Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.02 @ 21:08:12 Player: Valguris Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (274) 1370 Value Destroyed (14817) 14817 Prototype IDs (63) 1260 Alien Tech Used (1) 200 Bonus (41742) 41742 TOTAL SCORE: 66489 Bonus ------- High Alert Combat Kills 2896 Follower Combat Kills 228 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Win 3000 Friendly Fire -482 Cogmind --------- Core Integrity 794/1600 Matter 290/300 Energy 93/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (17) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Layered Heavy Armor Plating Omega Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Myomer Exoskeleton > --- UTILITY ---------- Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Improved Armor Integrity Analyzer Energy Filter Quantum Capacitor Advanced Phase Shifter SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- HERF Cannon Cooled Nova Cannon > --- INVENTORY -------- Quantum Reactor Quantum Reactor Improved Quantum Reactor High-density Centrium Wheel Experimental Coolant Injector Experimental Energy Well Experimental Energy Well Experimental Matter Compressor Long-range Terrain Scanner Advanced Terrain Scan Processor Advanced Kinecellerator Improved Propulsion Shielding Improved Utility Shielding Improved Weapon Shielding Thermal Barrier Experimental Hardlight Generator Drone Bay Drone Bay Long-range Proton Cannon Cooled Nova Cannon Null Cannon Improved Potential Cannon Omega Cannon Tesla Bomb Launcher Tesla Bomb Launcher Power Sword [Rating: 229] Favorites ----------- Power Zero-point Reactor Engine Deuterium Engine Power Core Neutrino Core Reactor Zero-point Reactor Propulsion Myomer Exoskeleton Treads Light Treads Leg Myomer Exoskeleton Wheel Compact Wheel Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware Hacking Suite Protection SHELL Armor Weapon HERF Cannon Energy Gun Gamma Rifle Energy Cannon HERF Cannon Ballistic Gun Shotgun Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Power Sword Piercing Weapon Force Lance Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 . 2 . . Power 2 | . . . . . 1 . . . 1 . . . . Propulsion 1 | . . . . . . . . . 1 . . . . Utility 15 | . . 2 2 2 1 2 2 2 . . 2 . . Weapon . | . . . . . . . . . . . . . . Parts Attached 501 | 6 6 26 14 17 24 10 28 28 128 73 21 88 32 Power 46 | 1 1 1 2 . 1 . 1 3 10 10 1 10 5 Engine 12 | 1 1 1 2 . 1 . . 1 2 3 . . . Core 3 | . . . . . . . 1 1 1 . . . . Reactor 31 | . . . . . . . . 1 7 7 1 10 5 Propulsion 33 | 2 . 2 1 . 3 . . 3 12 4 . 2 4 Treads 10 | 2 . 2 1 . . . . . . . . 2 3 Leg 6 | . . . . . . . . . 3 2 . . 1 Wheel 13 | . . . . . 3 . . 3 5 2 . . . Hover 4 | . . . . . . . . . 4 . . . . Flight . | . . . . . . . . . . . . . . Utility 194 | 1 2 6 3 7 3 3 8 5 38 28 15 58 17 Device 109 | . . 2 1 1 1 2 5 3 23 16 10 36 9 Storage 35 | 1 1 2 1 3 1 . 1 1 5 6 1 11 1 Processor 24 | . 1 2 . . 1 1 1 1 4 3 3 6 1 Hackware 3 | . . . . 1 . . 1 . . . 1 . . Protection 23 | . . . 1 2 . . . . 6 3 . 5 6 Artifact . | . . . . . . . . . . . . . . Weapon 228 | 2 3 17 8 10 17 7 19 17 68 31 5 18 6 Energy Gun 26 | . . 1 . . . . . . 21 4 . . . Energy Cannon 104 | . . 4 4 6 5 2 10 4 25 20 4 14 6 Ballistic Gun 24 | 2 3 6 . . . . . 1 11 1 . . . Ballistic Cannon 19 | . . . . . 6 2 2 4 2 2 . 1 . Launcher 25 | . . 6 4 1 1 . . 3 6 2 1 1 . Special Weapon 8 | . . . . . 3 1 2 . . 2 . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 12 | . . . . . 2 2 5 2 . . . 1 . Piercing Weapon 7 | . . . . . . . . 3 3 . . 1 . Special Melee Weapon 3 | . . . . 3 . . . . . . . . . Unidentified Prototypes 46 | . . 2 . 1 . . . . 4 18 3 14 4 Parts Lost 108 | . . 1 . 2 1 2 . 22 57 6 . 7 10 Power 20 | . . . . . . . . 5 11 2 . . 2 Propulsion 17 | . . . . . 1 . . 5 9 . . . 2 Utility 48 | . . 1 . 1 . 1 . 10 23 3 . 5 4 Weapon 23 | . . . . 1 . 1 . 2 14 1 . 2 2 Highest Loss Streak 22 | . . 1 . 2 1 2 . 22 14 1 . 3 6 Average Slot Usage (%) 84 | . 