Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.18 @ 21:38:27 Player: Gold Spoon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (188) 940 Value Destroyed (6240) 6240 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1980) 1980 TOTAL SCORE: 13020 Bonus ------- High Alert Combat Kills 1399 Follower Combat Kills 473 Aligned with FarCom 300 Friendly Fire -192 Cogmind --------- Core Integrity 167/700 Matter 300/300 Energy 290/290 System Corruption 12% Temperature Cool (17) Movement Walking (110) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Potential Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON (4) ------- Heavy Machine Gun > --- INVENTORY (10) --- Improved Deuterium Engine Improved Deuterium Engine Aluminum Leg Improved Medium Armor Plating Hacking Suite Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Potential Leg Potential Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Deuterium Engine Antimatter Reactor Hardened Medium Armor Plating Hardened Medium Armor Plating Minigun Minigun Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun Improved Grenade Launcher [Rating: 85] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Potential Leg Treads Light Treads Leg Potential Leg Hover Unit Aerolev Unit Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Slots Evolved 6 | . . 2 . . . 2 . 2 . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . . . 2 . . Utility 2 | . . 2 . . . . . . . . Weapon 2 | . . . . . . 2 . . . . Parts Attached 78 | 6 5 22 4 4 . 5 5 1 1 25 Power 11 | 1 1 4 . . . 1 . . 1 3 Engine 8 | 1 1 4 . . . . . . . 2 Core 1 | . . . . . . 1 . . . . Reactor 2 | . . . . . . . . . 1 1 Propulsion 21 | 2 1 6 2 2 . 1 . 1 . 6 Treads 8 | 2 1 3 2 . . . . . . . Leg 10 | . . . . 2 . 1 . 1 . 6 Wheel . | . . . . . . . . . . . Hover 3 | . . 3 . . . . . . . . Flight . | . . . . . . . . . . . Utility 24 | 1 3 6 1 1 . 2 3 . . 7 Device 3 | . . 1 . . . . 1 . . 1 Storage 3 | 1 . 2 . . . . . . . . Processor 5 | . 1 1 . 1 . 1 1 . . . Hackware 1 | . . . . . . . 1 . . . Protection 12 | . 2 2 1 . . 1 . . . 6 Artifact . | . . . . . . . . . . . Weapon 22 | 2 . 6 1 1 . 1 2 . . 9 Energy Gun 4 | 2 . 1 . 1 . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 16 | . . 4 1 . . 1 2 . . 8 Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 2 . 1 1 . . . Parts Lost 31 | . 1 6 5 . . . . . . 19 Power 5 | . 1 2 . . . . . . . 2 Propulsion 9 | . . 1 2 . . . . . . 6 Utility 8 | . . 1 2 . . . . . . 5 Weapon 9 | . . 2 1 . . . . . . 6 Highest Loss Streak 4 | . 1 2 2 . . . . . . 4 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 91 96 92 87 88 71 71 65 69 87 Engine 5 | . 13 10 11 11 11 1 . . . . Core 2 | . . . . . . 7 9 7 1 . Reactor 1 | . . . . . . . . . 6 6 Treads 7 | . 27 10 21 9 . . . . . . Leg 14 | . . . . 11 22 17 18 19 23 28 Hover 1 | . . 11 . . . . . . . . Device 3 | . . 10 4 . . . 5 . . 3 Storage 9 | . 14 12 11 11 11 9 9 7 7 7 Processor 10 | . . 9 11 16 22 18 12 15 15 10 Protection 8 | . 7 9 11 11 11 9 9 7 7 7 Energy Gun 3 | . 27 . . 6 11 . . . . . Ballistic Gun 13 | . . 21 22 9 . 8 8 7 7 20 Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 14 17 30 28 28 28 40 46 40 49 56 Greatest Support 100 | 40 40 40 40 60 60 60 60 78 78 100 Greatest Overweight (x) 3 | . 2 3 . . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 10 10 10 10 10 10 Most Carried 10 | 5 6 9 7 10 10 10 10 10 10 10 Average Carried 7 | 1 4 6 4 6 10 9 9 9 9 8 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 4 7 3 10 10 10 10 10 10 5 Class Distribution -------------------- 47% | Mutant 20% | Skirmisher 17% | Gunner 8% | Tank 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -8/Storage Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Matter Collected 5459 | 191 219 798 173 . 