Cogmind - Beta 11 --- EXPLORER MODE // 2022.03.21 @ 18:48:31 Player: Xifax Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (165) 825 Value Destroyed (8477) 8477 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1370) 1370 TOTAL SCORE: 18212 Bonus ------- High Alert Combat Kills 136 Follower Combat Kills 1376 Met Imprinter 300 Was Imprinted 300 Friendly Fire -742 Cogmind --------- Core Integrity 0/1600 Matter 36/300 Energy 100/100 System Corruption 14% Temperature Cool (27) Movement Core (700) Ox13 Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Enhanced Optical Array Advanced Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Fusion Compressor Advanced Heat Sink Energy Well (350) Advanced Sensor Array Advanced ECM Suite EM Disruption Field Force Field Improved System Restoration Module Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Centrium Leg > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit Enhanced Optical Array Active Sensor Suite Advanced Target Analyzer Improved Kinecellerator Advanced Weapon Cycler Advanced ECM Suite Improved Utility Shielding > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Point Singularity Launcher > --- INVENTORY -------- Fusion Compressor Particle Reactor Myomer Leg Myomer Leg Biometal Leg Enhanced Biometal Leg Advanced Heat Sink Energy Well Advanced Sensor Array Matter Filter Improved Phase Shifter Improved Focal Shield EM Disruption Field Force Field Improved System Restoration Module Mobile Refinery Mk. CCLXVII Advanced Field Recycling Unit Enhanced Nova Cannon Linear Accelerator Gamma Bomb Array [Rating: 208] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Advanced Cooling System Storage Large Storage Unit Processor Melee Analysis Suite Protection Layered Medium Armor Plating Weapon Hypervelocity Railgun Energy Gun Improved EM Shotgun Energy Cannon Cooled Plasma Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Slots Evolved 19 | . 1 2 . . . 16 . . . . . . . . Power 3 | . . 1 . . . 2 . . . . . . . . Propulsion 3 | . . . . . . 3 . . . . . . . . Utility 9 | . 1 . . . . 8 . . . . . . . . Weapon 4 | . . 1 . . . 3 . . . . . . . . Parts Attached 179 | . 9 20 1 3 3 37 5 13 3 11 21 34 3 16 Power 25 | . 1 2 . 1 2 3 1 2 . 1 5 5 1 1 Engine 6 | . 1 2 . . 1 1 . . . 1 . . . . Core 8 | . . . . 1 1 2 1 . . . 2 1 . . Reactor 11 | . . . . . . . . 2 . . 3 4 1 1 Propulsion 40 | . 2 4 . . . 7 . 5 . 4 5 5 2 6 Treads 4 | . 2 . . . . . . . . . . . . 2 Leg 36 | . . 4 . . . 7 . 5 . 4 5 5 2 4 Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 62 | . 2 4 . 2 . 16 4 4 3 2 8 13 . 4 Device 46 | . . 1 . 1 . 14 3 3 2 2 8 8 . 4 Storage 5 | . 1 1 . . . 1 1 . 1 . . . . . Processor 4 | . . 1 . 1 . . . 1 . . . 1 . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . 1 1 . . . 1 . . . . . 4 . . Artifact . | . . . . . . . . . . . . . . . Weapon 52 | . 4 10 1 . 1 11 . 2 . 4 3 11 . 5 Energy Gun 10 | . 3 5 . . . 1 . . . . 1 . . . Energy Cannon 6 | . 1 . . . . 2 . . . 1 . 1 . 1 Ballistic Gun 15 | . . 2 . . . 3 . . . 1 . 9 . . Ballistic Cannon 7 | . . . . . 1 1 . 2 . 1 1 . . 1 Launcher 8 | . . . . . . 2 . . . 1 1 1 . 3 Special Weapon 3 | . . . 1 . . 2 . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . 3 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . 1 1 . 1 . 3 . . . 1 3 . 1 1 Parts Lost 33 | . . . . . . 1 . . . . 1 4 . 27 Power 7 | . . . . . . . . . . . . 2 . 5 Propulsion 6 | . . . . . . . . . . . . . . 6 Utility 12 | . . . . . . 1 . . . . 1 2 . 8 Weapon 8 | . . . . . . . . . . . . . . 8 Highest Loss Streak 26 | . . . . . . 1 . . . . 1 1 . 26 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 95 | . 