Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.30 @ 17:22:09 Player: gammafunk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (22) 4400 Robots Destroyed (417) 2085 Value Destroyed (16038) 16038 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (8313) 8313 TOTAL SCORE: 34536 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 5055 Follower Combat Kills 2685 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met R17 at Cetus 500 Friendly Fire -1827 Cogmind --------- Core Integrity 745/1150 Matter 279/300 Energy 28/100 System Corruption 2% Temperature Cool (21) Movement Core (1400) Ox27 Location -4/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Centrium Medium Armor Plating Dynamic Insulation System > --- WEAPON (4) ------- High-powered Shock Rifle Plasma Rifle > --- INVENTORY (20) --- High-capacity Storage Unit Matter Compressor (38) Long-range Sensor Array Long-range Sensor Array Long-range Terrain Scanner Centrium Medium Armor Plating Improved Remote Force Field Improved Remote Force Field Antimissile System Advanced System Shield Improved System Backup Module Advanced EMP Blaster Smartbomb Launcher Phasing Sabre Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Spiked Medium Treads Advanced Medium Treads Centrium Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Experimental Signal Interpreter Experimental Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Improved Transmission Jammer Centrium Medium Armor Plating Improved Remote Force Field > --- WEAPON ----------- KE Penetrator Railgun Improved KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Advanced Heat Sink High-capacity Storage Unit Matter Compressor Long-range Sensor Array Long-range Sensor Array Long-range Terrain Scanner Centrium Medium Armor Plating Centrium Medium Armor Plating Improved Remote Force Field Antimissile System Advanced System Shield Dynamic Insulation System Improved System Backup Module KE Penetrator KE Penetrator KE Penetrator Advanced EMP Blaster Smartbomb Launcher Phasing Sabre [Rating: 127] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Enhanced Fission Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Long-range Sensor Array Storage High-capacity Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Flak Gun Energy Gun Beamcaster Ballistic Gun Flak Gun Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Slots Evolved 12 | . . . 2 . 2 2 . . . . 2 . . . . . . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Utility 8 | . . . 1 . 1 1 . . . . 2 . . . . . . 1 . . 2 . Weapon 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Parts Attached 611 | 7 13 2 31 31 33 79 10 4 4 22 37 10 69 11 4 2 3 55 76 25 57 26 Power 23 | 2 2 . 1 4 3 1 1 . . . . 1 1 . . . . 2 . 2 1 2 Engine 13 | 2 2 . 1 4 1 1 1 . . . . . . . . . . 1 . . . . Core 3 | . . . . . 2 . . . . . . . . . . . . 1 . . . . Reactor 7 | . . . . . . . . . . . . 1 1 . . . . . . 2 1 2 Propulsion 76 | 2 1 . 12 10 8 8 . . . 2 1 2 2 . . . . 3 18 5 1 1 Treads 76 | 2 1 . 12 10 8 8 . . . 2 1 2 2 . . . . 3 18 5 1 1 Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 290 | 1 4 1 7 6 12 34 7 3 . 14 27 3 44 7 4 2 2 33 31 6 27 15 Device 188 | . . . . 1 2 21 6 2 . 11 21 2 34 5 3 2 2 25 16 1 22 12 Storage 17 | 1 2 . 1 . 2 1 . . . . . 1 . . . . . 6 . 2 . 1 Processor 15 | . . . . . 4 1 . . . . 2 . 2 . . . . 1 2 1 2 . Hackware 4 | . 1 . . . . 1 . . . . . . 1 . . . . . 1 . . . Protection 66 | . 1 1 6 5 4 10 1 1 . 3 4 . 7 2 1 . . 1 12 2 3 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 222 | 2 6 1 11 11 10 36 2 1 4 6 9 4 22 4 . . 1 17 27 12 28 8 Energy Gun 4 | . . . . . . . . . . . . . . . . . . . . 1 . 3 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 154 | 2 4 1 8 7 9 25 1 1 4 4 7 3 15 2 . . 1 10 21 7 18 4 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 24 | . 2 . 3 . 1 2 1 . . 2 . . 1 1 . . . 4 4 3 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . . . . 9 . . . . 2 1 . . . . . . . . 1 . Slashing Weapon 27 | . . . . 4 . . . . . . . . 6 1 . . . 3 2 1 9 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 2 . 2 . . . . . . 1 . . . . 1 . 2 1 2 Parts Lost 61 | . 2 . 1 . 4 1 . . . . 5 1 . . . . . 5 18 2 6 16 Power 6 | . 1 . 1 . 1 . . . . . . . . . . . . . . . . 3 Propulsion 15 | . . . . . 1 . . . . . 1 1 . . . . . 3 6 . . 3 Utility 17 | . . . . . 2 . . . . . 2 . . . . . . 1 6 1 3 2 Weapon 23 | . 1 . . . . 1 . . . . 2 . . . . . . 1 6 1 3 8 Highest Loss Streak 13 | . 1 . 1 . 2 1 . . . . 2 1 . . . . . 2 5 2 3 13 Average Slot Usage (%) 97 | . 99 100 96 98 99 99 99 100 99 100 99 94 93 93 92 93 93 95 95 99 99 92 Engine 5 | . 13 14 8 10 5 7 7 7 7 7 6 2 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 3 6 6 6 6 6 4 . 4 5 4 Treads 21 | . 28 28 22 21 26 22 23 23 23 23 19 14 13 13 13 13 13 18 19 23 21 15 Device 7 | . . . . . 1 7 13 14 15 13 15 10 13 12 13 13 13 15 7 1 8 10 Storage 14 | . 17 14 17 22 18 15 15 15 15 15 13 15 13 13 13 13 13 11 11 11 10 10 Processor 9 | . . . . . 7 5 7 7 7 7 13 13 13 13 13 13 13 11 19 27 26 26 Hackware 1 | . 9 . . . . 2 . . . . . . 1 . . . . . . . . . Protection 5 | . 1 14 15 10 8 4 1 . . 1 3 6 3 6 5 6 6 5 4 4 5 3 Ballistic Gun 25 | . 