Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.28 @ 02:28:39 Player: Henrik Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (151) 755 Value Destroyed (4161) 4161 Prototype IDs (215) 4300 Alien Tech Used (0) 0 Bonus (3849) 3849 TOTAL SCORE: 16865 Bonus ------- High Alert Combat Kills 549 Met Data Miner 300 Used Data Conduit 3000 Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 100/100 System Corruption 10% Temperature Cool (12) Movement Core (50) Location -6/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Improved Heat Sink Large Storage Unit Cloaking Device > --- WEAPON ----------- Shock Rifle Arc Projector High-powered Shock Rifle Plasma Rifle Gauss Rifle > --- INVENTORY -------- Energy Filter Improved Heavy Armor Plating EM Shield Arc Projector [Rating: 59] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Slots Evolved 8 | . . 2 . 2 2 2 . . . Power 1 | . . . . . 1 . . . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . . . 1 1 1 . . . Weapon 3 | . . 2 . . . 1 . . . Parts Attached 151 | 7 9 11 34 39 23 25 . 3 . Power 18 | 1 1 1 2 6 5 2 . . . Engine 14 | 1 1 1 2 3 4 2 . . . Core 4 | . . . . 3 1 . . . . Reactor . | . . . . . . . . . . Propulsion 33 | 4 1 . 13 7 2 6 . . . Treads 5 | . . . 4 . . 1 . . . Leg 22 | 2 1 . 5 7 2 5 . . . Wheel 4 | 2 . . 2 . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . 2 . . . . . . Utility 35 | . 2 2 6 9 7 6 . 3 . Device 22 | . . 1 4 5 4 6 . 2 . Storage 6 | . 2 1 1 2 . . . . . Processor 2 | . . . . 2 . . . . . Hackware . | . . . . . . . . . . Protection 5 | . . . 1 . 3 . . 1 . Artifact . | . . . . . . . . . . Weapon 65 | 2 5 8 13 17 9 11 . . . Energy Gun 28 | 2 1 2 4 5 6 8 . . . Energy Cannon 14 | . . 4 3 5 1 1 . . . Ballistic Gun 16 | . 3 . 5 6 . 2 . . . Ballistic Cannon 2 | . . . . . 2 . . . . Launcher 5 | . 1 2 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . . Parts Lost 52 | . 4 1 2 7 12 10 14 2 . Power 9 | . 1 . . 1 4 1 2 . . Propulsion 8 | . 1 . . . 3 2 2 . . Utility 15 | . . 1 1 1 2 3 5 2 . Weapon 20 | . 2 . 1 5 3 4 5 . . Highest Loss Streak 14 | . 3 1 2 4 3 7 14 1 . Average Slot Usage (%) 81 | . 74 89 98 95 86 87 92 17 . Engine 8 | . 4 11 11 5 8 12 11 . . Core 1 | . . . . 3 3 . . . . Treads 3 | . . . 12 4 . 1 . . . Leg 13 | . 20 22 5 20 17 11 19 . . Device 12 | . . 2 13 18 7 19 23 11 . Storage 6 | . 20 18 7 1 7 6 6 . . Processor 1 | . . . . 4 3 . . . . Protection 2 | . . . . 1 6 2 . 5 . Energy Gun 8 | . 12 5 5 3 3 25 30 . . Energy Cannon 6 | . . 3 19 10 5 1 . . . Ballistic Gun 8 | . 10 20 13 17 1 3 . . . Ballistic Cannon 2 | . . . . . 11 . . . . Launcher 3 | . 4 5 5 2 6 . . . . Naked Turns 95 | . . . . . . . 6 50 39 Heaviest Build 62 | 7 11 27 27 40 60 62 52 19 . Greatest Support 57 | 20 20 20 40 57 50 51 51 3 3 Greatest Overweight (x) 18 | . . 1 8 1 3 18 5 6 . Average Overweight (x) . | . . . . . 1 1 . 3 . Largest Inventory Capacity 10 | 4 4 4 6 10 10 10 10 4 4 Average Capacity 6 | 4 4 4 4 4 10 10 9 4 4 Most Carried 10 | 2 4 4 6 4 10 10 5 2 . Average Carried 3 | . 3 2 2 2 6 4 4 . . Final Capacity 10 | 4 4 4 4 10 10 10 4 4 4 Final Carried 7 | 1 3 4 4 4 7 5 4 . . Class Distribution -------------------- 46% | Scavenger-Gunner 24% | Mutant 12% | Gunner 9% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Matter Collected 3772 | 370 309 129 885 866 635 541 19 18 . Remotely 49 | . . 