Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 23:22:43 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (389) 1945 Value Destroyed (20296) 20296 Prototype IDs (293) 5860 Alien Tech Used (15) 3000 Bonus (56687) 56687 TOTAL SCORE: 99688 Bonus ------- Triggered High Security 500 High Alert Combat Kills 3824 Follower Combat Kills 7366 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1666 Used Core Reset Matrix 3000 Recovered Sigix Corpse 2000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Started Test 138-B 500 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -6869 Cogmind --------- Core Integrity 1588/2100 Matter 290/300 Energy 678/680 System Corruption 0% Temperature Cool (2) Movement Hovering (20) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- ZP-Singularity Reactor > --- PROPULSION (6) --- Hovering Cooled-Biometal Exoskeleton Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY (13) ----- ST Field Compressor Long-range Terrain Scanner Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Quantum Capacitor Heavy Regenerative Plating AEGIS Remote Shield > --- WEAPON (4) ------- Gatling Beam Hvy. Phasic Alpha Construct/C > --- INVENTORY (9) ---- Improved Quantum Reactor Zero-point Reactor Zero-point Reactor Experimental Energy Well (600) Experimental Reaction Control System Experimental Phase Shifter AEGIS Remote Shield Sigix Corpse Peak State ------------ > --- POWER ------------ ZP-Singularity Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads Hovering Cooled-Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Large Storage Unit Experimental Terrain Scan Processor Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Advanced Transmission Jammer Heavy Regenerative Plating AEGIS Remote Shield Microwarp Drive > --- WEAPON ----------- Enhanced Nova Cannon Hvy. Phasic Alpha Construct/C > --- INVENTORY -------- Reinforced Quantum Reactor Improved Quantum Reactor Advanced Energy Well Long-range Terrain Scanner Long-range Terrain Scanner Advanced Targeting Computer Advanced Targeting Computer Particle Accelerator Quantum Capacitor Zionite Shade Carapace Zionite Shade Carapace Transdimensional Reconstructor Transdimensional Reconstructor Core Regenerator Precision Phase Gun Precision Phase Gun Zionite Alpha Cannon Enhanced Nova Cannon [Rating: 245] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Cooled Fission Core Reactor Constructs Propulsion Constructs Treads Light Treads Hover Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Artifact Microwarp Drive Weapon Constructs Energy Gun Medium Laser Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . 4 . . . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Propulsion 3 | . . . . . . 1 . . . . . . 1 . . . . . . 1 . . . . . . . . . . . 1 . . -1 . . Utility 11 | . . . 1 . . 3 . . . . . . 1 . . . . . . 1 . . . . 1 . . . . 1 . 1 . . 2 . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Attached 428 | 7 15 7 25 17 . 8 4 4 2 4 . 8 12 2 6 1 . 2 . 4 2 9 15 2 18 1 8 7 1 32 26 24 17 55 23 41 19 Power 8 | 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Engine 5 | 1 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Propulsion 34 | 2 2 . 5 6 . 1 . . . . . . . . . . . . . 1 . . 3 . 2 . . 2 . 3 . 1 1 . . 2 3 Treads 16 | 2 2 . 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 18 | . . . . . . 1 . . . . . . . . . . . . . 1 . . 3 . 2 . . 2 . 3 . 1 . . . 2 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 287 | 2 3 . 5 3 . 3 3 . 2 4 . 6 8 2 3 . . 1 . 3 2 9 12 2 15 1 8 5 1 21 23 16 15 47 18 33 11 Device 200 | . . . 2 1 . 2 2 . 2 2 . 3 4 1 1 . . . . 2 1 6 5 1 11 1 5 2 1 18 18 11 11 41 16 22 8 Storage 10 | 1 1 . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 . 1 1 . . . . 1 . Processor 18 | . . . . . . . . . . . . . 1 1 1 . . 1 . . . . 3 . 1 . . . . . . 2 . 1 2 4 1 Hackware 5 | . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 3 . Protection 52 | 1 2 . 1 2 . . 1 . . 2 . 3 3 . . . . . . 1 1 3 3 1 2 . 3 2 . 2 4 3 4 4 . 2 2 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Weapon 99 | 2 9 7 13 7 . 4 1 4 . . . 2 4 . 3 1 . 1 . . . . . . . . . . . 8 2 6 1 8 5 6 5 Energy Gun 36 | 1 2 3 3 . . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . 7 2 6 1 2 1 1 4 Energy Cannon 29 | . . . 2 1 . 3 1 2 . . . 1 3 . 2 1 . 1 . . . . . . . . . . . 1 . . . 3 4 4 . Ballistic Gun 19 | 1 4 2 5 5 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . 3 2 3 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . 1 1 . 2 . 2 . . . . 1 . . . . . . . . 1 8 . 2 . . 4 . 4 5 4 5 . 3 5 4 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . System Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . Parts Lost 15 | . 1 . 2 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 1 1 2 . . 3 Power 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 3 . 1 1 . . 3 Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Highest Loss Streak 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 1 . . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 72 | . 99 100 99 98 100 76 66 69 69 69 69 69 65 66 66 66 66 65 66 61 58 57 61 64 67 68 68 66 68 70 69 67 61 57 56 57 64 Engine 2 | . 13 14 10 10 11 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . 2 7 7 7 7 7 6 6 6 6 6 6 6 5 5 2 . . 4 5 5 5 5 4 3 4 4 4 3 3 3 Treads 8 | . 27 28 22 22 22 5 4 7 7 7 7 7 6 6 6 6 6 6 6 1 . . . . . . . . . . . . 1 8 7 5 . Hover 3 | . . . . . . 8 3 . . . . . . . . . . . . 6 5 5 9 11 9 10 10 8 10 8 9 13 10 . . 2 11 Device 14 | . . . 10 11 11 15 15 15 23 21 23 21 18 20 15 13 13 13 13 16 16 16 16 16 20 20 16 15 15 19 17 16 15 15 18 14 15 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 2 . Processor 9 | . . . . . . . . . . . . . 6 12 13 13 13 17 20 17 17 17 15 11 11 15 15 15 15 14 14 17 15 12 11 15 21 Hackware 1 | . . . . . . 5 7 7 7 7 7 7 6 . 3 6 6 2 . . . . . . . . . . . . . . . . . . . Protection 4 | . 13 14 10 10 11 7 6 7 . . . 1 1 . . . . . . . . . 1 5 4 . 3 5 5 3 3 . 1 3 3 3 4 Energy Gun 2 | . 13 14 9 . . 2 . . . . . . . . . . . . . . . . . . . . . . . 4 4 3 3 . . . 1 Energy Cannon 9 | . . . 12 21 22 8 11 15 15 15 15 14 11 13 12 13 13 12 13 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 6 5 4 Ballistic Gun 2 | . 13 13 10 10 11 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 158 | 16 31 34 47 48 48 49 53 53 50 57 50 57 57 50 50 46 46 46 46 46 46 46 47 47 65 58 67 64 64 73 78 91 126 124 157 158 150 Greatest Support 228 | 40 40 40 40 40 40 44 84 84 84 84 84 84 88 66 66 66 66 66 66 80 66 66 79 85 81 81 81 85 85 87 87 102 165 144 228 228 166 Greatest Overweight (x) 2 | 2 1 . 1 1 1 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 1 . . Average Overweight (x) . | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 19 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 19 19 9 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 17 9 Most Carried 19 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 19 19 9 Average Carried 13 | 2 10 14 14 14 14 10 14 14 14 15 15 14 13 14 14 14 15 14 15 13 15 14 14 15 12 15 15 14 15 14 14 14 14 14 16 16 8 Final Capacity 19 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 19 9 9 Final Carried 19 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 19 9 8 Scrap Engine Consumption 111 | . . . . . . 17 7 4 2 . . 2 8 2 2 1 . . . 9 . 2 5 . 4 . . 4 . 8 3 9 6 5 . 11 . Constructs Created 4 | . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Constructs Modified 46 | . . . . . . 4 2 . . . . . 6 . . . . . . 7 . 1 . . 4 . . 2 . 