Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.11 @ 02:18:32 Player: Nuclear Winter Man Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2898) 2898 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1039) 1039 TOTAL SCORE: 8267 Bonus ------- Follower Combat Kills 239 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 81/100 System Corruption 5% Temperature Warm (183) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Gravmag System > --- UTILITY (5) ------ Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Nuclear Core Nuclear Core Flexi-carbon Leg Heavy Plasma Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Recoil Stabilizer Matter Filter Makeshift ECM Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Heavy Laser Phase Cannon > --- INVENTORY -------- High-capacity Matter Pod Missile Launcher Improved Datajack [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 1 1 . . . 1 Utility 3 | . . . 1 1 . . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 105 | 6 7 10 11 10 26 4 7 24 Power 17 | 1 1 1 1 2 4 . 2 5 Engine 8 | 1 1 1 1 . 1 . 1 2 Core 9 | . . . . 2 3 . 1 3 Reactor . | . . . . . . . . . Propulsion 34 | 2 3 2 5 3 11 1 . 7 Treads 2 | . . . . . 2 . . . Leg 28 | 2 3 . 5 3 9 1 . 5 Wheel 3 | . . 2 . . . . . 1 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 24 | 1 3 2 2 3 4 1 2 6 Device 10 | . 2 1 1 2 1 . . 3 Storage 7 | 1 1 1 1 . 2 . 1 . Processor 4 | . . . . 1 . . . 3 Hackware 1 | . . . . . . 1 . . Protection 2 | . . . . . 1 . 1 . Artifact . | . . . . . . . . . Weapon 30 | 2 . 5 3 2 7 2 3 6 Energy Gun 11 | 1 . 1 2 . 4 . 1 2 Energy Cannon 5 | . . . . 1 . . 1 3 Ballistic Gun 8 | 1 . 2 1 . 2 1 . 1 Ballistic Cannon 2 | . . 1 . 1 . . . . Launcher 2 | . . 1 . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 1 1 . Unidentified Prototypes 4 | . . . . . 2 1 1 . Parts Lost 55 | . . 8 1 10 11 1 10 14 Power 8 | . . 1 . 1 2 . 2 2 Propulsion 15 | . . 2 . 4 4 . 4 1 Utility 15 | . . 1 . 3 2 1 2 6 Weapon 17 | . . 4 1 2 3 . 2 5 Highest Loss Streak 11 | . . 7 1 8 8 1 10 11 To Critical Strikes . | . . . . . . . . . Average Backups 8 | 1 7 8 9 9 8 9 9 3 Power 2 | . 2 2 2 2 2 3 2 . Propulsion 1 | 1 2 1 1 2 . 1 1 . Utility 1 | . . 2 1 . . 1 1 . Weapon 2 | . . . 2 2 3 2 3 1 Tool/Special . | . . . . . . . . . Unused Backups 23 | . . . 7 4 3 2 6 1 Power 9 | . . . 2 2 1 1 3 . Propulsion 5 | . . . 3 1 . . 1 . Utility 5 | . . . 2 . . . 2 1 Weapon 3 | . . . . 1 2 . . . Tool/Special 1 | . . . . . . 1 . . Average Slot Usage (%) 93 | . 96 76 89 93 91 98 99 32 Engine 7 | . 14 12 11 1 6 9 6 2 Core 2 | . . . . 7 2 . 2 1 Leg 30 | . 28 4 23 30 29 36 35 1 Device 3 | . 10 8 8 15 6 . . 8 Storage 17 | . 14 15 22 18 25 20 17 1 Hackware 5 | . . . . . . 5 9 3 Protection 5 | . . . . . 1 9 8 . Energy Gun 8 | . 14 5 9 4 4 15 8 3 Ballistic Gun 5 | . 14 7 11 8 12 2 1 . Special Melee Weapon 3 | . . . . . . . 7 . Peak Build Rating 39 | 6 10 10 15 24 32 30 31 39 Average Rating 24 | 4 8 7 11 21 25 29 29 20 On Entrance 13 | . 6 10 8 15 17 29 29 5 Naked Turns 54 | . . . . . . . . 54 Heaviest Build 35 | 10 16 21 23 29 30 29 30 35 Greatest Support 60 | 20 20 26 33 48 60 55 52 51 Greatest Overweight (x) 8 | . . 1 1 2 8 . 3 5 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 10 10 10 10 10 9 5 Most Carried 10 | 3 8 10 10 10 10 10 10 5 Average Carried 8 | 2 7 8 9 9 8 9 9 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 3 8 10 10 7 10 9 9 5 Class Distribution -------------------- 58% | Commander-Mutant 32% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Commander-Mutant | -8/Recycling Commander-Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Matter Collected 2185 | 115 222 190 253 243 764 20 110 268 Remotely 206 | . . . . 206 . . . . Salvage Created 3122 | . 336 133 438 562 1076 145 . 432 Parts 152 | . 20 9 20 25 54 4 . 20 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 2 | . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 70 | . 9 5 9 8 28 3 . 8 Guns 52 | . 9 4 9 6 17 3 . 4 Cannons 6 | . . . . 2 1 . . 3 AOE 11 | . . 1 . . 9 . . 1 Classes Destroyed 13 | . 3 . 2 3 3 1 . 1 Worker 4 | . . . . 1 3 . . . Builder 1 | . . . . . 1 . . . Hauler 2 | . . . . 1 1 . . . Recycler 2 | . . . . 1 1 . . . Watcher 3 | . 2 . 1 . . . . . Swarmer 12 | . 3 3 . 1 5 . . . Grunt 38 | . 6 2 6 5 14 1 . 4 Brawler 1 | . . . . . 1 . . . Duelist 4 | . . . 1 1 1 . . 1 Protector 1 | . . . . . 1 . . . Sentry 11 | . . . 2 1 6 1 . 1 Hunter 1 | . . . . . . 1 . . Programmer 2 | . . . . . . . . 2 Best Kill Streak 10 | . 3 2 3 3 10 2 . 2 Combat Bots Only 7 | . 3 2 3 2 7 2 . 2 Max Kills in Single Turn 4 | . 1 1 1 2 4 1 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . 1 . . 3 . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Hostile Shots Fired 753 | . 52 67 37 107 178 15 45 252 Missed 230 | . 15 18 8 32 57 3 8 89 Hits 523 | . 37 49 29 75 121 12 37 163 Melee 15 | . . . 2 5 . . 6 2 Projectile 508 | . 37 49 27 70 121 12 31 161 AOE 1 | . . . . . 1 . . . Critical Strikes 22 | . . 2 . 2 6 . 5 7 Damage Taken 7631 | . 383 555 393 1006 1806 198 835 2455 Core 1610 | . 75 98 61 129 187 . 200 860 Absorbed by Shields 31 | . . . . . . . 31 . Core Remaining (%) 55 | 100 . 30 84 . . . 6 . Volleys Fired 265 | . 37 24 29 45 77 8 5 40 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 154 | . 60 60 73 86 122 122 136 154 Shots Fired 449 | . 74 26 54 77 144 14 8 52 Gun 377 | . 74 25 49 53 127 14 4 31 Cannon 62 | . . . 5 24 11 . 4 18 Launcher 10 | . . 1 . . 6 . . 3 Special . | . . . . . . . . . Kinetic 212 | . 37 17 34 47 71 . . 6 Thermal 169 | . 37 8 4 . 60 14 8 38 Explosive 10 | . . 1 . . 6 . . 3 Electromagnetic 58 | . . . 16 30 7 . . 5 Robot Hit Streak 21 | . 12 9 8 12 21 7 6 14 Robot Miss Streak 5 | . 2 2 2 5 5 2 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 3 . 1 . 1 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . 1 Shots Hit Robots 324 | . 51 20 35 45 94 10 31 38 Core Hits 164 | . 24 10 19 20 61 5 1 24 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 11 | . . . 1 . 5 1 . 4 Burn 7 | . . . . . 4 1 . 2 Destroy 1 | . . . . . . . . 1 Blast 1 | . . . . . 1 . . . Corrupt 2 | . . . 1 . . . . 1 Melee Attacks 27 | . . . . . . 1 26 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 24 | . . . . . . 1 23 . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7367 | . 487 262 470 1089 3467 214 130 1248 Guns 3923 | . 487 186 401 538 1559 214 51 487 Cannons 1193 | . . . 69 372 187 . 75 490 Explosions 2235 | . . 72 . 179 1721 . . 263 Melee . | . . . . . . . . . Ramming 16 | . . 4 . . . . 4 8 Kinetic 1874 | . 194 100 227 432 853 . . 68 Thermal 2479 | . 293 86 32 179 782 214 126 767 Explosive 2056 | . . 72 . . 1721 . . 263 Electromagnetic 942 | . . . 211 478 111 . . 142 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 3 | . . . . . . . . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . . . 8 Message Errors 2 | . . . . . . . . 2 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 78 | . . . . . 16 . 3 59 Projectiles 62 | . . . . . . . 3 59 Explosions 16 | . . . . . 16 . . . Melee . | . . . . . . . . . Knockbacks 6 | . . . 3 2 1 . . . Impact . | . . . . . . . . . Kinetic 6 | . . . 3 2 1 . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 145 | . . 1 . . . . 2 142 Shots 3 | . . . . . . . . 3 Rammed 9 | . . 2 . . . . 1 6 Targets Rammed 9 | . . 2 . . . . 1 6 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 518 | . 67 62 37 269 275 293 518 469 Average Temperature 92 | . 22 23 8 72 81 131 293 140 Received Heat Transfer 3037 | . 144 285 165 324 855 45 466 753 Effects 8 | . . . . 1 . 2 2 3 Shutdowns 1 | . . . . . . . 1 . Energy Bleed 2 | . . . . 1 . . . 1 Interference 3 | . . . . . . 2 1 . Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 1 . . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 8 | . . 1 . . 2 2 . 3 Heat Transferred 4977 | . 675 200 75 150 1850 518 186 1323 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . . 1 . . . Low Security (%) 82 | 100 100 100 100 100 33 100 . 100 Level 1 17 | . . . . . 66 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 396 | . 112 36 70 81 396 149 . 197 Initial 149 | . . 22 . 17 7 149 . . Average 74 | . 33 14 22 19 204 38 . 32 Influence Increases 2431 | . 277 126 252 272 1021 85 . 398 Destroy 0b10 Robot/C 1520 | . 180 100 180 160 680 60 . 160 Destroy 0b10 Robot/NC 65 | . 10 . 5 15 35 . . . Destroy Leader 350 | . 44 20 52 32 162 . . 40 Allied During Kill 30 | . . . . . 29 1 . . Successful Hack 90 | . 13 . 15 . 24 24 . 14 Disable Machine 150 | . . . . 60 45 . . 45 Destroy Structure 61 | . . 6 . 5 31 . . 19 Lose Combat Pursuer 165 | . 30 . . . 15 . . 120 Influence Decreases 2242 | . 219 184 210 295 656 469 . 209 Entered New Map 308 | . . 36 . 25 12 235 . . Time Decay 1502 | . 219 86 210 155 494 224 . 114 Lost Part 377 | . . 62 . 100 110 10 . 95 Lost Ally 40 | . . . . . 40 . . . Purge Threat 15 | . . . . 15 . . . . Squads Dispatched 13 | . 1 . 1 1 6 . . 4 Investigation 4 | . 1 . . . 3 . . . Extermination 2 | . . . . . . . . 2 Reinforcement 5 | . . . 1 1 1 . . 2 Assault 2 | . . . . . 2 . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Distress Signals 7 | . 1 . . 1 5 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 146 | . 15 5 12 20 48 3 5 38 Peak Tracking Total 12 | . 4 3 3 8 12 2 4 8 Tactical Retreats 11 | . 2 . . . 1 . . 8 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Traps Triggered 4 | . . . . . 4 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Disabled 10 | . . . . 4 3 . . 3 Max in Single Turn 2 | . . . . 1 1 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Machines Accessed 31 | . 4 . 3 1 10 5 6 2 Terminals 25 | . 4 . 3 1 10 5 . 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 114 | . 13 . 13 4 21 20 40 3 Successful 80 | . 6 . 5 3 11 13 40 2 Failed 34 | . 7 . 8 1 10 7 . 1 Catastrophic 4 | . 1 . 1 . 1 . . 1 Database Lockouts . | . . . . . . . . . Manual 7 | . 2 . 2 . 1 1 . 1 Terminals 74 | . 13 . 13 4 21 20 . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 80 | . 6 . 5 3 11 13 40 2 Record 42 | . . . . . 1 2 39 . Prototype ID Bank 2 | . . . 1 . . 1 . . Open Door 3 | . . . . . 3 . . . Open DSF 1 | . . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . Terminal Index 2 | . . . 1 1 . . . . Fabricator Index 1 | . . . . . . . . 1 Alert Level 3 | . 1 . . . 1 1 . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 4 | . 2 . 1 . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . Maintenance Status 2 | . . . . . 1 1 . . Transport Status 1 | . . . . . . 1 . . Investigation Status 2 | . . . . . 1 1 . . Reinforcement Status 1 | . 1 . . . . . . . Hauler Manifests 5 | . . . 1 1 1 2 . . Registered Components 2 | . . . . . 1 1 . . Zone Layout 4 | . . . 1 . 1 2 . . Proto ID Catalog 1 | . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 4 . 2 1 9 4 . 1 Full Trace Events 8 | . 3 . 1 . 2 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 21 | . . . . . . . 21 . Non-combat 5 | . . . . . . . 5 . Combat 16 | . . . . . . . 16 . Robot Hacks Applied 24 | . . . . . . . 24 . parse_system 24 | . . . . . . . 24 . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 6 | . . . . . . 6 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total Allies 8 | . . . . . 2 6 . . Largest Group 6 | . . . . . 2 6 5 1 Highest-Rated Group 76 | . . . . . 62 76 71 10 Highest-Rated Ally 31 | . . . . . 31 27 27 10 Total Orders 1 | . . . . . . 1 . . FOLLOW 1 | . . . . . . 1 . . Ally Attacks 41 | . . . . . 31 5 5 . Total Damage 601 | . . . . . 507 52 42 . Kills 7 | . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Active Infowar (turns) 323 | . . . . . . . . 