Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 07:50:23 Player: TurnLeft25 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (87) 435 Value Destroyed (3092) 3092 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (366) 366 TOTAL SCORE: 8453 Bonus ------- Follower Combat Kills 277 Entered Garrisons 200 Friendly Fire -111 Cogmind --------- Core Integrity 0/850 Matter 232/300 Energy 44/150 System Corruption 7% Temperature Hot (245) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Power Amplifier Advanced Heat Sink Medium Storage Unit Visual Processing Unit Improved Sensor Array > --- WEAPON (4) ------- High-powered Shock Rifle Heavy Laser Phase Cannon Coil Gun > --- INVENTORY (10) --- Light Nuclear Core Micro Nuclear Core Heavy Laser Heavy Laser Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Lightning Gun Flak Gun Flak Gun Coil Gun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Light Angular Momentum Engine Medium Treads Advanced Heat Sink Improved Weapon Shielding Reflective Plating Pulse Rifle Pulse Rifle Heavy Laser Gatling Laser Heavy Ion Cannon Flak Cannon Rocket Launcher Rocket Launcher [Rating: 55] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . Utility 5 | . . . 1 1 1 . . 2 . . . . Weapon 2 | . . . 1 1 . . . . . . . . Parts Attached 94 | 6 4 . 6 17 17 1 1 12 1 5 6 18 Power 12 | 1 1 . 1 2 3 . . 2 . . . 2 Engine 7 | 1 1 . 1 1 1 . . 2 . . . . Core 5 | . . . . 1 2 . . . . . . 2 Reactor . | . . . . . . . . . . . . . Propulsion 23 | 2 . . 1 5 4 1 . 2 . . 2 6 Treads 15 | 2 . . 1 5 4 1 . 2 . . . . Leg 6 | . . . . . . . . . . . . 6 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . 2 . Utility 27 | 1 3 . 1 6 6 . . 4 . 1 . 5 Device 9 | . 2 . . . 3 . . 1 . . . 3 Storage 3 | 1 1 . . . . . . . . . . 1 Processor 7 | . . . 1 2 1 . . 1 . 1 . 1 Hackware 1 | . . . . . . . . 1 . . . . Protection 7 | . . . . 4 2 . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 32 | 2 . . 3 4 4 . 1 4 1 4 4 5 Energy Gun 5 | . . . . . . . . 3 . . . 2 Energy Cannon 7 | . . . . . 1 . . . 1 . 3 2 Ballistic Gun 17 | 2 . . 3 4 3 . 1 1 . 1 1 1 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . . . . . . . . . . 3 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . 1 1 . . . Corrupted Parts 2 | . . . . . . . . . . . . 2 System Corruption 7 | . . . . . . . . . . . . 7 Parts Lost 30 | . . . 2 4 8 . . 3 6 4 2 1 Power 2 | . . . 1 . 1 . . . . . . . Propulsion 9 | . . . 1 1 3 . . 1 1 . 1 1 Utility 11 | . . . . 2 3 . . 1 4 1 . . Weapon 8 | . . . . 1 1 . . 1 1 3 1 . Highest Loss Streak 6 | . . . 1 2 4 . . 2 6 4 1 1 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 97 100 96 99 97 99 100 99 79 13 16 50 Engine 5 | . 14 14 10 1 1 7 7 6 4 . . . Core 2 | . . . . 7 5 . . . . . . 5 Treads 19 | . 28 28 19 18 22 22 23 19 15 . . . Device 8 | . 11 14 11 9 9 7 7 6 5 . . 6 Storage 8 | . 14 14 11 9 7 7 7 6 4 . . 2 Processor 9 | . . . 11 9 10 15 15 20 17 3 6 4 Protection 4 | . . . . 8 8 7 7 6 5 . . . Energy Gun 1 | . . . . . . . . 9 15 . . 9 Energy Cannon 2 | . . . . . 4 7 7 1 . 3 4 5 Ballistic Gun 24 | . 28 28 33 35 25 23 23 14 4 2 4 3 Naked Turns 2 | . . . . . . . . . . 2 . . Heaviest Build 55 | 13 29 29 31 41 55 55 55 55 48 12 13 41 Greatest Support 68 | 40 40 40 40 43 63 68 68 68 68 3 4 45 Greatest Overweight (x) 15 | . . . 1 1 1 1 . 