Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.08 @ 15:29:53 Player: darki Result: Destroyed by H6-2EH(z) with Zionite Laser-S Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (16) 80 Value Destroyed (135) 135 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1600) 1600 TOTAL SCORE: 4935 Bonus ------- Met Imprinter 300 Was Imprinted 300 Destroyed Z-Imprinter 1000 Cogmind --------- Core Integrity 0/700 Matter 129/300 Energy 14/100 System Corruption 5% Temperature Cool (10) Movement Walking (110) Location -7/Deep Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Zionite Composite Leg I Zionite Glidesys I > --- UTILITY (2) ------ Zionite Light Carapace > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Zionite Biocell (975) Advanced Weight Redist. System Zionite Weapon Casing System Shield Peak State ------------ > --- POWER ------------ Ion Engine Light Ion Engine Deuterium Engine > --- PROPULSION ------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Improved Cesium-ion Thruster Makeshift Flight Unit > --- UTILITY ---------- Experimental Core Analyzer Hacking Suite > --- WEAPON ----------- Improved Datajack Phasing Sabre > --- INVENTORY -------- Improved Cooling System Small Storage Unit Advanced Weight Redist. System System Shield [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved VTOL Module Leg Zionite Composite Leg I Wheel Wheel Hover Unit Zionite Glidesys I Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Cooling System Storage Small Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Zionite Light Carapace Weapon Chainsword Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . Power 2 | . . . 1 1 . . . Propulsion 4 | . . 2 1 1 . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached 73 | 6 1 8 3 34 2 8 11 Power 13 | 1 . . . 12 . . . Engine 10 | 1 . . . 9 . . . Core 3 | . . . . 3 . . . Reactor . | . . . . . . . . Propulsion 19 | 2 . 2 1 11 1 . 2 Treads . | . . . . . . . . Leg 1 | . . . . . . . 1 Wheel 9 | 2 . 2 . 5 . . . Hover 1 | . . . . . . . 1 Flight 8 | . . . 1 6 1 . . Utility 28 | 1 1 2 . 8 . 7 9 Device 7 | . . 1 . 3 . 3 . Storage 3 | 1 . . . . . . 2 Processor 9 | . 1 1 . 4 . 3 . Hackware 2 | . . . . 1 . 1 . Protection 7 | . . . . . . . 7 Artifact . | . . . . . . . . Weapon 13 | 2 . 4 2 3 1 1 . Energy Gun . | . . . . . . . . Energy Cannon 2 | . . 2 . . . . . Ballistic Gun 4 | 2 . 2 . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 4 | . . . 1 2 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 3 | . . . 1 1 1 . . Unidentified Prototypes 11 | . . . . 2 . 4 5 Parts Lost 23 | . . 5 . 4 . . 14 Power 6 | . . 1 . 2 . . 3 Propulsion 8 | . . 2 . 1 . . 5 Utility 4 | . . . . . . . 4 Weapon 5 | . . 2 . 1 . . 2 Highest Loss Streak 11 | . . 5 . 2 . . 11 Average Slot Usage (%) 71 | . 91 67 18 67 81 92 45 Engine 12 | . 14 8 . 7 23 23 10 Core 2 | . . . . 7 . . . Wheel 6 | . 28 20 . 5 . . . Flight 21 | . . . . 24 32 38 16 Device 4 | . . 1 5 5 7 4 3 Storage 2 | . 14 8 . . . . . Processor 4 | . 5 11 5 5 . . . Hackware 2 | . . . . . 7 9 5 Ballistic Gun 3 | . 28 10 . . . . . Slashing Weapon 5 | . . . 3 7 7 7 3 Special Melee Weapon 2 | . . . 3 2 2 7 3 Naked Turns 4 | . . . 1 . . . 3 Heaviest Build 26 | 13 13 21 3 26 23 24 24 Greatest Support 47 | 20 20 40 6 47 34 34 34 Greatest Overweight (x) 2 | 2 . 1 . 1 . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 Average Capacity 4 | 5 6 5 4 4 4 4 4 Most Carried 6 | . 6 6 4 4 3 4 4 Average Carried 3 | . 5 4 3 3 3 3 3 Final Capacity 6 | 6 6 4 4 4 4 4 4 Final Carried 6 | . 6 3 3 3 3 3 4 Class Distribution -------------------- 45% | Sprinter 37% | Mutant 11% | Scavenger-Mutant 5% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Zio Dee Matter Collected 743 | 224 50 63 . 223 160 23 . Remotely . | . . . . . . . . Salvage Created 580 | . 