99 94 100 100 100 88 98 99 100 99 99 91 92 76 Engine 10 | . 12 19 20 17 18 10 11 9 7 6 5 1 . . Core 1 | . . . . 2 1 2 3 3 3 3 3 1 . . Reactor 3 | . . . . . . . . 1 3 3 4 10 15 12 Treads 1 | . 20 9 . . . . . . . . . . . 3 Leg 17 | . 4 10 20 20 20 18 17 18 19 19 18 18 19 8 Device 14 | . . . . . . 28 30 26 26 25 25 21 19 16 Storage 10 | . 24 19 20 17 10 4 7 7 7 7 7 6 3 3 Processor 6 | . . 2 10 12 20 . . 2 3 3 3 3 7 7 Protection 2 | . 11 5 . . . 3 3 3 3 3 2 . 3 2 Energy Gun 4 | . 13 11 10 10 10 1 . . . . 1 . . . Energy Cannon 2 | . 8 7 . . . 1 3 3 3 3 3 1 . . Ballistic Gun 6 | . 2 4 . . . 3 11 10 7 7 6 15 19 15 Ballistic Cannon 2 | . . . . . 1 2 3 3 7 7 7 . . . Launcher 1 | . . . . . . 2 3 3 3 3 1 3 3 2 Special Weapon 2 | . . . 10 10 8 . . . . . . . . . Slashing Weapon 3 | . . 6 10 10 10 . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 194 | 22 51 61 50 50 52 138 150 148 177 173 189 194 178 185 Greatest Support 150 | 20 40 40 34 34 34 88 88 91 91 109 118 126 129 150 Greatest Overweight (x) 19 | 1 2 15 1 1 1 1 2 2 1 1 2 1 1 19 Average Overweight (x) 1 | 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 10 14 14 15 15 15 15 15 15 17 20 20 20 20 20 Most Carried 20 | 7 10 13 12 15 15 15 15 15 16 20 20 20 20 20 Average Carried 15 | 7 9 7 11 12 14 13 13 14 15 19 19 19 19 18 Final Capacity 20 | 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Final Carried 20 | 7 10 11 12 15 15 15 14 15 16 20 17 18 20 9 Class Distribution -------------------- 41% | Scavenger-Executioner 37% | Hacker-Mutant 7% | Generator-Executioner 3% | Generator-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Scavenger-Executioner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -5/Upper Caves Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Scavenger-Executioner | -3/Armory Generator-Executioner | -2/Research Generator-Executioner | -1/Access Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Matter Collected 6383 | 200 132 273 19 30 30 497 754 522 20 720 1195 1447 330 214 Remotely . | . . . . . . . . . . . . . . . Salvage Created 8386 | . 566 622 . . . 425 739 771 . 870 970 2914 277 232 Parts 417 | . 36 43 . . . 19 28 37 . 30 60 135 13 16 Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . Parts Field Recycled 14 | . . . . . . . . . . . . 9 . 5 Retrieved Matter 614 | . . . . . . . . . . . . 534 . 80 Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Combat Hostiles Destroyed 132 | . 11 13 . . . 5 9 13 . 17 16 35 3 10 Melee 2 | . . 2 . . . . . . . . . . . . Guns 74 | . 10 9 . . . 2 4 6 . 4 7 27 3 2 Cannons 39 | . 1 2 . . . . 4 5 . 11 6 6 . 4 AOE 14 | . . . . . . 3 1 1 . 2 2 2 . 3 Classes Destroyed 16 | . 5 2 . . . . 3 2 . . 2 . 1 1 Worker 6 | . . . . . . . 1 . . . 3 . . 2 Builder 9 | . 1 1 . . . 1 . . . . 1 . . 5 Tunneler 1 | . . 1 . . . . . . . . . . . . Recycler 5 | . 2 1 . . . 1 1 . . . . . . . Watcher 11 | . 3 1 . . . 1 1 . . . 4 1 . . Swarmer 27 | . 4 3 . . . . 4 5 . 4 6 1 . . Cutter 1 | . . . . . . . . . . . . . . 1 Grunt 48 | . 7 8 . . . 5 1 5 . 3 1 11 2 5 Brawler 4 | . . . . . . . . . . . 3 1 . . Duelist 1 | . . . . . . . . . . . . . 1 . Sentry 12 | . . 2 . . . . 1 1 . 1 . 6 . 1 Hunter 11 | . . . . . . . . 2 . 3 . 6 . . Programmer 26 | . . . . . . . 3 . . 6 5 10 . 2 Heavy 2 | . . . . . . . . . . . 1 . . 1 Z-Courier 1 | . . . . . . . 1 . . . . . . . Samaritan 1 | . . . . . . . . 1 . . . . . . Best Kill Streak 11 | . 7 5 . . . 4 3 4 . 4 4 11 2 11 Combat Bots Only 11 | . 5 5 . . . 3 2 4 . 4 4 11 2 6 Max Kills in Single Turn 3 | . 2 2 . . . 2 2 2 . 2 2 2 1 3 Gunslinging 1 | . 1 . . . . . . . . . . 1 . . Exploded 2 | . . . . . . 1 1 1 . 1 2 1 . 