Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.25 @ 08:06:14 Player: NeoBioHazard Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (64) 320 Value Destroyed (2377) 2377 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8937 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 45/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Antigrav System Xenon Bombardment Thruster Advanced Sensor Array Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Biomechanical Wings Field Propulsion Drive Field Propulsion Array Q-thruster > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Triangulator Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Advanced ECM Suite Advanced Hacking Suite > --- WEAPON ----------- Maul > --- INVENTORY -------- Advanced Sensor Array Improved Proton Missile Launcher [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Biomechanical Wings Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Advanced Hacking Suite Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Launcher Improved Proton Missile Launcher Impact Weapon Maul Slashing Weapon Chainsword Piercing Weapon Makeshift Spear Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 2 2 . . 2 . . 2 2 2 . Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 1 . . . . . 1 1 . . Utility 8 | . . 1 1 1 . . 2 . . 1 . 2 . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 97 | 7 1 7 8 6 9 . 4 . 27 4 6 9 9 Power 13 | 1 . 1 1 . . . 1 . 6 1 . 1 1 Engine 6 | 1 . 1 1 . . . 1 . 2 . . . . Core 5 | . . . . . . . . . 3 1 . 1 . Reactor 2 | . . . . . . . . . 1 . . . 1 Propulsion 20 | 2 . 1 3 1 2 . 1 . 4 1 . 3 2 Treads 3 | 2 . 1 . . . . . . . . . . . Leg 9 | . . . 3 1 2 . 1 . . . . . 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . 4 1 . 3 . Utility 38 | 2 1 1 4 2 2 . 2 . 12 2 4 5 1 Device 22 | 1 . . 2 2 . . 2 . 5 1 4 4 1 Storage 5 | 1 1 1 . . 1 . . . . . . 1 . Processor 9 | . . . 2 . 1 . . . 6 . . . . Hackware 2 | . . . . . . . . . 1 1 . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 . 4 . 3 5 . . . 5 . 2 . 5 Energy Gun 3 | . . 1 . . . . . . . . . . 2 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 13 | 2 . 3 . 3 4 . . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 2 | . . . . . 1 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . 2 . 1 . 1 Slashing Weapon 3 | . . . . . . . . . 3 . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 4 . 1 2 . Parts Lost 38 | . . . 1 1 2 . 1 5 1 . 4 3 20 Power 5 | . . . . . . . 1 . 1 . . . 3 Propulsion 12 | . . . . 1 2 . . 2 . . 2 . 5 Utility 16 | . . . 1 . . . . 3 . . 2 3 7 Weapon 5 | . . . . . . . . . . . . . 5 Highest Loss Streak 10 | . . . 1 1 2 . 1 4 1 . 2 1 10 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 79 | . 100 99 96 95 94 92 94 67 58 77 67 67 40 Engine 4 | . 14 11 9 7 7 7 5 4 1 . . . . Core 1 | . . . . . . . . . 2 5 5 7 1 Treads 4 | . 28 22 . . . . . . . . . . . Leg 9 | . . . 27 26 25 23 21 14 . . . . 2 Flight 6 | . . . . . . . . . 14 18 15 14 3 Device 15 | . 14 11 17 14 13 7 20 11 10 23 20 21 14 Storage 5 | . 14 22 9 7 7 7 6 4 . . . 1 3 Processor 11 | . . . 6 15 16 23 20 18 19 17 15 11 . Hackware 1 | . . . . . . . . . 2 5 5 4 3 Ballistic Gun 12 | . 28 26 27 23 22 23 20 11 . . . . . Slashing Weapon 1 | . . . . . . . . . 4 5 2 . . Peak Build Rating 90 | 9 10 16 23 34 37 34 45 45 59 67 71 90 80 Average Rating 38 | 6 9 13 18 33 35 34 41 31 35 60 64 74 45 On Entrance 33 | . 9 10 16 23 33 34 34 45 8 53 67 56 80 Naked Turns 11 | . . . . . . . . . . . . . 11 Heaviest Build 48 | 15 20 37 30 34 34 30 35 34 17 15 14 31 48 Greatest Support 60 | 40 40 40 30 40 45 35 50 50 16 23 23 45 60 Greatest Overweight (x) 10 | . . . . 1 1 . . 4 2 . 1 . 10 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 5 5 5 10 10 Average Capacity 8 | 6 9 10 10 10 10 10 10 9 5 5 5 6 9 Most Carried 10 | 6 10 10 10 10 10 10 10 8 5 5 5 5 5 Average Carried 6 | 3 9 9 8 9 9 10 8 7 4 4 4 3 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 10 5 Final Carried 10 | 6 10 10 10 10 10 10 8 5 5 5 4 2 3 Class Distribution -------------------- 27% | Scavenger-Gunner 21% | Mutant 21% | Ninja 9% | Infiltrator-Ninja 7% | Skirmisher 3% | Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Waste Ninja | -6/Factory Infiltrator-Ninja | -5/Factory Ninja | -4/Factory Ninja | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Matter Collected 2202 | 310 . 