Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 22:18:34

Player: Daffa0360

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (94)      470
Value Destroyed (4418)     4418
Prototype IDs (45)         900
Alien Tech Used (0)        0
Bonus (5350)               5350
              TOTAL SCORE: 16938

 Bonus
-------
High Alert Combat Kills    759
Follower Combat Kills      3202
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Built Enhanced Grunts      300
Met R17 at Cetus           500
Read Decrypted Archives    300
Friendly Fire              -611

 Cogmind 
---------
Core Integrity             0/1150
Matter                     190/300
Energy                     238/600
System Corruption          29%
Temperature                Cool (0)
Movement                   Hovering (156) Ox2
Location                   -4/Armory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
       Advanced Myomer Leg
                Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
>               --- UTILITY (11) -----
  High-capacity Storage Unit
       Advanced Energy Well
   Experimental Melee Analysis Suite
       Improved Target Analyzer
                Armor Integrity Analyzer
   Experimental ECM Suite
                Graphene Brace
   Experimental Hacking Suite
       Advanced Dynamic Insulation System
>               --- WEAPON (2) -------
         Cooled Phase Gun
>               --- INVENTORY (20) ---
                Neutrino Core
       Improved Cloaking Device
                Graphene Brace
                Plasma Rifle
        Zionite Phaser-M
                Tiamat Missile Launcher
       Improved Remote Datajack
                Power Maul

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
        Zionite Heavy DM Reactor
>               --- PROPULSION -------
       Advanced Myomer Leg
                Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
        Zionite Glidesys II
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Energy Well
   Experimental Melee Analysis Suite
       Improved Target Analyzer
                Armor Integrity Analyzer
       Advanced Particle Charger
                Particle Accelerator
   Experimental ECM Suite
                Graphene Brace
   Experimental Hacking Suite
       Advanced Dynamic Insulation System
>               --- WEAPON -----------
       Advanced Plasma Rifle
                Power Maul
>               --- INVENTORY --------
                Neutrino Core
                Graphene Brace
                Plasma Rifle
         Cooled Phase Gun
        Zionite Phaser-M
                Tiamat Missile Launcher
       Improved Remote Datajack
[Rating: 131]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Armored Medium Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Gyrokinetic Inverter
  Flight Unit              Nuclear Pulse Thruster
Utility                    Experimental System Shield
  Device                   Graphene Brace
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Experimental System Shield
  Protection               Improved Heavy Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            HERF Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Power Maul
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Arm 
Slots Evolved              12   | .   .   .   2   .   .   .   6   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Utility                  9    | .   .   .   2   .   .   .   5   1   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             205  | 1   1   3   11  1   7   8   39  7   34  12  6   16  35  24  
  Power                    19   | .   .   1   .   .   1   1   2   .   3   .   .   1   7   3   
    Engine                 6    | .   .   1   .   .   1   1   1   .   2   .   .   .   .   .   
    Core                   6    | .   .   .   .   .   .   .   1   .   1   .   .   1   1   2   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   
  Propulsion               48   | .   .   .   3   .   .   2   12  4   7   3   1   5   6   5   
    Treads                 8    | .   .   .   .   .   .   2   .   .   5   1   .   .   .   .   
    Leg                    20   | .   .   .   3   .   .   .   2   1   2   2   1   3   5   1   
    Wheel                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Hover                  7    | .   .   .   .   .   .   .   1   2   .   .   .   .   1   3   
    Flight                 11   | .   .   .   .   .   .   .   9   1   .   .   .   .   .   1   
  Utility                  71   | 1   1   .   3   1   6   2   14  3   13  4   3   5   6   9   
    Device                 43   | 1   .   .   2   .   3   1   9   3   6   1   3   4   5   5   
    Storage                7    | .   1   .   .   .   1   .   .   .   2   1   .   .   .   2   
    Processor              9    | .   .   .   1   .   1   .   4   .   2   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
    Protection             10   | .   .   .   .   1   .   1   1   .   3   2   .   1   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   67   | .   .   2   5   .   .   3   11  .   11  5   2   5   16  7   
    Energy Gun             24   | .   .   1   1   .   .   2   3   .   6   1   .   1   5   4   
    Energy Cannon          5    | .   .   .   .   .   .   .   .   .   .   1   .   .   4   .   
    Ballistic Gun          7    | .   .   1   2   .   .   .   .   .   .   1   1   1   1   .   
    Ballistic Cannon       5    | .   .   .   .   .   .   .   2   .   1   1   .   .   1   .   
    Launcher               6    | .   .   .   1   .   .   1   .   .   1   1   .   .   1   1   
    Special Weapon         8    | .   .   .   .   .   .   .   1   .   2   .   1   1   2   1   
    Impact Weapon          8    | .   .   .   1   .   .   .   5   .   .   .   .   .   1   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  35   | .   .   .   1   .   3   .   4   1   4   6   .   2   1   13  
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    System Corruption      9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
Parts Lost                 81   | .   .   .   1   .   .   4   18  .   6   2   6   11  27  6   
  Power                    12   | .   .   .   .   .   .   1   1   .   1   .   .   1   6   2   
  Propulsion               23   | .   .   .   .   .   .   2   4   .   1   .   4   3   8   1   
  Utility                  30   | .   .   .   1   .   .   .   8   .   3   2   2   5   7   2   
  Weapon                   16   | .   .   .   .   .   .   1   5   .   1   .   .   2   6   1   
  Highest Loss Streak      10   | .   .   .   1   .   .   4   7   .   3   2   5   8   10  6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   100 100 83  92  100 98  82  59  88  92  64  65  68  80  
  Engine                   5    | .   14  14  11  11  11  10  4   4   4   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   .   .   1   .   .   5   5   4   6   4   
  Treads                   4    | .   .   .   .   .   .   6   1   .   14  22  11  .   .   .   
