Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.14 @ 22:17:56

Player: IA-Sg3M

Result: Destroyed by S-43 Plague with Heavy Machine Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (15)       3000
Robots Destroyed (355)     1775
Value Destroyed (13906)    13906
Prototype IDs (40)         800
Alien Tech Used (0)        0
Bonus (4961)               4961
              TOTAL SCORE: 27942

 Bonus
-------
High Alert Combat Kills    3219
Follower Combat Kills      946
Met Imprinter              300
Was Imprinted              300
Scanned by Researcher      500
Friendly Fire              -304

 Cogmind 
---------
Core Integrity             0/1300
Matter                     80/300
Energy                     98/100
System Corruption          38%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (9) ------
    Advanced Signal Interpreter
>            --- WEAPON (4) -------
                 (None)
>            --- INVENTORY (5) ----
             Particle Reactor
       Small Storage Unit
  Long-range Terrain Scanner
    Improved Potential Cannon

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
       Zionite Heavy DM Reactor
>              --- PROPULSION -------
         Heavy Treads
         Heavy Treads
      Improved Heavy Treads
>              --- UTILITY ----------
      Advanced Cryofiber Web
      Advanced Heat Sink
  Experimental Heat Sink
               Cargo Storage Unit
    Long-range Terrain Scanner
      Improved Terrain Scan Processor
      Improved Powered Armor
      Improved Powered Armor
>              --- WEAPON -----------
               Variable Charge Gun
         Heavy Phase Cannon
          Mini Smartbomb Launcher
               Great Maul
>              --- INVENTORY --------
               Neutrino Core
      Improved Cooling System
         Large Battery
               Energy Well
      Improved Targeting Computer
      Advanced Targeting Computer
     Precision Energy Filter
               Quantum Capacitor
      Improved Heavy Armor Plating
      Improved Powered Armor
      Improved Powered Armor
      Improved Powered Armor
      Improved Powered Armor
      Improved Powered Armor
      Improved Powered Armor
      Improved Powered Armor
      Advanced Thermal Shield
      Advanced Thermal Shield
               Tesla Bomb Launcher
               Micro-nuke Launcher
[Rating: 129]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Neutrino Core
  Reactor                  Zionite Heavy DM Reactor
Propulsion                 Armored Huge Wheel
  Treads                   Improved Medium Treads
  Leg                      VSS Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Linear Gravjet
Utility                    Improved Cooling System
  Device                   Improved Cooling System
  Storage                  Cargo Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Mapper
  Protection               Layered Light Armor Plating
Weapon                     Heavy Plasma Cannon
  Energy Gun               Thermic Laser
  Energy Cannon            Heavy Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Mini Smartbomb Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Plasma Sword
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes 
Slots Evolved              14   | .   .   2   2   2   2   .   .   .   .   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   1   .   .   1   1   .   
  Utility                  7    | .   .   2   2   1   1   .   .   .   .   .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             375  | 8   16  16  38  30  56  5   8   2   17  42  5   33  21  43  35  
  Power                    34   | 1   .   5   3   4   1   .   .   .   1   6   1   3   1   5   3   
    Engine                 14   | 1   .   5   3   4   1   .   .   .   .   .   .   .   .   .   .   
    Core                   13   | .   .   .   .   .   .   .   .   .   1   5   1   2   1   2   1   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   3   2   
  Propulsion               49   | 3   7   2   3   2   6   .   .   .   .   3   .   3   1   9   10  
    Treads                 15   | 2   3   .   .   .   4   .   .   .   .   .   .   1   .   5   .   
    Leg                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
    Wheel                  23   | 1   4   2   3   2   2   .   .   .   .   3   .   2   1   .   3   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  137  | 2   3   5   12  9   18  2   4   2   9   19  1   12  15  16  8   
    Device                 70   | 1   .   2   5   5   6   1   2   .   8   11  1   5   12  7   4   
    Storage                11   | 1   2   .   .   1   2   .   1   .   .   .   .   .   2   .   2   
    Processor              10   | .   .   .   3   1   1   .   .   .   .   1   .   .   .   4   .   