358 359 181 381 . 58 . 259 . 144 70 82 Remotely 887 | . . . 359 181 347 . . . . . . . . Salvage Created 2962 | 106 110 547 444 181 358 . 58 . 351 . 76 140 591 Parts 137 | 8 7 30 20 11 18 . 3 . 9 . 2 . 29 Haulers Intercepted 3 | . . . . . . . . . 3 . . . . Recyclers Shooed 2 | . . 1 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . 12 . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Combat Hostiles Destroyed 43 | . 3 10 8 3 9 . 1 . . . . . 9 Melee 1 | . . . . . . . . . . . . . 1 Guns 34 | . 3 10 8 3 9 . 1 . . . . . . AOE 4 | . . . . . . . . . . . . . 4 Classes Destroyed 14 | 2 1 3 2 1 2 . . . 1 . . 1 1 Worker 3 | . . . . . . . . . . . . 3 . Tunneler 3 | 2 . . . . . . . . 1 . . . . Hauler 3 | . . . . . . . . . 3 . . . . Recycler 4 | 1 . 2 1 . . . . . . . . . . Watcher 8 | . . 1 . . . . . . 2 . 2 2 1 Swarmer 9 | . . 2 . . 4 . . . . . . . 3 Grunt 18 | . 3 6 4 . 3 . 1 . . . . . 1 Brawler 1 | . . . 1 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . . . 1 Sentry 5 | . . 2 1 2 . . . . . . . . . Specialist 5 | . . . 2 . . . . . . . . . 3 Hunter 1 | . . . . . 1 . . . . . . . . Programmer 2 | . . . . 1 . . . . . . . . 1 Mutant 1 | . . . . . 1 . . . . . . . . Best Kill Streak 6 | 1 3 6 3 1 2 . 1 . 1 . 1 2 6 Combat Bots Only 6 | . 3 3 3 1 2 . 1 . . . . . 6 Max Kills in Single Turn 2 | 1 1 1 1 1 1 . 1 . 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Hostile Shots Fired 520 | . 19 29 37 62 42 . 8 7 45 8 38 10 215 Missed 183 | . 2 9 10 22 10 . . 2 21 7 14 5 81 Damage Taken 6345 | . 191 203 457 324 500 . 154 202 348 . 407 189 3370 Core 2099 | . 35 24 89 39 37 . 20 140 233 . 154 41 1287 Absorbed by Shields 62 | . . . . . . . . . 62 . . . . Ignored by Resistances 37 | . . . . . . . . . . . . . 37 Core Remaining (%) 86 | 100 86 94 83 . . 89 . . 53 100 86 . . Volleys Fired 113 | 10 12 25 22 11 23 . 5 . . . . . 5 Largest 3 | 2 2 3 3 3 3 . 3 . . . . . 3 Hottest 160 | 40 40 80 69 84 86 . 84 . . . . . 160 Shots Fired 308 | 18 24 75 66 33 69 . 15 . . . . . 8 Gun 304 | 18 24 75 66 33 68 . 15 . . . . . 5 Cannon . | . . . . . . . . . . . . . . Launcher 4 | . . . . . 1 . . . . . . . 3 Special . | . . . . . . . . . . . . . . Kinetic 284 | 18 24 59 66 33 68 . 15 . . . . . 1 Thermal 18 | . . 16 . . . . . . . . . . 2 Explosive 1 | . . . . . 1 . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . 5 Robot Hit Streak 16 | 6 6 10 10 13 16 . 4 . . . . . 6 Robot Miss Streak 5 | 2 3 4 4 2 5 . 3 . . . . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . Shots Hit Robots 234 | 13 15 44 48 23 46 . 8 . 10 1 2 8 16 Core Hits 111 | 4 7 24 29 8 19 . 3 . 5 . 1 . 11 Critical Kills 2 | . . 2 . . . . . . . . . . . Critical Parts Destroyed 11 | . . . 1 . . . . . . . 1 5 4 Critical Strikes 13 | . . 2 1 . . . . . . . 1 5 4 Destroy 3 | . . 2 1 . . . . . . . . . . Smash 10 | . . . . . . . . . . . 1 5 4 Melee Attacks 105 | . . . . . . . . . 29 10 21 28 17 Impact 50 | . . . . . . . . . 1 . 4 28 17 Slashing 53 | . . . . . . . . . 28 10 15 . . Piercing 2 | . . . . . . . . . . . 2 . . Sneak Attacks 9 | . . . . . . . . . 4 . . 5 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 5883 | 177 176 639 747 490 883 . 151 . 574 39 81 549 1377 Guns 3269 | 177 176 639 747 490 818 . 151 . . . . . 71 Cannons . | . . . . . . . . . . . . . . Explosions 1016 | . . . . . 65 . . . . . . . 951 Melee 1570 | . . . . . . . . . 574 39 81 521 355 Ramming 28 | . . . . . . . . . . . . 28 . Kinetic 3122 | 177 176 563 747 490 818 . 151 . . . . . . Thermal 657 | . . 76 . . . . . . . . . . 581 Explosive 65 | . . . . . 65 . . . . . . . . Electromagnetic 441 | . . . . . . . . . . . . . 441 Impact 980 | . . . . . . . . . 70 . 34 521 355 Slashing 590 | . . . . . . . . . 