Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 18:08:42 Player: Kaz Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1322) 1322 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4177 Bonus ------- None Cogmind --------- Core Integrity 440/700 Matter 218/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Treads Wheel High-capacity Matter Pod (5) Compact Matter Pod (150) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Gauss Rifle Tesla Bomb Launcher > --- INVENTORY -------- Light Treads Light Treads Wheel Compact Wheel High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Compact Matter Pod Core Shielding Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Assault Rifle Hammer [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion . | . . . . . . Utility 3 | . . 2 1 . . Weapon 2 | . . . 1 1 . Parts Attached 51 | 5 5 28 2 8 3 Power 7 | 1 1 3 . 2 . Engine 4 | 1 . 2 . 1 . Core 3 | . 1 1 . 1 . Reactor . | . . . . . . Propulsion 9 | 2 . 5 . 2 . Treads . | . . . . . . Leg . | . . . . . . Wheel 9 | 2 . 5 . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 1 2 10 1 1 . Device 1 | . . 1 . . . Storage 6 | 1 1 3 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 8 | . 1 6 . 1 . Artifact . | . . . . . . Weapon 20 | 1 2 10 1 3 3 Energy Gun 2 | . 1 1 . . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 14 | 1 . 7 1 3 2 Ballistic Cannon . | . . . . . . Launcher 3 | . 1 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 3 . . 1 Parts Lost 19 | . 1 7 1 3 7 Power 3 | . 1 . . 1 1 Propulsion 4 | . . 2 1 . 1 Utility 5 | . . 2 . . 3 Weapon 7 | . . 3 . 2 2 Highest Loss Streak 6 | . 1 3 1 2 6 Average Slot Usage (%) 86 | . 89 82 94 91 71 Engine 5 | . 9 4 . 6 6 Core 4 | . 4 1 9 7 6 Wheel 16 | . 28 19 13 7 6 Device 5 | . . 6 9 6 . Storage 20 | . 14 20 27 23 22 Protection 8 | . 7 9 9 8 6 Energy Gun 2 | . 10 . . . . Ballistic Gun 20 | . 14 15 27 29 21 Naked Turns 8 | . . . . . 8 Heaviest Build 106 | 10 28 84 91 106 106 Greatest Support 32 | 26 26 32 26 32 28 Greatest Overweight (x) 21 | 1 1 21 5 3 11 Average Overweight (x) 1 | . . 1 3 3 2 Largest Inventory Capacity 20 | 6 10 20 20 20 20 Average Capacity 15 | 5 7 15 20 20 18 Most Carried 20 | 4 7 20 15 15 14 Average Carried 9 | 2 5 9 14 12 12 Final Capacity 20 | 6 10 20 20 20 4 Final Carried 16 | 4 7 16 14 14 4 Class Distribution -------------------- 56% | Mutant 34% | Hauler-Tank 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1677 | 200 111 531 208 627 . Remotely . | . . . . . . Salvage Created 2091 | . 164 1116 296 515 . Parts 116 | . 14 52 24 26 . Haulers Intercepted 5 | . . 3 . 2 . Recyclers Shooed 4 | . . 1 . 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 33 | . 2 19 7 5 . Guns 25 | . 2 11 7 5 . Cannons 8 | . . 8 . . . Classes Destroyed 13 | . 4 6 1 2 . Worker 7 | . 1 4 1 1 . Builder 1 | . . . . 1 . Tunneler 1 | . 1 . . . . Hauler 5 | . . 3 . 2 . Recycler 3 | . . 2 . 1 . Operator 1 | . . . 1 . . Watcher 4 | . 1 2 . 1 . Swarmer 7 | . . 4 3 . . Grunt 16 | . 2 9 2 3 . Brawler 2 | . . 1 1 . . Duelist 1 | . . 1 . . . Sentry 5 | . . 4 1 . . Hunter 2 | . . . . 2 . Best Kill Streak 8 | . 2 8 4 4 . Combat Bots Only 4 | . 2 4 4 2 . Max Kills in Single Turn 2 | . 1 2 1 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 2692 | . 249 1315 228 425 475 Core 579 | . 44 275 . 42 218 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 82 31 100 . . Volleys Fired 163 | . 26 74 17 43 3 Largest 4 | . 2 2 3 4 4 Hottest 98 | . 60 98 69 94 94 Shots Fired 359 | . 51 126 51 122 9 Gun 321 | . 51 88 51 122 9 Cannon 31 | . . 31 . . . Launcher 7 | . . 7 . . . Special . | . . . . . . Kinetic 287 | . 26 79 51 122 9 Thermal 65 | . 25 40 . . . Explosive 7 | . . 7 . . . Electromagnetic . | . . . . . . Robot Hit Streak 12 | . 6 12 12 7 2 Robot Miss Streak 7 | . 4 7 3 7 2 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 186 | . 