1 15 3 4 6 Average Overweight (x) . | . . . . . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 5 10 Average Capacity 13 | 6 11 15 15 15 15 15 15 15 12 5 5 7 Most Carried 15 | 5 4 8 15 15 15 15 15 15 15 5 5 6 Average Carried 11 | 1 2 6 10 14 14 15 15 14 12 4 4 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 5 10 Final Carried 15 | 1 4 8 15 15 15 15 15 15 5 5 5 4 Class Distribution -------------------- 34% | Scavenger-Gunner 28% | Mutant 22% | Scavenger-Tank 6% | Skirmisher 4% | Scavenger-Skirmisher 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Mutant | -6/Factory Mutant | -6/Garrison Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Matter Collected 2578 | 222 139 52 161 578 522 189 72 265 . . 60 318 Remotely . | . . . . . . . . . . . . . Salvage Created 3512 | . 172 85 441 700 647 171 82 443 . 186 60 525 Parts 176 | . 14 14 25 36 33 8 3 15 . 4 4 20 Haulers Intercepted 1 | . . . . . . . . 1 . . . . Recyclers Shooed 1 | . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 15 4 . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Combat Hostiles Destroyed 69 | . 3 6 9 12 12 5 2 7 . 6 3 4 Guns 52 | . 3 6 9 12 8 3 2 6 . . 1 2 Cannons 11 | . . . . . 3 2 . 1 . 1 2 2 AOE 5 | . . . . . . . . . . 5 . . Classes Destroyed 14 | . 2 1 1 3 5 1 . 1 . . . . Worker 3 | . . . . . 3 . . . . . . . Builder 2 | . . . . . 1 . . 1 . . . . Tunneler 1 | . . . . . 1 . . . . . . . Hauler 1 | . . . . . . . . 1 . . . . Recycler 3 | . . . . 1 . . . . . . . 2 Operator 2 | . . . . 2 . . . . . . . . Watcher 6 | . 1 . 1 1 2 . . . . . . 1 Swarmer 16 | . . 6 . . 3 3 1 . . . 3 . Grunt 36 | . 3 . 6 8 5 1 . 6 . 3 . 4 Brawler 3 | . . . . . . 1 . . . 2 . . Duelist 2 | . . . . 1 . . . . . 1 . . Sentry 9 | . . . 3 3 2 . 1 . . . . . Hunter 2 | . . . . . 1 . . 1 . . . . Programmer 1 | . . . . . 1 . . . . . . . Best Kill Streak 7 | . 2 3 4 3 7 2 2 4 . 6 3 3 Combat Bots Only 6 | . 2 3 3 3 4 2 2 3 . 6 3 2 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 1 2 . 2 2 1 Gunslinging 1 | . . . . 1 . . . 1 . . . . Exploded 2 | . . . . . . . . . . 2 . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Hostile Shots Fired 506 | . 21 34 28 69 143 32 18 28 5 31 62 35 Missed 159 | . 3 9 12 14 48 9 7 9 1 6 26 15 Damage Taken 5594 | . 224 203 205 899 1310 333 128 401 196 658 653 384 Core 1250 | . 13 35 38 127 129 44 . 5 69 227 522 41 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 137 | . . . . 7 130 . . . . . . . Core Remaining (%) 84 | 100 . 80 90 76 . . 75 . . . . . Volleys Fired 191 | . 16 13 21 43 37 7 5 14 . 11 6 18 Largest 4 | . 2 2 3 4 4 4 4 4 . 2 2 4 Hottest 244 | . 40 40 60 91 139 139 139 146 . 66 115 244 Shots Fired 611 | . 32 26 64 169 146 28 21 52 . 18 11 44 Gun 532 | . 32 26 64 169 121 21 15 46 . 4 5 29 Cannon 68 | . . . . . 25 7 6 6 . 4 5 15 Launcher 11 | . . . . . . . . . . 10 1 . Special . | . . . . . . . . . . . . . Kinetic 498 | . 32 26 64 169 121 21 15 36 . 4 5 5 Thermal 76 | . . . . . 25 7 6 8 . 4 5 21 Explosive 11 | . . . . . . . . . . 10 1 . Electromagnetic 26 | . . . . . . . . 8 . . . 18 Robot Hit Streak 11 | . 3 4 7 9 11 7 4 7 . 10 2 7 Robot Miss Streak 16 | . 4 5 2 10 16 7 5 7 . 3 2 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 14 | . . 3 3 4 1 . . 3 . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 . . . . Shots Hit Robots 362 | . 