Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.03 @ 05:56:59 Player: aihara Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (98) 490 Value Destroyed (3172) 3172 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (902) 902 TOTAL SCORE: 7804 Bonus ------- High Alert Combat Kills 188 Follower Combat Kills 14 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 155/300 Energy 190/190 System Corruption 12% Temperature Cool (58) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (3) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Targeting Computer Improved Target Analyzer Microactuators Reaction Control System > --- WEAPON (4) ------- Plasma Cannon Heavy Ion Cannon Axe > --- INVENTORY (15) --- Improved Deuterium Engine Improved Deuterium Engine Light Quantum Reactor Light Quantum Reactor Aluminum Leg Improved Carbon-fiber Leg Improved Cooling System Energy Filter Ion Cannon High-powered Shotgun Heavy Machine Gun Improved Grenade Launcher Chainsword Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Targeting Computer Improved Targeting Computer Improved Target Analyzer Reaction Control System > --- WEAPON ----------- Improved Spread Laser Plasma Cannon Gauss Rifle Axe > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Light Quantum Reactor Light Quantum Reactor Aluminum Leg Improved Carbon-fiber Leg Improved Heat Sink Improved Heat Sink Energy Filter Microactuators Ion Cannon High-powered Shotgun Heavy Machine Gun Improved Grenade Launcher Chainsword [Rating: 55] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit VTOL Module Utility Large Storage Unit Device Scrap Suit Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power . | . . . . . . . . . Propulsion 1 | . . . . . . 1 . . Utility 3 | . . . 1 . 2 . . . Weapon 2 | . . . 1 . . 1 . . Parts Attached 100 | 6 10 . 18 6 6 4 37 13 Power 13 | 1 1 . 3 1 1 . 6 . Engine 8 | 1 1 . 3 1 . . 2 . Core 3 | . . . . . 1 . 2 . Reactor 2 | . . . . . . . 2 . Propulsion 26 | 2 3 . 2 1 1 1 13 3 Treads 9 | . 2 . 2 1 1 1 2 . Leg 14 | 2 1 . . . . . 8 3 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . 2 . Flight 1 | . . . . . . . 1 . Utility 21 | 1 4 . 1 . 3 1 9 2 Device 9 | . 2 . . . 1 . 4 2 Storage 3 | 1 1 . . . . 1 . . Processor 8 | . 1 . 1 . 2 . 4 . Hackware . | . . . . . . . . . Protection 1 | . . . . . . . 1 . Artifact . | . . . . . . . . . Weapon 40 | 2 2 . 12 4 1 2 9 8 Energy Gun 9 | . 1 . 1 . 1 . 3 3 Energy Cannon 11 | . . . 5 2 . 2 . 2 Ballistic Gun 12 | 2 1 . 4 . . . 3 2 Ballistic Cannon . | . . . . . . . . . Launcher 4 | . . . 1 1 . . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . 1 1 Piercing Weapon 1 | . . . 1 . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . 1 . 3 . 1 . . 2 Parts Lost 39 | . . . 1 8 1 . 26 3 Power 4 | . . . . 1 . . 3 . Propulsion 13 | . . . . 2 . . 11 . Utility 8 | . . . . . . . 6 2 Weapon 14 | . . . 1 5 1 . 6 1 Highest Loss Streak 8 | . . . 1 8 1 . 7 3 To Critical Strikes 1 | . . . . . . . 1 . Average Backups 12 | 1 9 14 14 11 12 13 11 14 Power 1 | . 2 2 2 1 1 2 . 3 Propulsion 1 | . 2 2 1 . 1 . 1 1 Utility 5 | . 2 7 5 5 5 5 5 4 Weapon 3 | . 1 3 5 3 3 5 4 5 Tool/Special . | . . . . . . . . . Unused Backups 30 | . 5 2 5 . 2 3 1 12 Power 8 | . 2 . 2 . . . 1 3 Propulsion 6 | . 3 . . . . 1 . 2 Utility 12 | . . 1 2 . 2 1 . 6 Weapon 4 | . . 1 1 . . 1 . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 97 100 99 90 87 91 83 99 Engine 8 | . 14 14 11 10 9 7 1 . Treads 15 | . 20 28 22 13 15 23 7 . Leg 5 | . 7 . . . . . 7 21 Device 4 | . 5 . . . 9 7 6 7 Storage 10 | . 14 14 11 11 9 7 7 7 Processor 16 | . 6 14 22 22 18 15 16 22 Energy Gun 5 | . 7 14 2 . . . 6 7 Energy Cannon 10 | . . . 15 21 17 29 6 7 Ballistic Gun 7 | . 20 14 11 . . . 1 5 Slashing Weapon 3 | . . . . 6 9 . 6 7 Peak Build Rating 55 | 6 13 13 22 22 33 37 45 55 Average Rating 25 | 4 10 13 19 20 29 36 32 52 On Entrance 20 | . 