Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.04.10 @ 21:05:47 Player: Dhoby_Ghaut Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (67) 335 Value Destroyed (2406) 2406 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (775) 775 TOTAL SCORE: 7676 Bonus ------- Follower Combat Kills 175 Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (1100) Ox21 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Coolant Injector High-capacity Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Scout] > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Reinforced Deuterium Engine Reinforced Deuterium Engine Makeshift Power Source Light Treads Improved Heat Sink Coolant Injector Makeshift Terrain Scanner Shock Rifle Precision Beam Rifle Guided Plasma Cannon Proton Missile Launcher Proton Missile Launcher Makeshift Spear Dirty Bomb Trap Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Scout] Bomb Factory No. 2 > --- WEAPON ----------- Precision Beam Rifle Heavy Laser > --- INVENTORY -------- Reinforced Deuterium Engine Reinforced Deuterium Engine Makeshift Power Source Light Treads Improved Heat Sink Coolant Injector Makeshift Terrain Scanner Shock Rifle Precision Beam Rifle Precision Beam Rifle Guided Plasma Cannon Proton Missile Launcher Proton Missile Launcher Makeshift Spear Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap [Rating: 53] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Bomb Factory No. 2 Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Light Armor Plating Weapon Gauss Rifle Energy Gun Precision Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Battle Cannon Launcher Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 5 | . . . . . 4 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 82 | 8 17 . 3 . 5 13 8 5 4 19 Power 6 | 1 2 . . . 1 . . 1 . 1 Engine 6 | 1 2 . . . 1 . . 1 . 1 Core . | . . . . . . . . . . . Reactor . | . . . . . . . . . . . Propulsion 22 | 2 4 . . . . 3 3 2 . 8 Treads 9 | . . . . . . 2 1 2 . 4 Leg 4 | . . . . . . . . . . 4 Wheel 9 | 2 4 . . . . 1 2 . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 29 | 1 5 . 3 . 4 5 1 2 4 4 Device 9 | . . . 1 . 2 2 . 1 1 2 Storage 4 | 1 1 . 2 . . . . . . . Processor 4 | . 2 . . . . 1 . . 1 . Hackware . | . . . . . . . . . . . Protection 12 | . 2 . . . 2 2 1 1 2 2 Artifact . | . . . . . . . . . . . Weapon 25 | 4 6 . . . . 5 4 . . 6 Energy Gun 12 | 3 . . . . . 4 . . . 5 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 10 | 1 6 . . . . 1 2 . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 2 | . . . . . . . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 1 1 Parts Lost 30 | . 6 . . . . . 1 2 . 21 Power 3 | . 1 . . . . . . . . 2 Propulsion 12 | . 3 . . . . . . 1 . 8 Utility 7 | . . . . . . . 1 1 . 5 Weapon 8 | . 2 . . . . . . . . 6 Highest Loss Streak 8 | . 2 . . . . . 1 1 . 8 Average Slot Usage (%) 93 | . 93 100 100 100 93 98 99 99 92 83 Engine 8 | . 14 14 14 14 8 7 7 7 7 6 Treads 12 | . . . . . . 6 7 17 23 19 Wheel 9 | . 22 28 28 28 18 15 14 5 . . Device 10 | . . . . . 13 20 19 15 9 8 Storage 15 | . 14 14 15 28 18 15 15 15 15 15 Processor 8 | . 8 . . . . 3 7 7 12 11 Protection 8 | . 4 14 11 . 16 13 10 14 7 4 Energy Gun 4 | . 5 . . . . 9 11 . . 5 Ballistic Gun 13 | . 22 28 28 28 18 4 3 15 15 8 Naked Turns . | . . . . . . . . . . . Heaviest Build 123 | 10 17 17 70 70 90 97 94 94 116 123 Greatest Support 65 | 26 26 20 20 20 20 20 22 65 65 65 Greatest Overweight (x) 26 | . 1 . 3 3 4 4 9 9 1 26 Average Overweight (x) 1 | . . . . 3 3 4 4 2 1 1 Largest Inventory Capacity 20 | 6 8 8 20 20 20 20 20 20 20 20 Average Capacity 17 | 5 6 8 9 20 20 20 20 20 20 20 Most Carried 20 | 3 8 8 9 10 20 20 20 20 20 20 Average Carried 16 | 1 5 8 8 9 17 19 19 19 19 17 Final Capacity 20 | 6 8 8 20 20 20 20 20 20 20 20 Final Carried 20 | 2 8 8 9 10 20 20 20 20 20 15 Class Distribution -------------------- 73% | Hauler-Mutant 19% | Mutant 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Commander-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2292 | 203 581 . . 