Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 15:46:59 Player: Runagate Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (171) 855 Value Destroyed (6687) 6687 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (3077) 3077 TOTAL SCORE: 17659 Bonus ------- High Alert Combat Kills 77 Win 3000 Cogmind --------- Core Integrity 572/1600 Matter 12/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Field Propulsion Array Impulse Thruster Array Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Energy Well Advanced Sensor Array Improved Signal Interpreter Terrain Scan Processor Advanced Targeting Computer Improved Armor Integrity Analyzer Experimental Focal Shield > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Enhanced Nova Cannon > --- INVENTORY -------- Micro Fission Core Improved Quantum Reactor Titanium Leg Titanium Leg Flexi-carbon Leg High-capacity Storage Unit Advanced Particle Charger Pulse Rifle Long-range Missile Launcher Advanced Datajack Great Axe [Rating: 123] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Particle Reactor Propulsion Titanium Leg Treads Armored Heavy Treads Leg Titanium Leg Hover Unit Improved Linear Gravjet Flight Unit Impulse Thruster Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Core Analyzer Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon HERF Cannon Ballistic Gun Subdweller Machine Gun Launcher Long-range Missile Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 5 | . . 2 . . . 1 . . . 1 . 1 Utility 10 | . . . 2 2 1 . 2 . . 1 1 1 Weapon 2 | . . . . . 1 . . . . . 1 . Parts Attached 182 | 10 24 30 24 8 13 13 11 3 . 13 29 4 Power 28 | 1 4 4 3 . 3 4 2 . . 1 5 1 Engine 11 | 1 4 4 1 . 1 . . . . . . . Core 9 | . . . 2 . 2 4 . . . . 1 . Reactor 8 | . . . . . . . 2 . . 1 4 1 Propulsion 64 | 4 8 12 7 3 3 3 2 2 . 3 14 3 Treads 6 | 2 . . . . . . . . . 3 1 . Leg 42 | 2 8 12 7 3 3 3 2 2 . . . . Wheel . | . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . 5 2 Flight 9 | . . . . . . . . . . . 8 1 Utility 49 | 2 6 4 7 4 3 6 4 . . 8 5 . Device 26 | 1 4 1 2 1 2 4 2 . . 6 3 . Storage 7 | 1 2 3 . . . . . . . . 1 . Processor 7 | . . . 1 2 1 . 1 . . 1 1 . Hackware . | . . . . . . . . . . . . . Protection 9 | . . . 4 1 . 2 1 . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 41 | 3 6 10 7 1 4 . 3 1 . 1 5 . Energy Gun 29 | 2 2 9 7 . 3 . 3 . . 1 2 . Energy Cannon 2 | . . . . . . . . . . . 2 . Ballistic Gun 6 | 1 3 1 . . . . . . . . 1 . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . 1 . . 1 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 3 . . . . . . 1 2 . Corrupted Parts 1 | . . . . . . . . . . . 1 . System Corruption 3 | . . . . . . . . . . . 3 . Parts Lost 55 | . . 7 1 . 1 4 3 1 . 9 23 6 Power 7 | . . . . . . 2 . . . 1 3 1 Propulsion 26 | . . 3 . . . 2 3 1 . 2 11 4 Utility 12 | . . 1 . . 1 . . . . 4 5 1 Weapon 10 | . . 3 1 . . . . . . 2 4 . Highest Loss Streak 8 | . . 5 1 . 1 1 3 1 . 5 8 3 To Critical Strikes 1 | . . . . . . . . . . . 1 . Average Backups 12 | 1 8 12 14 15 14 14 14 14 14 12 7 2 Power . | . 1 . . 1 1 . . . 1 1 1 . Propulsion 3 | 1 2 2 6 4 4 2 2 . . . 2 1 Utility 4 | . 2 4 3 4 4 6 7 7 7 5 1 . Weapon 3 | . 2 4 4 5 5 5 5 5 5 4 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . 2 3 6 . 1 . . . . . 2 3 Power 1 | . 1 . . . . . . . . . . . Propulsion 7 | . . 1 3 . 1 . . . . . . 2 Utility 3 | . 1 1 . . . . . . . . 1 . Weapon 4 | . . 