49 . . . . . . . Salvage Created 5210 | 118 250 109 1607 1523 938 665 . . . Parts 322 | 6 15 6 120 83 63 29 . . . Haulers Intercepted 5 | . . . 3 1 . 1 . . . Recyclers Shooed 5 | . 1 . 1 1 . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Combat Hostiles Destroyed 93 | 1 7 1 29 32 14 9 . . . Guns 41 | 1 6 . 11 15 5 3 . . . Cannons 35 | . . . 14 14 4 3 . . . AOE 17 | . 1 1 4 3 5 3 . . . Classes Destroyed 13 | 3 3 1 2 3 1 . . . . Worker 16 | 1 2 1 4 1 4 3 . . . Builder 18 | . 2 . 4 1 10 1 . . . Tunneler 4 | 2 . 1 . 1 . . . . . Hauler 5 | . . . 3 1 . 1 . . . Recycler 8 | . 1 1 3 . 3 . . . . Operator 1 | . . . . 1 . . . . . Watcher 6 | . . . 1 4 1 . . . . Swarmer 21 | . 6 . 7 8 . . . . . Grunt 40 | 1 1 . 11 14 6 7 . . . Brawler 1 | . . . . 1 . . . . . Sentry 24 | . . 1 11 8 4 . . . . Hunter 3 | . . . . 1 2 . . . . Programmer 4 | . . . . . 2 2 . . . Best Kill Streak 13 | 3 6 2 13 7 7 6 . . . Combat Bots Only 6 | 1 3 1 4 6 2 5 . . . Max Kills in Single Turn 4 | 1 2 1 3 2 4 2 . . . Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . 1 1 1 1 2 2 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Damage Taken 8769 | 34 361 32 1019 1739 1793 1617 1225 851 98 Core 1627 | . 8 . 309 193 229 216 359 215 98 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 69 | 100 96 . 22 64 67 . . . . Volleys Fired 286 | 9 30 19 66 78 58 22 4 . . Largest 5 | 2 2 4 4 4 4 5 5 . . Hottest 318 | 100 80 272 272 263 209 318 295 . . Shots Fired 830 | 18 54 45 204 264 126 100 19 . . Gun 532 | 18 51 36 103 184 30 91 19 . . Cannon 258 | . . 4 92 73 80 9 . . . Launcher 40 | . 3 5 9 7 16 . . . . Special . | . . . . . . . . . . Kinetic 372 | . 24 32 74 157 69 16 . . . Thermal 340 | 18 27 8 106 100 32 46 3 . . Explosive 40 | . 3 5 9 7 16 . . . . Electromagnetic 78 | . . . 15 . 9 38 16 . . Robot Hit Streak 28 | 5 5 6 15 28 7 9 5 . . Robot Miss Streak 5 | 1 4 3 4 5 5 4 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . . 3 . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . Shots Hit Robots 477 | 12 26 22 101 162 80 60 14 . . Core Hits 280 | 5 17 11 64 71 74 36 1 . 1 Critical Hits 5 | . . . 2 2 . 1 . . . Critical Kills 1 | . . . . 1 . . . . . Critical Parts Destroyed 3 | . . . 1 1 . 1 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10380 | 149 542 287 2111 3022 2466 1719 76 . 8 Guns 4393 | 149 267 175 918 1428 376 1004 76 . . Cannons 3245 | . . 41 757 1227 1104 116 . . . Explosions 2700 | . 275 71 421 362 972 599 . . . Melee . | . . . . . . . . . . Ramming 42 | . . . 15 5 14 . . . 8 Kinetic 3125 | . 79 131 617 1142 943 213 . . . Thermal 4496 | 149 463 85 885 1513 423 978 . . . Explosive 2068 | . . 71 421 362 972 242 . . . Electromagnetic 649 | . . . 173 . 114 286 76 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . 8 5 10 10 10 Average Corruption 7 | . . . . . 7 3 5 10 10 Corruption Purged . | . . . . . . . . . . Effects 76 | . . . . . 26 2 17 28 3 Message Errors 13 | . . . . . 3 . 5 5 . Matter Fused 18 | . . . . . 4 2 2 8 2 Heat Flow Errors 9 | . . . . . 1 . 3 5 . Energy Discharges 7 | . . . . . 5 . 1 1 . Parts Rejected 2 | . . . . . . . 1 1 . Data Loss (minor) 6 | . . . . . 2 . 1 3 . Data Loss (major) 3 | . . . . . 1 . 1 1 . Misdirections 6 | . . . . . . . 1 4 1 Targeting Errors 12 | . . . . . 10 . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 544 | . 196 . 38 21 91 198 . . . Projectiles 45 | . . . . 21 24 . . . . Explosions 499 | . 196 . 38 . 67 198 . . . Melee . | . . . . . . . . . . Knockbacks 12 | . . . . . 