97 97 98 98 99 99 97 89 67 76 79 80 78 Engine 3 | . 14 11 9 7 13 11 5 3 . 1 . . . Reactor 6 | . . . . . . . . . 4 10 12 12 11 Treads 4 | . 28 22 18 15 4 . . . . . . 2 1 Leg 1 | . . . . . . . . . 1 3 4 2 3 Wheel 1 | . . . . . 7 11 10 8 5 . . . . Device 17 | . . 9 17 15 13 17 19 16 14 13 22 22 17 Storage 16 | . 15 22 21 23 20 17 12 10 11 15 15 17 12 Processor 11 | . 10 9 5 . 6 10 14 18 10 18 12 11 15 Hackware 1 | . . . . 6 6 5 7 7 3 . . . . Protection 5 | . . . 8 13 13 11 10 7 1 4 4 4 10 Energy Cannon 7 | . . 5 17 14 8 4 8 6 2 5 7 7 7 Ballistic Gun 1 | . 28 16 . . . . . . 1 . . . . Naked Turns 7 | . . . . . . . . . . . . . 7 Heaviest Build 313 | 10 19 38 53 90 100 108 133 149 138 177 200 313 245 Greatest Support 113 | 40 40 40 40 40 40 28 28 28 84 109 100 113 100 Greatest Overweight (x) 11 | . . . 1 2 4 3 4 11 7 2 1 2 2 Average Overweight (x) 1 | . . . . 1 2 3 3 4 1 . 1 1 1 Largest Inventory Capacity 40 | 6 8 12 16 24 20 20 24 26 18 22 24 40 28 Average Capacity 22 | 5 6 9 13 17 19 20 20 22 14 19 23 31 27 Most Carried 40 | 6 8 12 16 17 20 19 20 20 18 22 24 40 28 Average Carried 21 | 4 6 9 13 16 16 17 19 19 12 18 23 29 24 Final Capacity 28 | 6 8 12 16 20 20 20 20 10 4 22 24 28 4 Final Carried 27 | 6 8 12 16 17 20 18 20 10 4 22 24 27 4 Class Distribution -------------------- 67% | Scavenger-Mutant 10% | Mutant 7% | Generator-Mutant 5% | Hauler-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Skirmisher | -3/Research Scavenger-Mutant | -2/Research Scavenger-Mutant | -2/Testing Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Generator-Mutant | -1/Access_0 Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Matter Collected 8300 | 235 221 615 248 202 305 88 408 808 1497 886 215 2099 473 Remotely 153 | . . . . . . . . . . 153 . . . Salvage Created 15845 | . 270 916 462 398 468 88 276 1108 3388 3118 2011 1860 1482 Parts 712 | . 12 79 29 20 23 3 9 43 139 122 99 60 74 Haulers Intercepted 11 | . . 3 1 1 . . . . 1 2 3 . . Recyclers Shooed 11 | . . 1 1 . . . . 2 6 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Combat Hostiles Destroyed 208 | . 4 29 12 10 8 2 4 17 38 33 18 20 13 Melee 1 | . . . . . . . . 1 . . . . . Guns 21 | . 4 8 . . . . . . 7 2 . . . Cannons 77 | . . 1 5 5 5 2 3 4 10 15 12 14 1 AOE 55 | . . 20 7 4 2 . . 10 8 3 . 1 . Classes Destroyed 16 | . 2 8 1 1 1 . . . 2 1 . . . Worker 11 | . . 1 1 1 . 1 . 2 3 . . 2 . Builder 12 | . . 3 . . 2 . . 4 2 1 . . . Tunneler 1 | . . . . . . . . . 1 . . . . Hauler 11 | . . 3 1 1 . . . . 1 2 3 . . Recycler 13 | . 2 2 . . . . . 3 3 2 1 . . Mechanic 1 | . . . 1 . . . . . . . . . . Operator 2 | . . 1 . . . . . . . 1 . . . Watcher 15 | . . 3 2 1 1 . . 2 1 1 3 1 . Swarmer 41 | . . 17 7 4 . . . 3 7 . . 3 . Saboteur 1 | . . . . . . . . . . 1 . . . Grunt 61 | . 4 8 3 4 6 . 3 8 10 9 5 1 . Brawler 7 | . . 2 . . . . 1 . 1 3 . . . Duelist 7 | . . . . . . . . . 1 4 1 1 . Sentry 15 | . . 2 2 1 1 2 . . 5 . 1 1 . Hunter 19 | . . . . 1 . . . . 4 8 2 4 . Programmer 38 | . . . . . 1 . . 6 10 8 9 4 . M Guard 2 | . . . . . . . . . . . . 2 . Enhanced Grunt 7 | . . . . . . . . . . . . . 7 Enhanced Sentry 1 | . . . . . . . . . . . . . 1 Enhanced Hunter 2 | . . . . . . . . . . . . . 2 Combat Programmer 2 | . . . . . . . . . . . . 2 . Best Kill Streak 13 | . 4 8 8 5 5 3 4 13 7 6 9 8 6 Combat Bots Only 10 | . 2 7 8 4 4 2 4 10 6 6 8 6 6 Max Kills in Single Turn 5 | . 1 5 4 3 1 1 1 4 3 3 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . 5 4 2 1 . . 2 2 3 . 1 . Melee 1 | . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed 4 | . . . . . . . . . . . . 1 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Damage Taken 23063 | . 20 416 309 348 226 243 267 3340 7950 2364 144 3747 3689 Core 3225 | . . 40 25 35 14 18 93 956 1203 122 23 364 332 Absorbed by Shields 6952 | . . 111 118 137 87 76 102 484 . . 144 2571 3122 Reduced by Siege Mode 81 | . . . . . . . . . . . . . 81 Core Remaining (%) 77 | 100 100 90 95 95 98 98 91 26 . 8 . . 49 Volleys Fired 972 | . 