    Hackware               2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Protection             44   | .   .   3   4   2   9   1   1   2   1   7   .   7   1   5   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   155  | 2   6   4   20  15  31  3   4   .   7   14  3   15  4   13  14  
    Energy Gun             69   | .   5   2   12  10  4   1   1   .   5   12  2   8   1   5   1   
    Energy Cannon          29   | .   .   1   .   .   15  2   1   .   .   .   .   .   .   1   9   
    Ballistic Gun          4    | 2   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Launcher               45   | .   .   1   8   5   11  .   2   .   2   1   1   3   3   5   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  34   | .   .   2   .   2   7   .   .   .   3   4   .   3   2   1   10  
  Corrupted Parts          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    System Corruption      6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Parts Lost                 88   | .   1   2   13  9   6   2   .   .   .   8   4   2   3   16  22  
  Power                    8    | .   .   1   1   1   .   .   .   .   .   1   .   .   .   2   2   
  Propulsion               23   | .   .   1   3   2   2   .   .   .   .   .   .   1   2   4   8   
  Utility                  34   | .   1   .   6   4   2   .   .   .   .   5   1   .   .   7   8   
  Weapon                   23   | .   .   .   3   2   2   2   .   .   .   2   3   1   1   3   4   
  Highest Loss Streak      18   | .   1   2   8   4   2   1   .   .   .   5   4   1   2   8   18  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Average Slot Usage (%)     81   | .   94  87  83  90  85  85  86  80  79  74  62  77  83  68  50  
  Engine                   5    | .   14  10  8   6   5   6   6   6   .   .   .   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   5   4   5   4   5   3   2   
  Treads                   3    | .   8   .   .   .   4   6   6   6   6   .   .   2   3   12  .   
  Wheel                    10   | .   19  22  17  14  6   6   6   6   6   11  11  7   12  .   1   
  Device                   14   | .   8   12  15  14  12  20  20  20  19  17  13  14  20  13  6   
  Storage                  6    | .   14  11  9   7   6   6   6   6   6   5   5   5   5   3   6   
  Processor                7    | .   .   .   5   15  12  6   6   6   6   3   5   5   5   2   10  
  Protection               7    | .   .   9   10  6   13  13  13  6   6   5   5   11  10  9   .   
  Energy Gun               12   | .   19  21  16  22  1   1   5   6   17  17  12  14  9   6   1   
  Energy Cannon            4    | .   .   .   .   .   17  17  12  13  1   .   .   .   .   .   .   
Peak Build Rating          129  | 7   14  21  27  48  70  67  68  70  76  88  87  94  94  129 113 
  Average Rating           57   | 4   10  18  23  40  62  65  66  68  71  81  73  84  87  107 70  
  On Entrance              49   | .   7   14  20  27  37  66  67  66  69  71  83  60  86  85  33  
Naked Turns                13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   
Heaviest Build             234  | 14  147 158 164 171 198 195 189 197 197 193 189 203 215 234 61  
  Greatest Support         215  | 40  22  24  24  24  40  28  28  28  28  56  56  56  54  215 32  
  Greatest Overweight (x)  13   | .   7   13  13  13  7   6   6   7   7   6   3   7   8   8   4   
  Average Overweight (x)   4    | .   2   6   6   6   5   6   6   6   6   3   2   4   5   .   1   
Largest Inventory Capacity 30   | 8   30  30  30  30  30  30  30  30  30  30  30  30  30  30  8   
  Average Capacity         27   | 6   17  30  30  30  30  30  30  30  30  30  30  30  30  27  7   
  Most Carried             30   | 5   30  30  30  30  30  29  30  30  30  30  30  30  30  30  8   
  Average Carried          26   | 2   13  29  28  29  28  27  29  29  29  28  28  29  29  21  6   
  Final Capacity           30   | 8   30  30  30  30  30  30  30  30  30  30  30  30  30  5   5   
  Final Carried            30   | 5   30  30  30  29  28  29  30  30  30  30  30  30  30  5   5   

 Class Distribution 
--------------------
 35% | Hauler-Tank
 32% | Hauler-Skirmisher
 15% | Hauler-Mutant
 10% | Mutant
  4% | Hauler-Gunner

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hauler-Mutant | -9/Materials
     Hauler-Mutant | -8/Materials
 Hauler-Skirmisher | -7/Factory
       Hauler-Tank | -6/Factory
       Hauler-Tank | -6/Lower Caves
       Hauler-Tank | -6/Lower Caves
 Hauler-Skirmisher | -6/Zion
 Hauler-Skirmisher | -5/Proximity Caves
 Hauler-Skirmisher | -5/Factory
     Hauler-Mutant | -5/Waste
       Hauler-Tank | -5/Factory
       Hauler-Tank | -4/Factory
       Hauler-Tank | -3/Research
            Mutant | -3/Testing

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Res  Tes  
Matter Collected           6270  | 296  499  233  290  799  820  197  154  181  315  434  .    590  346  777  339  
  Remotely                 30    | .    .    .    .    .    .    .    .    .    .    .    .    .    30   .    .    
