Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.15 @ 19:00:04 Player: KN-OKO Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (117) 585 Value Destroyed (4789) 4789 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1733) 1733 TOTAL SCORE: 15127 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 60 Entered Garrisons 200 Entered DSFs 500 Destroyed Z-Imprinter 1000 Friendly Fire -60 Cogmind --------- Core Integrity 0/1450 Matter 1/300 Energy 74/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -2/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg Centrium Leg > --- UTILITY (11) ----- Enhanced Optical Array Advanced Terrain Scan Processor Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Gyrokinetic Inverter Omega Cannon Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Improved Medium Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink High-capacity Storage Unit Enhanced Optical Array Improved Targeting Computer Advanced Targeting Computer Recoil Stabilizer Layered Medium Armor Plating Layered Medium Armor Plating Graphene Brace Improved Hardlight Generator > --- WEAPON ----------- Gauss Rifle Hypervelocity Gauss Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Neutrino Core Improved Treads Medium Treads Biometal Medium Treads Wheel Compact Wheel Zionite Biocell Matter Compressor Recoil Stabilizer Improved Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating EM Disruption Field Force Field Quantum Rifle Neutron Cannon Gauss Rifle Improved Proton Missile Launcher Heavy Rocket Launcher Makeshift Hammer [Rating: 105] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Zionite Glidesys I Flight Unit Cooled Nuclear Pulse Thruster Utility Enhanced Optical Array Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Heavy Particle Gun Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Improved Proton Missile Launcher Impact Weapon Makeshift Hammer Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Slots Evolved 16 | . . 2 2 2 2 . . . . . 2 2 2 . 2 . . . Power 1 | . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . 2 . . . . . . . . . . . 2 . . . Utility 9 | . . . . 2 2 . . . . . 1 2 2 . . . . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . Parts Attached 191 | 7 2 4 14 22 23 9 . 9 27 7 19 5 14 6 17 3 . 3 Power 16 | 1 1 . 1 3 2 . . . 3 . 3 . 1 . 1 . . . Engine 8 | 1 1 . 1 3 2 . . . . . . . . . . . . . Core 1 | . . . . . . . . . . . . . 1 . . . . . Reactor 7 | . . . . . . . . . 3 . 3 . . . 1 . . . Propulsion 52 | 2 . 2 5 5 2 3 . . 5 . 9 . 5 2 8 1 . 3 Treads 25 | 1 . . 5 3 2 3 . . 1 . 2 . 3 . 4 1 . . Leg 4 | . . . . . . . . . . . . . . . 2 . . 2 Wheel 7 | 1 . 2 . 2 . . . . . . 2 . . . . . . . Hover 11 | . . . . . . . . . 4 . 5 . . . 1 . . 1 Flight 5 | . . . . . . . . . . . . . 2 2 1 . . . Utility 65 | 2 1 . 4 7 10 2 . 3 15 3 4 2 5 2 5 . . . Device 30 | 1 . . 3 4 5 1 . 2 4 . 2 1 4 1 2 . . . Storage 6 | 1 1 . . 1 . . . . 1 . . . . 1 1 . . . Processor 9 | . . . . 2 4 . . . . . . . 1 . 2 . . . Hackware . | . . . . . . . . . . . . . . . . . . . Protection 20 | . . . 1 . 1 1 . 1 10 3 2 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 . 2 4 7 9 4 . 6 4 4 3 3 3 2 3 2 . . Energy Gun 15 | . . . 1 2 3 1 . 1 1 2 1 . 1 . 2 . . . Energy Cannon 1 | . . . . . . . . . 1 . . . . . . . . . Ballistic Gun 30 | 2 . 2 3 4 4 3 . 3 2 . 2 3 2 . . . . . Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . . 1 . . Launcher 5 | . . . . 1 1 . . . . 2 . . . . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . 2 . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . 1 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 1 2 2 . . 1 8 . 1 . . 3 1 2 . . Corrupted Parts 2 | . . . . . . . . . . . . 2 . . . . . . System Corruption 19 | . . . . . . . . . . . . 19 . . . . . . Parts Lost 68 | . 1 1 2 4 4 5 . . 8 4 5 1 21 3 5 4 . . Power 4 | . 1 . . . 1 . . . . . . . 2 . . . . . Propulsion 27 | . . 1 1 1 2 2 . . 3 1 2 . 9 . 3 2 . . Utility 18 | . . . . . . . . . 3 3 2 . 5 3 . 2 . . Weapon 19 | . . . 1 3 1 3 . . 2 . 1 1 5 . 2 . . . Highest Loss Streak 20 | . 1 1 1 4 2 3 . . 5 4 3 1 20 3 3 4 . . To Critical Strikes 1 | . . . . . . 1 . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 99 98 97 98 98 100 89 92 94 93 97 91 33 25 31 17 17 Engine 4 | . 12 11 9 7 6 6 6 6 2 . . . . . . . . . Reactor 1 | . . . . . . . . . 3 6 6 10 8 . . . . . Treads 15 | . 14 11 25 17 12 24 26 26 13 . 2 10 8 . 2 11 4 3 Wheel 5 | . 14 11 9 12 13 1 . . . . 2 10 8 . . . . . Hover 2 | . . . . . . . . . 7 21 16 . . . 1 . . . Device 7 | . 14 11 6 7 5 6 6 6 5 6 9 14 19 16 3 6 4 4 Storage 5 | . 14 11 9 7 6 6 6 6 6 6 5 5 3 . . . . . Processor 14 | . . . . 12 25 20 20 20 14 13 11 10 10 13 10 12 8 8 Protection 5 | . . . 3 . . 5 6 5 10 13 11 14 12 . . . . . Energy Gun 6 | . . . 5 14 14 6 6 3 5 5 4 5 1 . . . . . Ballistic Gun 14 | . 28 43 30 15 7 17 20 7 17 20 16 14 14 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 13 28 31 35 63 77 85 79 88 99 84 105 117 119 6 11 2 1 1 Greatest Support 80 | 10 10 16 16 32 32 80 80 80 80 56 51 32 32 9 30 3 3 3 Greatest Overweight (x) 5 | 3 2 3 2 2 2 5 . 1 1 1 3 3 3 1 1 . . . Average Overweight (x) . | 1 1 1 1 1 1 . . . . 1 1 3 2 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 5 10 5 5 5 Average Capacity 17 | 7 14 15 15 15 20 20 20 20 20 20 20 20 18 5 5 5 5 5 Most Carried 20 | 6 10 15 15 18 20 19 20 20 20 20 20 20 20 5 5 5 4 5 Average Carried 16 | 4 7 11 14 14 18 15 18 19 18 18 18 18 18 4 4 4 4 4 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 5 5 5 5 5 5 Final Carried 20 | 6 10 15 15 18 20 18 20 20 20 20 20 20 5 5 5 4 4 5 Class Distribution -------------------- 26% | Scavenger-Tank 18% | Scavenger-Gunner 17% | Skirmisher 14% | Mutant 12% | Assassin 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Assassin | -6/Zion Scavenger-Tank | -6/Deep Caves Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Mutant | -3/Testing Mutant | -2/Research Mutant | -2/Garrison Mutant | -2/Research Mutant | -2/DSF Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Matter Collected 4055 | 292 69 125 335 314 534 290 145 225 589 218 318 225 294 . 63 . . 19 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 6077 | 112 202 216 782 762 783 535 165 . 384 656 404 477 442 . 157 . . . Parts 289 | 4 17 12 48 44 31 12 10 . 25 19 24 12 21 . 10 . . . Haulers Intercepted 4 | . 1 . 2 . 1 . . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 2 . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . 17 15 3 . 5 . . . . . . . . Prevented 19 | . . . . . . . 1 . . 18 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Combat Hostiles Destroyed 96 | . 7 5 16 10 14 10 2 . 6 9 3 4 6 . 3 1 . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . Guns 80 | . 7 5 16 10 12 7 2 . 6 1 3 3 6 . 2 . . . Cannons 3 | . . . . . . 3 . . . . . . . . . . . . AOE 8 | . . . . . 1 . . . . 6 . . . . . 1 . . Classes Destroyed 17 | 2 3 1 1 4 2 1 1 . 1 . . 1 . . . . . . Worker 2 | . . . 1 . . . . . . . . . 1 . . . . . Tunneler 2 | 1 . . . 1 . . . . . . . . . . . . . . Hauler 4 | . 1 . 2 . 1 . . . . . . . . . . . . . Recycler 5 | 1 . 1 . 1 . . . . . . 1 1 . . . . . . Minesweeper 3 | . . . . . . . 2 . . 