  Leg                      10   | .   28  28  22  22  22  15  .   4   4   .   1   5   8   4   
  Hover                    1    | .   .   .   .   .   .   .   .   8   1   .   .   .   2   11  
  Flight                   2    | .   .   .   .   .   .   .   15  2   1   .   .   .   .   1   
  Device                   14   | .   14  14  12  11  11  10  19  7   22  5   3   14  13  23  
  Storage                  6    | .   14  14  11  11  11  11  5   .   4   5   2   .   .   6   
  Processor                11   | .   .   .   7   11  11  11  17  11  7   17  17  12  10  14  
  Hackware                 4    | .   .   .   .   .   3   11  6   5   5   5   5   5   4   4   
  Protection               3    | .   .   .   .   3   7   .   .   .   6   16  11  4   3   .   
  Energy Gun               4    | .   14  14  7   .   .   9   2   10  6   4   .   .   1   4   
  Ballistic Gun            5    | .   14  14  10  11  11  11  3   .   .   4   2   2   .   .   
  Launcher                 2    | .   .   .   1   11  11  .   .   .   .   .   .   .   .   .   
Peak Build Rating          131  | 8   8   12  21  20  43  46  79  55  100 111 97  93  114 131 
  Average Rating           61   | 6   7   9   16  17  29  44  63  42  82  100 68  75  97  107 
  On Entrance              41   | 6   8   8   12  16  20  43  46  26  55  100 97  69  93  27  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             151  | 15  15  17  20  20  26  34  34  16  151 140 124 42  60  96  
  Greatest Support         114  | 20  20  20  30  30  30  40  49  20  114 114 114 60  90  39  
  Greatest Overweight (x)  44   | .   .   .   .   .   .   6   6   .   4   44  9   7   5   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   1   2   1   1   1   
Largest Inventory Capacity 25   | 8   8   8   8   8   10  10  10  5   25  25  25  5   5   20  
  Average Capacity         10   | 8   8   8   8   8   8   10  9   5   20  25  14  5   5   13  
  Most Carried             25   | 8   8   8   8   8   10  10  10  5   25  25  25  5   5   9   
  Average Carried          8    | 6   7   7   7   7   8   9   8   4   11  23  14  4   4   5   
  Final Capacity           25   | 8   8   8   8   8   10  10  5   5   25  25  5   5   5   20  
  Final Carried            25   | 8   8   8   7   8   10  9   5   4   24  25  5   5   2   8   

 Class Distribution 
--------------------
 47% | Mutant
 20% | Scavenger-Mutant
  8% | Scout
  8% | Scavenger-Assassin
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -9/Materials
               Mutant | -9/Mines
               Mutant | -7/Zion
               Mutant | -6/Proximity Caves
                Scout | -6/Factory
               Mutant | -5/Factory
     Scavenger-Mutant | -5/Extension
     Scavenger-Mutant | -5/Cetus
     Scavenger-Mutant | -5/Archives
   Scavenger-Assassin | -5/Hub_04(d)
 Scavenger-Skirmisher | -4/Factory
     Scavenger-Mutant | -4/Armory

 Resources                      | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Arm  
Matter Collected           3514 | 243  64   23   155  17   49   183  483  .    664  286  .    352  723  272  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            4201 | 132  218  .    125  .    .    236  513  .    741  9    .    415  1748 64   
  Parts                    180  | 11   14   .    16   .    .    4    18   .    21   4    .    27   65   .    
Haulers Intercepted        2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      10   | .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    
  Prevented                3    | .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Arm 
Combat Hostiles Destroyed  76   | .   4   .   5   .   .   5   12  .   9   .   1   6   33  1   
  Melee                    8    | .   .   .   .   .   .   .   1   .   .   .   .   2   5   .   
  Guns                     32   | .   4   .   2   .   .   3   5   .   5   .   1   4   7   1   
  Cannons                  12   | .   .   .   .   .   .   .   3   .   .   .   .   .   9   .   
  AOE                      17   | .   .   .   3   .   .   2   .   .   2   .   .   .   10  .   
Classes Destroyed          16   | 2   3   .   2   .   .   1   3   .   2   1   .   1   1   .   
  Worker                   2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Builder                  3    | .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | 1   .   .   .   .   .   .   .   .   2   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Swarmer                  13   | .   .   .   4   .   .   .   .   .   .   .   .   .   9   .   
  Grunt                    29   | .   4   .   .   .   .   3   4   .   6   .   .   .   12  .   