91 125 35 329 . . . Parts 32 | . . 10 3 19 . . . Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 3 | . . . . 3 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Combat Hostiles Destroyed 5 | . . 3 2 . . . . Melee 2 | . . . 2 . . . . Guns 1 | . . 1 . . . . . Cannons 2 | . . 2 . . . . . Classes Destroyed 7 | . 1 3 . 3 . . . Worker 3 | . . . . 3 . . . Builder 2 | . . . . 2 . . . Hauler 2 | . . . . 2 . . . Recycler 3 | . 1 . . 2 . . . Mechanic 1 | . . 1 . . . . . Swarmer 4 | . . 2 2 . . . . Duelist 1 | . . 1 . . . . . Best Kill Streak 3 | . 1 3 2 2 . . . Combat Bots Only 2 | . . 2 2 . . . . Max Kills in Single Turn 1 | . 1 1 1 1 . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Damage Taken 3576 | . 11 854 613 488 15 . 1595 Core 1564 | . 5 321 529 46 . . 663 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 55 | 100 98 19 3 . . . . Volleys Fired 16 | . 1 15 . . . . . Largest 2 | . 2 2 . . . . . Hottest 150 | . 40 150 . . . . . Shots Fired 31 | . 2 29 . . . . . Gun 19 | . 2 17 . . . . . Cannon 12 | . . 12 . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 19 | . 2 17 . . . . . Thermal 12 | . . 12 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 6 | . . 6 . . . . . Robot Miss Streak 1 | . . 1 . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 56 | . . 20 10 26 . . . Core Hits 19 | . 2 6 2 9 . . . Critical Hits 1 | . . . . 1 . . . Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks 68 | . . . 16 35 . 17 . Impact . | . . . . . . . . Slashing 60 | . . . 11 32 . 17 . Piercing . | . . . . . . . . Sneak Attacks 18 | . . . 4 14 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2383 | . 33 335 176 1839 . . . Guns 181 | . 21 160 . . . . . Cannons 175 | . . 175 . . . . . Explosions . | . . . . . . . . Melee 2015 | . . . 176 1839 . . . Ramming 12 | . 12 . . . . . . Kinetic 181 | . 21 160 . . . . . Thermal 175 | . . 175 . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 2015 | . . . 176 1839 . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 6 6 6 5 Average Corruption 4 | . . . . 2 6 5 5 Corruption Purged . | . . . . . . . . Effects 21 | . . . . 2 8 9 2 Message Errors 7 | . . . . 2 2 2 1 Matter Fused 6 | . . . . . 2 3 1 Heat Flow Errors 2 | . . . . . 1 1 . Energy Discharges 2 | . . . . . 1 1 . Data Loss (minor) 3 | . . . . . 2 1 . Targeting Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 454 | . . . 21 433 . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 454 | . . . 21 433 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 6 | . 6 . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 435 | . . 435 . 364 165 304 2 Average Temperature 161 | . . 171 . 180 92 115 2 Received Heat Transfer 783 | . . 198 189 27 9 . 360 Effects 15 | . . 2 . 13 . . . Shutdowns 6 | . . . . 6 . . . Energy Bleed 1 | . . . . 1 . . . Interference 3 | . . . . 3 . . . Matter Decay 2 | . . . . 2 . . . Short Circuit 3 | . . 2 . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . 1 . . . . . Heat Transferred 259 | . . 259 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Peak Influence 199 | . 55 122 199 125 . . . Initial 90 | . . 22 44 90 . . . Average 44 | . 27 66 112 35 . . . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . . 1 . 5 . . . Investigation 3 | . . 1 . 2 . . . Extermination . | . . . . . . . . Reinforcement 3 | . . . . 3 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Distress Signals 3 | . . . 2 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 2 16 20 21 5 . 10 Peak Tracking Total 17 | . 1 7 17 15 3 . 9 Tactical Retreats 12 | . . 2 2 5 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Traps Triggered 6 | . . . 1 5 . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Zio Dee Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Machines Accessed 11 | . 2 1 1 6 . 1 . Terminals 9 | . 