323 ECM 323 | . . . . . . . . 323 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Turns Passed 10798 | 68 814 214 657 507 1305 771 5833 629 Spaces Moved 8445 | 49 568 146 425 305 784 578 5107 483 Core 254 | 4 . . . . 2 . 2 246 Treads 22 | . . . . . 22 . . . Legs 7764 | 45 568 7 381 305 760 578 5105 15 Wheels 402 | . . 139 44 . . . . 219 Hover 3 | . . . . . . . . 3 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 90 90 105 105 112 100 50 Average Speed 112 | 114 120 100 117 117 123 112 112 93 Slowest Speed 450 | 120 120 190 190 270 450 120 200 300 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 4 76 28 37 34 81 74 94 16 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . . . 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 71 | . . 6 . 4 39 . 1 21 Melee . | . . . . . . . . . Projectile 5 | . . . . . 1 . 1 3 AOE 66 | . . 6 . 4 38 . . 18 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Total 9302 | 59 635 188 547 384 992 686 5213 598 Wait 233 | . 12 . 52 14 45 46 50 14 Move 8438 | 48 567 145 424 304 783 577 5107 483 Hop . | . . . . . . . . . Pick Up 65 | 5 6 5 11 5 18 2 7 6 Fast Attach 62 | 4 1 6 5 5 21 1 . 19 Attach 39 | 2 . 4 1 4 11 2 1 14 Detach 26 | . . 1 3 . 9 1 . 12 Swap 28 | . 6 . 5 1 7 1 8 . Drop 66 | . 6 1 17 6 19 4 9 4 Fire 265 | . 37 24 29 45 77 8 5 40 Melee 27 | . . . . . . 1 26 . Ram 8 | . . 2 . . . . . 6 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 45 | . . . . . 2 43 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 316 | -10/Materials | Discovered new exit (range 8) 646 | -10/Materials | Discovered new exit (range 10) 761 | -10/Materials | Discovered new exit (range 6) 883 | -10/Materials | Entered Mines 908 | -10/Mines | Core integrity fell below 50% 960 | -10/Mines | Lost 7 parts (1p2n1u3w) 1080 | -10/Mines | Discovered new exit (range 13) 1086 | -10/Mines | Learned location of Storage (-8) 1097 | -10/Mines | Entered Materials 1097 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1098 | -9/Materials | Identified exit to Mines 1463 | -9/Materials | Build established: Scavenger-Mutant 1702 | -9/Materials | Discovered new exit (range 16) 1754 | -9/Materials | Entered another Materials area 1754 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1785 | -8/Materials | Build established: Mutant 2169 | -8/Materials | Discovered new exit (range 7) 2261 | -8/Materials | Entered Storage 2278 | -8/Storage | Lost 8 parts (1p3n2u2w) 2434 | -8/Storage | Lost 8 parts (2p3n1u2w) 2550 | -8/Storage | Met a pair of Derelict thieves 2647 | -8/Storage | Destroyed 7 combat bots 2706 | -8/Storage | Build established: Scavenger-Mutant 2971 | -8/Storage | Discovered new exit (range 16) 3309 | -8/Storage | Core integrity fell below 50% 3365 | -8/Storage | Build established: Mutant 3542 | -8/Storage | Used back door to open Recycling access 3542 | -8/Storage | Discovered new exit (range 4) 3566 | -8/Storage | Entered Recycling 3567 | -8/Recycling | Met a Zionite searching for Scraptown 3980 | -8/Recycling | Discovered new exit (range 16) 4074 | -8/Recycling | Build established: Commander-Mutant 4203 | -8/Recycling | Scanned before Scraplab entrance 4264 | -8/Recycling | Entered Scraplab 4274 | -8/Recycling | Discovered new exit (range 3) 4337 | -8/Recycling | Entered Scraptown 4337 | -8/Scraptown | Accompanied by 5 allies 4716 | -8/Scraptown | Discovered new exit (range 5) 4830 | -8/Scraptown | Visited CPS Storage 4854 | -8/Scraptown | Visited Observation Area 4919 | -8/Scraptown | Visited UFD Registry 4928 | -8/Scraptown | Visited Comm Corps 4989 | -8/Scraptown | Visited Fellowship of the Rings 5025 | -8/Scraptown | Visited Spacefarers 5478 | -8/Scraptown | Visited SPCMW 5533 | -8/Scraptown | Visited Symbiants 6514 | -8/Scraptown | Registered with UFD as "Carbonrunner" 6552 | -8/Scraptown | Visited Botcube Research 6580 | -8/Scraptown | Visited