Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.17 @ 12:27:01 Player: f3-rnm Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (136) 680 Value Destroyed (5695) 5695 Prototype IDs (41) 820 Alien Tech Used (0) 0 Bonus (3020) 3020 TOTAL SCORE: 16415 Bonus ------- High Alert Combat Kills 1402 Follower Combat Kills 227 Entered Garrisons 600 Used RIF Installer 1000 Aligned with FarCom 300 Friendly Fire -509 Cogmind --------- Core Integrity 911/1150 Matter 300/300 Energy 213/300 System Corruption 5% Temperature Cool (0) Movement Hovering (93) Location -4/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Hovering Antigrav-VSS Exoskeleton > --- UTILITY (9) ------ Huge Storage Unit Compact Battery Improved Transmission Jammer Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Heavy Treads Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Large Storage Unit High-capacity Storage Unit Matter Compressor (250) Structural Scanner Advanced Sensor Array Matter Filter Quantum Capacitor Relay Coupler [Swarmer] (37) Relay Coupler [Sentry] (20) Relay Coupler [Hunter] (18) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Advanced Medium Treads Hovering Antigrav-VSS Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Gravity Neutralizer Improved Weapon Cycler Cloak of Protection Relay Coupler [NC] > --- WEAPON ----------- Burst Thermic Driver Construct/C Hpw. Thermal Plasma Construct/G Power Maul > --- INVENTORY -------- Deuterium Engine Light Antimatter Reactor Improved Heavy Treads Antigrav System Advanced Heat Sink Medium Storage Unit Large Storage Unit High-capacity Storage Unit Structural Scanner Advanced Sensor Array Seismic Detector Matter Filter Quantum Capacitor Improved Transmission Jammer Graphene Brace Heavy Missile Launcher [Rating: 127] Favorites ----------- Power Light Nuclear Core Engine Constructs Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Constructs Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Medium Storage Unit Processor Salvage Targeting Computer Hackware Relay Coupler [NC] Protection Powered Armor Weapon Constructs Energy Gun Medium Laser Ballistic Gun Constructs Ballistic Cannon Constructs Launcher Heavy Missile Launcher Impact Weapon Power Maul Slashing Weapon Plasma Sword Piercing Weapon Makeshift Spear Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Slots Evolved 12 | . . . . . 4 . . 4 . . 2 . . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . . 2 . . 1 . . . . . . . . Utility 7 | . . . . . 2 . . 2 . . 1 . . . 2 . Weapon 1 | . . . . . . . . 1 . . . . . . . . Parts Attached 129 | 6 2 7 . 1 6 13 10 14 7 4 15 15 1 11 5 12 Power 16 | 1 . 2 . . . . . 2 . 1 3 1 . 2 1 3 Engine 9 | 1 . 1 . . . . . 2 . . 2 1 . . . 2 Core 3 | . . 1 . . . . . . . 1 1 . . . . . Reactor 4 | . . . . . . . . . . . . . . 2 1 1 Propulsion 17 | 2 . 2 . . 3 4 . 1 1 . 2 . . . 1 1 Treads 9 | 2 . . . . 2 3 . . . . . . . . 1 1 Leg 2 | . . 1 . . . . . 1 . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . . . Hover 5 | . . . . . 1 1 . . 1 . 2 . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 61 | 1 2 . . . 3 2 7 5 5 2 7 10 1 7 3 6 Device 29 | . . . . . 1 1 1 2 2 . 4 7 1 4 1 5 Storage 9 | 1 1 . . . . . 3 . . . 1 1 . . 1 1 Processor 3 | . 1 . . . . . 1 1 . . . . . . . . Hackware 1 | . . . . . . . . . . . . . . . 1 . Protection 19 | . . . . . 2 1 2 2 3 2 2 2 . 3 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 35 | 2 . 3 . 1 . 7 3 6 1 1 3 4 . 2 . 2 Energy Gun 4 | 1 . . . . . 3 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 13 | 1 . 3 . 1 . 3 1 3 . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 7 | . . . . . . . . 1 . . 1 3 . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 . . 