1 . . . . . . . . Operator 1 | . . . . . 1 . . . . . . . . . . . . . Watcher 4 | . . . . 1 . . . . . . 2 . 1 . . . . . Swarmer 23 | . 6 4 4 . 3 2 . . . . . . 3 . 1 . . . Grunt 35 | . 1 . 8 3 9 2 2 . . 9 . . . . . 1 . . Brawler 5 | . . . . . 1 4 . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . Sentry 12 | . . 1 4 2 . 1 . . . . 1 2 1 . . . . . Specialist 3 | . . . . 2 . . . . . . . . 1 . . . . . Hunter 2 | . . . . . . . . . . . . 2 . . . . . . Programmer 8 | . . . . 2 1 . . . . . 2 . 1 . 2 . . . Heavy 1 | . . . . 1 . . . . . . . . . . . . . . Z-Light 5 | . . . . . . . . . 5 . . . . . . . . . Best Kill Streak 6 | 1 4 4 4 3 6 5 1 . 3 5 2 2 5 . 1 1 . . Combat Bots Only 6 | . 4 4 4 3 6 5 1 . 3 5 2 2 3 . 1 1 . . Max Kills in Single Turn 3 | 1 1 1 2 1 2 2 1 . 1 3 1 1 2 . 1 1 . . Gunslinging 1 | . . . . . . 1 . . . . . . 1 . . . . . Exploded 3 | . . . . . 1 . . . . 3 . . . . . 1 . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Hostile Shots Fired 1043 | . 35 37 58 79 86 74 7 . 91 44 19 32 160 30 172 110 . 9 Missed 317 | . 7 8 17 24 22 22 4 . 22 15 3 7 42 16 65 41 . 2 Damage Taken 16089 | . 258 274 568 875 1070 1094 98 . 2117 548 452 437 3073 301 2463 1824 . 637 Core 3223 | . 47 55 66 97 148 134 . . 127 78 65 8 692 235 892 306 . 273 Absorbed by Shields 319 | . . . . . . . . . . . 36 150 102 . . 31 . . Redirected to Shielding 393 | . . . . . . . . . 144 186 63 . . . . . . . Ignored by Resistances 81 | . . . . . . . . . . . . . 81 . . . . . Core Remaining (%) 78 | 100 81 86 88 86 . . . . . 42 93 99 . 28 . . . . Volleys Fired 284 | 11 27 15 42 28 34 18 10 . 23 17 10 17 16 . 14 2 . . Largest 4 | 2 2 4 4 4 4 4 4 . 4 4 4 4 4 . 1 1 . . Hottest 221 | 40 40 80 121 162 221 198 139 . 174 157 157 149 127 . 65 100 . . Shots Fired 909 | 22 54 60 168 108 118 61 42 . 72 35 41 59 53 . 14 2 . . Gun 876 | 22 54 60 168 107 112 50 42 . 67 27 41 59 53 . 14 . . . Cannon 20 | . . . . . 3 11 . . 5 . . . . . . 1 . . Launcher 13 | . . . . 1 3 . . . . 8 . . . . . 1 . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 653 | 22 54 60 147 54 38 37 32 . 61 18 31 48 50 . . 1 . . Thermal 243 | . . . 21 53 77 24 10 . 11 9 10 11 3 . 14 . . . Explosive 2 | . . . . 1 . . . . . . . . . . . 1 . . Electromagnetic 11 | . . . . . 3 . . . . 8 . . . . . . . . Robot Hit Streak 22 | 3 10 7 18 22 14 17 8 . 7 12 12 21 19 . 21 4 . . Robot Miss Streak 5 | 2 2 4 3 5 5 2 3 . 5 3 3 2 3 . 1 . . . Penetration Max 3 | . . . . . 1 1 . . . . . 1 3 . . . . . Secondary Targets 14 | . 1 3 4 1 . 1 . . . . . 1 3 . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . 1 . . . . . 1 1 . . . . . Shots Hit Robots 598 | 11 34 37 115 66 74 47 26 . 41 24 23 43 38 . 18 1 . . Core Hits 276 | 5 13 12 43 31 52 17 8 . 19 22 11 16 18 . 6 3 . . Critical Kills 4 | . . . 1 . . . . . . . 1 . 2 . . . . . Critical Parts Destroyed 8 | . . 1 2 . . . . . 1 . . 1 3 . . . . . Critical Strikes 24 | . . 1 3 2 4 5 . . 1 . 1 1 6 . . . . . Burn 9 | . . . . 2 4 3 . . . . . . . . . . . . Destroy 13 | . . 1 3 . . . . . 1 . 1 1 6 . . . . . Blast 2 | . . . . . . 2 . . . . . . . . . . . . Melee Attacks 33 | . . . . . . . . 13 . . . . . 5 15 . . . Impact 18 | . . . . . . . . 13 . . . . . 5 . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 15 | . . . . . . . . . . . . . . . 15 . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 12863 | 88 284 376 1309 996 1838 1311 445 . 915 1470 546 828 863 . 652 942 . . Guns 9475 | 88 284 376 1309 979 1458 834 445 . 837 385 546 677 863 . 394 . . . Cannons 649 | . . . . . 94 477 . . 78 . . . . . . . . . Explosions 2481 | . . . . 17 286 . . . . 1085 . 151 . . . 