2 1 5 4 1 2 5 . Class Distribution -------------------- 41% | Construct 13% | Mutant 7% | Scavenger-Tank 7% | Scavenger-Construct 6% | Alien-Gunner 4% | Alien-Construct 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Commander-Gunner | -9/Recycling Commander-Mutant | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Waste Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Scavenger-Construct | -4/Zhirov Scavenger-Construct | -3/Proximity Caves Scavenger-Construct | -3/Research Scavenger-Construct | -3/Testing Scout | -2/Research Construct | -2/Quarantine Alien-Construct | -2/Section 7 Alien-Skirmisher | -1/Access Alien-Gunner | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 4855 | 279 243 171 473 310 33 92 20 60 25 30 . 116 116 36 87 10 14 20 . 40 20 142 158 20 176 20 74 . . 453 269 235 163 515 90 230 115 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 23403 | 82 227 188 1155 1363 . 212 324 47 . 386 . 240 1084 . . . . . . 645 196 550 747 103 535 95 222 . 37 1396 1400 918 807 3493 903 1719 4329 Parts 1192 | 3 30 12 81 84 . 13 3 3 . 18 . 16 52 . . . . . . 29 5 17 19 4 32 4 10 . . 73 59 33 36 167 49 80 260 Haulers Intercepted 27 | . 1 . 5 5 . 1 . . . . . . 1 . . . . . . 4 . 1 . . 1 . . . . 1 3 3 . 1 . . . Recyclers Shooed 20 | . 2 2 4 5 1 2 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 129 | . . . . . . . . . 8 18 . 21 . . . 12 11 . 17 . 5 19 . 4 . 4 10 . . . . . . . . . . Prevented 8 | . . . . . . . . . . 1 . 2 . . . . . . 3 . . 2 . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 283 | 4 12 5 27 20 . 3 . 1 . 7 . 8 14 . . . . . . 4 3 7 12 5 5 4 3 . 1 12 13 5 4 40 7 13 44 Guns 22 | 4 4 . 12 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 229 | . . . 5 15 . 3 . 1 . 7 . 4 14 . . . . . . 2 3 7 12 5 5 4 3 . 1 12 13 5 4 40 7 13 44 AOE 31 | . 8 5 9 3 . . . . . . . 4 . . . . . . . 2 . . . . . . . . . . . . . . . . . Classes Destroyed 27 | 2 6 2 3 . . 1 . . . 1 . 2 . . . . . . . 1 . . 3 1 . . . . . . 1 1 1 1 . 1 . Worker 19 | . . . 3 4 . . . . . . . . 2 . . . . . . 6 . . . . 2 . . . . 1 1 . . . . . . Builder 9 | . 2 . 1 1 . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . 1 1 . . Tunneler 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 27 | . 1 . 5 5 . 1 . . . . . . 1 . . . . . . 4 . 1 . . 1 . . . . 1 3 3 . 1 . . . Recycler 14 | . . 2 1 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 1 1 . . 2 2 . Carrier 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Operator 13 | . 1 . . 2 . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . 2 1 1 2 1 1 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Watcher 22 | . 1 . 3 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 1 2 2 3 5 . . Swarmer 62 | . 9 5 14 4 . . . . . . . 5 . . . . . . . . . . . 4 . 4 . . 1 . 1 1 . 9 5 . . Grunt 73 | . 3 . 5 7 . . . 1 . 4 . . 9 . . . . . . . 2 5 4 . 1 . 3 . . 5 7 1 . 11 . 5 . Brawler 4 | . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . Duelist 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Protector 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 28 | . . . 7 9 . 1 . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . 1 . 3 2 2 . Demolisher 4 | 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hunter 8 | . . . . . . 2 . . . 1 . 1 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Programmer 35 | . . . . . . . . . . . . 1 2 . . . . . . 2 . 2 . . 3 . . . . 5 5 1 2 9 . 3 . Behemoth 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Quarantine Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . S7 Guard 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Enhanced Sentry 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Enhanced Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Enhanced Hunter 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Executioner 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 1 4 3 5 5 . 2 . 1 . 6 . 4 8 . . . . . . 12 4 3 6 4 3 4 3 . 1 6 3 3 2 7 6 4 6 Combat Bots Only 6 | 1 4 3 5 4 . 2 . 1 . 6 . 4 6 . . . . . . 2 3 2 6 4 2 4 3 . 1 5 3 1 2 6 6 3 6 Max Kills in Single Turn 12 | 1 3 2 4 3 . 1 . 1 . 1 . 3 2 . . . . . . 12 1 1 1 1 1 2 1 . 1 1 1 1 1 1 1 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 3 2 3 2 . . . . . . . 3 . . . . . . . 2 . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 7 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A2 (-1/Access_0) A5 (-1/Access_0) Architect (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 12066 | 170 216 121 508 562 . 205 . 96 17 73 . 297 618 18 . 18 56 . 20 111 74 393 201 185 156 59 515 . 106 681 299 375 352 1501 91 1296 2676 Core 1221 | 12 22 10 75 84 . 22 . 4 . . . . 74 . . 18 . . . . 37 20 22 . 21 . 73 . 41 80 18 . 25 97 11 182 273 Absorbed by Shields 5184 | . . . . . . 9 . . . . . . . . . . . . . . . . 24 . . . . . . . 68 . 182 1144 68 1084 2605 Reduced by Siege Mode 77 | . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . 31 . 21 . Regen/Repaired (Parts) 6485 | . 192 . 166 265 . 24 37 52 . . . . 471 . . . . . . 140 . 38 51 55 622 . . 178 . 42 283 256 211 431 397 834 1740 Core Remaining (%) 85 | 95 . 82 . . 60 . . . . . . 96 . . . . . . 89 . . . . 92 . . . . 88 . 92 . . 89 . . 75 Volleys Fired 1232 | 9 35 12 62 54 . 12 6 4 . 20 . 18 37 9 . 2 . . 3 15 16 30 34 15 29 4 33 . 4 43 56 44 38 170 51 119 248 Largest 3 | 2 2 2 3 3 . 2 1 1 . 1 . 1 2 2 . 1 . . 1 1 1 1 1 1 1 1 1 . 1 2 1 1 1 1 1 1 1 Hottest 433 | 70 70 70 143 143 . 133 124 124 . 124 . 124 184 184 . 124 . . 124 136 76 76 76 76 76 59 59 . 111 147 121 258 258 433 433 433 259 Shots Fired 1529 | 18 64 19 176 158 . 24 6 4 . 20 . 18 54 12 . 2 . . 3 15 16 29 34 15 29 4 33 . 4 46 57 44 38 169 51 119 248 Gun 279 | 18 57 13 121 52 . 12 . . . . . . . . . . . . . . . . . . . . . . . 3 2 . . . . . 1 Cannon 1183 | . . . 50 104 . 12 6 4 . 20 . 16 54 12 . 2 . . 3 15 16 29 34 15 29 4 33 . 4 43 55 44 38 169 51 74 247 Launcher 22 | . 7 6 5 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Special 45 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 . Kinetic 156 | 9 27 6 57 52 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 706 | 9 29 7 114 104 . 19 6 4 . 20 . 16 54 12 . 2 . . 3 15 16 29 34 15 29 4 33 . . 3 54 29 . . . 45 1 Explosive 22 | . 7 6 5 2 . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 43 3 . . . . . . Phasic 594 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 38 169 51 74 247 Robot Hit Streak 37 | 6 10 4 16 18 . 6 11 4 . 6 . 5 23 9 . . . . 4 8 7 12 10 5 6 9 15 . 4 17 8 7 7 19 4 14 37 Robot Miss Streak 6 | 2 2 1 5 4 . 3 1 4 . 2 . 5 2 2 . . . . 3 4 2 4 5 3 3 . 2 . . 3 3 3 1 6 3 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Capacitor 445 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 51 74 248 Shots Hit Robots 911 | 11 36 8 100 91 . 15 6 3 . 10 . 10 48 5 . . . . 2 9 6 24 30 7 17 4 4 . 2 36 28 21 16 84 18 80 180 Core Hits 490 | 8 27 11 48 39 1 7 2 4 . 10 . 11 33 1 . . . . 1 13 5 12 26 4 11 3 4 . . 11 16 9 9 42 12 35 75 Critical Kills 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 38 | 1 3 . 8 . . . . . . . . . . . . . . . . . 1 . 2 1 . . . . . . . . 1 3 2 6 10 Burn 14 | . 3 . 7 . . . . . . . . . . . . . . . . . 1 . 2 1 . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Intensify 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 2 1 10 Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 90127 | 135 1004 457 2560 2469 7 316 412 156 . 496 . 849 2363 245 . . . . 170 1935 507 1449 1832 351 1444 347 311 . 655 7288 4686 3617 2485 13106 2888 7789 27798 Guns 2354 | 135 388 86 1094 440 . 132 . . . . . . . . . . . . . . . . . . . . . . . 79 . . . . . . . Cannons 83460 | . . . 818 1700 . 183 412 156 . 496 . 555 2361 245 . . . . 170 572 507 1449 1832 351 1381 347 311 . 655 7209 4686 3617 2485 13087 2888 7189 27798 Explosions 3582 | . 605 340 603 314 . . . . . . . 294 . . . . . . . 1363 . . . . 63 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 131 | . 