17 55 36 24 26 16 16 37 180 186 80 137 162 Largest 2 | . 2 2 2 2 2 2 2 2 2 2 1 1 1 Hottest 240 | . 46 136 136 136 132 116 157 157 215 240 130 200 200 Shots Fired 1220 | . 34 99 66 46 41 29 28 60 250 189 80 137 161 Gun 255 | . 34 82 . . . . . 5 89 45 . . . Cannon 906 | . . 6 60 44 36 27 26 46 148 136 80 136 161 Launcher 44 | . . 11 6 2 2 . . 9 13 . . 1 . Special 15 | . . . . . 3 2 2 . . 8 . . . Kinetic 240 | . 34 82 . . 9 24 14 27 28 9 . 13 . Thermal 516 | . . 6 60 44 19 3 . . 112 97 45 49 81 Explosive 38 | . . 11 6 2 2 . . 9 7 . . 1 . Electromagnetic 419 | . . . . . 8 . 12 24 103 83 35 74 80 Robot Hit Streak 30 | . 10 10 9 11 12 5 9 14 15 13 9 13 30 Robot Miss Streak 5 | . 3 4 5 2 3 3 2 2 3 3 2 3 3 Penetration Max 1 | . . . . . . 1 1 1 1 . . . . Secondary Targets 2 | . . . . . . . . . 2 . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . Capacitor 500 | . . . . . . . . . . 141 78 123 158 Shots Hit Robots 805 | . 26 70 37 33 28 17 17 60 140 113 59 73 132 Core Hits 492 | . 15 65 22 20 20 5 8 73 83 54 29 40 58 Critical Hits 68 | . . 1 4 2 2 4 1 1 14 17 3 5 14 Critical Kills 20 | . . 1 2 . 1 2 1 . 6 5 2 . . Critical Parts Destroyed 33 | . . . 2 2 1 1 . 1 7 12 1 3 3 Melee Attacks 85 | . . . . 2 8 2 8 20 8 . . 37 . Impact . | . . . . . . . . . . . . . . Slashing 44 | . . . . . 8 2 8 6 . . . 20 . Piercing 39 | . . . . . . . . 14 8 . . 17 . Sneak Attacks 3 | . . . . 2 . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 39158 | . 389 2550 1206 1337 999 526 523 4517 7114 5402 2599 6167 5829 Guns 4322 | . 389 961 . . . . . 117 1900 955 . . . Cannons 24907 | . . 50 739 654 613 526 514 1447 3486 3861 2599 5167 5251 Explosions 9357 | . . 1536 467 664 386 . . 2501 1718 550 . 1000 535 Melee 451 | . . . . . . . . 451 . . . . . Ramming 85 | . . 3 . 19 . . 9 1 10 . . . 43 Kinetic 5167 | . 389 961 . . 157 484 301 775 606 174 . 1320 . Thermal 17558 | . . 50 739 1033 364 42 . 249 2746 2997 1603 3304 4431 Explosive 5968 | . . 1536 467 285 254 . . 2252 1174 . . . . Electromagnetic 9929 | . . . . . 224 . 213 789 2578 2231 996 1543 1355 Impact . | . . . . . . . . . . . . . . Slashing 119 | . . . . . . . . 119 . . . . . Piercing 332 | . . . . . . . . 332 . . . . . Highest Corruption 51 | . . . . . . . . 16 34 51 2 7 2 Average Corruption 14 | . . . . . . . . 9 14 41 1 3 1 Corruption Purged 19 | . . . . . . . . . . . 2 17 . Effects 383 | . . . . . . . . 14 82 212 3 62 10 Message Errors 47 | . . . . . . . . 1 7 19 . 17 3 Matter Fused 43 | . . . . . . . . 2 13 19 . 9 . Heat Flow Errors 36 | . . . . . . . . 2 4 16 2 11 1 Energy Discharges 26 | . . . . . . . . 1 4 13 . 7 1 Parts Rejected 2 | . . . . . . . . . 2 . . . . Data Loss (minor) 21 | . . . . . . . . 1 3 11 1 4 1 Data Loss (major) 8 | . . . . . . . . . 3 4 . 1 . Misfires 6 | . . . . . . . . . 2 2 . 2 . Alerts 2 | . . . . . . . . . . 2 . . . Misdirections 52 | . . . . . . . . 1 6 45 . . . Targeting Errors 115 | . . . . . . . . 6 30 67 . 9 3 Weapon Failures 25 | . . . . . . . . . 8 14 . 2 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1175 | . . 56 35 92 29 1 . 276 335 167 36 71 77 Projectiles 629 | . . . 9 . . 1 . 71 276 90 36 71 75 Explosions 463 | . . 56 26 92 29 . . 124 57 77 . . 2 Melee 83 | . . . . . . . . 81 2 . . . . Knockbacks 37 | . . . . . 1 . 5 23 . . . 8 . Impact . | . . . . . . . . . . . . . . Kinetic 33 | . . . . . 1 . 5 19 . . . 8 . Secondary 4 | . . . . . . . . 4 . . . . . Self-Inflicted Damage 908 | . . 110 33 . 65 . 4 197 303 56 . . 140 Shots 24 | . . 3 1 . 1 . . 8 8 1 . . 2 Rammed 12 | . . 3 . 3 . . 1 2 2 . . . 1 Targets Rammed 12 | . . 3 . 3 . . 1 2 2 . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 419 | . 1 138 328 381 225 6 180 199 416 419 302 240 204 Average Temperature 101 | . 1 64 112 93 77 2 66 67 93 122 125 89 64 Received Heat Transfer 1909 | . 12 110 132 52 80 20 53 475 666 159 13 38 99 Effects 15 | . . . . 2 . . . . 3 10 . . . Shutdowns 1 | . . . . 1 . . . . . . . . . Energy Bleed 4 | . . . . 1 . . . . . 