Salvage Created            13459 | 102  626  1035 793  1851 2556 573  114  .    510  474  557  1250 519  1559 940  
  Parts                    590   | 2    56   69   51   82   118  16   5    .    17   22   3    44   7    56   42   
Haulers Intercepted        24    | .    2    3    3    6    5    .    .    .    1    .    .    2    1    1    .    
Recyclers Shooed           17    | .    5    2    2    .    2    .    .    .    .    1    .    2    1    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      47    | .    .    .    .    .    .    14   2    5    26   .    .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    2    .    4    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes 
Combat Hostiles Destroyed  252  | .   16  28  27  30  47  9   6   .   13  9   2   16  9   22  18  
  Melee                    3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Guns                     97   | .   16  25  15  19  1   .   .   .   2   3   .   11  1   4   .   
  Cannons                  35   | .   .   .   .   .   18  8   .   .   2   .   .   .   .   3   4   
  AOE                      91   | .   .   3   11  10  23  .   5   .   7   3   .   1   7   10  11  
Classes Destroyed          23   | 2   6   2   5   1   3   .   .   .   1   .   1   1   .   .   1   
  Worker                   19   | .   1   1   2   3   6   .   .   .   .   1   .   1   .   2   2   
  Builder                  14   | .   .   .   3   .   4   .   .   .   .   .   .   1   2   1   3   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   24   | .   2   3   3   6   5   .   .   .   1   .   .   2   1   1   .   
  Recycler                 12   | 1   .   1   2   3   1   .   .   .   .   .   .   1   1   1   1   
  Mechanic                 7    | .   .   .   1   2   2   .   .   .   .   1   .   .   .   .   1   
  Operator                 3    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  19   | .   3   2   2   3   3   .   .   .   .   2   .   3   .   1   .   
  Swarmer                  52   | .   3   8   5   8   7   .   4   .   5   .   .   5   .   2   5   
  Saboteur                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Grunt                    108  | .   13  12  13  11  19  6   1   .   6   .   .   3   9   9   6   
  Brawler                  5    | .   .   1   1   2   .   .   .   .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   
  Protector                2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   22   | .   .   7   3   6   2   1   1   .   .   .   .   2   .   .   .   
  Specialist               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Hunter                   24   | .   .   .   3   .   5   2   .   .   2   4   .   .   .   6   2   
  Programmer               31   | .   .   .   .   3   9   .   .   .   .   5   .   5   .   5   4   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Compactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           15   | 2   4   8   10  5   15  3   3   .   5   7   2   5   7   6   8   
  Combat Bots Only         11   | .   4   4   6   4   11  3   3   .   4   4   2   5   6   6   6   
Max Kills in Single Turn   5    | 1   1   2   5   3   5   2   2   .   2   3   1   2   3   1   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 3    | .   .   2   3   2   3   .   2   .   2   2   .   1   3   1   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Res  Tes  
Hostile Shots Fired        1593  | .    56   84   136  259  179  50   16   .    42   101  9    72   61   323  205  
  Missed                   502   | .    18   25   35   108  68   16   6    .    16   29   .    22   19   82   58   
Damage Taken               19282 | .    439  724  1576 1665 2117 478  127  .    442  1176 373  1096 627  5098 3344 
  Core                     2621  | .    72   144  311  210  222  9    .    .    73   98   73   63   44   388  914  
  Absorbed by Shields      302   | .    .    .    .    .    .    65   .    .    .    93   .    .    109  35   .    
  Reduced by Siege Mode    74    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   .    
  Ignored by Resistances   3     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Regen/Repaired (Parts)   143   | .    .    24   .    .    .    .    .    .    .    .    .    119  .    .    .    
Core Remaining (%)         73    | 100  71   64   43   70   .    .    .    .    64   .    .    76   96   .    .    
