Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.15 @ 16:44:55 Player: 600yards Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1534) 1534 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 4711 Bonus ------- Pacifist 200 High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 98/450 System Corruption 0% Temperature Critical (583) Movement Walking (960) Ox12 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Deuterium Engine Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Huge Storage Unit Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON (3) ------- Lightning Gun Heavy Laser Heavy Ion Cannon > --- INVENTORY (25) --- Deuterium Engine Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Treads Aluminum Leg VSS Leg Large Storage Unit Large Storage Unit Reaction Control System Improved Utility Shielding Heavy Laser Ion Cannon Ion Cannon Ion Cannon High-powered Shotgun High-powered Shotgun Datajack Mining Laser Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Huge Storage Unit Improved Utility Shielding Hardened Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Particle Gun Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine Deuterium Engine Light Deuterium Engine Light Deuterium Engine Light Treads Aluminum Leg VSS Leg Large Storage Unit Large Storage Unit Reaction Control System Improved Utility Shielding Lightning Gun Heavy Laser Heavy Laser Ion Cannon Ion Cannon High-powered Shotgun High-powered Shotgun Datajack Mining Laser [Rating: 40] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Utility Shielding Device Disposable Heat Sink Storage Large Storage Unit Protection Improved Utility Shielding Weapon Ion Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Slots Evolved 6 | . . . 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . . 2 . . . Utility 2 | . . . . . 2 . Weapon 1 | . . . . 1 . . Parts Attached 57 | 6 . 2 16 13 11 9 Power 11 | 1 . . 3 2 2 3 Engine 11 | 1 . . 3 2 2 3 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 2 . . 5 5 2 2 Treads . | . . . . . . . Leg 16 | 2 . . 5 5 2 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | 1 . 1 3 2 4 1 Device 4 | . . 1 . 1 2 . Storage 3 | 1 . . 1 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 5 | . . . 2 . 2 1 Artifact . | . . . . . . . Weapon 18 | 2 . 1 5 4 3 3 Energy Gun 11 | 2 . 1 1 3 2 2 Energy Cannon 6 | . . . 4 . 1 1 Ballistic Gun 1 | . . . . 1 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 18 | . . . 4 2 5 7 Power 2 | . . . . . 1 1 Propulsion 9 | . . . 3 1 1 4 Utility 3 | . . . . . 2 1 Weapon 4 | . . . 1 1 1 1 Highest Loss Streak 7 | . . . 2 2 4 7 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 85 100 88 99 99 94 Engine 14 | . 14 14 11 18 14 15 Leg 32 | . 28 28 33 35 29 25 Device 5 | . . 14 3 2 9 3 Storage 9 | . 14 14 11 9 7 7 Protection 8 | . . . 7 6 12 18 Energy Gun 12 | . 28 28 9 8 14 13 Energy Cannon 9 | . . . 12 9 7 8 Ballistic Gun 2 | . . . . 9 . . Naked Turns . | . . . . . . . Heaviest Build 125 | 14 14 15 39 106 117 125 Greatest Support 49 | 20 20 20 46 49 47 45 Greatest Overweight (x) 3 | . . . 1 2 3 3 Average Overweight (x) . | . . . . . 2 2 Largest Inventory Capacity 25 | 8 8 8 15 25 25 25 Average Capacity 17 | 6 8 8 14 18 25 25 Most Carried 23 | 6 8 8 15 21 23 23 Average Carried 15 | 3 6 7 12 16 19 21 Final Capacity 25 | 8 8 8 15 25 25 25 Final Carried 23 | 6 8 8 14 21 23 19 Class Distribution -------------------- 46% | Mutant 28% | Tank 20% | Scavenger-Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Fac Low Matter Collected 1053 | 245 . 35 317 300 93 63 Remotely . | . . . . . . . Salvage Created 1752 | . . . 883 474 250 145 Parts 107 | . . . 65 25 11 6 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 6 | . . . . . . 6 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Combat Hostiles Destroyed 42 | . . . 25 10 4 3 Guns 15 | . . . 5 8 . 2 Cannons 26 | . . . 20 2 3 1 Classes Destroyed 10 | . . . 7 1 1 1 Worker 1 | . . . 1 . . . Builder 1 | . . . 1 . . . Watcher 3 | . . . 3 . . . Swarmer 11 | . . . 11 . . . Grunt 16 | . . . 9 4 1 2 Brawler 2 | . . . 1 1 . . Duelist 1 | . . . . . . 1 Sentry 10 | . . . 4 4 2 . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 9 | . . . 9 3 1 3 Combat Bots Only 7 | . . . 7 3 1 3 Max Kills in Single Turn 2 | . . . 2 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Damage Taken 3620 | . . . 1098 589 432 1501 Core 1014 | . . . 224 40 31 719 Absorbed by Shields . | . . . . . . . Redirected to Shielding 69 | . . . 18 24 18 9 Core Remaining (%) 84 | 100 . 100 44 92 . . Volleys Fired 129 | . . . 63 29 12 25 Largest 3 | . . . 2 3 3 3 Hottest 189 | . . . 120 140 189 189 Shots Fired 283 | . . . 118 83 35 47 Gun 151 | . . . 37 54 23 37 Cannon 132 | . . . 81 29 12 10 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 29 | . . . . 29 . . Thermal 231 | . . . 118 54 25 34 Explosive . | . . . . . . . Electromagnetic 23 | . . . . . 10 13 Robot Hit Streak 7 | . . . 7 7 3 7 Robot Miss Streak 7 | . . . 5 4 4 7 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 149 | . . . 65 43 16 25 Core Hits 70 | . . . 34 22 8 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . . 6 1 . 2 Burn 9 | . . . 6 1 . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3220 | . . . 1472 824 404 520 Guns 1321 | . . . 270 526 164 361 Cannons 1899 | . . . 