  Brawler                  3    | .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   9    | .   .   .   .   .   .   1   2   .   1   .   1   .   4   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Programmer               12   | .   .   .   .   .   .   .   4   .   .   .   .   2   6   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Z-Courier                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | 2   5   .   3   .   .   3   3   .   3   1   1   3   5   1   
  Combat Bots Only         5    | .   4   .   3   .   .   3   2   .   2   .   1   2   5   1   
Max Kills in Single Turn   4    | 1   1   .   3   .   .   1   1   .   3   1   1   2   4   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   3   .   .   1   .   .   1   .   .   .   4   .   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Arm  
Hostile Shots Fired        961   | .    18   .    15   .    .    34   263  7    113  18   23   114  228  128  
  Missed                   282   | .    3    .    3    .    .    10   95   4    30   5    8    27   59   38   
Damage Taken               14113 | .    167  16   135  .    .    474  1948 69   2303 238  1767 1660 4012 1324 
  Core                     2847  | .    20   .    .    .    .    49   621  .    323  29   341  303  803  358  
  Absorbed by Shields      324   | .    .    .    .    .    .    .    .    .    175  149  .    .    .    .    
  Redirected to Shielding  150   | .    .    .    .    .    .    .    .    .    .    60   19   71   .    .    
  Regen/Repaired (Parts)   438   | .    .    .    .    .    .    .    .    116  .    .    .    .    322  .    
Core Remaining (%)         61    | 100  .    92   .    .    .    87   26   .    .    .    .    .    .    .    
Volleys Fired              392   | 11   18   1    14   .    .    24   38   .    86   6    6    22   137  29   
  Largest                  2     | 2    2    2    2    .    .    2    2    .    2    2    1    2    2    1    
  Hottest                  193   | 70   70   70   98   .    .    98   175  .    150  125  33   102  193  88   
Shots Fired                501   | 22   36   2    22   .    .    32   64   .    101  7    6    31   147  31   
  Gun                      368   | 22   36   2    21   .    .    28   37   .    64   4    6    31   86   31   
  Cannon                   74    | .    .    .    .    .    .    .    19   .    .    1    .    .    54   .    
  Launcher                 21    | .    .    .    1    .    .    4    .    .    7    2    .    .    7    .    
  Special                  38    | .    .    .    .    .    .    .    8    .    30   .    .    .    .    .    
  Kinetic                  166   | 11   18   1    13   .    .    20   37   .    .    3    6    22   35   .    
  Thermal                  268   | 11   18   1    8    .    .    8    27   .    64   2    .    9    89   31   
  Explosive                21    | .    .    .    1    .    .    4    .    .    7    2    .    .    7    .    
  Electromagnetic          16    | .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    
  Robot Hit Streak         17    | 7    4    .    4    .    .    10   8    .    12   16   7    5    17   4    
  Robot Miss Streak        6     | 2    3    .    3    .    .    6    3    .    2    1    .    4    6    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  Secondary Targets        2     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Capacitor                51    | .    .    .    .    .    .    .    .    .    .    .    .    .    51   .    
Shots Hit Robots           327   | 11   20   .    9    .    .    19   59   .    68   5    6    22   93   15   
  Core Hits                153   | 6    10   1    6    .    .    19   19   .    21   2    2    11   52   4    
  Critical Kills           6     | .    1    .    .    .    .    .    1    .    .    .    1    2    1    .    
  Critical Parts Destroyed 16    | .    .    .    .    .    .    .    5    .    .    1    .    3    7    .    
  Critical Strikes         43    | 2    1    .    .    .    .    .    14   .    2    1    1    8    12   2    
    Burn                   17    | 2    .    .    .    .    .    .    6    .    2    .    .    1    4    2    
    Destroy                12    | .    1    .    .    .    .    .    2    .    .    1    1    5    2    .    
    Blast                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
    Smash                  11    | .    .    .    .    .    .    .    5    .    .    .    .    .    6    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Melee Attacks              49    | .    .    .    1    .    .    .    24   .    1    .    .    15   8    .    
  Kinetic                  8     | .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    
  Impact                   25    | .    .    .    1    .    .    .    24   .    .    .    .    .    .    .    
  Slashing                 1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Piercing                 15    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11100 | 141  289  12   301  .    .    658  1632 .    1657 425  134  748  4660 443  
  Guns                     5065  | 141  289  12   183  .    .    322  522  .    981  78   134  496  1464 443  
  Cannons                  1618  | .    .    .    .    .    .    .    395  .    .    37   .    .    1186 .    
  Explosions               3094  | .    .    .    118  .    .    336  160  .    676  310  .    .    1494 .    
  Melee                    1216  | .    .    .    .    .    .    .    448  .    .    .    .    252  516  .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3088  | 67   155  .    81   .    .    257  607  .    .    78   134  402  1307 .    
  Thermal                  4451  | 74   134  12   102  .    .    65   577  .    981  37   .    94   1932 443  
  Explosive                2622  | .    .    .    118  .    .    336  .    .    676  310  .    .    1182 .    
  Electromagnetic          239   | .    .    .    .    .    .    .    .    .    .    .    .    .    239  .    
  Impact                   448   | .    .    .    .    .    .    .    448  .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 252   | .    .    .    .    .    .    .    .    .    .    .    .    252  .    .    
Highest Corruption         29    | .    .    .    .    .    .    .    4    2    13   13   13   13   27   29   
  Average Corruption       11    | .    .    .    .    .    .    .    1    2    8    13   13   13   14   28   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  223   | .    .    .    .    .    .    .    13   2    40   37   11   23   67   30   
    Message Errors         58    | .    .    .    .    .    .    .    3    2    11   9    4    7    16   6    
    Matter Fused           52    | .    .    .    .    .    .    .    1    .    10   8    2    7    15   9    
    Heat Flow Errors       22    | .    .    .    .    .    .    .    .    .    7    1    2    4    8    .    
