Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.15 @ 10:49:02 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (226) 1130 Value Destroyed (11013) 11013 Prototype IDs (65) 1300 Alien Tech Used (3) 600 Bonus (4049) 4049 TOTAL SCORE: 26992 Bonus ------- High Alert Combat Kills 883 Follower Combat Kills 56 Met Data Miner 300 Met Zhirov 300 Win 3000 Friendly Fire -490 Cogmind --------- Core Integrity 1079/1600 Matter 288/300 Energy 962/969 System Corruption 20% Temperature Cool (6) Movement Walking (121) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum-Particle Reactor > --- PROPULSION (8) --- Biometal Exoskeleton > --- UTILITY (9) ------ Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer Phase Armor Phase Armor Graphene Brace > --- WEAPON (5) ------- Enhanced Nova Cannon Hpw. Energy Nova Construct/G Hvy. Kinetic HMG Construct/C > --- INVENTORY (20) --- Advanced Heat Sink Coolant Injector Large Storage Unit Advanced Energy Well (500) Improved Matter Compressor (300) Advanced Sensor Array Makeshift Transmission Jammer Advanced Phase Shifter Advanced Shield Generator Advanced Force Field Advanced Component Analysis Suite Experimental Field Recycling Unit (85) Transdimensional Reconstructor KE Penetrator Enhanced Gamma Bomb Array Peak State ------------ > --- POWER ------------ Quantum-Particle Reactor > --- PROPULSION ------- Biometal Exoskeleton > --- UTILITY ---------- Armored Scrap Engine High-capacity Storage Unit Advanced Targeting Computer Phase Armor Phase Armor Graphene Brace > --- WEAPON ----------- Enhanced Nova Cannon Hpw. Energy Nova Construct/G Hvy. Kinetic HMG Construct/C > --- INVENTORY -------- Advanced Heat Sink Coolant Injector Large Storage Unit Advanced Energy Well Improved Matter Compressor Advanced Sensor Array Makeshift Transmission Jammer Advanced Phase Shifter Advanced Shield Generator Advanced Force Field Advanced Component Analysis Suite Experimental Field Recycling Unit Transdimensional Reconstructor KE Penetrator Enhanced Gamma Bomb Array [Rating: 227] Favorites ----------- Power Constructs Engine Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Wheel Subdweller Monowheel Hover Unit Aerolev Unit Flight Unit Improved VTOL Module Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Core Analyzer Hackware Advanced Hacking Suite Protection Light Armor Plating Artifact Phase Armor Weapon Constructs Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Constructs Launcher Gamma Bomb Array Special Weapon Mining Laser Slashing Weapon Katana Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . . . 4 . . 4 . . . . 2 . . . . 2 2 . 2 . 2 Power 2 | . . . . . . . 1 . . . . . . . . . . 1 . . . . Propulsion 6 | . . . . 1 . . 1 . . . . 1 . . . . 1 . . 1 . 1 Utility 7 | . . . . 2 . . 1 . . . . 1 . . . . 1 1 . 1 . . Weapon 3 | . . . . 1 . . 1 . . . . . . . . . . . . . . 1 Parts Attached 136 | 6 2 8 5 14 33 5 4 2 3 2 1 5 4 1 3 3 4 9 6 4 1 11 Power 9 | 1 . 1 1 1 5 . . . . . . . . . . . . . . . . . Engine 9 | 1 . 1 1 1 5 . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 23 | 2 . 3 . 6 9 3 . . . . . . . . . . . . . . . . Treads 13 | 2 . . . 3 5 3 . . . . . . . . . . . . . . . . Leg 5 | . . 3 . 1 1 . . . . . . . . . . . . . . . . . Wheel 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Flight 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Utility 66 | 1 1 2 2 3 7 2 4 1 2 . 1 4 3 1 2 2 4 9 4 2 1 8 Device 28 | . 1 . 2 1 3 1 1 1 1 . 1 1 2 1 1 1 1 3 2 . . 4 Storage 8 | 1 . 1 . . . 1 . . . . . 1 . . 1 . . . 2 . . 1 Processor 11 | . . . . 2 1 . 1 . 1 . . 1 . . . . 1 2 . . . 2 Hackware 5 | . . . . . . . 1 . . . . . . . . . 2 1 . 1 . . Protection 12 | . . 1 . . 3 . 1 . . . . 1 1 . . 1 . 3 . 1 . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon 38 | 2 1 2 2 4 12 . . 1 1 2 . 1 1 . 1 1 . . 2 2 . 3 Energy Gun 14 | 1 1 1 1 3 5 . . . . . . . . . . . . . 2 . . . Energy Cannon 7 | . . 1 . . 1 . . 1 . 1 . . . . . 1 . . . . . 2 Ballistic Gun 7 | 1 . . . 1 5 . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . Launcher 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Special Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . 1 . . 1 . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Unidentified Prototypes 20 | . . . . . 7 1 . . . . . . . . 2 . . 2 5 . 2 1 Corrupted Parts 1 | . . . . . . . . . . . 1 . . . . . . . . . . . System Corruption 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Parts Lost 32 | . . 7 3 9 5 . 1 . 1 . . . 1 . . 1 . . . 1 1 2 Power 7 | . . 1 1 1 1 . 1 . . . . . . . . 1 . . . . 1 . Propulsion 9 | . . 3 . 4 2 . . . . . . . . . . . . . . . . . Utility 8 | . . 1 1 1 1 . . . 1 . . . 1 . . . . . . . . 2 Weapon 8 | . . 2 1 3 1 . . . . . . . . . . . . . . 1 . . Highest Loss Streak 7 | . . 7 2 4 5 . 1 . 1 . . . 1 . . 1 . . . 1 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | 3 7 11 12 10 14 12 8 12 14 15 14 14 14 15 14 14 14 14 14 14 14 14 Power . | . 1 1 1 2 3 1 . . . . . . . . . . . . . . . . Propulsion 1 | 1 3 3 1 . 1 4 . . . . . . . . . . . . . . . . Utility 7 | . 1 3 3 2 2 1 5 9 11 12 12 10 11 11 11 12 12 12 12 10 12 12 Weapon 3 | 1 2 3 5 5 7 5 1 2 2 3 1 2 2 3 2 1 . 1 1 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 45 | . . 