1 . . . . 1 . 1 Slashing Weapon 6 | . . . . . . . 2 2 . . 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 5 1 2 . . 3 . . 1 . . Parts Lost 50 | . . 5 . . 2 2 . 2 6 . . 9 . 5 1 18 Power 11 | . . 1 . . . . . . 1 . . 3 . 2 . 4 Propulsion 7 | . . 2 . . . 1 . . 1 . . . . . . 3 Utility 24 | . . . . . 2 1 . 2 3 . . 6 . 2 1 7 Weapon 8 | . . 2 . . . . . . 1 . . . . 1 . 4 Highest Loss Streak 8 | . . 3 . . 2 1 . 1 5 . . 3 . 2 1 8 To Critical Strikes 1 | . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 68 | . 97 97 100 85 75 95 58 62 57 57 63 53 49 56 74 63 Engine 2 | . 14 11 . . . . . 4 3 . 1 . . 1 . 1 Core 4 | . . 1 14 14 9 9 9 1 . 1 8 3 . . . . Reactor 1 | . . . . . . . . . . . . 3 5 5 10 7 Treads 7 | . 28 20 . . 10 26 6 . . . . . . . 5 4 Leg 1 | . . . 14 14 5 . . 2 . . 3 1 5 4 . . Wheel 1 | . . 5 14 14 9 3 . . . . . . . . . . Hover 2 | . . . . . . 3 6 2 8 6 2 3 . . . 5 Device 12 | . . . . . 6 9 8 10 7 6 19 17 20 21 31 27 Storage 8 | . 14 14 14 14 9 9 9 6 6 6 4 5 11 5 5 6 Processor 6 | . 11 14 14 14 9 9 8 12 2 . . . . . . . Protection 2 | . . . . . 7 8 1 2 13 20 7 3 . 2 . . Energy Gun 1 | . 14 6 . . . 3 . . . . . . . 1 1 . Ballistic Gun 8 | . 14 21 28 14 9 12 7 9 . . . 2 5 7 5 . Ballistic Cannon 1 | . . . . . . . . . 6 6 4 1 . . 3 3 Slashing Weapon 1 | . . . . . . . 1 5 2 . 5 2 . . . . Peak Build Rating 127 | 6 9 14 19 33 47 39 61 78 78 74 96 99 77 99 127 120 Average Rating 58 | 4 8 10 16 31 40 35 47 65 69 69 83 86 73 79 112 100 On Entrance 49 | . 6 9 14 19 33 34 30 45 67 67 74 85 69 77 95 119 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 132 | 11 46 47 47 55 75 62 113 44 53 54 65 65 46 64 132 124 Greatest Support 216 | 40 40 40 16 16 16 80 60 58 66 56 82 56 55 158 216 186 Greatest Overweight (x) 31 | . 1 2 2 3 4 3 31 . . . 1 1 . 1 . . Average Overweight (x) . | . . 1 2 3 3 . 1 . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 20 20 25 10 10 10 10 10 10 10 25 25 Average Capacity 16 | 7 15 20 20 20 20 20 23 10 10 10 9 10 10 10 17 25 Most Carried 25 | 3 10 20 20 20 20 20 25 10 10 9 10 10 10 10 18 21 Average Carried 14 | 1 6 15 19 18 19 19 20 9 8 9 9 9 10 9 12 18 Final Capacity 25 | 8 20 20 20 20 20 20 10 10 10 10 10 10 10 10 25 25 Final Carried 20 | 2 10 20 20 20 20 20 10 10 9 9 10 10 10 10 18 16 Scrap Engine Consumption 109 | . . . . . . . 18 20 . 1 11 23 1 24 7 4 Constructs Created 6 | . . . . . . . 1 2 . . . 1 . 2 . . Constructs Modified 37 | . . . . . . . 3 7 . . 4 11 1 7 4 . Class Distribution -------------------- 37% | Construct 32% | Mutant 23% | Scavenger-Mutant 3% | Scavenger-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Construct | -8/Recycling Scavenger-Mutant | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Infiltrator-Mutant | -5/Factory Construct | -5/Garrison Construct | -5/Factory Construct | -5/Garrison Mutant | -4/Factory Mutant | -4/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Matter Collected 3105 | 154 113 192 . 10 60 357 306 191 119 106 145 561 3 520 76 192 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 6668 | . 124 288 . 170 554 457 693 406 50 . 145 1222 15 1665 436 443 Parts 305 | . 7 13 . 11 36 38 35 23 1 . 3 74 1 45 13 5 Haulers Intercepted 3 | . 1 . . . 1 . . 1 . . . . . . . . Recyclers Shooed 4 | . . . . . . 1 . . . . 1 . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . 1 4 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 124 | . 2 16 . 4 6 10 9 4 . . . 35 . 27 3 8 Guns 69 | . 2 16 . 4 6 10 9 4 . . . 7 . 11 . . Cannons 16 | . . . . . . . . . . . . 14 . . . 2 AOE 20 | . . . . . . . . . . . . 14 . 6 . . Classes Destroyed 20 | . 3 1 . . 4 2 6 2 . . . 1 1 . . . Worker 1 | . . . . . . . . 