23 70 27 62 4 Core Hits 99 | . 13 43 15 25 3 Critical Hits 6 | . . 6 . . . Critical Kills 4 | . . 4 . . . Critical Parts Destroyed 2 | . . 2 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3142 | . 259 1428 348 971 136 Guns 2488 | . 259 804 348 946 131 Cannons 407 | . . 407 . . . Explosions 217 | . . 217 . . . Melee . | . . . . . . Ramming 30 | . . . . 25 5 Kinetic 2298 | . 119 754 348 946 131 Thermal 597 | . 140 457 . . . Explosive 217 | . . 217 . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . 6 . . 8 Average Corruption 5 | . . 5 . . 8 Corruption Purged . | . . . . . . Effects 29 | . . 26 . . 3 Message Errors 6 | . . 3 . . 3 Matter Fused 7 | . . 7 . . . Heat Flow Errors 5 | . . 5 . . . Energy Discharges 2 | . . 2 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . . 1 . . . Targeting Errors 7 | . . 7 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 39 | . . 25 . 12 2 Shots 1 | . . 1 . . . Rammed 4 | . . . . 2 2 Targets Rammed 4 | . . . . 2 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 389 | . 266 389 61 230 30 Average Temperature 107 | . 88 132 22 120 12 Received Heat Transfer 651 | . 141 348 72 90 . Effects 7 | . . 4 . 3 . Energy Bleed 1 | . . 1 . . . Interference 5 | . . 2 . 3 . Matter Decay 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1213 | . 325 888 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 400 | . 117 400 314 263 48 Initial 142 | . . 49 63 142 48 Average 168 | . 63 236 214 152 38 Maximum Alert Level 2 | . . 2 1 1 . Low Security (%) 65 | 100 100 38 28 91 100 Level 1 33 | . . 59 71 8 . Level 2 . | . . 1 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 3 3 1 . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 4 | . . 2 1 1 . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 6 27 13 10 6 Peak Tracking Total 10 | . 3 4 10 3 6 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 6 | . 1 3 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 4 | . . 2 1 1 . Max in Single Turn 1 | . . 1 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 5 | . 1 4 . . . Terminals 4 | . 1 3 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 13 | . 2 11 . . . Successful 8 | . 1 7 . . . Failed 5 | . 1 4 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 11 | . 2 9 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . 1 5 . . . Alert Level 3 | . . 3 . . . Unreport Threat 1 | . . 1 . . . Dispatch Records 1 | . 1 . . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 5 | . 1 4 . . . Full Trace Events 2 | . . 2 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 2057 | 42 366 843 217 479 110 Spaces Moved 1278 | 35 297 507 121 249 69 Core 17 | 12 . 3 . . 2 Treads . | . . . . . . Legs . | . . . . . . Wheels 1261 | 23 297 504 121 249 67 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 100 120 130 50 Average Speed 111 | 82 90 108 132 130 134 Slowest Speed 1100 | 100 100 1100 150 130 600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 3 59 52 17 9 48 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 23 | . . 23 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 23 | . . 23 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1604 | 48 347 677 139 314 79 Wait 36 | . 10 26 . . . Move 1274 | 34 296 506 120 249 69 Hop . | . . . . . . Pick Up 60 | 9 8 34 . 8 1 Fast Attach . | . . . . . . Attach 34 | 5 3 16 2 6 2 Detach . | . . . . . . Swap 17 | . 2 12 . 2 1 Drop 16 | . 2 9 . 4 1 Fire 163 | . 26 74 17 43 3 Melee . | . . . . . . Ram 4 | . . . . 