Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.25 @ 17:07:14

Player: naththebg

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (194)     970
Value Destroyed (7008)     7008
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (2343)               2343
              TOTAL SCORE: 15021

 Bonus
-------
High Alert Combat Kills    1313
Follower Combat Kills      729
Met R17 at Cetus           500
Friendly Fire              -199

 Cogmind 
---------
Core Integrity             0/1000
Matter                     161/300
Energy                     100/100
System Corruption          16%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (7) ------
                System Shield
>               --- WEAPON (4) -------
                Ripper
>               --- INVENTORY (5) ----
                Centrium Heavy Treads
       Improved Cryofiber Web
  High-capacity Matter Pod (200)
         Medium Regenerative Plating

 Peak State 
------------
>               --- POWER ------------
                F-cell Engine
                Quantum Reactor
>               --- PROPULSION -------
         Medium Treads
       Improved Medium Treads
                Centrium Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Targeting Computer
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
         Medium Reactive Plating
       Improved Hardlight Generator
>               --- WEAPON -----------
          Heavy Machine Gun
       Advanced KE Penetrator
       Improved Light Cannon
       Advanced Assault Cannon
>               --- INVENTORY --------
         Hybrid Fission Core
          Light Treads
          Light Treads
         Medium Treads
       Improved Cryofiber Web
       Improved Heat Sink
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Matter Pod
  High-capacity Matter Pod
                Centrium Medium Armor Plating
                Centrium Medium Armor Plating
         Medium Regenerative Plating
                Coil Gun
       Improved Light Cannon
       Improved Light Cannon
       Improved Plasma Cutter
[Rating: 104]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Quantum Reactor
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Hover Unit
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 System Shield
  Protection               Centrium Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Coil Gun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   2   1   1   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   .   .   
Parts Attached             128  | 6   13  5   .   7   13  22  25  8   3   26  
  Power                    10   | 1   .   .   .   2   1   3   1   .   .   2   
    Engine                 5    | 1   .   .   .   2   1   .   1   .   .   .   
    Core                   4    | .   .   .   .   .   .   3   .   .   .   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               32   | 2   2   1   .   2   3   7   6   3   1   5   
    Treads                 18   | 2   .   .   .   .   .   1   6   3   1   5   
    Leg                    7    | .   .   .   .   .   2   5   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   2   1   .   2   1   1   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  55   | 1   7   2   .   1   5   6   14  4   1   14  
    Device                 23   | .   1   1   .   .   1   3   9   1   1   6   
    Storage                6    | 1   2   .   .   .   .   .   3   .   .   .   
    Processor              4    | .   .   .   .   .   1   1   1   1   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   1   
    Protection             21   | .   4   1   .   1   3   2   1   2   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   31   | 2   4   2   .   2   4   6   4   1   1   5   
    Energy Gun             2    | 1   .   .   .   .   .   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          6    | 1   1   .   .   .   .   .   1   .   1   2   
    Ballistic Cannon       10   | .   .   .   .   .   .   4   3   1   .   2   
    Launcher               10   | .   3   2   .   2   3   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   .   .   1   1   1   2   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   3   .   
Parts Lost                 46   | .   .   2   .   4   11  .   6   4   .   19  
  Power                    5    | .   .   .   .   1   1   .   .   .   .   3   
  Propulsion               11   | .   .   1   .   1   4   .   .   2   .   3   
  Utility                  14   | .   .   .   .   1   3   .   4   1   .   5   
  Weapon                   16   | .   .   1   .   1   3   .   2   1   .   8   
  Highest Loss Streak      11   | .   .   2   .   4   11  .   2   3   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   88  85  85  53  85  85  99  93  92  84  
  Engine                   4    | .   14  14  14  2   6   .   1   6   6   4   
  Core                     2    | .   .   .   .   .   .   6   4   .   .   .   
  Treads                   13   | .   11  .   .   .   .   4   21  26  25  15  
  Leg                      5    | .   .   .   .   .   15  20  4   .   .   .   
  Hover                    6    | .   16  28  28  25  16  2   .   .   .   .   
  Device                   13   | .   5   7   14  .   7   14  20  14  13  11  
  Storage                  7    | .   10  14  14  14  9   7   5   6   6   4   
  Processor                4    | .   .   .   .   .   7   6   6   6   6   4   
  Protection               6    | .   5   6   .   9   9   4   4   6   6   12  
  Energy Gun               1    | .   9   .   .   .   .   1   .   .   .   .   