1 3 . . . . . . . . . Tool/Special 2 | . . . . . . . . . . . 1 1 Average Slot Usage (%) 92 | . 100 97 99 98 99 99 97 99 100 88 58 21 Engine 4 | . 14 10 2 . . 3 . . . . . . Core 3 | . . . 6 7 5 6 8 5 5 2 2 . Reactor 1 | . . . . . . . 1 5 5 5 3 3 Leg 26 | . 28 42 36 30 26 28 23 25 26 16 . . Device 13 | . 14 11 9 16 17 15 18 15 15 17 11 1 Storage 7 | . 14 11 9 7 6 5 5 5 5 4 4 . Processor 10 | . . . 8 14 18 17 20 21 21 20 12 3 Protection 2 | . . . 8 4 3 1 1 5 5 2 . . Energy Gun 14 | . 13 18 18 14 18 15 14 11 10 12 5 . Ballistic Gun 2 | . 14 2 . . . . . . . . . . Peak Build Rating 123 | 7 10 23 33 45 62 77 90 90 85 113 123 72 Average Rating 46 | 4 9 16 29 41 54 68 83 86 85 91 85 42 On Entrance 51 | . 7 10 14 32 45 60 77 84 85 85 106 62 Avg Prop Armor Cover (%) 5 | . . . 5 6 5 5 . 3 3 4 17 5 Naked Turns 21 | . . . . . . . . . . . 7 14 Heaviest Build 101 | 13 24 34 39 44 46 57 69 70 70 78 101 35 Greatest Support 130 | 40 20 60 68 75 60 97 97 97 77 130 130 64 Greatest Overweight (x) 1 | . 1 1 . . . . 1 . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 15 5 Average Capacity 13 | 7 9 14 15 15 15 15 15 15 15 15 11 5 Most Carried 15 | 4 10 15 15 15 15 15 15 15 14 15 13 5 Average Carried 12 | 1 8 12 14 14 14 14 14 14 14 12 7 3 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 15 5 5 Final Carried 15 | 4 10 12 15 15 15 15 15 14 14 14 3 5 Class Distribution -------------------- 40% | Mutant 21% | Scavenger-Mutant 12% | Scavenger-Skirmisher 9% | Gunner 7% | Scavenger-Gunner 3% | Sprinter 3% | Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -4/Upper Caves Scavenger-Skirmisher | -3/Research Tank | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Matter Collected 3575 | 306 460 664 490 166 125 434 273 239 . 192 226 . Remotely . | . . . . . . . . . . . . . Salvage Created 7641 | 134 690 1556 1093 266 574 990 619 282 . 640 797 . Parts 373 | 7 46 93 71 8 25 27 19 16 . 33 28 . Haulers Intercepted 8 | . 2 3 2 . . . . . . . 1 . Recyclers Shooed 6 | 1 1 1 2 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 14 . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Combat Hostiles Destroyed 139 | . 17 32 24 4 8 18 6 9 . 8 13 . Guns 122 | . 15 32 24 3 7 15 5 7 . 6 8 . Cannons 3 | . . . . . . . . . . . 3 . AOE 7 | . 2 . . . . 2 . 2 . . 1 . Classes Destroyed 15 | 2 6 3 1 . 2 . 1 . . . . . Worker 3 | . . 1 1 . . 1 . . . . . . Builder 1 | . . . 1 . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . Hauler 8 | . 2 3 2 . . . . . . . 1 . Recycler 7 | 1 . 1 1 . 1 1 2 . . . . . Operator 3 | . 1 2 . . . . . . . . . . Watcher 8 | . 1 2 2 1 . 1 . . . 1 . . Swarmer 34 | . 3 7 6 . . 5 . 5 . . 8 . Grunt 56 | . 13 15 12 3 4 4 3 2 . . . . Brawler 1 | . . . . . . . 1 . . . . . Duelist 4 | . . 2 . . . 1 . 1 . . . . Sentry 22 | . . 8 6 1 . 1 . . . 3 3 . Hunter 2 | . . . . . 2 . . . . . . . Programmer 19 | . . . . . 2 7 2 1 . 5 2 . Subdweller 1 | . 1 . . . . . . . . . . . Best Kill Streak 11 | 2 3 11 5 2 5 5 6 6 . 3 9 . Combat Bots Only 11 | . 3 11 4 2 5 5 5 6 . 3 9 . Max Kills in Single Turn 3 | 1 3 2 2 1 1 2 1 2 . 1 1 . Gunslinging 1 | . . 1 1 . . 1 . . . . . . Exploded 2 | . 2 . . . . 1 . 1 . . 1 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Hostile Shots Fired 1163 | . 63 187 84 59 40 78 53 46 . 54 334 165 Missed 419 | . 18 46 24 26 14 26 17 18 . 19 123 88 Hits 744 | . 45 141 60 33 26 52 36 28 . 35 211 77 Melee 15 | . . 11 . . . 3 . . . . . 1 Projectile 729 | . 