    Energy Discharges      21    | .    .    .    .    .    .    .    2    .    6    4    1    1    4    3    
    Parts Rejected         10    | .    .    .    .    .    .    .    2    .    1    1    1    .    3    2    
    Parts Fused            2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    
    Data Loss (minor)      23    | .    .    .    .    .    .    .    1    .    3    8    1    2    5    3    
    Data Loss (major)      9     | .    .    .    .    .    .    .    2    .    1    2    .    .    3    1    
    Misfires               4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    
    Alerts                 5     | .    .    .    .    .    .    .    1    .    .    2    .    1    .    1    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    
    Weapon Failures        13    | .    .    .    .    .    .    .    .    .    .    2    .    .    10   1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            926   | .    .    .    .    .    .    4    246  .    38   .    .    23   615  .    
  Projectiles              116   | .    .    .    .    .    .    .    .    .    .    .    .    .    116  .    
  Explosions               210   | .    .    .    .    .    .    4    70   .    38   .    .    .    98   .    
  Melee                    600   | .    .    .    .    .    .    .    176  .    .    .    .    23   401  .    
Knockbacks                 11    | .    .    .    .    .    .    .    4    .    .    .    .    .    7    .    
  Impact                   1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Kinetic                  10    | .    .    .    .    .    .    .    3    .    .    .    .    .    7    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      552   | .    .    .    .    .    .    .    97   .    135  .    .    .    320  .    
  Shots                    8     | .    .    .    .    .    .    .    1    .    2    .    .    .    5    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        530   | 45   207  9    72   .    .    126  264  .    351  119  250  264  514  530  
  Average Temperature      106   | 16   81   6    24   .    .    42   56   .    109  40   117  92   124  230  
  Received Heat Transfer   2241  | .    90   .    33   .    .    184  564  9    790  4    36   .    522  9    
  Effects                  9     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    6    
    Shutdowns              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Matter Decay           3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Parts Fried              2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    
Robots Melted              5     | .    .    .    .    .    .    .    1    .    2    .    .    .    2    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    1    .    2    .    .    .    2    .    
  Parts Melted             15    | .    .    .    .    .    .    .    2    .    2    .    .    1    8    2    
  Heat Transferred         9365  | 370  407  37   185  .    .    111  2009 .    1702 .    .    259  3400 885  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Arm 
Peak Influence             948  | 25  163 63  138 53  .   .   377 207 930 948 571 323 936 609 
  Initial                  473  | .   16  63  .   53  .   .   206 143 100 473 379 171 84  432 
  Average                  312  | 16  98  41  53  28  .   .   190 155 621 569 457 215 402 445 
Maximum Alert Level        3    | .   .   .   .   .   .   .   1   1   3   3   2   1   3   2   
  Low Security (%)         46   | 100 100 100 100 100 .   .   37  90  9   .   .   50  52  .   
  Level 1                  19   | .   .   .   .   .   .   .   62  9   1   .   30  49  1   37  
  Level 2                  23   | .   .   .   .   .   .   .   .   .   66  96  69  .   10  62  
  Level 3                  10   | .   .   .   .   .   .   .   .   .   22  3   .   .   35  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          35   | .   1   1   1   .   .   1   8   .   6   .   .   4   9   4   
  Investigation            5    | .   .   1   .   .   .   .   .   .   1   .   .   .   3   .   
  Extermination            10   | .   .   .   .   .   .   .   4   .   .   .   .   1   4   1   
  Reinforcement            13   | .   1   .   1   .   .   .   1   .   4   .   .   3   .   3   
  Assault                  4    | .   .   .   .   .   .   1   .   .   1   .   .   .   2   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   .   .   .   .   .   2   .   .   1   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Active Scanning Responses  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Arm 
Distress Signals           14   | .   .   .   1   .   .   .   3   .   2   2   .   2   4   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              205  | .   9   1   17  .   .   13  34  3   36  13  12  14  47  6   
  Peak Tracking Total      14   | .   2   1   4   .   .   7   14  3   6   8   13  4   10  3   
  Tactical Retreats        16   | .   .   .   1   .   .   1   6   .   4   .   .   .   3   1   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Arm 
Traps Triggered            8    | .   .   .   .   .   .   .   2   .   .   .   .   2   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
----------                 Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Arm 
Machines Disabled          20   | .   .   .   .   .   .   .   9   .   2   1   .   1   5   2   
  Max in Single Turn       5    | .   .   .   .   .   .   .   5   .   1   .   .   1   2   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
---------                  Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Arm 
Machines Accessed          26   | .   3   2   5   1   .   .   1   1   6   3   1   .   3   .   
  Terminals                17   | .   3   .   4   1   .   .   .   .   6   3   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                83   | .   7   2   13  4   .   .   1   3   13  10  25  .   5   .   
  Successful               53   | .   3   2   9   3   .   .   .   3   5   1   25  .   2   .   
  Failed                   30   | .   4   .   4   1   .   .   1   .   8   9   .   .   3   .   
    Catastrophic           7    | .   .   .   2   1   .   .   .   .   1   3   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   .   .   2   .   3   .   .   6   12  1   .   6   3   6   
  Terminals                40   | .   7   .   6   4   .   .   .   .   13  10  .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              7    | .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             42   | .   3   2   3   3   .   .   .   .   5   1   25  .   .   .   