1 Melee 1 | . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . ME-RLN (-3/Armory) Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Damage Taken 10232 | . 282 381 13 . . 99 186 151 . 567 558 1377 58 6560 Core 2130 | . 51 128 6 . . 12 6 12 . 155 62 88 . 1610 Absorbed by Shields 366 | . . . . . . . 71 60 . 169 66 . . . Redirected to Shielding 64 | . . . . . . . . . . . . 18 8 38 Regen/Repaired (Parts) 423 | . . 5 . 346 . . . . . 72 . . . . Core Remaining (%) 89 | 100 79 . . . 66 98 . . 98 86 . 88 100 . Volleys Fired 254 | . 30 23 3 . 1 13 14 17 . 25 34 63 8 23 Largest 6 | . 2 3 1 . 1 4 6 6 . 6 6 6 5 6 Hottest 394 | . 105 161 100 . 45 339 230 234 . 338 394 310 200 255 Shots Fired 1005 | . 60 68 3 . 1 24 71 82 . 107 183 305 40 61 Gun 637 | . 51 46 . . 1 5 42 48 . 34 78 256 40 36 Cannon 323 | . 9 22 . . . 9 27 30 . 67 102 40 . 17 Launcher 38 | . . . . . . 6 2 4 . 6 3 9 . 8 Special 7 | . . . 3 . . 4 . . . . . . . . Kinetic 719 | . 14 15 . . . 11 56 65 . 84 136 258 40 40 Thermal 162 | . 7 7 3 . . 7 13 13 . 17 44 38 . 13 Explosive 30 | . . . . . . 6 . . . 4 3 9 . 8 Electromagnetic 94 | . 39 46 . . 1 . 2 4 . 2 . . . . Robot Hit Streak 23 | . 12 20 . . 4 7 9 13 . 16 23 20 9 12 Robot Miss Streak 5 | . 3 3 . . . 3 3 3 . 3 5 4 2 2 Penetration Max 1 | . . . . . . . 1 1 . . 1 1 . 1 Secondary Targets 7 | . 2 . . . . . . . . . . 4 1 . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . 1 1 . Shots Hit Robots 640 | . 48 50 . . 1 14 39 46 . 60 107 205 22 48 Core Hits 317 | . 21 24 . . . 15 20 30 . 31 47 89 12 28 Critical Kills 46 | . 1 . . . . . 4 6 . 1 4 26 2 2 Critical Parts Destroyed 74 | . . . . . . . 3 5 . 7 5 43 6 5 Critical Strikes 145 | . 5 1 . . . . 8 14 . 10 12 78 8 9 Burn 2 | . 2 . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . 1 . . 1 . . . Destroy 130 | . 1 . . . . . 7 11 . 8 9 78 8 8 Blast 8 | . . . . . . . 1 2 . 2 2 . . 1 Corrupt 2 | . 2 . . . . . . . . . . . . . Sever 1 | . . 1 . . . . . . . . . . . . Melee Attacks 4 | . . 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 4 | . . 4 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . 1 . . . . . . . . . . . . Damage Inflicted 17637 | . 916 979 . . 13 882 871 873 . 1957 4038 3698 220 3190 Guns 5299 | . 597 461 . . 13 183 165 218 . 215 1179 1704 220 344 Cannons 7183 | . 111 330 . . . 220 510 535 . 1301 2610 988 . 578 Explosions 5010 | . 208 54 . . . 479 196 120 . 441 238 1006 . 2268 Melee 134 | . . 134 . . . . . . . . . . . . Ramming 11 | . . . . . . . . . . . 11 . . . Kinetic 7665 | . 150 120 . . . 186 313 470 . 1206 2829 1747 220 424 Thermal 4092 | . 285 107 . . . 217 487 283 . 310 960 945 . 498 Explosive 4332 | . . . . . . 479 . . . 341 238 1006 . 2268 Electromagnetic 1403 | . 481 618 . . 13 . 71 120 . 100 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 134 | . . 134 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 14 | . 1 1 1 1 . . 1 1 . 1 1 1 . 14 Average Corruption 1 | . 1 1 1 1 . . 1 1 . 1 1 1 . 10 Corruption Purged 2 | . . . . . . . . 1 . . . 1 . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 49 | . 3 4 2 . . . 3 7 . 5 7 13 . 5 Message Errors 11 | . 1 1 . . . . . 2 . 1 2 2 . 2 Matter Fused 7 | . . . 1 . . . . 1 . . 1 2 . 2 Heat Flow Errors 7 | . . 1 1 . . . . . . 1 . 3 . 1 Energy Discharges 11 | . 1 2 . . . . 1 2 . 1 2 2 . . Parts Rejected 2 | . . . . . . . 1 . . . . 1 . . Data Loss (minor) 8 | . 1 . . . . . . 2 . 1 2 2 . . Weapon Failures 3 | . . . . . . . 1 . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 551 | . 66 16 . . . 52 62 14 . 19 48 50 . 224 Projectiles 176 | . . . . . . 10 28 14 . 19 48 . . 57 Explosions 375 | . 66 16 . . . 