Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.08 @ 03:31:22 Player: Gallgagger Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (102) 510 Value Destroyed (3047) 3047 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1884) 1884 TOTAL SCORE: 8781 Bonus ------- High Alert Combat Kills 421 Entered Garrisons 200 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -37 Cogmind --------- Core Integrity 0/550 Matter 220/300 Energy 322/325 System Corruption 0% Temperature Hot (291) Movement Hovering (65) Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Nuclear Core > --- PROPULSION (3) --- Gyrokinetic Inverter Gyrokinetic Inverter Combat Gravmag System > --- UTILITY (4) ------ Medium Storage Unit Transport Network Coupler > --- WEAPON (2) ------- Spread Laser High-powered Shotgun > --- INVENTORY (10) --- Antigrav System Large Storage Unit Weight Redist. System Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Terrain Scanner Transport Network Coupler > --- WEAPON ----------- Heavy Flail Longsword +1 > --- INVENTORY -------- Light Ion Engine Light Deuterium Engine Aluminum Leg Aluminum Leg Large Storage Unit Weight Redist. System Spread Laser Spread Laser Rocket Launcher Datajack [Rating: 35] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Gyrokinetic Inverter Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Transport Network Coupler Weapon Spread Laser Energy Gun Spread Laser Ballistic Gun High-powered Shotgun Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . 2 . . . 2 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . Utility 2 | . . . 1 . . . 1 . . Weapon . | . . . . . . . . . . Parts Attached 49 | 6 6 1 3 3 1 6 6 16 1 Power 11 | 1 . . . 1 . 1 2 6 . Engine 8 | 1 . . . 1 . 1 2 3 . Core 3 | . . . . . . . . 3 . Reactor . | . . . . . . . . . . Propulsion 12 | 2 . . 1 1 . 1 2 5 . Treads . | . . . . . . . . . . Leg 9 | 2 . . 1 1 . 1 2 2 . Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . 3 . Flight . | . . . . . . . . . . Utility 10 | 1 4 . 1 1 . . 1 2 . Device 4 | . . . . 1 . . 1 2 . Storage 4 | 1 3 . . . . . . . . Processor 2 | . 1 . 1 . . . . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 16 | 2 2 1 1 . 1 4 1 3 1 Energy Gun 9 | 2 2 1 1 . . 2 . . 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | . . . . . . . . 2 . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon 2 | . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 21 | . . . 1 2 . . . 17 1 Power 7 | . . . . 1 . . . 6 . Propulsion 5 | . . . . 1 . . . 4 . Utility 5 | . . . 1 . . . . 4 . Weapon 4 | . . . . . . . . 3 1 Highest Loss Streak 10 | . . . 1 2 . . . 10 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 95 93 82 89 100 100 94 83 80 Engine 12 | . 14 14 11 10 11 11 17 12 9 Core 1 | . . . . . . . . 3 9 Leg 24 | . 28 28 24 26 33 33 27 18 . Hover 1 | . . . . . . . . 4 27 Device 5 | . . . . 8 11 11 13 8 . Storage 11 | . 14 14 11 11 11 11 9 9 9 Processor 11 | . 10 14 16 11 11 11 9 9 9 Energy Gun 15 | . 28 21 20 22 16 18 5 . 1 Ballistic Gun 1 | . . . . . . . . 3 15 Impact Weapon 1 | . . . . . . . 3 7 . Slashing Weapon 2 | . . . . . 5 3 9 7 . Peak Build Rating 35 | 6 10 10 12 14 20 24 35 35 32 Average Rating 18 | 5 8 9 10 12 16 19 31 28 31 On Entrance 16 | . 6 10 10 11 14 20 24 35 32 Naked Turns . | . . . . . . . . . . Heaviest Build 28 | 14 21 21 21 21 20 23 28 28 28 Greatest Support 39 | 20 20 20 30 30 30 35 39 39 36 Greatest Overweight (x) 5 | . 1 1 1 . . . . 5 2 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 Most Carried 10 | . 5 6 7 7 7 9 10 10 5 Average Carried 6 | . 