  Record                   29   | .   .   .   .   3   .   .   .   .   .   1   25  .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                7    | .   .   2   .   .   .   .   .   .   5   .   .   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Repair                   2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Refit                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   5   1   .   .   1   .   1   3   .   .   2   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   24   | .   .   .   2   .   14  .   .   8   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Time                     69   | .   .   .   .   .   .   .   .   44  .   .   .   .   25  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
------------               Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Arm 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             14   | .   .   .   .   .   .   .   .   .   14  .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Arm  
Total Allies               53    | .    .    3    .    .    4    .    .    .    27   5    .    6    1    7    
  Largest Group            12    | .    .    3    3    2    6    4    .    .    12   10   4    4    1    7    
  Highest-Rated Group      778   | .    .    40   40   24   174  99   .    .    606  778  441  170  127  700  
  Highest-Rated Ally       159   | .    .    16   16   16   38   38   .    .    159  159  153  85   127  103  
Zionite Dispatches         10    | .    .    .    .    .    .    .    .    .    4    .    .    2    1    3    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    
  Light                    3     | .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
  Recon                    1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Fire                     1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Hero                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Heavy Resupply           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Total Orders               11    | .    .    .    .    .    4    .    1    .    6    .    .    .    .    .    
  STAY                     2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  FOLLOW                   3     | .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    
  DROP                     1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  RETURN                   2     | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Ally Attacks               521   | .    .    .    21   .    .    42   .    .    262  98   29   32   2    35   
  Total Damage             14027 | .    .    .    219  .    .    963  .    .    5134 2951 1432 1275 259  1794 
  Kills                    87    | .    .    .    5    .    .    9    .    .    36   18   6    7    2    4    
Allies Corrupted           2     | .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -7  -6  -6  -5  -5  -5  -5  -5  -4  -4  
-------                    Run  | Yrd Mat Min Mat Min Zio Pro Fac Fac Ext Cet Arc Hub Fac Arm 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   2   1   2   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   
Zionite Intel Received     2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Arm  
Turns Passed               14497 | 136  380  601  676  770  1459 1462 2464 254  1766 798  268  610  2217 636  
Spaces Moved               8033  | 49   267  421  400  604  1167 933  1440 271  646  232  91   353  786  373  
  Core                     229   | .    .    .    .    .    .    3    65   41   .    1    14   7    37   61   
  Treads                   982   | .    .    .    .    .    .    177  102  .    421  231  51   .    .    .    
  Legs                     4406  | 49   267  421  400  604  1167 753  77   5    104  .    26   73   444  16   
  Wheels                   578   | .    .    .    .    .    .    .    .    .    .    .    .    273  305  .    
  Hover                    643   | .    .    .    .    .    .    .    1    225  121  .    .    .    .    296  
  Flight                   1195  | .    .    .    .    .    .    .    1195 .    .    .    .    .    .    .    
  Fastest Speed            32    | 120  120  120  120  120  120  120  32   50   76   245  200  95   100  50   
  Average Speed            126   | 120  120  120  120  120  120  130  58   73   216  258  268  123  157  131  
  Slowest Speed            2250  | 120  120  120  120  120  120  350  350  130  490  2250 500  400  300  236  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       47    | 3    40   62   30   97   88   84   21   9    72   69   81   27   15   11   
  Regions Visited          14
    Branch Regions         9
  Pre-discovered Areas     12    | .    .    1    .    1    1    .    .    9    .    .    .    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    1    1    1    1    .    .    .    1    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    .    .    .    .    .    1    1    1    .    1    .    
Scrap Searched             7     | .    .    1    .    3    2    1    .    .    .    .    .    .    .    .    
Spaces Dug                 50    | .    .    .    1    .    .    .    7    .    28   .    .    2    10   2    
Terrain Destroyed          302   | .    .    .    11   .    .    15   38   .    66   43   .    2    120  7    
  Melee                    13    | .    .    .    1    .    .    .    7    .    1    .    .    2    2    .    