Curators Association 6626 | -8/Scraptown | Visited LU-1G1's Boring Crew 6863 | -8/Scraptown | Visited Junk Repository 6913 | -8/Scraptown | Visited Derelict Rescue Squad 7003 | -8/Scraptown | Visited Chapter 10 7078 | -8/Scraptown | Discovered new exit (range 5) 7218 | -8/Scraptown | Visited Science Guys 7263 | -8/Scraptown | Visited Cartography Club 7436 | -8/Scraptown | Visited Scrapoid Pod Storage 9930 | -8/Scraptown | Met Optimus 9930 | -8/Scraptown | Accepted into 0bPrime 10117 | -8/Scraptown | Civil war broke out across Scraptown 10164 | -8/Scraptown | Core integrity fell below 20% 10170 | -8/Scraptown | Entered Factory 10170 | -6/Factory | Accompanied by 1 ally 10170 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 10193 | -6/Factory | Lost 7 allies 10199 | -6/Factory | Lost 10 parts (2p4n2u2w) 10412 | -6/Factory | Build established: Mutant 10424 | -6/Factory | Identified exit to DSF 10646 | -6/Factory | Lost 11 parts (2p1n5u3w) 10662 | -6/Factory | Core integrity fell below 50% 10700 | -6/Factory | Core integrity fell below 20% 10704 | -6/Factory | Released all parts (6) 10733 | -6/Factory | Lost 3 parts (1u2w) 10799 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 10720_ K-01 Serf cleans the Power Conduit. 10723_ Acquired Flexi-carbon Leg. 10727_ K-01 Serf cleans the Power Conduit. 10729_ ALERT: Cargo convoy en route, clear transfer corridor. 10733_ System corrupted: Matter fused (-5). 10754_ XEY8RDDFHFLV4/W7P9J0N2>DL 10766_ Destroyed Shock Rifle. 10768_ System corrupted: Hvy. Plasma Cannon failed to cycle. 10772_ Destroyed Gravmag System. 10772_ Imp. Heat Sink melted. 10772_ P-60 Hacker destroyed. 10780_ Acquired 44 matter. 10789_ Drone sends a signal. 10791_ Acquired Target Analyzer. 10793_ Dropped Imp. Datajack. 10794_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 4T. 10796_ Acquired Gravmag System. 10798_ System corrupted: Heat flow error (+217). 10799_ Acquired Remote Datajack. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????######??????????????????????????? | | ?????????????????# ??????????????????????????? | | ?????????????????# """???????????????????????????? | | ?????????????????# ???????????????????????????? | | ?????????????????? ""????????????????????????????? | | ?????????????????? ????????????????????????????? | | ???????????????####+###################### ??????? | | ???????????##### ???? | | ??????? A ???? | | ??????"T g ]???? | | ????? g ????? | | ????? ##### gh @ ????? | | ?????? ??????# #####+#################?????? | | ??????#????????# ## / * #?????????????????? | | ???????????????# ## #?????????????????? | | ?????????????? + ## #?????????????????? | | ????????????? # ## #?????????????????? | | ????????????" # ## #?????????????????? | | ???????????? ?# ## #?????????????????? | | ???????????????# ## #?????????????????? | | ???????????????# ?# #?????????????????? | | ???????????????# ?# #?????????????????? | | ????????????????? ?# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# #?????????????????? | | ???????????????# ??# #?????????????????? | | ?????????????### ??# ########??????????? | | ???????????? ?# + ???? | | ??????????? ?# ########??????????? | | ??????????? ?# #?????????????????? | | ?????????? ?########+#?????????????????? | | ?????????? ?#T"#???# #?????????????????? | | ????????? ## "##### #############?????? | | ????????? ????? | | ????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 480 Matter Stores 535 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Use The Force \\IAMDERELICT Challenges ------------ None Game ------ Seed FieldGammaSink Manual? 0 Play Time 02:32:05 Cumulative 16.2 hours Start 2025.09.08 @ 18:37:39 End 2025.09.11 @ 02:18:32 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 18 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 868e9f9a-1d45-4acf-9307-dfdff7dd287b