Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.28 @ 13:47:14

Player: Pitt

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (44)      220
Value Destroyed (1297)     1297
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-329)               -329
              TOTAL SCORE: 3288

 Bonus
-------
Follower Combat Kills      243
Friendly Fire              -572

 Cogmind 
---------
Core Integrity             0/550
Matter                     244/300
Energy                     29/100
System Corruption          20%
Temperature                Cool (9)
Movement                   Core (350) Ox6
Location                   -8/Storage

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (3) ---
                Aerolev Unit
       Improved VTOL Module
>               --- UTILITY (3) ------
         Medium Storage Unit
                Visual Processing Unit
>               --- WEAPON (3) -------
                EMP Blaster
          Heavy Flail
          Heavy Flail
>               --- INVENTORY (10) ---
       Improved Flight Unit
                Cesium-ion Thruster
                Cesium-ion Thruster
  High-capacity Storage Unit
        Compact Battery (200)
       Improved Terrain Scanner
                Seismic Detector
       Improved Datajack
          Heavy Flail
                Great Maul

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
                Aerolev Unit
                Aerolev Unit
       Improved VTOL Module
>               --- UTILITY ----------
         Medium Storage Unit
                Visual Processing Unit
                System Shield
>               --- WEAPON -----------
          Heavy Flail
          Heavy Flail
          Heavy Flail
>               --- INVENTORY --------
       Improved Flight Unit
                Cesium-ion Thruster
                Cesium-ion Thruster
  High-capacity Storage Unit
        Compact Battery
       Improved Terrain Scanner
                Seismic Detector
                EMP Blaster
       Improved Datajack
                Great Maul
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Seismic Detector
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             70   | 7   2   10  19  15  17  
  Power                    9    | 1   1   .   2   3   2   
    Engine                 6    | 1   1   .   1   2   1   
    Core                   3    | .   .   .   1   1   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 2   .   1   2   5   10  
    Treads                 4    | .   .   .   .   2   2   
    Leg                    5    | 2   .   1   2   .   .   
    Wheel                  4    | .   .   .   .   3   1   
    Hover                  2    | .   .   .   .   .   2   
    Flight                 5    | .   .   .   .   .   5   
  Utility                  17   | 1   1   2   5   4   4   
    Device                 2    | .   .   1   .   .   1   
    Storage                4    | 1   1   .   .   1   1   
    Processor              2    | .   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             8    | .   .   1   5   1   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 3   .   7   10  3   1   
    Energy Gun             5    | 2   .   .   3   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          8    | 1   .   4   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   1   2   .   1   
    Special Weapon         4    | .   .   2   2   .   .   
    Impact Weapon          3    | .   .   .   .   3   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   3   
  Corrupted Parts          3    | .   .   .   .   2   1   
    System Corruption      19   | .   .   .   .   4   15  
Parts Lost                 17   | .   .   .   5   4   8   
  Power                    4    | .   .   .   1   .   3   
  Propulsion               5    | .   .   .   1   2   2   
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   4    | .   .   .   2   2   .   
  Highest Loss Streak      4    | .   .   .   2   4   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   86  100 93  86  87  
  Engine                   10   | .   14  14  7   12  8   
  Core                     1    | .   .   .   3   4   2   
  Treads                   1    | .   .   .   .   5   5   
  Leg                      17   | .   28  28  21  6   .   
  Wheel                    3    | .   .   .   .   7   10  
  Flight                   1    | .   .   .   .   .   5   
  Device                   4    | .   .   11  1   .   2   
  Storage                  11   | .   14  14  11  9   9   
  Processor                3    | .   .   .   .   14  9   
  Protection               6    | .   .   2   17  3   3   
  Energy Gun               4    | .   14  .   8   4   .   
  Ballistic Gun            15   | .   14  25  20  6   .   
  Impact Weapon            6    | .   .   .   .   12  26  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             61   | 11  22  24  33  61  61  
  Greatest Support         42   | 20  20  20  20  42  42  
  Greatest Overweight (x)  12   | .   1   1   2   9   12  
  Average Overweight (x)   .    | .   .   .   1   .   1   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  
  Average Capacity         11   | 7   8   10  10  12  16  
  Most Carried             16   | 7   9   10  10  11  16  
  Average Carried          9    | 4   7   9   8   9   12  
  Final Capacity           20   | 8   10  10  10  20  10  
  Final Carried            11   | 7   9   10  9   11  10  