6 13 13 22 21 32 36 42 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 5 Naked Turns . | . . . . . . . . . Heaviest Build 59 | 11 33 32 47 44 48 59 57 58 Greatest Support 63 | 20 46 46 46 46 43 63 63 54 Greatest Overweight (x) 17 | 3 5 . 1 1 2 . 17 2 Average Overweight (x) . | . . . . . 1 . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 Most Carried 15 | 4 14 15 15 15 15 15 15 15 Average Carried 12 | 2 9 14 14 12 13 14 11 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 Final Carried 15 | 4 14 15 14 13 15 14 15 13 Scrap Suit Usage (%) 18 | . . . . . 100 100 15 . Parts Cannibalized 6 | . . . . . 4 . 2 . Class Distribution -------------------- 52% | Mutant 31% | Gunner 12% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Gunner | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Matter Collected 2106 | 196 214 59 482 163 125 . 645 222 Remotely . | . . . . . . . . . Salvage Created 3513 | . 417 13 1125 167 480 . 1075 236 Parts 191 | . 31 2 71 6 24 . 46 11 Haulers Intercepted 5 | . 1 . 2 . 2 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 81 | . 11 1 27 3 7 . 29 3 Melee 17 | . . . 5 . . . 11 1 Guns 27 | . 11 1 10 . . . 3 2 Cannons 23 | . . . 7 3 6 . 7 . AOE 14 | . . . 5 . 1 . 8 . Classes Destroyed 17 | . 4 . 4 5 . . 2 2 Worker 1 | . . . 1 . . . . . Builder 2 | . . . . 1 1 . . . Tunneler 1 | . . . . 1 . . . . Hauler 5 | . 1 . 2 . 2 . . . Recycler 4 | . . . . 1 2 . . 1 Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . . . . . . 1 Watcher 3 | . 1 . 2 . . . . . Swarmer 27 | . 6 1 7 . 3 . 10 . Grunt 38 | . 5 . 14 1 3 . 13 2 Brawler 2 | . . . 1 . . . 1 . Duelist 1 | . . . . . . . . 1 Sentry 9 | . . . 5 . 1 . 3 . Demolisher 1 | . . . . 1 . . . . Hunter 1 | . . . . . . . 1 . Programmer 1 | . . . . . . . 1 . Assembled 1 | . . . . 1 . . . . Best Kill Streak 7 | . 3 1 7 2 4 . 5 3 Combat Bots Only 5 | . 3 1 5 1 3 . 5 2 Max Kills in Single Turn 3 | . 1 1 3 1 1 . 2 1 Gunslinging 1 | . . . 1 . . . . . Exploded 2 | . . . 1 . 1 . 2 . Melee 1 | . . . 1 . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Hostile Shots Fired 636 | . 56 . 108 23 24 7 369 49 Missed 165 | . 17 . 23 3 9 2 106 5 Hits 471 | . 39 . 85 20 15 5 263 44 Melee 8 | . . . . . . . 6 2 Projectile 463 | . 39 . 85 20 15 5 257 42 AOE 16 | . . . . 16 . . . . Critical Strikes 20 | . 5 . 2 . 1 1 7 4 Damage Taken 6521 | . 429 . 960 745 290 80 3317 700 Core 993 | . 116 . 97 56 14 17 556 137 Absorbed by Shields 25 | . 13 . . . . . 12 . Regen/Repaired (Parts) 52 | . . . . . 40 . 12 . Core Remaining (%) 77 | 100 . 53 . 61 97 . . . Volleys Fired 173 | . 48 2 39 10 19 . 43 12 Largest 4 | . 2 2 3 3 2 . 4 3 Hottest 248 | . 60 60 225 180 150 . 248 188 Shots Fired 402 | . 96 4 109 24 36 . 99 34 Gun 188 | . 96 4 39 . . . 34 15 Cannon 187 | . . . 63 16 34 . 55 19 Launcher 27 | . . . 7 8 2 . 10 . Special . | . . . . . . . . . Kinetic 126 | . 77 2 28 . . . 10 9 Thermal 213 | . . . 63 16 34 . 75 25 Explosive 27 | . . . 7 8 2 . 10 . Electromagnetic 36 | . 19 2 11 . . . 4 . Robot Hit Streak 22 | . 6 8 15 7 4 . 11 22 Robot Miss Streak 7 | . 3 1 2 2 3 . 7 2 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 308 | . 63 3 85 19 23 . 86 29 Core Hits 163 | . 23 2 43 12 15 . 54 14 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . 1 4 . . . 5 . Corrupt 2 | . . 1 1 . . . . . Sever 5 | . . . . . . . 5 . Impale 3 | . . . 3 . . . . . Melee Attacks 80 | . . . 20 4 . . 48 8 Impact . | . . . . . . . . . Slashing 60 | . . . . 4 . . 48 8 Piercing 20 | . . . 20 . . . . . Sneak Attacks 3 | . . . . 2 . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7990 | . 612 36 2289 608 689 . 3007 749 Guns 1660 | . 612 34 366 . . . 434 214 Cannons 3027 | . . . 1169 225 568 . 775 290 Explosions 1598 | . . . 417 177 121 . 883 . Melee 1703 | . . . 337 206 . . 915 245 Ramming 2 | . . 2 . . . . . . Kinetic 914 | . 430 23 263 . . . 