11 31 45 15 7 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 19 . . . Kinetic 1049 | 36 123 36 372 440 . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 24842 | 99 250 50 1540 1700 . 273 412 156 . 496 . 555 2361 245 . . . . 170 1935 507 1449 1832 351 1444 347 311 . . 79 4686 2994 . . . 600 . Explosive 2156 | . 605 340 603 314 . . . . . . . 294 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 15 | . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 7864 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 655 7209 . . . . . . . Phasic 54070 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 623 2485 13087 2888 7189 27798 Highest Corruption 5 | . 2 2 . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . 4 5 5 1 1 1 1 1 3 4 . 2 2 . . . Average Corruption 1 | . 2 2 . . . . . 1 1 1 1 1 1 1 1 1 1 1 . . . 3 4 5 1 1 1 1 1 2 3 . 1 2 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 86 | . . . . . . . . . . . . . . . . . . . . . . . 18 . 30 . . . . . . . . . . 38 . Effects 165 | . 19 8 . . . . . 2 5 2 . 2 6 5 8 1 6 . . . . 16 10 5 1 4 5 . . 12 16 . 5 27 . . . Message Errors 35 | . 4 1 . . . . . 1 1 . . 1 1 1 2 . 2 . . . . 4 2 1 . . 2 . . 1 1 . 2 8 . . . Matter Fused 40 | . 5 2 . . . . . . 1 . . . 1 1 4 . 2 . . . . 6 1 . 1 1 . . . 4 2 . 2 7 . . . Heat Flow Errors 21 | . 2 . . . . . . . . 2 . . 2 1 1 . . . . . . . 1 . . . 1 . . 5 3 . . 3 . . . Energy Discharges 25 | . 2 1 . . . . . . 1 . . . . 2 1 . 1 . . . . 2 2 1 . 1 . . . . 4 . 1 6 . . . Parts Rejected 4 | . 2 . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Data Loss (minor) 13 | . 1 2 . . . . . 1 . . . . 1 . . 1 1 . . . . 1 2 1 . 1 . . . . 1 . . . . . . Data Loss (major) 10 | . . 1 . . . . . . 2 . . . . . . . . . . . . . 1 2 . 1 . . . . 2 . . 1 . . . Misfires 7 | . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . Alerts 5 | . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 10620 | . 14 8 33 79 . . . 13 . 14 . . 55 . . . . . 1 264 28 112 . 61 120 56 . . 310 2184 1066 813 358 1800 604 585 2042 Projectiles 10203 | . . . . 4 . . . 13 . 14 . . 55 . . . . . 1 . 28 112 . 61 97 56 . . 310 2184 1066 813 358 1800 604 585 2042 Explosions 417 | . 14 8 33 75 . . . . . . . . . . . . . . . 264 . . . . 23 . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 59 | . 16 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 31 | . 4 4 12 5 3 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Targets Rammed 32 | . 4 4 13 5 3 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 305 | 50 194 98 305 249 . 42 90 81 . 162 . 144 252 140 248 124 . . 124 10 . . 144 . . . 50 . . 152 189 . 112 181 178 178 158 Average Temperature 96 | 23 54 50 67 64 . 16 45 37 . 45 . 48 70 86 125 61 . . 56 6 . . 90 . . . 38 . . 84 89 . 53 133 117 125 139 Received Heat Transfer 1253 | . 54 . 159 225 . 30 . 9 . 27 . . 159 . . . . . 9 . 36 69 18 . 27 . 84 . . 12 24 27 12 143 4 52 73 Siege Activations 37 | . . . . . . . . . . . . 1 7 . . . . . . . . . . . . . . . . . . . . 19 2 8 . Total Turns 465 | . . . . . . . . . . . . 6 121 . . . . . . . . . . . . . . . . . . . . 289 8 41 . Longest Duration 82 | . . . . . . . . . . . . 6 44 . . . . . . . . . . . . . . . . . . . . 82 5 10 . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 37 | . 1 . 6 4 . 2 . . . . . 3 2 . . . . . . 3 . 2 6 . 2 1 2 . . 1 . 2 . . . . . Heat Transferred 25037 | 296 925 148 3626 2627 . 331 666 222 . 777 . 740 2505 274 . . . . 150 1561 750 1800 2375 550 1150 300 250 . . 111 1036 666 . . . 1201 . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2319 | 30 363 236 345 460 184 408 130 178 . . . . 497 158 980 . . . . 445 . . . . 1034 . . . . 259 612 1136 816 1560 1404 2319 . Initial 936 | . 19 52 . 52 145 50 130 . . . . . 211 138 18 . . . . 88 . . . . 782 . . . . 20 107 294 639 399 936 898 . Average 378 | 1 165 102 146 286 69 191 124 30 . . . . 331 87 329 . . . . 212 . . . . 850 . . . . 115 332 744 697 950 1067 1420 . Maximum Alert Level 5 | . 1 1 1 2 . 2 . . . . . . 2 . 3 . . . . 2 . . . . 3 . . . . 1 2 4 3 4 4 5 . Low Security (%) 47 | 100 80 76 88 20 100 50 100 100 . . . . 12 100 44 . . . . 42 . . . . . . . . . 77 28 . . . . . . Level 1 18 | . 19 23 11 72 . 43 . . . . . . 54 . 21 . . . . 42 . . . . . . . . . 22 31 16 . . . . . Level 2 9 | . . . . 6 . 6 . . . . . . 32 . 12 . . . . 14 . . . . 1 . . . . . 39 18 44 19 . . . Level 3 16 | . . . . . . . . . . . . . . . 22 . . . . . . . . . 98 . . . . . . 50 55 50 73 23 . Level 4 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . 29 26 15 . Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 78 | . 2 . 3 4 . 9 . 2 . . . . 9 . 5 . . . . 5 . . . 1 2 . . . . 3 4 4 1 12 3 9 . Investigation 14 | . 1 . . . . 3 . 1 . . . . 3 . 2 . . . . . . . . . 1 . . . . 1 . 1 . . 1 . . Extermination 16 | . . . . . . . . . . . . . 2 . 1 . . . . 1 . . . . 1 . . . . 2 2 1 . 5 . 1 . Reinforcement 19 | . 1 . 3 2 . 4 . . . . . . 1 . . . . . . 3 . . . . . . . . . . 2 . . 3 . . . Assault 23 | . . . . 2 . . . . . . . . 3 . . . . . . . . . . 1 . . . . . . . 2 1 4 2 8 . Garrison 6 | . . . . . . 2 . 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Data Miner Redirects 14 | . . . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . . . . 2 1 1 2 4 . Construction Impeded 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 1 . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 38 | 1 1 . . 3 . 1 . . . . . . . . 1 . . . . . . . 3 1 . . . . . 1 . 2 . 2 . 22 . Communications Jammed 149 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 5 1 . 2 20 2 117 . Distress Signals 148 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 4 1 . 2 20 2 117 . Times Spotted 576 | 4 21 6 35 24 2 18 . 4 3 7 . 10 20 8 5 6 2 . 8 7 3 7 74 12 10 2 4 . 4 20 24 24 10 67 22 43 60 Peak Tracking Total 20 | 1 5 3 5 5 . 5 . 2 3 6 . 4 5 5 3 3 4 . 3 3 3 2 20 11 2 2 3 . 3 4 5 4 3 8 6 7 7 Tactical Retreats 25 | . . 1 . . . 1 . . . 1 . . 1 1 . . . . . . . . 2 6 . . 1 . . . . 1 . 8 2 . . Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 17 | . 1 . . . . 3 . 2 . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 1 1 . 4 . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 13 | . . . . . . . . . . . . . . . . . . . . . . 1 12 . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 79 | . . . 3 1 . . . . . . . . 4 . 6 . . . . 11 . . . . 9 . . . . . 4 1 4 16 . 9 11 Max in Single Turn 10 | . . . 2 1 . . . . . . . . 1 . . . . . . 10 . . . . 5 . . . . . 1 1 1 1 . 1 1 Garrison Access 5 | . . . . 1 . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 87 | . 9 . 10 12 5 6 . 3 . . 4 . 4 . 9 . . . . 1 . . 3 . 1 . . 4 . 4 4 2 1 . 2 1 2 Terminals 38 | . 7 . 7 9 5 1 . 2 . . . . 2 . 4 . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 11 | . . . . . . 3 . 1 . . . . 2 . 3 . . . . . . . . . 1 . . . . 1 . . . . . . . Repair Stations 6 | . 1 . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . 1 . . . . Garrison Access 12 | . . . . 1 . 2 . . . . . . . . 2 . . . . . . . . . . . . . . 2 1 2 . . 2 . . Total Hacks 270 | . 24 . 29 40 18 16 . 10 . . 30 . 11 . 15 . . . . 4 . . 9 . 2 . . 17 . 8 8 5 1 . 2 1 20 Successful 187 | . 14 . 21 25 8 12 . 2 . . 30 . 8 . 6 . . . . 3 . . 9 . 2 . . 17 . 3 4 . 1 . 1 1 20 Failed 82 | . 10 . 8 15 9 4 . 8 . . . . 3 . 9 . . . . 1 . . . . . . . . . 5 4 5 . . 1 . . Catastrophic 21 | . 2 . . 4 1 2 . 1 . . . . . . 4 . . . . . . . . . . . . . . 2 . 4 . . 1 . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 164 | . 15 . 11 15 13 7 . 4 . . . . 1 . 4 . . . . 3 . . 1 . 6 . . . . 11 18 16 14 8 15 2 . Terminals 106 | . 18 . 21 25 18 6 . 7 . . . . 4 . 6 . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 29 | . . . . . . 7 . 3 . . . . 7 . 7 . . . . . . . . . 2 . . . . 3 . . . . . . . Repair Stations 21 | . 5 . 