Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.08 @ 16:35:42 Player: Flore Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (987) 987 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (48) 48 TOTAL SCORE: 2310 Bonus ------- High Alert Combat Kills 48 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (100) Ox1 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (6) ---- Visual Processing Unit Medium Laser Small Laser Beam Rifle Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Assault Rifle Grenade Launcher > --- INVENTORY -------- Sensor Array Tractor Beam Assault Rifle [Rating: 15] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power . | . . . . Propulsion . | . . . . Utility 1 | . . 1 . Weapon 1 | . . 1 . Parts Attached 28 | 6 5 10 7 Power 2 | 1 1 . . Engine 1 | 1 . . . Core 1 | . 1 . . Reactor . | . . . . Propulsion 8 | 2 2 2 2 Treads 2 | 2 . . . Leg 6 | . 2 2 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 1 3 2 Device 4 | . . 2 2 Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 11 | 2 1 5 3 Energy Gun 6 | . . 3 3 Energy Cannon 1 | . . 1 . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . 1 . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 13 | . . 4 9 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 4 | . . 1 3 Weapon 6 | . . 3 3 Highest Loss Streak 7 | . . 3 7 Average Slot Usage (%) 89 | . 95 93 78 Engine 1 | . 4 . . Core 8 | . 9 11 4 Treads 5 | . 17 . . Leg 17 | . 10 22 17 Device 7 | . . 11 8 Storage 11 | . 14 11 11 Protection 8 | . 9 7 9 Energy Gun 9 | . . 5 27 Energy Cannon 3 | . . 9 . Ballistic Gun 10 | . 23 7 . Launcher 4 | . 4 7 . Naked Turns . | . . . . Heaviest Build 22 | 11 17 22 18 Greatest Support 40 | 40 40 20 20 Greatest Overweight (x) 3 | . . 1 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 6 | 6 6 6 6 Average Capacity 5 | 5 6 6 6 Most Carried 6 | 3 6 5 6 Average Carried 2 | . 2 2 4 Final Capacity 6 | 6 6 6 6 Final Carried 5 | 1 4 4 5 Class Distribution -------------------- 40% | Mutant 36% | Scavenger-Tank 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 704 | 224 188 242 50 Remotely . | . . . . Salvage Created 1150 | . 194 592 364 Parts 71 | . 11 38 22 Haulers Intercepted . | . . . . Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 26 | . 4 15 7 Guns 13 | . 4 2 7 Cannons 7 | . . 7 . AOE 6 | . . 6 . Classes Destroyed 5 | . 1 4 . Recycler 1 | . . 1 . Watcher 4 | . . 2 2 Swarmer 3 | . . 3 . Grunt 17 | . 4 9 4 Sentry 6 | . . 3 3 Best Kill Streak 6 | . 2 6 2 Combat Bots Only 6 | . 2 6 2 Max Kills in Single Turn 3 | . 1 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 1722 | . 240 571 911 Core 436 | . 33 85 318 Absorbed by Shields . | . . . . Core Remaining (%) 93 | 100 86 . . Volleys Fired 81 | . 17 37 27 Largest 3 | . 2 3 3 Hottest 140 | . 40 118 140 Shots Fired 181 | . 34 70 77 Gun 143 | . 34 32 77 Cannon 33 | . . 33 . Launcher 5 | . . 5 . Special . | . . . . Kinetic 58 | . 34 24 . Thermal 118 | . . 41 77 Explosive 5 | . . 5 . Electromagnetic . | . . . . Robot Hit Streak 12 | . 5 7 12 Robot Miss Streak 7 | . 2 3 7 Penetration Max . | . . . . Secondary Targets 3 | . 1 . 2 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 109 | . 21 38 50 Core Hits 50 | . 8 23 19 Critical Hits 3 | . 1 2 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . 1 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1999 | . 220 1138 641 Guns 1070 | . 220 209 641 Cannons 412 | . . 412 . Explosions 517 | . . 517 . Melee . | . . . . Ramming . | . . . . Kinetic 353 | . 220 133 . Thermal 1129 | . . 488 641 Explosive 517 | . . 517 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 38 | . . 38 . Projectiles 14 | . . 14 . Explosions 24 | . . 24 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 333 | . 8 61 333 Average Temperature 70 | . 4 23 100 Received Heat Transfer 786 | . 132 255 399 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 2 3 Heat Transferred 2635 | . . 914 1721 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 518 | . 104 518 372 Initial 133 | . . 43 133 Average 184 | . 61 256 268 Maximum Alert Level 2 | . . 2 1 Low Security (%) 61 | 100 100 50 24 Level 1 26 | . . 19 75 Level 2 11 | . . 30 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 4 2 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 48 | . 5 26 17 Peak Tracking Total 8 | . 3 8 5 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 4 | . 2 1 1 Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 1 | . . 1 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 20 | . 8 5 7 Successful 17 | . 6 5 6 Failed 3 | . 2 . 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 8 . . Fabricators . | . . . . Repair Stations 7 | . . . 7 Recycling Units 5 | . . 5 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 6 . . Record 4 | . 4 . . Alert Level 2 | . 2 . . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . . . 6 Scan Component 3 | . . . 3 Repair 3 | . . . 3 Recycling Unit Hacks 5 | . . 5 . Recycle Component 4 | . . 4 . Process 1 | . . 1 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 1 1 1 Full Trace Events 3 | . 1 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . . 3 Time 90 | . . . 90 Parts Recycled 4 | . . 4 . Recycled Matter 138 | . . 138 . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1102 | 86 307 429 280 Spaces Moved 558 | 47 173 221 117 Core 4 | 2 . . 2 Treads 126 | 45 81 . . Legs 428 | . 92 221 115 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 136 | 155 138 137 124 Slowest Speed 200 | 160 160 150 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 17 | 4 27 13 24 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 29 | . . 29 . Melee . | . . . . Projectile 1 | . . 1 . AOE 28 | . . 28 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 737 | 61 206 277 193 Wait 34 | . . . 34 Move 555 | 46 172 220 117 Hop . | . . . . Pick Up 32 | 8 8 10 6 Fast Attach 1 | . . . 1 Attach 16 | 6 1 6 3 Detach . | . . . . Swap 11 | . 4 4 3 Drop 7 | 1 4 . 2 Fire 81 | . 17 37 27 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 127 | -10/Materials | Discovered new exit (range 8) 137 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Build established: Mutant 394 | -10/Materials | Entered another Materials area 394 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 725 | -9/Materials | Lost 3 parts (1u2w) 767 | -9/Materials | Discovered new exit (range 6) 823 | -9/Materials | Entered Storage 1015 | -9/Storage | Repaired Imp. Heat Sink 1015 | -9/Storage | Repaired Aluminum Leg 1041 | -9/Storage | Repaired Aluminum Leg 1086 | -9/Storage | Core integrity fell below 50% 1096 | -9/Storage | Core integrity fell below 20% 1103 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- Y-45 Defender destroyed. Switching to secondary target: G-34 Mercenary. Lgt. Armor Plating destroyed. Sml. Laser destroyed. Med. Laser destroyed. Acquired Aluminum Leg. Acquired 15 matter. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. Aluminum Leg destroyed. Med. Laser destroyed. Compression Vault explodes. Repair Station disabled. Aluminum Leg destroyed. Imp. Heat Sink destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. K-01 Serf collects debris. The unstable cave ceiling collapses. 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