3 . . . Interference 8 | . . . . . . . . . 2 6 . . . Matter Decay 1 | . . . . . . . . . . 1 . . . Damage (major) 1 | . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . . 1 Total Turns 51 | . . . . . . . . . . . . . 51 Longest Duration 51 | . . . . . . . . . . . . . 51 Robots Corrupted 55 | . . . . . 1 . 1 3 13 13 6 6 12 Combat Hostiles 53 | . . . . . 1 . 1 2 13 13 6 5 12 Parts Fried 114 | . . . . . 1 . 1 14 21 22 9 12 34 Impact Corruptions 1 | . . . . . . . . . 1 . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . Parts Melted 19 | . . . 3 2 . . . . 3 4 6 1 . Heat Transferred 10876 | . . 111 1332 1310 507 74 . 200 2092 2319 1221 804 906 Parts Sabotaged 1 | . . . . . . . . . . 1 . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . 1 . . 1 2 . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Peak Influence 1034 | . 125 575 487 811 418 249 411 398 774 1034 1016 877 . Average Influence 403 | . 37 296 360 351 324 189 309 193 214 716 825 765 . Maximum Alert Level 4 | . . 2 2 3 2 1 2 1 3 3 3 4 . Low Security (%) 19 | 100 100 38 4 39 . 69 12 68 63 . . . . Level 1 17 | . . 24 59 20 83 30 68 31 23 . . . . Level 2 14 | . . 36 35 21 16 . 18 . 7 51 16 . . Level 3 21 | . . . . 18 . . . . 5 48 83 26 . Level 4 27 | . . . . . . . . . . . . 72 . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 35 | . 1 4 . 3 1 1 4 2 5 9 5 . . Investigation 4 | . . 1 . . . . 1 . . . 2 . . Extermination 11 | . . . . . . . . 1 4 4 2 . . Reinforcement 14 | . 1 2 . 2 1 1 2 1 1 2 1 . . Assault 6 | . . 1 . 1 . . 1 . . 3 . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . 1 1 1 1 1 1 . . . Haulers Reinforced 4 | . . . . 2 . . . . . 1 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Distress Signals 38 | . . 2 1 1 . . . 2 5 . 1 26 . Communications Jammed 32 | . . . . . . . . . 32 . . . . Distress Signals 32 | . . . . . . . . . 32 . . . . Times Spotted 347 | . 8 47 17 12 13 3 8 33 63 59 23 32 29 Peak Tracking Total 10 | . 4 10 4 5 3 3 4 7 9 6 5 5 7 Tactical Retreats 20 | . . 4 . 1 1 . 1 3 5 5 . . . Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Traps Triggered 15 | . . 1 . 1 1 . . . 2 1 . 9 . Indirectly 2 | . . . . . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Machines Disabled 36 | . . . . 5 1 1 2 . 4 10 3 6 4 Max in Single Turn 3 | . . . . 3 1 1 1 . 1 1 1 2 1 Garrison Access 2 | . . . . . 1 . 1 . . . . . . Phase Generator 1 | . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Machines Accessed 40 | . 1 1 5 4 4 . 3 3 2 9 6 2 . Terminals 30 | . . 1 5 3 2 . 2 2 . 7 6 2 . Fabricators 5 | . . . . 1 . . 1 1 . 2 . . . Repair Stations 1 | . . . . . . . . . 1 . . . . Recycling Units 3 | . 1 . . . 1 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 118 | . 1 9 19 14 9 . 12 8 3 20 16 7 . Successful 58 | . . 5 14 10 5 . 8 2 1 4 6 3 . Failed 60 | . 1 4 5 4 4 . 4 6 2 16 10 4 . Catastrophic 11 | . 1 . . . . . 1 2 1 4 2 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 49 | . . 3 8 6 . . 4 1 . 9 12 6 . Terminals 96 | . . 9 19 11 5 . 9 4 . 16 16 7 . Fabricators 14 | . . . . 3 . . 3 4 . 4 . . . Repair Stations 2 | . . . . . . . . . 2 . . . . Recycling Units 5 | . 1 . . . 3 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 38 | . . 4 12 4 3 . 5 2 . 3 4 1 . Part Schematic 2 | . . . 1 . . . 1 . . . . . . Robot Analysis 2 | . . . 1 . . . . 1 . . . . . Prototype ID Bank 8 | . . 1 4 1 . . 2 . . . . . . Level Access Points 4 | . . . . 1 1 . 1 1 . . . . . Branch Access Points 2 | . . . . 1 . . . . . . 1 . . Alert Level 2 | . . . 1 . . . . . . . . 1 . Unreport Threat 4 | . . . . . . . . . . 2 2 . . Locate Traps 5 | . . . 2 1 1 . 1 . . . . . . Transport Status 2 | . . 1 1 . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . 1 . . Hauler Manifests 3 | . . 1 1 . 1 . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . Protovariant Controls 1 | . . . . . . . . . . 1 . . . Fabricator Hacks 5 | . . . . 3 . . 2 . . . . . . Load Schematic 2 | . . . . 1 . . 1 . . . . . . Build 3 | . . . . 2 . . 1 . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . Refit 1 | . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 12 | . . 1 2 3 . . 1 . . 1 2 2 . Terminals 12 | . . 1 2 3 . . 1 . . 1 2 2 . Track 7 | . . 1 2 1 . . . . . 1 . 2 . Assimilate 2 | . . . . . . . 1 . . . 1 . . Botnet 2 | . . . . 1 . . . . . . 1 . . Detonate 1 | . . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . . . . 1 . . . Used 1 | . . . . . . . . . . 1 . . . Hacking Detections 39 | . 1 1 5 4 3 . 3 3 2 9 6 2 . Full Trace Events 3 | . . . . . . . 1 . . . 2 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . . Parts Built 3 | . . . . 2 . . 1 . . . . . . Matter 489 | . . . . 204 . . 285 . . . . . . Time 126 | . . . . 50 . . 76 . . . . . . Total Part Build Rating 7 | . . . . 2 . . 5 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 8 | . . . . 2 3 1 2 . . . . . . Non-combat 8 | . . . . 2 3 1 2 . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied 8 | . . . . 2 3 1 2 . . . . . . find_chute 8 | . . . . 2 3 1 2 . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . . . . . Machine Destruction 3 | . . . . . . . 3 . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Total Allies 3 | . . . . . . . 1 . . 1 1 . . Largest Group 1 | . . . . . . . 1 . . 1 1 1 . Highest-Rated Group 145 | . . . . . . . 10 . . 145 44 44 . Highest-Rated Ally 145 | . . . . . . . 10 . . 145 44 44 . Total Orders 24 | . . . . . 4 . . . 1 . . 6 13 STAY 1 | . . . . . . . . . . . . . 1 GOTO 6 | . . . . . . . . . . . . 2 4 FOLLOW 2 | . . . . . . . . . . . . . 2 EXPLORE 9 | . . . . . 4 . . . 1 . . . 4 RETURN 6 | . . . . . . . . . . . . 4 2 Ally Attacks 19 | . . . . . . . . . . 19 . . . Total Damage 1132 | . . . . . . . . . . 1132 . . . Kills 5 | . . . . . . . . . . 5 . . . Allies Corrupted 2 | . . . . . . . . . 1 1 . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Robot Analysis Total 2 | . . . 1 . . . . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches 22 | . . . . . 12 . . . 2 . . 4 4 Drone Recoveries 4 | . . . . . . . . . . . . 4 . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Turns Passed 15551 | 89 288 871 934 818 748 216 564 867 1582 1601 789 5621 563 Spaces Moved 7707 | 51 126 375 425 337 401 120 311 452 605 941 529 2799 235 Core 119 | 6 . . . . . . . 3 98 . . . 12 Treads 1645 | 45 126 375 425 337 112 . . . . . . 225 . Legs 4236 | . . . . . . . . . 75 835 529 2574 223 Wheels 1459 | . . . . . 289 120 311 449 217 73 . . . Hover 248 | . . . . . . . . . 215 33 . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 125 125 125 115 50 80 120 120 50 Average Speed 141 | 147 160 160 178 189 146 125 134 137 134 118 120 141 135 Slowest Speed 400 | 160 160 160 180 200 240 125 135 300 400 150 120 187 140 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 7 | . . . . . . . . . . . . 7 . Teleports 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 28 | 4 24 46 41 12 22 5 11 16 18 69 15 86 23 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 . 1 1 1 1 1 . . 1 . . Unknown Exits Taken 5 | 1 . . 1 . . . . . 1 1 . 1 . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 230 | . . 14 5 5 8 2 8 14 92 33 1 46 2 Terrain Destroyed 720 | . . 78 58 77 21 6 12 48 149 66 7 126 72 Melee 66 | . . . . . 8 2 8 6 5 . . 37 . Projectile 137 | . . . . 2 2 4 4 . 53 36 7 9 20 AOE 517 | . . 78 58 75 11 . . 42 91 30 . 80 52 Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Tes Acc Com Ac0 Total 11415 | 63 180 543 532 467 503 152 410 592 1069 1370 681 4378 475 Wait 1580 | . 17 54 40 65 15 3 34 38 58 37 27 1178 14 Move 7687 | 50 125 374 424 336 400 119 311 451 604 940 528 2791 234 Hop . | . . . . . . . . . . . . . . Pick Up 202 | 7 7 13 11 9 9 2 5 8 41 32 8 40 10 Fast Attach 179 | 5 3 7 2 1 2 . 4 3 55 47 11 30 9 Attach 116 | 1 1 1 2 5 4 4 2 8 30 19 3 23 13 Detach 70 | . 2 2 1 1 1 . 2 2 11 22 6 13 7 Swap 207 | . 2 18 10 11 18 6 22 17 43 7 7 35 11 Drop 214 | . 6 16 6 8 6 . 6 6 27 46 11 63 13 Fire 972 | . 