1 . . . . . . . . Builder 4 | . . . . . . . 1 2 . . . . . . 1 . Hauler 3 | . 1 . . . 1 . . 1 . . . . . . . . Recycler 3 | . . . . . . . 1 . . . 1 . . . 1 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . 1 . . . Watcher 6 | . . . . . 5 . . 1 . . . . . . . . Swarmer 39 | . 1 6 . 2 . 4 . . . . . 19 . 4 . 3 Grunt 43 | . 1 1 . 3 2 3 1 3 . . . 10 . 16 . 3 Brawler 1 | . . . . . 1 . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . Protector 1 | . . . . . . . 1 . . . . . . . . . Sentry 12 | . . . . . . 3 3 . . . . 3 . 3 . . Specialist 2 | . . . . . 2 . . . . . . . . . . . Hunter 7 | . . . . . 1 . . . . . . 1 . 2 1 2 Programmer 6 | . . . . . . . . 1 . . . 1 . 2 2 . Behemoth 1 | . . . . . . . . . . . . 1 . . . . Scientist 2 | . . . . . . . 2 . . . . . . . . . Scrapper 3 | . . . . . . . 3 . . . . . . . . . Assembled 9 | . . 9 . . . . . . . . . . . . . . Infiltrator 1 | . . . . . . . . . . . . . . . 1 . Best Kill Streak 12 | . 2 3 . 2 8 5 5 3 . . 1 12 1 6 2 3 Combat Bots Only 12 | . 1 3 . 2 4 5 3 3 . . . 12 . 6 2 3 Max Kills in Single Turn 3 | . 1 1 . 1 2 2 1 1 . . 1 3 1 2 1 1 Gunslinging 1 | . . . . . . 1 . . . . . . . 1 . . Exploded 3 | . . . . . . . . . . . . 3 . 2 . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Hostile Shots Fired 993 | . 14 78 . 9 37 100 9 92 70 2 12 191 12 152 38 177 Missed 310 | . 6 20 . 1 9 30 2 29 28 2 4 55 3 55 12 54 Damage Taken 12766 | . 77 735 . 58 696 1086 198 1063 746 . 185 2639 215 1847 524 2697 Core 1474 | . 18 169 . 22 139 101 39 118 59 . 25 360 44 141 . 239 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 111 | . . . . . . . . . 111 . . . . . . . Ignored by Resistances 25 | . . . . . . . . . 25 . . . . . . . Regen/Repaired (Parts) 2303 | . . . . . . . . 328 . . 272 847 . 814 42 . Core Remaining (%) 57 | 100 . . . 16 . . 49 . . 79 . . . 43 . . Volleys Fired 497 | . 20 60 . . . 47 3 23 3 . 11 157 6 108 20 39 Largest 2 | . 2 2 . . . 2 2 2 1 . 1 1 1 2 2 2 Hottest 112 | . 70 70 . . . 86 50 60 5 . 5 42 42 112 112 112 Shots Fired 785 | . 40 120 . 11 32 88 33 46 3 . 11 157 6 155 40 43 Gun 601 | . 40 120 . 11 32 88 33 46 . . . 44 6 147 30 4 Cannon 156 | . . . . . . . . . 3 . 11 94 . . 10 38 Launcher 28 | . . . . . . . . . . . . 19 . 8 . 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 471 | . 20 102 . 11 32 80 33 46 . . 11 107 6 23 . . Thermal 286 | . 20 18 . . . 8 . . 3 . . 31 . 124 40 42 Explosive 28 | . . . . . . . . . . . . 19 . 8 . 1 Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | . 6 5 . 5 18 10 12 11 1 . . 12 4 27 22 15 Robot Miss Streak 5 | . 2 5 . 2 3 3 2 3 1 . . 5 2 3 3 4 Penetration Max 1 | . . . . . . . . . . . . . . 1 . . Secondary Targets 5 | . . 1 . . . 2 . 1 . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . 1 . 1 . . . . . 1 . . Autonomous 71 | . . . . 11 33 . 27 . . . . . . . . . Shots Hit Robots 543 | . 23 57 . 9 26 55 34 33 2 . 2 97 4 118 32 51 Core Hits 325 | . 6 34 . 5 15 21 14 14 1 . 1 59 2 97 20 36 Critical Kills 4 | . . . . . . . 1 2 1 . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . . 1 . Critical Strikes 16 | . . 1 . . . . 1 2 1 . . 1 . 5 3 2 Burn 8 | . . 1 . . . . . . . . . . . 5 2 . Destroy 3 | . . . . . . . 1 2 . . . . . . . . Blast 1 | . . . . . . . . . . . . 1 . . . . Smash 4 | . . . . . . . . . 1 . . . . . 1 2 Melee Attacks 94 | . . . . . . 4 6 30 7 1 7 2 . 9 10 18 Impact 49 | . . . . . . 4 . . 7 1 . . . 9 10 18 Slashing 45 | . . . . . . . 6 30 . . 7 2 . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 1 4 . . 1 . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 15954 | . 252 536 . 267 747 977 1141 1036 149 . 155 4752 141 3840 776 1185 Guns 8605 | . 252 536 . 267 747 977 794 604 . . . 871 141 2846 544 26 Cannons 2761 | . . . . . . . . . 