36 634 1435 55 51 1867 Remotely . | . . . . . . . . . . . Salvage Created 6985 | . 314 1558 184 . 25 904 1127 55 . 2818 Parts 410 | . 24 104 14 . 1 63 52 2 . 150 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 1 2 . . 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Combat Hostiles Destroyed 148 | . 10 38 7 . . 20 17 1 . 55 Guns 138 | . 9 35 7 . . 20 17 1 . 49 AOE 9 | . . 3 . . . . . . . 6 Classes Destroyed 15 | . 3 4 1 . 1 1 2 . . 3 Worker 14 | . . 3 . . . 2 1 . . 8 Builder 2 | . . . . . . 1 . . . 1 Tunneler 1 | . . . . . 1 . . . . . Recycler 7 | . . 1 . . . 1 2 . . 3 Mechanic 1 | . . . . . . . 1 . . . Watcher 18 | . 3 4 . . . 3 2 . . 6 Swarmer 34 | . 6 11 3 . . 10 . . . 4 Grunt 67 | . 4 17 3 . . 4 9 1 . 29 Brawler 5 | . . 1 . . . . 2 . . 2 Duelist 4 | . . . . . . . 1 . . 3 Protector 2 | . . . . . . . . . . 2 Sentry 25 | . . 9 . . . 6 5 . . 5 Demolisher 1 | . . . 1 . . . . . . . Hunter 2 | . . . . . . . . . . 2 Programmer 9 | . . . . . . . . . . 9 Best Kill Streak 11 | . 3 7 3 . 1 5 6 1 . 11 Combat Bots Only 8 | . 3 6 3 . . 5 4 1 . 8 Max Kills in Single Turn 4 | . 2 2 2 . 1 2 1 1 . 4 Gunslinging 1 | . 1 1 1 . . . . . . 1 Exploded 3 | . . 2 . . . . . . . 3 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Hostile Shots Fired 713 | . 66 183 57 . . 28 15 . . 364 Missed 193 | . 19 49 15 . . 7 5 . . 98 Damage Taken 7519 | . 450 1481 564 . . 225 252 . . 4547 Core 916 | . 65 227 42 . . 15 34 . . 533 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 144 | . 110 34 . . . . . . . . Core Remaining (%) 74 | 100 74 . . . 32 . 91 . . . Volleys Fired 461 | . 42 95 28 . . 47 74 6 . 169 Largest 4 | . 2 2 2 . . 1 1 1 . 4 Hottest 111 | . 100 59 46 . . 60 60 60 . 111 Shots Fired 834 | . 84 185 56 . 2 47 74 6 . 380 Gun 826 | . 84 182 56 . 2 47 74 6 . 375 Cannon . | . . . . . . . . . . . Launcher 8 | . . 3 . . . . . . . 5 Special . | . . . . . . . . . . . Kinetic 740 | . . 182 56 . . 47 74 6 . 375 Thermal 86 | . 84 . . . 2 . . . . . Explosive 8 | . . 3 . . . . . . . 5 Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 13 | . 9 11 13 . 4 7 13 3 . 11 Robot Miss Streak 8 | . 4 4 5 . . 8 7 6 . 7 Penetration Max . | . . . . . . . . . . . Secondary Targets 15 | . 1 8 1 . . . . . . 5 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . 1 Autonomous 2 | . . . . . 2 . . . . . Shots Hit Robots 531 | . 46 108 32 . 2 44 38 5 . 256 Core Hits 323 | . 17 63 12 . 1 34 39 2 . 155 Critical Kills 8 | . . 4 . . . . . . . 4 Critical Parts Destroyed 1 | . . . . . . . . . . 1 Critical Strikes 13 | . 4 4 . . . . . . . 5 Burn 4 | . 4 . . . . . . . . . Destroy 9 | . . 4 . . . . . . . 5 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17038 | . 620 1961 544 . 83 2266 2171 231 . 9162 Guns 14976 | . 620 1710 508 . 63 2221 2150 213 . 7491 Cannons . | . . . . . . . . . . . Explosions 1874 | . . 231 . . . . . . . 1643 Melee . | . . . . . . . . . . . Ramming 188 | . . 20 36 . 20 45 21 18 . 28 Kinetic 14293 | . . 1710 508 . . 2221 2150 213 . 7491 Thermal 683 | . 620 . . . 63 . . . . . Explosive 1847 | . . 231 . . . . . . . 1616 Electromagnetic 27 | . . . . . . . . . . 27 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 12 | . 4 . . . . . 1 . . 12 Average Corruption 2 | . 3 . . . . . 1 . . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 64 | . 