 Class Distribution 
--------------------
 53% | Scavenger-Mutant
 26% | Mutant
 15% | Scavenger-Tank
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Scr Mat Min Mat Mat Sto 
Matter Collected           1320 | 203 40  226 495 207 149 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1484 | 47  70  68  550 216 533 
  Parts                    80   | 4   4   2   36  18  16  
Haulers Intercepted        1    | .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Combat Hostiles Destroyed  31   | .   2   1   15  2   11  
  Melee                    4    | .   .   .   .   .   4   
  Guns                     18   | .   2   .   14  2   .   
  AOE                      3    | .   .   1   .   .   2   
Classes Destroyed          11   | 1   1   .   6   2   1   
  Builder                  2    | .   .   .   1   1   .   
  Tunneler                 5    | 2   .   .   1   2   .   
  Hauler                   1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  3    | .   .   .   .   2   1   
  Swarmer                  6    | .   .   .   6   .   .   
  Grunt                    14   | .   2   1   5   .   6   
  Duelist                  2    | .   .   .   1   .   1   
  Protector                1    | .   .   .   1   .   .   
  Sentry                   7    | .   .   .   2   1   4   
  Hunter                   1    | .   .   .   .   1   .   
Best Kill Streak           4    | 1   2   1   4   2   4   
  Combat Bots Only         4    | .   2   1   4   2   4   
Max Kills in Single Turn   2    | 1   1   1   2   1   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   1   .   .   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   1   .   .   .   
  YI-UF0 (-10/Mines)