26 15 32 30 26 26 30 30 29 29 21 25 21 25 20 20 20 21 22 20 18 16 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 135 | 13 44 45 88 89 92 102 101 99 93 101 103 113 110 109 103 105 103 118 115 129 135 129 Greatest Support 138 | 40 40 40 40 40 63 67 66 66 66 66 64 92 100 100 100 100 100 120 106 111 113 138 Greatest Overweight (x) 4 | . 2 1 2 4 2 1 1 1 1 1 1 2 1 1 1 1 1 2 2 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 . . . 1 1 . 1 1 . . Largest Inventory Capacity 26 | 6 14 12 20 20 20 22 20 20 20 20 20 20 20 20 20 20 20 20 20 26 20 20 Average Capacity 18 | 4 11 12 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 2 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | . 10 11 15 19 19 19 19 20 20 19 18 18 19 19 20 20 20 19 19 19 19 18 Final Capacity 20 | 6 12 12 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 2 12 12 20 19 19 19 20 20 20 20 17 20 20 20 20 20 20 20 20 20 20 15 Class Distribution -------------------- 26% | Hauler-Skirmisher 17% | Hauler-Tank 12% | Scavenger-Gunner 8% | Hauler-Mutant 8% | Mutant 6% | Hauler-Assassin 6% | Hauler-Gunner 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Tank | -9/Materials Hauler-Tank | -9/Storage Hauler-Tank | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Zion Hauler-Skirmisher | -6/Proximity Caves Hauler-Assassin | -6/Factory Hauler-Skirmisher | -6/Waste Hauler-Assassin | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Data Miner Hauler-Skirmisher | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -5/Cetus Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Matter Collected 16506 | 288 726 33 1136 824 1540 1791 154 288 54 377 612 541 1465 214 31 . 22 1175 2564 615 1371 685 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20251 | 85 774 49 1527 1386 2376 1706 128 27 . 192 425 55 1447 112 . . . 2127 4023 763 1741 1308 Parts 1065 | 3 56 11 101 78 140 101 11 1 . 12 28 1 72 6 . . . 112 156 33 83 60 Haulers Intercepted 17 | . 2 . 5 6 4 . . . . . . . . . . . . . . . . . Recyclers Shooed 25 | . . . . 4 3 2 . . . . . . 4 . . . . 2 9 . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . 6 . 14 . . . 6 . . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Combat Hostiles Destroyed 317 | . 13 6 26 20 48 27 4 1 . 2 6 . 16 1 . . . 22 56 20 31 18 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Guns 278 | . 13 . 25 20 45 27 4 1 . 2 6 . 16 1 . . . 14 45 10 31 18 AOE 32 | . . 6 1 . 3 . . . . . . . . . . . . 3 9 10 . . Classes Destroyed 23 | 1 7 1 2 . 2 2 . . . 2 . 1 1 . . . . . 2 1 1 . Worker 15 | . 2 1 3 1 . 1 . . . . 1 . 3 . . . . 3 . . . . Builder 8 | . 1 . . . . . . . . . . . . . . . . 6 1 . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 2 . 5 6 4 . . . . . . . . . . . . . . . . . Recycler 25 | 1 1 . . 3 2 4 . . . . 1 . 3 . . . . 4 6 . . . Mechanic 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . Operator 7 | . 3 . . . 1 1 . . . . . . . . . . . . 2 . . . Watcher 22 | . 3 . 5 2 2 2 . . . . . . 3 . . . . 2 1 . 2 . Swarmer 69 | . 2 6 3 4 10 6 . 1 . . . . . . . . . 5 15 12 5 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 102 | . 11 . 13 8 20 4 . . . . . . 4 . . . . 6 24 . 4 8 Brawler 6 | . . . 1 . 2 1 . . . . . . 1 . . . . . . . . 1 Duelist 5 | . . . . . 2 . . . . . . . . . . . . . . . . 3 Protector 5 | . . . . . 1 . . . . . . . . . . . . . 2 . . 2 Sentry 59 | . . . 9 8 13 8 . . . 1 1 . 4 . . . . 2 8 . 4 1 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 14 | . . . . . . . . . . . . . 3 . . . . 6 1 2 2 . Programmer 34 | . . . . . . 8 . . . . 5 . 4 1 . . . 3 . 1 10 2 Behemoth 3 | . . . . . . . . . . 1 . . . . . . . . 2 . . . Cetus Guard 5 | . . . . . . . . . . . . . . . . . . . . 5 . . Z-Courier 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Assembled 4 | . . . . . . . . . . . . . . . . . . . . . 4 . Wasp 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Thug 4 | . . . . . . . 1 . . . . . . . . . . . 3 . . . Savage 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Martyr 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Fireman 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 14 | 1 4 4 4 6 8 4 4 1 . 1 2 . 4 2 . . . 14 8 7 7 12 Combat Bots Only 12 | . 2 3 3 6 8 3 4 1 . 1 1 . 4 1 . . . 6 8 7 7 12 Max Kills in Single Turn 5 | 1 1 3 1 1 4 2 1 1 . 1 1 1 1 1 . . . 5 4 4 2 1 Gunslinging 2 | . . . . . 1 1 . . . . . . . . . . . . 2 1 1 . Exploded 4 | . . 2 1 . 3 . . . . . . . . . . . . 2 4 4 . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . A7 (-5/Extension) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Damage Taken 21650 | . 790 92 1099 765 1863 1602 140 12 . 191 743 312 1330 14 . . . 2070 3983 928 2411 3305 Core 1913 | . 160 13 123 98 158 140 16 . . 25 27 72 48 . . . . 117 475 36 157 248 Absorbed by Shields 760 | . . . . . . . . . . . . . . . . . . . 242 100 369 49 Reduced by Siege Mode 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Core Remaining (%) 62 | 100 . 30 . 44 71 . . . . 74 . . . . . . 82 . . 37 . . Volleys Fired 807 | 3 82 6 93 60 124 54 5 1 . 11 17 . 46 1 . . . 52 122 34 49 47 Largest 4 | 2 2 1 3 3 3 4 4 4 . 4 4 . 4 4 . . . 4 4 4 4 4 Hottest 138 | 40 50 30 69 69 78 112 112 112 . 112 117 . 132 116 . . . 126 129 128 136 138 Shots Fired 2532 | 6 162 6 275 180 351 212 21 7 . 29 58 . 160 4 . . . 146 451 102 190 172 Gun 2476 | 6 159 . 273 180 350 212 21 7 . 24 58 . 160 4 . . . 126 440 94 190 172 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 56 | . 3 6 2 . 1 . . . . 5 . . . . . . . 