15 . . . . . 6 . . 43 Message Errors 13 | . 3 . . . . . 1 . . 9 Matter Fused 13 | . 4 . . . . . 2 . . 7 Heat Flow Errors 9 | . 3 . . . . . . . . 6 Energy Discharges 10 | . 3 . . . . . 1 . . 6 Parts Rejected 2 | . . . . . . . . . . 2 Parts Fused 2 | . 1 . . . . . . . . 1 Data Loss (minor) 7 | . . . . . . . 1 . . 6 Data Loss (major) 2 | . 1 . . . . . . . . 1 Misfires 4 | . . . . . . . . . . 4 Alerts 1 | . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 52 | . . . . . . . . . . 52 Projectiles . | . . . . . . . . . . . Explosions 52 | . . . . . . . . . . 52 Melee . | . . . . . . . . . . . Knockbacks 4 | . . . . . . 1 1 . . 2 Impact 4 | . . . . . . 1 1 . . 2 Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 265 | . . 16 . . . . 58 . . 191 Shots 7 | . . 1 . . . . 1 . . 5 Rammed 9 | . . 2 7 . . . . . . . Targets Rammed 24 | . . 2 7 . 2 5 2 1 . 5 Kicked 15 | . . . . . 2 5 2 1 . 5 Crushed . | . . . . . . . . . . . Highest Temperature 554 | . 378 4 24 . . 432 382 92 . 554 Average Temperature 120 | . 130 4 13 . . 101 136 44 . 119 Received Heat Transfer 2424 | . 99 453 162 . . 63 162 . . 1485 Effects 18 | . 3 . . . . 4 4 . . 7 Shutdowns 3 | . . . . . . 1 1 . . 1 Energy Bleed 3 | . 1 . . . . 1 . . . 1 Interference 5 | . . . . . . . . . . 5 Matter Decay 5 | . 1 . . . . 1 3 . . . Short Circuit 1 | . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Melted 7 | . 3 . . . . . 3 1 . . Heat Transferred 2183 | . 2109 . . . 74 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Peak Influence 1294 | . 139 610 297 . 21 513 731 346 121 1294 Initial 255 | . . 5 207 . . 7 122 255 121 84 Average 403 | . 65 337 185 . 1 267 368 273 121 806 Maximum Alert Level 4 | . . 2 1 . . 2 3 1 . 4 Low Security (%) 36 | 100 100 27 42 . 100 30 37 . 100 7 Level 1 23 | . . 26 57 . . 55 12 100 . 6 Level 2 15 | . . 45 . . . 13 43 . . 3 Level 3 21 | . . . . . . . 6 . . 71 Level 4 3 | . . . . . . . . . . 11 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 2 7 1 . . 1 4 1 . 18 Investigation 11 | . 1 3 . . . 1 2 1 . 3 Extermination 7 | . . . . . . . . . . 7 Reinforcement 8 | . 1 3 1 . . . . . . 3 Assault 8 | . . 1 . . . . 2 . . 5 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Distress Signals 12 | . 2 1 1 . . 2 3 . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 243 | . 18 51 24 . 3 26 29 3 . 89 Peak Tracking Total 10 | . 4 6 8 . 3 4 6 2 . 10 Tactical Retreats 6 | . 1 1 1 . . . 1 . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Traps Triggered 12 | . 4 2 . . . 1 . 1 . 4 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 14 | . . 4 . . . . . . . 10 Reprogrammed 6 | . 4 . . . . 2 . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Machines Disabled 33 | . . . 1 . . 2 5 1 . 24 Max in Single Turn 10 | . . . . . . 1 1 1 . 10 Garrison Access 1 | . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Machines Accessed 57 | . 8 10 . . 1 10 11 5 . 12 Terminals 46 | . 7 8 . . 1 10 10 3 . 7 Fabricators 4 | . . . . . . . . 1 . 3 Repair Stations 3 | . 1 2 . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . 1 Total Hacks 136 | . 15 28 . . 4 26 28 7 . 28 Successful 68 | . 12 12 . . 3 9 13 4 . 15 Failed 68 | . 3 16 . . 1 17 15 3 . 13 Catastrophic 13 | . . 2 . . . 3 3 2 . 3 Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . 1 . . . . . . Terminals 114 | . 11 25 . . 4 26 27 4 . 17 Fabricators 10 | . . . . . . . . 2 . 8 Repair Stations 7 | . 4 3 . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . 1 1 . 1 Terminal Hacks 53 | . 