19 . . 2117 . . 127 498 Explosions 2826 | . . . . . . . . . . . . 1764 . 994 . 68 Melee 1716 | . . . . . . . 347 432 85 . 155 . . . 104 593 Ramming 46 | . . . . . . . . . 45 . . . . . 1 . Kinetic 7147 | . 89 474 . 267 747 908 794 604 . . . 2371 141 752 . . Thermal 4219 | . 163 62 . . . 69 . . 19 . . 617 . 2094 671 524 Explosive 2826 | . . . . . . . . . . . . 1764 . 994 . 68 Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 782 | . . . . . . . . . 85 . . . . . 104 593 Slashing 934 | . . . . . . . 347 432 . . 155 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 1 4 4 1 1 1 3 1 5 Average Corruption 1 | . . . . . . . . 1 3 4 1 1 1 2 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 59 | . . . . . . . . 6 6 4 . 12 1 23 . 7 Message Errors 13 | . . . . . . . . 1 . 3 . 1 . 5 . 3 Matter Fused 19 | . . . . . . . . . 4 . . 5 . 7 . 3 Heat Flow Errors 7 | . . . . . . . . 3 . . . 1 . 3 . . Energy Discharges 7 | . . . . . . . . . . 1 . 3 1 2 . . Data Loss (minor) 7 | . . . . . . . . 1 2 . . 1 . 3 . . Data Loss (major) 3 | . . . . . . . . 1 . . . 1 . 1 . . Alerts 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 2 | . . . . . . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 510 | . . . . . . . 81 32 . . 82 151 . 50 104 10 Projectiles 59 | . . . . . . . . . . . . 59 . . . . Explosions 142 | . . . . . . . . . . . . 92 . 50 . . Melee 309 | . . . . . . . 81 32 . . 82 . . . 104 10 Knockbacks 8 | . . . . . . . . . . . . 8 . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 7 | . . . . . . . . . . . . 7 . . . . Secondary 1 | . . . . . . . . . . . . 1 . . . . Self-Inflicted Damage 130 | . . . . . . . . . 22 . . 45 . . . 63 Shots 4 | . . . . . . . . . . . . 3 . . . 1 Rammed 3 | . . . . . . . . . 2 . . . . . 1 . Targets Rammed 3 | . . . . . . . . . 2 . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 315 | . 108 120 . . 8 182 23 251 . . . 315 . 223 . 311 Average Temperature 57 | . 44 41 . . 8 66 10 88 . . . 61 . 47 . 46 Received Heat Transfer 3369 | . 30 305 . . 45 342 82 463 75 . 18 785 27 613 . 584 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . 4 . Impact Corruptions 2 | . . . . . . . . . . . . . . . 1 1 Robots Melted 22 | . . . . . . . . . . . . . . 13 3 6 Combat Hostiles 19 | . . . . . . . . . . . . . . 10 3 6 Parts Melted 64 | . . . . . 2 . 1 . . . . . . 35 9 17 Heat Transferred 15787 | . 481 259 . . . 148 . . 50 . . 666 . 7633 2350 4200 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Peak Influence 1531 | . 30 150 . 142 355 261 75 207 . . 175 1328 740 1531 928 829 Initial 803 | . . 10 . . 55 141 37 2 . . 126 36 697 518 803 541 Average 356 | . 18 27 . 117 227 185 16 83 . . 121 773 739 1039 836 723 Maximum Alert Level 4 | . . . . . 1 1 . 1 . . . 4 3 4 3 3 Low Security (%) 59 | 100 100 100 . 100 36 48 100 95 . . 100 12 . . . . Level 1 5 | . . . . . 63 51 . 4 . . . 2 . . . . Level 2 9 | . . . . . . . . . . . . 30 . 23 . 36 Level 3 17 | . . . . . . . . . . . . 36 100 26 100 63 Level 4 8 | . . . . . . . . . . . . 18 . 49 . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . 1 2 1 . 3 . . 2 . 1 . 4 . Investigation 4 | . 1 . . 1 1 . . . . . 1 . . . . . Extermination 4 | . . . . . . . . 1 . . 1 . . . 2 . Reinforcement 6 | . . . . . 1 1 . 2 . . . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Distress Signals 6 | . . . . . 3 1 . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 206 | . 4 21 . 5 13 15 5 23 14 3 5 36 3 32 13 14 Peak Tracking Total 7 | . 2 3 . 4 3 5 2 4 7 3 3 6 2 6 5 7 Tactical Retreats 21 | . . 1 . . . . . 3 8 . . 4 . 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Traps Triggered 20 | . 1 . . . 1 2 . . . . 2 8 . 2 . 