16 10 42 95 84 15 11 40 . 13 4 32 Core Hits 257 | . 10 6 25 40 64 14 6 49 . 21 5 17 Critical Kills 2 | . . . . . 2 . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . . . . Critical Strikes 4 | . . . . . 3 . . . . . . 1 Meltdown 1 | . . . . . 1 . . . . . . . Destroy 2 | . . . . . 2 . . . . . . . Corrupt 1 | . . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 7053 | . 179 126 448 1327 1716 287 187 827 . 896 207 853 Guns 5076 | . 175 126 448 1311 1365 171 165 682 . 103 42 488 Cannons 1142 | . . . . . 346 116 22 136 . 123 92 307 Explosions 801 | . . . . . . . . . . 670 73 58 Melee . | . . . . . . . . . . . . . Ramming 34 | . 4 . . 16 5 . . 9 . . . . Kinetic 4502 | . 175 126 448 1311 1365 171 165 523 . 103 42 73 Thermal 1273 | . . . . . 346 116 22 152 . 123 92 422 Explosive 743 | . . . . . . . . . . 670 73 . Electromagnetic 501 | . . . . . . . . 143 . . . 358 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 7 | . . . 1 . 3 3 3 . . . . 7 Average Corruption 3 | . . . 1 . 2 3 3 . . . . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 29 | . . . 2 . 7 13 2 . . . . 5 Message Errors 4 | . . . . . 2 2 . . . . . . Matter Fused 5 | . . . . . 1 3 1 . . . . . Heat Flow Errors 7 | . . . 1 . 2 2 . . . . . 2 Energy Discharges 4 | . . . . . . 3 . . . . . 1 Parts Rejected 2 | . . . . . 1 . . . . . . 1 Data Loss (minor) 4 | . . . . . 1 3 . . . . . . Misfires 3 | . . . 1 . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 66 | . . . . . . . . . . 4 47 15 Projectiles 15 | . . . . . . . . . . . . 15 Explosions 51 | . . . . . . . . . . 4 47 . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . . . . Impact 1 | . . . . . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 180 | . . . . . . . . . . 132 48 . Shots 6 | . . . . . . . . . . 5 1 . Rammed 6 | . 1 1 . 2 1 . . 1 . . . . Targets Rammed 6 | . 1 1 . 2 1 . . 1 . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 557 | . 16 . 143 330 100 237 60 42 . 20 18 557 Average Temperature 66 | . 8 . 21 88 23 43 28 16 . 9 6 167 Received Heat Transfer 1749 | . 126 . 108 477 399 27 18 117 . 216 120 141 Effects 3 | . . . . . . . . . . . . 3 Shutdowns 1 | . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . . Heat Transferred 1928 | . . . . . 555 185 37 259 . 200 111 581 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Peak Influence 313 | . 80 165 311 260 289 . . 313 39 131 219 268 Initial 131 | . . 25 64 131 57 . . 43 39 . 101 114 Average 122 | . 47 77 192 139 119 . . 143 21 49 166 213 Maximum Alert Level 1 | . . . 1 1 1 . . 1 . . 1 1 Low Security (%) 80 | 100 100 100 56 75 79 . . 73 100 100 94 40 Level 1 19 | . . . 43 24 20 . . 26 . . 5 59 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . . 10 8 . . 1 . 1 . 2 Investigation 6 | . 1 . . 3 2 . . . . . . . Extermination 1 | . . . . . 1 . . . . . . . Reinforcement 7 | . . . . 4 2 . . 1 . . . . Assault . | . . . . . . . . . . . . . Garrison 9 | . . . . 3 3 . . . . 1 . 2 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . 2 . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Distress Signals 3 | . . . 1 1 . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 120 | . 6 6 11 17 19 8 3 11 4 7 21 7 Peak Tracking Total 17 | . 2 3 4 3 5 3 3 3 4 5 17 3 Tactical Retreats 2 | . . . . . . . . . . . 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Traps Triggered 4 | . . . . . 