Volleys Fired              700   | 5    63   65   76   89   93   17   9    5    26   22   15   56   28   111  20   
  Largest                  4     | 2    2    2    2    3    3    3    3    3    3    4    4    2    2    2    1    
  Hottest                  340   | 40   130  130  130  195  270  270  255  255  255  340  340  170  170  315  200  
Shots Fired                1384  | 10   126  128  134  230  214  49   11   10   62   61   52   109  41   125  22   
  Gun                      991   | 10   126  126  113  217  20   4    1    5    46   58   51   105  27   79   3    
  Cannon                   263   | .    .    .    .    .    168  45   3    5    10   .    .    .    .    24   8    
  Launcher                 130   | .    .    2    21   13   26   .    7    .    6    3    1    4    14   22   11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  72    | 10   62   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  1181  | .    64   126  113  217  188  49   4    10   56   58   51   105  27   103  10   
  Explosive                117   | .    .    2    21   13   26   .    7    .    6    3    1    4    14   9    11   
  Electromagnetic          14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   1    
  Robot Hit Streak         22    | 8    13   22   15   10   19   15   3    .    4    12   8    12   13   11   15   
  Robot Miss Streak        14    | .    7    11   14   10   3    3    2    .    7    2    2    3    3    4    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        11    | .    .    2    2    3    .    .    .    .    1    1    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    1    1    .    .    .    .    1    1    .    1    .    .    .    
  Capacitor                64    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    
Shots Hit Robots           954   | 8    105  106  101  152  132  30   3    .    23   45   40   74   27   79   29   
  Core Hits                873   | 4    75   152  176  105  124  16   8    .    25   24   5    40   33   54   32   
  Critical Kills           8     | .    .    .    .    .    4    1    1    .    .    .    .    .    .    1    1    
  Critical Parts Destroyed 3     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Strikes         68    | 1    .    .    .    7    5    1    1    .    8    6    8    20   3    6    2    
    Burn                   56    | .    .    .    .    7    1    .    .    .    8    6    8    20   3    3    .    
    Meltdown               8     | .    .    .    .    .    4    1    1    .    .    .    .    .    .    1    1    
    Destroy                1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              51    | .    .    .    .    .    .    .    .    .    .    6    .    8    2    5    30   
  Impact                   19    | .    .    .    .    .    .    .    .    .    .    6    .    6    2    5    .    
  Slashing                 30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    30   
  Piercing                 2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Sneak Attacks            7     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    4    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           39098 | 89   1341 1643 3432 4798 7757 1040 487  .    1768 1622 892  1997 2217 4959 5056 
  Guns                     12842 | 86   1341 1464 1314 2904 318  94   .    .    403  869  792  1402 288  1536 31   
  Cannons                  6206  | .    .    .    .    .    3555 946  32   .    65   .    .    .    .    649  959  
  Explosions               18569 | .    .    179  2118 1894 3884 .    455  .    1300 633  100  409  1929 2537 3131 
  Melee                    1416  | .    .    .    .    .    .    .    .    .    .    120  .    186  .    193  917  
  Ramming                  65    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    44   18   
  Kinetic                  722   | 86   636  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  19751 | .    705  1464 1314 2904 3873 1040 32   .    564  869  792  1402 288  2299 2205 
  Explosive                16123 | .    .    179  2118 1894 3884 .    455  .    1204 633  100  409  1929 1402 1916 
  Electromagnetic          1021  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1021 .    
  Impact                   499   | .    .    .    .    .    .    .    .    .    .    120  .    186  .    193  .    
  Slashing                 917   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    917  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         38    | .    .    4    .    10   6    6    6    6    .    7    7    10   1    24   38   
  Average Corruption       8     | .    .    4    .    4    2    6    6    6    .    6    7    8    1    13   26   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  324   | .    .    12   .    44   28   35   12   3    .    30   10   54   .    38   58   
    Message Errors         82    | .    .    2    .    5    9    13   4    .    .    11   2    14   .    6    16   
    Matter Fused           80    | .    .    5    .    15   5    7    4    3    .    4    5    15   .    7    10   
    Heat Flow Errors       41    | .    .    .    .    6    .    4    .    .    .    5    1    6    .    11   8    
    Energy Discharges      34    | .    .    1    .    3    5    2    1    .    .    2    .    8    .    3    9    
    Parts Rejected         3     | .    .    .    .    .    1    .    .    .    .    .    .    1    .    1    .    