4 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Machines Disabled 16 | . . 1 . . 3 3 2 . . 1 . 2 1 1 1 1 Max in Single Turn 1 | . . . . . 1 1 1 . . 1 . 1 1 1 . 1 Garrison Relay 3 | . . . . . . . . . . . . . . 2 . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Machines Accessed 41 | . 2 . 1 1 . 3 9 12 1 2 4 2 1 1 2 . Terminals 18 | . 2 . . . . 3 . 7 . . 2 2 . 1 1 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 2 | . . . . . . . . 1 . . 1 . . . . . Recycling Units 9 | . . . . . . . 7 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . 1 . 1 . 1 . Total Hacks 69 | . 2 . 1 1 . 5 15 22 1 5 9 4 1 1 2 . Successful 37 | . 2 . 1 1 . 1 11 6 1 5 4 1 1 1 2 . Failed 32 | . . . . . . 4 4 16 . . 5 3 . . . . Catastrophic 11 | . . . . . . 1 1 5 . . 2 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 14 | . 2 . 1 . . 4 1 4 . . 2 . . . . . Terminals 30 | . 2 . . . . 5 . 14 . . 3 4 . 1 1 . Fabricators 1 | . . . . . . . . 1 . . . . . . . . Repair Stations 7 | . . . . . . . . 3 . . 4 . . . . . Recycling Units 14 | . . . . . . . 11 3 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 1 . . 2 . 1 . 1 . Terminal Hacks 20 | . . . 1 1 . 1 4 3 1 5 1 1 . 1 1 . Record 6 | . . . . . . . 2 . . 4 . . . . . . Open Door 3 | . . . . 1 . . . . 1 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . Fabricator Index 1 | . . . . . . . . 1 . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . . . . . Registered Prototypes 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . . . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . Release Object 2 | . . . . . . . 2 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . 1 . . 2 . . . . . Scan Component 2 | . . . . . . . . 1 . . 1 . . . . . Repair 1 | . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks 8 | . . . . . . . 6 2 . . . . . . . . Retrieve Components 8 | . . . . . . . 6 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . 1 . 1 . Unlock Access 3 | . . . . . . . . . . . 1 . 1 . 1 . Unauthorized Hacks 3 | . 2 . . . . . 1 . . . . . . . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . Skim 2 | . 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . . . . Mask 1 | . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . . . . 2 5 10 . . 3 2 1 . 2 . Full Trace Events 3 | . . . . . . . . . . . 1 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . 1 . . . . . Time 26 | . . . . . . . . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 25 | . . . . . . . 19 6 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Used RIF Installer 2 | . . . . . . . . . . . . 1 . 1 . . Watcher Feeds 1 | . . . . . . . . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 11 | . . . . . . . . . . . . . . 8 . 3 Machine Destruction 11 | . . . . . . . . . . . . . . 8 . 3 Attached 1 | . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Total Allies 6 | . . 4 . . . . . . . . . . . 2 . . Largest Group 3 | . . 3 2 1 . . . . . . . . . 2 1 . Highest-Rated Group 175 | . . 47 47 16 . . . . . . . . . 175 90 . Highest-Rated Ally 95 | . . 31 31 16 . . . . . . . . . 95 90 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 47 | . . 29 . 7 . . . . . . . . . 6 5 . Total Damage 941 | . . 315 . 66 . . . . . . . . . 296 264 . Kills 12 | . . 6 . 2 . . . . . . . . . 2 2 . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Turns Passed 13132 | 80 627 1341 333 97 230 805 2948 1072 263 256 473 1906 154 1331 588 628 Spaces Moved 7088 | 46 279 660 252 49 117 297 1238 1089 265 258 438 839 100 606 281 274 Core 6 | 4 . . . . . . 2 . . . . . . . . . Treads 1435 | 42 279 264 . . . 281 303 . . . . . . 15 251 . Legs 1865 | . . . . . . . 31 459 . . 346 338 100 591 . . Wheels 830 | . . 