17 55 36 24 26 16 16 37 180 186 80 137 162 Melee 85 | . . . . 2 8 2 8 20 8 . . 37 . Ram 4 | . . . . . . . . 2 2 . . . . Kick 1 | . . . . . . . . . . . . . 1 Crush 6 | . . 3 . 3 . . . . . . . . . Escape Stasis 41 | . . . . 2 8 . . . . . . 31 . Rewire 43 | . . . . . . . . . 9 34 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . 6 . . . 1 . . . 1 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min x2] / *Sto) -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 5 exits: *Res x4 / [*Upp]) -3/Research (discovered 3 exits: *Res x3) -2/Research -2/Testing -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 8) 273 | -10/Materials | Identified exit to Materials 300 | -10/Materials | Build established: Mutant 378 | -10/Materials | Entered another Materials area 378 | -9/Materials | Evolved 2 slots: Utility x2 845 | -9/Materials | Discovered new exit (range 14) 950 | -9/Materials | Destroyed 7 combat bots 1008 | -9/Materials | Discovered new exit (range 15) 1052 | -9/Materials | Discovered new exit (range 13) 1099 | -9/Materials | Identified exit to Materials 1137 | -9/Materials | Discovered new exit (range 5) 1143 | -9/Materials | Identified exit to Storage 1178 | -9/Materials | First assault squad dispatched 1249 | -9/Materials | Entered another Materials area 1249 | -8/Materials | Evolved 2 slots: Utility x2 1322 | -8/Materials | Build established: Scavenger-Mutant 1736 | -8/Materials | Destroyed 8 combat bots 2142 | -8/Materials | Discovered new exit (range 15) 2183 | -8/Materials | Entered Factory 2183 | -7/Factory | Evolved 2 slots: Utility x2 2208 | -7/Factory | Identified exit to Lower Caves 2208 | -7/Factory | Identified exit to Factory 2596 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2623 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 2675 | -7/Factory | Local fabrication network quarantined 2983 | -7/Factory | First assault squad dispatched 3001 | -7/Factory | Entered another Factory area 3001 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3219 | -6/Factory | Identified exit to Factory 3357 | -6/Factory | Spotted B-75 Beast 3556 | -6/Factory | Build established: Hauler-Mutant 3749 | -6/Factory | Entered another Factory area 3749 | -5/Factory | Evolved 2 slots: Utility x2 3869 | -5/Factory | Discovered new exit (range 16) 3937 | -5/Factory | Identified exit to Factory 3965 | -5/Factory | Entered another Factory area 3965 | -4/Factory | Evolved 2 slots: Utility x2 4237 | -4/Factory | Identified exit to Research 4361 | -4/Factory | Discovered new exit (range 14) 4489 | -4/Factory | Fabricated Exp. Sensor Array (x1) 4529 | -4/Factory | Entered Research 4529 | -3/Research | Evolved 2 slots: Utility x2 4690 | -3/Research | Identified exit to Research 5264 | -3/Research | Destroyed 10 combat bots 5310 | -3/Research | System corruption reached 10% 5382 | -3/Research | Core integrity fell below 50% 5396 | -3/Research | Entered another Research area 5396 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 5415 | -2/Research | Lost 22 parts (5p5n10u2w) 5607 | -2/Research | Build established: Mutant 5828 | -2/Research | Lost 7 parts (1p2n2u2w) 6042 | -2/Research | Lost 13 parts (2p3n4u4w) 6278 | -2/Research | Spotted B-90 Cyclops 6323 | -2/Research | Lost 3 parts (1p1u1w) 6344 | -2/Research | Build established: Scavenger-Mutant 6491 | -2/Research | System corruption reached 10% 6551 | -2/Research | Lost 3 parts (3u) 6661 | -2/Research | Lost 14 parts (4p5u5w) 6764 | -2/Research | Core integrity fell below 50% 6890 | -2/Research | Spotted B-90 Cyclops 6945 | -2/Research | System corruption reached 30% 6964 | -2/Research | Core integrity fell below 20% 6969 | -2/Research | Discovered new exit (range 13) 6978 | -2/Research | Entered Testing 6988 | -2/Testing | Lost 14 parts (3p3n6u2w) 6995 | -2/Testing | Found Prototype Energy Cannon 6997 | -2/Testing | Found Prototype Energy Cannon 7131 | -2/Testing | Found Prototype Leg 7131 | -2/Testing | Identified Myomer Exoskeleton 7157 | -2/Testing | Identified Imp. Potential Cannon (x2) 7277 | -2/Testing | First assault squad dispatched 7318 | -2/Testing | Found Prototype Launcher 7318 | -2/Testing | Identified Tactical Quantum Warhead 7327 | -2/Testing | Found Prototype Device 7327 | -2/Testing | Identified Exp. Thermal Defense Suite 7352 | -2/Testing | Found Quantum Capacitor 7483 | -2/Testing | Found Prototype Device 7483 | -2/Testing | Identified Thermal Barrier 7695 | -2/Testing | Spotted PG-FYQ7H1DPW0 7747 | -2/Testing | Rewired PG-FYQ7H1DPW0 7831 | -2/Testing | Found Prototype Protection 7831 | -2/Testing | Identified SHELL Armor 7919 | -2/Testing | Found Prototype Energy Cannon 7919 | -2/Testing | Identified Null Cannon 8002 | -2/Testing | Found Prototype Device 8002 | -2/Testing | Identified Exp. Thermal Shield 8122 | -2/Testing | Found Prototype Device 8122 | -2/Testing | Identified Adv. Kinecellerator 8130 | -2/Testing | Found Prototype Launcher 8130 | -2/Testing | Identified Point Singularity Launcher 8259 | -2/Testing | Found Prototype Device 8259 | -2/Testing | Identified Exp. Hardlight Generator 8500 | -2/Testing | Found Prototype Hackware 8535 | -2/Testing | Discovered new exit (range 15) 8564 | -2/Testing | Found Prototype Ballistic Cannon 8564 | -2/Testing | Identified Omega Cannon 8579 | -2/Testing | Entered Access 8579 | -1/Access | Evolved 2 slots: Utility x2 8730 | -1/Access | Found Prototype Launcher 8730 | -1/Access | Identified Tesla Bomb Launcher 8738 | -1/Access | Found Tesla Bomb Launcher 8745 | -1/Access | Found Tesla Bomb Launcher 8748 | -1/Access | Destroyed 8 combat bots 8829 | -1/Access | Identified System Mapper 9011 | -1/Access | Identified exit to Command 9063 | -1/Access | Found Quantum Capacitor 9187 | -1/Access | Found Prototype Processor 9187 | -1/Access | Identified Exp. Melee Analysis Suite 9368 | -1/Access | Entered Command 9368 | -1/Command | Accompanied by 1 ally 9391 | -1/Command | Phase Generator disabled 9515 | -1/Command | Destroyed M Guard 9515 | -1/Command | Spotted M Guard 9528 | -1/Command | Destroyed M Guard 9528 | -1/Command | Spotted Combat Programmer 9529 | -1/Command | Spotted Combat Programmer 9536 | -1/Command | Destroyed Combat Programmer 9540 | -1/Command | Destroyed Combat Programmer 9540 | -1/Command | Destroyed all MAIN.C guards 9563 | -1/Command | Found Prototype Energy Cannon 9563 | -1/Command | Identified Cld. Nova Cannon 9570 | -1/Command | Lost 3 parts (2u1w) 9572 | -1/Command | Found Prototype Device 9572 | -1/Command | Identified AEGIS Remote Shield 9579 | -1/Command | Found Prototype Reactor 9579 | -1/Command | Identified Zero-point Reactor 9582 | -1/Command | Found Cld. Nova Cannon 9585 | -1/Command | Found Zero-point Reactor 9697 | -1/Command | Met MAIN.C 9697 | -1/Command | 0b10 Conduit disabled 9710 | -1/Command | Destroyed MAIN.C Shell 9712 | -1/Command | MAIN.C activated Command garrisons 9752 | -1/Command | Destroyed MAIN.C 11067 | -1/Command | Discovered new exit (range 15) 11116 | -1/Command | Build established: Generator-Mutant 11656 | -1/Command | Found Prototype Device 11656 | -1/Command | Identified Exp. ECM Suite 11671 | -1/Command | Found Prototype Processor 11671 | -1/Command | Identified Exp. Target Analyzer 11675 | -1/Command | Found Prototype Processor 11675 | -1/Command | Identified Exp. Targeting Computer 11695 | -1/Command | Discovered new exit (range 8) 11719 | -1/Command | Found Prototype Processor 11719 | -1/Command | Identified Exp. Core Analyzer 11724 | -1/Command | Found Exp. Targeting Computer 11936 | -1/Command | Build established: Scavenger-Mutant 12364 | -1/Command | Found Hvy. Insulated Plating 12576 | -1/Command | Found Enh. Force Lance 14046 | -1/Command | Crushed by falling debris 14058 | -1/Command | Crushed by falling debris 14062 | -1/Command | Crushed by falling debris 14080 | -1/Command | Crushed by falling debris 14093 | -1/Command | Lost 3 parts (2u1w) 14099 | -1/Command | Crushed by