  Ballistic Gun            3    | .   7   .   .   .   .   .   4   6   6   6   
  Ballistic Cannon         13   | .   .   .   .   .   .   15  21  19  20  13  
  Launcher                 2    | .   6   14  14  .   7   .   .   .   .   .   
Peak Build Rating          104  | 6   15  20  17  17  30  46  60  64  84  104 
  Average Rating           45   | 5   7   13  17  7   25  33  52  60  68  92  
  On Entrance              28   | .   6   14  17  17  8   4   46  60  60  84  
Naked Turns                29   | .   .   .   .   .   .   .   .   .   .   29  
Heaviest Build             138  | 11  47  16  12  13  27  45  101 101 99  138 
  Greatest Support         138  | 40  40  16  14  15  36  56  106 106 138 138 
  Greatest Overweight (x)  2    | .   1   .   .   .   2   1   .   .   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   20  8   8   8   8   8   20  20  20  20  
  Average Capacity         12   | 7   10  8   8   8   8   8   9   20  20  18  
  Most Carried             20   | 6   8   8   8   8   8   8   13  15  20  20  
  Average Carried          10   | 4   6   7   8   7   7   7   7   12  18  15  
  Final Capacity           20   | 8   8   8   8   8   8   8   20  20  20  5   
  Final Carried            19   | 6   8   8   8   8   7   8   13  14  19  5   

 Class Distribution 
--------------------
 35% | Mutant
 29% | Gunner
 18% | Scavenger-Tank
 12% | Scavenger-Gunner
  3% | Commander-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Gunner | -7/Factory
           Gunner | -6/Factory
 Scavenger-Gunner | -6/Extension
   Scavenger-Tank | -6/Cetus
   Scavenger-Tank | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Fac  
Matter Collected           7707 | 244  456  209  166  142  124  894  1700 909  270  2593 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6036 | .    394  305  .    60   318  420  1594 747  173  2025 
  Parts                    268  | .    16   21   .    5    28   26   66   26   4    76   
Haulers Intercepted        8    | .    2    .    .    .    1    1    1    1    .    2    
Recyclers Shooed           8    | .    .    2    .    .    1    1    2    .    .    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Combat Hostiles Destroyed  141  | .   9   12  .   6   7   11  25  20  4   47  
  Guns                     20   | .   2   .   .   .   .   .   2   3   1   12  
  Cannons                  86   | .   .   .   .   .   .   11  23  17  3   32  
  AOE                      35   | .   7   12  .   6   7   .   .   .   .   3   
Classes Destroyed          19   | .   5   4   .   1   1   1   1   2   .   4   
  Worker                   11   | .   2   .   .   .   6   2   .   .   .   1   
  Builder                  10   | .   .   1   .   .   1   .   1   2   .   5   
  Tunneler                 2    | .   .   1   .   .   .   .   .   .   .   1   
  Hauler                   8    | .   2   .   .   .   1   1   1   1   .   2   
  Recycler                 13   | .   1   3   .   .   1   .   7   .   .   1   
  Mechanic                 2    | .   .   .   .   .   1   .   .   .   .   1   
  Operator                 3    | .   .   .   .   .   .   .   .   .   .   3   
  Watcher                  8    | .   1   .   .   .   1   2   3   .   .   1   
  Swarmer                  34   | .   .   6   .   3   .   .   10  8   .   7   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    68   | .   9   4   .   2   5   8   5   8   1   26  
  Brawler                  3    | .   .   .   .   .   .   .   .   1   .   2   
  Duelist                  5    | .   .   .   .   1   .   2   1   .   .   1   
  Sentry                   14   | .   .   2   .   .   2   .   4   2   .   4   
  Demolisher               2    | .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   2    | .   .   .   .   .   .   .   2   .   .   .   
  Programmer               7    | .   .   .   .   .   .   2   3   .   .   2   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Cetus Guard              3    | .   .   .   .   .   .   .   .   .   3   .   