396 252 49 117 16 . . . . . . . . . . Hover 2745 | . . . . . . . 902 432 265 258 92 501 . . 21 274 Flight 207 | . . . . . . . . 198 . . . . . . 9 . Fastest Speed 50 | 50 160 130 130 145 145 145 72 67 59 67 67 78 145 145 113 93 Average Speed 141 | 150 198 174 130 145 155 202 184 72 63 67 77 180 145 156 143 112 Slowest Speed 1600 | 160 240 320 130 145 160 240 1600 96 67 67 126 230 145 230 165 113 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . 2 . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 5 38 90 61 12 21 26 89 31 45 23 9 72 2 86 11 27 Regions Visited 16 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 . . 1 . . 1 . 1 . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 . 1 1 . . . . . . Scrap Searched 3 | . . 2 . . . . . . . 1 . . . . . . Spaces Dug 68 | . . . . . . . . 20 6 . 9 20 . . 9 4 Terrain Destroyed 273 | . . . . 7 18 . 8 20 6 . 10 141 4 44 9 6 Melee 43 | . . . . . . . . 20 6 . 4 . . . 9 4 Projectile 92 | . . . . 7 18 . 8 . . . 6 39 4 10 . . AOE 138 | . . . . . . . . . . . . 102 . 34 . 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -5 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Fac Gar Fac Gar Total 9536 | 54 315 751 260 77 167 432 1897 1294 342 337 553 1125 106 876 418 532 Wait 1498 | . 8 8 . 18 31 61 591 111 56 73 61 85 . 128 90 177 Move 7067 | 45 278 659 251 48 116 296 1237 1084 264 257 438 836 99 605 280 274 Hop 2 | . . . . . . . . 2 . . . . . . . . Pick Up 109 | 3 7 14 3 5 6 1 21 11 2 . 10 4 . 5 10 7 Fast Attach 70 | 5 1 3 . . 5 9 2 7 3 4 13 10 1 5 1 1 Attach 44 | 1 . 2 . 1 1 3 5 4 4 . 1 4 . 5 3 10 Detach 15 | . . . . . . 2 2 1 1 . 2 4 . 1 . 2 Swap 15 | . 1 2 . . . 1 3 3 . . 1 1 . 1 1 1 Drop 107 | . . 3 6 5 8 8 27 18 . 2 9 9 . 7 2 3 Fire 497 | . 20 60 . . . 47 3 23 3 . 11 157 6 108 20 39 Melee 94 | . . . . . . 4 6 30 7 1 7 2 . 9 10 18 Ram 2 | . . . . . . . . . 2 . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . . . . . 1 . Escape Stasis 15 | . . . . . . . . . . . . 13 . 2 . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 81 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 13) 708 | -10/Materials | Entered Mines 768 | -10/Mines | Met a Derelict bent on vengeance 979 | -10/Mines | Learned location of 1 exit from Materials 1206 | -10/Mines | Assembled infested the area 1462 | -10/Mines | Core integrity fell below 50% 1499 | -10/Mines | Lost 3 parts (1n2w) 1518 | -10/Mines | Discovered new exit (range 13) 1548 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1730 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1835 | -10/Mines | Escorted by a lone wolf Derelict 1906 | -10/Mines | Discovered new exit (range 7) 2043 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2044 | -10/Mines | Discovered new exit (range 5) 2049 | -10/Mines | Entered Exiles 2049 | -10/Exiles | Accompanied by 2 allies 2081 | -10/Exiles | Met 8R-AWN 2103 | -10/Exiles | Met EX-HEX 2139 | -10/Exiles | Met EX-BIN 2157 | -10/Exiles | Aligned with FarCom system 2159 | -10/Exiles | Given EX-Vault access code 2190 | -10/Exiles | Opened EX-Vault 2197 | -10/Exiles | Found Cloak of Protection 2203 | -10/Exiles | Found AWS/Gauss 2213 | -10/Exiles | Found AWS/Autocannon 2234 | -10/Exiles | Build established: Scavenger-Mutant 2241 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2280 | -10/Exiles | Met EX-DEC 2364 | -10/Exiles | Discovered new exit (range 10) 2382 | -10/Exiles | Stole three prototypes: Cloak of Protection, AWS/Gauss, AWS/Autocannon 2382 | -10/Exiles | Entered Mines 2382 | -9/Mines | Accompanied by 1 ally 2389 | -9/Mines | Core integrity fell below 20% 2411 | -9/Mines | Discovered new exit (range 4) 2423 | -9/Mines | Met a Derelict shopkeep closing up