falling debris 14130 | -1/Command | Crushed by falling debris 14149 | -1/Command | Discovered new exit (range 3) 14149 | -1/Command | Crushed by falling debris 14989 | -1/Command | Entered Access_0 14990 | -1/Access_0 | Met Architect 15042 | -1/Access_0 | Destroyed A8 15044 | -1/Access_0 | Architect warped through subspace 15108 | -1/Access_0 | Architect warped through subspace 15111 | -1/Access_0 | Subspace Access Node disabled 15160 | -1/Access_0 | Architect warped through subspace 15171 | -1/Access_0 | Subspace Access Node disabled 15211 | -1/Access_0 | Architect warped through subspace 15225 | -1/Access_0 | Found Prototype Device 15225 | -1/Access_0 | Identified Exp. Weapon Cycler 15230 | -1/Access_0 | Found Prototype Device 15230 | -1/Access_0 | Identified Desublimator 15260 | -1/Access_0 | Subspace Access Node disabled 15270 | -1/Access_0 | Architect warped through subspace 15310 | -1/Access_0 | Architect warped through subspace 15342 | -1/Access_0 | Architect warped through subspace 15354 | -1/Access_0 | A6 warped into view 15360 | -1/Access_0 | Destroyed A6 15371 | -1/Access_0 | Architect warped through subspace 15393 | -1/Access_0 | Architect warped through subspace 15420 | -1/Access_0 | Architect warped through subspace 15433 | -1/Access_0 | Architect warped through subspace 15448 | -1/Access_0 | Architect warped through subspace 15470 | -1/Access_0 | Architect warped through subspace 15475 | -1/Access_0 | Found Prototype Protection 15475 | -1/Access_0 | Identified Exp. Powered Armor 15490 | -1/Access_0 | Architect warped through subspace 15500 | -1/Access_0 | Architect warped through subspace 15509 | -1/Access_0 | Subspace Access Node disabled 15538 | -1/Access_0 | Lost 6 parts (1p1n3u1w) 15544 | -1/Access_0 | Destroyed Architect 15545 | -1/Access_0 | Architect triggered a singularity event 15545 | -1/Access_0 | Released all parts (19) 15547 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 15548 | -1/Access_0 | Found Alien Artifact 15548 | -1/Access_0 | Identified Hpw. Transdimensional Reconstructor 15548 | -1/Access_0 | Warped through subspace to slip node 15548 | -1/Access_0 | Discovered new exit (range 8) 15549 | -1/Access_0 | Core integrity fell below 50% 15552 | *** | Escaped singularity! Last Messages --------------- 15545_ Released Quantum Capacitor. 15545_ Released Exp. Cooling System. 15545_ Released Exp. Powered Armor. 15545_ Released Exp. Biometal Heavy Treads. 15545_ Released Exp. Energy Well. 15545_ Released Thermal Barrier. 15545_ Released Cld. Nova Cannon. 15546_ A0_COM: 10. 15546_ Acquired 50 matter. 15547_ A0_COM: 9. 15547_ Acquired data core, extracted unknown sensor trigger ID. 15548_ A0_COM: 8. 15548_ Acquired Alien Artifact. 15548_ Identified Hpw. Transdimensional Reconstructor. 15548_ Warped through subspace, drawn to slip node. 15548_ EXIT=FOUND 15549_ A0_COM: 7. 15550_ A0_COM: 6. 15551_ A0_COM: 5. 15552_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 182 Coolant Potential 120 Energy Generation 85 Energy Capacity 1740 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 Armor Coverage 2100 Resistance: KI 20 Resistance: TH 50 Resistance: EM 30 Core Shielding 30 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 24 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 50 Recoil Reduction 3 Energy Filtering 30 Kinecelleration 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Hacked Exp. Sensor Array | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Exp. Sensor Array | x1 | -4/Factory Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ImpactChargeDissipator Manual? 0 Play Time 04:48:30 Cumulative 1063.8 hours Start 2020.07.02 @ 15:33:27 End 2020.07.02 @ 21:08:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 379 Rogue 379 Adventurer 0 Explorer 0 Win Type 6 Total 249 Types 214/5/11/3/3/2/11 Lore% 98 Gallery% 100 Achievement% 94 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 95ca63f2-ae02-42b6-aa2a-8f33b3e07bca