Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.28 @ 23:05:48 Player: Yallen Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (109) 545 Value Destroyed (2282) 2282 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5787 Bonus ------- None Cogmind --------- Core Integrity 482/700 Matter 275/300 Energy 5/100 System Corruption 6% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg Improved Titanium Leg > --- UTILITY (7) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Utility Shielding Hacking Suite System Shield > --- WEAPON (2) ------- Cooled Particle Cannon > --- INVENTORY (15) --- Cooled Ion Engine Improved Deuterium Engine Improved Sensor Array Advanced Targeting Computer Particle Charger Transmission Jammer Advanced ECM Suite Pulse Rifle Heavy Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Utility Shielding Improved Light Armor Plating Hacking Suite System Shield > --- WEAPON ----------- Advanced Beam Rifle Cooled Particle Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Improved Deuterium Engine Light Treads Titanium Leg Titanium Leg Improved Titanium Leg Advanced Targeting Computer Target Analyzer Particle Charger Transmission Jammer Lightning Gun Pulse Rifle Heavy Laser Cooled Particle Cannon [Rating: 43] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Titanium Leg Wheel Wheel Utility Visual Processing Unit Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Utility Shielding Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 5 | . . . 1 . 2 2 Weapon . | . . . . . . . Parts Attached 97 | 6 11 3 23 . 29 25 Power 18 | 1 4 1 3 . 7 2 Engine 12 | 1 4 1 2 . 3 1 Core 6 | . . . 1 . 4 1 Reactor . | . . . . . . . Propulsion 30 | 2 3 1 9 . 7 8 Treads 20 | 2 . . 6 . 7 5 Leg 3 | . . . . . . 3 Wheel 7 | . 3 1 3 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 1 . 4 . 6 4 Device 5 | . . . 2 . 2 1 Storage 5 | 1 1 . 1 . 2 . Processor 1 | . . . 1 . . . Hackware 2 | . . . . . 1 1 Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 33 | 2 3 1 7 . 9 11 Energy Gun 17 | 1 1 . 1 . 6 8 Energy Cannon 3 | . . . 1 . . 2 Ballistic Gun 7 | 1 2 1 2 . 1 . Ballistic Cannon 6 | . . . 3 . 2 1 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . 2 . 3 2 Parts Lost 20 | . 2 1 4 . 2 11 Power 5 | . 1 . 1 . 1 2 Propulsion 8 | . . 1 3 . . 4 Utility 3 | . . . . . 1 2 Weapon 4 | . 1 . . . . 3 Highest Loss Streak 9 | . 1 1 3 . 2 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 84 93 94 100 99 99 Engine 7 | . 13 14 10 11 4 5 Core 1 | . . . . . 4 1 Treads 22 | . 19 . 20 33 27 22 Wheel 3 | . 8 21 7 . . . Device 8 | . . . 11 11 11 7 Storage 12 | . 15 28 16 11 9 7 Processor 6 | . . . 5 11 9 7 Hackware 6 | . . . . . 8 15 Protection 6 | . . . . . 6 14 Energy Gun 7 | . 8 . . . 10 11 Ballistic Gun 8 | . 17 28 16 11 4 . Ballistic Cannon 3 | . . . 5 11 3 1 Naked Turns . | . . . . . . . Heaviest Build 43 | 14 14 12 19 17 35 43 Greatest Support 60 | 40 40 26 60 60 60 60 Greatest Overweight (x) 4 | . . 1 4 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 Average Capacity 10 | 6 8 8 8 8 9 15 Most Carried 15 | 5 7 8 8 6 15 15 Average Carried 8 | 1 2 7 6 6 8 14 Final Capacity 15 | 8 8 8 8 8 15 15 Final Carried 15 | 1 5 7 6 6 15 9 Class Distribution -------------------- 48% | Scavenger-Mutant 26% | Mutant 24% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Min Mat Min Mat Fac Matter Collected 2254 | 275 264 101 574 . 700 340 Remotely . | . . . . . . . Salvage Created 3836 | 130 210 203 1026 . 1305 962 Parts 201 | 8 20 11 59 . 55 48 Haulers Intercepted 8 | . . . 4 . 3 1 Recyclers Shooed 8 | . 1 1 4 . 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 57 | . 8 5 13 . 18 13 Guns 49 | . 8 5 12 . 16 8 Cannons 8 | . . . 1 . 2 5 Classes Destroyed 11 | 2 4 . 3 . 1 1 Worker 15 | . 1 . 5 . 4 5 Builder 6 | . . . 2 . 3 1 Tunneler 3 | 3 . . . . . . Hauler 8 | . . . 4 . 3 1 Recycler 12 | 1 . 1 4 . 2 4 Watcher 8 | . 1 . 4 . 2 1 Swarmer 22 | . 6 3 7 . 3 3 Grunt 22 | . 2 2 4 . 10 4 Sentry 7 | . . . 2 . 4 1 Hunter 3 | . . . . . 1 2 Programmer 3 | . . . . . . 3 Best Kill Streak 8 | 4 4 3 8 . 6 6 Combat Bots Only 6 | . 3 3 6 . 4 5 Max Kills in Single Turn 2 | 1 1 1 2 . 1 2 Gunslinging 1 | . . . 1 . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Damage Taken 5684 | . 614 229 639 . 1486 2716 Core 724 | . 115 113 135 . 143 218 Absorbed by Shields . | . . . . . . . Redirected to Shielding 94 | . . . . . 11 83 Core Remaining (%) 62 | 100 . 8 . 66 74 . Volleys Fired 397 | 9 46 25 119 . 