20 11 8 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2474 | 6 159 . 273 180 350 212 21 7 . 24 58 . 160 4 . . . 126 440 94 190 170 Thermal 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Explosive 28 | . 3 6 2 . 1 . . . . 5 . . . . . . . 1 4 6 . . Electromagnetic 29 | . . . . . . . . . . . . . . . . . . 19 7 2 . 1 Robot Hit Streak 39 | 2 12 2 29 19 22 19 8 1 . 10 11 . 9 7 . . . 10 39 24 33 31 Robot Miss Streak 11 | 1 3 2 3 3 5 8 2 3 . 4 8 . 11 1 . . . 3 3 2 2 3 Penetration Max 1 | . . . . . . 1 . . . 1 . . . . . . . 1 1 1 1 1 Secondary Targets 51 | . . . 3 2 7 1 . . . . . . 1 . . . . 1 15 4 11 6 Max Gunslinging Chain 2 | . . . 1 1 1 1 . . . . . . 1 . . . . 1 2 1 1 1 Shots Hit Robots 1808 | 4 102 3 192 129 249 149 7 2 . 14 36 2 112 4 . . . 86 353 82 148 134 Core Hits 898 | 2 45 8 68 48 105 114 9 3 . 13 22 . 80 5 . . . 61 142 50 60 63 Critical Hits 127 | . 1 . . 1 2 1 . . . 1 . . 1 . . . . 9 44 12 31 24 Critical Kills 38 | . 1 . . . 1 . . . . . . . 1 . . . . 4 13 1 10 7 Critical Parts Destroyed 78 | . . . . 1 1 1 . . . 1 . . . . . . . 5 26 7 20 16 Melee Attacks 144 | . . . . 10 . 29 . . . . 22 2 31 2 . . . 7 5 8 24 4 Impact 55 | . . . . . . 29 . . . . 22 2 2 . . . . . . . . . Slashing 89 | . . . . 10 . . . . . . . . 29 2 . . . 7 5 8 24 4 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . 1 . 1 . . . . 1 2 5 . . . . 3 2 . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 43364 | 38 1401 503 2686 2159 3970 3067 233 45 . 428 945 107 2971 301 . . . 3358 9957 3395 4175 3625 Guns 35092 | 38 1296 . 2514 1937 3735 2934 233 45 . 428 768 . 2120 69 . . . 1387 8185 2111 3678 3614 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 4751 | . 32 446 85 . 176 . . . . . . . . . . . . 1458 1270 1284 . . Melee 2880 | . . . . 87 . 60 . . . . 170 107 778 232 . . . 513 436 . 497 . Ramming 641 | . 73 57 87 135 59 73 . . . . 7 . 73 . . . . . 66 . . 11 Kinetic 35048 | 38 1296 . 2514 1937 3735 2934 233 45 . 428 768 . 2120 69 . . . 1387 8185 2111 3678 3570 Thermal 389 | . . . . . . . . . . . . . . . . . . 312 55 . . 22 Explosive 2725 | . 32 446 85 . 176 . . . . . . . . . . . . . 811 1175 . . Electromagnetic 1681 | . . . . . . . . . . . . . . . . . . 1146 404 109 . 22 Impact 337 | . . . . . . 60 . . . . 170 107 . . . . . . . . . . Slashing 2543 | . . . . 87 . . . . . . . . 778 232 . . . 513 436 . 497 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . 8 7 7 7 7 . 7 7 7 4 . . . 4 3 2 4 2 Average Corruption 4 | . . . . . 5 3 7 7 7 . 5 7 6 2 . . . 2 1 1 2 1 Corruption Purged 18 | . . . . . . . . . . . . . 3 4 . . . 2 4 . 4 1 Effects 425 | . . . . . 46 100 30 26 1 . 36 22 107 13 . . . 6 26 2 8 2 Message Errors 93 | . . . . . 1 26 9 5 1 . 9 7 20 3 . . . 2 6 . 4 . Matter Fused 89 | . . . . . 17 22 5 8 . . 5 6 23 2 . . . . . . 1 . Heat Flow Errors 47 | . . . . . 6 13 4 1 . . 2 3 10 3 . . . 2 2 . . 1 Energy Discharges 56 | . . . . . 7 14 3 5 . . 2 3 14 2 . . . . 5 . 1 . Parts Rejected 3 | . . . . . 1 1 . . . . 1 . . . . . . . . . . . Data Loss (minor) 51 | . . . . . 1 12 2 4 . . 7 1 15 3 . . . 1 4 1 . . Data Loss (major) 10 | . . . . . . 1 1 . . . 4 2 2 . . . . . . . . . Misfires 14 | . . . . . 1 1 2 3 . . 3 . 4 . . . . . . . . . Targeting Errors 46 | . . . . . 8 10 3 . . . 2 . 12 . . . . 1 6 1 2 1 Weapon Failures 16 | . . . . . 4 . 1 . . . 1 . 7 . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1072 | . . 5 . 47 24 20 . . . . 70 70 250 . . . . 259 85 63 179 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 147 | . . 5 . . 24 . . . . . . . . . . . . 42 13 63 . . Melee 925 | . . . . 47 . 20 . . . . 70 70 250 . . . . 217 72 . 179 . Knockbacks 8 | . 1 1 1 . 1 1 . . . . 2 1 . . . . . . . . . . Impact 8 | . 1 1 1 . 1 1 . . . . 2 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 112 | . . 54 . . 58 . . . . . . . . . . . . . . . . . Shots 3 | . . 2 . . 1 . . . . . . . . . . . . . . . . . Rammed 60 | . 11 6 10 11 4 7 . . . . . . 5 . . . . 1 4 . . 1 Targets Rammed 70 | . 12 7 11 13 4 9 . . . . 1 . 6 . . . . 1 5 . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 10 | . 1 1 1 2 . 2 . . . . 1 . 1 . . . . . 1 . . . Highest Temperature 442 | . 9 . 167 254 356 264 267 220 . 145 145 226 442 237 . . . 196 356 294 354 386 Average Temperature 78 | . 4 . 27 46 83 74 85 85 . 52 48 101 101 102 . . . 45 84 108 80 131 Received Heat Transfer 4165 | . 354 . 465 300 621 372 18 . . 60 42 . 231 . . . . 120 860 32 237 453 Effects 13 | . . . . . 2 2 . . . . . . 2 . . . . . 2 . 1 4 Shutdowns 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Interference 6 | . . . . . 2 2 . . . . . . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Siege Activations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 21 | . . . . . . . . . . . . . . . . . . . . . . 21 Longest Duration 21 | . . . . . . . . . . . . . . . . . . . . . . 21 Robots Corrupted 6 | . . . . . . . . . . . . . . . . . . 5 1 . . . Combat Hostiles 6 | . . . . . . . . . . . . . . . . . . 5 1 . . . Parts Fried 15 | . . . . . . 1 . . . . 3 . . . . . . 7 3 1 . . Impact Corruptions 6 | . . . . . . 1 . . . . 2 2 . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Heat Transferred 450 | . . . . . . . . . . . . . . . . . . 350 50 . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . . . . . . . . . 6 2 . . . Missiles Intercepted 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Peak Influence 2089 | 5 167 165 232 406 982 912 . . . . 91 36 209 . . . . 717 2089 1610 1315 1047 Initial 1169 | . 3 8 5 79 109 196 . . . . . 15 9 . . . . . 350 1169 1100 644 Average 361 | . 57 58 93 262 506 339 . . . . 18 20 83 . . . . 247 936 1359 1079 767 Maximum Alert Level 5 | . . . 1 2 3 3 . . . . . . 1 . . . . 3 5 5 4 3 Low Security (%) 53 | 100 100 100 95 24 3 54 . . . . 100 100 91 . . . . 47 . . . . Level 1 15 | . . . 4 75 31 11 . . . . . . 8 . . . . 31 10 . . . Level 2 11 | . . . . . 45 17 . . . . . . . . . . . 16 22 . . 47 Level 3 11 | . . . . . 18 17 . . . . . . . . . . . 5 33 . 42 52 Level 4 8 | . . . . . . . . . . . . . . . . . . . 30 91 57 . Level 5 . | . . . . . . . . . . . . . . . . . . . 2 . . . High Security . | . . . . . . . . . . . . . . . . . . . 1 8 . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 69 | . 3 . 2 2 8 13 . . . . 5 . 6 . . . . 5 11 . 11 3 Investigation 3 | . . . . . . . . . . . 1 . . . . . . 1 . . . 1 Extermination 26 | . . . . . . 9 . . . . 4 . 4 . . . . 2 . . 6 1 Reinforcement 17 | . 3 . 2 2 2 . . . . . . . 2 . . . . 2 4 . . . Assault 15 | . . . . . 1 1 . . . . . . . . . . . . 7 . 5 1 Garrison 8 | . . . . . 5 3 . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . . . . 2 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Distress Signals 27 | . 2 . 3 6 3 1 . . . . 1 . 2 . . . . 1 . 2 1 5 Communications Jammed 12 | . . . . . . . . . . . 1 . . . . . . 1 . . 10 . Distress Signals 11 | . . . . . . . . . . . . . . . . . . 1 . . 10 . Times Spotted 544 | . 39 5 42 34 70 40 4 1 . 3 11 5 37 1 . . . 35 108 29 50 30 Peak Tracking Total 9 | . 6 3 3 6 7 5 4 1 . 1 3 4 6 1 . . . 6 7 7 9 9 Tactical Retreats 35 | . 2 . . 5 3 2 . . . . 1 . . . . . . 4 10 . 6 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Traps Triggered 20 | . 2 . . 3 . 3 . . . . 6 . . . . . . 1 3 . 2 . Indirectly 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Machines Disabled 40 | . 1 1 2 3 3 1 . . . . . . 2 . . . . 10 6 1 3 7 Max in Single Turn 2 | . 1 1 1 1 2 1 . . . . . . 2 . . . . 2 2 1 1 1 Garrison Access 3 | . . . . 1 1 . . . . . . . 1 . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Machines Accessed 64 | . 5 . 11 12 13 11 . . 1 . 1 . 5 . 1 4 . . . . . . Terminals 40 | . 4 . 9 9 10 8 . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . 1 . . . . 1 . 3 . . . . . . . . . Repair Stations 8 | . 1 . 2 2 2 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 1 1 1 . . . . . . 2 . . . . . . . . . Total Hacks 197 | . 16 . 41 32 41 23 . . 5 . 1 . 10 . 1 27 . . . . . . Successful 123 | . 11 . 20 22 19 14 . . 5 . . . 4 . 1 27 . . . . . . Failed 72 | . 5 . 20 9 22 9 . . . . 1 . 6 . . . . . . . . . Catastrophic 11 | . . . 1 1 5 3 . . . . . . 1 . . . . . . . . . Database Lockouts 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . Manual 150 | . 9 . 22 14 24 10 . . . . 21 . 13 . . . . 10 . 13 10 4 Terminals 115 | . 13 . 34 20 31 17 . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . 3 . . . . 1 . 6 . . . . . . . . . Repair Stations 32 | . 3 . 7 11 9 2 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 1 1 1 . . . . . . 4 . . . . . . . . . Terminal Hacks 74 | . 7 . 10 7 10 7 . . 5 . . . . . 1 27 . . . . . . Record 12 | . . . . . . 1 . . . . . . . . . 11 . . . . . . Part Schematic 13 | . 1 . . . . 1 . . 5 . . . . . . 6 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . . 7 . . . . . . Robot Analysis 7 | . . . 2 2 3 . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . 1 . . . . . . . . . . . . 3 . . . . . . Open Door 4 | . . . . 3 . . . . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 . 1 . 1 1 . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Unreport Threat 6 | . . . 2 . 4 . . . . . . . . . . . . . . . . . Locate Traps 8 | . 2 . 3 1 1 1 . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . 2 . . . . . . 3 . . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Build 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . Repair Station Hacks 24 | . 1 . 6 10 5 2 . . . . . . . . . . . . . . . . Scan Component 13 | . 1 . 3 5 3 1 . . . . . . . . . . . . . . . . Repair 11 | . . . 3 5 2 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . . 1 . . . . . . . . . Seal Access 3 | . . . . 1 1 . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 16 | . 3 . 3 4 3 3 . . . . . . . . . . . . . . . . Terminals 16 | . 3 . 3 4 3 3 . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Botnet 15 | . 3 . 3 3 3 3 . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 53 | . 5 . 11 10 12 9 . . . . 1 . 5 . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 24 | . 1 . . . . 1 . . 5 . 11 . . . . 6 . . . . . . Parts Built 3 | . . . . . . 2 . . . . . . 1 . . . . . . . . . Matter 621 | . . . . . . 336 . . . . . . 285 . . . . . . . . . Time 244 | . . . . . . 168 . . . . . . 76 . . . . . . . . . Total Part Build Rating 13 | . . . . . . 8 . . . . . . 5 . . . . . . . . . Parts Repaired 11 | . . . 3 5 2 1 . . . . . . . . . . . . . . . . Time 419 | . . . 78 211 92 38 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Robots Rewired 18 | . . . . . . . . . . . . . . . . . . . 18 . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Total Allies 69 | . . . . 1 . . . . 7 . . 18 6 . . . . 4 19 9 3 2 Largest Group 18 | . . . . 1 . . . . 7 5 . 