1 . . 1 . . 1 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Machines Disabled 3 | . . . . . 1 . . . . . . 2 Max in Single Turn 1 | . . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Machines Accessed 17 | . 2 1 2 4 4 . . 1 . 2 . 1 Terminals 11 | . 2 1 2 4 1 . . . . . . 1 Fabricators 3 | . . . . . 2 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 . . Total Hacks 40 | . 4 1 7 12 9 . . 1 . 3 . 3 Successful 20 | . 1 1 2 7 3 . . 1 . 2 . 3 Failed 20 | . 3 . 5 5 6 . . . . 1 . . Catastrophic 5 | . . . . 2 3 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 30 | . 4 1 7 12 3 . . . . . . 3 Fabricators 4 | . . . . . 3 . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 5 | . . . . . 3 . . . . 2 . . Terminal Hacks 15 | . 1 1 2 7 1 . . . . . . 3 Record 1 | . . 1 . . . . . . . . . . Prototype ID Bank 3 | . . . 1 2 . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 Emergency Access Points 2 | . . . 1 1 . . . . . . . . Locate Traps 3 | . 1 . . 1 . . . . . . . 1 Dispatch Records 1 | . . . . . . . . . . . . 1 Security Status 1 | . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . 1 . . Network Status 2 | . . . . . 1 . . . . 1 . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . Unlock Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 14 | . 2 . 2 4 3 . . . . 2 . 1 Full Trace Events 7 | . 1 . 2 2 2 . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . . 67 . . . . . . . Total Robot Build Rating 8 | . . . . . 8 . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Total Allies 2 | . . . . . 2 . . . . . . . Largest Group 2 | . . . . . 2 2 2 2 2 . . . Highest-Rated Group 64 | . . . . . 64 64 64 64 64 . . . Highest-Rated Ally 32 | . . . . . 32 32 32 32 32 . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 46 | . . . . . . 12 3 23 8 . . . Total Damage 1314 | . . . . . . 225 103 654 332 . . . Kills 9 | . . . . . . 4 1 4 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 3 . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Turns Passed 5772 | 51 624 391 374 1114 924 937 96 480 86 139 288 268 Spaces Moved 3005 | 37 354 219 166 495 423 562 48 251 68 70 185 127 Core 321 | 17 . . . . . . . . 30 70 165 39 Treads 2576 | 20 354 219 166 495 423 562 48 251 38 . . . Legs 88 | . . . . . . . . . . . . 88 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 20 | . . . . . . . . . . . 20 . Fastest Speed 35 | 50 160 160 160 160 160 160 160 160 50 50 35 50 Average Speed 160 | 109 160 160 173 188 163 160 160 160 125 143 121 136 Slowest Speed 800 | 160 160 160 240 240 240 240 160 240 800 200 275 350 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 3 50 51 23 36 12 71 15 10 68 2 33 3 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 2 | . . 2 . . . . . . . . . . Known Exits Taken 6 | . . . 1 1 1 1 1 . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . Scrap Searched 4 | . . 2 . . . 1 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 35 | . . . . . . . . . . 21 9 5 Melee . | . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . 1 1 AOE 33 | . . . . . . . . . . 21 8 4 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Was Fac Gar Fac Total 3546 | 47 382 236 213 584 571 582 55 296 68 89 238 185 Wait 116 | . . . 7 1 65 12 1 . . . 20 10 Move 2993 | 36 353 218 165 494 422 561 47 251 67 70 182 127 Hop 1 | . . . . . . . . . . . 