42 34 . . . . 50 . 167 Melee . | . . . . . . . . . . . . . . . Knockbacks 22 | . . . . . . 2 2 1 . 5 11 . . 1 Impact . | . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . 2 2 1 . 4 10 . . 1 Secondary 2 | . . . . . . . . . . 1 1 . . . Self-Inflicted Damage 228 | . 40 . . . . . 40 . . . 6 . . 142 Shots 8 | . 2 . . . . . 2 . . . 1 . . 3 Rammed . | . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . 1 . . . Kicked 1 | . . . . . . . . . . . 1 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 669 | . 297 669 232 . 14 554 192 303 . 558 634 541 557 576 Average Temperature 182 | . 117 190 77 . 8 156 63 112 . 199 231 169 282 271 Received Heat Transfer 1375 | . 174 201 12 . . 75 18 6 . 45 70 171 18 585 Effects 132 | . . 24 . . . 3 . 1 . 18 48 19 4 15 Shutdowns 58 | . . 6 . . . 2 . . . 9 18 12 4 7 Energy Bleed 9 | . . 1 . . . . . . . . 4 2 . 2 Interference 25 | . . 6 . . . 1 . . . 7 10 . . 1 Matter Decay 6 | . . 1 . . . . . . . . 2 1 . 2 Short Circuit 11 | . . 6 . . . . . 1 . . 3 . . 1 Damage (minor) 8 | . . 3 . . . . . . . 1 4 . . . Damage (major) 11 | . . . . . . . . . . . 7 4 . . Damage (core) 4 | . . 1 . . . . . . . 1 . . . 2 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . 2 . . . . 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . 1 . . . Combat Hostiles 2 | . . . . . . . . 1 . . 1 . . . Parts Melted 5 | . . . . . . . . 2 . . 2 1 . . Heat Transferred 4620 | . 533 248 . . . 275 650 450 . 309 971 777 . 407 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 3 1 . . . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Peak Influence 562 | . 343 244 50 . . 296 286 . . 356 562 513 272 254 Initial 183 | . . . 44 . . . . . . . . 174 183 49 Average 147 | . 110 100 48 . . 68 110 . . 152 226 197 211 106 Maximum Alert Level 2 | . 1 1 . . . 1 1 . . 1 2 2 1 1 Low Security (%) 71 | 100 77 86 100 . . 88 87 . . 79 56 53 48 94 Level 1 20 | . 22 13 . . . 11 12 . . 20 18 31 51 5 Level 2 7 | . . . . . . . . . . . 25 15 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 35 | . 3 4 . . . 2 4 . . 4 5 8 . 5 Investigation 11 | . 3 3 . . . . . . . 1 . 3 . 1 Extermination 13 | . . . . . . 2 1 . . 2 3 4 . 1 Reinforcement 8 | . . 1 . . . . 1 . . 1 1 1 . 3 Assault 2 | . . . . . . . 1 . . . 1 . . . Garrison 1 | . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . . 2 . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Distress Signals 6 | . . . . . . 1 1 . . . . 3 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 215 | . 14 17 1 . 2 14 17 13 . 16 41 46 6 28 Peak Tracking Total 11 | . 5 4 2 . 1 4 4 4 . 3 5 8 3 11 Tactical Retreats 15 | . . . . . . . 3 1 . . 2 6 1 2 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Traps Triggered 6 | . . 2 . . . 2 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Machines Disabled 38 | . 2 2 . . . 11 4 . . 7 8 2 1 1 Max in Single Turn 2 | . 2 1 . . . 1 1 . . 2 1 2 1 1 Garrison Access 2 | . . . . . . . 1 . . . 1 . . . Energy Cycler 1 | . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Machines Accessed 23 | . 6 3 . . . 2 1 1 . 2 . 6 1 1 Terminals 11 | . 5 2 . . . 1 1 1 . 1 . . . . Fabricators 8 | . . . . . . . . . . . . 6 1 1 Repair Stations 2 | . . 1 . . . . . . . 1 . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 55 | . 22 12 . . . 3 1 2 . 6 . 7 1 1 Successful 50 | . 17 12 . . . 3 1 2 . 6 . 7 1 1 Failed 5 | . 5 . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 40 | . 1 . . 3 . 21 2 1 . 2 6 2 2 . Terminals 34 | . 20 9 . . . 1 1 2 . 1 . . . . Fabricators 9 | . . . . . . . . . . . . 7 1 1 Repair Stations 8 | . . 3 . . . . . . . 5 . . . . Recycling Units 4 | . 2 . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 31 | . 17 9 . . . 1 1 2 . 1 . . . . Record 11 | . 6 3 . . . . . 2 . . . . . . Open DSF 3 | . . . . . . 1 1 . . 1 . . . . Emergency Access Points 3 | . 1 2 . . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . Locate Traps 3 | . 2 1 . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 2 | . 2 . . . . . . . . . . . . . Maintenance Status 2 | . . 2 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . . . . . . Fabricator Hacks 9 | . . . . . . . . . . . . 7 1 1 Network Status 5 | . . . . . . . . . . . . 3 1 1 Build 4 | . . . . . . . . . . . . 4 . . Repair Station Hacks 8 | . . 3 . . . . . . . 5 . . . . Scan Component 5 | . . 2 . . . . . . . 3 . . . . Repair 3 | . . 1 . . . . . . . 2 . . . . Recycling Unit Hacks 2 | . . . . . . 2 . . . . . . . . Report Inventory 2 | . . . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 6 3 . . . 1 . 1 . 2 . 4 1 . Full Trace Events 10 | . 6 3 . . . . . . . 1 . . . . Feedback Events 2 | . 1 1 . . . . . . . . . . . . Corruption 2 | . 1 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . 1 . . Authchips . | . . . . . . . . . . . . . . . Time 187 | . . . . . . . . . . . . 187 . . Total Robot Build Rating 7 | . . . . . . . . . . . . 7 . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 5 | . . . . . . . . . . . . 5 . . Authchips . | . . . . . . . . . . . . . . . Time 254 | . . . . . . . . . . . . 254 . . Total Part Build Rating 45 | . . . . . . . . . . . . 45 . . Parts Repaired 3 | . . 1 . . . . . . . 2 . . . . Time 120 | . . 26 . . . . . . . 94 . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . 3 . . . 2 . . . Machine Destruction 5 | . . . . . . . 3 . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 5 | . . . . . . . . . . . 2 3 . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Total Allies 29 | . . . . 8 . 5 . . . 2 8 5 1 . Largest Group 8 | . . . . 8 8 5 5 . . 2 6 4 1 1 Highest-Rated Group 497 | . . . . 267 267 257 257 . . 206 497 318 50 50 Highest-Rated Ally 165 | . . . . 39 39 85 85 . . 103 165 165 50 50 Zionite Dispatches 11 | . . . . . . 4 1 . . 1 3 1 1 . Heavy 2 | . . . . . . 1 . . . 1 . . . . Light 1 | . . . . . . . . . . . 1 . . . Recon 2 | . . . . . . . 1 . . . . 1 . . Demo 1 | . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . 1 . . . Thermal Resupply 1 | . . . . . . 1 . . . . . . . . Kinetic Resupply 1 | . . . . . . 1 . . . . . . . . Explosive Resupply 2 | . . . . . . 1 . . . . 1 . . . Total Orders 28 | . . . . . . . 7 12 2 2 . 5 . . COLLECT 1 | . . . . . . . . . . . . 1 . . EXPLORE 27 | . . . . . . . 7 12 2 2 . 4 . . Ally Attacks 183 | . . . . . 48 27 5 . . 9 45 44 3 2 Total Damage 6793 | . . . . . 894 1402 234 . . 638 2290 1023 185 127 Kills 41 | . . . . . 7 14 1 . . 1 11 3 2 2 Allies Corrupted 2 | . . . . . . . 2 . . . . . . . Allies Melted 1 | . . . . . 1 . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 2 1 . . 2 . . . . . . Drone Launches 34 | . . . . . . 6 4 13 2 4 . 5 . . Drone Recoveries 25 | . . . . . . . 4 12 4 2 . 3 . . Zionite Intel Received 2 | . . . . . . 2 . . . . . . . . Active Garrisons 1 | . . . . . . 1 . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Turns Passed 15326 | 46 880 732 281 2822 1340 1717 516 896 362 821 1578 2326 468 541 Spaces Moved 6604 | 25 317 230 134 1404 663 808 223 402 120 299 728 807 235 209 Core 5 | . . 3 . . . . . . . . . . . 2 Treads 454 | . 279 97 . . . . . . . . . . . 