942 . . Melee 258 | . . . . . . . . . . . . . . . 258 . . . Ramming . | . . . . . . . . . . . . . . . . . . . Kinetic 6375 | 88 284 376 950 258 553 893 313 . 703 282 415 481 779 . . . . . Thermal 3853 | . . . 359 738 999 418 132 . 212 190 131 196 84 . 394 . . . Explosive 942 | . . . . . . . . . . . . . . . . 942 . . Electromagnetic 1435 | . . . . . 286 . . . . 998 . 151 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing 258 | . . . . . . . . . . . . . . . 258 . . . Highest Corruption 20 | . . . . 1 . 1 2 2 . . 2 20 11 13 17 17 15 15 Average Corruption 3 | . . . . 1 . 1 1 2 . . 1 1 5 11 11 14 15 15 Corruption Purged 4 | . . . . . . . . . . . . . . . . 4 . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 67 | . . . . 4 . 4 7 3 . . 8 5 5 10 10 6 1 4 Message Errors 14 | . . . . . . 1 2 . . . 4 2 . 4 1 . . . Matter Fused 14 | . . . . 1 . 2 2 1 . . . 1 3 . 1 2 1 . Heat Flow Errors 6 | . . . . 1 . . 1 1 . . . . . 2 . . . 1 Energy Discharges 10 | . . . . . . 1 . 1 . . 1 . . 2 3 1 . 1 Parts Rejected 2 | . . . . . . . . . . . . . 1 . . 1 . . Data Loss (minor) 7 | . . . . 1 . . . . . . 1 1 1 1 2 . . . Data Loss (major) 4 | . . . . . . . . . . . 1 1 . 1 1 . . . Misfires 4 | . . . . 1 . . 2 . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . . 1 . . Misdirections 5 | . . . . . . . . . . . . . . . 2 1 . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 42 | . . . . . 21 6 . . . . . 6 . . . 9 . . Projectiles 27 | . . . . . 21 6 . . . . . . . . . . . . Explosions 15 | . . . . . . . . . . . . 6 . . . 9 . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 4 | . . . . . . 4 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 232 | . . . . . . . . . . . . 62 . . . 170 . . Shots 4 | . . . . . . . . . . . . 3 . . . 1 . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 433 | . 1 89 355 311 191 102 194 276 433 3 54 179 . 253 . 2 . 49 Average Temperature 87 | . 1 43 92 89 63 29 80 149 188 3 25 84 . 114 . 1 . 49 Received Heat Transfer 2306 | . 42 27 297 117 360 216 27 . 621 258 6 32 78 . 90 135 . . Effects 5 | . . . . . . . . . 5 . . . . . . . . . Shutdowns 2 | . . . . . . . . . 2 . . . . . . . . . Energy Bleed 3 | . . . . . . . . . 3 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . . 2 . 1 . . . . . . Combat Hostiles 4 | . . . . . 1 . . . . 2 . 1 . . . . . . Parts Fried 9 | . . . . . 1 . 1 . . 5 . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 8 | . . . . 1 3 3 . . . . . 1 . . . . . . Heat Transferred 7217 | . . . 777 1641 2220 1036 259 . 148 211 148 259 111 . 407 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Peak Influence 472 | 10 218 236 472 242 241 . . . . . 184 227 188 90 252 261 155 116 Initial 189 | . 6 91 99 172 44 . . . . . 113 43 13 16 45 189 155 116 Average 126 | 3 89 149 301 129 110 . . . . . 94 166 46 41 128 216 155 116 Maximum Alert Level 2 | . 1 1 2 1 1 . . . . . . 1 . . 1 1 . . Low Security (%) 79 | 100 84 77 26 90 76 . . . . . 100 57 100 100 77 10 100 100 Level 1 19 | . 15 22 51 9 23 . . . . . . 42 . . 22 89 . . Level 2 1 | . . . 22 . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 4 5 6 . . . . . 1 . 2 . 4 . . . Investigation 5 | . 1 . 1 . 1 . . . . . . . . . 2 . . . Extermination 6 | . . . . 2 2 . . . . . 1 . . . 1 . . . Reinforcement 10 | . . . 3 3 2 . . . . . . . 1 . 1 . . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Distress Signals 7 | . . . 4 . . . . . . . . . 2 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 195 | . 11 6 20 15 22 14 3 . 9 11 9 6 25 6 21 16 . 1 Peak Tracking Total 17 | . 5 4 5 4 7 9 2 . 3 5 3 2 12 6 8 17 . 