    Parts Fused            4     | .    .    1    .    1    1    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      31    | .    .    3    .    6    4    6    1    .    .    1    .    4    .    2    4    
    Data Loss (major)      15    | .    .    .    .    5    1    2    .    .    .    1    .    1    .    2    3    
    Misfires               11    | .    .    .    .    1    .    1    1    .    .    2    1    2    .    1    2    
    Alerts                 8     | .    .    .    .    .    1    .    .    .    .    1    .    2    .    .    4    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    
    Weapon Failures        10    | .    .    .    .    2    1    .    1    .    .    2    1    1    .    2    .    
Overload Shots             9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    2    
Overflow Damage            2251  | .    .    3    62   121  328  .    .    .    53   162  .    45   47   224  1206 
  Projectiles              442   | .    .    .    .    .    160  .    .    .    .    .    .    .    .    .    282  
  Explosions               1322  | .    .    3    62   121  168  .    .    .    53   125  .    4    47   47   692  
  Melee                    487   | .    .    .    .    .    .    .    .    .    .    37   .    41   .    177  232  
Knockbacks                 3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
  Impact                   3     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      1326  | .    .    23   171  200  70   .    .    .    .    .    .    .    .    203  659  
  Shots                    29    | .    .    1    4    5    2    .    .    .    .    .    .    .    .    7    10   
  Rammed                   4     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             5     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        771   | .    417  63   381  234  258  173  21   21   144  257  437  192  501  771  373  
  Average Temperature      90    | .    114  14   97   57   58   47   14   14   49   73   134  67   191  208  132  
  Received Heat Transfer   2790  | .    210  243  558  372  399  85   12   .    .    27   .    117  205  310  252  
  Effects                  34    | .    1    .    1    .    .    .    .    .    .    .    2    .    6    21   3    
    Shutdowns              6     | .    1    .    .    .    .    .    .    .    .    .    1    .    .    3    1    
    Energy Bleed           8     | .    .    .    1    .    .    .    .    .    .    .    .    .    1    4    2    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
    Short Circuit          2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
    Damage (minor)         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Damage (major)         7     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    
    Damage (core)          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Total Turns              17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
  Longest Duration         17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    
Robots Corrupted           6     | .    .    .    .    .    .    .    .    .    .    1    .    1    .    4    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    1    1    .    1    .    5    .    
  Impact Corruptions       9     | .    .    .    .    .    .    .    .    .    .    2    .    1    .    6    .    
Robots Melted              26    | .    .    .    .    1    5    1    1    .    2    2    2    6    2    3    1    
  Combat Hostiles          23    | .    .    .    .    1    5    1    1    .    2    2    2    4    1    3    1    
  Parts Melted             111   | .    1    1    2    9    25   6    .    .    7    10   8    28   3    10   1    
  Heat Transferred         37208 | .    900  1865 1680 5601 5992 1600 50   .    2160 2800 3000 5650 1100 2953 1857 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Res  Tes  
Peak Influence             1675 | 10   263  496  796  849  1675 .    .    .    .    371  147  760  1022 804  895  
  Initial                  452  | .    6    37   202  310  415  .    .    .    .    112  129  60   372  426  452  
  Average                  440  | 5    132  238  561  333  980  .    .    .    .    188  112  367  693  610  531  
Maximum Alert Level        5    | .    1    2    3    3    5    .    .    .    .    1    .    3    3    3    3    
  Low Security (%)         29   | 100  81   43   .    36   .    .    .    .    .    63   100  23   .    .    .    
  Level 1                  23   | .    18   36   16   39   .    .    .    .    .    36   .    24   24   .    27   
  Level 2                  26   | .    .    20   67   7    27   .    .    .    .    .    .    50   15   69   43   
  Level 3                  16   | .    .    .    16   16   41   .    .    .    .    .    .    1    60   30   28   
  Level 4                  2    | .    .    .    .    .    20   .    .    .    .    .    .    .    .    .    .    