504 39 47 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 18 | . . . 3 1 1 1 . . . . . 3 18 Average Corruption 2 | . . . 3 1 1 1 . . . . . 3 4 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 17 | . . . 3 3 4 1 . . . . . . 6 Message Errors 6 | . . . 1 1 2 . . . . . . . 2 Matter Fused 6 | . . . 1 1 1 1 . . . . . . 2 Heat Flow Errors 2 | . . . 1 1 . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . 1 Alerts 1 | . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 616 | . . . . . . . . . 33 . 34 314 235 Projectiles . | . . . . . . . . . . . . . . Explosions 35 | . . . . . . . . . . . . . 35 Melee 581 | . . . . . . . . . 33 . 34 314 200 Knockbacks 5 | . . . . . . . . . 1 . 1 2 1 Impact 5 | . . . . . . . . . 1 . 1 2 1 Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 249 | . . . . . . . . . . . . 28 221 Shots 5 | . . . . . . . . . . . . . 5 Rammed . | . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked 1 | . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 259 | 1 . 48 175 259 . . 9 . . . . . 66 Average Temperature 22 | 1 . 14 29 132 . . 6 . . . . . 37 Received Heat Transfer 900 | . 102 57 198 78 90 . 72 . 144 . 33 27 99 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . 1 . 1 4 5 Combat Hostiles 4 | . . . . . . . . . . . . . 4 Parts Fried 20 | . . . . . . . . . 2 . 1 8 9 Impact Corruptions 24 | . . . . . . . . . 1 . 2 11 10 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . 1 . . . . . . . . . . 1 Heat Transferred 512 | . . 175 . . . . . . . . . . 337 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Peak Influence 447 | 15 170 363 308 206 . . 40 15 419 264 447 203 308 Initial 155 | . 9 71 68 140 . . 14 14 . 119 128 155 . Average 153 | 6 84 191 156 146 . . 24 7 194 201 239 127 134 Maximum Alert Level 2 | . . 1 1 1 . . . . 2 1 2 1 1 Low Security (%) 69 | 100 100 55 68 74 . . 100 100 34 52 45 97 92 Level 1 29 | . . 44 31 25 . . . . 62 47 46 2 7 Level 2 1 | . . . . . . . . . 3 . 8 . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 19 | . 3 1 2 2 . . . . 1 1 4 2 3 Investigation 1 | . 1 . . . . . . . . . . . . Extermination 2 | . . . . 1 . . . . . . . . 1 Reinforcement 15 | . 2 1 2 1 . . . . 1 1 3 2 2 Assault . | . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . 1 . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Distress Signals 5 | . . 2 . . . . . . . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 147 | . 8 13 10 3 10 . 1 5 26 7 25 7 32 Peak Tracking Total 12 | . 3 3 4 1 3 . 2 5 10 3 10 3 12 Tactical Retreats 25 | . 2 . . . 2 . 1 . 9 1 5 2 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Traps Triggered 5 | . 1 . . . . . 1 . 1 . 1 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Machines Disabled 2 | . . . . . 1 . . . . . . . 1 Max in Single Turn 1 | . . . . . 1 . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Machines Accessed 5 | . . . . . 1 . . . . 2 1 1 . Terminals 2 | . . . . . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 6 | . . . . . 1 . . . . 3 1 1 . Successful 2 | . . . . . 1 . . . . . . 1 . Failed 4 | . . . . . . . . . . 3 1 . . Catastrophic . | . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 2 | . . . . . . . . . . . 1 1 . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 2 | . . . . . 1 . . . . . . 1 . Open Door 1 | . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 3 | . . . . . . . . . . 2 1 . . Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Turns Passed 5053 | 172 384 404 338 465 620 78 165 104 702 224 618 411 368 Spaces Moved 4941 | 83 209 149 164 267 423 61 108 92 1149 429 802 729 276 Core 111 | 6 . . . . . . . 31 9 . . . 65 Treads 435 | 77 209 149 . . . . . . . . . . . Legs 1155 | . . . 164 267 423 61 108 61 . . . . 71 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3240 | . . . . . . . . . 1140 429 802 729 140 Fastest Speed 31 | 50 160 160 120 120 120 120 120 50 32 31 31 32 32 Average Speed 73 | 152 160 160 120 146 122 120 120 113 40 31 47 34 99 Slowest Speed 550 | 160 160 160 120 190 190 120 120 260 195 32 111 39 550 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . 3 . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 27 | 5 44 24 17 9 56 11 3 71 47 24 34 24 22 Regions Visited 13 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . . 1 1 . . 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . 1 . Scrap Searched 3 | . . . . . 3 . . . . . . . . Spaces Dug 55 | . . . . . . . . . 14 6 18 15 2 Terrain Destroyed 81 | . . . . 1 5 . . . 14 6 18 15 22 Melee 55 | . . . . . . . . . 14 6 18 15 2 Projectile 1 | . . . . 1 . . . . . . . . . AOE 25 | . . . . . 5 . . . . . . . 20 Terrain Rammed 1 | . . . . . . . . . . . . 1 . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Arm Total 5943 | 107 235 261 257 324 477 66 133 91 1334 499 1009 827 323 Wait 563 | 2 9 70 51 23 2 6 16 . 100 57 174 41 12 Move 4921 | 82 208 148 163 266 422 60 108 91 1142 428 801 726 276 Hop 4 | . . . . . . . . . 3 . . 1 . Pick Up 53 | 6 4 4 7 8 8 . . . 9 . 3 1 3 Fast Attach 49 | 7 . 1 1 . 5 . 2 . 18 1 2 6 6 Attach 22 | . . 2 3 2 1 . 2 . 4 1 2 3 2 Detach 1 | . . . . . . . . . 1 . . . . Swap 26 | . 1 4 4 4 3 . . . 5 2 2 . 1 Drop 58 | . 1 7 6 10 12 . . . 16 . 4 2 . Fire 113 | 10 12 25 22 11 23 . 5 . . . . . 5 Melee 105 | . . . . . . . . . 29 10 21 28 17 Ram 1 | . . . . . . . . . . . . 1 . Kick 1 | . . . . . . . . . . . . . 1 Crush . | . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . 7 . . 18 . Rewire 1 | . . . . . 1 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Low / Ext) -6/Waste -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research (discovered 2 exits: [*Arm] / [*Tes]) -3/Armory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 173 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 14) 548 | -10/Materials | Discovered new exit (range 4) 557 | -10/Materials | Entered another Materials area 557 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 867 | -9/Materials | Build established: Skirmisher 956 | -9/Materials | Discovered new exit (range 4) 961 | -9/Materials | Entered another Materials area 961 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1294 | -8/Materials | Discovered new exit (range 4) 1299 | -8/Materials | Entered Factory 1299 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1597 | -7/Factory | Build established: Scavenger-Gunner 1749 | -7/Factory | Discovered new exit (range 7) 1764 | -7/Factory | Entered Lower Caves 1819 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2230 | -7/Lower Caves | Learned location of 1 exit from Factory 2236 | -7/Lower Caves | Discovered new exit (range 5) 2241 | -7/Lower Caves | Identified exit to Lower Caves 2347 | -7/Lower Caves | Learned location of 1 exit from Factory 2384 | -7/Lower Caves | Entered another Lower Caves area 2394 | -7/Lower Caves | Learned Factory security intel 2423 | -7/Lower Caves | Discovered new exit (range 11) 2435 | -7/Lower Caves | Identified exit to Factory 2462 | -7/Lower Caves | Entered Factory 2462 | -6/Factory | Evolved 2 slots: Utility x2 2463 | -6/Factory | Identified exit to Extension 2463 | -6/Factory | Identified exit to Lower Caves 2627 | -6/Factory | Sucked down chute 2627 | -6/Factory | Entered Waste 2645 | -6/Waste | Spotted C-40 Crusher 2659 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2669 | -6/Waste | Spotted C-40 Crusher 2681 | -6/Waste | Spotted C-40 Crusher 2693 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2693 | -6/Waste | Spotted C-40 Crusher 2696 | -6/Waste | Spotted C-40 Crusher 2709 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2714 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2717 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2724 | -6/Waste | Spotted C-40 Crusher 2725 | -6/Waste | Discovered new exit (range 12) 2731 | -6/Waste | Identified exit to Factory 2731 | -6/Waste | Entered Factory 2748 | -6/Factory | Lost 4 parts (2n2u) 2820 | -6/Factory | Found Prototype Processor 2820 | -6/Factory | Identified Exp. Targeting Computer 3139 | -6/Factory | Discovered exit to Lower Caves (range 12) 