1 . . 9 7 2 1 4 . . 5 1 . 2 1 1 1 3 1 . 6 Power 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 1 3 . 1 . . . . . . . . . . . . . . Utility 19 | . . 1 . . 2 . . . 2 . . 5 . . 2 1 1 1 1 . . 3 Weapon 19 | . . . . . 6 3 2 . 2 . . . 1 . . . . . 2 1 . 2 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 68 | . 88 98 99 93 99 86 53 53 52 53 53 51 52 52 48 52 51 52 51 51 48 44 Engine 5 | . 14 13 14 9 9 5 4 6 6 6 6 4 4 . . . . . . . . . Core 1 | . . . . . . 3 . . . . . . . 5 5 5 5 3 . . . . Treads 8 | . 28 23 . 10 25 22 8 6 5 . . 2 5 5 5 5 4 . . . . 1 Leg 3 | . . 4 28 8 . . . . . . . . . . . . . . 1 4 4 1 Device 12 | . 4 11 10 19 11 13 13 13 13 13 13 13 16 17 13 16 10 12 13 8 8 9 Storage 7 | . 14 14 14 9 9 9 6 6 6 6 6 5 5 5 5 5 5 4 4 4 4 4 Processor 4 | . . . . 3 9 4 2 6 . . . 2 5 5 5 5 6 9 9 8 8 7 Hackware 1 | . . . . . . . 3 . . . . . . . . . 7 4 4 7 5 2 Protection 2 | . . 1 3 . 5 4 . . 5 6 6 4 . . . . . 1 . 3 1 . Energy Gun 6 | . 13 16 27 18 11 10 . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . 3 4 6 5 . 5 3 3 . 5 6 2 3 2 1 3 4 Ballistic Gun 2 | . 14 11 . 7 14 5 . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 6 5 6 3 1 5 10 . 3 5 . 1 3 4 2 Peak Build Rating 227 | 6 7 10 11 20 29 44 57 63 71 69 72 93 97 100 102 108 112 138 164 196 207 227 Average Rating 78 | 5 6 8 10 17 22 34 50 61 59 68 70 85 94 98 95 103 106 122 155 178 196 203 On Entrance 75 | . 6 7 10 11 17 29 44 57 61 71 68 72 93 97 100 102 96 108 138 159 196 195 Avg Prop Armor Cover (%) 5 | . . . . 6 5 5 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 207 | 13 15 30 32 37 38 38 37 43 48 49 49 65 77 82 86 90 60 101 125 148 162 207 Greatest Support 489 | 40 40 40 20 60 60 60 72 72 72 72 72 119 119 119 119 119 181 186 197 297 195 489 Greatest Overweight (x) 1 | . . 1 1 1 1 1 . . . . . 1 . . . . . . . . . . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Average Capacity 15 | 7 8 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 19 Most Carried 17 | 7 8 14 13 15 15 15 10 14 15 15 15 15 15 15 15 15 15 15 15 15 15 17 Average Carried 13 | 4 7 11 12 10 14 12 8 12 14 15 14 14 14 15 14 14 14 14 14 14 14 15 Final Capacity 20 | 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 Final Carried 15 | 7 8 9 13 15 15 8 9 14 15 15 15 15 15 15 14 15 14 15 14 15 15 15 Scrap Engine Consumption 218 | . . . . . . 23 15 1 11 . 6 33 9 5 1 5 8 21 9 13 8 50 Constructs Created 5 | . . . . . . 3 1 . . . . . . . . . . . . . . 1 Constructs Modified 94 | . . . . . . 6 6 . 6 . 2 13 5 2 . 2 2 8 7 8 1 26 Class Distribution -------------------- 58% | Construct 19% | Mutant 15% | Scavenger-Gunner 5% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Gunner | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Hacker-Construct | -4/Factory Construct | -3/Research Construct | -3/Testing Hacker-Construct | -2/Research Construct | -2/Quarantine Construct | -1/Access Resources | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Matter Collected 7534 | 208 . 433 51 187 687 265 241 34 268 . 280 635 758 171 323 646 322 442 150 676 273 484 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 14098 | 18 . 272 247 650 931 390 514 . 574 . 431 1088 1391 316 383 524 330 870 214 1090 741 3124 Parts 608 | 3 . 9 13 41 54 19 14 . 17 . 19 57 48 19 4 24 13 27 4 66 24 133 Haulers Intercepted 12 | . . . . 3 3 . . . . . . . . . . . 2 1 . . 1 2 Recyclers Shooed 3 | 1 . . . . . . . . . . . 1 . . . . . . . . . 1 Parts Field Recycled 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Retrieved Matter 168 | . . . . . . . . . . . . . . . . . . . . . . 168 Parts Self-Destructed 124 | . . . 11 . . . . . 13 . 13 . 49 14 1 23 . . . . . . Prevented 5 | . . . . . . . . . 2 . 3 . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 185 | . . 6 7 17 11 9 9 . 1 . 6 16 16 4 . 9 2 10 3 16 6 37 Melee 3 | . . . . . . . . . . . 1 . . . . . . 2 . . . . Guns 47 | . . 5 6 17 11 8 . . . . . . . . . . . . . . . . Cannons 120 | . . 1 . . . . 9 . 1 . 4 16 16 4 . 9 2 4 3 11 4 36 AOE 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Classes Destroyed 20 | 1 . 2 2 3 5 . . . 3 . 1 1 . . . 1 . . . . . 1 Worker 8 | . . . . . 3 . 1 . . . . . . . . . 1 . . 1 1 1 Builder 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . . . . 3 3 . . . . . . . . . . . 2 1 . . 1 2 Recycler 6 | . . . . 1 1 . 1 . . . . 1 . . . . . . . . 1 1 Operator 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . Drone 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Watcher 6 | . . . . . 2 . . . . . . . . . . . . . . . 1 3 Swarmer 37 | . . . 2 12 . . 6 . . . . 4 4 . . . . . . 4 . 5 Grunt 51 | . . 4 . 1 4 . 3 . . . 3 7 9 . . 4 . 3 1 . . 12 Brawler 5 | . . . . . . . . . . . 1 . 2 . . . . . . . . 2 Duelist 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . 1 Sentry 28 | . . . . 4 6 3 . . . . . 1 1 1 . . 2 4 . 3 . 3 Demolisher 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Hunter 17 | . . . . . . . . . 1 . 2 . . 2 . 2 . . 2 2 2 4 Programmer 28 | . . . . . . . . . . . . 4 . . . 2 . 2 . 7 4 9 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Subdweller 11 | . . . 5 . . 6 . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Packrat 2 | . . . . . . . . . 1 . . . 1 . . . . . . . . . Samaritan 3 | . . . . . . . . . 