shop 2479 | -9/Mines | Entered Materials 2479 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2480 | -8/Materials | Identified exit to Storage 2481 | -8/Materials | Identified exit to Factory 2527 | -8/Materials | Found Powered Armor 2530 | -8/Materials | Found Powered Armor 2534 | -8/Materials | Found Powered Armor 2538 | -8/Materials | Found Powered Armor 2692 | -8/Materials | AWS/Gauss suddenly broke down 2709 | -8/Materials | Entered Storage 2962 | -8/Storage | Used back door to open Recycling access 2962 | -8/Storage | Discovered new exit (range 5) 3514 | -8/Storage | Entered Recycling 4071 | -8/Recycling | Scanned before Scraplab entrance 4109 | -8/Recycling | Entered Scraplab 4133 | -8/Recycling | Angered Scraplab inhabitants 4136 | -8/Recycling | Found Prototype Device 4165 | -8/Recycling | Identified Scrap Engine 4499 | -8/Recycling | Build established: Mutant 5134 | -8/Recycling | Build established: Construct 5245 | -8/Recycling | Core integrity fell below 50% 6452 | -8/Recycling | Discovered new exit (range 14) 6462 | -8/Recycling | Entered Factory 6462 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6464 | -6/Factory | FarCom data flow suspended 6714 | -6/Factory | Identified exit to Lower Caves 6759 | -6/Factory | Build established: Scavenger-Mutant 7534 | -6/Factory | Entered Lower Caves 7571 | -6/Lower Caves | Learned Factory stockpile data 7689 | -6/Lower Caves | Lost 5 parts (1n3u1w) 7693 | -6/Lower Caves | Build established: Construct 7702 | -6/Lower Caves | Spotted B-75 Beast 7787 | -6/Lower Caves | Discovered new exit (range 5) 7797 | -6/Lower Caves | Entered another Lower Caves area 7815 | -6/Lower Caves | Encountered a Warlord checkpoint 7818 | -6/Lower Caves | Discovered new exit (range 14) 7927 | -6/Lower Caves | Learned Research garrison access intel 8053 | -6/Lower Caves | Entered Factory 8053 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8162 | -5/Factory | Repaired Med. Storage Unit 8461 | -5/Factory | Build established: Infiltrator-Mutant 8526 | -5/Factory | Identified exit to Garrison 8526 | -5/Factory | Entered Garrison 8540 | -5/Garrison | Triggered checkpoint 8598 | -5/Garrison | Triggered checkpoint 8783 | -5/Garrison | Triggered checkpoint 8786 | -5/Garrison | Triggered checkpoint 8801 | -5/Garrison | Triggered checkpoint 8833 | -5/Garrison | Build established: Mutant 8851 | -5/Garrison | Destroyed 12 combat bots 8911 | -5/Garrison | Spotted B-75 Beast 8960 | -5/Garrison | Destroyed B-75 Beast 8991 | -5/Garrison | Lost 3 parts (1p2u) 9158 | -5/Garrison | Discovered new exit (range 3) 9198 | -5/Garrison | Triggered checkpoint 9271 | -5/Garrison | Build established: Construct 9722 | -5/Garrison | Discovered new exit (range 10) 9762 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 9948 | -5/Garrison | Installed Relay Interface Framework 10021 | -5/Garrison | Discovered new exit (range 13) 10432 | -5/Garrison | Entered Factory 10563 | -5/Factory | Identified exit to Garrison 10569 | -5/Factory | Garrison activated, responded to threat 10586 | -5/Factory | Entered Garrison 10646 | -5/Garrison | Triggered checkpoint 10672 | -5/Garrison | Garrison Relay disabled 10673 | -5/Garrison | Core integrity fell below 50% 10946 | -5/Garrison | Triggered checkpoint 10972 | -5/Garrison | Triggered checkpoint 11158 | -5/Garrison | Triggered checkpoint 11318 | -5/Garrison | Discovered new exit (range 14) 11376 | -5/Garrison | Triggered checkpoint 11468 | -5/Garrison | Triggered checkpoint 11554 | -5/Garrison | Expanded RIF knowledge: Watcher Feeds 11570 | -5/Garrison | Discovered new exit (range 3) 11654 | -5/Garrison | Triggered checkpoint 11726 | -5/Garrison | Found embedded Infiltrators 11726 | -5/Garrison | Discovered new exit (range 12) 11746 | -5/Garrison | Triggered checkpoint 11874 | -5/Garrison | Garrison Relay disabled 11917 | -5/Garrison | Entered Factory 11917 | -4/Factory | Accompanied by 1 ally 11917 | -4/Factory | Evolved 2 slots: Utility x2 12376 | -4/Factory | Found Quantum Capacitor 12500 | -4/Factory | Build established: Mutant 12500 | -4/Factory | Identified exit to Garrison 12505 | -4/Factory | Entered Garrison 12515 | -4/Garrison | Triggered checkpoint 12637 | -4/Garrison | Triggered checkpoint 12637 | -4/Garrison | Garrison Relay disabled 12840 | -4/Garrison | Spotted B-86 Titan 12841 | -4/Garrison | Triggered checkpoint 13010 | -4/Garrison | Lost 8 parts (1p1n4u2w) 13133 | -4/Garrison | Triggered checkpoint 13133 | -4/Garrison | Self-destructed Last Messages --------------- 12979_ Hovering Antigrav-VSS Exoskeleton core remains intact and functional. 12979_ Adv. Heat Sink destroyed. 12979_ Hvy. Missile Launcher destroyed. 13015_ Acquired 2 matter. 13021_ Acquired 12 matter. 13069_ System corrupted: Matter fused (-8). 13116_ Seismic Detector destroyed. 13118_ Knocked back. 13119_ Acquired 7 matter. 13122_ Hovering Antigrav-VSS Exoskeleton destroyed. 13122_ Hovering Antigrav-VSS Exoskeleton core remains intact and functional. 13122_ Lgt. Antimatter Reactor destroyed. 13123_ Scrap Engine destroyed. 13124_ P-70 Sage destroyed. 13124_ Slug penetrates Wall. 13124_ Adv. Medium Treads destroyed. 13126_ Gravity Neutralizer destroyed. 13130_ P-70 Sage resets G-67 Veteran, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #??????????????? | | ???????????????????????????????# #??????????????? | | ?????????????????????########### ################ | | ?????????????????????# % | | ?????????????????????# ^ | | ?????????????????????# % ^ == | | ????????????????????## "##+############# %%##### | | ????????????????????#" ==|%# #???????????# #???? | | ????????????????????## *%[ # #???????????#####???? | | ?????????????????????# [!### #???????????????????? | | ????????????????????## " #???????????????????? | | ???????????????####?#" #####???????????????????? | | ???????????# ??# #" #???????????????????????? | | ??????????## ## #" #???????????????????????? | | ?????????## #???????????????????????? | | ?????? #???????????????????????? | | ?????? #???????????????????????? | | ????????### ## "# #???????????????????????? | | ??????????# ## g ## #???????????????????????? | | ??????????" "???????????????????????? | | ??????????" BB "???????????????????????? | | ??????????" B ^ "???????????????????????? | | ??????????" "???????????????????????? | | ??????????# ## ## #???????????????????????? | | ??????????# ?# ## #########???????????????? | | ??????????# @ #????????????? | | ??????????# #????????????? | | ??????????# #????????????? | | ??????????## ##""""############# #????????????? | | ???????????# ??????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 41 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Cloak Strength 5 Additional Mass Support 12 Armor Coverage 625 Resistance: KI 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 61 Recoil Reduction 5 Salvage Targeting 1 Relay Coupler Types 1 Relay Coupler Value 27 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelColdDisintegrator Manual? 0 Play Time 01:33:30 Cumulative 241.4 hours Start 2024.08.17 @ 10:55:04 End 2024.08.17 @ 12:27:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 215 Adventurer 36 Explorer 0 Win Type - Total 10 Types 3/0/7/0/0/0/0/0/0 Lore% 62 Gallery% 82 Achievement% 71 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 05d48019-6fea-4aa6-9924-aac33e7b8f11