2 5 5 7 7 8 9 7 4 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 4 5 7 7 7 9 10 5 4 Class Distribution -------------------- 56% | Mutant 21% | Scavenger-Mutant 13% | Scavenger-Assassin 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Assassin | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Matter Collected 741 | 167 142 10 30 30 . 81 60 188 33 Remotely . | . . . . . . . . . . Salvage Created 3211 | . 317 4 315 236 . 427 465 1252 195 Parts 191 | . 27 . 23 16 . 38 21 63 3 Haulers Intercepted 4 | . 2 . 2 . . . . . . Recyclers Shooed 7 | . 2 1 . 1 . 2 1 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 84 | . 11 1 7 8 . 12 11 29 5 Melee 37 | . . . . . . 1 11 25 . Guns 45 | . 11 1 7 8 . 11 . 2 5 AOE 1 | . . . . . . . . 1 . Classes Destroyed 13 | . 4 1 2 2 . 2 1 1 . Worker 4 | . 2 . . 1 . 1 . . . Builder 4 | . . . . 1 . 3 . . . Tunneler 5 | . . . . 2 . 3 . . . Hauler 4 | . 2 . 2 . . . . . . Recycler 2 | . . . . . . 2 . . . Operator 1 | . . . . . . . 1 . . Swarmer 28 | . 8 . . 3 . 11 3 3 . Cutter 2 | . . . . . . . . 2 . Grunt 34 | . 3 . 2 3 . . 4 17 5 Duelist 2 | . . . 1 . . . 1 . . Sentry 13 | . . . 4 1 . . 2 6 . Hunter 3 | . . . . . . 1 1 1 . Assembled 2 | . . 1 . 1 . . . . . Best Kill Streak 5 | . 4 1 3 3 . 4 4 5 2 Combat Bots Only 5 | . 3 1 3 3 . 4 3 5 2 Max Kills in Single Turn 2 | . 2 1 1 2 . 2 1 1 1 Gunslinging 1 | . . . . 1 . 1 . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 369 | . 46 7 18 16 . 19 49 179 35 Missed 100 | . 14 1 5 4 . 8 17 42 9 Damage Taken 2824 | . 214 70 189 96 . 78 301 1546 330 Core 710 | . 64 . 68 8 . 20 55 460 35 Absorbed by Shields . | . . . . . . . . . . Ignored by Resistances 835 | . 71 20 54 31 . 26 92 444 97 Core Remaining (%) 83 | 100 . 74 . . . 76 . . . Volleys Fired 91 | . 22 1 15 15 . 19 . 4 15 Largest 2 | . 2 2 2 2 . 2 . 2 2 Hottest 130 | . 130 130 130 130 . 130 . 50 90 Shots Fired 177 | . 44 2 30 30 . 35 . 6 30 Gun 174 | . 44 2 30 30 . 34 . 4 30 Cannon . | . . . . . . . . . . Launcher 3 | . . . . . . 1 . 2 . Special . | . . . . . . . . . . Kinetic 31 | . . . . . . . . 4 27 Thermal 135 | . 36 2 30 30 . 34 . . 3 Explosive 3 | . . . . . . 1 . 2 . Electromagnetic 8 | . 8 . . . . . . . . Robot Hit Streak 32 | . 29 6 32 32 . 17 . 9 9 Robot Miss Streak 6 | . 2 1 2 6 . 3 . . 3 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . 2 . . 1 . 3 . . 2 Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . 1 Shots Hit Robots 235 | . 29 2 26 26 . 30 32 65 25 Core Hits 239 | . 37 5 46 44 . 50 10 30 17 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 1 | . . . . . . . . 1 . Critical Strikes 12 | . . . . . . . 4 8 . Smash 2 | . . . . . . . . 2 . Sever 10 | . . . . . . . 4 6 . Melee Attacks 142 | . . . . . . 9 33 100 . Impact 11 | . . . . . . . . 11 . Slashing 131 | . . . . . . 9 33 89 . Piercing . | . . . . . . . . . . Sneak Attacks 10 | . . . . . . 6 3 1 . Combat Hostiles 2 | . . . . . . . 1 1 . Follow-up Attacks 5 | . . . . . . . . 5 . Damage Inflicted 7537 | . 447 73 457 442 . 969 1622 3110 417 Guns 2193 | . 440 40 457 433 . 349 . 57 417 Cannons . | . . . . . . . . . . Explosions 131 | . . . . . . . . 131 . Melee 5164 | . . . . . . 620 1622 2922 . Ramming 49 | . 7 33 . 9 . . . . . Kinetic 436 | . . . . . . . . 57 379 Thermal 1685 | . 368 40 457 433 . 349 . . 38 Explosive 131 | . . . . . . . . 131 . Electromagnetic 72 | . 72 . . . . . . . . Impact 249 | . . . . . . . . 249 . Slashing 4915 | . . . . . . 620 1622 2673 . Piercing . | . . . . . . . . . . Highest Corruption . | . . . . . . . . . . Average Corruption . | . . . . . . . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 514 | . . . . . . 