3291 | -6/Factory | Build established: Ninja 3334 | -6/Factory | Discovered exit to Lower Caves (range 16) 3425 | -6/Factory | Discovered new exit (range 22) 3432 | -6/Factory | Identified exit to Factory 3433 | -6/Factory | Entered another Factory area 3433 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3570 | -5/Factory | Spotted B-75 Beast 3632 | -5/Factory | Discovered new exit (range 13) 3646 | -5/Factory | Identified exit to Factory 3657 | -5/Factory | Entered another Factory area 3657 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 3732 | -4/Factory | Build established: Infiltrator-Ninja 4122 | -4/Factory | Discovered new exit (range 14) 4191 | -4/Factory | Identified exit to Upper Caves 4260 | -4/Factory | Garrison activated, responded to threat 4267 | -4/Factory | Discovered new exit (range 11) 4271 | -4/Factory | Identified exit to Research 4275 | -4/Factory | Entered Research 4275 | -3/Research | Evolved 2 slots: Utility x2 4488 | -3/Research | Build established: Ninja 4515 | -3/Research | Spotted B-86 Titan 4640 | -3/Research | Discovered new exit (range 15) 4659 | -3/Research | Discovered new exit (range 14) 4686 | -3/Research | Entered Armory 4810 | -3/Armory | Lost 9 parts (2p4n3u) 5027 | -3/Armory | System corruption reached 10% 5030 | -3/Armory | Core integrity fell below 50% 5042 | -3/Armory | Build established: Mutant 5043 | -3/Armory | Released all parts (3) 5051 | -3/Armory | Core integrity fell below 20% 5054 | -3/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 05043_ Released Centrium Leg. 05043_ Released Med. Storage Unit. 05043_ Released Adv. Hacking Suite. 05044_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 05045_ Door malfunctions. 05045_ Slug penetrates Wall. 05046_ Penetrated by Slug. 05046_ Slug penetrates Wall. 05046_ Penetrated by Slug. 05046_ G-67 Veteran misfires. 05048_ Extraspacial Lockers disabled. 05048_ Penetrated by Slug. 05048_ Slug penetrates Wall. 05049_ Penetrated by Slug. 05050_ Slug penetrates Wall. 05050_ Penetrated by Slug. 05052_ Slug penetrates Wall. 05052_ Penetrated by Slug. 05053_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????##????????????????????? | | ??????????????????????##### #????????????????????? | | ??????????????????????# ???????????????????? | | ??????????????????????# ??????????????????? | | ??????????????????????# !?????????????????? | | ??????????????????????# ? #????????????? | | ??????????????????????# #?????""""" | | ??????????????????????# #????""""""" | | ??????????????????????# #???? | | ??????????????????????# " """" #???? | | ??????????????????????# """""" #???? | | ??????????????????????# """""" #???? ?? | | ??????????????????????# #???? ???? | | ??????????????######+########+###########///###### | | ?????????????? | | | ????????????? !! #### | | ????????????? hg =%[=! #??? | | ????????????? g ! =!%= #??? | | ????????????????###########/######/### =!% "###? | | ????????????????????????# g= = =!! |! | | ????????????????????????#@ h!!!!! =%! !! | | ??????????????????????? ; !!!!!! ]! ! = | | ?????????????????????""H# % " | | ??????????????????? # ; | | ????????????????? ?##############;;"""####### | | ???????????????? """" ???????????????#######?????? | | ???????????????? """"????????????????????????????? | | ?????????????????""""????????????????????????????? | | ??????????????????""?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 2 Power Amplification 30 Additional Mass Support 9 Resistance: KI 25 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 10 Armor Integrity Analysis 30 Recoil Reduction 2 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiocellBraceTriangulator Manual? 0 Play Time 01:21:50 Cumulative 62.3 hours Start 2025.01.25 @ 06:37:47 End 2025.01.25 @ 08:06:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 74 Adventurer 15 Explorer 53 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 49 Achievement% 39 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf1de4a7-5df6-4f78-a937-50c1588cfedc