1202 298 240 159 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 324 | . . . . 324 . . Thermal 2795 | . . . 1472 500 388 435 Explosive . | . . . . . . . Electromagnetic 101 | . . . . . 16 85 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . 15 . . . Projectiles 15 | . . . 15 . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 727 | . . . 471 424 199 727 Average Temperature 199 | . . . 175 155 110 435 Received Heat Transfer 1098 | . . . 276 198 111 513 Effects 66 | . . . 13 9 . 44 Shutdowns 20 | . . . 6 2 . 12 Energy Bleed 2 | . . . . 2 . . Interference 10 | . . . 1 3 . 6 Matter Decay 7 | . . . 3 1 . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 7 | . . . 2 1 . 4 Damage (major) 12 | . . . 1 . . 11 Damage (core) 6 | . . . . . . 6 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 18 | . . . 6 2 6 4 Heat Transferred 5735 | . . . 3182 1073 555 925 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Peak Influence 427 | . 30 11 427 384 110 . Initial 180 | . . 11 3 180 74 . Average 162 | . 9 11 222 257 46 . Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 57 | 100 100 100 37 23 100 . Level 1 39 | . . . 54 76 . . Level 2 2 | . . . 7 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 . 2 2 1 . Investigation 2 | . . . . 2 . . Extermination 1 | . . . . . 1 . Reinforcement 3 | . 1 . 2 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 58 | . 3 . 35 12 4 4 Peak Tracking Total 6 | . 2 . 6 3 1 4 Tactical Retreats 3 | . . . 3 . . . Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Traps Triggered 1 | . . . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Fac Low Machines Disabled 3 | . . . 1 2 . . Max in Single Turn 1 | . . . 1 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Machines Accessed 4 | . . . 1 2 1 . Terminals 4 | . . . 1 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 10 | . . . 1 6 3 . Successful 5 | . . . 1 3 1 . Failed 5 | . . . . 3 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . . . 1 6 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 1 3 1 . Record 2 | . . . 1 1 . . Open DSF 1 | . . . . . 1 . Alert Level 1 | . . . . 1 . . Recall Reinforcements 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 1 1 . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Fac Low Turns Passed 3300 | 59 66 197 1143 823 852 160 Spaces Moved 1684 | 45 54 162 672 423 303 25 Core 18 | 18 . . . . . . Treads . | . . . . . . . Legs 1666 | 27 54 162 672 423 303 25 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 90 97 260 260 Average Speed 164 | 92 120 120 136 163 261 262 Slowest Speed 330 | 120 120 120 190 262 330 330 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 19 58 47 30 12 4 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 10 | . . . 6 2 2 . Melee . | . . . . . . . Projectile 10 | . . . 6 2 2 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Fac Low Total 1965 | 62 55 164 783 490 335 76 Wait 26 | . . . 1 7 1 17 Move 1678 | 44 53 161 671 422 302 25 Hop . | . . . . . . . Pick Up 61 | 12 2 1 22 15 9 . Fast Attach . | . . . . . . . Attach 30 | 6 . 1 8 4 7 4 Detach . | . . . . . . . Swap 27 | . . 1 8 9 4 5 Drop 14 | . . . 10 4 . . Fire 129 | . . . 63 29 12 25 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 112 | -10/Materials | Discovered new exit (range 7) 126 | -10/Materials | Entered Mines 300 | -10/Mines | Build established: Mutant 314 | -10/Mines | Discovered new exit (range 8) 323 | -10/Mines | Entered Materials 323 | -9/Materials | Evolved 2 slots: Propulsion x2 818 | -9/Materials | Destroyed 7 combat bots 1219 | -9/Materials | Core integrity fell below 50% 1446 | -9/Materials | Discovered new exit (range 15) 1466 | -9/Materials | Entered another Materials area 1466 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1761 | -8/Materials | Build established: Tank 2088 | -8/Materials | Build established: Scavenger-Tank 2281 | -8/Materials | Discovered new exit (range 3) 2289 | -8/Materials | Entered Factory 2289 | -7/Factory | Evolved 2 slots: Utility x2 2470 | -7/Factory | Lost 4 parts (1p1n2u) 2734 | -7/Factory | Build established: Tank 3055 | -7/Factory | Discovered new exit (range 15) 3141 | -7/Factory | Entered Lower Caves 3200 | -7/Lower Caves | Build established: Scavenger-Tank 3289 | -7/Lower Caves | Core integrity fell below 50% 3295 | -7/Lower Caves | Core integrity fell below 20% 3302 | -7/Lower Caves | Core destroyed Last Messages --------------- 03290_ Overheating: System interference. 03290_ Hvy. Laser temporarily disabled. 03291_ Power failure, Deuterium Engine shutdown. 03291_ Overheating: Core damaged (-105). 03292_ Hrd. Light Armor Plating destroyed. 03293_ Overheating: Hvy. Ion Cannon damaged (-45). 03294_ Overheating: Deuterium Engine damaged (-10). 03294_ VSS Leg destroyed. 03295_ Overheating: Core damaged (-98). 03296_ Overheating: Matter decay (-35). 03297_ Overheating: Hvy. Laser damaged (-52). 03298_ Power failure, Deuterium Engine shutdown. 03298_ Overheating: Matter decay (-45). 03300_ Power failure, Deuterium Engine shutdown. 03300_ Overheating: Deuterium Engine damaged (-9). 03301_ Overheating: Deuterium Engine damaged (-19). 03301_ Overheating: Hvy. Laser damaged (-12). 03301_ Overheating: Deuterium Engine damaged (-7). 03301_ Overheating: Hvy. Ion Cannon damaged (-20). 03302_ Overheating: Core damaged (-126). 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