  Level 5                  1    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          71   | .    5    3    12   12   13   .    .    .    .    3    .    5    2    7    9    
  Investigation            14   | .    2    1    1    3    2    .    .    .    .    2    .    1    .    1    1    
  Extermination            13   | .    .    .    .    2    3    .    .    .    .    1    .    3    .    2    2    
  Reinforcement            21   | .    3    2    3    .    4    .    .    .    .    .    .    1    2    1    5    
  Assault                  9    | .    .    .    2    2    2    .    .    .    .    .    .    .    .    2    1    
  Garrison                 14   | .    .    .    6    5    2    .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       5    | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    2    
Haulers Reinforced         5    | .    .    .    .    .    2    .    .    .    .    .    .    1    1    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes 
Distress Signals           20   | .   2   3   6   2   .   .   .   .   .   .   .   .   3   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              407  | .   29  34  45  43  54  10  4   .   21  19  6   32  28  43  39  
  Peak Tracking Total      12   | .   3   4   7   4   7   3   3   .   10  4   4   5   6   7   12  
  Tactical Retreats        18   | .   .   3   2   .   .   1   .   .   4   .   .   2   .   2   4   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes 
Traps Triggered            12   | .   3   .   .   1   .   .   .   .   .   5   .   1   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes 
Machines Disabled          55   | .   .   1   2   7   9   .   .   .   6   1   .   11  7   2   9   
  Max in Single Turn       4    | .   .   1   1   2   3   .   .   .   4   .   .   .   .   1   3   
  Garrison Access          5    | .   .   .   .   2   1   .   .   .   .   1   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes 
Machines Accessed          39   | .   3   7   3   12  6   .   .   .   1   3   .   2   .   1   1   
  Terminals                20   | .   2   6   3   5   3   .   .   .   1   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          5    | .   1   1   .   1   .   .   .   .   .   .   .   1   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   2   1   .   .   .   .   1   .   1   .   1   .   
Total Hacks                98   | .   7   19  7   25  16  .   .   .   5   5   .   7   .   3   4   
  Successful               44   | .   6   9   3   9   7   .   .   .   5   2   .   3   .   .   .   
  Failed                   54   | .   1   10  4   16  9   .   .   .   .   3   .   4   .   3   4   
    Catastrophic           9    | .   .   .   1   5   2   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   82   | .   4   16  7   9   7   .   .   1   .   13  .   6   7   6   6   
  Terminals                50   | .   5   17  7   8   8   .   .   .   5   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   2   4   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          14   | .   2   2   .   2   .   .   .   .   .   .   .   4   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   7   .   .   .   .   .   2   .   .   .   .   .   
  Garrison Access          18   | .   .   .   .   6   4   .   .   .   .   2   .   3   .   3   .   
Terminal Hacks             16   | .   4   3   .   1   3   .   .   .   5   .   .   .   .   .   .   
  Record                   5    | .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   1   2   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Scan Component           3    | .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Repair                   2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Refit                    1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         16   | .   1   4   3   2   3   .   .   .   .   2   .   1   .   .   .   
  Terminals                10   | .   1   4   3   1   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 10   | .   1   4   3   1   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
    Liberate               2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
    Jam                    3    | .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   1   4   2   11  4   .   .   .   1   2   .   2   .   1   1   
  Full Trace Events        4    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   3   .   .   .   14  .   .   .   .   .   .   3   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Time                     112  | .   .   26  .   .   .   .   .   .   .   .   .   86  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
------------               Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Res  Tes  
Total Allies               18   | .    .    .    .    .    .    .    .    6    .    5    .    3    4    .    .    
  Largest Group            6    | .    .    .    .    .    .    .    .    6    6    3    1    3    4    .    .    
  Highest-Rated Group      298  | .    .    .    .    .    .    .    .    212  212  240  78   210  298  .    .    
  Highest-Rated Ally       103  | .    .    .    .    .    .    .    .    40   40   85   78   70   103  .    .    
Zionite Dispatches         6    | .    .    .    .    .    .    .    .    .    .    2    .    1    3    .    .    
  Heavy                    2    | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Light                    2    | .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    
  Explosive Resupply       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Resource Resupply        1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Total Orders               2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  DROP                     2    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Ally Attacks               133  | .    .    .    .    .    .    .    .    3    46   34   3    30   17   .    .    
  Total Damage             4196 | .    .    .    .    .    .    .    .    .    1053 931  149  881  1182 .    .    
  Kills                    33   | .    .    .    .    .    .    .    .    .    10   7    .    6    10   .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes 
Robot Analysis Total       3    | .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   2   1   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   
  Main Access              2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Res  Tes  
Turns Passed               20831 | 98   1430 1419 1217 3353 2027 1202 494  2587 915  1171 289  1840 507  1077 1205 
Spaces Moved               9569  | 60   720  559  478  1555 801  583  242  1268 415  673  168  832  209  427  579  
  Core                     280   | 3    1    .    .    .    .    .    .    .    .    .    .    .    .    154  122  
  Treads                   448   | 9    212  .    .    .    .    .    .    .    .    .    .    .    .    227  .    