12 . . . . Impact 1 | . . . . . 1 . . . . Kinetic 11 | . . . . . 11 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 948 | . 210 . 28 32 227 447 . . 4 Shots 22 | . 4 . 2 2 8 6 . . . Rammed 7 | . . . 4 . 2 . . . 1 Targets Rammed 12 | . 1 . 5 2 3 . . . 1 Kicked 5 | . 1 . 1 2 1 . . . . Crushed . | . . . . . . . . . . Highest Temperature 866 | 276 53 207 866 368 461 704 214 251 . Average Temperature 148 | 136 20 100 234 78 104 221 101 111 . Received Heat Transfer 2048 | 18 24 9 185 603 384 291 522 . 12 Effects 56 | . . . 36 3 6 11 . . . Shutdowns 10 | . . . 5 1 2 2 . . . Energy Bleed 8 | . . . 5 1 2 . . . . Interference 8 | . . . 8 . . . . . . Matter Decay 6 | . . . 3 . 1 2 . . . Short Circuit 5 | . . . 3 . . 2 . . . Damage (minor) 4 | . . . 2 1 1 . . . . Damage (major) 12 | . . . 7 . . 5 . . . Damage (core) 3 | . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . 1 . 1 2 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 15 | 1 2 . . 10 . 2 . . . Heat Transferred 8584 | 444 805 185 1702 3062 856 1530 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Peak Influence 774 | 35 252 150 639 774 699 569 . . . Initial 352 | . 22 105 1 269 352 342 . . . Average 361 | 9 135 97 344 442 485 445 . . . Maximum Alert Level 3 | . 1 . 2 3 2 2 . . . Low Security (%) 26 | 100 89 100 33 . . . . . . Level 1 25 | . 10 . 21 30 34 41 . . . Level 2 46 | . . . 45 64 65 58 . . . Level 3 1 | . . . . 4 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . 1 . 5 4 8 2 . . . Investigation 4 | . 1 . . 2 1 . . . . Extermination 3 | . . . . . 1 2 . . . Reinforcement 10 | . . . 2 2 6 . . . . Assault . | . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 5 | . . . . 1 4 . . . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Distress Signals 6 | . . . 2 2 1 1 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 138 | 1 8 1 39 43 16 14 9 3 4 Peak Tracking Total 7 | 1 3 1 6 7 3 6 5 3 4 Tactical Retreats 11 | . . . 7 1 . . 2 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Traps Triggered 2 | . 1 . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Machines Disabled 25 | . 5 . 1 1 10 8 . . . Max in Single Turn 4 | . 4 . 1 1 3 4 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Machines Accessed 17 | . . 3 5 7 2 . . . . Terminals 10 | . . 2 3 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . . Recycling Units 4 | . . 1 2 1 . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 38 | . . 5 12 16 5 . . . . Successful 27 | . . 3 9 12 3 . . . . Failed 11 | . . 2 3 4 2 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 15 | . . 3 4 6 2 . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . . Recycling Units 13 | . . 2 8 3 . . . . . Scanalyzers 7 | . . . . 7 . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 7 | . . 2 1 3 1 . . . . Record 1 | . . 1 . . . . . . . Open Door 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . . 1 . . . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Zone Layout 2 | . . . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . Scan Component 1 | . . . . . 1 . . . . Repair 1 | . . . . . 1 . . . . Recycling Unit Hacks 11 | . . 1 8 2 . . . . . Recycle Component 2 | . . . 2 . . . . . . Process 2 | . . . 2 . . . . . . Report Inventory 2 | . . . 2 . . . . . . Retrieve Components 5 | . . 1 2 2 . . . . . Scanalyzer 7 | . . . . 7 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 4 | . . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . . . 2 1 2 . . . . Full Trace Events 2 | . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 38 | . . . . . 38 . . . . Parts Recycled 2 | . . . 2 . . . . . . Recycled Matter 325 | . . . 325 . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . . 2 . 10 . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Robot Analysis Total 115 | . . . . . . . . . 115 Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Turns Passed 6156 | 125 366 474 1113 1137 1057 583 522 740 39 Spaces Moved 3108 | 84 219 323 452 565 506 250 331 305 73 Core 416 | 20 . . 3 . . 2 13 305 73 Treads 369 | . . . 277 92 . . . . . Legs 2250 | 57 219 323 106 473 506 248 318 . . Wheels 71 | 7 . . 64 . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . 2 . . . . . . Fastest Speed 50 | 50 120 120 90 120 123 120 50 50 50 Average Speed 151 | 100 120 121 154 133 162 176 146 241 50 Slowest Speed 950 | 120 120 150 520 160 210 950 300 350 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 38 | 6 37 20 58 49 19 8 64 46 75 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 30 | . . . . . . . . 1 29 Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 . 1 . Scrap Searched 1 | . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 388 | . 24 28 82 78 122 54 . . . Melee . | . . . . . . . . . . Projectile 25 | . . . . 17 8 . . . . AOE 363 | . 24 28 82 61 114 54 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Total 3955 | 104 271 372 718 786 632 333 356 307 76 Wait 183 | . 4 . 99 43 11 2 22 . 2 Move 3099 | 83 218 322 451 564 505 249 330 304 73 Hop . | . . . . . . . . . . Pick Up 132 | 3 8 11 32 31 24 23 . . . Fast Attach 14 | 5 1 2 3 3 . . . . . Attach 49 | . 5 3 2 8 13 15 . 3 . Detach . | . . . . . . . . . . Swap 88 | 2 3 6 29 28 10 10 . . . Drop 92 | 2 1 9 31 29 8 12 . . . Fire 286 | 9 30 19 66 78 58 22 4 . . Melee . | . . . . . . . . . . Ram 2 | . . . 1 . . . . . 1 Kick 7 | . 1 . 1 2 3 . . . . Crush 3 | . . . 3 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 74 | -11/Scrapyard | Discovered new exit (range 8) 126 | -11/Scrapyard | Entered Materials 251 | -10/Materials | Lost 3 parts (1p1n1w) 300 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 6) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Weapon x2 863 | -9/Materials | Discovered new exit (range 9) 966 | -9/Materials | Entered Storage 1025 | -9/Storage | Core integrity fell below 50% 1243 | -9/Storage | Garrison activated, responded to threat 1719 | -9/Storage | Build established: Scavenger-Gunner 2040 | -9/Storage | Discovered new exit (range 5) 2079 | -9/Storage | Entered Materials 2079 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3039 | -8/Materials | Lost 4 parts (1u3w) 3182 | -8/Materials | Discovered new exit (range 12) 3216 | -8/Materials | Entered Factory 3216 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3606 | -7/Factory | Repaired Carbon-fiber Leg? 3723 | -7/Factory | Crushed by falling debris 3754 | -7/Factory | Lost 3 parts (2p1u) 4168 | -7/Factory | Discovered new exit (range 15) 4273 | -7/Factory | Entered another Factory area 4273 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4655 | -6/Factory | Lost 7 parts (1p1n3u2w) 4785 | -6/Factory | Discovered new exit (range 9) 4856 | -6/Factory | Entered Lower Caves 4868 | -6/Lower Caves | Learned Factory terminal