2 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 43 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 16) 299 | -10/Materials | Discovered new exit (range 13) 332 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 8) 409 | -10/Materials | Entered another Materials area 409 | -9/Materials | Evolved 2 slots: Utility x2 639 | -9/Materials | Lost 3 parts (1n1u1w) 822 | -9/Materials | Repaired Core Shielding 848 | -9/Materials | Core integrity fell below 50% 1173 | -9/Materials | Discovered new exit (range 16) 1252 | -9/Materials | Entered another Materials area 1252 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1369 | -8/Materials | Garrison activated, responded to threat 1446 | -8/Materials | Discovered new exit (range 12) 1469 | -8/Materials | Entered Factory 1469 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1525 | -7/Factory | Build established: Hauler-Tank 1948 | -7/Factory | Sucked down chute 1948 | -7/Factory | Entered Waste 1963 | -7/Waste | EMP discharged 1982 | -7/Waste | Spotted C-40 Crusher 1986 | -7/Waste | Spotted C-40 Crusher 1988 | -7/Waste | Spotted C-40 Crusher 1996 | -7/Waste | Found Prototype Launcher 1997 | -7/Waste | Identified Tesla Bomb Launcher 1999 | -7/Waste | Spotted C-40 Crusher 1999 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2019 | -7/Waste | Spotted C-40 Crusher 2020 | -7/Waste | Spotted C-40 Crusher 2036 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2041 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 2044 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2047 | -7/Waste | Crushed by Compactor (1 part destroyed) 2047 | -7/Waste | Crushed by Compactor (1 part destroyed) 2050 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2058 | -7/Waste | Self-destructed Last Messages --------------- 02035_ OPPF&6UTQS6X=VY5D&>ZOFR 02036_ Hvy. Assault Rifle crushed. 02041_ Lgt. Nuclear Core crushed. 02041_ Imp. Assault Rifle destroyed. 02042_ Slug penetrates C-40 Crusher. 02044_ Assault Rifle crushed. 02044_ Gauss Rifle crushed. 02047_ Lgt. Deuterium Engine crushed. 02047_ Hcp. Storage Unit crushed. 02049_ Critical hit. 02049_ Arm. Huge Wheel destroyed. 02050_ Hcp. Storage Unit crushed. 02050_ Hcp. Battery crushed. 02052_ Lgt. Armor Plating crushed. 02052_ Core Shielding crushed. 02052_ Hcp. Battery crushed. 02053_ ALERT: Foreign system detected. Charging EMP. 02053_ Hammer crushed. 02053_ Hrd. Medium Armor Plating crushed. 02056_ Slammed into C-40 Crusher. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????######??????######???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????# #??????# #???????????#???????? | | ????????????#! #??????# #????????? #???????? | | ??????????### ######## ######## ####????? | | ??????????# ] | | ??????????# | | ??????????# ! | | ??????????# | | ??????????### ######## ######## ######## | | ##########??# #??????# #??????? #???????? | | #??# #??????# #??????? #???????? | | #??# #??????# #???????? #???????? | | #### #??????# ######## #???????? | | #??????#CCCC #???????? | | #??????#CCCC #???????? | | #??????#@CCCC #???????? | | #??????#!CCCC #???????? | | #### #??????#=CC ######## #???????? | | #??# #??????#!CC #????????? ?????????? | | #??# #??????#CC #???????????????????? | | ##########??# #??????#CC #???????????????????? | | ????????????# #??????# *[ #???????????????????? | | ???????????? #??????# #???????????????????? | | ???????????? #??????# #???????????????????? | | ???????????? #??????# #???????????????????? | | ???????????? #??????# #???????????????????? | | ????????????# #??????# #???????????????????? | | ????????????? #??????# #???????????????????? | | ????????????? #??????# #???????????????????? | | ????????????? ???????# #???????????????????? | | ????????????????????????# #???????????????????? | | ????????????????????????######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NeutronDeepRouter Manual? 0 Play Time 00:25:11 Cumulative 32.7 hours Start 2022.02.06 @ 17:45:27 End 2022.02.06 @ 18:08:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 41 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8ddeaf83-f5f4-45d5-bc87-5db9807b7db8