101 97 Thermal 3411 | . . . 1169 225 584 . 1026 407 Explosive 1582 | . . . 417 177 105 . 883 . Electromagnetic 378 | . 182 11 103 . . . 82 . Impact . | . . . . . . . . . Slashing 1366 | . . . . 206 . . 915 245 Piercing 337 | . . . 337 . . . . . Highest Corruption 12 | . . . 4 4 . . 9 12 Average Corruption 7 | . . . 3 4 . . 8 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 106 | . . . 17 13 . . 49 27 Message Errors 25 | . . . 5 3 . . 12 5 Matter Fused 33 | . . . 2 4 . . 18 9 Heat Flow Errors 8 | . . . . . . . 6 2 Energy Discharges 7 | . . . 3 1 . . 1 2 Parts Rejected 1 | . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 10 | . . . 3 2 . . 3 2 Data Loss (major) 1 | . . . . . . . 1 . Misfires 8 | . . . 1 1 . . 4 2 Alerts 7 | . . . 2 2 . . 1 2 Weapon Failures 5 | . . . . . . . 3 2 Overload Shots . | . . . . . . . . . Overflow Damage 91 | . . . 16 55 . . 18 2 Projectiles 35 | . . . 15 . . . 18 2 Explosions 1 | . . . 1 . . . . . Melee 55 | . . . . 55 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 217 | . . . 29 32 112 . 44 . Shots 7 | . . . 1 3 2 . 1 . Rammed 2 | . . 2 . . . . . . Targets Rammed 2 | . . 2 . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 431 | . 104 6 405 315 243 2 431 262 Average Temperature 118 | . 21 3 129 118 85 2 159 103 Received Heat Transfer 2202 | . 255 . 426 42 72 63 912 432 Effects 19 | . . . 6 . 1 . 12 . Shutdowns 2 | . . . . . . . 2 . Energy Bleed 3 | . . . 1 . 1 . 1 . Interference 10 | . . . 4 . . . 6 . Matter Decay 1 | . . . 1 . . . . . Short Circuit 3 | . . . . . . . 3 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . 2 . 3 1 Heat Transferred 5264 | . . . 1776 333 901 . 1494 760 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Maximum Alert Level 3 | . . . 2 . . . 3 2 Low Security (%) 62 | 100 100 100 68 100 100 100 7 . Level 1 16 | . . . 26 . . . 31 45 Level 2 13 | . . . 4 . . . 29 54 Level 3 7 | . . . . . . . 31 . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 940 | . 99 53 432 163 130 49 940 493 Initial 493 | . . 27 . 163 . 49 2 493 Average 201 | . 23 5 165 53 41 9 510 398 Influence Increases 2903 | . 304 73 832 89 287 4 1198 116 Destroy 0b10 Robot/C 1640 | . 220 60 540 40 140 . 580 60 Destroy 0b10 Robot/NC 90 | . 10 . 30 15 25 . . 10 Destroy Leader 316 | . 54 10 138 10 34 . 60 10 Allied During Kill 3 | . . 3 . . . . . . Successful Hack 28 | . 5 . . . . 4 14 5 Disable Machine 120 | . 15 . 30 15 45 . . 15 Anti-Garrison Action 200 | . . . . . . . 200 . Destroy Structure 191 | . . . 49 9 43 . 89 1 Lose Combat Pursuer 315 | . . . 45 . . . 255 15 Influence Decreases 2618 | . 234 143 412 509 177 110 262 771 Entered New Map 810 | . . 43 . 257 . 61 2 447 Time Decay 1398 | . 234 80 402 172 167 49 . 294 Lost Part 390 | . . . 10 80 10 . 260 30 Lost Ally 20 | . . 20 . . . . . . Squads Dispatched 9 | . 1 . 4 2 1 . . 1 Investigation 5 | . 1 . 1 1 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 4 | . . . 3 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Distress Signals 6 | . 2 . 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 19 2 38 7 9 4 44 10 Peak Tracking Total 6 | . 4 2 6 2 4 4 5 4 Tactical Retreats 15 | . . . 2 . . . 12 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 11 | . . . 3 . . . 5 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 1 | . 1 . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 9 | . 1 . 2 1 3 . 1 1 Max in Single Turn 2 | . 1 . 2 1 2 . 1 1 Garrison Relay 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 12 | . 4 . 1 . 1 1 2 3 Terminals 10 | . 4 . 1 . 1 . 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 30 | . 14 . 2 . 3 1 4 6 Successful 10 | . 7 . . . . 1 1 1 Failed 20 | . 7 . 2 . 3 . 3 5 Catastrophic 8 | . 3 . 2 . 1 . 1 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 26 | . 14 . 2 . 3 . 4 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . . . 3 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 9 | . 7 . . . . . 1 1 Open DSF 1 | . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . Locate Traps 2 | . 2 . . . . . . . Disarm Traps 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used . | . . . . . . . . . Hacking Detections 9 | . 3 . 1 . 1 . 2 2 Full Trace Events 5 | . 1 . 1 . 1 . 1 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 7 . Machine Destruction 4 | . . . . . . . 4 . Programmers 3 | . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total Allies 1 | . . 1 . . . . . . Largest Group 1 | . . 1 . . . . . . Highest-Rated Group 31 | . . 31 . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . Total Orders . | . . . . . . . . . Ally Attacks 5 | . . 5 . . . . . . Total Damage 103 | . . 103 . . . . . . Kills 2 | . . 2 . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Turns Passed 6478 | 64 954 689 1129 473 677 312 1525 655 Spaces Moved 3004 | 42 523 414 488 198 231 189 510 409 Core 19 | 12 1 . . . . . 6 . Treads 2187 | . 373 414 488 198 231 189 284 10 Legs 754 | 30 149 . . . . . 176 399 Wheels . | . . . . . . . . . Hover 44 | . . . . . . . 44 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 116 120 Average Speed 176 | 123 148 160 171 211 249 160 226 131 Slowest Speed 900 | 200 300 160 240 240 320 160 900 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 2 | . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 4 82 93 49 61 24 5 60 9 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . 1 . . . . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 1 | . . . . . . . 1 . Terrain Destroyed 165 | . . . 53 21 47 . 44 . Melee 1 | . . . . . . . 1 . Projectile 25 | . . . 12 4 9 . . . AOE 139 | . . . 41 17 38 . 43 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total 3716 | 51 617 437 671 227 298 199 729 487 Wait 179 | . 9 15 76 4 24 . 33 18 Move 2995 | 41 522 413 487 197 230 188 508 409 Hop . | . . . . . . . . . Pick Up 64 | 4 16 3 9 3 5 3 14 7 Fast Attach 46 | 6 3 . 6 1 2 . 22 6 Attach 28 | . 1 . 2 7 2 2 12 2 Detach 12 | . 1 . 1 1 3 . 6 . Swap 61 | . 7 . 17 . 7 3 16 11 Drop 58 | . 10 2 14 . 6 3 9 14 Fire 173 | . 48 2 39 10 19 . 43 12 Melee 80 | . . . 20 4 . . 48 8 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 2 | . . 2 . . . . . . Escape Stasis 18 | . . . . . . . 18 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Garrison -7/Factory History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 11) 179 | -10/Materials | Identified exit to Mines 344 | -10/Materials | Build established: Mutant 512 | -10/Materials | Discovered new exit (range 15) 755 | -10/Materials | Discovered new exit (range 14) 1019 | -10/Materials | Entered Mines 1022 | -10/Mines | Received a Mining Laser from a helpful Derelict 1140 | -10/Mines | Learned Materials terminal intel 1198 | -10/Mines | Discovered new exit (range 7) 1224 | -10/Mines | Discovered new exit (range 6) 1497 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1708 | -10/Mines | Entered Materials 1708 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1709 | -9/Materials | Loaded intel: 12 terminal locations 2038 | -9/Materials | Build established: Gunner 2133 | -9/Materials | Discovered new exit (range 3) 2701 | -9/Materials | Discovered new exit (range 12) 2796 | -9/Materials | Discovered new exit (range 8) 2837 | -9/Materials | Entered Mines 2919 | -9/Mines | Assembled infested the area 2924 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2978 | -9/Mines | Met a Derelict shopkeep closing up shop 3006 | -9/Mines | Lost 8 parts (1p2n5w) 3112 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 3117 | -9/Mines | Found Scrap Suit 3298 | -9/Mines | Discovered new exit (range 5) 3299 | -9/Mines | Learned location of Storage (-7) 3310 | -9/Mines | Entered Materials 3310 | -8/Materials | Evolved 2 slots: Utility x2 3331 | -8/Materials | Build established: Mutant 3919 | -8/Materials | Discovered new exit (range 5) 3987 | -8/Materials | Entered Factory 3987 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4297 | -7/Factory | Build established: Gunner 4297 | -7/Factory | Identified exit to Garrison 4299 | -7/Factory | Entered Garrison 4437 | -7/Garrison | Lost 3 parts (2n1w) 4669 | -7/Garrison | Triggered checkpoint 4745 | -7/Garrison | Lost 7 parts (1n3u3w) 4856 | -7/Garrison | Core integrity fell below 50% 4898 | -7/Garrison | Lost 5 parts (1p4n) 5055 | -7/Garrison | Triggered checkpoint 5138 | -7/Garrison | Lost 6 parts (1p2n1u2w) 5179 | -7/Garrison | Garrison Relay disabled 5536 | -7/Garrison | Installed Relay Interface Framework 5551 | -7/Garrison | Build established: Scavenger-Gunner 5567 | -7/Garrison | Triggered checkpoint 5576 | -7/Garrison | Core integrity fell below 20% 5665 | -7/Garrison | Discovered new exit (range 14) 5824 | -7/Garrison | Entered Factory 6052 | -7/Factory | System corruption reached 10% 6144 | -7/Factory | Build established: Gunner 6479 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06414_ Identified Enh. Autogun. 06415_ System corrupted: Energy discharge (-42). 06415_ Acquired Gauss Rifle. 06420_ R-06 Scavenger collects Enh. Autogun. 06434_ Z,WQ5RD4RIE2TEHSMOFAA%TVY< 06437_ Slug penetrates G-47 Trooper. 06440_ System corrupted: Gauss Rifle jammed. 06442_ Critical hit (Burn: +37). 06446_ Imp. Targeting Computer destroyed. 06448_ G-47 Trooper destroyed. 06448_ Subcomponent Replicator disabled. 06448_ Slug penetrates G-47 Trooper. 06452_ Critical hit (Burn: +37). 06454_ R-06 Scavenger collects Imp. Heat Sink. 06454_ Gauss Rifle destroyed. 06455_ System corrupted: Matter fused (-9). 06456_ Critical hit (Burn: +37). 06458_ Imp. Heat Sink destroyed. 06463_ Acquired 52 matter. 06474_ Destroyed Aluminum Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????? ### ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #?????????????????????? | | ??????????????????????? #???????? ????????????? | | ??????????????????????? ########+###??????????? | | ???????????????????????? ??????????? | | ???????????????????????? ??????????? | | ???????????????????????? k ?????????? | | ???????????????????????? ????????????? | | ??????????????########### ???????????????? | | ??????????????# ! # k#??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# "" "" #@ #??????????????????? | | ??????????????# "" "" /g g + ???????????????? | | ??????????????# """ "" # # ????????????? | | ??????????????# """ """ # #?? ?????????? | | ??????????????# """ """ # #???? ??????????? | | ??????????????# # r#?????? ??????????? | | ??????????????#######+### #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# !! + #??????????????????? | | ??????????????# # #??????????????????? | | ??????????????# # ###########????????? | | ??????????????# # # #????????? | | ??????????????# # # = #????????? | | ??????????????# # # #????????? | | ??????????????# ! # # #????????? | | ??????????????########### + #????????? | | ????????????????????????# # [ #????????? | | ????????????????????????# # #????????? | | ????????????????????????#^^^ # #????????? | | ????????????????????????# ###########????????? | | ????????????????????????# # #????????? | | ?????????????? ########## # """ """ #????????? | | ????????????? + """ Y" #????????? | | ????????????? # """ """ #????????? | | ????????????? # #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 17 Target Analysis 6 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Join The Dark Side Short-term Sacrifices Challenges ------------ None Game ------ Seed SupersonicThiefDoomcannon Manual? 0 Play Time 01:10:27 Cumulative 39.7 hours Start 2026.10.03 @ 04:35:30 End 2026.10.03 @ 05:56:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 1e355d11-d95f-4dba-91b4-bfd0e94a9c36