2 11 . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 6 . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 5 . 1 . . . . Garrison Access 21 | . . . . 4 . 3 . . . . . . . . 2 . . . . . . . . . . . . . . 3 2 5 . . 2 . . Terminal Hacks 109 | . 4 . 9 10 4 3 . 1 . . 30 . 1 . . . . . . . . . 9 . . . . 17 . . . . . . . 1 20 Record 41 | . . . . . . . . . . . 11 . . . . . . . . . . . 8 . . . . 5 . . . . . . . . 17 Part Schematic 18 | . . . . 2 . . . . . . 12 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 12 | . 1 . 3 . 1 . . . . . 3 . . . . . . . . . . . . . . . . 4 . . . . . . . . . Open Door 4 | . . . . 3 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 3 | . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Gate Test 138-A 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-B 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Gate Test 138-END 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 20 | . . . . . . 6 . . . . . . 6 . 4 . . . . . . . . . 2 . . . . 2 . . . . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Load Schematic 10 | . . . . . . 3 . . . . . . 3 . 2 . . . . . . . . . 1 . . . . 1 . . . . . . . Build 9 | . . . . . . 3 . . . . . . 3 . 2 . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 16 | . 4 . 2 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 8 | . 2 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 8 | . 2 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 14 | . . . 6 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 4 . 1 . . . . Insert Component 9 | . . . 2 . . . . . . . . . . . . . . . . 3 . . . . . . . . . . 3 . 1 . . . . Analyze 5 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 4 | . . . . 1 . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . 1 . 2 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 6 . 4 4 4 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . Terminals 21 | . 5 . 4 4 4 1 . 1 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 20 | . 5 . 4 4 4 1 . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Data Cores Recovered 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 5 . 9 9 5 4 . 3 . . . . 4 . 8 . . . . . . . . . 1 . . . . 3 4 2 . . 1 . . Full Trace Events 15 | . . . 1 2 1 3 . 1 . . . . 3 . 2 . . . . . . . . . 1 . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 4 . . . . . . 3 . . . . . . . . . . . . . . 4 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . 1 2 . . . . . . 12 . . . . . . 13 . . . . . . . . . 4 . . 1 . . . . . . Parts Built 17 | . . . . . . 5 . . . . . . 6 . 4 . . . . . . . . . 2 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 666 | . . . . . . 167 . . . . . . 340 . 106 . . . . . . . . . 53 . . . . . . . . . . . . Total Part Build Rating 99 | . . . . . . 23 . . . . . . 40 . 24 . . . . . . . . . 12 . . . . . . . . . . . . Parts Repaired 8 | . 2 . 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 293 | . 64 . 38 191 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 8 | . . . . . . . . . . 2 . . . . . . . . . . . . 5 . 1 . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 105 | . . 1 . 12 . 3 20 . . 2 . 1 . 19 . . . 4 . . . . 5 . 3 . . . . 3 2 6 . . 3 21 . Largest Group 20 | . . 1 1 12 12 14 20 20 10 8 2 2 1 19 18 11 10 12 12 9 . . 5 . 3 . . . . 3 2 5 . . 2 14 . Highest-Rated Group 1586 | . . 31 31 150 150 235 457 457 262 212 47 116 89 702 664 451 420 524 524 388 . . 263 . 218 . . . . 235 192 521 . . 55 1586 . Highest-Rated Ally 192 | . . 31 31 31 31 31 35 35 31 31 27 96 89 50 50 50 46 46 46 46 . . 65 . 81 . . . . 103 96 122 . . 33 192 . Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 4 . . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Thermal Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 14 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 2 . . 3 6 . STAY 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 3 . FOLLOW 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . AID 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . DROP 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 2 . . Ally Attacks 1004 | . . . 4 4 11 175 . 20 10 19 . 20 15 102 89 41 23 . 58 43 . . 21 . 28 . . . . 21 21 47 . . . 232 . Total Damage 40526 | . . . 20 50 202 1917 . 278 212 356 . 804 776 3081 3228 1210 1057 . 1795 1108 . . 818 . 969 . . . . 1372 1376 4569 . . . 15328 . Kills 203 | . . . . 1 3 22 . 3 3 1 . 4 3 6 25 11 8 . 10 7 . . 7 . 5 . . . . 3 5 22 . . . 54 . Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . 1 2 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 14 | . . 2 . . . . . . 2 . . . . . . . . 1 1 . 2 1 . 1 . 1 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . 4 2 1 . . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unaware Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Active Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 32084 | 2286 1075 852 2064 1774 1007 1072 417 307 452 464 67 325 1410 790 907 420 858 1369 493 643 415 669 1193 224 765 260 614 207 181 942 893 746 735 2302 606 1406 874 Spaces Moved 21315 | 211 533 494 737 533 409 611 213 322 552 409 79 268 696 369 600 276 611 966 322 314 341 401 918 233 704 347 706 160 271 1146 1056 637 690 1079 410 1060 1631 Core 11 | 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 10830 | 200 533 494 737 533 409 36 170 322 552 409 79 268 696 369 600 276 611 966 322 97 . . . . . . . . . . . . 101 1079 410 561 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10414 | . . . . . . 575 43 . . . . . . . . . . . . 217 341 401 918 233 704 347 706 160 271 1146 1056 637 589 . . 439 1631 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 20 | 50 160 160 160 240 240 71 68 68 68 68 68 68 68 135 135 135 135 135 135 107 107 107 74 61 72 72 72 56 56 56 56 55 55 108 108 41 20 Average Speed 102 | 156 160 160 225 240 240 130 68 68 68 68 68 68 126 135 135 135 135 135 135 139 107 107 84 71 75 72 72 64 56 56 56 55 64 131 108 78 25 Slowest Speed 320 | 160 240 160 240 240 240 320 71 68 68 68 68 68 135 135 135 135 135 135 135 185 107 107 107 74 164 72 72 72 56 70 56 55 114 240 176 108 41 Overloaded Moves 48 | . . . . . . . . . . . . . . . . . . . . . . . . 48 . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Microwarps 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 56 | 26 91 97 71 84 98 16 87 13 68 63 69 47 14 95 18 47 81 87 52 13 56 54 88 53 22 61 89 60 54 27 93 21 64 55 13 28 82 Regions Visited 37 Branch Regions 24 Pre-discovered Areas 14 | . 1 1 . 1 . . . . 1 . 1 . . . . . . 1 . . . . . 1 . . 2 3 . . . . 2 . . . . Known Exits Taken 21 | . . . 1 . . . . 1 . . . . . . 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 12 | 1 1 1 . 1 1 . . . 1 1 1 1 . . . . . . . . . . 1 1 . . . . . . . . . . . 1 . Scrap Searched 29 | . . 2 . . . . . . 10 1 . 2 . . . 1 1 2 5 . 1 1 . . . 1 2 . . . . . . . . . . Spaces Dug 253 | . 11 11 26 9 . . . . . 6 . 2 2 6 . 1 . . . . 6 4 . 6 42 . 36 . 4 1 6 10 12 26 11 4 11 Terrain Destroyed 727 | . 52 56 59 25 . . . 4 . 13 . 35 8 11 . 4 . . 1 52 17 22 5 19 55 2 59 . 5 10 20 17 16 61 29 18 52 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 459 | . . . 5 7 . . . 4 . 13 . 14 8 11 . 4 . . 1 14 17 22 5 19 26 2 59 . 5 10 20 17 16 61 29 18 52 AOE 268 | . 52 56 54 18 . . . . . . . 21 . . . . . . . 38 . . . . 29 . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 30331 | 2148 693 537 995 907 432 866 481 408 628 571 91 387 1168 648 700 322 644 1031 378 505 373 608 1304 273 908 352 775 263 295 1395 1295 981 942 1841 570 1533 2083 Wait 6779 | 1917 85 11 125 278 18 192 241 67 71 119 13 92 404 267 78 41 34 61 52 154 15 161 269 24 142 1 28 84 20 138 133 260 171 482 64 302 165 Move 21221 | 210 532 493 736 532 408 611 212 321 551 408 78 267 696 368 599 275 610 965 321 313 340 400 917 232 703 346 705 159 270 1145 1055 636 689 1078 409 1001 1630 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 205 | 5 15 4 10 6 1 12 6 4 2 . . 