2 . . . 1 . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Mutant 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . Best Kill Streak 10 | 1 . 2 2 10 4 2 8 . 1 . 3 6 8 2 . 3 3 4 1 4 6 7 Combat Bots Only 10 | . . 2 2 10 4 2 7 . 1 . 3 4 8 2 . 3 1 4 1 4 4 7 Max Kills in Single Turn 2 | 1 . 1 1 1 1 1 1 . 1 . 1 2 2 1 . 1 1 1 1 2 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Melee 1 | . . . . . . . . . . . 1 . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Hostile Shots Fired 917 | . . 36 46 81 65 26 58 . 12 . 48 60 55 9 . 77 22 36 24 75 56 131 Missed 276 | . . 10 16 14 12 10 4 . 2 . 21 27 18 2 . 23 6 14 12 25 18 42 Hits 641 | . . 26 30 67 53 16 54 . 10 . 27 33 37 7 . 54 16 22 12 50 38 89 Melee 5 | . . . . . 5 . . . . . . . . . . . . . . . . . Projectile 636 | . . 26 30 67 48 16 54 . 10 . 27 33 37 7 . 54 16 22 12 50 38 89 AOE 16 | . . 16 . . . . . . . . . . . . . . . . . . . . Critical Strikes 31 | . . 1 1 1 3 . 1 . . . 1 . 2 . . 5 2 . 1 2 2 9 Actively Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage Taken 13345 | . . 772 570 681 885 306 842 . 177 . 506 634 696 150 . 1028 301 525 249 1380 962 2681 Core 1711 | . . 107 64 106 91 . 144 . 36 . 20 23 12 . . 82 41 62 39 93 270 521 Absorbed by Shields 9 | . . . . . 9 . . . . . . . . . . . . . . . . . Redirected to Core 617 | . . . . . . . . . . . . . . . . . . . . . 201 416 Redirected to Shielding 13 | . . . . . 13 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 5820 | . . . . . . 5 161 . 229 . 125 638 491 62 . 268 363 365 219 918 70 1906 Core Remaining (%) 76 | 100 . . 31 . . 64 . . . . 76 . . . . 88 96 . 92 . 74 67 Volleys Fired 679 | 1 . 25 33 42 53 24 29 . 29 . 22 46 52 11 . 48 19 24 15 62 27 117 Largest 3 | 2 . 2 2 3 3 3 1 . 1 . 1 1 2 1 . 1 1 1 1 2 1 2 Hottest 363 | 60 . 110 100 160 150 135 132 . 132 . 109 109 194 109 . 109 109 109 243 323 243 363 Shots Fired 963 | 2 . 50 65 121 147 73 29 . 29 . 22 46 54 11 . 48 19 24 15 64 28 116 Gun 452 | 2 . 45 64 121 147 73 . . . . . . . . . . . . . . . . Cannon 500 | . . 5 . . . . 29 . 29 . 22 46 54 11 . 48 19 24 15 58 24 116 Launcher 10 | . . . . . . . . . . . . . . . . . . . . 6 4 . Special 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic 515 | 1 . 17 . 30 79 24 . . 14 . 18 46 52 11 . 34 19 . 3 41 24 102 Thermal 383 | 1 . 33 65 91 68 49 7 . 15 . . . 2 . . 14 . . 12 17 . 9 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 65 | . . . . . . . 22 . . . 4 . . . . . . 24 . 6 4 5 Robot Hit Streak 33 | 1 . 8 16 15 22 33 6 . 7 . 22 5 10 9 . 7 9 9 2 5 6 9 Robot Miss Streak 7 | . . 3 2 6 6 1 3 . 7 . 1 2 7 1 . 3 1 2 2 4 1 4 Penetration Max 1 | . . . . . . . . . . . . 1 1 . . 1 1 . . . . 1 Secondary Targets 6 | . . 1 . 4 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . 1 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 643 | 1 . 29 54 72 111 61 21 . 13 1 21 26 46 10 13 27 17 27 4 20 13 56 Core Hits 283 | 1 . 15 13 25 37 14 12 . 8 . 7 13 21 4 4 11 7 11 2 32 13 33 Critical Kills 5 | . . . . 1 . . . . . . . 2 . 1 . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 1 . . . 1 . 1 . . . . Critical Strikes 25 | . . 4 5 1 2 3 . . 1 . . 3 . 1 2 1 . 1 . 1 . . Burn 13 | . . 4 5 . 2 2 . . . . . . . . . . . . . . . . Destroy 9 | . . . . 1 . 1 . . . . . 3 . 1 . 1 . 1 . 1 . . Impale 3 | . . . . . . . . . 1 . . . . . 2 . . . . . . . Melee Attacks 64 | . . . . . 4 2 6 . 3 1 1 5 9 . 13 . . 20 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 12 | . . . . . 4 2 6 . . . . . . . . . . . . . . . Piercing 48 | . . . . . . . . . 3 . 1 5 9 . 10 . . 20 . . . . Sneak Attacks 16 | . . . . . 2 1 3 . 3 1 . 1 2 . 3 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41120 | 14 . 399 671 1308 2008 1205 992 . 633 . 1415 3470 4206 811 715 2294 1044 1491 633 4169 2585 11057 Guns 5368 | 11 . 356 671 1302 1885 1143 . . . . . . . . . . . . . . . . Cannons 32044 | . . 35 . . . . 790 . 443 . 1366 3365 3535 811 . 2294 1044 1127 633 3418 2233 10950 Explosions 1153 | . . . . . . . . . . . . . . . . . . . . 710 343 100 Melee 2458 | . . . . . 123 62 202 . 190 . 49 105 648 . 715 . . 364 . . . . Ramming 97 | 3 . 8 . 6 . . . . . . . . 23 . . . . . . 41 9 7 Kinetic 27246 | 11 . 156 . 317 1003 321 . . 120 . 1279 3365 3506 811 . 1391 1044 . . 1108 2233 10581 Thermal 8123 | . . 235 671 985 882 822 190 . 323 . . . 29 . . 903 . . 633 2364 . 86 Explosive 53 | . . . . . . . . . . . . . . . . . . . . . . 53 Electromagnetic 3143 | . . . . . . . 600 . . . 87 . . . . . . 1127 . 656 343 330 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 387 | . . . . . 123 62 202 . . . . . . . . . . . . . . . Piercing 2071 | . . . . . . . . . 190 . 49 105 648 . 715 . . 364 . . . . Highest Corruption 20 | . . . . 3 4 4 . . . . 6 . . . . 3 . 4 4 3 7 20 Average Corruption 5 | . . . . 2 3 4 . . . . 6 . . . . 2 . 3 2 2 4 10 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 162 | . . . . 10 22 42 . . . . . . . . . 6 . 7 2 10 9 54 Message Errors 41 | . . . . 3 7 13 . . . . . . . . . 1 . 3 . 2 3 9 Matter Fused 45 | . . . . 4 10 13 . . . . . . . . . 3 . 1 1 4 1 8 Heat Flow Errors 25 | . . . . . 2 5 . . . . . . . . . 1 . 1 . 1 1 14 Energy Discharges 14 | . . . . . . 4 . . . . . . . . . 1 . 1 . . . 8 Parts Rejected 4 | . . . . . 