1 . Pick Up 85 | 5 6 4 12 13 19 . . 10 . 3 2 11 Fast Attach 12 | 2 . . . . . 1 . 1 1 2 . 5 Attach 54 | 4 1 . 4 6 12 . . 6 . 3 6 12 Detach 5 | . . . . . . . . . . . 5 . Swap 28 | . 3 . 2 11 5 . 1 5 . . . 1 Drop 40 | . 2 . 2 14 10 1 1 8 . . 1 1 Fire 191 | . 16 13 21 43 37 7 5 14 . 11 6 18 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 6 | . 1 1 . 2 1 . . 1 . . . . Escape Stasis 15 | . . . . . . . . . . . 15 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Garrison -6/Factory (discovered 2 exits: Low x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Discovered new exit (range 15) 300 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 5) 676 | -10/Materials | Entered Mines 714 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 847 | -10/Mines | Learned location of Mines (-9) 881 | -10/Mines | Discovered new exit (range 8) 1003 | -10/Mines | Learned 4 Materials zone layouts 1022 | -10/Mines | Learned location of Storage (-9) 1067 | -10/Mines | Entered Materials 1067 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1068 | -9/Materials | Identified exit to Mines 1385 | -9/Materials | Build established: Skirmisher 1419 | -9/Materials | Discovered new exit (range 14) 1439 | -9/Materials | Identified exit to Materials 1441 | -9/Materials | Entered another Materials area 1441 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1485 | -8/Materials | Garrison activated, responded to threat 1728 | -8/Materials | Build established: Scavenger-Tank 2525 | -8/Materials | Discovered new exit (range 3) 2529 | -8/Materials | Identified exit to Factory 2555 | -8/Materials | Entered Factory 2555 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2946 | -7/Factory | Lost 4 parts (1p1n1u1w) 3010 | -7/Factory | Garrison activated, responded to threat 3060 | -7/Factory | Lost 4 parts (2n2u) 3386 | -7/Factory | Build established: Scavenger-Gunner 3438 | -7/Factory | Fabricated Y-54 Guardian (x2) 3474 | -7/Factory | Discovered new exit (range 3) 3478 | -7/Factory | Identified exit to Lower Caves 3479 | -7/Factory | Entered Lower Caves 3479 | -7/Lower Caves | Accompanied by 2 allies 3480 | -7/Lower Caves | Encountered a Warlord checkpoint 4405 | -7/Lower Caves | Discovered new exit (range 5) 4413 | -7/Lower Caves | Identified exit to Lower Caves 4416 | -7/Lower Caves | Entered another Lower Caves area 4416 | -7/Lower Caves | Accompanied by 2 allies 4452 | -7/Lower Caves | Discovered new exit (range 10) 4459 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4486 | -7/Lower Caves | Identified exit to Factory 4512 | -7/Lower Caves | Entered Factory 4512 | -6/Factory | Accompanied by 2 allies 4512 | -6/Factory | Evolved 2 slots: Utility x2 4992 | -6/Factory | Sucked down chute 4992 | -6/Factory | Entered Waste 5008 | -6/Waste | Spotted C-40 Crusher 5010 | -6/Waste | 2 allies followed down the chute 5027 | -6/Waste | Spotted C-40 Crusher 5036 | -6/Waste | Spotted C-40 Crusher 5040 | -6/Waste | Spotted C-40 Crusher 5044 | -6/Waste | Spotted C-40 Crusher 5053 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5053 | -6/Waste | Spotted C-40 Crusher 5054 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5057 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5060 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5066 | -6/Waste | Discovered new exit (range 16) 5078 | -6/Waste | Entered Factory 5091 | -6/Factory | Lost 6 parts (1n4u1w) 5146 | -6/Factory | Garrison activated, responded to threat 5199 | -6/Factory | Lost 4 parts (1u3w) 5217 | -6/Factory | Identified exit to Garrison 5217 | -6/Factory | Entered Garrison 5230 | -6/Garrison | Triggered checkpoint 5237 | -6/Garrison | Core integrity fell below 50% 5348 | -6/Garrison | Build established: Mutant 5488 | -6/Garrison | Triggered checkpoint 5488 | -6/Garrison | Triggered checkpoint 5492 | -6/Garrison | Triggered checkpoint 5494 | -6/Garrison | Core integrity fell below 20% 5501 | -6/Garrison | Discovered new exit (range 10) 5505 | -6/Garrison | Entered Factory 5571 | -6/Factory | Garrison activated, responded to threat 5703 | -6/Factory | Identified exit to Lower Caves 5761 | -6/Factory | Garrison activated, responded to threat 5773 | -6/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 05720_ System corrupted: Energy discharge (-34). 05731_ Acquired Power Amplifier. 05747_ ALERT: Security rotation in progress. 05758_ C-30 ARC bursts open, deploying its payload. 05758_ G-67 Veteran unfolds itself. 05758_ G-50 Soldier unfolds itself. 05761_ Slug penetrates G-50 Soldier. 05761_ G-50 Soldier calls for garrison reinforcements. 05761_ ALERT: Activating Garrison Access F004. 05761_ Slug penetrates Matter Pump. 05764_ Slug penetrates G-50 Soldier. 05765_ System corrupted: Heat flow error (+264). 05767_ Power failure, Mic. Nuclear Core shutdown. 05770_ Carbon-fiber Leg destroyed. 05772_ Overheating: Coil Gun damaged (-18). 05773_ G-50 Soldier heat short circuits Hvy. Laser. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ????###############?################?????????????? | | ????? !??# #?????????????? | | ????? ??# """ """ T #?????????????? | | ???# """ """ """ #?# """ """ ##############? | | ???# """ """ """ #?# """ """ # #? | | ???# """ """ """ #?# # #? | | ##?# ###! # #? | | ##########;######;;#;;###;#####+### #? | | # ! # #? | | # *% *!* # #? | | # """ "%" % = + #? | | + """ """ ==g A # #? | | # """ %%%% =^g @ # #? | | # [ ############### #? | | # """ ""% #?????????????# #? | | # """ """ T#????????????# #? | | ## """ """ #????????????##############? | | ?# ##??????????????????????????? | | ?# """ """ #???????????????????????????? | | ?# """ """ #???????????????????????????? | | ?# """ """ #???????????????????????????? | | ?# ? #???????????????????????????? | | ?######## """ """ #???????????????????????????? | | ????????? """ """ #???????????????????????????? | | ?????????? """???" +???????????????????????????? | | ??????????? ??? ????????????????????????????? | | ??????????? ???????????????????????????????????? | | ???????????? "???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 225 Core Shielding 20 Weapon Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Y-54 Guardian | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- It's Just You My Command Is Your Wish Challenges ------------ None Game ------ Seed PulseCarbideReplicator Manual? 0 Play Time 00:43:26 Cumulative 8.9 hours Start 2024.04.05 @ 14:00:53 End 2024.04.06 @ 07:50:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 19 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8a715af-7d8f-4a57-9d15-9e2449f0679a