47 53 146 161 245 90 766 Remotely . | . . . . . . . . . . . Salvage Created 2733 | . 844 . . . 53 207 326 369 . 934 Parts 117 | . 53 . . . 5 8 12 15 . 24 Haulers Intercepted 2 | . 1 . . . . 1 . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . 15 18 . 15 Prevented 9 | . . . . . . . 1 . . 8 Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 58 | . 20 . . . 1 4 9 7 . 17 Guns 44 | . 20 . . . 1 3 3 7 . 10 Cannons 1 | . . . . . . . . . . 1 AOE 8 | . . . . . . . 6 . . 2 Classes Destroyed 13 | . 7 . . . 1 1 3 . . 1 Worker 3 | . 3 . . . . . . . . . Hauler 2 | . 1 . . . . 1 . . . . Recycler 1 | . 1 . . . . . . . . . Minesweeper 1 | . . . . . . . 1 . . . Operator 1 | . 1 . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 13 | . 9 . . . . . 4 . . . Grunt 30 | . 11 . . . . 1 2 6 . 10 Brawler 3 | . . . . . . . 1 . . 2 Duelist 4 | . . . . . . . 1 1 . 2 Sentry 4 | . . . . . 1 1 1 . . 1 Hunter 2 | . . . . . . . . . . 2 Programmer 2 | . . . . . . 2 . . . . Best Kill Streak 12 | . 12 . . . 1 1 6 4 . 4 Combat Bots Only 6 | . 6 . . . 1 1 6 4 . 4 Max Kills in Single Turn 3 | . 2 . . . 1 1 3 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . . . . . 3 . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 6028 | . 768 . . . . 266 525 911 . 3558 Core 844 | . 132 . . . . 19 41 104 . 548 Absorbed by Shields 40 | . . . . . . . . . . 40 Core Remaining (%) 82 | 100 . . . 47 100 . . . . . Volleys Fired 226 | . 99 . . . 6 18 16 19 . 68 Largest 2 | . 2 . . . 2 2 2 2 . 2 Hottest 143 | . 80 . . . 40 143 122 56 . 130 Shots Fired 434 | . 198 . . . 12 36 32 38 . 118 Gun 415 | . 198 . . . 12 36 28 38 . 103 Cannon 15 | . . . . . . . . . . 15 Launcher 4 | . . . . . . . 4 . . . Special . | . . . . . . . . . . . Kinetic 290 | . 154 . . . 12 10 14 38 . 62 Thermal 140 | . 44 . . . . 26 14 . . 56 Explosive 4 | . . . . . . . 4 . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 21 | . 11 . . . 2 12 15 9 . 21 Robot Miss Streak 5 | . 5 . . . 2 3 2 4 . 2 Penetration Max 1 | . . . . . . . . 1 . 1 Secondary Targets 6 | . 4 . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . 1 Shots Hit Robots 316 | . 132 . . . 6 29 20 26 . 103 Core Hits 136 | . 46 . . . 2 12 17 16 . 43 Critical Hits 1 | . 1 . . . . . . . . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6225 | . 1397 . . . 70 707 727 710 . 2614 Guns 4962 | . 1397 . . . 70 704 333 710 . 1748 Cannons 234 | . . . . . . . . . . 234 Explosions 1026 | . . . . . . . 394 . . 632 Melee . | . . . . . . . . . . . Ramming 3 | . . . . . . 3 . . . . Kinetic 3149 | . 1019 . . . 70 174 132 710 . 1044 Thermal 2047 | . 378 . . . . 530 201 . . 938 Explosive 394 | . . . . . . . 394 . . . Electromagnetic 632 | . . . . . . . . . . 632 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . . . . 2 2 2 2 3 Average Corruption 2 | . . . . . . 2 2 2 2 3 Corruption Purged . | . . . . . . . . . . . Effects 19 | . . . . . . 5 4 7 . 3 Message Errors 1 | . . . . . . 1 . . . . Heat Flow Errors 5 | . . . . . . 2 . 3 . . Energy Discharges 6 | . . . . . . . 2 2 . 2 Data Loss (minor) 2 | . . . . . . . 1 1 . . Targeting Errors 5 | . . . . . . 2 1 1 . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 6 | . . . . . . . 6 . . . Projectiles . | . . . . . . . . . . . Explosions 6 | . . . . . . . 6 . . . Melee . | . . . . . . . . . . . Knockbacks 6 | . . . . . . . . . . 6 Impact . | . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . 6 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 21 | . . . . . . 1 20 . . . Shots 1 | . . . . . . . 