1 . . . . . . . . . . . . . . 1 1 1 Data Loss (minor) 15 | . . . . 1 . 6 . . . . . . . . . . . . 1 1 1 5 Data Loss (major) 8 | . . . . 1 . . . . . . . . . . . . . 1 . . 1 5 Misfires 4 | . . . . 1 . 1 . . . . . . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . 2 . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6510 | . . . . . . 22 74 . 207 . 115 803 720 63 129 255 53 39 142 639 801 2448 Projectiles 5995 | . . . . . . . 19 . 78 . 115 794 561 63 . 255 53 28 142 638 801 2448 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee 515 | . . . . . . 22 55 . 129 . . 9 159 . 129 . . 11 . 1 . . Knockbacks 45 | . . 1 . . . . . . . . 5 10 8 . . 6 . . . . 4 11 Impact 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 38 | . . . . . . . . . . . 4 9 6 . . 6 . . . . 4 9 Secondary 6 | . . . . . . . . . . . 1 1 2 . . . . . . . . 2 Self-Inflicted Damage 189 | . . . . . . . . . . . . . . . . . . . . 71 118 . Shots 14 | . . . . . . . . . . . . . . . . . . . . 7 7 . Rammed 7 | 2 . 2 . 1 . . . . . . . . 1 . . . . . . . . 1 Targets Rammed 9 | 2 . 2 . 1 . . . . . . . . 1 . . . . . . 1 1 1 Kicked 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 657 | . . 210 1 135 200 224 370 . 259 . 336 209 316 158 . 257 172 294 367 374 286 657 Average Temperature 94 | . . 95 1 29 61 76 155 . 83 . 158 80 88 77 . 104 78 76 117 119 88 126 Received Heat Transfer 1612 | . . 144 102 108 348 51 81 . . . 18 147 189 9 . 115 9 66 . 45 63 117 Effects 13 | . . . . . . . . . 2 . 1 . . . . . . . . 3 . 7 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . . . . 1 . . . . . . . . 1 . 1 Interference 7 | . . . . . . . . . 2 . . . . . . . . . . 2 . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . . . . . . 1 . 1 . . . . 4 . 2 2 1 Combat Hostiles 10 | . . . . . . . . . . . 1 . . . . . . 4 . 2 2 1 Parts Fried 24 | . . . . . . . 5 . . . 3 . 1 . . . . 3 . 9 2 1 Impact Corruptions 11 | . . . . . . . . . . . 1 1 3 . . . . . . 1 . 5 Robots Melted 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . Parts Melted 14 | . . 4 3 2 . 4 . . . . . . . . . . . . . 1 . . Heat Transferred 10226 | . . 962 2368 1596 1830 1702 148 . 259 . . . 37 . . 400 . . 200 650 . 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . Alert | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Maximum Alert Level 4 | . . . . 1 . . . . . . . 1 . . . . . . . 2 1 4 Low Security (%) 80 | 100 100 100 . 35 100 100 100 . . . . 88 . . . . 100 100 100 35 79 34 Level 1 9 | . . . . 64 . . . . . . . 11 . . . . . . . 49 20 7 Level 2 2 | . . . . . . . . . . . . . . . . . . . . 14 . 10 Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . 20 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . 26 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1193 | 5 30 50 . 242 156 32 136 . . . . 216 . . . . 189 194 93 432 225 1193 Initial 225 | . . 7 . . 96 . . . . . . . . . . . 169 81 93 43 225 76 Average 156 | . 2 6 . 185 39 1 43 . . . . 109 . . . . 162 138 61 234 138 606 Influence Increases 6303 | 5 36 180 85 539 443 94 244 . 40 . 140 555 402 70 15 195 247 347 185 645 270 1566 Destroy 0b10 Robot/C 3460 | . . 120 40 340 220 60 180 . 20 . 120 320 340 60 . 160 40 200 60 320 120 740 Destroy 0b10 Robot/NC 230 | 5 . . . 20 60 . 10 . 10 . . 10 10 . 15 5 15 5 . 10 20 35 Destroy Leader 714 | . . 30 . 66 80 . 10 . 10 . 20 60 30 10 . 30 24 60 10 80 34 160 Allied During Kill 7 | . . . . . . . . . . . . . 7 . . . . . . . . . Trap Triggered on 0b10 20 | . . . . . . . 20 . . . . . . . . . . . . . . . Successful Hack 226 | . 6 . . 4 6 32 6 . . . . 38 . . . . 12 44 . 24 . 54 Disable Machine 495 | . . . . 60 60 . 15 . . . . 45 . . . . . 30 90 75 45 75 Anti-Garrison Action 200 | . . . . . . . . . . . . . . . . . . . . . . 200 Destroy Structure 501 | . . . . 4 2 2 3 . . . . 52 . . . . 6 8 10 121 36 257 Advance Influence 150 | . . . . . . . . . . . . . . . . . 150 . . . . . Partial Spotted 15 | . . . . . . . . . . . . . . . . . . . . . 15 . Lose Combat Pursuer 285 | . 30 30 45 45 15 . . . . . . 30 15 . . . . . 15 15 . 45 Influence Decreases 5174 | 5 16 200 85 311 671 94 147 97 40 . 140 361 473 154 54 163 123 337 273 323 543 564 Entered New Map 740 | . . 13 . . 132 . . 37 . . . . 73 24 39 . 13 75 73 35 175 51 Time Decay 3820 | 5 16 139 85 236 356 94 137 60 40 . 140 361 350 130 15 153 110 262 190 278 170 493 Lost Part 243 | . . 48 . 75 50 . 10 . . . . . 10 . . 10 . . . 10 10 20 Lost Ally 50 | . . . . . . . . . . . . . 40 . . . . . 10 . . . Purge Threat 321 | . . . . . 133 . . . . . . . . . . . . . . . 188 . Squads Dispatched 28 | . . . . 1 1 . 1 . . . . 2 . . . . . 1 1 8 2 11 Investigation 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Extermination 10 | . . . . . . . 1 . . . . 2 . . . . . 1 1 2 1 2 Reinforcement 7 | . . . . 1 1 . . . . . . . . . . . . . . 3 . 2 Assault 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Garrison 6 | . . . . . . . . . . . . . . . . . . . . 3 . 3 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Distress Signals 9 | . 1 . . 1 . . . . . . . . . . . . . 1 1 . 1 4 Communications Jammed 10 | . . . . . . . . . . . . . . . . 2 . . . . . 8 Distress Signals 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Times Spotted 267 | . 2 8 9 26 16 10 12 . 1 . 