  Legs                     287   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    46   241  
  Wheels                   8548  | 48   507  559  478  1555 801  583  242  1268 415  673  168  832  209  .    210  
  Hover                    6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   95   180  180  180  155  190  190  190  175  145  130  145  138  50   50   
  Average Speed            177   | 106  148  184  181  183  186  190  190  201  191  145  136  170  171  177  157  
  Slowest Speed            680   | 160  300  285  285  285  205  190  190  205  205  190  145  205  210  680  450  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43    | 6    92   50   51   42   23   72   43   86   57   21   62   25   8    13   44   
  Regions Visited          15
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    .    1    1    1    1    1    1    1    1    .    .    1    .    1    .    
  Unknown Exits Taken      3     | 1    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Scrap Searched             8     | .    .    .    .    .    .    1    1    4    2    .    .    .    .    .    .    
Spaces Dug                 97    | .    .    .    21   10   2    .    .    .    .    4    .    5    2    30   23   
Terrain Destroyed          1049  | .    .    18   142  114  234  14   41   .    86   18   11   34   6    95   236  
  Melee                    14    | .    .    .    .    .    .    .    .    .    .    4    .    5    2    1    2    
  Projectile               68    | .    .    .    .    2    35   14   2    .    5    .    .    .    .    7    3    
  AOE                      967   | .    .    18   142  112  199  .    39   .    81   14   11   29   4    87   231  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Res  Tes  
Total                      12197 | 81   962  821  695  1892 1160 641  260  1294 488  808  191  1128 316  664  796  
  Wait                     981   | 3    88   159  71   148  150  26   .    6    1    14   1    145  25   45   99   
  Move                     9555  | 59   719  558  477  1554 800  582  241  1267 414  673  167  831  208  426  579  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  224   | 4    48   10   20   35   22   7    1    5    10   20   1    19   9    10   3    
  Fast Attach              153   | 8    5    5    4    4    20   .    .    2    9    20   1    19   15   17   24   
  Attach                   100   | .    3    5    17   9    13   2    .    .    .    12   1    7    4    17   10   
  Detach                   49    | 1    1    2    4    .    11   .    .    .    1    7    .    2    1    9    10   
  Swap                     122   | .    8    6    17   17   23   3    8    .    8    10   3    7    2    9    1    
  Drop                     233   | .    27   11   9    36   28   4    1    9    19   24   2    26   22   10   5    
  Fire                     700   | 5    63   65   76   89   93   17   9    5    26   22   15   56   28   111  20   
  Melee                    51    | .    .    .    .    .    .    .    .    .    .    6    .    8    2    5    30   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Crush                    1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            24    | .    .    .    .    .    .    .    .    .    .    .    .    8    .    4    12   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: Fac x4 / [*Upp])
-5/Waste
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing (discovered 1 exit: Res)

 History 
---------
  Turn | Location           | Event
     8 | -11/Scrapyard      | Discovered new exit (range 15)
    99 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   333 | -10/Materials      | Discovered new exit (range 15)
   772 | -10/Materials      | Discovered new exit (range 10)
  1144 | -10/Materials      | Discovered new exit (range 4)
  1267 | -10/Materials      | Build established: Hauler-Mutant
  1529 | -10/Materials      | Entered another Materials area
  1529 | -9/Materials       | Evolved 2 slots: Utility x2
  1869 | -9/Materials       | Repaired Lgt. Armor Plating
  2691 | -9/Materials       | Identified exit to Materials
  2729 | -9/Materials       | Discovered new exit (range 10)
  2948 | -9/Materials       | Entered another Materials area
  2948 | -8/Materials       | Evolved 2 slots: Utility x2
  3099 | -8/Materials       | Garrison activated, responded to threat
  3190 | -8/Materials       | Lost 3 parts (1n2w)
  3320 | -8/Materials       | Lost 8 parts (1p2n4u1w)
  3348 | -8/Materials       | First assault squad dispatched