  Assembled                2    | .   .   .   .   .   .   .   .   .   .   2   
Best Kill Streak           11   | .   3   4   .   3   7   5   6   10  2   11  
  Combat Bots Only         8    | .   3   4   .   3   2   4   5   6   2   8   
Max Kills in Single Turn   4    | .   2   2   .   2   4   1   1   2   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   2   .   2   1   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Fac  
Hostile Shots Fired        957   | .    25   33   .    6    139  49   146  116  13   430  
  Missed                   269   | .    8    10   .    .    51   12   38   41   5    104  
Damage Taken               11304 | .    243  327  .    187  1367 616  1508 1173 200  5683 
  Core                     1941  | .    46   83   .    95   302  113  166  118  16   1002 
  Absorbed by Shields      1384  | .    .    .    .    .    .    .    .    .    94   1290 
  Reduced by Siege Mode    145   | .    .    .    .    .    .    .    .    .    .    145  
  Redirected to Shielding  52    | .    2    7    .    .    35   8    .    .    .    .    
  Ignored by Resistances   437   | .    .    .    .    .    36   .    .    65   .    336  
  Regen/Repaired (Parts)   138   | .    .    .    .    .    .    .    128  .    .    10   
Core Remaining (%)         60    | 100  .    .    .    10   45   83   .    .    64   .    
Volleys Fired              367   | .    40   30   .    8    22   41   62   42   12   110  
  Largest                  4     | .    2    2    .    1    1    3    4    4    4    4    
  Hottest                  174   | .    60   70   .    36   36   135  174  174  170  170  
Shots Fired                1097  | .    61   32   .    8    22   115  245  159  48   407  
  Gun                      284   | .    42   2    .    .    .    .    45   39   12   144  
  Cannon                   734   | .    .    .    .    .    .    115  200  120  36   263  
  Launcher                 79    | .    19   30   .    8    22   .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  993   | .    21   .    .    .    .    113  245  159  48   407  
  Thermal                  23    | .    21   2    .    .    .    .    .    .    .    .    
  Explosive                79    | .    19   30   .    8    22   .    .    .    .    .    
  Electromagnetic          2     | .    .    .    .    .    .    2    .    .    .    .    
  Robot Hit Streak         56    | .    10   12   .    4    5    6    17   13   10   56   
  Robot Miss Streak        6     | .    6    1    .    1    2    5    3    5    2    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    1    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           690   | .    41   24   .    6    14   56   142  87   33   287  
  Core Hits                354   | .    29   24   .    6    32   21   60   43   17   122  
  Critical Kills           5     | .    .    .    .    .    .    .    .    .    .    5    
  Critical Parts Destroyed 7     | .    .    .    .    .    .    .    .    .    .    7    
  Critical Strikes         50    | .    .    .    .    .    .    2    10   9    4    25   
    Destroy                15    | .    .    .    .    .    .    .    .    .    1    14   
    Blast                  35    | .    .    .    .    .    .    2    10   9    3    11   
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           21785 | 10   1074 1281 .    548  1409 1833 3811 2661 1152 8006 
  Guns                     4028  | .    317  12   .    .    .    .    470  428  228  2573 
  Cannons                  12861 | .    .    .    .    .    .    1832 3078 2233 924  4794 
  Explosions               4830  | .    757  1269 .    548  1409 .    255  .    .    592  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  66    | 10   .    .    .    .    .    1    8    .    .    47   
  Kinetic                  16693 | .    164  .    .    .    .    1801 3548 2661 1152 7367 
  Thermal                  420   | .    153  12   .    .    .    .    255  .    .    .    
  Explosive                4575  | .    757  1269 .    548  1409 .    .    .    .    592  
  Electromagnetic          31    | .    .    .    .    .    .    31   .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         16    | .    .    .    .    .    2    3    .    .    3    16   
  Average Corruption       5     | .    .    .    .    .    1    1    .    .    3    7    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34    | .    .    .    .    .    .    5    .    .    .    29   
    Message Errors         7     | .    .    .    .    .    .    1    .    .    .    6    
    Matter Fused           6     | .    .    .    .    .    .    1    .    .    .    5    
    Heat Flow Errors       2     | .    .    .    .    .    .    1    .    .    .    1    
    Energy Discharges      4     | .    .    .    .    .    .    2    .    .    .    2    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      5     | .    .    .    .    .    .    .    .    .    .    5    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    2    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            389   | .    10   25   .    19   43   43   185  31   17   16   
  Projectiles              215   | .    .    .    .    .    .    43   108  31   17   16   
  Explosions               174   | .    10   25   .    19   43   .    77   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 112   | .    .    .    .    .    .    29   39   11   .    33   
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    
  Kinetic                  104   | .    .    .    .    .    .    28   37   10   .    29   
  Secondary                7     | .    .    .    .    .    .    1    2    1    .    3    
Self-Inflicted Damage      219   | .    29   54   .    69   67   .    .    .    .    .    