1 8 1 7 1 . 1 1 10 . 2 10 . 5 . . 3 . 9 5 4 10 19 8 30 5 Fast Attach 143 | 7 4 1 6 5 . 3 . 4 . . . . 3 . 2 1 . 1 . . . 4 12 . . . . 7 . 9 15 9 6 21 5 9 9 Attach 81 | . 1 . 2 . . 4 1 . . . . . 3 . 2 . . 1 . 2 . . 3 . 5 . . 1 . 6 3 3 8 7 9 15 5 Detach 23 | . . . . . . 2 2 . . . . . 1 . . . . . . . . . 1 . 1 . . . . 4 2 1 1 2 4 1 1 Swap 224 | . 10 6 18 12 . 1 3 . 2 4 . 8 6 2 2 . . . . 2 2 5 . 2 13 1 8 . 1 17 9 12 4 38 9 18 9 Drop 310 | . 7 6 23 15 2 17 10 8 2 . . 1 9 1 10 2 . 2 1 9 . 6 19 . 4 . 1 9 . 19 17 12 15 23 11 38 11 Fire 1232 | 9 35 12 62 54 . 12 6 4 . 20 . 18 37 9 . 2 . . 3 15 16 30 34 15 29 4 33 . 4 43 56 44 38 170 51 119 248 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 32 | . 4 4 13 5 3 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Escape Stasis 16 | . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Rewire 65 | . . . . . . . . . . 20 . . . . . . . . . . . . 39 . 6 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: Mat / *Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Waste -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Arm / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [Sur x2] / *Ac0) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 1849 | -11/Junkyard | Assembled infested the area 2287 | -11/Junkyard | Entered Materials 2288 | -10/Materials | Build established: Mutant 2477 | -10/Materials | Discovered new exit (range 9) 3131 | -10/Materials | Repaired Imp. Light Armor Plating 3158 | -10/Materials | Repaired Ion Engine 3334 | -10/Materials | Discovered new exit (range 15) 3362 | -10/Materials | Entered Mines 3397 | -10/Mines | Learned location of Zion (-6) 3428 | -10/Mines | Found a hidden stash of uninstalled traps 3901 | -10/Mines | Learned location of 1 exit from Materials 3919 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4047 | -10/Mines | Discovered new exit (range 5) 4091 | -10/Mines | Discovered new exit (range 9) 4093 | -10/Mines | Received a Mining Laser from a helpful Derelict 4151 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4214 | -10/Mines | Entered Materials 4214 | -9/Materials | Accompanied by 1 ally 4214 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4215 | -9/Materials | Identified exit to Materials 4520 | -9/Materials | Build established: Scavenger-Tank 4669 | -9/Materials | Discovered new exit (range 6) 4902 | -9/Materials | Discovered new exit (range 16) 5193 | -9/Materials | Identified exit to Mines 5193 | -9/Materials | Identified exit to Storage 5780 | -9/Materials | Build established: Tank 6130 | -9/Materials | Repaired Imp. Light Armor Plating 6278 | -9/Materials | Entered Storage 6622 | -9/Storage | Build established: Scavenger-Tank 6696 | -9/Storage | Learned location of Armory (-3) 7262 | -9/Storage | Repaired Imp. Light Armor Plating 7315 | -9/Storage | Repaired Cld. Ion Engine 7348 | -9/Storage | Repaired Hvy. Assault Rifle 7388 | -9/Storage | Repaired Ion Cannon 7526 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7724 | -9/Storage | Repaired Cooling System 7827 | -9/Storage | Build established: Commander-Tank 7966 | -9/Storage | Found Prototype Protection 7966 | -9/Storage | Identified Lgt. Regenerative Plating 8015 | -9/Storage | Met a pair of Derelict thieves 8034 | -9/Storage | Used back door to open Recycling access 8034 | -9/Storage | Discovered new exit (range 5) 8052 | -9/Storage | Entered Recycling 8052 | -9/Recycling | Accompanied by 12 allies 8053 | -9/Recycling | Found Scrap Engine 8283 | -9/Recycling | Build established: Commander-Gunner 8835 | -9/Recycling | Discovered new exit (range 8) 9059 | -9/Recycling | Entered Factory 9059 | -7/Factory | Accompanied by 11 allies 9059 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x3 9213 | -7/Factory | Identified exit to Lower Caves 9307 | -7/Factory | Allied Derelicts emerged from ambush trap array 9314 | -7/Factory | Garrison activated, responded to threat 9361 | -7/Factory | Fabricated Imp. Sensor Array? 9620 | -7/Factory | Build established: Commander-Mutant 9793 | -7/Factory | Fabricated Cmb. Airjet (x2) 10060 | -7/Factory | Fabricated Cmb. Airjet (x2) 10131 | -7/Factory | Manually triggered Chute Trap 10131 | -7/Factory | Sucked down chute 10131 | -7/Factory | Entered Waste 10132 | -7/Waste | Joined by Warlord forces that had cleared the area 10409 | -7/Waste | Build established: Construct 10442 | -7/Waste | Discovered new exit (range 12) 10548 | -7/Waste | Entered Factory 10548 | -7/Factory | Accompanied by 20 allies 10768 | -7/Factory | Discovered new exit (range 8) 10816 | -7/Factory | Garrison activated, responded to threat 10855 | -7/Factory | Entered Lower Caves 10855 | -7/Lower Caves | Accompanied by 10 allies 11055 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11149 | -7/Lower Caves | Encountered a Warlord checkpoint 11282 | -7/Lower Caves | Discovered new exit (range 9) 11307 | -7/Lower Caves | Entered another Lower Caves area 11307 | -7/Lower Caves | Accompanied by 8 allies 11356 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11720 | -7/Lower Caves | Discovered new exit (range 6) 11771 | -7/Lower Caves | Entered Data Miner 11771 | -7/Data Miner | Accompanied by 2 allies 11771 | -7/Data Miner | Discovered new exit (range 6) 11784 | -7/Data Miner | Met Data Miner 11798 | -7/Data Miner | Learned location of Section 7 (-2) 11798 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11808 | -7/Data Miner | Received God Mode back door access code from Data Miner 11838 | -7/Data Miner | Entered Proximity Caves 11838 | -6/Proximity Caves | Accompanied by 2 allies 11841 | -6/Proximity Caves | Ambushed by research squad 11881 | -6/Proximity Caves | Spotted B-75 Beast 11883 | -6/Proximity Caves | Escorted by Enhanced Grunt 11945 | -6/Proximity Caves | Destroyed B-75 Beast 12086 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12144 | -6/Proximity Caves | Discovered new exit (range 8) 12163 | -6/Proximity Caves | Entered Factory 12163 | -6/Factory | Accompanied by 1 ally 12163 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12307 | -6/Factory | Fabricated Adv. Heavy Treads (x2) 12427 | -6/Factory | Fabricated Cmb. Gravmag System? 12791 | -6/Factory | Discovered new exit (range 16) 12863 | -6/Factory | First assault squad dispatched 12886 | -6/Factory | Incoming assault squad redirected 12890 | -6/Factory | Incoming assault squad redirected 13049 | -6/Factory | Discovered new exit (range 13) 13239 | -6/Factory | Incoming assault squad redirected 13317 | -6/Factory | Fabricated Cmb. Gravmag System? 13573 | -6/Factory | Sucked down chute 13573 | -6/Factory | Entered Waste 13645 | -6/Waste | Spotted C-40 Crusher 13652 | -6/Waste | Spotted C-40 Crusher 13654 | -6/Waste | Spotted C-40 Crusher 13695 | -6/Waste | Spotted C-40 Crusher 13987 | -6/Waste | Warlord forces began an assault 14063 | -6/Waste | Allies destroyed C-40 Crusher 14081 | -6/Waste | Allies destroyed C-40 Crusher 14108 | -6/Waste | Spotted C-40 Crusher 14110 | -6/Waste | Spotted C-40 Crusher 14113 | -6/Waste | Allies destroyed C-40 Crusher 14116 | -6/Waste | Allies destroyed C-40 Crusher 14122 | -6/Waste | Allies destroyed C-40 Crusher 14127 | -6/Waste | Allies destroyed C-40 Crusher 14224 | -6/Waste | Discovered new exit (range 14) 14363 | -6/Waste | Entered Factory 14363 | -6/Factory | Accompanied by 18 allies 14893 | -6/Factory | Incoming investigation squad redirected 14916 | -6/Factory | Fabricated Cmb. Gravmag System? 