . . . 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1284 | . . . 222 740 322 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 226 | . 75 78 102 226 212 Initial 28 | . . 28 . . . Average 40 | . 16 20 8 63 55 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 99 | 100 100 100 100 99 97 Level 1 . | . . . . . 2 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 1 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement . | . . . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 5 | . . 1 1 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 4 2 9 19 18 Peak Tracking Total 7 | . 5 2 5 4 7 Tactical Retreats 3 | . 1 . 1 1 . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 7 | . 1 1 2 3 . Terminals 4 | . . . 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 11 | . 2 1 4 4 . Successful 7 | . 2 1 1 3 . Failed 4 | . . . 3 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 7 | . . . 4 3 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 4 | . . 1 1 2 . Record 1 | . . . . 1 . Prototype ID Bank 1 | . . . 1 . . Open Door 2 | . . 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 4 | . . . 2 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 7 Highest-Rated Group 88 | . . . . 88 64 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 103 | . . . . 45 58 Total Damage 920 | . . . . 460 460 Kills 10 | . . . . 5 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 4548 | 88 168 622 1096 2223 351 Spaces Moved 1173 | 44 100 350 240 363 76 Core 21 | 18 . . . . 3 Treads 574 | 24 100 350 27 . 73 Legs 576 | . . . 213 363 . Wheels 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 320 360 320 Average Speed 360 | 137 160 166 435 580 363 Slowest Speed 1500 | 160 160 320 450 810 1500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 9 44 20 49 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 9 | . . . . . 9 Terrain Destroyed 78 | . . . 2 . 76 Melee . | . . . . . . Projectile 3 | . . . 2 . 1 AOE 75 | . . . . . 75 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1353 | 70 106 386 270 410 111 Wait 28 | 11 . 16 . 1 . Move 1168 | 43 99 349 239 362 76 Hop . | . . . . . . Pick Up 38 | 10 2 6 11 4 5 Fast Attach 4 | 2 1 1 . . . Attach 26 | 3 1 . 4 8 10 Detach 3 | . . . 2 . 1 Swap 7 | 1 1 2 2 . 1 Drop 9 | . 1 8 . . . Fire 61 | . 1 4 12 27 17 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 8 | . . . . 8 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Gar) -8/Materials History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Discovered new exit (range 7) 257 | -10/Materials | Entered Mines 306 | -10/Mines | Build established: Mutant 449 | -10/Mines | Met a Derelict shopkeep closing up shop 840 | -10/Mines | Discovered new exit (range 12) 879 | -10/Mines | Entered Materials 879 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1612 | -9/Materials | Discovered new exit (range 3) 1975 | -9/Materials | Entered Storage 2175 | -9/Storage | Identified exit to Garrison 2255 | -9/Storage | Core integrity fell below 50% 2707 | -9/Storage | Learned location of Armory (-4) 3137 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3441 | -9/Storage | Build established: Commander-Mutant 4076 | -9/Storage | Discovered new exit (range 16) 4198 | -9/Storage | Entered Materials 4198 | -8/Materials | Accompanied by 7 allies 4198 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4490 | -8/Materials | Lost 7 allies 4515 | -8/Materials | Core integrity fell below 50% 4540 | -8/Materials | Core integrity fell below 20% 4549 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04533_ Penetrated by Slug. 04533_ K-01 Serf collects debris. 04534_ U-05 Engineer lays Concrete. 04538_ K-01 Serf collects debris. 04538_ Hrd. Medium Armor Plating destroyed. 04538_ U-05 Engineer lays Concrete. 04539_ The unstable cave ceiling collapses. 04539_ U-05 Engineer lays Concrete. 04539_ Penetrated by Slug. 04539_ U-05 Engineer lays Concrete. 04542_ K-01 Serf collects debris. 04543_ U-05 Engineer lays Concrete. 04544_ Acquired Prototype Hover Unit. 04545_ U-05 Engineer lays Concrete. 04546_ Slug penetrates Wall. 04546_ U-05 Engineer lays Concrete. 04546_ K-01 Serf collects debris. 04547_ U-05 Engineer lays Concrete. 04548_ The unstable cave ceiling collapses. 04548_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????#######????????????????????? | | ?????????????? ?????!!**!!#????????????????????? | | ??????????????? ?????!**!!#?????????? ##???????? | | ??????????????##+##??? ?????????? #???????? | | ????????????## #??? ????????# # ??????? | | ??????????? ?? a ??????? = ??????? | | ??????????? a??? #?????? #% #???????? | | ??????????? ? ?? #???## # ##???????? | | ?????????????# !=##;###;#### #%[ #???????? | | ??????????????# ##=; ;; =% u + #????????? | | ??????????????# =#=*k%[ # #????????? | | ??????????????# %#%*%g= # #????????? | | ??????????????# [+!!!uh # #????????? | | ??????????????# %#*!!g [@!* # #????????? | | ??????????????# [# !% #k=! #### ## #????????? | | ??????????????# # # #*% ######### #????????? | | ?????????????# #######=### #????+ ???????? | | ???????????? ???????# #?# #?????????????? | | ??????????? ???????? ?# #?????????????? | | ???????????? ????????? ?# #?????????????? | | ????????????## ?????????? ### #?????????????? | | ?????????????#??????????? ## #?????????????? | | ????????????????????????# ### #?????????????? | | ????????????????????##??## ### #?????????????? | | ???????????????????##! ### ### #?????????????? | | ???????????????????#! % ###/####???????????? | | ???????????????????#! #???????????? | | ???????????????????#! #???????????? | | ???????????????????#! #???????????? | | ???????????????????##! ###+####???????????? | | ????????????????????##### ### #????????????? | | ????????????????????????# #?# #????????????? | | ????????????????????????# #?# #????????????? | | ????????????????????????# #?# #????????????? | | ????????????????????????# #?# #????????????? | | ????????????????????????# #?# #????????????? | | ????????????????????????# #?# #????????????? | | ????????????????????????# #?# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker The More The Merrier Challenges ------------ None Game ------ Seed HardenedSchematicMatrix Manual? 0 Play Time 00:41:07 Cumulative 3.8 hours Start 2024.06.28 @ 10:27:21 End 2024.06.28 @ 12:45:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 65cffb69-a86a-4142-b9c0-debb3050b700