  Shots                    10    | .    2    4    .    2    2    .    .    .    .    .    
  Rammed                   8     | 2    .    .    .    .    .    1    1    1    .    3    
Targets Rammed             8     | 2    .    .    .    .    .    1    1    1    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        357   | .    51   113  .    4    39   302  318  .    72   357  
  Average Temperature      87    | .    24   39   .    2    13   106  52   .    33   108  
  Received Heat Transfer   2526  | .    123  129  .    6    531  360  237  264  24   852  
  Effects                  4     | .    .    .    .    .    .    1    1    .    .    2    
    Energy Bleed           2     | .    .    .    .    .    .    1    1    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    .    .    1    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          13    | .    .    .    .    .    .    .    .    .    .    13   
  Total Turns              304   | .    .    .    .    .    .    .    .    .    .    304  
  Longest Duration         80    | .    .    .    .    .    .    .    .    .    .    80   
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         587   | .    350  37   .    .    .    .    200  .    .    .    
Parts Sabotaged            3     | .    .    .    .    .    .    .    .    .    .    3    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Fac  
Peak Influence             1412 | .    334  549  .    179  290  180  491  798  646  1412 
  Initial                  362  | .    .    130  .    .    69   118  57   226  362  249  
  Average                  362  | .    140  401  .    144  171  96   283  570  496  862  
Maximum Alert Level        4    | .    1    2    .    .    1    .    2    3    2    4    
  Low Security (%)         39   | 100  71   3    .    100  46   100  31   .    .    .    
  Level 1                  24   | .    28   46   .    .    53   .    46   17   13   10   
  Level 2                  22   | .    .    49   .    .    .    .    21   50   86   25   
  Level 3                  8    | .    .    .    .    .    .    .    .    31   .    30   
  Level 4                  5    | .    .    .    .    .    .    .    .    .    .    33   
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          27   | .    1    .    .    .    4    4    2    3    1    12   
  Investigation            5    | .    1    .    .    .    .    1    .    .    1    2    
  Extermination            7    | .    .    .    .    .    .    3    2    .    .    2    
  Reinforcement            5    | .    .    .    .    .    1    .    .    2    .    2    
  Assault                  3    | .    .    .    .    .    .    .    .    1    .    2    
  Garrison                 7    | .    .    .    .    .    3    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    .    .    2    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Distress Signals           5    | .   .   .   .   .   .   .   .   2   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              211  | .   14  12  .   6   15  16  30  24  13  81  
  Peak Tracking Total      15   | .   3   4   .   4   7   4   4   8   5   15  
  Tactical Retreats        8    | .   1   2   .   .   .   .   .   1   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Traps Triggered            6    | .   .   .   .   .   3   .   1   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Machines Disabled          36   | .   1   1   .   1   2   3   7   3   3   15  
  Max in Single Turn       4    | .   1   1   .   1   1   2   3   1   .   4   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Machines Accessed          31   | .   4   1   .   .   2   6   8   4   2   4   
  Terminals                17   | .   2   .   .   .   2   3   3   4   2   1   
  Fabricators              5    | .   .   .   .   .   .   2   2   .   .   1   
  Repair Stations          4    | .   1   .   .   .   .   .   2   .   .   1   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                72   | .   9   1   .   .   6   16  19  8   5   8   
  Successful               27   | .   4   1   .   .   3   8   8   3   .   .   
  Failed                   45   | .   5   .   .   .   3   8   11  5   5   8   
    Catastrophic           11   | .   1   .   .   .   1   1   2   .   2   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   20   | .   .   .   .   .   2   6   6   3   1   2   
  Terminals                43   | .   4   .   .   .   6   9   8   8   5   3   
  Fabricators              9    | .   .   .   .   .   .   5   3   .   .   1   
  Repair Stations          10   | .   3   .   .   .   .   .   5   .   .   2   
  Recycling Units          4    | .   2   .   .   .   .   2   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             10   | .   2   1   .   .   2   2   1   2   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   1   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   1   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   2   2   .   .   .   