45 130 60 33 26 49 36 28 . 35 211 76 Critical Strikes 36 | . . 9 4 . . 5 3 1 . 4 9 1 Part Disruptions 4 | . . . . . . 1 . . . 1 2 . Damage Taken 13528 | . 550 1936 877 259 449 1211 649 480 . 895 4562 1660 Core 3386 | . 90 320 103 43 59 167 22 31 . 104 1419 1028 Absorbed by Shields . | . . . . . . . . . . . . . Ignored by Resistances 241 | . . . . . . . . . . . 241 . Regen/Repaired (Parts) 137 | . . 100 . . . 37 . . . . . . Core Remaining (%) 68 | 100 64 20 81 93 93 83 . . 95 92 2 35 Volleys Fired 478 | 6 74 138 86 21 23 38 15 13 . 31 33 . Largest 4 | 2 2 2 2 2 3 3 3 3 . 3 4 . Hottest 338 | 60 80 96 130 122 191 205 264 219 . 264 338 . Shots Fired 1072 | 12 145 271 164 42 69 114 46 33 . 71 105 . Gun 1018 | 12 141 268 164 40 69 112 46 26 . 70 70 . Cannon 35 | . . . . . . . . . . . 35 . Launcher 19 | . 4 3 . 2 . 2 . 7 . 1 . . Special . | . . . . . . . . . . . . . Kinetic 128 | 6 74 46 . . . . . . . . 2 . Thermal 893 | 6 67 221 164 40 66 112 46 26 . 70 75 . Explosive 19 | . 4 3 . 2 . 2 . 7 . 1 . . Electromagnetic 32 | . . 1 . . 3 . . . . . 28 . Robot Hit Streak 35 | 6 10 19 24 23 35 18 19 3 . 15 10 . Robot Miss Streak 10 | 1 5 6 10 1 2 2 2 3 . 3 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 23 | . 1 6 3 1 . 3 3 2 . . 4 . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 1 1 . . 1 . Shots Hit Robots 748 | 10 89 180 130 31 52 91 34 15 . 52 64 . Core Hits 371 | 5 38 68 101 10 24 42 19 15 . 18 31 . Critical Kills 6 | . 2 . . . . . 1 1 . 2 . . Critical Parts Destroyed 3 | . . . . . . . . 1 . 2 . . Critical Strikes 47 | . 4 6 5 6 7 6 3 3 . 7 . . Burn 35 | . 2 6 5 6 7 6 2 1 . . . . Destroy 12 | . 2 . . . . . 1 2 . 7 . . Melee Attacks 7 | . . . . . 2 . 4 . . . 1 . Impact . | . . . . . . . . . . . . . Slashing 7 | . . . . . 2 . 4 . . . 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15086 | 106 1332 2395 2005 552 957 2191 924 905 . 1422 2297 . Guns 13123 | 106 1222 2361 2002 552 957 1871 924 366 . 1422 1340 . Cannons 796 | . . . . . . . . . . . 796 . Explosions 1094 | . 100 . . . . 294 . 539 . . 161 . Melee . | . . . . . . . . . . . . . Ramming 73 | . 10 34 3 . . 26 . . . . . . Kinetic 1348 | 38 764 523 . . . . . . . . 23 . Thermal 12272 | 68 458 1823 2002 552 918 1871 924 366 . 1422 1868 . Explosive 933 | . 100 . . . . 294 . 539 . . . . Electromagnetic 460 | . . 15 . . 39 . . . . . 406 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . 3 1 1 1 7 11 2 Average Corruption 4 | . . . . . . 2 1 1 1 5 6 2 Corruption Purged 7 | . . . . . . 2 . . . 5 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 58 | . . . . . . 6 1 2 1 23 25 . Message Errors 10 | . . . . . . . . 1 . 5 4 . Matter Fused 14 | . . . . . . 4 . 1 . 5 4 . Heat Flow Errors 5 | . . . . . . 1 . . . 2 2 . Energy Discharges 7 | . . . . . . . . . 1 4 2 . Parts Fused 1 | . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . . 3 4 . Data Loss (major) 5 | . . . . . . 1 . . . 2 2 . Misfires 3 | . . . . . . . 1 . . . 2 . Alerts 2 | . . . . . . . . . . 1 1 . Misdirections 3 | . . . . . . . . . . . 3 . Weapon Failures 1 | . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 109 | . 10 . . . . . . . . . 99 . Projectiles 34 | . . . . . . . . . . . 34 . Explosions 75 | . 10 . . . . . . . . . 65 . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 53 | . . . . 6 . . . . . . 47 . Shots 2 | . . . . 1 . . . . . . 1 . Rammed . | . . . . . . . . . . . . . Targets Rammed 11 | . 3 6 1 . . 