1 Tactical Retreats 18 | . 2 . 1 1 1 1 . . . 1 1 . 4 . 4 2 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Traps Triggered 14 | . 1 . 1 1 3 . . . . . 3 . . 1 2 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused 4 | . . . . . . . 2 . . . 2 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed 9 | . . . . . . . 2 . 3 . 3 . . . . 1 . . Triggered 8 | . . . . . . . 5 . . 1 2 . . . . . . . Fabricated Traps 1 | . . . . . . . . . 1 . . . . . . . . . Most Traps Carried 3 | . . . . . . . 2 2 2 3 3 . . . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Machines Disabled 13 | . . . . 2 1 . . . 1 . . 4 . 3 1 1 . . Max in Single Turn 4 | . . . . 1 1 . . . . . . 4 . 1 1 1 . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Machines Accessed 32 | . 1 1 3 5 8 . 1 . . . 1 4 3 1 3 . 1 . Terminals 20 | . 1 1 1 2 6 . . . . . . 4 3 . 1 . 1 . Fabricators 4 | . . . . 2 . . . . . . 1 . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 2 . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 1 . . . . . . . . . 2 . . . Total Hacks 61 | . 2 1 4 9 16 . 1 . . . 2 11 5 3 6 . 1 . Successful 23 | . . . 2 3 6 . 1 . . . . 6 2 1 1 . 1 . Failed 38 | . 2 1 2 6 10 . . . . . 2 5 3 2 5 . . . Catastrophic 14 | . . 1 1 4 3 . . . . . 1 1 1 1 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 33 | . . . 2 4 13 . . 3 . . . 6 3 . 2 . . . Terminals 39 | . 2 1 2 2 13 . . . . . . 11 5 . 2 . 1 . Fabricators 10 | . . . . 5 . . . . . . 2 . . 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 1 . . . . . . . . . 4 . . . Terminal Hacks 5 | . . . . . . . 1 . . . . 3 . . . . 1 . Open Door 1 | . . . . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . . . . . . . . 1 . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . . Fabricator Hacks 3 | . . . . 2 . . . . . . . . . 1 . . . . Network Status 2 | . . . . 1 . . . . . . . . . 1 . . . . Build 1 | . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 2 . 1 . . . . . . . . . . . . . Report Inventory 3 | . . . 2 . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . . 1 1 . . . . . . . . . . . . . Unauthorized Hacks 9 | . . . . . 4 . . . . . . 3 2 . . . . . Terminals 9 | . . . . . 4 . . . . . . 3 2 . . . . . Track 1 | . . . . . . . . . . . . . 1 . . . . . Assimilate 2 | . . . . . 2 . . . . . . . . . . . . . Botnet 6 | . . . . . 2 . . . . . . 3 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 27 | . 1 1 2 4 7 . . . . . 1 4 3 1 3 . . . Full Trace Events 2 | . . . . . 1 . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . . . . . . . . Parts Built 2 | . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 42 | . . . . 42 . . . . . . . . . . . . . . Total Part Build Rating 8 | . . . . 8 . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Total Allies 5 | . . . . . 1 2 . 2 . . . . . . . . . . Largest Group 2 | . . . . . 1 2 1 2 2 . . . . . . . . . Highest-Rated Group 192 | . . . . . 26 49 29 192 192 . . . . . . . . . Highest-Rated Ally 96 | . . . . . 26 29 29 96 96 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 22 | . . . . . . 4 2 . 16 . . . . . . . . . Total Damage 376 | . . . . . . 76 19 . 281 . . . . . . . . . Kills 5 | . . . . . . 3 . . 2 . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 2 3 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Turns Passed 10325 | 113 255 330 471 1215 1346 721 726 1438 1033 392 682 405 409 261 355 115 7 51 Spaces Moved 6463 | 51 138 230 234 809 900 358 387 791 469 271 446 215 218 261 462 149 14 60 Core 907 | 11 . . . . . . . . . . . . 59 238 376 149 14 60 Treads 1788 | . . . . . . 320 387 791 290 . . . . . . . . . Legs 9 | . . . . . . . . . . . . . . . 