191 215 108 . Projectiles . | . . . . . . . . . . Explosions 16 | . . . . . . . . 16 . Melee 498 | . . . . . . 191 215 92 . Knockbacks 2 | . . . . . . . . 2 . Impact 2 | . . . . . . . . 2 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 70 | . . . . . . . . 70 . Shots 2 | . . . . . . . . 2 . Rammed . | . . . . . . . . . . Targets Rammed 8 | . 3 4 . 1 . . . . . Kicked 8 | . 3 4 . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 330 | . 213 69 243 135 . 189 . 9 330 Average Temperature 91 | . 66 38 87 47 . 67 . 6 185 Received Heat Transfer 1215 | . 63 . 66 24 . . 45 774 243 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions 2 | . . . . . . . . 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . Heat Transferred 2220 | . 565 50 580 540 . 435 . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Peak Influence 1008 | . 186 21 202 90 . 421 421 1008 553 Initial 423 | . . 21 6 . . . 81 125 423 Average 241 | . 64 21 71 50 . 253 232 628 463 Maximum Alert Level 3 | . . . 1 . . 2 2 3 2 Low Security (%) 58 | 100 100 100 92 100 . 16 24 11 . Level 1 16 | . . . 7 . . 72 64 7 . Level 2 14 | . . . . . . 11 10 38 100 Level 3 9 | . . . . . . . . 42 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 2 . . . . . 2 . 3 Investigation 4 | . 2 . . . . . . . 2 Extermination . | . . . . . . . . . . Reinforcement 2 | . . . . . . . 2 . . Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Distress Signals 5 | . 1 1 1 1 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 116 | . 23 7 10 10 . 12 14 33 7 Peak Tracking Total 9 | . 4 9 4 3 . 3 4 6 3 Tactical Retreats 7 | . . 1 . 1 . . 1 3 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Traps Triggered 7 | . 1 . 1 . . . . 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Disabled 11 | . . . . . . 9 . 1 1 Max in Single Turn 9 | . . . . . . 9 . 1 1 Garrison Relay 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Machines Accessed 21 | . 7 . 5 . 1 . 4 3 1 Terminals 19 | . 7 . 5 . . . 3 3 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 51 | . 19 . 14 . 1 . 9 6 2 Successful 24 | . 9 . 5 . 1 . 6 2 1 Failed 26 | . 10 . 8 . . . 3 4 1 Catastrophic 2 | . . . 2 . . . . . . Database Lockouts 1 | . . . 1 . . . . . . Manual 36 | . 13 . 13 . 2 . 2 . 6 Terminals 48 | . 19 . 14 . . . 7 6 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . Terminal Hacks 23 | . 9 . 5 . 1 . 5 2 1 Robot Analysis 9 | . 4 . 2 . . . 2 . 1 Prototype ID Bank 2 | . 1 . . . . . 1 . . Branch Access Points 3 | . 2 . 1 . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . Terminal Index 1 | . 1 . . . . . . . . Unreport Threat 2 | . . . 2 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . Security Stations 1 | . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Unlock Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 7 . 4 . . . 3 3 1 Full Trace Events 3 | . 1 . . . . . . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Used RIF Installer 2 | . . . . . . . . 2 . Alert ID Control 1 | . . . . . . . . 1 . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Robot Analysis Total 9 | . 4 . 2 . . . 2 . 1 Derelict Logs Recovered 4 | . . 1 . 3 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Turns Passed 6211 | 48 1154 351 851 749 258 684 528 1364 224 Spaces Moved 4089 | 34 634 227 488 578 214 498 377 920 119 Core 9 | 2 . . . . . . . 7 . Treads . | . . . . . . . . . . Legs 3811 | 32 634 227 488 578 214 498 377 763 . Wheels . | . . . . . . . . . . Hover 269 | . . . . . . . . 