  Network Status           3    | .   .   .   .   .   .   1   2   .   .   .   
  Build                    1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       3    | .   1   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   .   .   1   3   2   1   .   .   
  Terminals                7    | .   .   .   .   .   1   3   2   1   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 3    | .   .   .   .   .   .   1   1   1   .   .   
    Disrupt                2    | .   .   .   .   .   1   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   4   .   .   .   2   6   8   4   3   4   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   3   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   99   | .   .   .   .   .   .   99  .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   6   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   
  Time                     26   | .   .   .   .   .   .   .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             7    | .   .   .   .   .   .   .   .   7   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Fac  
Total Allies               14   | .    .    .    .    .    .    3    1    10   .    .    
  Largest Group            10   | .    .    .    .    .    .    3    1    10   10   4    
  Highest-Rated Group      402  | .    .    .    .    .    .    54   10   402  402  97   
  Highest-Rated Ally       146  | .    .    .    .    .    .    18   10   146  146  34   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               149  | .    .    .    .    .    .    4    .    34   85   26   
  Total Damage             2425 | .    .    .    .    .    .    71   .    462  1580 312  
  Kills                    16   | .    .    .    .    .    .    .    .    4    9    3    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Ext Cet Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Fac  
Turns Passed               8501 | 187  686  634  119  328  543  1420 1931 927  425  1301 
Spaces Moved               5442 | 116  543  639  177  495  378  895  1032 414  166  587  
  Core                     200  | 14   .    .    .    .    12   .    .    .    .    174  
  Treads                   2041 | 102  100  .    .    .    .    .    846  414  166  413  
  Legs                     1305 | .    .    .    .    .    344  775  186  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1896 | .    443  639  177  495  22   120  .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   66   66   56   58   80   123  160  160  50   
  Average Speed            116  | 146  92   66   66   58   117  118  153  160  216  128  
  Slowest Speed            240  | 160  240  76   66   80   190  160  160  160  240  240  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 7    68   98   53   82   33   25   27   76   68   14   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      7    | 1    1    .    1    1    .    1    1    1    .    .    
Scrap Searched             4    | .    .    1    .    3    .    .    .    .    .    .    
Spaces Dug                 44   | .    .    27   .    .    11   3    3    .    .    .    
Terrain Destroyed          801  | .    108  213  .    73   188  38   54   33   1    93   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               108  | .    .    .    .    .    .    24   32   29   1    22   
  AOE                      693  | .    108  213  .    73   188  14   22   4    .    71   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Ext  Cet  Fac  
Total                      6807 | 129  663  818  180  523  455  1168 1223 575  202  871  
  Wait                     646  | .    45   137  .    10   35   188  84   16   10   121  
  Move                     5432 | 115  542  638  176  494  377  894  1031 413  165  587  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  72   | 6    9    3    2    1    5    11   12   4    8    11   
  Fast Attach              34   | 6    5    1    .    2    4    8    4    .    .    4    
  Attach                   46   | .    .    2    .    3    8    5    7    4    1    16   
  Detach                   10   | .    .    2    .    2    2    2    .    1    .    1    
  Swap                     48   | .    8    2    .    2    1    9    14   4    2    6    
  Drop                     54   | .    14   3    2    1    1    9    8    .    4    12   