1 . . . . . . Kicked 11 | . 3 6 1 . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 516 | 40 60 200 313 42 204 270 180 433 . 216 516 4 Average Temperature 90 | 18 24 97 79 16 60 74 56 196 . 65 177 2 Received Heat Transfer 2332 | . 249 669 486 63 72 108 154 99 . 81 189 162 Effects 8 | . . . 3 . . . . 2 . . 3 . Shutdowns 1 | . . . . . . . . 1 . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . Interference 3 | . . . 3 . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Fried 2 | . . . . . . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 7 | . . . . 1 2 1 1 . . 2 . . Combat Hostiles 6 | . . . . 1 1 1 1 . . 2 . . Parts Melted 66 | 1 . 9 4 4 9 21 6 . . 7 5 . Heat Transferred 24953 | 150 1304 5023 4110 1591 2331 4216 1651 555 . 1924 2098 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Maximum Alert Level 2 | . . 2 2 . . 1 . . . . 2 2 Low Security (%) 77 | 100 100 76 12 100 100 82 100 . . 100 88 . Level 1 14 | . . 7 59 . . 17 . . . . 3 92 Level 2 7 | . . 16 27 . . . . . . . 7 7 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 569 | 10 150 476 440 185 112 241 153 . . 65 569 547 Initial 340 | . . 57 198 185 29 . 88 . . 65 . 340 Average 119 | . 28 175 303 75 30 108 56 . . 19 102 331 Influence Increases 5608 | 15 520 1045 766 169 239 492 248 210 . 267 1130 507 Destroy 0b10 Robot/C 2760 | . 320 640 480 80 160 360 120 180 . 160 260 . Destroy 0b10 Robot/NC 160 | 15 20 45 35 5 5 15 10 . . 5 5 . Destroy Leader 682 | . 86 180 118 22 40 72 20 30 . 62 52 . Successful Hack 135 | . 24 52 25 4 . 3 . . . . . 27 Disable Machine 120 | . 30 . . 15 15 15 15 . . . 30 . Destroy Structure 161 | . 25 23 3 13 4 12 8 . . 40 33 . Partial Spotted 30 | . . . . . . . . . . . 15 15 Lose Combat Pursuer 1560 | . 15 105 105 30 15 15 75 . . . 735 465 Influence Decreases 5061 | 15 382 713 828 517 299 312 316 202 23 364 561 529 Entered New Map 1025 | . . 81 272 223 31 . 92 42 23 32 . 229 Time Decay 3426 | 15 382 562 546 294 258 272 194 150 . 272 341 140 Search Patrol Dispatched 100 | . . . . . . . . . . . . 100 Lost Part 510 | . . 70 10 . 10 40 30 10 . 60 220 60 Squads Dispatched 40 | . 4 5 2 3 4 4 3 . . 3 9 3 Investigation 6 | . 1 2 . 1 1 . . . . . . 1 Extermination 18 | . . . . 1 2 4 3 . . 3 3 2 Reinforcement 9 | . 3 2 2 1 1 . . . . . . . Assault 1 | . . 1 . . . . . . . . . . Garrison 6 | . . . . . . . . . . . 6 . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Distress Signals 18 | . 2 2 4 . . 1 3 . . . 1 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 301 | . 27 59 40 9 11 24 9 9 . 9 70 34 Peak Tracking Total 20 | . 3 7 6 3 3 6 6 5 . 2 18 20 Tactical Retreats 34 | . 1 4 5 1 1 1 3 . . . 12 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Traps Triggered 19 | . 1 1 . 1 2 2 2 . . 3 4 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Disabled 8 | . 2 . . 1 1 1 1 . . . 2 . Max in Single Turn 1 | . 1 . . 1 1 1 1 . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Machines Accessed 28 | . 5 8 6 3 . 2 . 1 . 1 . 2 Terminals 20 | . 5 6 5 2 . 1 . . . . . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . 2 1 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . 1 Total Hacks 74 | . 11 29 19 5 . 4 . 1 . 1 . 4 Successful 43 | . 5 19 13 1 . 3 . 1 . . . 1 Failed 31 | . 6 10 6 4 . 1 . . . 1 . 3 Catastrophic 3 | . . 1 . 1 . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 50 | . 11 21 13 3 . 2 . . . . . . Terminals 57 | . 11 22 17 3 . 