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Sto  
Damage Taken               3017 | .    107  74   1028 383  1425 
  Core                     776  | .    46   13   167  80   470  
  Absorbed by Shields      11   | .    .    .    .    .    11   
  Redirected to Shielding  155  | .    .    .    50   .    105  
  Regen/Repaired (Parts)   156  | .    .    .    156  .    .    
Core Remaining (%)         78   | 100  .    76   58   .    .    
Volleys Fired              107  | 12   9    23   47   14   2    
  Largest                  3    | 2    2    2    3    3    1    
  Hottest                  111  | 60   60   100  111  91   33   
Shots Fired                204  | 24   18   26   103  31   2    
  Gun                      177  | 24   18   6    98   31   .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 8    | .    .    4    2    .    2    
  Special                  19   | .    .    16   3    .    .    
  Kinetic                  123  | 12   9    6    73   23   .    
  Thermal                  65   | 12   9    16   28   .    .    
  Explosive                6    | .    .    4    2    .    .    
  Electromagnetic          10   | .    .    .    .    8    2    
  Robot Hit Streak         10   | 4    7    8    10   6    6    
  Robot Miss Streak        4    | 2    1    3    4    2    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    1    .    7    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           174  | 13   14   6    68   26   47   
  Core Hits                56   | 4    5    5    27   8    7    
  Critical Kills           2    | .    .    .    1    .    1    
  Critical Parts Destroyed 5    | .    .    .    .    .    5    
  Critical Strikes         10   | .    .    .    2    .    8    
    Burn                   1    | .    .    .    1    .    .    
    Destroy                1    | .    .    .    1    .    .    
    Smash                  8    | .    .    .    .    .    8    
Melee Attacks              73   | .    .    .    .    7    66   
  Impact                   73   | .    .    .    .    7    66   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    3    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        20   | .    .    .    .    .    20   
Damage Inflicted           4380 | 118  148  269  1124 627  2094 
  Guns                     1645 | 118  148  31   1066 282  .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               390  | .    .    214  58   .    118  
  Melee                    2321 | .    .    .    .    345  1976 
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1066 | 54   59   31   756  166  .    
  Thermal                  518  | 64   89   24   310  .    31   
  Explosive                272  | .    .    214  58   .    .    
  Electromagnetic          203  | .    .    .    .    116  87   
  Impact                   2321 | .    .    .    .    345  1976 
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         20   | .    .    .    .    4    20   
  Average Corruption       11   | .    .    .    .    1    15   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  31   | .    .    .    .    3    28   
    Message Errors         7    | .    .    .    .    1    6    
    Matter Fused           10   | .    .    .    .    2    8    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      6    | .    .    .    .    .    6    
    Data Loss (minor)      2    | .    .    .    .    .    2    
    Data Loss (major)      3    | .    .    .    .    .    3    
    Alerts                 1    | .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            593  | .    .    31   .    208  354  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               31   | .    .    31   .    .    .    
  Melee                    562  | .    .    .    .    208  354  
Knockbacks                 4    | .    .    .    .    .    4    
  Impact                   4    | .    .    .    .    .    4    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      64   | .    .    .    .    .    64   
  Shots                    3    | .    .    .    .    .    3    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        413  | 40   105  175  413  115  237  
  Average Temperature      111  | 15   52   67   166  61   85   
  Received Heat Transfer   987  | .    63   42   231  72   579  
  Effects                  8    | .    .    .    8    .    .    
    Shutdowns              1    | .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
    Interference           4    | .    .    .    4    .    .    
    Matter Decay           2    | .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              14   | .    .    .    .    3    11   
  Impact Corruptions       25   | .    .    .    .    5    20   
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             4    | 1    .    .    3    .    .    
  Heat Transferred         1193 | 150  200  50   743  .    50   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Peak Influence             342  | 10  56  183 342 119 212 
  Initial                  85   | .   6   21  70  85  5   
  Average                  80   | 3   15  50  159 83  69  
Maximum Alert Level        1    | .   .   .   1   .   1   
  Low Security (%)         92   | 100 100 100 78  100 90  
  Level 1                  7    | .   .   .   21  .   9   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   2   .   1   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Distress Signals           4    | .   .   .   1   1   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              52   | .   2   10  20  5   15  
  Peak Tracking Total      6    | .   2   3   5   3   6   
  Tactical Retreats        1    | .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Traps Triggered            3    | .   .   .   1   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Mat Mat Sto 
Machines Disabled          3    | .   .   1   .   .   2   
  Max in Single Turn       1    | .   .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Machines Accessed          8    | .   .   1   5   .   2   
  Terminals                6    | .   .   1   4   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                23   | .   .   2   17  .   4   
  Successful               12   | .   .   1   11  .   .   
  Failed                   11   | .   .   1   6   .   4   
    Catastrophic           3    | .   .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   .   .   11  .   4   