2 1 1 5 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 23 | . 4 3 1 11 . 4 . Successful 9 | . 2 1 1 1 . 4 . Failed 14 | . 2 2 . 10 . . . Catastrophic 5 | . 1 . . 4 . . . Database Lockouts . | . . . . . . . . Manual 37 | . 4 3 1 10 . 19 . Terminals 18 | . 4 3 1 10 . . . Fabricators 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 1 . . 1 . 4 . Part Schematic 5 | . 1 . . . . 4 . Unreport Threat 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 1 1 1 . . . . Terminals 3 | . 1 1 1 . . . . Botnet 3 | . 1 1 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 2 1 . 5 . . . Full Trace Events 3 | . 1 1 . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . 1 . . . . 4 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Zio Dee Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . 2 2 . . . Non-combat 3 | . . . 2 1 . . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 6 | . . . 4 2 . . . parse_system 3 | . . . 2 1 . . . no_distress 1 | . . . 1 . . . . find_chute 1 | . . . . 1 . . . find_recycling 1 | . . . 1 . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Zio Dee Total Allies 4 | . . . . . . 4 . Largest Group 4 | . . . . . . 4 . Highest-Rated Group 154 | . . . . . . 154 . Highest-Rated Ally 40 | . . . . . . 40 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . 1 1 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Zio Dee Turns Passed 2001 | 39 191 195 114 763 210 385 104 Spaces Moved 3245 | 36 212 179 139 935 702 795 247 Core 278 | 7 . 74 129 . . . 68 Treads . | . . . . . . . . Legs 1 | . . . . . . . 1 Wheels 445 | 29 212 105 . 99 . . . Hover 2 | . . . . . . . 2 Flight 2519 | . . . 10 836 702 795 176 Fastest Speed 20 | 50 80 50 40 20 24 24 24 Average Speed 35 | 83 80 68 49 33 25 24 32 Slowest Speed 150 | 150 80 90 50 120 26 24 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . . . . 1 . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 41 | 3 38 26 28 28 78 84 48 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 1 2 . Known Exits Taken 1 | . 1 . . . . . . Unknown Exits Taken 6 | 1 . 1 1 1 1 1 . Scrap Searched 11 | . . . . . 6 5 . Spaces Dug 7 | . . . 1 5 . 1 . Terrain Destroyed 12 | . . 5 1 5 . 1 . Melee 7 | . . . 1 5 . 1 . Projectile 5 | . . 5 . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Zio Dee Total 3948 | 41 230 223 164 1326 732 963 269 Wait 483 | . 10 6 3 294 29 135 6 Move 3236 | 35 211 178 138 932 701 794 247 Hop 1 | . . . . 1 . . . Pick Up 23 | . 6 3 3 10 . 1 . Fast Attach 54 | 6 1 5 1 26 2 6 7 Attach 10 | . . . 2 7 . 1 . Detach 9 | . . 3 . 2 . 2 2 Swap 9 | . . 3 . 1 . 1 4 Drop 38 | . . 10 1 18 . 6 3 Fire 16 | . 1 15 . . . . . Melee 68 | . . . 16 35 . 17 . Ram 1 | . 1 . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -7/Deep Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 40 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 7) 162 | -10/Materials | Identified exit to Materials 231 | -10/Materials | Entered another Materials area 231 | -9/Materials | Evolved 2 slots: Propulsion x2 328 | -9/Materials | Build established: Mutant 391 | -9/Materials | Core integrity fell below 50% 414 | -9/Materials | Lost 5 parts (1p2n2w) 419 | -9/Materials | Core integrity fell below 20% 419 | -9/Materials | Discovered new exit (range 10) 426 | -9/Materials | Entered another Materials area 426 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 520 | -8/Materials | Core integrity fell below 50% 533 | -8/Materials | Discovered new exit (range 10) 534 | -8/Materials | Core integrity fell below 20% 540 | -8/Materials | Entered Factory 540 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1245 | -7/Factory | Build established: Sprinter 1293 | -7/Factory | Discovered new exit (range 7) 1303 | -7/Factory | Entered Lower Caves 1312 | -7/Lower Caves | Learned location