150 119 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 100 65 65 Average Speed 130 | 115 163 150 154 120 120 120 105 117 115 Slowest Speed 300 | 120 190 190 190 120 120 120 120 300 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 53 | 2 74 54 39 83 60 95 27 89 9 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 . 1 . . . 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . Spaces Dug 18 | . . . . . . 1 . 17 . Terrain Destroyed 69 | . . . . . . 32 . 37 . Melee 18 | . . . . . . 1 . 17 . Projectile . | . . . . . . . . . . AOE 51 | . . . . . . 31 . 20 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Total 4641 | 39 709 234 553 601 215 537 473 1105 175 Wait 244 | . 39 . 45 5 . 6 56 53 40 Move 4079 | 33 633 226 487 577 213 497 376 918 119 Hop . | . . . . . . . . . . Pick Up 9 | . 3 1 2 . . . . 3 . Fast Attach 28 | 6 3 . 2 3 1 . 2 11 . Attach 8 | . . 1 1 . . . . 5 1 Detach 2 | . . 1 1 . . . . . . Swap 13 | . 3 . . . . 6 4 . . Drop 10 | . 3 . . . 1 . 2 4 . Fire 91 | . 22 1 15 15 . 19 . 4 15 Melee 131 | . . . . . . 9 33 89 . Ram . | . . . . . . . . . . Kick 8 | . 3 4 . 1 . . . . . Crush . | . . . . . . . . . . Escape Stasis 18 | . . . . . . . . 18 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Identified exit to Mines 316 | -10/Materials | Build established: Mutant 634 | -10/Materials | Discovered new exit (range 5) 849 | -10/Materials | Discovered new exit (range 16) 1203 | -10/Materials | Entered Mines 1226 | -10/Mines | Discovered new exit (range 12) 1239 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1327 | -10/Mines | Assembled infested the area 1332 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1359 | -10/Mines | Identified exit to Subcaves 1422 | -10/Mines | Discovered new exit (range 11) 1554 | -10/Mines | Entered Materials 1554 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1699 | -9/Materials | Central database locked down 2050 | -9/Materials | Identified exit to Mines 2268 | -9/Materials | Discovered new exit (range 15) 2405 | -9/Materials | Entered Mines 2440 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2494 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2494 | -9/Mines | Discovered new exit (range 5) 2630 | -9/Mines | Learned Materials terminal intel 2738 | -9/Mines | Learned Materials stockpile data 2872 | -9/Mines | Build established: Scavenger-Mutant 2897 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2902 | -9/Mines | Excavation squad dispatched 2902 | -9/Mines | A large section of the Mines collapsed 2960 | -9/Mines | Discovered new exit (range 11) 2989 | -9/Mines | Learned Materials garrison access intel 3154 | -9/Mines | Entered Exiles 3183 | -9/Exiles | Met 8R-AWN 3204 | -9/Exiles | Met EX-HEX 3240 | -9/Exiles | Met EX-BIN 3258 | -9/Exiles | Aligned with FarCom system 3259 | -9/Exiles | Given EX-Vault access code 3286 | -9/Exiles | Opened EX-Vault 3298 | -9/Exiles | Found Longsword +1 3323 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3357 | -9/Exiles | Met EX-DEC 3398 | -9/Exiles | Discovered new exit (range 14) 3412 | -9/Exiles | Left Exiles lab with Longsword +1 3412 | -9/Exiles | Entered Mines 3600 | -8/Mines | Discovered new exit (range 6) 3724 | -8/Mines | Build established: Scavenger-Skirmisher 4096 | -8/Mines | Entered Materials 4096 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4098 | -8/Materials | Loaded intel: 11 terminal locations 4099 | -8/Materials | Loaded intel: 1 garrison access location 4173 | -8/Materials | Build established: Scavenger-Assassin 4283 | -8/Materials | Discovered new exit (range 10) 4623 | -8/Materials | Identified exit to Garrison 4624 | -8/Materials | Entered Garrison 4770 | -8/Garrison | Triggered checkpoint 4889 | -8/Garrison | Garrison Relay