1 . . . Rammed 1 | . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 355 | . 162 . . . 10 224 27 268 . 355 Average Temperature 56 | . 36 . . . 7 37 9 133 . 76 Received Heat Transfer 1702 | . 333 . . . . 48 27 396 . 898 Effects 1 | . . . . . . . . 1 . . Interference 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . . . 2 Combat Hostiles 3 | . . . . . . 1 . . . 2 Parts Melted 7 | . . . . . . 2 . . . 5 Heat Transferred 4275 | . 875 . . . . 1032 407 . . 1961 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 273 | . 273 91 . . 92 156 . . . . Average Influence 85 | . 148 91 . . 44 40 . . . . Maximum Alert Level 1 | . 1 . . . . . . . . . Low Security (%) 81 | 100 57 100 . 100 100 100 . . . . Level 1 18 | . 42 . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 9 | . 3 . . . 1 4 . 1 . . Investigation 2 | . 2 . . . . . . . . . Extermination 3 | . . . . . . 3 . . . . Reinforcement 3 | . 1 . . . 1 1 . . . . Assault 1 | . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 2 | . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 98 | . 38 . . . 5 7 10 15 . 23 Peak Tracking Total 10 | . 5 . . . 2 4 7 10 . 7 Tactical Retreats 13 | . 5 . . . . . . 1 . 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 5 | . . . . . . . . . . 5 Traps Extracted . | . . . . . . . . . . . Installed 11 | . . . . . . . 4 . 1 6 Triggered 15 | . . . . . . . 5 . . 10 Fabricated Traps 9 | . . . . . . . . . 1 8 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 1 | . 1 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 14 | . 6 . 2 . 2 3 . . 1 . Terminals 10 | . 6 . . . 2 2 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 39 | . 16 . 2 . 10 8 . . 3 . Successful 18 | . 5 . 2 . 4 4 . . 3 . Failed 21 | . 11 . . . 6 4 . . . . Catastrophic 3 | . 2 . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 20 | . 8 . 1 . 8 3 . . . . Terminals 32 | . 16 . . . 10 6 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 11 | . 3 . 2 . 1 2 . . 3 . Record 1 | . . . 1 . . . . . . . Part Schematic 3 | . . . . . . . . . 3 . Prototype ID Bank 5 | . 3 . . . 1 1 . . . . Zone Layout 1 | . . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 16 | . 4 . . . 9 3 . . . . Terminals 6 | . 2 . . . 3 1 . . . . Track 1 | . . . . . 1 . . . . . Assimilate 1 | . . . . . 1 . . . . . Botnet 3 | . 1 . . . 1 1 . . . . Disrupt 1 | . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 11 | . 6 . . . 2 3 . . . . Full Trace Events 1 | . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 4 | . . . . . . 4 . . . . Matter 252 | . . . . . . 252 . . . . Time 67 | . . . . . . 67 . . . . Total Robot Build Rating 16 | . . . . . . 16 . . . . Part Schematics Acquired 3 | . . . . . . . . . 3 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies 7 | . . 2 . . 1 4 . . . . Largest Group 5 | . . 2 2 . 1 5 5 . . . Highest-Rated Group 58 | . . 45 45 . 10 58 58 . . . Highest-Rated Ally 31 | . . 31 31 . 10 12 12 . . . Total Orders 10 | . . . . . . 10 . . . . STAY 1 | . . . . . . 1 . . . . GOTO 4 | . . . . . . 4 . . . . FOLLOW 5 | . . . . . . 5 . . . . Ally Attacks 44 | . . . . . . 24 20 . . . Total Damage 542 | . . . . . . 249 293 . . . Kills 5 | . . . . . . 3 2 . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . 1 2 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 7111 | 61 1114 82 236 175 298 866 450 973 1125 1731 Spaces Moved 4368 | 55 854 82 276 149 195 534 317 606 622 678 Core 5 | 3 . . . . . . . . . 2 Treads 1604 | . . . . . . 61 6 314 622 601 Legs 75 | . . . . . . . . . . 75 Wheels 2684 | 52 854 82 276 149 195 473 311 292 . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 110 110 120 120 120 175 175 Average Speed 133 | 83 84 80 83 110 119 133 122 149 175 186 Slowest Speed 1350 | 90 90 80 110 110 120 240 225 175 175 1350 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 4 88 18 62 63 18 14 52 76 78 45 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 6 | . . . 