9 10 . . 3 9 12 2 . 8 Record 4 | . . . . . 2 . . . . 2 Part Schematic 2 | . . . . . . . 2 . . . Robot Analysis 2 | . . 1 . . . 1 . . . . Prototype ID Bank 11 | . 3 3 . . . 3 . . . 2 Open Door 3 | . . . . . . . 3 . . . Open DSF 2 | . . . . . . . . 1 . 1 Emergency Access Points 5 | . 2 2 . . . . 1 . . . Alert Level 6 | . . 2 . . . 1 2 1 . . Unreport Threat 4 | . . 1 . . . 1 1 . . 1 Locate Traps 6 | . 3 . . . . 2 1 . . . Disarm Traps 3 | . . 1 . . . . . . . 2 Reprogram Traps 2 | . 1 . . . . 1 . . . . Reinforcement Status 1 | . . . . . . . 1 . . . Zone Layout 2 | . . . . . 1 . 1 . . . Fabricator Hacks 7 | . . . . . . . . 2 . 5 Load Schematic 4 | . . . . . . . . 1 . 3 Build 3 | . . . . . . . . 1 . 2 Repair Station Hacks 5 | . 3 2 . . . . . . . . Scan Component 3 | . 2 1 . . . . . . . . Repair 2 | . 1 1 . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 Retrieve Matter 2 | . . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 37 | . 3 8 . . 1 8 5 3 . 9 Full Trace Events 11 | . 1 2 . . . 2 2 1 . 3 Feedback Events 1 | . . . . . . . 1 . . . Corruption 1 | . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Built 6 | . . . . . . . . 2 . 4 Authchips . | . . . . . . . . . . . Time 237 | . . . . . . . . 95 . 142 Total Part Build Rating 30 | . . . . . . . . 10 . 20 Parts Repaired 2 | . 1 1 . . . . . . . . Time 62 | . 36 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Total Allies 16 | . . . 4 . . . 12 . . . Largest Group 10 | . . . 3 . . . 10 2 2 2 Highest-Rated Group 173 | . . . 40 . . . 173 32 32 32 Highest-Rated Ally 31 | . . . 31 . . . 31 16 16 16 Total Orders . | . . . . . . . . . . . Ally Attacks 114 | . . . 20 . . . 84 7 . 3 Total Damage 1364 | . . . 176 . . . 1079 95 . 14 Kills 18 | . . . 4 . . . 11 1 . 2 Allies Corrupted 3 | . . . . . . . 3 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Robot Analysis Total 2 | . . 1 . . . 1 . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Turns Passed 10283 | 70 1300 1672 947 405 154 1081 1198 384 215 2857 Spaces Moved 7249 | 46 698 971 479 349 169 949 957 312 206 2113 Core 29 | 15 9 5 . . . . . . . . Treads 1730 | 31 689 419 479 112 . . . . . . Legs 4943 | . . . . 237 169 949 957 312 206 2113 Wheels . | . . . . . . . . . . . Hover 547 | . . 547 . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 46 | 50 150 46 160 90 90 90 90 90 100 100 Average Speed 113 | 124 159 127 160 112 90 90 90 93 100 108 Slowest Speed 240 | 160 160 240 160 160 90 170 90 100 100 117 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 60 | 4 96 84 86 62 36 62 92 8 81 51 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . . . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 2 | . . . . . 2 . . . . . Spaces Dug 4 | . . . . . . . 4 . . . Terrain Destroyed 198 | . . 33 . . . 49 59 . . 57 Melee . | . . . . . . . . . . . Projectile 97 | . . . . . . 49 42 . . 6 AOE 101 | . . 33 . . . . 17 . . 51 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Was Fac Total 8766 | 59 798 1222 600 363 170 1176 1301 406 216 2455 Wait 785 | . 47 88 83 . . 145 234 79 . 109 Move 7240 | 45 697 970 478 348 168 948 956 312 205 2113 Hop . | . . . . . . . . . . . Pick Up 115 | 8 6 31 . 6 . 15 15 4 5 25 Fast Attach . | . . . . . . . . . . . Attach 67 | 6 4 18 4 3 . 2 5 1 . 24 Detach 4 | . . . . 3 . . 1 . . . Swap 11 | . 1 4 . 1 . 3 . . 1 1 Drop 59 | . 1 14 . 2 . 11 14 3 5 9 Fire 461 | . 42 95 28 . . 47 74 6 . 169 Melee . | . . . . . . . . . . . Ram 1 | . . 1 . . . . . . . . Kick 15 | . . . . . 2 5 2 1 . 5 Crush 8 | . . 