9 . . . Wheels 2859 | 40 138 230 234 809 900 38 . . . . 98 215 157 . . . . . Hover 851 | . . . . . . . . . 179 271 348 . . . 53 . . . Flight 49 | . . . . . . . . . . . . . 2 23 24 . . . Fastest Speed 32 | 50 95 115 115 100 115 130 170 170 118 118 113 145 40 32 40 50 50 50 Average Speed 128 | 107 107 118 120 120 123 166 170 170 187 121 124 145 118 76 54 50 50 50 Slowest Speed 271 | 200 110 125 130 130 130 175 170 250 250 122 271 145 145 100 120 50 50 50 Overloaded Moves 21 | . . . . . . . . . . . . . . 21 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . 1 1 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 4 34 29 23 25 25 56 61 82 62 45 9 6 5 40 27 35 1 48 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . . 1 2 . . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . . . 1 . . . 1 . 1 . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . . . . Scrap Searched 9 | . . . . . . 3 2 4 . . . . . . . . . . Spaces Dug 10 | . . . . . 1 . . 3 . 3 . . . 2 1 . . . Terrain Destroyed 65 | . . . . 14 1 5 . 3 10 6 9 2 . 2 1 12 . . Melee 6 | . . . . . . . . 3 . . . . . 2 1 . . . Projectile 30 | . . . . . 1 5 . . 9 5 9 1 . . . . . . AOE 27 | . . . . 14 . . . . . 1 . . . . . 12 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Dee Pro Fac Fac Res Tes Res Gar Res DSF Total 7852 | 87 201 260 346 1006 1067 435 432 873 570 305 548 269 333 315 524 188 13 80 Wait 545 | 13 27 3 39 105 48 7 26 46 13 6 47 24 76 37 9 19 . . Move 6441 | 50 137 229 233 808 899 357 386 790 468 270 445 214 217 258 459 148 13 60 Hop 2 | . . . . . . . . . . . . . . 1 1 . . . Pick Up 127 | 6 6 8 8 18 18 7 5 3 15 4 14 6 3 3 2 1 . . Fast Attach 71 | 7 . . 1 6 5 . . 6 8 . 8 . 6 5 15 1 . 3 Attach 66 | . 1 3 4 4 7 8 . 2 7 3 11 3 8 1 2 2 . . Detach 23 | . . . . 1 3 1 . 2 5 . 3 . 3 . 2 2 . 1 Swap 55 | . 1 1 9 13 11 1 . 1 12 4 . 2 . . . . . . Drop 112 | . 2 1 10 23 18 1 3 10 16 1 7 3 4 5 5 2 . 1 Fire 284 | 11 27 15 42 28 34 18 10 . 23 17 10 17 16 . 14 2 . . Melee 33 | . . . . . . . . 13 . . . . . 5 15 . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 49 | . . . . . 24 . . . . . . . . . . 10 . 15 Rewire 35 | . . . . . . 35 . . . . . . . . . . . . Trap 9 | . . . . . . . 2 . 3 . 3 . . . . 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -3/Testing -2/Research -2/Garrison -2/Research -2/DSF History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 13) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Weapon x2 609 | -9/Materials | Discovered new exit (range 4) 654 | -9/Materials | Build established: Gunner 699 | -9/Materials | Entered another Materials area 699 | -8/Materials | Evolved 2 slots: Propulsion x2 1075 | -8/Materials | Discovered new exit (range 16) 1170 | -8/Materials | Entered Factory 1170 | -7/Factory | Evolved 2 slots: Utility x2 1402 | -7/Factory | Build established: Scavenger-Gunner 2299 | -7/Factory | Discovered new exit (range 8) 2334 | -7/Factory | Fabricated Adv. Terrain Scan Processor (x2) 2350 | -7/Factory | Lost 4 parts (1n3w) 2385 | -7/Factory | Entered another Factory area 2385 | -6/Factory | Evolved 2 slots: Utility x2 2695 | -6/Factory | Discovered new exit (range 5) 2834 | -6/Factory | Build established: Skirmisher 3290 | -6/Factory | Garrison activated, responded to threat 3690 | -6/Factory | Discovered new exit (range 16) 3706 | -6/Factory | Build established: Scavenger-Gunner 3731 | -6/Factory | Entered Lower Caves 3791 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3885 | -6/Lower Caves | Lost 3 parts (1n2w) 4051 | -6/Lower Caves | Encountered a Warlord