  Projectile               35    | .    .    .    .    .    .    .    5    .    4    3    .    .    16   7    
  AOE                      254   | .    .    .    10   .    .    15   26   .    61   40   .    .    102  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -7   -6   -6   -5   -5   -5   -5   -5   -4   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Zio  Pro  Fac  Fac  Ext  Cet  Arc  Hub  Fac  Arm  
Total                      11849 | 103  291  517  574  649  1227 1141 2942 325  936  427  111  468  1648 490  
  Wait                     2896  | 41   .    80   138  43   38   174  1347 45   114  158  .    33   652  33   
  Move                     8015  | 48   266  420  399  603  1166 932  1435 270  645  231  90   352  785  373  
  Hop                      2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Pick Up                  153   | 2    3    6    3    2    7    3    19   2    37   7    5    11   21   25   
  Fast Attach              36    | 1    .    .    2    .    3    .    5    3    4    3    2    3    9    1    
  Attach                   122   | .    .    .    3    1    1    4    27   4    19   8    4    10   21   20   
  Detach                   26    | .    .    .    1    .    .    .    7    .    7    6    1    1    1    2    
  Swap                     47    | .    1    3    6    .    3    4    7    .    11   1    .    3    5    3    
  Drop                     77    | .    3    7    7    .    9    .    13   1    12   7    3    2    9    4    
  Fire                     392   | 11   18   1    14   .    .    24   38   .    86   6    6    22   137  29   
  Melee                    49    | .    .    .    1    .    .    .    24   .    1    .    .    15   8    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34    | .    .    .    .    .    .    .    18   .    .    .    .    16   .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio)
-7/Zion (discovered 2 exits: Dee / *Pro)
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 2 exits: *Fac / *Ext)
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus (discovered 2 exits: *Fac / *Arc)
-5/Archives
-5/Hub_04(d)
-4/Factory
-4/Armory

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 3)
   137 | -11/Scrapyard      | Entered Materials
   300 | -10/Materials      | Build established: Mutant
   396 | -10/Materials      | Discovered new exit (range 7)
   517 | -10/Materials      | Entered Mines
   574 | -10/Mines          | Learned location of Zion (-7)
   628 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   776 | -10/Mines          | Met a Derelict shopkeep closing up shop
   952 | -10/Mines          | Discovered new exit (range 12)
   960 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1118 | -10/Mines          | Entered Materials
  1118 | -9/Materials       | Accompanied by 3 allies
  1118 | -9/Materials       | Evolved 2 slots: Utility x2
  1450 | -9/Materials       | Discovered new exit (range 16)
  1782 | -9/Materials       | Identified exit to Mines
  1794 | -9/Materials       | Entered Mines
  1794 | -9/Mines           | Accompanied by 2 allies
  1826 | -9/Mines           | Learned location of Storage (-8)
  1894 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  1896 | -9/Mines           | Found Prototype Device
  2218 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2218 | -9/Mines           | Discovered new exit (range 5)
  2291 | -9/Mines           | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  2294 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  2367 | -9/Mines           | Discovered new exit (range 10)
  2378 | -9/Mines           | Identified exit to Materials
  2454 | -9/Mines           | Learned Materials emergency access door positions
  2459 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2463 | -9/Mines           | Identified exit to Zion
  2482 | -9/Mines           | Discovered exit to Materials (range 8)
  2564 | -9/Mines           | Entered Zion
  2564 | -7/Zion            | Accompanied by 2 allies
  2739 | -7/Zion            | Identified exit to Deep Caves
  2874 | -7/Zion            | Given the Hacking Drone Bay
  2879 | -7/Zion            | Found Prototype Device
  2946 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  3407 | -7/Zion            | Discovered new exit (range 9)
  3514 | -7/Zion            | Identified Hacking Drone Bay
  3519 | -7/Zion            | Identified Exp. Sensor Array
  3527 | -7/Zion            | Found Prototype Hackware
  3527 | -7/Zion            | Identified Exp. System Shield
  3697 | -7/Zion            | Met Imprinter
  3721 | -7/Zion            | Imprinted
  3723 | -7/Zion            | Declared Zion's savior
  3916 | -7/Zion            | Found Prototype Processor
  3919 | -7/Zion            | Found Prototype Processor
  4021 | -7/Zion            | Identified exit to Proximity Caves
  4023 | -7/Zion            | Entered Proximity Caves
  4023 | -6/Proximity Caves | Accompanied by 4 allies
  4120 | -6/Proximity Caves | Spotter reported a threat
  4421 | -6/Proximity Caves | Identified exit to Factory
  4983 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  5054 | -6/Proximity Caves | Lost 4 parts (1p2n1w)
  5257 | -6/Proximity Caves | Learned Factory security intel
  5485 | -6/Proximity Caves | Entered Factory
  5485 | -6/Factory         | Evolved 6 slots: Propulsion x1, Utility x5
  5753 | -6/Factory         | Discovered new exit (range 16)
  6055 | -6/Factory         | Build established: Scout
  6784 | -6/Factory         | Garrison activated, responded to threat
  6909 | -6/Factory         | Identified Exp. Signal Interpreter
  6910 | -6/Factory         | Identified Exp. Targeting Computer
  7081 | -6/Factory         | Terminal network hard line cut
  7694 | -6/Factory         | Lost 7 parts (3n3u1w)
  7702 | -6/Factory         | Core integrity fell below 50%
  7742 | -6/Factory         | Lost 3 parts (1p1u1w)
  7941 | -6/Factory         | Discovered new exit (range 15)
  7948 | -6/Factory         | Identified exit to Factory
  7949 | -6/Factory         | Entered another Factory area
  7949 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7955 | -5/Factory         | Build established: Mutant
  7998 | -5/Factory         | Repaired Imp. Titanium Leg
  8100 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-5
  8124 | -5/Factory         | Discovered new exit (range 15)
  8135 | -5/Factory         | Identified exit to Factory
  8179 | -5/Factory         | Discovered new exit (range 16)
  8187 | -5/Factory         | Retrieved Zion intel report: Prototype Schematics
  8202 | -5/Factory         | Identified exit to Extension