1 1 . . . . 4 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . 1 . . . 1 4 2 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 63 | . . . . . . . 23 . . 40 Melee . | . . . . . . . . . . . Projectile 2 | . . . . . . . 2 . . . AOE 61 | . . . . . . . 21 . . 40 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 5248 | 66 1057 98 283 160 251 653 347 637 661 1035 Wait 459 | . 61 17 . 11 28 64 . 3 25 250 Move 4358 | 54 853 81 275 148 194 533 316 605 621 678 Hop . | . . . . . . . . . . . Pick Up 51 | 2 14 . 1 1 14 8 1 2 2 6 Fast Attach 34 | 7 5 . 1 . 3 5 1 2 4 6 Attach 24 | . 4 . 1 . 2 2 2 2 . 11 Detach 13 | 1 2 . 2 . 1 2 1 1 1 2 Swap 24 | 1 8 . 1 . . 6 5 1 . 2 Drop 47 | 1 11 . 2 . 3 14 1 2 7 6 Fire 226 | . 99 . . . 6 18 16 19 . 68 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . 1 . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 11 | . . . . . . . 4 . 1 6 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 69 | -10/Materials | Discovered new exit (range 15) 157 | -10/Materials | Discovered new exit (range 15) 238 | -10/Materials | Discovered new exit (range 7) 326 | -10/Materials | Build established: Mutant 788 | -10/Materials | Discovered new exit (range 4) 1058 | -10/Materials | Core integrity fell below 50% 1176 | -10/Materials | Entered Mines 1183 | -10/Mines | Learned Materials garrison access intel 1237 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1237 | -10/Mines | Discovered new exit (range 5) 1258 | -10/Mines | Entered Exiles 1258 | -10/Exiles | Accompanied by 2 allies 1278 | -10/Exiles | Met 8R-AWN 1288 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1291 | -10/Exiles | Met EX-HEX 1315 | -10/Exiles | Met EX-BIN 1324 | -10/Exiles | Aligned with FarCom system 1325 | -10/Exiles | Given EX-Vault access code 1347 | -10/Exiles | Opened EX-Vault 1353 | -10/Exiles | Found Gui. Plasma Cannon 1371 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1398 | -10/Exiles | Met EX-DEC 1431 | -10/Exiles | Learned location of Zion (-7) 1482 | -10/Exiles | Discovered new exit (range 12) 1494 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1494 | -10/Exiles | Entered Mines 1502 | -9/Mines | Met a Derelict bent on vengeance 1509 | -9/Mines | Learned location of Storage (-8) 1656 | -9/Mines | Discovered new exit (range 12) 1669 | -9/Mines | Entered Materials 1669 | -8/Materials | Evolved 4 slots: Utility x4 1670 | -8/Materials | Loaded intel: 1 garrison access location 1754 | -8/Materials | Build established: Hauler-Mutant 1957 | -8/Materials | Discovered new exit (range 8) 1967 | -8/Materials | Entered Factory 1967 | -7/Factory | Accompanied by 1 ally 1967 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2613 | -7/Factory | Fabricated S-27 Virus (x4) 2777 | -7/Factory | Discovered new exit (range 13) 2833 | -7/Factory | Entered Lower Caves 2833 | -7/Lower Caves | Accompanied by 5 allies 2897 | -7/Lower Caves | Build established: Commander-Mutant 3062 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3253 | -7/Lower Caves | Discovered new exit (range 11) 3283 | -7/Lower Caves | Entered another Lower Caves area 3363 | -7/Lower Caves | Build established: Hauler-Mutant 3463 | -7/Lower Caves | Encountered a Warlord checkpoint 3754 | -7/Lower Caves | Identified exit to Factory 4232 | -7/Lower Caves | Discovered new exit (range 8) 4238 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4256 | -7/Lower Caves | Entered Zion 4301 | -7/Zion | Found Prototype Device 4301 | -7/Zion | Identified Bomb Factory No. 2 4410 | -7/Zion | System corruption cleaned by Quarantine Array 4565 | -7/Zion | Learned location of Armory (-3) 4657 | -7/Zion | Visited the Megawrench Repair Shop 4657 | -7/Zion | Megawrench repaired 9 parts 4878 | -7/Zion | Given A8's code to call for help 4920 | -7/Zion | Rebuked by Imprinter 5103 | -7/Zion | Identified exit to Deep Caves 5367 | -7/Zion | Discovered new exit (range 8) 5381 | -7/Zion | Entered Proximity Caves 5498 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6117 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 6277 | -6/Proximity Caves | Learned Factory terminal intel 6468 | -6/Proximity Caves | Lost 7 parts (2n2u3w) 6541 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 6714 | -6/Proximity Caves | Learned location of 2 exits from Factory 6923 | -6/Proximity Caves | Lost 3 parts (2n1u) 7086 | -6/Proximity Caves | Core integrity fell below 50% 7106 | -6/Proximity Caves | Core integrity fell below 20% 7112 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07079_ Carbon-fiber Leg destroyed. 07079_ Hvy. Laser destroyed. 07081_ Penetrated by Slug. 07081_ Carbon-fiber Leg destroyed. 07082_ Penetrated by Slug. 07086_ Dropped Dirty Bomb Trap. 07088_ Installed Dirty Bomb Trap. 07088_ Penetrated by Slug. 07092_ Prc. Beam Rifle destroyed. 07092_ Penetrated by Slug. 07094_ Slug penetrates Wall. 07095_ Penetrated by Slug. 07095_ Flexi-carbon Leg destroyed. 07095_ Penetrated by Slug. 07098_ Rnf. Deuterium Engine destroyed. 07098_ Penetrated by Slug. 07101_ Slug penetrates Wall. 07105_ Penetrated by Slug. 07111_ Slug penetrates Wall. 07112_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ##?# #???# ## "##?## ^ | | ### #???# ### "### ### | | #????## #??# ## #?# | | ##????##???# #### | | ##????????# ### | | ########## """ ### | | ## ## # ## #?## | | ##### #####??### | | #???# ##?###?? # | | ######### ##???# ### ## | | ###?????# ##???#### #? | | ##????## = #??##### #? | | ##????## #?## ###### # # # | | = "" #?????# ##?# # ##?## # | | [""## #???### ## ##### ### ## # # | | # #?# ##???# #### ##? ## # | | ########???# #??# # # # ###???#?? # | | ##" "## #####??### #??# ##### ##?????????## | | ##" ["##= !## ##???## #??# #???## ### #??????????? | | # " "" ! ########??# #????#### ##?????????? | | ##"* " ##???# #???????## ##????????? | | ##" ##??# ###??##### #????????? | | #" ### #### #??# #????????? | | ## ## ##?### ##?# ### # #????????? | | ?#############????## ;### #?# ##????????? | | ???????????????????# @ ;;# #?# #?????????? | | ???????????????????## h # ### #????##???? | | ????????????????????# ^h% ## #??? #???? | | ????????????????????# ;# ## "#?? ##??? | | ????????????????????## ;# ## %## ##?? | | ?????????????????????# ;;# ##%% ## | | ????????????????????# ;### % % | | ????????????????????## #### [ ## | | ?????????????????????## ##?## #???? | | ??????????????????????# ##?## ##??????? | | ??????????????????????####?## ##???????? | | ??????????????????????????## ### ##????????? | | ??????????????????????????# ##?#####?????????? | | ??????????????????????????## #????????????????? | | ??????????????????????##??## ##???????????????? | | ?????????????????????## ## #???????????????? | | ?????????????????????# #???????????????? | | ?????????????????????# ##???????????????? | | ?????????????????????## ###????????????????? | | ??????????????????????#### ##??????????????????? | | ?????????????????????????## ##???????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 300 Utility Shielding 66 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveTerrabombSuperbattery Manual? 0 Play Time 00:48:28 Cumulative 79.8 hours Start 2020.04.10 @ 20:20:04 End 2020.04.10 @ 21:05:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 75 Rogue 75 Adventurer 0 Explorer 0 Win Type - Total 9 Types 9/0/0/0/0/0/0 Lore% 69 Gallery% 68 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ac6c5590-b737-4ed4-ad0c-5a5b4b926f55