disabled 4914 | -8/Garrison | Discovered new exit (range 12) 4926 | -8/Garrison | Triggered checkpoint 4930 | -8/Garrison | Learned Materials security intel 5128 | -8/Garrison | Discovered new exit (range 15) 5152 | -8/Garrison | Build established: Scavenger-Mutant 5161 | -8/Garrison | Installed Relay Interface Framework 5212 | -8/Garrison | Triggered checkpoint 5336 | -8/Garrison | Discovered new exit (range 12) 5349 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 5402 | -8/Garrison | Triggered checkpoint 5478 | -8/Garrison | Triggered checkpoint 5512 | -8/Garrison | Triggered checkpoint 5517 | -8/Garrison | Build established: Mutant 5667 | -8/Garrison | Core integrity fell below 50% 5707 | -8/Garrison | Core integrity fell below 20% 5744 | -8/Garrison | Lost 10 parts (2p3n2u3w) 5988 | -8/Garrison | Entered Materials 5988 | -8/Materials | Discovered new exit (range 8) 6141 | -8/Materials | Garrison activated, responded to threat 6212 | -8/Materials | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 06138_ Matter Filter disabled. 06141_ G-47 Trooper calls for garrison reinforcements. 06141_ ALERT: Activating Garrison Access M001. 06147_ G-47 Trooper destroyed. 06147_ Switching to secondary target: G-47 Trooper. 06150_ Critical hit (Burn: +37). 06153_ G-47 Trooper destroyed. 06155_ Hpw. Shotgun destroyed. 06180_ Atomic Centrifuge disabled. 06185_ G-47 Trooper destroyed. 06189_ Acquired 33 matter. 06209_ Triggered Alarm Trap. 06209_ An alarm sounds. 06209_ ALERT: Alarm triggered, dispatching investigation squad. 06209_ Penetrated by Slug. 06209_ Terminal disabled. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????#???????????? | | ????????????????????????????? #???????????? | | ????????????????????????????? #???????????? | | ??????????????????##+#####+## #???????????? | | ??????????????????# #???????????? | | ??????????????????# #???????????? | | ???????????????????# """ #???????????? | | ???????????????????# ! @hG" #???????????? | | ???????????????????# """ +???????????? | | ???????????????????# #???????????? | | ?????????????????### #???????????? | | ?????????????????#"" #???????????? | | ?????????????????#" #???????????? | | ?????????????????#"" *#?????Y?????? | | ?????????????????### """"""" ###########?? | | ??????????????????## """"""" ## ! #?? | | ??????????????????#T """"""" T# #?? | | ??????????????????## """"""% ## #?? | | ???????????????????# ""%""%" # = #?? | | ???????????????????# %= % +b l! #?? | | ???????????????????# % ! ! # #?? | | ???????????????????# ######## = #?? | | ???????????????????## ## ##= % #?? | | ????????????????????# ## """## % #?? | | ????????????????????# ## """#######+###?? | | ????????????????????# ## ""#???????#???? | | ????????????????????# ## #???????????? | | ????????????????????# ## #???????????? | | ???????????????????## ## #???????????? | | ???????????????????# ###+####??????????? | | ???????????????????# [ #?????a????? | | ???????????????????# < #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 23 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 57 Targeting Accuracy 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Novice Programmer Challenges ------------ None Game ------ Seed CommUltimateInitializer Manual? 0 Play Time 00:38:20 Cumulative 76.6 hours Start 2024.08.08 @ 01:22:17 End 2024.08.08 @ 03:31:22 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 0 Adventurer 50 Explorer 0 Win Type - Total 4 Types 2/0/1/1/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 66 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2ddd8dc-f811-42bd-8a3a-4ca196c487d4