8 34 18 4 . 10 7 12 6 21 14 49 Peak Tracking Total 14 | . 4 2 3 7 5 1 5 . 1 . 4 14 9 2 . 2 4 4 4 4 5 8 Tactical Retreats 17 | . 1 1 2 2 1 1 . . . . . 3 1 . . . . . 1 1 . 3 Traps | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Traps Triggered 11 | . . . . 2 2 . . . . . . 4 . . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . 6 . . . . . . . . . . . . . . . Reused 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Disabled 33 | . . . . 4 4 . 1 . . . . 3 . . . . . 2 6 5 3 5 Max in Single Turn 2 | . . . . 1 1 . 1 . . . . 1 . . . . . 1 1 1 1 2 Garrison Access 5 | . . . . 1 1 . 1 . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Accessed 77 | . 2 1 . 5 6 12 4 . 1 3 . 6 1 . 4 . 5 6 4 6 3 8 Terminals 40 | . 1 1 . 3 5 6 2 . . . . 4 . . . . 1 3 2 5 2 5 Fabricators 4 | . . . . . . . . . . . . 1 . . . . 1 1 . . . 1 Repair Stations 3 | . . . . . . . . . . . . 1 . . . . . 1 1 . . . Recycling Units 9 | . 1 . . . . 5 1 . . . . . . . . . 1 1 . . . . Scanalyzers 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . 1 Garrison Access 8 | . . . . 1 1 . 1 . . . . . . . . . 2 . . 1 1 1 Total Hacks 209 | . 3 2 . 19 17 32 11 . 1 23 . 14 1 . 16 . 11 15 7 18 6 13 Successful 118 | . 2 . . 8 6 24 5 . 1 23 . 7 1 . 16 . 4 7 3 4 2 5 Failed 89 | . 1 2 . 10 10 8 6 . . . . 7 . . . . 7 8 4 14 4 8 Catastrophic 20 | . . . . 3 2 . 2 . . . . 2 . . . . 1 2 1 1 3 3 Database Lockouts 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . Manual 72 | . 2 2 . 7 12 23 5 . . . . 4 . . . . 5 3 2 1 3 3 Terminals 111 | . 2 2 . 9 16 18 9 . . . . 10 . . . . 1 11 4 17 4 8 Fabricators 7 | . . . . . . . . . . . . 2 . . . . 2 1 . . . 2 Repair Stations 5 | . . . . . . . . . . . . 2 . . . . . 2 1 . . . Recycling Units 15 | . 1 . . . . 11 1 . . . . . . . . . 1 1 . . . . Scanalyzers 10 | . . . . 6 . . . . . . . . . . . . . . 2 . . 2 Garrison Access 17 | . . . . 4 1 . 1 . . . . . . . . . 7 . . 1 2 1 Terminal Hacks 75 | . 1 . . 2 4 7 4 . 1 23 . 4 1 . 16 . . 4 . 4 2 2 Record 12 | . . . . . . 1 . . . 6 . . . . 5 . . . . . . . Part Schematic 12 | . . . . . . . . . . 9 . . . . 3 . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 9 | . 1 . . 1 1 2 . . . . . . . . 4 . . . . . . . Prototype ID Bank 10 | . . . . . . 2 . . . 3 . . . . 4 . . . . 1 . . Open Door 3 | . . . . . 1 . . . 1 . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 4 | . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . Unreport Threat 3 | . . . . . 1 . . . . . . . . . . . . . . . 2 . Locate Traps 5 | . . . . 1 1 . 2 . . . . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Zone Layout 6 | . . . . . . . . . . . . 1 . . . . . 2 . 2 . 1 Release Object 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Network Status 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Scan Component 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . 1 . . . . 2 . . . . . . . . . . 1 1 . . . . Retrieve Components 5 | . 1 . . . . 2 . . . . . . . . . . 1 1 . . . . Scanalyzer 7 | . . . . 5 . . . . . . . . . . . . . . 2 . . . Insert Component 3 | . . . . 2 . . . . . . . . . . . . . . 1 . . . Retrieve Study 4 | . . . . 3 . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . . 1 1 . 1 . . . . . . . . . 1 . . . . . Seal Access 4 | . . . . 1 1 . 1 . . . . . . . . . 1 . . . . . Unauthorized Hacks 24 | . . . . . 1 15 . . . . . 3 . . . . 1 1 1 . . 2 Terminals 12 | . . . . . 1 7 . . . . . 1 . . . . . 1 1 . . 1 Assimilate 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Botnet 6 | . . . . . 1 2 . . . . . 1 . . . . . 1 . . . 1 Skim 5 | . . . . . . 5 . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . . . 2 . . . . 1 . . . . . Liberate 1 | . . . . . . . . . . . . 1 . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 8 | . . . . . . 8 . . . . . . . . . . . . . . . . Reject 5 | . . . . . . 5 . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Mask 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 55 | . 1 1 . 4 5 7 3 . . . . 5 . . . . 4 5 4 6 3 7 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . . . 9 . . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . 3 . . . . . . . . . . . . . . 1 . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . 5 . . . . . . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . . parse_system 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total Allies 3 | . . . . . . . . . . . . . 2 . . . . . 1 . . . Largest Group 2 | . . . . . . . . . . . . . 2 . . . . . 1 . . . Highest-Rated Group 60 | . . . . . . . . . . . . . 60 . . . . . 26 . . . Highest-Rated Ally 30 | . . . . . . . . . . . . . 30 . . . . . 26 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . . . . 13 . . . . . . . . . Total Damage 343 | . . . . . . . . . . . . . 343 . . . . . . . . . Kills 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Active Infowar (turns) 6027 | . 61 826 181 525 53 . . 545 855 65 283 . 472 149 51 503 35 341 222 44 173 643 Sensors 1298 | . . . . . . . . . . . . . . . . . . 341 222 44 141 550 IFF 2742 | . . . . . . . . 545 855 65 283 . 472 149 49 324 . . . . . . Structural 887 | . 61 826 . . . . . . . . . . . . . . . . . . . . Seismic 759 | . . . 181 525 53 . . . . . . . . . . . . . . . . . Jamming 341 | . . . . . . . . . . . . . . . 2 179 35 . . . 