14964 | -6/Factory | Fabricated Cmb. Gravmag System (x2) 15032 | -6/Factory | Discovered new exit (range 15) 15051 | -6/Factory | Identified exit to Factory 15210 | -6/Factory | Discovered new exit (range 12) 15223 | -6/Factory | Identified exit to Lower Caves 15270 | -6/Factory | Entered Lower Caves 15270 | -6/Lower Caves | Accompanied by 11 allies 15666 | -6/Lower Caves | Discovered new exit (range 13) 15681 | -6/Lower Caves | Identified exit to Lower Caves 15690 | -6/Lower Caves | Entered another Lower Caves area 15690 | -6/Lower Caves | Accompanied by 11 allies 15948 | -6/Lower Caves | Encountered a Warlord checkpoint 15954 | -6/Lower Caves | Spotted B-75 Beast 15963 | -6/Lower Caves | Allies destroyed B-75 Beast 16093 | -6/Lower Caves | Discovered new exit (range 3) 16096 | -6/Lower Caves | Identified exit to Zion 16548 | -6/Lower Caves | Entered Zion 16548 | -6/Zion | Accompanied by 8 allies 16619 | -6/Zion | System corruption cleaned by Quarantine Array 16667 | -6/Zion | Given A8's code to call for help 16756 | -6/Zion | Discovered new exit (range 11) 16960 | -6/Zion | Learned Factory emergency access door positions 17021 | -6/Zion | Found CR-A16's Pointy Stick 17628 | -6/Zion | Imprinted 17630 | -6/Zion | Declared Zion's savior 17856 | -6/Zion | Identified exit to Proximity Caves 17917 | -6/Zion | Entered Proximity Caves 17917 | -5/Proximity Caves | Accompanied by 12 allies 18004 | -5/Proximity Caves | P-70 Sage assimilated allied BJ-K4L(d) 18212 | -5/Proximity Caves | Discovered exit to Factory (range 16) 18410 | -5/Proximity Caves | Entered Factory 18410 | -5/Factory | Accompanied by 9 allies 18410 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 18411 | -5/Factory | Identified exit to Upper Caves 19042 | -5/Factory | Garrison activated, responded to threat 19053 | -5/Factory | Entered Upper Caves 19342 | -5/Upper Caves | Learned Factory emergency access door positions 19347 | -5/Upper Caves | Encountered a Warlord checkpoint 19359 | -5/Upper Caves | Discovered new exit (range 14) 19374 | -5/Upper Caves | Identified exit to Upper Caves 19468 | -5/Upper Caves | Entered another Upper Caves area 19469 | -5/Upper Caves | Identified exit to Warlord 20137 | -5/Upper Caves | Entered Warlord 20174 | -5/Warlord | System corruption cleaned by Quarantine Array 20462 | -5/Warlord | Visited the Vortex Lab 20467 | -5/Warlord | Found Prototype Energy Gun 20470 | -5/Warlord | Found Prototype Energy Gun 20475 | -5/Warlord | Found Prototype Energy Cannon 20479 | -5/Warlord | Warlord's base attacked by MAIN.C 20480 | -5/Warlord | Found Prototype Energy Cannon 20545 | -5/Warlord | Rebuked by Warlord 20553 | -5/Warlord | Opened Warlord's prototype stash 20568 | -5/Warlord | Found Prototype Processor 20568 | -5/Warlord | Identified Exp. Target Analyzer 20571 | -5/Warlord | Found Prototype Device 20571 | -5/Warlord | Identified Thermal Barrier 20576 | -5/Warlord | Found Prototype Device 20576 | -5/Warlord | Identified Exp. Phase Shifter 20706 | -5/Warlord | Build established: Commander-Construct 20743 | -5/Warlord | Warlord forces counterattacked 20782 | -5/Warlord | Spotted Executioner 20823 | -5/Warlord | Allies destroyed Executioner 20879 | -5/Warlord | Spotted Executioner 20879 | -5/Warlord | Spotted Executioner 20879 | -5/Warlord | Spotted Executioner 20893 | -5/Warlord | Destroyed Executioner 20949 | -5/Warlord | Discovered new exit (range 9) 20987 | -5/Warlord | Spotted Executioner 20996 | -5/Warlord | Spotted Striker 21006 | -5/Warlord | Spotted Striker 21124 | -5/Warlord | Spotted Striker 21131 | -5/Warlord | Spotted Executioner 21133 | -5/Warlord | Destroyed Executioner 21154 | -5/Warlord | Warlord base infiltrated, sounded retreat 21202 | -5/Warlord | Build established: Construct 21223 | -5/Warlord | Found Prototype Processor 21223 | -5/Warlord | Identified Exp. Core Analyzer 21287 | -5/Warlord | Spotted Striker 21330 | -5/Warlord | Entered Proximity Caves 21392 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 21408 | -4/Proximity Caves | Spotter reported a threat 21411 | -4/Proximity Caves | Spotter reported a threat 21491 | -4/Proximity Caves | Spotter reported a threat 21497 | -4/Proximity Caves | Spotter reported a threat 21540 | -4/Proximity Caves | Discovered new exit (range 8) 21548 | -4/Proximity Caves | Learned location of Quarantine (-2) 21554 | -4/Proximity Caves | Entered Factory 21554 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 21555 | -4/Factory | Identified exit to Upper Caves 21689 | -4/Factory | Discovered new exit (range 12) 21721 | -4/Factory | Fabricated Cmb. Gravmag System (x2) 21804 | -4/Factory | Search patrols dispatched 21806 | -4/Factory | Zion Hacker squad teleported in 22070 | -4/Factory | Discovered new exit (range 16) 22097 | -4/Factory | Search patrols dispatched 22304 | -4/Factory | Search patrols dispatched 22319 | -4/Factory | Entered Upper Caves 22409 | -4/Upper Caves | Learned Research terminal intel 22513 | -4/Upper Caves | Encountered a Warlord checkpoint 22576 | -4/Upper Caves | Discovered new exit (range 3) 22576 | -4/Upper Caves | Identified exit to Upper Caves 22579 | -4/Upper Caves | Entered another Upper Caves area 22604 | -4/Upper Caves | Discovered new exit (range 12) 22613 | -4/Upper Caves | Identified exit to Research 22770 | -4/Upper Caves | Spotted B-86 Titan 22843 | -4/Upper Caves | Learned location of Testing (-3) 22886 | -4/Upper Caves | Discovered new exit (range 6) 22890 | -4/Upper Caves | Identified exit to Zhirov 23006 | -4/Upper Caves | Encountered a Warlord checkpoint 23045 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 23193 | -4/Upper Caves | Entered Zhirov 23193 | -4/Zhirov | Discovered new exit (range 3) 23206 | -4/Zhirov | Met Zhirov 23219 | -4/Zhirov | Learned location of Command (-1) 23226 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23237 | -4/Zhirov | Found Alien Artifact 23237 | -4/Zhirov | Identified Integrated Dissipator 23237 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 23250 | -4/Zhirov | Found Alien Artifact 23399 | -4/Zhirov | Identified exit to Proximity Caves 23400 | -4/Zhirov | Entered Proximity Caves 23536 | -3/Proximity Caves | Build established: Scavenger-Construct 23581 | -3/Proximity Caves | Entered Research 23581 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 23582 | -3/Research | Identified exit to Armory 23582 | -3/Research | Identified Vortex Driver 23583 | -3/Research | Loaded intel: 24 terminal locations 23678 | -3/Research | Found Unknown Device 23678 | -3/Research | Identified Quantum Capacitor 23993 | -3/Research | Found Powered Armor 24022 | -3/Research | Spotted B-86 Titan 24085 | -3/Research | Destroyed B-86 Titan 24099 | -3/Research | Zion Heavy squad teleported in 24105 | -3/Research | Zion Infowar Resupply teleported in 24110 | -3/Research | Found Prototype Processor 24176 | -3/Research | Discovered new exit (range 8) 24180 | -3/Research | Identified exit to Testing 24211 | -3/Research | Spotted B-86 Titan 24236 | -3/Research | Destroyed B-86 Titan 24523 | -3/Research | Entered Testing 24557 | -3/Testing | Found Prototype Protection 24757 | -3/Testing | Enhanced Grunt warped into view, answering call for help 24763 | -3/Testing | Enhanced Grunt warped into view, answering call for help 24810 | -3/Testing | Retrieved Zion intel report: Active Terminals 24883 | -3/Testing | Retrieved Zion intel report: Emergency Access 24915 | -3/Testing | Found Prototype Energy Gun 24915 | -3/Testing | Identified Hyp. EM Gauss Rifle 24952 | -3/Testing | Found Prototype Device 24952 | -3/Testing | Identified AEGIS Remote Shield 24981 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 25024 | -3/Testing | Identified Exp. Terrain Scan Processor 25030 | -3/Testing | Found Prototype Device 25030 | -3/Testing | Identified Exp. Shield Generator 25100 | -3/Testing | Spotted Striker 25342 | -3/Testing | Identified Transdimensional Reconstructor 25373 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 25409 | -3/Testing | Discovered new exit (range 6) 25412 | -3/Testing | Identified exit to Research 25416 | -3/Testing | Entered Research 25416 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 25437 | -2/Research | Zion Heavy squad teleported in 25466 | -2/Research | Zion Heavy squad teleported in 25513 | -2/Research | Zion Thermal Resupply teleported in 25538 | -2/Research | Spotted B-90 Cyclops 25542 | -2/Research | Allies destroyed B-90 Cyclops 25652 | -2/Research | Zion Infowar Resupply teleported in 25657 | -2/Research | Found Prototype Processor 25657 | -2/Research | Identified Exp. Signal Interpreter 25858 | -2/Research | Spotted B-90 Cyclops 25858 | -2/Research | Allies destroyed B-90 Cyclops 25949 | -2/Research | First assault squad dispatched 25964 | -2/Research | Incoming assault squad redirected 25972 | -2/Research | Discovered new exit (range 22) 25978 | -2/Research | Incoming assault squad redirected 26016 | -2/Research | Identified exit to Quarantine 26024 | -2/Research | P-80 Master assimilated allied XT-XC9(Z) 26162 | -2/Research | Entered Quarantine 26170 | -2/Quarantine | Found Alien Artifact 26195 | -2/Quarantine | Cryocooling Duct disabled 26210 | -2/Quarantine | Ambient heat levels rising (+20) 26210 | -2/Quarantine | Non-combat units ordered to evacuate 26215 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 26239 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 26367 | -2/Quarantine | Found Alien Artifact 26367 | -2/Quarantine | Identified Core Reset Matrix 26367 | -2/Quarantine | Identified Subatomic Replicator 26367 | -2/Quarantine | Used Core Reset Matrix 26371 | -2/Quarantine | Detected hypermatrix surge 26371 | -2/Quarantine | Sensed 10 artifacts in vicinity 26412 | -2/Quarantine | First assault squad dispatched 26437 | -2/Quarantine | Incoming assault squad redirected 26447 | -2/Quarantine | Build established: Construct 26485 | -2/Quarantine | Found Transdimensional Reconstructor 26511 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 26515 | -2/Quarantine | Discovered new exit (range 22) 26547 | -2/Quarantine | Cryocooling Duct disabled 26562 | -2/Quarantine | Ambient heat levels rising (+20) 26562 | -2/Quarantine | Combat units ordered to evacuate 26641 | -2/Quarantine | Retrieved Zion intel report: Main Access 26641 | -2/Quarantine | Identified exit to Access 26656 | -2/Quarantine | Identified Hvy. Regenerative Plating 26662 | -2/Quarantine | Quarantine Guard activated 26670 | -2/Quarantine | Spotted Fortress 26693 | -2/Quarantine | Destroyed Fortress 26710 | -2/Quarantine | Found Prototype Device 26710 | -2/Quarantine | Identified Exp. EM Disruption Field 26770 | -2/Quarantine | Spotted Quarantine Guard 26776 | -2/Quarantine | Destroyed Quarantine Guard 26889 | -2/Quarantine | Discovered new exit (range 5) 26892 | -2/Quarantine | Identified exit to Section 7 26897 | -2/Quarantine | Entered Section 7 26898 | -2/Section 7 | Sensed 21 artifacts in vicinity 26911 | -2/Section 7 | Spotted S7 Guard 26917 | -2/Section 7 | Found Core Membrane 26917 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 27099 | -2/Section 7 | Found Microwarp Drive 27210 | -2/Section 7 | Warped through subspace 27261 | -2/Section 7 | Spotted S7 Guard 27267 | -2/Section 7 | Destroyed S7 Guard 27312 | -2/Section 7 | Found Integrated Thermoelectric Network 27312 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 27341 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 27450 | -2/Section 7 | Found Integrated Reactor 27450 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 27523 | -2/Section 7 | Found Integrated Mediator 27523 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 27555 | -2/Section 7 | Spotted S7 Guard 27557 | -2/Section 7 | Destroyed S7 Guard 27574 | -2/Section 7 | Build established: Alien-Construct 27585 | -2/Section 7 | Found Hvy. Regenerative Plating 27630 | -2/Section 7 | Found Core Regenerator 27687 | -2/Section 7 | Discovered exit to Access (range 24) 27687 | -2/Section 7 | First assault squad dispatched 27750 | -2/Section 7 | Spotted S7 Guard 27763 | -2/Section 7 | Destroyed S7 Guard 27930 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 28180 | -2/Section 7 | Terminal network hard line cut 28232 | -2/Section 7 | Spotted Executioner 28232 | -2/Section 7 | Spotted Executioner 28285 | -2/Section 7 | Destroyed Executioner 28301 | -2/Section 7 | Destroyed Executioner 28304 | -2/Section 7 | Found Exp. Core Analyzer 28460 | -2/Section 7 | Spotted B-99 Colossus 28552 | -2/Section 7 | Found Core Expander 28552 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 28662 | -2/Section 7 | Found LRC Armor 28662 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 28675 | -2/Section 7 | Used Subatomic Replicator to replicate LRC Storage 28676 | -2/Section 7 | Found LRC Storage 28676 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 28680 | -2/Section 7 | Found LRC Armor 28680 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 28684 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 28842 | -2/Section 7 | Build established: Alien-Gunner 28871 | -2/Section 7 | Destroyed B-99 Colossus 28925 | -2/Section 7 | Incoming assault squad redirected 28958 | -2/Section 7 | Found Transdimensional Reconstructor 28960 | -2/Section 7 | Found Transdimensional Reconstructor 28987 | -2/Section 7 | Found Exp. Core Analyzer 29141 | -2/Section 7 | Found Core Physics Calibrator 29199 | -2/Section 7 | Entered Access 29199 | -1/Access | Evolved 2 slots (calibrated): Power x1, -Propulsion x1, Utility x2 29437 | -1/Access | Retrieved Zion intel report: Branch Access 29437 | -1/Access | Identified exit to Command 29438 | -1/Access | Zion Thermal Resupply teleported in 29505 | -1/Access | Build established: Alien-Skirmisher 29546 | -1/Access | Zion Heavy Resupply teleported in 29699 | -1/Access | First assault squad dispatched 29706 | -1/Access | Incoming investigation squad redirected 29740 | -1/Access | Zion Hacking Resupply teleported in 29796 | -1/Access | Incoming assault squad redirected 29805 | -1/Access | Entered Command 30029 | -1/Command | Build established: Alien-Gunner 30055 | -1/Command | First assault squad dispatched 30075 | -1/Command | Incoming assault squad redirected 30083 | -1/Command | Incoming assault squad redirected 30131 | -1/Command | Disengaged cave seal 30131 | -1/Command | Zionites emerged from the dark tunnel 30237 | -1/Command | Zionites emerged from the dark tunnel 30262 | -1/Command | Found Prototype Protection 30263 | -1/Command | Identified Zio. Shade Carapace 30274 | -1/Command | Found Zio. Shade Carapace 30343 | -1/Command | Found Prototype Energy Cannon 30347 | -1/Command | Found Prototype Processor 30347 | -1/Command | Identified Exp. Targeting Computer 30354 | -1/Command | Incoming assault squad redirected 30357 | -1/Command | Zionites emerged from the dark tunnel 30364 | -1/Command | Incoming assault squad redirected 30406 | -1/Command | Build established: Alien-Mutant 30419 | -1/Command | High security lockdown imminent 30478 | -1/Command | Spotted M Guard 30478 | -1/Command | Spotted M Guard 30478 | -1/Command | Spotted Combat Programmer 30478 | -1/Command | Spotted Combat Programmer 30494 | -1/Command | Allies destroyed Combat Programmer 30499 | -1/Command | High security lockdown engaged 30503 | -1/Command | Allies destroyed Combat Programmer 30509 | -1/Command | Allies destroyed M Guard 30511 | -1/Command | Destroyed M Guard 30511 | -1/Command | All MAIN.C guards destroyed 30531 | -1/Command | Found Prototype Reactor 30534 | -1/Command | Found Exp. Targeting Computer 30539 | -1/Command | Found AEGIS Remote Shield 30589 | -1/Command | Met MAIN.C 30596 | -1/Command | 0b10 Conduit disabled 30598 | -1/Command | Allies destroyed MAIN.C Shell 30599 | -1/Command | MAIN.C activated Command garrisons 30604 | -1/Command | Destroyed MAIN.C 30621 | -1/Command | Discovered new exit (range 32) 30621 | -1/Command | Discovered new exit (range 100) 30621 | -1/Command | Identified Zero-point Reactor 30621 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 30723 | -1/Command | Build established: Alien-Gunner 30756 | -1/Command | Found Quantum Capacitor 30932 | -1/Command | Found Zero-point Reactor 30933 | -1/Command | Found Zero-point Reactor 31084 | -1/Command | Found Exp. Targeting Computer 31206 | -1/Command | Warped through subspace to slip node 31206 | -1/Command | Discovered new exit (range 5) 31211 | -1/Command | Entered Access_0 31212 | -1/Access_0 | Sensed 3 artifacts in vicinity 31213 | -1/Access_0 | Met Architect 31217 | -1/Access_0 | Architect warped through subspace 31230 | -1/Access_0 | Destroyed A8 31254 | -1/Access_0 | Architect warped through subspace 31279 | -1/Access_0 | Architect warped through subspace 31291 | -1/Access_0 | Subspace Access Node disabled 31296 | -1/Access_0 | Architect warped through subspace 31310 | -1/Access_0 | Architect warped through subspace 31312 | -1/Access_0 | Subspace Access Node disabled 31320 | -1/Access_0 | Architect warped through subspace 31338 | -1/Access_0 | Architect warped through subspace 31345 | -1/Access_0 | Subspace Access Node disabled 31351 | -1/Access_0 | A6 warped into view 31376 | -1/Access_0 | Destroyed A6 31379 | -1/Access_0 | Architect warped through subspace 31381 | -1/Access_0 | Used Core Regenerator, restored core integrity (+484) 31405 | -1/Access_0 | Architect warped through subspace 31420 | -1/Access_0 | Architect warped through subspace 31443 | -1/Access_0 | Architect warped through subspace 31469 | -1/Access_0 | Architect warped through subspace 31480 | -1/Access_0 | Destroyed A2 31482 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 31510 | -1/Access_0 | Architect warped through subspace 31526 | -1/Access_0 | Started Test 138-B, establishing a local singularity 31529 | -1/Access_0 | Singularity Gate disabled 31542 | -1/Access_0 | Architect warped through subspace 31554 | -1/Access_0 | Found Prototype Device 31555 | -1/Access_0 | Identified ST Field Compressor 31557 | -1/Access_0 | Found Exp. Phase Shifter 31568 | -1/Access_0 | Architect warped through subspace 31589 | -1/Access_0 | Architect warped through subspace 31593 | -1/Access_0 | A5 warped into view 31596 | -1/Access_0 | Destroyed A5 31599 | -1/Access_0 | Architect warped through subspace 31601 | -1/Access_0 | Subspace Access Node disabled 31612 | -1/Access_0 | Destroyed Architect 31615 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 31632 | -1/Access_0 | Found Integrity Redistributor 31632 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-193) 31684 | -1/Access_0 | A4 warped into view 31693 | -1/Access_0 | Destroyed A4 31849 | -1/Access_0 | Build established: Alien-Sprinter 31953 | -1/Access_0 | A3 warped into view 31956 | -1/Access_0 | Destroyed A3 31958 | -1/Access_0 | Found Prototype Ballistic Gun 31958 | -1/Access_0 | Identified A3's Sniper Rifle 32006 | -1/Access_0 | Found Sigix Corpse 32020 | -1/Access_0 | Found Integrated Mediator 32020 | -1/Access_0 | Installed Integrated Mediator, increased core attachment efficiency. 32041 | -1/Access_0 | Warped through subspace to slip node 32041 | -1/Access_0 | Discovered new exit (range 8) 32085 | *** | Heading to fleet! Last Messages --------------- >>Record "Log L.QL67S5A3" [REDACTED] >>Record "Log L.RSL58V7F" [REDACTED] >>Record "Log L.UHGC2ASH" Despite Warlord's aggressive stance, the Derelict army has been surprisingly slow to make its move. They're doing almost too much planning and preparation... >>Record "Log L.XLJZXWC5" [REDACTED] >>Record "Log L.Y1U23ASU" [REDACTED] 32018_ Workstation disabled. 32020_ Dropped Lrn. Terrain Scanner. 32020_ Acquired Integrated Mediator. 32020_ Integrated Mediator installed, core attachment efficiency improved. 32022_ Acquired Lrn. Terrain Scanner. 32039_ Acquired 10 matter. 32041_ Warped through subspace, drawn to slip node. 32041_ EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????####################################?######??? | | ???#############################################?? | | ???#############################################?? | | ???#############################################?? | | ??###############################################? | | ??###############################################? | | ??####################################?##########? | | ??####################### #######################? | | ??###################### ######################? | | ??###################### @ ######################? | | ?####################### ####################### | | ??##################### ######################? | | ??##################### #######################? | | ?####################### ######################? | | ??##################### ######################? | | ??##################### #######################? | | ?###################### < ######################? | | ???#################### ######################?? | | ???##################### ######################?? | | ???##########################?##########?#######?? | | ???############################################??? | | ?#??########################?##################??? | | ?#???##########################################??? | | ???#?##########################################??? | | ???#?##########################################??? | | ?????#?#####################################??#??? | | ???####?###########?#######################??##??? | | ??????####################################???????? | | ??????#?#################################???#????? | | ????##?##??#############################?#???????? | | ??????#???#?##############?############?#?#??????? | | ??????###?????########################????#??????? | | ????????###???#?###################??????????????? | | ????????#??????###?##############??#???#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 159 Energy Generation 132 Energy Capacity 1414 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 16 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 75 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 75 Targeting Accuracy 36 Core Analysis 12 Recoil Reduction 6 Particle Charging 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Cmb. Airjet | x2 | -7/Factory Cmb. Airjet | x2 | -7/Factory Adv. Heavy Treads | x2 | -6/Factory | Preloaded Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -6/Factory Cmb. Gravmag System | x2 | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Core Reset Matrix Core Membrane Transdimensional Reconstructor Integrated Thermoelectric Network Integrated Reactor Integrated Mediator Core Expander LRC Armor Subatomic Replicator LRC Storage Core Physics Calibrator Microwarp Drive Core Regenerator Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredAngularInjector Manual? 0 Play Time 05:12:32 Cumulative 1678.4 hours Start 2023.03.13 @ 14:36:45 End 2023.03.13 @ 23:22:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 593 Rogue 593 Adventurer 0 Explorer 0 Win Type 2 Total 127 Types 27/13/54/7/1/2/21/1/1 Lore% 97 Gallery% 97 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cd593992-ed70-40c3-9876-0b306857774c