78 Legs 6145 | 25 38 130 134 1404 663 808 223 402 120 299 728 807 235 129 Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 105 | 190 160 200 200 200 200 130 192 190 190 190 194 189 186 105 Average Speed 200 | 190 240 243 200 200 200 196 204 197 190 191 194 191 186 199 Slowest Speed 1000 | 190 260 800 200 200 200 200 262 262 190 194 271 194 190 1000 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 53 30 44 91 71 25 10 98 94 8 21 51 5 6 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 8 | . . . 1 1 . 5 . 1 . . . . . . Known Exits Taken 13 | 1 1 1 . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . . . Scrap Searched 9 | . . . 1 1 3 . . 2 2 . . . . . Spaces Dug 6 | . . . 3 . . . . . . . . 3 . . Terrain Destroyed 504 | . 14 . 3 . . 23 69 9 . 78 84 197 . 27 Melee . | . . . . . . . . . . . . . . . Projectile 104 | . . . 3 . . 1 4 9 . 24 43 16 . 4 AOE 390 | . 14 . . . . 22 64 . . 54 41 173 . 22 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp Upp Fac Res Arm Res Acc Total 8225 | 24 376 349 138 1420 679 909 245 467 255 498 823 1480 251 311 Wait 932 | . 7 32 . 4 3 . . 22 130 148 5 534 . 47 Move 6590 | 24 316 229 133 1403 662 807 222 401 119 298 727 806 234 209 Hop . | . . . . . . . . . . . . . . . Pick Up 83 | . 8 16 1 4 4 16 1 3 1 6 9 8 3 3 Fast Attach 51 | . . 10 . . 1 18 . 4 . 2 4 10 . 2 Attach 43 | . 3 3 . 1 . 9 1 3 1 . 5 7 . 10 Detach 33 | . 2 7 . 1 . 6 1 1 1 . 3 7 . 4 Swap 85 | . 6 7 1 2 2 10 4 6 2 9 12 17 3 4 Drop 129 | . 4 19 . 4 6 20 2 10 1 10 23 18 3 9 Fire 254 | . 30 23 3 . 1 13 14 17 . 25 34 63 8 23 Melee 3 | . . 3 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . . . . 1 . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 20 | . . . . . . 10 . . . . . 10 . . Rewire 1 | . . . . 1 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -3/Armory -2/Research -1/Access History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 1) 47 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Evolved 1 slot: Utility x1 349 | -10/Materials | Build established: Hacker-Mutant 397 | -10/Materials | Identified exit to Mines 397 | -10/Materials | Discovered exit to Mines (range 16) 903 | -10/Materials | Identified exit to Materials 903 | -10/Materials | Discovered exit to Materials (range 11) 927 | -10/Materials | Entered another Materials area 927 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1173 | -9/Materials | Repaired Lrg. Storage Unit 1420 | -9/Materials | Identified exit to Mines 1420 | -9/Materials | Discovered exit to Mines (range 10) 1659 | -9/Materials | Entered Mines 1660 | -9/Mines | Learned location of Storage (-7) 1684 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1921 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1940 | -9/Mines | Entered Zion 2014 | -7/Zion | System corruption cleaned by Quarantine Array 2953 | -7/Zion | Gained Derelict followers 3030 | -7/Zion | Found CR-A16's Pointy Stick 3083 | -7/Zion | Visited the Megawrench Repair Shop 3083 | -7/Zion | Megawrench repaired 6 parts 3371 | -7/Zion | Imprinted 3373 | -7/Zion | Declared Zion's savior 3629 | -7/Zion | Found Prototype Device 4050 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 4379 | -7/Zion | Identified exit to Proximity Caves 4379 | -7/Zion | Discovered exit to Proximity Caves (range 15) 4551 | -7/Zion | Found Prototype Energy Gun 4762 | -7/Zion | Entered Proximity Caves 4762 | -6/Proximity Caves | Accompanied by 8 allies 5079 | -6/Proximity Caves | Learned Factory stockpile data 5802 | -6/Proximity Caves | Spotted B-75 Beast 5826 | -6/Proximity Caves | Allies destroyed B-75 Beast 6078 | -6/Proximity Caves | Identified exit to Factory 6078 | -6/Proximity Caves | Discovered exit to Factory (range 7) 6102 | -6/Proximity Caves | Entered Factory 6102 | -6/Factory | Accompanied by 3 allies 6102 | -6/Factory | Evolved 16 slots: Power