32 93 Robot Analysis Total 9 | . 1 . . 1 1 2 . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 11 | . . 1 1 . . . . 3 1 . 2 . 2 . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Turns Passed 15385 | 138 221 975 1427 526 1038 1935 525 564 1002 66 397 1009 789 265 146 586 235 575 397 618 344 1607 Spaces Moved 10970 | 73 136 528 585 234 455 795 319 513 852 89 448 890 862 348 152 506 273 634 443 573 347 915 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Treads 6430 | 72 136 457 . 116 455 795 319 513 724 . . 396 862 348 152 506 257 8 10 . . 304 Legs 2095 | . . 71 585 . . . . . . . . 12 . . . . . . 166 573 347 341 Wheels 118 | . . . . 118 . . . . . . . . . . . . . . . . . . Hover 1048 | . . . . . . . . . . . . 175 . . . . 16 626 21 . . 210 Flight 1278 | . . . . . . . . . 128 89 448 307 . . . . . . 246 . . 60 Fastest Speed 42 | 50 160 160 190 107 160 142 107 107 68 68 68 66 66 66 66 66 54 54 42 42 68 68 Average Speed 103 | 158 160 164 190 134 160 163 121 107 101 68 68 93 66 66 66 66 65 55 59 58 68 118 Slowest Speed 200 | 160 160 190 190 160 200 200 142 107 107 68 68 148 66 66 66 66 66 140 140 68 68 153 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . . . . . . . . . . . 5 . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . 2 . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 46 | 4 26 70 45 24 56 98 10 70 95 74 64 26 83 52 60 69 8 19 44 16 41 25 Regions Visited 22 Branch Regions 14 Pre-discovered Areas 9 | . . . 1 . . 2 . . . 1 1 . . . 3 1 . . . . . . Known Exits Taken 10 | . . . . 1 . . 1 . . . 1 1 . . . 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 1 1 1 . 1 1 . 1 1 1 . . 1 1 1 . . . . . . . Scrap Searched 19 | . . 3 . . . . . 2 3 . 4 . 2 2 . 3 . . . . . . Spaces Dug 57 | . . . . . . 1 3 . 7 . . 5 4 . . 1 . 3 2 15 7 9 Terrain Destroyed 312 | . . . . 3 . 1 3 . 19 . 2 24 51 6 . 46 3 3 5 41 12 93 Melee 9 | . . . . . . 1 2 . . . . 2 1 . . . . 3 . . . . Projectile 288 | . . . . 3 . . 1 . 19 . 2 22 50 6 . 46 3 . 5 33 5 93 AOE 15 | . . . . . . . . . . . . . . . . . . . . 8 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Sto Rec Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total 14089 | 89 139 587 832 352 654 1395 426 527 960 92 515 1019 1016 370 181 711 313 806 556 795 428 1326 Wait 1847 | 1 . 14 201 46 48 534 50 5 57 . 35 42 55 7 . 138 11 97 75 139 36 256 Move 10936 | 72 135 527 584 233 454 794 318 512 851 88 447 889 861 347 151 505 272 633 432 572 346 913 Hop 5 | . . . . . . . . . . . . . . . . . . . 5 . . . Pick Up 123 | 7 1 8 7 13 17 7 9 5 7 . 1 7 1 . 4 4 3 6 1 7 2 6 Fast Attach 72 | 6 2 2 . 4 18 1 1 1 2 . . 9 3 . 2 . . 4 9 1 3 4 Attach 39 | . . 5 3 11 4 . 2 . 1 . 1 2 1 . 1 . 2 1 . 3 1 1 Detach 25 | . . . . 1 6 4 2 1 1 . . 1 1 . 1 . . 1 3 . 1 2 Swap 136 | . . 1 4 . 17 5 2 2 3 3 7 4 12 5 3 13 3 12 6 7 7 20 Drop 132 | . 1 3 . 1 31 24 7 1 6 . 1 11 4 . 6 3 3 8 10 3 4 5 Fire 679 | 1 . 25 33 42 53 24 29 . 29 . 22 46 52 11 . 48 19 24 15 62 27 117 Melee 64 | . . . . . 4 2 6 . 3 1 1 5 9 . 13 . . 20 . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . Crush 7 | 2 . 2 . 1 . . . . . . . . 1 . . . . . . . . 1 Escape Stasis 6 | . . . . . 2 . . . . . . 3 . . . . . . . . . 1 Rewire 16 | . . . . . . . . . . . . . 16 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 4 exits: [*Mat x2] / [Exi] / [*Sub]) -10/Subcaves -8/Materials (discovered 2 exits: Fac / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research (discovered 3 exits: Res / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 12) 320 | -10/Materials | Build established: Mutant 360 | -10/Materials | Entered Mines 654 | -10/Mines | Learned Materials emergency access door positions 688 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 688 | -10/Mines | Discovered new exit (range 6) 786 | -10/Mines | Discovered new exit (range 11) 838 | -10/Mines | Discovered new exit (range 5) 988 | -10/Mines | Discovered new exit (range 5) 1102 | -10/Mines | Assembled infested the area 1217 | -10/Mines | Lost 7 parts (1p3n1u2w) 1239 | -10/Mines | Met 8R-AWN 1335 | -10/Mines | Entered Subcaves 1395 | -10/Subcaves | Learned 8 Materials zone layouts 1563 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1580 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1661 | -10/Subcaves | Core integrity fell below 50% 1975 | -10/Subcaves | Learned location of Zion (-7) 1975 | -10/Subcaves | Met a Zionite searching for "candidates" 2745 | -10/Subcaves | Discovered new exit (range 8) 2762 | -10/Subcaves | Entered Materials 2762 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2763 | -8/Materials | Identified exit to Storage 2763 | -8/Materials | Identified exit to Factory 2850 | -8/Materials | Lost 4 parts (1p1n2w) 2881 | -8/Materials | Destroyed 10 combat bots 3020 | -8/Materials | Lost 4 parts (3n1u) 3145 | -8/Materials | Central database locked down 3147 | -8/Materials | Build established: Scavenger-Gunner 3288 | -8/Materials | Entered Storage 3389 | -8/Storage | Lost 5 parts (1p2n1u1w) 3444 | -8/Storage | Central database locked down 4170 | -8/Storage | Used back door to open Recycling access 4170 | -8/Storage | Discovered new exit (range 5) 4326 | -8/Storage | Entered Recycling 5004 | -8/Recycling | Discovered