  Terminals                16   | .   .   2   13  .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   
  Recycling Units          3    | .   .   .   .   .   3   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   .   1   6   .   .   
  Record                   1    | .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Repair Station Index     1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Zone Layout              2    | .   .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   1   .   .   
  Terminals                1    | .   .   .   1   .   .   
    Botnet                 1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         7    | .   .   1   5   .   1   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     58   | .   .   .   58  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Mat Mat Sto 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               44   | .   .   29  15  .   .   
  Total Damage             501  | .   .   351 150 .   .   
  Kills                    10   | .   .   7   3   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -8   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Sto  
Turns Passed               3656 | 231  291  1020 957  488  669  
Spaces Moved               1546 | 151  71   409  357  275  283  
  Core                     19   | 8    .    .    .    9    2    
  Treads                   87   | .    .    .    .    28   59   
  Legs                     1053 | 143  71   409  357  73   .    
  Wheels                   274  | .    .    .    .    165  109  
  Hover                    43   | .    .    .    .    .    43   
  Flight                   70   | .    .    .    .    .    70   
  Fastest Speed            50   | 50   120  120  190  100  103  
  Average Speed            166  | 116  128  185  190  144  164  
  Slowest Speed            1000 | 120  190  190  260  500  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       26   | 8    15   53   29   22   32   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 3    | .    .    .    3    .    .    
Terrain Destroyed          38   | .    .    23   10   .    5    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    2    3    .    .    
  AOE                      33   | .    .    21   7    .    5    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Mat Mat Sto 
Total                      2321 | 181 255 610 532 331 412 
  Wait                     487  | 5   168 159 100 5   50  
  Move                     1541 | 150 70  408 356 274 283 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  32   | 7   3   3   5   7   7   
  Fast Attach              36   | 6   2   3   7   10  8   
  Attach                   13   | .   .   .   5   4   4   
  Detach                   11   | .   1   1   2   4   3   
  Swap                     21   | 1   .   7   7   1   5   
  Drop                     25   | .   2   6   3   8   6   
  Fire                     107  | 12  9   23  47  14  2   
  Melee                    48   | .   .   .   .   4   44  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Mat] / Min)
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 15)
  232 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  492 | -10/Materials | Discovered new exit (range 14)
  523 | -10/Materials | Entered Mines
  531 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  661 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  666 | -10/Mines     | Excavation squad dispatched
  666 | -10/Mines     | A large section of the Mines collapsed
  668 | -10/Mines     | Destroyed YI-UF0
  817 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  835 | -10/Mines     | Build established: Scavenger-Mutant
  891 | -10/Mines     | Met a Derelict testing a Signal Generator
  897 | -10/Mines     | Found Signal Generator
  916 | -10/Mines     | Excavation squad dispatched
 1166 | -10/Mines     | Excavation squad dispatched
 1416 | -10/Mines     | Excavation squad dispatched
 1489 | -10/Mines     | Learned Materials stockpile data
 1503 | -10/Mines     | Discovered new exit (range 6)
 1543 | -10/Mines     | Entered Materials
 1543 | -9/Materials  | Accompanied by 3 allies
 1543 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1711 | -9/Materials  | Discovered new exit (range 15)
 2037 | -9/Materials  | Repaired Hvy. Assault Rifle
 2065 | -9/Materials  | Repaired Lgt. Armor Plating
 2126 | -9/Materials  | Identified exit to Mines
 2500 | -9/Materials  | Entered another Materials area
 2500 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 2726 | -8/Materials  | Lost 4 parts (2n2w)
 2980 | -8/Materials  | Discovered new exit (range 5)
 2988 | -8/Materials  | Entered Storage
 3176 | -8/Storage    | System corruption reached 10%
 3284 | -8/Storage    | Lost 3 parts (1p2u)
 3610 | -8/Storage    | Core integrity fell below 50%
 3626 | -8/Storage    | Core integrity fell below 20%
 3650 | -8/Storage    | Lost 3 parts (1p1n1u)
 3657 | -8/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03615_ L-31 Rogue knocked back.
03618_ Destroyed Imp. Aluminum Leg.
03618_ L-31 Rogue system corrupted by crushing effect.
03619_ Aerolev Unit destroyed.
03620_ L-31 Rogue knocked back.
03623_ Destroyed Katana.
03623_ L-31 Rogue system corrupted by crushing effect.
03623_ Melee Analysis Suite fried.
03623_ L-31 Rogue destroyed.
03624_ Acquired 30 matter.
03625_ Critical hit (Burn: +37).
03627_ System corrupted: IFF burst signal emitted.
03629_ Hvy. Flail follow-up attack on G-47 Trooper.
03646_ Door malfunctions.
03647_ System corrupted: Matter fused (-5).
03651_ G-47 Trooper destroyed.
03651_ Chain reaction triggered in Corrupted Lgt. Nuclear Core.
03651_ Y-45 Defender destroyed.
03653_ Acquired 44 matter.
03653_ G-47 Trooper misfires.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            305
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             300
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           2
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DisruptorGatlingReplicator
  Manual?         0
Play Time         00:40:13
  Cumulative      137.1 hours
  Start           2022.11.28 @ 13:05:44
  End             2022.11.28 @ 13:47:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          215
  Rogue           215
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          54
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c8f1f068-b688-40bc-9627-a69ed0819121