18 10 . . . . 3 6 7 6 2 Highest-Rated Group 668 | . . . . 10 . . . . 227 150 . 668 498 . . . . 126 241 194 290 206 Highest-Rated Ally 156 | . . . . 10 . . . . 39 39 . 50 70 . . . . 42 156 37 70 103 Zionite Dispatches 10 | . . . . . . . . . . . . . 2 . . . . 2 . 4 1 1 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Light 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Hacker 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . Heavy Resupply 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . 2 . 3 . . STAY 2 | . . . . . . . . . . . . . . . . . . 1 . 1 . . DROP 3 | . . . . . . . . . . . . . . . . . . 1 . 2 . . Ally Attacks 474 | . . . . . . . . . . 41 . 93 59 . . . . 26 161 38 30 26 Total Damage 13654 | . . . . . . . . . . 1021 . 4579 1312 . . . . 943 3327 599 484 1389 Kills 87 | . . . . . . . . . . 5 . 12 9 . . . . 5 36 7 5 8 Allies Corrupted 3 | . . . . . . . . . . . . 1 1 . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Robot Analysis Total 7 | . . . 2 2 3 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . . 2 2 1 3 . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . 5 . 2 . . . . 1 . 1 . . Guard Positions 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Prototype Stockpiles 2 | . . . . . . . . . . . 1 . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . Trap Installations 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Turns Passed 38354 | 94 2196 1028 3052 2544 3038 4797 865 888 1910 1280 2408 722 3243 849 529 149 410 2297 2819 776 1826 634 Spaces Moved 18422 | 48 1064 556 1327 986 1403 2350 503 532 1145 726 1264 391 1534 384 291 82 226 1152 1145 313 767 233 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Treads 18420 | 46 1064 556 1327 986 1403 2350 503 532 1145 726 1264 391 1534 384 291 82 226 1152 1145 313 767 233 Legs . | . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 165 165 165 165 165 173 172 160 160 160 180 180 163 160 180 158 155 Average Speed 177 | 155 177 180 190 199 180 171 165 165 165 165 173 178 172 176 179 180 180 170 182 188 190 167 Slowest Speed 240 | 160 200 180 200 240 200 180 165 165 165 173 181 210 180 180 180 180 180 205 205 197 197 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . . . . . . . . . . . 6 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 59 | 6 96 96 94 93 92 49 53 67 88 70 27 92 38 50 44 68 47 19 74 74 15 11 Regions Visited 22 Branch Regions 13 Pre-discovered Areas 5 | . . 1 . . . . . 1 2 . . . . . . 1 . . . . . . Known Exits Taken 16 | . . . 1 . 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . . . . 1 3 4 . . . . 5 3 . 1 . . . . . Spaces Dug 137 | . 13 . 5 6 . 25 . . . 30 17 . 21 . . . . 2 . . 17 1 Terrain Destroyed 638 | . 22 52 12 6 42 26 . . . 68 17 . 22 . . . . 45 121 111 75 19 Melee 89 | . . . . 6 . 25 . . . . 17 . 21 . . . . 2 . . 17 1 Projectile 154 | . . . . . . 1 . . . 2 . . 1 . . . . 7 61 6 58 18 AOE 395 | . 22 52 12 . 42 . . . . 66 . . . . . . . 36 60 105 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Ext Cet Fac Arm Total 22113 | 58 1206 572 1638 1407 1734 2921 523 538 1169 775 1383 412 1953 552 296 83 228 1369 1563 423 962 348 Wait 1546 | . 10 . 133 281 138 345 . 2 13 9 29 2 237 146 . . . 66 50 13 44 28 Move 18391 | 47 1063 555 1326 985 1402 2349 502 531 1144 725 1264 390 1533 383 290 81 225 1151 1134 312 766 233 Hop 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Pick Up 131 | 1 14 1 17 6 10 15 2 . 2 1 5 2 6 3 . . . 16 11 8 8 3 Fast Attach 103 | 6 4 . 4 9 6 12 3 . 4 2 2 2 7 2 2 . . 3 13 8 6 8 Attach 62 | . 2 1 1 1 7 5 1 . . . 7 1 2 . . . . 7 14 1 7 5 Detach 19 | . 3 1 1 1 1 1 . . . . 1 2 2 . . . . 1 2 1 2 . Swap 446 | 1 7 1 26 21 20 62 6 4 . 20 28 7 60 9 2 2 3 45 49 16 44 13 Drop 251 | . 9 . 26 20 22 36 4 . 6 7 3 4 23 6 2 . . 20 23 22 12 6 Fire 807 | 3 82 6 93 60 124 54 5 1 . 11 17 . 46 1 . . . 52 122 34 49 47 Melee 144 | . . . . 10 . 29 . . . . 22 2 31 2 . . . 7 5 8 24 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 70 | . 12 7 11 13 4 9 . . . . 1 . 6 . . . . 1 5 . . 1 Escape Stasis 12 | . . . . . . 4 . . . . 4 . . . . . . . 4 . . . Rewire 127 | . . . . . . . . . . . . . . . . . . . 127 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / Low) -6/Waste -6/Factory (discovered 3 exits: Fac x2 / *Low) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac / *Upp / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / [*Arc]) -4/Factory -4/Armory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 15) 301 | -10/Materials | Build established: Mutant 837 | -10/Materials | Discovered new exit (range 13) 1211 | -10/Materials | Core integrity fell below 50% 1268 | -10/Materials | Discovered new exit (range 4) 1374 | -10/Materials | Discovered new exit (range 13) 2291 | -10/Materials | Entered Mines 2394 | -10/Mines | Discovered new exit (range 14) 2514 | -10/Mines | Discovered new exit (range 8) 2534 | -10/Mines | Learned location of Storage (-9) 3319 | -10/Mines | Entered Materials 3319 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3320 | -9/Materials | Identified exit to Storage 3618 | -9/Materials | Build established: Tank 3873 | -9/Materials | Central database locked down 4031 | -9/Materials | Identified exit to Mines 4567 | -9/Materials | Discovered new exit (range 16) 4568 | -9/Materials | Build established: Scavenger-Tank 4942 | -9/Materials | Build established: Hauler-Tank 5033 | -9/Materials | Repaired Lgt. Armor Plating 5060 | -9/Materials | Repaired Lgt. Armor Plating 5241 | -9/Materials | Discovered new exit (range 5) 5369 | -9/Materials | Repaired Lgt. Armor Plating 5923 | -9/Materials | Discovered new exit (range 12) 6371 | -9/Materials | Entered Storage 6501 | -9/Storage | Repaired Imp. Ion Engine 7340 | -9/Storage | Central database locked down 7849 | -9/Storage | Discovered new exit (range 8) 7955 | -9/Storage | Core integrity fell below 50% 8384 | -9/Storage | Repaired Imp. Assault Rifle 8597 | -9/Storage | Repaired Imp. Assault Rifle 8654 | -9/Storage | Repaired Imp. Assault Rifle 8681 | -9/Storage | Repaired Lgt. Treads 8721 | -9/Storage | Build established: Hauler-Mutant 8915 | -9/Storage | Entered Materials 8915 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 9354 | -8/Materials | Discovered new exit (range 13) 9461 | -8/Materials | Build established: Hauler-Gunner 9738 | -8/Materials | Discovered new exit (range 11) 9998 | -8/Materials | Identified exit to Factory 10214 | -8/Materials | Build established: Hauler-Tank 10953 | -8/Materials | Garrison activated, responded to threat 11180 | -8/Materials | Garrison activated, responded to threat 11315 | -8/Materials | First assault squad dispatched 11384 | -8/Materials | Garrison activated, responded to threat 11438 | -8/Materials | Destroyed 8 combat bots 11480 | -8/Materials | Repaired Imp. Treads 11542 | -8/Materials | Repaired Enh. Autogun 11817 | -8/Materials | Discovered exit to Factory (range 9) 11953 | -8/Materials | Entered Factory 11953 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 13319 | -7/Factory | Build established: Hauler-Skirmisher 13531 | -7/Factory | Discovered new exit (range 16) 13551 | -7/Factory | Garrison activated, responded to threat 13595 | -7/Factory | Identified exit to Factory 15010 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 15087 | -7/Factory | Local fabrication network quarantined 15090 | -7/Factory | Build established: Hauler-Tank 15098 | -7/Factory | Fabricated Lrn. Sensor Array? 15340 | -7/Factory | Discovered exit to Factory (range 13) 15470 | -7/Factory | Build established: Hauler-Mutant 15650 | -7/Factory | Repaired Adv. Treads 16135 | -7/Factory | Identified exit to Lower Caves 16353 | -7/Factory | First assault squad dispatched 16750 | -7/Factory | Entered Lower Caves 16854 | -7/Lower Caves | Ambushed by wild Derelicts 17217 | -7/Lower Caves | Build established: Hauler-Skirmisher 17377 | -7/Lower Caves | Learned location of 1 exit from Factory 17551 | -7/Lower Caves | Discovered new exit (range 8) 17555 | -7/Lower Caves | Encountered a Warlord checkpoint 17567 | -7/Lower Caves | Identified exit to Lower Caves 17590 | -7/Lower Caves | Learned Factory terminal intel 17615 | -7/Lower Caves | Entered another Lower Caves area 17802 | -7/Lower Caves | Discovered exit to Factory (range 18) 18333 | -7/Lower Caves | Discovered new exit (range 10) 18346 | -7/Lower Caves | Identified exit to Zion 18503 | -7/Lower Caves | Entered Zion 18593 | -7/Zion | System corruption cleaned by Quarantine Array 18917 | -7/Zion | Gained Derelict followers 18961 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 18988 | -7/Zion | Learned Factory emergency access door positions 19498 | -7/Zion | Learned location of Armory (-4) 19882 | -7/Zion | Imprinted 19884 | -7/Zion | Declared Zion's savior 20174 | -7/Zion | Given the Hacking Drone Bay 20200 | -7/Zion | Received a visual enhancement algorithm 20212 | -7/Zion | Discovered new exit (range 11) 20321 | -7/Zion | Given A8's code to call for help 20400 | -7/Zion | Identified exit to Proximity Caves 20413 | -7/Zion | Entered Proximity Caves 20413 | -6/Proximity Caves | Accompanied by 5 allies 20496 | -6/Proximity Caves | Learned location of 1 exit from Lower Caves 21046 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21081 | -6/Proximity Caves | Learned 4 Factory zone layouts 21228 | -6/Proximity Caves | Learned 12 Factory zone layouts 21476 | -6/Proximity Caves | Spotted B-75 Beast 21488 | -6/Proximity Caves | Destroyed B-75 Beast 21638 | -6/Proximity Caves | Discovered exit to Factory (range 8) 21693 | -6/Proximity Caves | Entered Factory 21693 | -6/Factory | Evolved 2 slots: Utility x2 21694 | -6/Factory | Identified exit to Lower Caves 21695 | -6/Factory | Identified exit to Factory 21698 | -6/Factory | Loaded intel: 20 terminal locations 21990 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 22332 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 22339 | -6/Factory | Discovered exit to Factory (range 22) 22475 | -6/Factory | Retrieved Zion intel report: Guard Positions 22521 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 22554 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 22579 | -6/Factory | Build established: Hauler-Assassin 23248 | -6/Factory | Terminal network hard line cut 23759 | -6/Factory | Discovered exit to Factory (range 12) 24101 | -6/Factory | Sucked down chute 24101 | -6/Factory | Entered Waste 24199 | -6/Waste | Spotted C-40 Crusher 24216 | -6/Waste | Build established: Hauler-Skirmisher 24272 | -6/Waste | Spotted C-40 Crusher 24279 | -6/Waste | Spotted C-40 Crusher 24282 | -6/Waste | Spotted C-40 Crusher 24292 | -6/Waste | Warlord forces began an assault 24295 | -6/Waste | Allies destroyed C-40 Crusher 24308 | -6/Waste | Allies destroyed C-40 Crusher 24309 | -6/Waste | Allies destroyed C-40 Crusher 24310 | -6/Waste | Allies destroyed C-40 Crusher 24316 | -6/Waste | Spotted C-40 Crusher 24321 | -6/Waste | Allies destroyed C-40 Crusher 24752 | -6/Waste | Discovered new exit (range 13) 24795 | -6/Waste | Identified exit to Factory 24823 | -6/Waste | Entered Factory 24823 | -6/Factory | Accompanied by 10 allies 25074 | -6/Factory | Fabricated Exp. Signal Interpreter (x1) 25109 | -6/Factory | Build established: Hauler-Assassin 25153 | -6/Factory | Zion Light squad teleported in 25952 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 26072 | -6/Factory | Retrieved Zion intel report: Guard Positions 26073 | -6/Factory | Zion Light squad teleported in 26121 | -6/Factory | P-60 Hacker assimilated allied W1-UHO(z) 26197 | -6/Factory | Terminal network hard line cut 26350 | -6/Factory | Discovered exit to Factory (range 14) 26648 | -6/Factory | Discovered exit to Factory (range 22) 27746 | -6/Factory | Discovered exit to Lower Caves (range 19) 28066 | -6/Factory | Entered Lower Caves 28067 | -6/Lower Caves | Identified exit to Lower Caves 28251 | -6/Lower Caves | Learned Factory stockpile data 28453 | -6/Lower Caves | Build established: Hauler-Skirmisher 28551 | -6/Lower Caves | Encountered a Warlord checkpoint 28915 | -6/Lower Caves | Entered another Lower Caves area 29017 | -6/Lower Caves | Encountered a Warlord checkpoint 29199 | -6/Lower Caves | Discovered new exit (range 16) 29230 | -6/Lower Caves | Identified exit to Data Miner 29372 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 29444 | -6/Lower Caves | Entered Data Miner 29444 | -6/Data Miner | Discovered new exit (range 6) 29479 | -6/Data Miner | Met Data Miner 29511 | -6/Data Miner | Learned location of Section 7 (-3) 29511 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 29543 | -6/Data Miner | Received God Mode back door access code from Data Miner 29588 | -6/Data Miner | Identified exit to Proximity Caves 29593 | -6/Data Miner | Entered Proximity Caves 30003 | -5/Proximity Caves | Entered Factory 30003 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 30004 | -5/Factory | Identified exit to Extension 30203 | -5/Factory | Discovered new exit (range 19) 30240 | -5/Factory | Identified exit to Factory 30289 | -5/Factory | Retrieved Zion intel report: Trap Installations 30290 | -5/Factory | Zion Hacker squad teleported in 30309 | -5/Factory | Discovered new exit (range 9) 30355 | -5/Factory | Identified exit to Upper Caves 30637 | -5/Factory | Build established: Scavenger-Skirmisher 31109 | -5/Factory | Zion Hacking Resupply teleported in 31545 | -5/Factory | Terminal network hard line cut 31653 | -5/Factory | Discovered exit to Extension (range 13) 32090 | -5/Factory | Incoming investigation squad redirected 32300 | -5/Factory | Entered Extension 32589 | -5/Extension | Rescued A7 32600 | -5/Extension | First assault squad dispatched 32793 | -5/Extension | Build established: Scavenger-Gunner 33200 | -5/Extension | Disrupted transfer network 33603 | -5/Extension | Spotted B-75 Beast 33615 | -5/Extension | Spotted B-75 Beast 33622 | -5/Extension | Destroyed A7 33636 | -5/Extension | Destroyed B-75 Beast 33659 | -5/Extension | Terminal network hard line cut 33668 | -5/Extension | Destroyed B-75 Beast 33672 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 33694 | -5/Extension | Lost 5 parts (2n3u) 34116 | -5/Extension | Incoming assault squad redirected 34125 | -5/Extension | Incoming assault squad redirected 34222 | -5/Extension | Lost 3 parts (1u2w) 34487 | -5/Extension | Destroyed 8 combat bots 34586 | -5/Extension | Energy Cycler disabled 34617 | -5/Extension | Lost 3 parts (2u1w) 34622 | -5/Extension | Core integrity fell below 50% 34738 | -5/Extension | Incoming assault squad redirected 35081 | -5/Extension | Disrupted transfer network 35087 | -5/Extension | High security lockdown imminent 35100 | -5/Extension | Discovered exit to Factory (range 13) 35100 | -5/Extension | Discovered new exit (range 9) 35112 | -5/Extension | Identified exit to Cetus 35119 | -5/Extension | Entered Cetus 35119 | -5/Cetus | Accompanied by 4 allies 35144 | -5/Cetus | Spotted Cetus Guard 35144 | -5/Cetus | Spotted Cetus Guard 35150 | -5/Cetus | Spotted Cetus Guard 35152 | -5/Cetus | Allies destroyed Cetus Guard 35160 | -5/Cetus | Allies destroyed Cetus Guard 35165 | -5/Cetus | Allies destroyed Cetus Guard 35165 | -5/Cetus | Spotted Cetus Guard 35178 | -5/Cetus | Destroyed Cetus Guard 35302 | -5/Cetus | Destroyed 7 combat bots 35429 | -5/Cetus | Zion Fire squad teleported in 35470 | -5/Cetus | Retrieved Zion intel report: Unaware Analyses 35471 | -5/Cetus | Zion Heavy Resupply teleported in 35506 | -5/Cetus | Zion Heavy Resupply teleported in 35623 | -5/Cetus | Discovered new exit (range 15) 35718 | -5/Cetus | Zion Fire squad teleported in 35793 | -5/Cetus | Spotted Cetus Guard 35794 | -5/Cetus | Spotted Cetus Guard 35800 | -5/Cetus | Spotted Cetus Guard 35805 | -5/Cetus | Destroyed Cetus Guard 35808 | -5/Cetus | Destroyed Cetus Guard 35822 | -5/Cetus | Destroyed Cetus Guard 35822 | -5/Cetus | Spotted Cetus Guard 35832 | -5/Cetus | High