2 . . . . . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 13 | . . 7 2 2 . 2 . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . 1 . 2 Terminal Hacks 7 | . 1 3 1 . . . . 1 . . . 1 Open Door 2 | . . . . . . . . 1 . . . 1 Terminal Index 2 | . 1 1 . . . . . . . . . . Locate Traps 2 | . . 1 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . 5 1 . . 2 . . . . . . Scan Component 5 | . . 3 1 . . 1 . . . . . . Repair 3 | . . 2 . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 28 | . 4 11 11 1 . 1 . . . . . . Terminals 28 | . 4 11 11 1 . 1 . . . . . . Assimilate 2 | . . 2 . . . . . . . . . . Botnet 7 | . . 3 4 . . . . . . . . . Operators 3 | . . 1 2 . . . . . . . . . Skim 16 | . 4 5 5 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used 1 | . . 1 . . . . . . . . . . Hacking Detections 26 | . 4 8 6 3 . 2 . . . 1 . 2 Full Trace Events 1 | . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired 3 | . . 2 . . . 1 . . . . . . Time 108 | . . 76 . . . 32 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Active Infowar (turns) 6644 | 12 743 354 715 706 604 980 560 308 18 823 742 79 Sensors 3945 | . . . . 341 604 765 557 199 18 746 715 . Terrain 1756 | . . . . . . 397 558 275 18 402 27 79 Seismic 5025 | 12 743 354 715 603 564 786 482 308 18 440 . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Turns Passed 11008 | 99 1691 1673 1574 706 1037 1130 663 308 18 871 945 293 Spaces Moved 7433 | 55 916 808 839 456 652 676 418 198 15 438 1233 729 Core 241 | 7 . . . . . . . . . . 88 146 Treads 334 | 4 . . . . . . . . . 115 215 . Legs 5345 | 44 916 808 839 456 652 676 418 198 15 323 . . Wheels . | . . . . . . . . . . . . . Hover 785 | . . . . . . . . . . . 275 510 Flight 728 | . . . . . . . . . . . 655 73 Fastest Speed 24 | 50 120 120 120 126 125 124 120 120 122 122 24 24 Average Speed 109 | 114 147 120 126 126 126 125 123 121 122 154 58 36 Slowest Speed 250 | 160 190 190 130 127 130 128 190 122 122 250 250 50 Overloaded Moves 98 | . . . . . . . . . . . 98 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 28 | . . . . . . . . . . . 22 6 Potential Cave-ins 2 | . . . . . . 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 97 74 55 12 13 20 13 40 3 11 41 24 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 5 | . . 1 3 . . . . . 1 . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 8 | . . . . . 2 . 4 . . . 2 . Terrain Destroyed 206 | . 27 25 . 13 2 5 4 98 . 21 11 . Melee 6 | . . . . . 2 . 4 . . . . . Projectile 14 | . . 4 . . . 1 . 1 . . 8 . AOE 186 | . 27 21 . 13 . 4 . 97 . 21 3 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Upp Upp Res Res Acc Total 9252 | 76 1116 1238 1188 542 811 859 518 230 14 567 1340 753 Wait 846 | 2 60 199 173 37 104 97 42 6 . 70 39 17 Move 7367 | 54 915 807 838 455 651 675 417 197 14 437 1191 716 Hop 25 | . . . . . . . . . . . 19 6 Pick Up 73 | 3 10 15 17 5 3 7 2 1 . 1 7 2 Fast Attach 69 | 8 . 4 1 2 1 5 9 . . 8 27 4 Attach 44 | . . 9 4 1 2 5 1 2 . 6 14 . Detach 11 | 1 . . 1 . . 1 . . . 4 2 2 Swap 206 | 2 30 38 41 12 16 24 19 11 . 9 4 . Drop 114 | . 24 22 26 9 9 5 9 . . 1 3 6 Fire 478 | 6 74 138 86 21 23 38 15 13 . 31 33 . Melee 7 | . . . . . 2 . 4 . . . 1 . Ram . | . . . . . . . . . . . . . Kick 11 | . 3 6 1 . . 1 . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / Min / Sto) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 178 | -10/Materials | Discovered new exit (range 7) 297 | -10/Materials | Discovered new exit (range 11) 348 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 600 | -10/Materials | Derelicts attacked the area 903 | -10/Materials | Build established: Scavenger-Mutant 1243 | -10/Materials | Discovered new exit (range 4) 1791 | -10/Materials | Entered another Materials area 1791 | -9/Materials | Evolved 2 slots: Propulsion x2 2181 | -9/Materials | Identified exit to Materials 2181 | -9/Materials | Identified exit to Storage 2242 | -9/Materials | Learned 4 Recycling zone layouts 2260 | -9/Materials | Identified exit to Mines 2260 | -9/Materials | Learned location of 1 exit from Materials 2270 | -9/Materials | Learned location of Zion (-6) 2280 | -9/Materials | Loaded intel: 12 terminal locations 2300 | -9/Materials | Learned Storage trap positions 2329 | -9/Materials | Learned location of 1 exit from Recycling 2553 | -9/Materials | Repaired Carbon-fiber Leg 2723 | -9/Materials | Repaired Carbon-fiber Leg 3065 | -9/Materials | Build established: Mutant 3101 | -9/Materials | Core integrity fell below 50% 3165 | -9/Materials | Lost 5 parts (3n1u1w) 3169 | -9/Materials | Destroyed 11 combat bots 3391 | -9/Materials | First assault squad dispatched 3464 | -9/Materials | Entered another Materials area 3464 | -8/Materials | Evolved 2 slots: Utility x2 3465 | -8/Materials | Identified exit to Factory 4668 | -8/Materials | Learned location of 1 exit from Lower Caves 4718 | -8/Materials | Learned Factory stockpile data 4757 | -8/Materials | Learned location of 1 exit from Lower Caves 4805 | -8/Materials | Learned Storage emergency access door positions 4831 | -8/Materials | Learned location of 1 exit from Storage 4861 | -8/Materials | Learned Factory stockpile data 4951 | -8/Materials | Learned 2 Storage zone layouts 5038 | -8/Materials | Entered Factory 5038 | -7/Factory | Evolved 2 slots: Utility x2 5039 | -7/Factory | Identified exit to Factory 5250 | -7/Factory | Discovered new exit (range 16) 5744 | -7/Factory | Entered another Factory area 5744 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6052 | -6/Factory | Build established: Gunner 6694 | -6/Factory | Discovered new exit (range 14) 6755 | -6/Factory | Identified exit to Factory 6781 | -6/Factory | Entered another Factory area 6781 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6860 | -5/Factory | Build established: Mutant 6968 | -5/Factory | Repaired Cooling System 7612 | -5/Factory | Build established: Scavenger-Gunner 7894 | -5/Factory | Discovered new exit (range 10) 7904 | -5/Factory | Identified exit to Factory 7911 | -5/Factory | Entered another Factory area 7911 | -4/Factory | Evolved 2 slots: Utility x2 8058 | -4/Factory | Build established: Scavenger-Skirmisher 8407 | -4/Factory | Lost 3 parts (3n) 8522 | -4/Factory | Discovered new exit (range 11) 8558 | -4/Factory | Spotted B-86 Titan 8573 | -4/Factory | Identified exit to Upper Caves 8574 | -4/Factory | Entered Upper Caves 8867 | -4/Upper Caves | Discovered new exit (range 11) 8881 | -4/Upper Caves | Identified exit to Upper Caves 8882 | -4/Upper Caves | Entered another Upper Caves area 8895 | -4/Upper Caves | Learned location of Armory (-4) 8895 | -4/Upper Caves | Discovered new exit (range 5) 8898 | -4/Upper Caves | Identified exit to Research 8900 | -4/Upper Caves | Entered Research 8900 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9390 | -3/Research | Found Prototype Device 9390 | -3/Research | Identified Exp. Focal Shield 9404 | -3/Research | Lost 5 parts (2n2u1w) 9682 | -3/Research | Discovered new exit (range 15) 9703 | -3/Research | Identified exit to Research 9771 | -3/Research | Entered another Research area 9771 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9830 | -2/Research | Build established: Gunner 9861 | -2/Research | Garrison activated, responded to threat 9934 | -2/Research | Lost 8 parts (1p1n3u3w) 9941 | -2/Research | Destroyed 9 combat bots 10020 | -2/Research | Spotted B-90 Cyclops 10261 | -2/Research | Build established: Tank 10336 | -2/Research | Garrison activated, responded to threat 10343 | -2/Research | Released all parts (18) 10353 | -2/Research | System corruption reached 10% 10400 | -2/Research | Spotted B-90 Cyclops 10522 | -2/Research | Spotted B-90 Cyclops 10584 | -2/Research | Core integrity fell below 50% 10611 | -2/Research | Lost 8 parts (1p5n1u1w) 10619 | -2/Research | Core integrity fell below 20% 10715 | -2/Research | Discovered new exit (range 4) 10716 | -2/Research | Identified exit to Access 10716 | -2/Research | Entered Access 10716 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10749 | -1/Access | Allied Derelicts emerged from ambush trap array 10823 | -1/Access | Spotted B-99 Colossus 10863 | -1/Access | Lost 3 parts (3n) 10966 | -1/Access | Search patrols dispatched 10987 | -1/Access | Core integrity fell below 50% 11006 | -1/Access | Discovered new exit (range 5) 11009 | *** | Escaped! Last Messages --------------- 10925_ Adv. Sensor Array tumbles out of TF Node. 10925_ Adv. Signal Interpreter tumbles out of TF Node. 10925_ Penetrated by Slug. 10936_ Impulse Thruster Array destroyed. 10950_ W-44 Eye sends out distress signal. 10958_ Critical hit (Burn: +37). 10966_ ALERT: Heightened foreign activity detected, multiple search patrols dispatched. 10986_ Penetrated by Slug. 10986_ Knocked back. 10995_ Triggered Segregator Trap. 10995_ Arcs of energy rise from the floor. 10995_ Adv. Signal Interpreter blown off. 10997_ Penetrated by Slug. 11005_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 11006_ The Access Shell folds into the floor. 11006_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ????????????????? ????????# #?????? #???? ## | | ???????????????? ??????# #???? !#???? #### | | ???????????????? ?????# #?? 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" H +?????????????????? | | ???""" # ##########""## #?????????????????? | | ??? ??????+ #????????????######?????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 111 Coolant Potential 50 Energy Generation 53 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 30 Phase Shifting 5 Evasion (%) 77 Targeting Accuracy 8 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Particle Charging 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Carbon-fiber Leg | 49% | -9/Materials Carbon-fiber Leg | 60% | -9/Materials Cooling System | 26% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormReinforcedDrillbomb Manual? 0 Play Time 01:25:07 Cumulative 274.6 hours Start 2026.09.27 @ 14:26:17 End 2026.09.27 @ 15:46:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 412 Rogue 410 Adventurer 0 Explorer 2 Win Type 0 Total 7 Types 5/0/1/1/0/0/0/0/0/0 Lore% 55 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3f17add-6250-4643-b821-06c1cb2284a0