checkpoint 4165 | -6/Lower Caves | Build established: Skirmisher 4176 | -6/Lower Caves | Learned Factory garrison access intel 4437 | -6/Lower Caves | Discovered new exit (range 8) 4452 | -6/Lower Caves | Entered another Lower Caves area 4452 | -6/Lower Caves | Accompanied by 1 ally 4831 | -6/Lower Caves | Discovered new exit (range 9) 4944 | -6/Lower Caves | Learned location of 2 exits from Factory 5178 | -6/Lower Caves | Entered Zion 5323 | -6/Zion | Discovered new exit (range 15) 5335 | -6/Zion | Learned 4 Factory zone layouts 5357 | -6/Zion | Received a visual enhancement algorithm 5422 | -6/Zion | System corruption cleaned by Quarantine Array 5565 | -6/Zion | Learned location of Extension (-5) 5587 | -6/Zion | Build established: Assassin 5617 | -6/Zion | Found Prototype Device 5617 | -6/Zion | Identified Bomb Factory No. 2 6324 | -6/Zion | Given A8's code to call for help 6382 | -6/Zion | Given the Hacking Drone Bay 6416 | -6/Zion | Learned location of Armory (-4) 6442 | -6/Zion | Learned Factory security intel 6545 | -6/Zion | Discovered new exit (range 14) 6571 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6576 | -6/Zion | Enhanced Grunt warped into view, answering call for help 6608 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 6616 | -6/Zion | Entered Deep Caves 6616 | -6/Deep Caves | Accompanied by 2 allies 6817 | -6/Deep Caves | Attacked by Z-Imprinter 6868 | -6/Deep Caves | Destroyed Z-Imprinter 6910 | -6/Deep Caves | Lost 5 parts (3n1u1w) 6922 | -6/Deep Caves | Found Prototype Protection 6922 | -6/Deep Caves | Identified Zio. Weapon Casing 6932 | -6/Deep Caves | Found Zio. Weapon Casing 7179 | -6/Deep Caves | Build established: Scavenger-Tank 7182 | -6/Deep Caves | Z-Facility disabled 7227 | -6/Deep Caves | Found Zio. Weapon Casing 7643 | -6/Deep Caves | Discovered new exit (range 6) 7649 | -6/Deep Caves | Entered Proximity Caves 7662 | -5/Proximity Caves | Core integrity fell below 50% 7767 | -5/Proximity Caves | Lost 4 parts (1n3u) 8031 | -5/Proximity Caves | Discovered new exit (range 9) 8041 | -5/Proximity Caves | Entered Factory 8041 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8042 | -5/Factory | Identified exit to Factory 8045 | -5/Factory | Loaded intel: 4 garrison access locations 8565 | -5/Factory | Lost 3 parts (1n1u1w) 8646 | -5/Factory | Discovered exit to Factory (range 21) 8723 | -5/Factory | Entered another Factory area 8723 | -4/Factory | Evolved 2 slots: Utility x2 9014 | -4/Factory | Identified exit to Upper Caves 9014 | -4/Factory | Identified exit to Armory 9102 | -4/Factory | Discovered new exit (range 8) 9126 | -4/Factory | System corruption reached 10% 9128 | -4/Factory | Entered Research 9128 | -3/Research | Evolved 2 slots: Utility x2 9128 | -3/Research | Discovered new exit (range 9) 9471 | -3/Research | Garrison activated, responded to threat 9486 | -3/Research | Spotted B-86 Titan 9490 | -3/Research | System corruption reached 10% 9512 | -3/Research | Core integrity fell below 50% 9537 | -3/Research | Entered Testing 9541 | -3/Testing | Lost 20 parts (2p9n5u4w) 9554 | -3/Testing | Spotted PL-U2KOMT98WF 9569 | -3/Testing | Found Prototype Launcher 9718 | -3/Testing | Found Prototype Ballistic Cannon 9790 | -3/Testing | Discovered new exit (range 18) 9798 | -3/Testing | Entered Research 9798 | -2/Research | Evolved 2 slots: Propulsion x2 9816 | -2/Research | Lost 3 parts (3u) 9842 | -2/Research | Build established: Mutant 9949 | -2/Research | System corruption reached 10% 10057 | -2/Research | Core integrity fell below 50% 10069 | -2/Research | Lost 3 parts (2n1w) 10148 | -2/Research | Identified exit to Garrison 10153 | -2/Research | Entered Garrison 10164 | -2/Garrison | Identified Omega Cannon 10237 | -2/Garrison | Triggered checkpoint 10237 | -2/Garrison | Spotted B-90 Cyclops 10250 | -2/Garrison | Identified Z-bomb Delivery System 10259 | -2/Garrison | Core integrity fell below 20% 10263 | -2/Garrison | Discovered new exit (range 11) 10268 | -2/Garrison | Entered Research 10275 | -2/Research | Identified exit to DSF 10275 | -2/Research | Entered DSF 10282 | -2/DSF | Lost 4 parts (2n2u) 10326 | -2/DSF | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 10286_ Field strength at 34. 10287_ Field strength at 28. 10288_ Field strength at 22. 10289_ Field strength at 16. 10290_ System corrupted: Energy discharge (-37). 10291_ Field strength at 10. 10291_ Field strength at 4. 10292_ Stasis field depleted. 10305_ System corrupted: Heat flow error (+118). 10309_ Penetrated by Slug. 10309_ Knocked back. 10311_ Dropped Hdn. Centrium Heavy Treads. 10312_ Acquired Gyrokinetic Inverter. 10314_ Acquired 12 matter. 10314_ Acquired Centrium Leg. 10316_ Acquired 2 matter. 10318_ Acquired 5 matter. 10318_ Acquired Centrium Leg. 10319_ Knocked back. 10326_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????###?????????????????????????????? | | ?????????""#?????????????????????????????? | | ?????????#"#?????????????????????????????? | | ??????####"##?????????#######????????????? | | ??????#"""""#########!! #????????????? | | ??????#"""""## #]]]#!! #????????????? | | ???#"##"" #????????????? | | ???#""""" #????????????? | | ???####"" ##]]#]]]### ###????????????? | | ??????### ###]]#]]]#??? #??????????????? | | ???????## ##########???? ||?????????????? | | ???????# #?????????????|#????????????? | | ???????# #??????????????#????????????? | | ???????## ###??????????????#????????????? | | ???????#] ]]#?????????????!#????????????? | | ???????#] ]]#????????????!!#????????????? | | ???????#] ]]#??????????? !!?????????????? | | ??????### ##########??? #??????????????? | | ????###% ##!!!#!!!#?? ##????#????????? | | ????# % ##!!!#!!!##A A##===#***##???? | | ?????##= ??? | | ??????#== H ??? | | ??????# = % ??? | | ??????# == ##===#@**## ^##????????????? | | ??????#== ##===#***#?????##?????????????? | | ??????###############????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 98 Energy Generation 43 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 800 Resistance: KI 20 Resistance: EM 25 Weapon Shielding 100 Evasion (%) 63 Targeting Accuracy 14 Target Analysis 8 Core Analysis 6 Recoil Reduction 10 Item Schematics ----------------- Adv. Heat Sink | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Imp. Hardlight Generator | -6/Zion | Archive Mak. Transmission Jammer | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Arm. Leg | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Flexi-carbon Leg | -6/Zion | Archive Phase Gun | -6/Zion | Archive Robot Schematics ------------------ R-10 Processor | -6/Zion | Archive M-28 Smith | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Adv. Terrain Scan Processor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadeAuthchipMallet Manual? 0 Play Time 01:26:23 Cumulative 401.2 hours Start 2024.06.08 @ 21:56:19 End 2024.06.15 @ 19:00:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 280 Rogue 280 Adventurer 0 Explorer 0 Win Type - Total 35 Types 31/0/3/1/0/0/0/0/0 Lore% 71 Gallery% 86 Achievement% 70 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2c224d7-bd11-46ab-891a-ff3ca266f2bc