113 85 Largest 2 | 2 2 2 2 . 2 2 Hottest 124 | 60 60 40 55 . 122 124 Shots Fired 775 | 18 72 50 238 . 228 169 Gun 637 | 18 72 50 196 . 181 120 Cannon 138 | . . . 42 . 47 49 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 496 | 9 57 50 238 . 112 30 Thermal 255 | . 4 . . . 116 135 Explosive . | . . . . . . . Electromagnetic 24 | 9 11 . . . . 4 Robot Hit Streak 20 | 5 5 7 12 . 20 13 Robot Miss Streak 7 | 2 5 6 7 . 5 6 Penetration Max 1 | . . . . . 1 . Secondary Targets 5 | . 1 . 1 . 1 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 Shots Hit Robots 428 | 10 35 26 147 . 125 85 Core Hits 181 | 4 16 12 59 . 50 40 Critical Kills 3 | . . . 3 . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 17 | . . . 3 . 8 6 Burn 11 | . . . . . 6 5 Destroy 4 | . . . 3 . 1 . Blast 2 | . . . . . 1 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6810 | 128 443 202 1547 . 2442 2048 Guns 5057 | 128 443 202 1060 . 2099 1125 Cannons 1689 | . . . 487 . 343 859 Explosions 64 | . . . . . . 64 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3581 | 61 384 202 1547 . 922 465 Thermal 3036 | . 22 . . . 1520 1494 Explosive 64 | . . . . . . 64 Electromagnetic 129 | 67 37 . . . . 25 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 1 1 3 6 Average Corruption 2 | . . . 1 1 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 20 | . . . . . 14 6 Message Errors 5 | . . . . . 3 2 Matter Fused 4 | . . . . . 2 2 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 1 | . . . . . 1 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 3 1 Misfires 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 86 | . . . 4 . 4 78 Projectiles 63 | . . . 4 . 4 55 Explosions 23 | . . . . . . 23 Melee . | . . . . . . . Knockbacks 9 | . . . 3 . 2 4 Impact . | . . . . . . . Kinetic 8 | . . . 3 . 2 3 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 185 | . . . . . . 185 Shots 3 | . . . . . . 3 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 223 | . 60 18 1 . 223 213 Average Temperature 42 | . 23 10 1 . 25 62 Received Heat Transfer 1275 | . 186 102 120 . 612 255 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | 1 . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . . . 8 1 Heat Transferred 5967 | . 50 . . . 3256 2661 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Peak Influence 363 | 20 260 138 323 88 247 363 Initial 88 | . 13 23 53 88 33 59 Average 129 | 6 106 83 186 88 115 134 Maximum Alert Level 1 | . 1 . 1 . 1 1 Low Security (%) 79 | 100 89 100 45 100 97 68 Level 1 20 | . 10 . 54 . 2 31 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 . 1 . 3 7 Investigation 4 | . . . 1 . 1 2 Extermination 3 | . . . . . . 3 Reinforcement 5 | . 1 . . . 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Distress Signals 7 | . 1 . 2 . 3 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 18 7 30 . 33 31 Peak Tracking Total 12 | . 6 2 7 . 6 12 Tactical Retreats 2 | . 1 . 1 . . . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Traps Triggered 2 | . . . 2 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Min Mat Min Mat Fac Machines Disabled 9 | . . . 1 . 3 5 Max in Single Turn 4 | . . . 1 . 1 4 Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Machines Accessed 13 | . 1 . 3 . 7 2 Terminals 11 | . 1 . 2 . 6 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 40 | . 2 . 5 . 19 14 Successful 31 | . 2 . 5 . 15 9 Failed 9 | . . . . . 4 5 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 37 | . 2 . 3 . 18 14 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 28 | . 2 . 3 . 14 9 Record 6 | . 1 . . . 3 2 Prototype ID Bank 3 | . . . 1 . 2 . Emergency Access Points 2 | . . . . . 1 1 Alert Level 3 | . . . . . 3 . Unreport Threat 1 | . . . . . 1 . Locate Traps 3 | . . . 1 . 1 1 Maintenance Status 1 | . . . . . . 1 Patrol Status 1 | . . . . . . 1 Reinforcement Status 1 | . . . . . . 1 Hauler Manifests 4 | . 1 . . . 2 1 Zone Layout 3 | . . . 1 . 1 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . 1 . 4 2 Full Trace Events 3 | . . . . . 1 2 Feedback Events . | . . . . . . . Feedback Blocked 1 | . . . . . . 1 Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Jun Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Jun Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Min Mat Min Mat Fac Turns Passed 5429 | 109 419 367 1141 87 1955 1351 Spaces Moved 2711 | 47 221 320 560 52 901 610 Core 22 | 5 . . 17 . . . Treads 2042 | 42 121 . 319 52 901 607 Legs 3 | . . . . . . 