of Zion (-7) 1339 | -7/Lower Caves | Encountered a Warlord checkpoint 1510 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 1513 | -7/Lower Caves | Entered Zion 1576 | -7/Zion | System corruption cleaned by Quarantine Array 1591 | -7/Zion | Given the Hacking Drone Bay 1592 | -7/Zion | Found Prototype Device 1593 | -7/Zion | Identified Hacking Drone Bay 1663 | -7/Zion | Found Prototype Processor 1663 | -7/Zion | Identified Exp. Core Analyzer 1665 | -7/Zion | Found Prototype Processor 1665 | -7/Zion | Identified Exp. Terrain Scan Processor 1668 | -7/Zion | Found Prototype Hackware 1668 | -7/Zion | Identified Exp. System Shield 1676 | -7/Zion | Learned Factory non-interactive machine intel 1706 | -7/Zion | Imprinted 1708 | -7/Zion | Declared Zion's savior 1741 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1780 | -7/Zion | Learned location of Armory (-4) 1840 | -7/Zion | Opened final containment barrier to the Deep Caves 1897 | -7/Zion | Discovered new exit (range 3) 1897 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 1898 | -7/Zion | Entered Deep Caves 1936 | -7/Deep Caves | Z-Facility disabled 1936 | -7/Deep Caves | Attacked by Z-Imprinter 1968 | -7/Deep Caves | Core integrity fell below 50% 1979 | -7/Deep Caves | Lost 11 parts (3p5n1u2w) 1980 | -7/Deep Caves | Core integrity fell below 20% 1982 | -7/Deep Caves | Found Prototype Protection 1982 | -7/Deep Caves | Identified Zio. Weapon Casing 2002 | -7/Deep Caves | Destroyed by H6-2EH(z) with Zionite Laser-S Last Messages --------------- 01972_ Discarded Hacking Suite. 01973_ Acquired Prototype Protection. 01973_ Identified Zio. Light Carapace. 01979_ Zio. Light Carapace destroyed. 01979_ Zio. Biocell destroyed. 01982_ Acquired Prototype Protection. 01982_ Identified Zio. Weapon Casing. 01983_ Extracted 16 energy. 01984_ Acquired Zio. Biocell. 01986_ Acquired Zio. Light Carapace. 01987_ PTNRCYLULYF|SPRNYUU 01988_ Extracted 48 energy. 01989_ Dropped Sml. Storage Unit. 01994_ Dropped Zio. Light Carapace. 01996_ Acquired Prototype Hover Unit. 01996_ Identified Zio. Glidesys I. 01998_ Dropped Zio. Light Carapace. 01999_ Zio. Light Carapace destroyed. 02000_ Acquired Prototype Leg. 02000_ Identified Zio. Composite Leg I. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????##############????????????????????? | | ???????????????# !zzzzz !#???????????########## | | ???????????????# zzzz@ #????????#### | | ???????????????# ###;####;###???????## | | ??????????????## ####??####?????#??## | | ????????????### #### ## ???# ## | | ????????????# " ## ## | | ????????????# | | ????????????## | | ?????????????### | | ??????????????##" | | ?????????????? " """"" """"" | | ????????????###" """"""""""""" | | ???????????## # """"""""""""" | | ???????????# """"""""""""" | | ???????????# # """"""""""" | | ???????????####" "?"""""""""" | | ??????????????#" "?????""""""" | | ??????????????# ""?""""""" | | ??????????????## """"""" | | ????????????##?# """"" | | ???????????## # "" | | ???????????# "" | | ???????????# " | | ???????????# " | | ???????????## | | ????????????### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 32 Energy Capacity 1100 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 400 Evasion (%) 66 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Flight Unit | -10/Materials | Hacked Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Phasing Sabre | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Omniscient Cartographer Signs Are For Wimps Challenges ------------ None Game ------ Seed FluxSwarmWheel Manual? 0 Play Time 00:43:40 Cumulative 50.5 hours Start 2020.10.08 @ 14:25:43 End 2020.10.08 @ 15:29:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 42 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6f05d2c4-fc83-41d7-8d17-9a203531e266