1 7 . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 585 | -10/Materials | Discovered new exit (range 11) 774 | -10/Materials | Discovered new exit (range 14) 845 | -10/Materials | Repaired Broken Lgt. Treads 902 | -10/Materials | Discovered new exit (range 12) 1071 | -10/Materials | Derelicts attacked the area 1192 | -10/Materials | Discovered new exit (range 15) 1311 | -10/Materials | Discovered new exit (range 16) 1371 | -10/Materials | Entered another Materials area 1371 | -9/Materials | Evolved 2 slots: Utility x2 1556 | -9/Materials | Repaired Lgt. Ion Engine 1732 | -9/Materials | Discovered new exit (range 16) 2002 | -9/Materials | Discovered new exit (range 4) 2385 | -9/Materials | Discovered new exit (range 8) 2709 | -9/Materials | Core integrity fell below 50% 2772 | -9/Materials | Discovered new exit (range 16) 2971 | -9/Materials | First assault squad dispatched 3043 | -9/Materials | Entered Mines 3052 | -9/Mines | Assembled infested the area 3057 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3067 | -9/Mines | Met a Derelict testing a Signal Generator 3368 | -9/Mines | Discovered new exit (range 4) 3371 | -9/Mines | Learned Materials security intel 3460 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3564 | -9/Mines | Discovered new exit (range 7) 3682 | -9/Mines | Lost 3 allies 3898 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3898 | -9/Mines | Discovered new exit (range 5) 3990 | -9/Mines | Entered Exiles 4030 | -9/Exiles | Met 8R-AWN 4054 | -9/Exiles | Met EX-HEX 4106 | -9/Exiles | Met EX-BIN 4125 | -9/Exiles | Aligned with FarCom system 4126 | -9/Exiles | Given EX-Vault access code 4163 | -9/Exiles | Opened EX-Vault 4170 | -9/Exiles | Found Prototype Leg 4171 | -9/Exiles | Identified Potential Leg 4174 | -9/Exiles | Found Potential Leg 4176 | -9/Exiles | Found Prototype Energy Gun 4178 | -9/Exiles | Identified AWS/Thermal 4185 | -9/Exiles | Found Prototype Ballistic Gun 4210 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4268 | -9/Exiles | Discovered new exit (range 14) 4277 | -9/Exiles | Identified exit to Mines 4345 | -9/Exiles | Met EX-DEC 4385 | -9/Exiles | Discovered exit to Mines (range 12) 4395 | -9/Exiles | Stole three prototypes: AWS/Thermal, Potential Leg, XL Autogun Array 4395 | -9/Exiles | Entered Mines 4534 | -8/Mines | Discovered new exit (range 16) 4548 | -8/Mines | Identified exit to Materials 4549 | -8/Mines | Entered Materials 4549 | -8/Materials | Evolved 2 slots: Weapon x2 4550 | -8/Materials | Identified XL Autogun Array 4837 | -8/Materials | Build established: Skirmisher 5051 | -8/Materials | Discovered new exit (range 3) 5068 | -8/Materials | Identified exit to Factory 5133 | -8/Materials | Discovered new exit (range 8) 5139 | -8/Materials | Identified exit to Storage 5630 | -8/Materials | Entered Storage 5648 | -8/Storage | Met a pair of Derelict thieves 6193 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6427 | -8/Storage | Lost 5 allies 6455 | -8/Storage | Discovered new exit (range 9) 6504 | -8/Storage | Discovered exit to Factory (range 16) 6828 | -8/Storage | Entered Factory 6828 | -7/Factory | Accompanied by 2 allies 6828 | -7/Factory | Evolved 2 slots: Propulsion x2 6830 | -7/Factory | FarCom data flow suspended 6830 | -7/Factory | Identified exit to DSF 7131 | -7/Factory | Build established: Gunner 7162 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 7212 | -7/Factory | Sucked down chute 7212 | -7/Factory | Entered Waste 7212 | -7/Waste | The