new exit (range 16) 5191 | -8/Recycling | Learned Storage garrison access intel 5309 | -8/Recycling | Learned Factory stockpile data 5328 | -8/Recycling | Learned location of Lower Caves (-6) 5358 | -8/Recycling | Learned location of 1 exit from Extension 5376 | -8/Recycling | Entered Scraplab 5384 | -8/Recycling | Found Prototype Device 5384 | -8/Recycling | Identified Scrap Engine 5399 | -8/Recycling | Learned 2 Storage zone layouts 5448 | -8/Recycling | Learned location of 1 exit from Extension 5894 | -8/Recycling | Build established: Construct 6261 | -8/Recycling | Entered Factory 6261 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 6262 | -6/Factory | Identified exit to Factory 6374 | -6/Factory | Identified exit to Lower Caves 6631 | -6/Factory | Destroyed 7 combat bots 6786 | -6/Factory | Entered Lower Caves 6804 | -6/Lower Caves | Learned 8 Factory zone layouts 6812 | -6/Lower Caves | Learned Factory garrison access intel 7172 | -6/Lower Caves | Learned Factory stockpile data 7238 | -6/Lower Caves | Discovered new exit (range 13) 7350 | -6/Lower Caves | Entered another Lower Caves area 7477 | -6/Lower Caves | Discovered exit to Factory (range 14) 7660 | -6/Lower Caves | Learned Factory terminal intel 7796 | -6/Lower Caves | Encountered a Warlord checkpoint 8083 | -6/Lower Caves | Discovered new exit (range 8) 8308 | -6/Lower Caves | Murdered 3 allies 8352 | -6/Lower Caves | Entered Data Miner 8354 | -6/Data Miner | Discovered new exit (range 6) 8367 | -6/Data Miner | Met Data Miner 8389 | -6/Data Miner | Learned location of Section 7 (-2) 8389 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8398 | -6/Data Miner | Received God Mode back door access code from Data Miner 8418 | -6/Data Miner | Entered Proximity Caves 8810 | -5/Proximity Caves | Discovered exit to Factory (range 8) 8815 | -5/Proximity Caves | Entered Factory 8815 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8816 | -5/Factory | Identified exit to Factory 8818 | -5/Factory | Loaded intel: 26 terminal locations 8819 | -5/Factory | Loaded intel: 4 garrison access locations 9387 | -5/Factory | Discovered exit to Factory (range 10) 9704 | -5/Factory | Identified exit to Upper Caves 9824 | -5/Factory | Entered Upper Caves 9916 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9981 | -5/Upper Caves | Destroyed 8 combat bots 10006 | -5/Upper Caves | Learned Factory trap positions 10171 | -5/Upper Caves | Spotted B-75 Beast 10201 | -5/Upper Caves | Allies destroyed B-75 Beast 10606 | -5/Upper Caves | Discovered new exit (range 9) 10613 | -5/Upper Caves | Entered another Upper Caves area 10713 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10800 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10866 | -5/Upper Caves | Discovered new exit (range 14) 10878 | -5/Upper Caves | Entered Zhirov 10880 | -5/Zhirov | Discovered new exit (range 3) 10892 | -5/Zhirov | Met Zhirov 10915 | -5/Zhirov | Learned location of Quarantine (-2) 10915 | -5/Zhirov | Learned location of Testing (-3) 10915 | -5/Zhirov | Learned location of Command (-1) 10919 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10930 | -5/Zhirov | Found Alien Artifact 10930 | -5/Zhirov | Identified Integrated Reactor 10930 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10994 | -5/Zhirov | Found Alien Artifact 11024 | -5/Zhirov | Entered Proximity Caves 11052 | -4/Proximity Caves | Found DCF Scrap (15 items) 11575 | -4/Proximity Caves | Discovered exit to Factory (range 10) 11600 | -4/Proximity Caves | Spotter reported a threat 11610 | -4/Proximity Caves | Entered Factory 11610 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11611 | -4/Factory | Identified exit to Armory 11612 | -4/Factory | Loaded intel: 61 trap records 11748 | -4/Factory | Discovered new exit (range 15) 11784 | -4/Factory | Identified exit to Research 11845 | -4/Factory | Entered Research 11845 | -3/Research | Evolved 2 slots: Power x1, Utility x1 11963 | -3/Research | Watched by a mysterious "MATRIX" hacker. 12217 | -3/Research | Identified exit to Testing 12217 | -3/Research | Discovered new exit (range 6) 12420 | -3/Research | Entered Testing 12588 | -3/Testing | Found Ghost Barrier 12643 | -3/Testing | Spotted Superbehemoth 12738 | -3/Testing | Found Prototype Energy Gun 12738 | -3/Testing | Identified Tachyon Dispersion Ray 12762 | -3/Testing | Found Prototype Device 12762 | -3/Testing | Identified 2N-1CE's Frost Array 12792 | -3/Testing | Discovered new exit (range 15) 12810 | -3/Testing | Identified Transdimensional Reconstructor 12815 | -3/Testing | Identified exit to Research 12817 | -3/Testing | Entered Research 12817 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12826 | -2/Research | Identified exit to Quarantine 12879 | -2/Research | Found Gamma Bomb Array 12880 | -2/Research | Found Gamma Bomb Array 13035 | -2/Research | Garrison activated, responded to threat 13111 | -2/Research | Build established: Hacker-Construct 13240 | -2/Research | Found Prototype Processor 13435 | -2/Research | Entered Quarantine 13528 | -2/Quarantine | Cryocooling Duct disabled 13543 | -2/Quarantine | Ambient heat levels rising (+20) 13543 | -2/Quarantine | Non-combat units