  8203 | -5/Factory         | Entered Extension
  8241 | -5/Extension       | Zion Light squad teleported in
  8556 | -5/Extension       | Zion Light squad teleported in
  8563 | -5/Extension       | Zion Heavy Resupply teleported in
  8663 | -5/Extension       | Build established: Commander-Mutant
  8676 | -5/Extension       | Rescued a captive Derelict
  8693 | -5/Extension       | Spotted B-75 Beast
  8717 | -5/Extension       | Destroyed B-75 Beast
  8743 | -5/Extension       | Lost 10 allies
  8761 | -5/Extension       | Spotted B-75 Beast
  8830 | -5/Extension       | Destroyed B-75 Beast
  8907 | -5/Extension       | Found Prototype Protection
  8945 | -5/Extension       | Crushed by falling debris
  8945 | -5/Extension       | System corruption reached 10%
  8976 | -5/Extension       | Lost 3 parts (1p1u1w)
  9105 | -5/Extension       | Zion Recon squad teleported in
  9213 | -5/Extension       | Rescued a captive Derelict
  9214 | -5/Extension       | Rescued a captive Derelict
  9330 | -5/Extension       | Build established: Scavenger-Mutant
  9343 | -5/Extension       | Rescued a captive Derelict
  9345 | -5/Extension       | Rescued a captive Derelict
  9440 | -5/Extension       | Rescued A7
  9528 | -5/Extension       | Rescued a captive Derelict
  9624 | -5/Extension       | Terminal network hard line cut
  9703 | -5/Extension       | First assault squad dispatched
  9789 | -5/Extension       | Lost 4 allies
  9865 | -5/Extension       | Discovered exit to Factory (range 10)
  9868 | -5/Extension       | Discovered new exit (range 6)
  9947 | -5/Extension       | Identified Zio. Weapon Casing
  9969 | -5/Extension       | Entered Cetus
  9969 | -5/Cetus           | Accompanied by 5 allies (A7)
  9974 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 10003 | -5/Cetus           | Spotted Cetus Guard
 10003 | -5/Cetus           | Spotted Cetus Guard
 10010 | -5/Cetus           | Allies destroyed Cetus Guard
 10012 | -5/Cetus           | Allies destroyed Cetus Guard
 10016 | -5/Cetus           | Spotted Cetus Guard
 10027 | -5/Cetus           | Allies destroyed Cetus Guard
 10139 | -5/Cetus           | Started Cetus Manufacturing Module
 10164 | -5/Cetus           | Manufactured an Enhanced Grunt
 10189 | -5/Cetus           | Manufactured an Enhanced Grunt
 10214 | -5/Cetus           | Manufactured an Enhanced Grunt
 10239 | -5/Cetus           | Manufactured an Enhanced Grunt
 10264 | -5/Cetus           | Manufactured an Enhanced Grunt
 10508 | -5/Cetus           | Discovered new exit (range 16)
 10556 | -5/Cetus           | Spotted Cetus Guard
 10556 | -5/Cetus           | Spotted Cetus Guard
 10565 | -5/Cetus           | Spotted Cetus Guard
 10565 | -5/Cetus           | Spotted Cetus Guard
 10566 | -5/Cetus           | Allies destroyed Cetus Guard
 10566 | -5/Cetus           | Allies destroyed Cetus Guard
 10570 | -5/Cetus           | Allies destroyed Cetus Guard
 10574 | -5/Cetus           | Allies destroyed Cetus Guard
 10593 | -5/Cetus           | Discovered exit to Factory (range 15)
 10600 | -5/Cetus           | Lost 3 allies
 10605 | -5/Cetus           | Scared off Revision 17
 10639 | -5/Cetus           | Found Prototype Device
 10640 | -5/Cetus           | Identified Exp. Thermal Shield
 10719 | -5/Cetus           | Security sweep announced
 10767 | -5/Cetus           | Entered Archives
 10767 | -5/Archives        | Accompanied by 4 allies (A7)
 10824 | -5/Archives        | Met Zhirov
 10830 | -5/Archives        | Reinforcements dispatched to Archives
 10873 | -5/Archives        | Read partially decrypted archive contents
 10875 | -5/Archives        | Reinforcements dispatched to Archives
 10877 | -5/Archives        | Zhirov warped through subspace
 10878 | -5/Archives        | Discovered new exit (range 15)
 10895 | -5/Archives        | Zhirov detonated Archives
 10896 | -5/Archives        | Core integrity fell below 50%
 10919 | -5/Archives        | Lost 3 allies
 10926 | -5/Archives        | Lost 5 parts (4n1u)
 11035 | -5/Archives        | Entered Hub_04(d)
 11056 | -5/Hub_04(d)       | Zion Heavy squad teleported in
 11144 | -5/Hub_04(d)       | Discovered exit to Factory (range 15)
 11216 | -5/Hub_04(d)       | Lost 3 parts (2u1w)
 11223 | -5/Hub_04(d)       | Core integrity fell below 20%
 11287 | -5/Hub_04(d)       | Lost 8 parts (1p3n3u1w)
 11287 | -5/Hub_04(d)       | Found Prototype Device
 11288 | -5/Hub_04(d)       | Identified Active Sensor Suite
 11343 | -5/Hub_04(d)       | Zion Fire squad teleported in
 11584 | -5/Hub_04(d)       | Build established: Scavenger-Assassin
 11645 | -5/Hub_04(d)       | Entered Factory
 11645 | -4/Factory         | Accompanied by 1 ally
 11645 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 11766 | -4/Factory         | Repaired Imp. Heavy Armor Plating
 12236 | -4/Factory         | P-70 Sage assimilated allied YO-GZG(i)
 12557 | -4/Factory         | Build established: Scavenger-Skirmisher
 12895 | -4/Factory         | First assault squad dispatched
 13019 | -4/Factory         | Zion hero teleported in (CL-ANK)
 13072 | -4/Factory         | Terminal network hard line cut
 13109 | -4/Factory         | System corruption reached 10%
 13158 | -4/Factory         | Found Corrupted Prototype Impact Weapon
 13161 | -4/Factory         | Identified CL-ANK's Mallet
 13411 | -4/Factory         | Lost 9 parts (2p2n3u2w)
 13620 | -4/Factory         | Build established: Scavenger-Mutant
 13622 | -4/Factory         | Found Unknown Device
 13622 | -4/Factory         | Identified Quantum Capacitor
 13655 | -4/Factory         | Discovered new exit (range 16)
 13746 | -4/Factory         | Core integrity fell below 50%
 13748 | -4/Factory         | Lost 3 parts (1p1u1w)
 13823 | -4/Factory         | Lost 10 parts (2p4n2u2w)
 13862 | -4/Factory         | Entered Armory
 13924 | -4/Armory          | Zion Light squad teleported in
 13938 | -4/Armory          | Found Prototype Hackware
 13939 | -4/Armory          | Identified Exp. Hacking Suite
 13942 | -4/Armory          | Found Prototype Device
 13944 | -4/Armory          | Identified Exp. ECM Suite
 13949 | -4/Armory          | Found Prototype Processor
 13952 | -4/Armory          | Identified Exp. Melee Analysis Suite
 14023 | -4/Armory          | Zion Heavy squad teleported in
 14113 | -4/Armory          | Zion Heavy squad teleported in
 14237 | -4/Armory          | Lost 7 allies
 14436 | -4/Armory          | Core integrity fell below 20%
 14498 | -4/Armory          | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
14465_ Power failure, Neutrino Core shutdown.