security lockdown imminent 35832 | -5/Cetus | Destroyed Cetus Guard 35845 | -5/Cetus | Discovered exit to Factory (range 15) 35857 | -5/Cetus | Scared off Revision 17 35895 | -5/Cetus | Entered Factory 35895 | -4/Factory | Accompanied by 3 allies 35895 | -4/Factory | Evolved 2 slots: Utility x2 36021 | -4/Factory | Zion Hacker squad teleported in 36095 | -4/Factory | Assembled infested ambush trap array 36145 | -4/Factory | First assault squad dispatched 36170 | -4/Factory | Incoming assault squad redirected 36174 | -4/Factory | Incoming assault squad redirected 36542 | -4/Factory | Found Exp. Terrain Scan Processor 36715 | -4/Factory | Incoming assault squad redirected 37007 | -4/Factory | Destroyed 7 combat bots 37198 | -4/Factory | Terminal network hard line cut 37449 | -4/Factory | Incoming assault squad redirected 37512 | -4/Factory | Discovered new exit (range 20) 37655 | -4/Factory | Lost 3 parts (2u1w) 37710 | -4/Factory | Incoming assault squad redirected 37719 | -4/Factory | Identified exit to Armory 37721 | -4/Factory | Entered Armory 37750 | -4/Armory | Zion Heavy squad teleported in 37897 | -4/Armory | Found Antimissile System 38180 | -4/Armory | Lost 3 parts (1p1u1w) 38221 | -4/Armory | First assault squad dispatched 38282 | -4/Armory | Destroyed 12 combat bots 38355 | -4/Armory | Self-destructed Last Messages --------------- I-47 Archangel destroyed. Switching to secondary target: G-67 Veteran. Slug penetrates G-67 Veteran. Destroyed Unknown Energy Gun. KE Penetrator destroyed. Slammed into G-67 Veteran. The unstable cave ceiling collapses. Acquired 68 matter. Zio. Heavy DM Reactor destroyed. Acquired Lgt. Antimatter Reactor. Acquired Unknown Energy Gun. Identified Electrolaser. Electrolaser destroyed. Acquired Unknown Energy Gun. Identified Hpw. Shock Rifle. Lgt. Antimatter Reactor destroyed. KE Penetrator destroyed. Acquired Unknown Energy Gun. Identified Plasma Rifle. Centrium Heavy Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????#??????????? | | ????????????????????#?????"?T"? ? ? ??? ?????????? | | ???????????????????? ???????????# ? ??????? ?#???? | | ????????????????????# ?????##?### ? ??? ##?#?? | | ????????????????????# ?#?? ? #= #?? ?? | | ???????????????????## ### ? +%* #?? ? | | ????????????????????# ## ???#=$! # "?" | | ?????????????????#??#!?##########=%!####### # """ | | ?????????????????####%##?##?#####[ ####### # """ | | ????????????????##?#*[=########## ####### # """ | | ????????????????#??#=%=[[%*""""" # ##### # """ | | ???????????????#??##==!##=!"""F"" ; ##### # | | ?????????????#?########*g!]""" " ;######+###### | | ???????????############|g= * ;## + | | ???????????# g!!!!!@ !% ;## """" #### | | ????????#### !!!!==*=[== !*### #### | | ???????*%* ; !!!* / = =%!% + #### | | ?????????#"; !!!!! # % #;;*=[;## """" #### | | ??????????#; !!%! = ! !!%### + | | ??????????############# # *=%!########## | | ????????????############# # #! !!|%########## | | ???????????############## #### !!= + !%[ | | ???????????############## #### !! ########### ## | | ???????????#?############ ###" ########### ## | | ???????????############## #### |########### ## | | ???????????############## #### =##########+## | | ???????????############## #### " " ="######### | | ???????????############## #### " "" ########## """ | | ???????????################### """" ########## "== | | ???????????################### ########## "== | | ?????????#??################## + + "" | | ??????????#?################################## | | ????????????#################### ############# | | ?????????????################### ############# | | ????????????#################### ######## | | ????????????######################### ######## | | ????????????######################### ######## | | ??????????????####################### ######## | | ??????????????####################### ######## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 35 Energy Capacity 350 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 12 EM Shielding 2 Heat Shielding 100 Armor Coverage 450 Resistance: TH 15 Weapon Shielding 33 Point Defense Rating 240 Evasion (%) 40 Targeting Accuracy 14 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrn. Sensor Array | -7/Factory | Hacked Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Cld. Airjet | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Cld. Aerolev Unit | -6/Factory | Z-intel Prc. Assault Rifle | -6/Factory | Z-intel Exp. Targeting Computer | -6/Factory | Z-intel Gravity Neutralizing Apparatus | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Thermal Defense Suite | -6/Factory | Z-intel Mni. Assault Cannon | -6/Factory | Z-intel Exp. Signal Interpreter | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory | Preloaded Lrn. Sensor Array | x1 | -7/Factory | Preloaded Exp. Signal Interpreter | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- No Explosion For You Watch This! Challenges ------------ None Game ------ Seed GaussDirtySource Manual? 0 Play Time 04:57:50 Cumulative 98.0 hours Start 2021.03.29 @ 19:51:43 End 2021.03.30 @ 17:22:09 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 49 Gallery% 48 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 60x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 33c617e1-6951-4113-9876-f37f6bbfe275