  Fire                     367  | .    40   30   .    8    22   41   62   42   12   110  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    7    | 2    .    .    .    .    .    .    1    1    .    3    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   90   | .    .    .    .    .    .    .    .    90   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory (discovered 4 exits: *Fac x2 / [*Low] / *Ext)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / [*Arc])
-5/Factory

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
  188 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  426 | -10/Materials | Discovered new exit (range 16)
  688 | -10/Materials | Discovered new exit (range 13)
  874 | -10/Materials | Entered Mines
 1171 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1173 | -10/Mines     | Found Prototype Device
 1173 | -10/Mines     | Identified Exp. Sensor Array
 1202 | -10/Mines     | Discovered new exit (range 6)
 1210 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1413 | -10/Mines     | Discovered new exit (range 4)
 1421 | -10/Mines     | Core integrity fell below 50%
 1439 | -10/Mines     | Identified exit to Exiles
 1505 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1508 | -10/Mines     | Entered Exiles
 1525 | -10/Exiles    | Met 8R-AWN
 1536 | -10/Exiles    | Met EX-HEX
 1554 | -10/Exiles    | Met EX-BIN
 1563 | -10/Exiles    | Met EX-DEC
 1621 | -10/Exiles    | Discovered new exit (range 10)
 1627 | -10/Exiles    | Entered Mines
 1635 | -9/Mines      | Core integrity fell below 20%
 1667 | -9/Mines      | Lost 4 parts (1p1n1u1w)
 1807 | -9/Mines      | Assembled infested the area
 1812 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1947 | -9/Mines      | Found a hidden stash of uninstalled traps
 1953 | -9/Mines      | Discovered new exit (range 5)
 1955 | -9/Mines      | Entered Materials
 1955 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2439 | -8/Materials  | Identified exit to Factory
 2494 | -8/Materials  | Core integrity fell below 50%
 2498 | -8/Materials  | Entered Factory
 2498 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2524 | -7/Factory    | Lost 11 parts (1p4n3u3w)
 3229 | -7/Factory    | Build established: Gunner
 3248 | -7/Factory    | Fabricated L-31 Rogue (x3)
 3649 | -7/Factory    | Found Powered Armor
 3881 | -7/Factory    | Discovered new exit (range 15)
 3918 | -7/Factory    | Entered another Factory area
 3918 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 4246 | -6/Factory    | Discovered new exit (range 16)
 4508 | -6/Factory    | Identified exit to Factory
 4602 | -6/Factory    | Repaired Sml. Storage Unit
 4910 | -6/Factory    | Discovered new exit (range 4)
 5527 | -6/Factory    | Discovered exit to Factory (range 14)
 5722 | -6/Factory    | Build established: Scavenger-Gunner
 5829 | -6/Factory    | Discovered new exit (range 13)
 5849 | -6/Factory    | Entered Extension
 5849 | -6/Extension  | Accompanied by 1 ally
 5930 | -6/Extension  | Rescued a captive Derelict
 6139 | -6/Extension  | Energy Cycler disabled
 6139 | -6/Extension  | Rescued a captive Derelict
 6139 | -6/Extension  | Rescued a captive Derelict
 6139 | -6/Extension  | Rescued a captive Derelict
 6139 | -6/Extension  | Rescued a captive Derelict
 6143 | -6/Extension  | Rescued a captive Derelict
 6156 | -6/Extension  | Rescued a captive Derelict
 6315 | -6/Extension  | Spotted B-75 Beast
 6334 | -6/Extension  | Destroyed B-75 Beast
 6346 | -6/Extension  | Spotted B-75 Beast
 6362 | -6/Extension  | Allies destroyed B-75 Beast
 6372 | -6/Extension  | Discovered exit to Factory (range 15)
 6500 | -6/Extension  | Lost 3 parts (2n1w)
 6549 | -6/Extension  | First assault squad dispatched
 6629 | -6/Extension  | Rescued A7
 6660 | -6/Extension  | Found Prototype Protection
 6660 | -6/Extension  | Identified Med. Regenerative Plating
 6749 | -6/Extension  | Discovered exit to Factory (range 10)
 6750 | -6/Extension  | Discovered new exit (range 6)
 6758 | -6/Extension  | Build established: Commander-Gunner
 6776 | -6/Extension  | Entered Cetus
 6776 | -6/Cetus      | Accompanied by 10 allies (A7)
 6781 | -6/Cetus      | Acquired a Cetus Manufacturing Module code from A7
 6799 | -6/Cetus      | Spotted Cetus Guard
 6799 | -6/Cetus      | Spotted Cetus Guard
 6802 | -6/Cetus      | Spotted Cetus Guard
 6807 | -6/Cetus      | Spotted Cetus Guard
 6821 | -6/Cetus      | Destroyed Cetus Guard
 6825 | -6/Cetus      | Destroyed Cetus Guard
 6827 | -6/Cetus      | Allies destroyed Cetus Guard
 6832 | -6/Cetus      | Allies destroyed Cetus Guard