x2, Propulsion x3, Utility x8, Weapon x3 6103 | -6/Factory | Identified exit to Lower Caves 6155 | -6/Factory | Identified Storm Laser 6495 | -6/Factory | Zion Kinetic Resupply teleported in 6602 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6603 | -6/Factory | Zion Heavy squad teleported in 6627 | -6/Factory | Build established: Scavenger-Executioner 6818 | -6/Factory | Discovered exit to Lower Caves (range 8) 6867 | -6/Factory | Zion Thermal Resupply teleported in 6975 | -6/Factory | Build established: Generator-Mutant 7107 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 7108 | -6/Factory | Zion Explosive Resupply teleported in 7610 | -6/Factory | Identified exit to Factory 7610 | -6/Factory | Discovered exit to Factory (range 29) 7792 | -6/Factory | Discovered exit to Factory (range 6) 7819 | -6/Factory | Entered another Factory area 7819 | -5/Factory | Accompanied by 11 allies 7827 | -5/Factory | Build established: Scavenger-Tank 8060 | -5/Factory | Zion Recon squad teleported in 8093 | -5/Factory | P-70 Sage assimilated allied I3-JXX(A) 8094 | -5/Factory | P-70 Sage assimilated allied 5Z-5H4(A) 8149 | -5/Factory | Build established: Scavenger-Executioner 8149 | -5/Factory | Identified exit to Upper Caves 8149 | -5/Factory | Discovered exit to Upper Caves (range 24) 8208 | -5/Factory | Garrison activated, responded to threat 8335 | -5/Factory | Entered Upper Caves 8335 | -5/Upper Caves | Accompanied by 2 allies 9026 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9086 | -5/Upper Caves | Identified exit to Upper Caves 9086 | -5/Upper Caves | Discovered exit to Upper Caves (range 23) 9146 | -5/Upper Caves | Learned 4 Factory zone layouts 9231 | -5/Upper Caves | Entered another Upper Caves area 9231 | -5/Upper Caves | Accompanied by 2 allies 9238 | -5/Upper Caves | Identified exit to Factory 9238 | -5/Upper Caves | Discovered exit to Factory (range 15) 9485 | -5/Upper Caves | Identified exit to Warlord 9485 | -5/Upper Caves | Discovered exit to Warlord (range 138) 9593 | -5/Upper Caves | Entered Factory 9594 | -4/Factory | Identified exit to Upper Caves 9943 | -4/Factory | Zion Heavy squad teleported in 10191 | -4/Factory | Identified exit to Research 10191 | -4/Factory | Discovered exit to Research (range 5) 10301 | -4/Factory | Repaired Imp. Deuterium Engine 10353 | -4/Factory | Repaired Imp. Trap Scanner 10414 | -4/Factory | Entered Research 11029 | -3/Research | Found Antimissile System 11378 | -3/Research | Zion hero teleported in (ME-RLN) 11448 | -3/Research | Zion Light squad teleported in 11635 | -3/Research | Zion Explosive Resupply teleported in 11743 | -3/Research | ME-RLN assimilated hostile Y-72 Warden 11758 | -3/Research | Identified exit to Armory 11758 | -3/Research | Discovered exit to Armory (range 10) 11845 | -3/Research | Found Prototype Device 11901 | -3/Research | Found Prototype Launcher 11902 | -3/Research | Identified Adv. Micro-nuke Launcher 11973 | -3/Research | Identified Active Sensor Suite 11992 | -3/Research | Entered Armory 11992 | -3/Armory | Accompanied by 1 ally (ME-RLN) 12109 | -3/Armory | Zion Recon squad teleported in 12364 | -3/Armory | Fabricated Enh. Nova Cannon (x1) 12549 | -3/Armory | ME-RLN assimilated hostile Y-72 Warden 12679 | -3/Armory | Build established: Scavenger-Skirmisher 12687 | -3/Armory | Found Gamma Bomb Array 12793 | -3/Armory | ME-RLN assimilated hostile G-67 Veteran 12891 | -3/Armory | Fabricated Enh. Quantum Rifle (x2) 13076 | -3/Armory | Build established: Scavenger-Executioner 13117 | -3/Armory | Spotted B-86 Titan 13162 | -3/Armory | Destroyed ME-RLN 13360 | -3/Armory | Destroyed 7 combat bots 13431 | -3/Armory | Fabricated Lgt. Quantum Reactor (x2) 14155 | -3/Armory | Fabricated A-27 Freighter (x1) 14274 | -3/Armory | Destroyed 11 combat bots 14286 | -3/Armory | Identified exit to Research 14286 | -3/Armory | Discovered exit to Research (range 4) 14318 | -3/Armory | Entered Research 14627 | -2/Research | Zion Demo squad teleported in 14669 | -2/Research | Identified exit to Access 14669 | -2/Research | Discovered exit to Access (range 5) 14670 | -2/Research | Build established: Generator-Executioner 14786 | -2/Research | Entered Access 14786 | -1/Access | Accompanied by 1 ally 14850 | -1/Access | Found Prototype Launcher 14851 | -1/Access | Identified Point Singularity Launcher 15253 | -1/Access | System corruption reached 10% 15278 | -1/Access | Core integrity fell below 50% 15313 | -1/Access | Core integrity fell below 20% 15327 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- Penetrated by Slug. Imp. Focal Shield destroyed. Penetrated by Slug. Slug penetrates Wall. R-10 Processor collects Structural Scanner. 1|WV50U7OLBAAM%UNBHZ<5|YAHSNJHCJHYQ/= Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Slug penetrates K-01 Serf. K-01 Serf destroyed. Penetrated by Slug. R-10 Processor collects Terrain Scanner. Slug penetrates Wall. Penetrated by Slug. Slug penetrates A-15 Conveyor. Wall collapses. Slug penetrates Wall. Penetrated by Slug. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | " #????????????????? | | # ! ##???????????????? | | " % "#???????????????? | | # #????????????????? | | #????????????????? | | #????????????????? | | ####### #????????????????? | | #?????# ^ #????????????????? | | #?????# ^ ^ #????????????????? | | #?????# #????????????????? | | #?????# # #????????????????? | | #?????# # #????????????????? | | #?????# ##;;;;########????????????????? | | # ####????## Rg%= #??????????????????????? | | #+#########" g= #??????????????????????? | | # #??????????????????????? | | + #??????????????????????? | | """ # #??????????????????????? | | """"# #??????????????????????? | | []] "F""# #??????????????????????? | | == = ]""######## #??????????????????????? | | == ! """#??????#A #??????????????????????? | | == "" #??????# = #??????????????????????? | | #??????# % #??????????????????????? | | #??????# #??????????????????????? | | [=!#??????# @#??????????????????????? | | [!*#??????# #??????????????????????? | | ##########%#??????# ?????????????????????? | | ?????????###??????# ????????????????????? | | ?????????###??????# ???????????????????? | | ??????????????????# ?????????????????? | | ??????????????????# ????????????????? | | ??????????????????# #???????????????? | | ??????????????????# #???????????????? | | ??????????????????######## k #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Energy Generation 81 Energy Capacity 1085 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: KI 60 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 50 Melee Accuracy 10 Target Analysis 8 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Enh. Nova Cannon | x1 | -3/Armory | Preloaded Enh. Quantum Rifle | x2 | -3/Armory | Preloaded Lgt. Quantum Reactor | x2 | -3/Armory | Preloaded A-27 Freighter | x1 | -3/Armory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Friend Of Zion Heroic Deeds My Command Is Your Wish Ultimate Loadout Challenges ------------ None Game ------ Seed PortablePowerWell Manual? 0 Play Time 03:09:15 Cumulative 6.2 hours Start 2022.03.18 @ 23:11:30 End 2022.03.21 @ 18:48:31 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c7c8d1dc-7dbc-4c1b-97c9-6321d6f93a84