intel 4996 | -6/Lower Caves | Identified exit to Lower Caves 5296 | -6/Lower Caves | System corruption reached 10% 5370 | -6/Lower Caves | Core integrity fell below 50% 5378 | -6/Lower Caves | Entered another Lower Caves area 5403 | -6/Lower Caves | Lost 14 parts (2p2n5u5w) 5648 | -6/Lower Caves | Build established: Mutant 6060 | -6/Lower Caves | Core integrity fell below 20% 6113 | -6/Lower Caves | Learned location of Extension (-5) 6113 | -6/Lower Caves | Discovered new exit (range 11) 6118 | -6/Lower Caves | Entered Data Miner 6118 | -6/Data Miner | Discovered new exit (range 6) 6130 | -6/Data Miner | Met Data Miner 6138 | -6/Data Miner | Interfaced with the Data Conduit 6157 | -6/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 06118_ EXIT=FOUND 06128_ System corrupted: Matter fused (-5). Data Miner: I'm the Data Miner, and I've been given permission to aid you with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. [Achievement: The Oracle] 06138_ Slammed into Data Miner. 06138_ Interfacing with system... 06138_ Data Miner disappears through a trap door. Downloaded 115 analysis records. Downloaded 709 prototype IDs. Downloaded central machine database. Downloaded 29 destinations. Downloaded encryption format records. Connection remotely terminated. [Achievement: Unlimited Data] 06145_ System corrupted: Matter fused (-6). [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????????????????????????### | | ??????###############??????????????### | | ?????"""""""""""""""######?#??????## | | ????""""""""" """"""""# ######## < # | | ????""""""""" | | ????"""""" | | ???""""""" | | ???"""""" | | ???""""""" g | | ????"""""" """""""""""""""" | | ????""""""" g """"############## | | ????""""""" g"""""###????????????? | | ?????"""""""" "#####??????????????? | | ??????######"## "#??????????????????? | | ???????????#"### "#??????????????????? | | ???????????#"### "#??????????????????? | | ???????????#"##@ "#??????????????????? | | ???????????#"## "#??????????????????? | | ?????????????# "#??????????????????? | | ?????????????### "#??????????????????? | | ???????????????# "##?????????????????? | | ??????????????## ""#?????????????????? | | ?????????????## ""#?????????????????? | | ??????????##"#"X ""#?????????????????? | | ??????????""""" "#?????????????????? | | ??????????""""" X"""""??????????????? | | ??????????##"#"X "##"???????????????? | | ???????????#?## X"""????????????????? | | ??????????????## "##"???????????????? | | ???????????????#######?????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 27 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 20 Corruption Prevention 12 Heat Shielding 75 Armor Coverage 600 Resistance: EM 25 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Matter Filter | -8/Materials | Scanalyzed Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Everything Is Under Control Loot Pinata Made in Tau Ceti IV Novice Programmer Oops Remodeling Risk Taker Serviceable Loadout Storm Trooper System Compromised The Oracle Tourist Troublemaker Unlikely Earthworm Unlimited Data Challenges ------------ None Game ------ Seed PhaseAntimissileWeb Manual? 0 Play Time 01:29:14 Cumulative 3.6 hours Start 2021.12.28 @ 00:58:11 End 2021.12.28 @ 02:28:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 183x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7dba6a77-a656-47a0-b5f6-6eab6753b85e