 6846 | -6/Cetus      | Lost 4 allies
 6852 | -6/Cetus      | Cetus Manufacturing Module disabled
 6985 | -6/Cetus      | Failed to start Cetus Manufacturing Module
 7050 | -6/Cetus      | Discovered new exit (range 15)
 7090 | -6/Cetus      | Spotted Cetus Guard
 7090 | -6/Cetus      | Spotted Cetus Guard
 7092 | -6/Cetus      | Spotted Cetus Guard
 7093 | -6/Cetus      | Spotted Cetus Guard
 7098 | -6/Cetus      | Destroyed Cetus Guard
 7103 | -6/Cetus      | Allies destroyed Cetus Guard
 7103 | -6/Cetus      | Allies destroyed Cetus Guard
 7106 | -6/Cetus      | Allies destroyed Cetus Guard
 7108 | -6/Cetus      | Extracted ID and sensor layout for unrecognized location from A7's data core
 7132 | -6/Cetus      | Discovered exit to Factory (range 16)
 7147 | -6/Cetus      | Met Revision 17
 7148 | -6/Cetus      | Build established: Scavenger-Tank
 7201 | -6/Cetus      | Entered Factory
 7201 | -5/Factory    | Accompanied by 4 allies
 7201 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 7801 | -5/Factory    | First assault squad dispatched
 8021 | -5/Factory    | Destroyed 8 combat bots
 8056 | -5/Factory    | System corruption reached 10%
 8086 | -5/Factory    | Lost 3 parts (1n1u1w)
 8256 | -5/Factory    | Assembled infested ambush trap array
 8332 | -5/Factory    | Lost 5 parts (1p1n1u2w)
 8397 | -5/Factory    | Garrison activated, responded to threat
 8402 | -5/Factory    | Cargo convoy interrupted
 8412 | -5/Factory    | Released all parts (7)
 8415 | -5/Factory    | Core integrity fell below 50%
 8437 | -5/Factory    | Core integrity fell below 20%
 8442 | -5/Factory    | Lost 8 parts (2p1n1u4w)
 8502 | -5/Factory    | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
08415_ Penetrated by Slug.
08415_ P-70 Sage resets I-47 Archangel, system
  corruption cleaned.
08432_ Penetrated by Slug.
08436_ K-01 Serf cleans the Pressure Siphon.
08438_ Pressure Siphon disabled.
08439_ K-01 Serf cleans the Pressure Siphon.
08439_ K-01 Serf collects debris.
08441_ Acquired System Shield.
08443_ K-01 Serf cleans the Pressure Siphon.
08444_ K-01 Serf collects debris.
08452_ System corrupted: Substantial component
  data lost.
08452_ Acquired 3 matter. <x2>
08458_ Acquired Ripper.
08459_ Acquired 2 matter.
08462_ Acquired 6 matter.
08463_ Acquired 61 matter.
08482_ System corrupted: Energy discharge (-36).
08499_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????????????#  """ """   #      ] ## #????        |
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| ????????     +            #        ## #????        |
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| ??????????#        *               ## #????        |
| #?###?#???#        %               ## #????        |
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| "     #####  ^^  ^=# %=           #?# #????        |
|       #            #              ??# #????        |
| " """ #            +      """"??????# #????        |
|   """ #            #      """""?????# #????        |
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|  *     =      =% =        #############????        |
|    !        h   !!/      @#?#######????????        |
|                 !%!       #?      ?????????        |
|    *[%*       h !!!       #   """"?????????        |
| %%%% ################  [  #   """"?????????        |
|  !%  #              #%[k  #   """"?????????        |
|  %   #   """"""     #    [#   """"?????????        |
|   %  +   """"""     #   * #?%       ???????        |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          39
Energy Capacity            1150
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Base Temperature (-)       150
Armor Coverage             1650
Resistance: KI             30
Resistance: TH             25
Core Shielding             20
Weapon Shielding           33
Phase Shifting             5
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           4
Matter Filtering           30
Kinecelleration            30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 L-31 Rogue | x3 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkNovaCharger
  Manual?         0
Play Time         01:31:10
  Cumulative      160.3 hours
  Start           2024.12.24 @ 18:48:26
  End             2024.12.25 @ 17:07:14
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          70
Achievement%      61
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1d9ffbe6-4fba-418b-97b9-63ee2a7e4609