ordered to evacuate 13556 | -2/Quarantine | Found Alien Artifact 13556 | -2/Quarantine | Identified Phase Armor 13680 | -2/Quarantine | Found Alien Artifact 13682 | -2/Quarantine | Identified Subatomic Replicator 13682 | -2/Quarantine | Used Subatomic Replicator to replicate Phase Armor 13769 | -2/Quarantine | Discovered new exit (range 11) 13778 | -2/Quarantine | Identified exit to Access 13779 | -2/Quarantine | Entered Access 13779 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 13835 | -1/Access | Build established: Construct 13905 | -1/Access | Found Prototype Launcher 13905 | -1/Access | Identified Enh. Gamma Bomb Array 13918 | -1/Access | Found Imp. Powered Armor 14284 | -1/Access | Identified exit to Surface 14402 | -1/Access | System corruption reached 10% 14486 | -1/Access | Destroyed 7 combat bots 14560 | -1/Access | Garrison activated, responded to threat 14878 | -1/Access | Identified Exp. Core Analyzer 15029 | -1/Access | First assault squad dispatched 15049 | -1/Access | Incoming assault squad redirected 15054 | -1/Access | Incoming assault squad redirected 15375 | -1/Access | Crushed by falling debris 15386 | *** | Escaped! Last Messages --------------- Exoskeleton: Max Integrity +155, Move Heat +3, Time/Move -9, -Special Expanded to 8 slots (? T121 S481) Renamed Biometal-Armored Exoskeleton. [Achievement: Monstrosity] 15374_ Scrap Engine modifies Biometal-Armored Exoskeleton: Max Integrity -1042, Support +8 Renamed Biometal Exoskeleton. 15375_ The unstable cave ceiling collapses. 15375_ Crushed by falling debris. 15375_ Exp. Core Analyzer destroyed. 15375_ System corrupted by crushing effect (+2). 15375_ 2N-1CE's Frost Array destroyed. 15375_ System corrupted by crushing effect (+3). 15378_ QVPXK0RY/6HZ94TFBB&JARH6,WKP7XCY9GGX8U Map ----- +----------------------------------------------------+ | ??????????????????????## ##??# # """ #?????? | | ??????????????????????## #???# + """ #?????? | | ??????????????????????## #???# # " #?????? | | ??????????????????????## ###?# #! #?????? | | ?????????????########### # #?# # #?????? | | ?????????????# #% ##??# ############??##? | | ?????????????# # #???# #??????? ? | | ?????????????# !!#%%#???# #??????# ! | | ?????????????# ** +% #???# #??????# | | ?????????????# ** | # #???# #??????# " | | ?????????????# #% #???# #??????#""" | | ?????????????# # ##### ######## """ | | ?????????????# # # " | | ?????????????########### # | | ???????????????????????###"########### # | | ????????????????????????# #?????????# + | | ????????????????????????####?????????# # | | ?????????????????????????# #?????????# # | | ?????????????????????????# #?????????# ########## | | ?????????????????????????# #?????????# #????????? | | ????????????????????######;###"####### #????????? | | ????????????????????" " #????????? | | ????????????????????" " #????????? | | ????????????????????" """" " " #????????? | | ????????????????????"?" " " #????????? | | ??????????????????????" "@ " " #????????? | | ??????????????????????" "" "? " #????????? | | ??????????????????????" "? " #????????? | | ??????????????????????""""""? " % #????????? | | ??????????????????????????????"""" """ #????????? | | ??????????????????????????????""""T""" #????????? | | ??????????????????????????????"####### #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ##???????? | | ?????????????????????????????????????# "#???????? | | ?????????????????????????????????????#% ##???????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????# ##???????? | | ?????????????????????????###+???????##%="#???????? | | ?????????????????????????# ####### #???????? | | ??????????????????????? [ !! ##??????? | | ??????????????????????? !%= *!%!!"#??????? | | ?????????????????????????# * #######!!!=###?????? | | ?????????????????????????## ###########=" #?????? | | ??????????????????????????# # ! ! ===#* ##?????? | | ??????????????????????????# # % =%=###??????? | | ??????????????????????????# + *=#????????? | | ??????########????????????# # ##????????? | | ??????# #????????????+ # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 152 Coolant Potential 65 Energy Generation 91 Energy Capacity 969 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Core Analysis 8 Recoil Reduction 7 Kinecelleration 40 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Gatling Laser | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Adv. Coolant Injector | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Adv. Field Recycling Unit | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Lgt. Deuterium Engine | -8/Materials | Hacked Lance | -3/Testing | Hacked Alien Tech Used ----------------- Integrated Reactor Phase Armor Subatomic Replicator Achievements -------------- Monstrosity Challenges ------------ None Game ------ Seed DeliveryPhysicsActivator Manual? 0 Play Time 02:05:53 Cumulative 2200.1 hours Start 2026.03.15 @ 08:40:43 End 2026.03.15 @ 10:49:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1392 Rogue 1388 Adventurer 4 Explorer 0 Win Type 0 Total 311 Types 232/14/26/11/3/1/5/10/5/4 Lore% 99 Gallery% 96 Achievement% 93 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1dfbcfe8-9e73-4aac-89cc-9122da572802