3 Wheels 644 | . 100 320 224 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 170 170 130 Average Speed 149 | 148 123 91 136 170 170 168 Slowest Speed 250 | 160 160 95 250 170 170 170 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 4 31 53 35 15 52 14 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 5 | . . . . . 5 . Terrain Destroyed 46 | . . . . . 8 38 Melee . | . . . . . . . Projectile 10 | . . . . . 8 2 AOE 36 | . . . . . . 36 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Jun Mat Min Mat Min Mat Fac Total 3383 | 68 298 354 738 51 1106 768 Wait 2 | . . . . . . 2 Move 2705 | 46 220 319 559 51 900 610 Hop . | . . . . . . . Pick Up 111 | 7 14 5 21 . 39 25 Fast Attach . | . . . . . . . Attach 33 | 6 3 1 6 . 6 11 Detach . | . . . . . . . Swap 64 | . 8 2 17 . 23 14 Drop 71 | . 7 2 16 . 25 21 Fire 397 | 9 46 25 119 . 113 85 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 110 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 383 | -10/Materials | Discovered new exit (range 13) 412 | -10/Materials | Discovered new exit (range 15) 529 | -10/Materials | Entered Mines 536 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 548 | -10/Mines | Met a Derelict bent on vengeance 550 | -10/Mines | Core integrity fell below 50% 573 | -10/Mines | Core integrity fell below 20% 669 | -10/Mines | Build established: Scavenger-Mutant 890 | -10/Mines | Discovered new exit (range 7) 896 | -10/Mines | Entered Materials 896 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1024 | -9/Materials | Lost 3 parts (1p2n) 1158 | -9/Materials | Discovered new exit (range 11) 2037 | -9/Materials | Entered Mines 2109 | -9/Mines | Discovered new exit (range 9) 2124 | -9/Mines | Entered Materials 2124 | -8/Materials | Evolved 2 slots: Utility x2 2670 | -8/Materials | Build established: Mutant 3104 | -8/Materials | Build established: Scavenger-Mutant 3114 | -8/Materials | Discovered new exit (range 3) 3780 | -8/Materials | Build established: Mutant 3830 | -8/Materials | Discovered new exit (range 18) 4079 | -8/Materials | Entered Factory 4079 | -7/Factory | Evolved 2 slots: Utility x2 4379 | -7/Factory | Build established: Hacker-Mutant 5373 | -7/Factory | Cargo convoy interrupted 5430 | -7/Factory | Self-destructed Last Messages --------------- 05395_ U-05 Engineer destroyed. 05395_ Slug penetrates Wall. 05395_ Adv. Beam Rifle destroyed. 05398_ U-05 Engineer destroyed. 05401_ Lgt. Treads destroyed. 05404_ Arm. Treads destroyed. 05406_ K-01 Serf collects debris. 05407_ Lgt. Treads destroyed. 05407_ Penetrated by Slug. 05407_ Cld. Particle Cannon destroyed. 05410_ Imp. Light Armor Plating destroyed. 05413_ H-55 Commando destroyed. 05416_ Cld. Ion Engine destroyed. 05418_ Destroyed Remote Datajack. 05418_ P-60 Hacker destroyed. 05422_ Lightning Gun destroyed. 05424_ K-01 Serf collects debris. 05424_ Slug penetrates Wall. 05425_ Penetrated by Slug. 05428_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?????" ? "? #????????????????????????????? | | #???" " ? " #????????????????????????????? | | #???" " ? " #????????????????????????????? | | #???" " " " #????????????????????????????? | | +???? " " " #????????????????????????????? | | #???? " " " #????????????????????????????? | | ? #?????" " " #????????????????????????????? | | ### #?????" 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""" """ # """" #????????????? | | ][*! % """ """ # """" #????????????? | | =[][* !%* # #????????????? | | ! ][ ###########????????????? | | * ##### #??????????????????????? | | ##########+##############;####???????????????????? | | ???# #????# #???????????????????? | | ???# #????# """#???????????????????? | | ???# #????# = """#???????????????????? | | ???# #????# """#???????????????????? | | ???# #????# #???????????????????? | | ???#]] #????# #???????????????????? | | ???#]] #????########???????????????????? | | ???#]] #???????????????????????????????? | | ???# #???????????????????????????????? | | ???# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 465 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Utility Shielding 66 Evasion (%) 45 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed ColdGaussScreen Manual? 0 Play Time 01:03:36 Cumulative 10.3 hours Start 2023.05.25 @ 21:18:01 End 2023.05.28 @ 23:05:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 3 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85f11741-f3af-48af-8277-c5f6482f9c40