14471_ 4FQ>DL67WO9TXK9FFSP9,AR1QAHK4E1WFXQ G GQ
14471_ Slug penetrates Reinforced Shell.
14471_ Penetrated by Slug.
14476_ Slug penetrates Reinforced Shell.
14476_ Penetrated by Slug.
14476_ Slug penetrates Wall.
14479_ Penetrated by Slug.
14479_ Slug penetrates Wall.
14479_ Penetrated by Slug.
14479_ Slug penetrates Wall.
14482_ Penetrated by Slug.
14482_ Adv. Plasma Rifle destroyed.
14485_ Neutrino Core destroyed.
14486_ DNG N3 ISY 05&:XU:F,QE5T21BI  W
14487_ ALERT: Rogue bot located, Programmers
  report to Armory Zone 5W.
14492_ Penetrated by Slug.
14492_ Slug penetrates Wall. <x2>
14498_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
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| ?????#  #????????????????????????????????????      |
| ?????#%!#????????????????????????????????????      |
| ?????#!=#????????????????????????????????????      |
| ?????#!!#????????????????????????????????????      |
| ????#"%!#????????????????????????????????????      |
| ????##!*#????????????????????????????????????      |
| ?????=!%#????????????????????????????????????      |
| ????##[[%????????????????????????????????????      |
| ?????%!!!????????????????????????????????????      |
| ?????#![[????????????????????????????????????      |
| ?????#!=* ???????????????????????????????????      |
| ?????# !  ???????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Coolant Potential          80
Energy Generation          49
Energy Capacity            1030
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               2
Cloak Strength             2
Additional Mass Support    9
EM Shielding               4
Corruption Containment     8
Armor Coverage             825
Resistance: TH             30
Resistance: EX             50
Weapon Shielding           100
Evasion (%)                63
Targeting Accuracy         12
Melee Accuracy             12
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           4
Particle Charging          25
Kinecelleration            30
Offensive Hacking          16
Defensive Hacking          16

 Item Schematics 
-----------------
                 Beamcaster | -9/Materials | Scanalyzed
 Adv. Weight Redist. System | -9/Materials | Scanalyzed
               Gauss Cannon | -7/Zion      | Archive
               Fission Core | -7/Zion      | Archive
  Imp. Field Recycling Unit | -7/Zion      | Archive
          Imp. Trap Scanner | -7/Zion      | Archive
             Adv. ECM Suite | -7/Zion      | Archive
                  Drone Bay | -7/Zion      | Archive
                 Greatsword | -7/Zion      | Archive
          Hvy. Phase Cannon | -7/Zion      | Archive
                Med. Treads | -7/Zion      | Archive
             Thermal Shield | -7/Zion      | Archive
   Hrd. Heavy Armor Plating | -7/Zion      | Archive
           Hvy. Machine Gun | -7/Zion      | Archive
              Thermic Laser | -7/Zion      | Archive
       Imp. EM Pulse Cannon | -7/Zion      | Archive
         Imp. KE Penetrator | -5/Factory   | Z-intel
         Hvy. Proton Cannon | -5/Factory   | Z-intel
            Com. Ion Cannon | -5/Factory   | Z-intel
     Imp. Heavy Machine Gun | -5/Factory   | Z-intel
          Cld. Plasma Rifle | -5/Factory   | Z-intel
         Hvy. Gatling Laser | -5/Factory   | Z-intel
   Imp. Cesium-ion Thruster | -5/Factory   | Z-intel
         Prc. Matter Filter | -5/Factory   | Z-intel

 Robot Schematics 
------------------
  H-55 Commando | -7/Zion | Archive
 B-48 Gladiator | -7/Zion | Archive
 R-06 Scavenger | -7/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Friend Of Zion
Heroic Deeds
Project G-00

 Challenges 
------------
None

 Game 
------
Seed              DamperDeuteriumBallwheel
  Manual?         0
Play Time         02:07:11
  Cumulative      93.0 hours
  Start           2024.09.13 @ 10:03:42
  End             2024.09.13 @ 22:18:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          146
  Rogue           142
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          55
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ba25ac08-41a0-4c71-bfa6-2957f9ebd63b