area was eerily silent 7242 | -7/Waste | 2 allies followed down the chute 7405 | -7/Waste | Discovered new exit (range 12) 7426 | -7/Waste | Identified exit to Factory 7427 | -7/Waste | Entered Factory 7427 | -7/Factory | Accompanied by 2 allies 8227 | -7/Factory | First assault squad dispatched 8646 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 8935 | -7/Factory | Build established: Tank 9494 | -7/Factory | Destroyed 8 combat bots 9543 | -7/Factory | Lost 4 parts (1n1u2w) 9543 | -7/Factory | Core integrity fell below 50% 9798 | -7/Factory | Build established: Mutant 9811 | -7/Factory | Lost 4 parts (2n1u1w) 9826 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 10037 | -7/Factory | Lost 3 parts (1p1n1u) 10050 | -7/Factory | System corruption reached 10% 10284 | -7/Factory | Self-destructed Last Messages --------------- System corrupted: Matter fused (-7). ALERT: Significant disruption in Zone 6W, assault force dispatched. P-60 Hacker destroyed. Acquired 38 matter. System corrupted: FCS attempts to trigger Hvy. Machine Gun. System corrupted: Hvy. Machine Gun misfires. Kicked R-06 Scavenger. Connecting with Terminal... >>Alert(Purge) Purged threat record, alert level lowered. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. B-48 Gladiator unfolds itself. I-36 Angel unfolds itself. System corrupted: Component data lost. Carbon-fiber Leg destroyed. Imp. Medium Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????#######/#####?+?# | | ?????????????????????????######## "%" ?? ?+ | | ?????????????????????????# ## #????? ?# | | ?????????????????????????# " ## #????? ?# | | ?????????????????????????# "T #????# ?# | | ?????????????????????????# ]###### #????# ?## | | ???????????????? ? ??????# #????## ##????# #?# | | ?????????????? ?????## ##?????# #?????# #?# | | ?????????????? ??????# ########+#?????# #?# | | ????????????? ?????# # ####### #?# | | ????????????? ?????# # + #?# | | ???????????? ????# # ! # #?# | | ????????????? ????# # # ### | | ??????????????? ???# + # | | ????????????????# ???# # # | | ????????????????# ??# u # # ## | | ????????????????# r g### ###+###### ####+#? | | ????????????????# gg # #? | | ????????????????# g # ## | | ????????????????# t @ + # | | ????????????????# u % % # # | | ????????????????# ###### # | | ????????????????# ##########+######??# # | | ????????????????#t g??????## #??# # | | ????????????????# a ??????# """ #??# # | | ????????????????# ???????## """ #??# # | | ????????????????# ! ] ????????# """ #??###### | | ????????????????# ????????# #???????# | | ????????????????# ?????????# === !#???????# | | ????????????????# ?????????# === #???????# | | ????????????????# ??????????# === #???????# | | ????????????????# ??????????# ! #???????## | | ?????????????????? ????????????##########????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 21 Energy Capacity 325 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- Hvy. Machine Gun | -8/Storage | Hacked Recalibrator | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory Hvy. Machine Gun | x2 | -7/Factory Hvy. Machine Gun | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Gun Specialist It Was An Accident, I Swear Challenges ------------ None Game ------ Seed PrecisionImpactTearclaws Manual? 0 Play Time 01:34:03 Cumulative 12.5 hours Start 2024.04.18 @ 20:06:48 End 2024.04.18 @ 21:38:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 17 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d603e4ea-2972-4adc-8564-1a88802db147