  3406 | -8/Materials       | Garrison activated, responded to threat
  3449 | -8/Materials       | Core integrity fell below 50%
  3855 | -8/Materials       | Build established: Hauler-Skirmisher
  4086 | -8/Materials       | Discovered new exit (range 13)
  4163 | -8/Materials       | Identified exit to Factory
  4165 | -8/Materials       | Entered Factory
  4165 | -7/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  4293 | -7/Factory         | Garrison activated, responded to threat
  4552 | -7/Factory         | Discovered new exit (range 10)
  4588 | -7/Factory         | Identified exit to Lower Caves
  6230 | -7/Factory         | Found Prototype Launcher
  7014 | -7/Factory         | Build established: Hauler-Gunner
  7062 | -7/Factory         | Discovered exit to Lower Caves (range 15)
  7084 | -7/Factory         | Discovered new exit (range 15)
  7111 | -7/Factory         | Identified exit to Factory
  7365 | -7/Factory         | First assault squad dispatched
  7399 | -7/Factory         | System corruption reached 10%
  7429 | -7/Factory         | Lost 4 parts (1p1n1u1w)
  7518 | -7/Factory         | Entered another Factory area
  7518 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7710 | -6/Factory         | Build established: Hauler-Tank
  7920 | -6/Factory         | Garrison activated, responded to threat
  8289 | -6/Factory         | Cargo convoy interrupted
  8568 | -6/Factory         | First assault squad dispatched
  8976 | -6/Factory         | Identified exit to Lower Caves
  8976 | -6/Factory         | Identified exit to Extension
  9095 | -6/Factory         | Identified Rocket Array
  9189 | -6/Factory         | Found Prototype Launcher
  9189 | -6/Factory         | Identified Mni. Smartbomb Launcher
  9206 | -6/Factory         | Found Mni. Smartbomb Launcher
  9246 | -6/Factory         | Found PL-3XN's Ring of Power
  9358 | -6/Factory         | Destroyed 11 combat bots
  9545 | -6/Factory         | Entered Lower Caves
  9620 | -6/Lower Caves     | Learned Factory emergency access door positions
 10445 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 10734 | -6/Lower Caves     | Discovered new exit (range 8)
 10743 | -6/Lower Caves     | Identified exit to Lower Caves
 10747 | -6/Lower Caves     | Entered another Lower Caves area
 11012 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 11082 | -6/Lower Caves     | Identified exit to Factory
 11192 | -6/Lower Caves     | Discovered new exit (range 10)
 11220 | -6/Lower Caves     | Identified exit to Zion
 11241 | -6/Lower Caves     | Entered Zion
 11295 | -6/Zion            | Given the Hacking Drone Bay
 11295 | -6/Zion            | Found Prototype Device
 11332 | -6/Zion            | System corruption cleaned by Quarantine Array
 11837 | -6/Zion            | Build established: Hauler-Skirmisher
 11993 | -6/Zion            | Gained Derelict followers
 12088 | -6/Zion            | Met Imprinter
 12304 | -6/Zion            | Learned Factory emergency access door positions
 13017 | -6/Zion            | Imprinted
 13019 | -6/Zion            | Declared Zion's savior
 13625 | -6/Zion            | Discovered new exit (range 16)
 13826 | -6/Zion            | Identified exit to Proximity Caves
 13828 | -6/Zion            | Entered Proximity Caves
 13828 | -5/Proximity Caves | Accompanied by 6 allies
 13896 | -5/Proximity Caves | Learned Armory trap positions
 13896 | -5/Proximity Caves | Learned Armory emergency access door positions
 13896 | -5/Proximity Caves | Learned Factory terminal intel
 13896 | -5/Proximity Caves | Learned Research garrison access intel
 13898 | -5/Proximity Caves | Identified Hacking Drone Bay
 13907 | -5/Proximity Caves | Lost 5 allies
 13979 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 14246 | -5/Proximity Caves | Learned 12 Factory zone layouts
 14303 | -5/Proximity Caves | Found Imp. Powered Armor
 14734 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 14743 | -5/Proximity Caves | Entered Factory
 14743 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
 14746 | -5/Factory         | Loaded intel: 26 terminal locations
 15151 | -5/Factory         | Discovered new exit (range 12)
 15267 | -5/Factory         | Lost 5 parts (1p3u1w)
 15355 | -5/Factory         | Zion Light squad teleported in
 15493 | -5/Factory         | Spotted B-75 Beast
 15502 | -5/Factory         | Allies destroyed B-75 Beast
 15632 | -5/Factory         | P-70 Sage assimilated allied N7-CCO(z)
 15652 | -5/Factory         | Found Prototype Protection
 15652 | -5/Factory         | Identified Zio. Weapon Casing
 15763 | -5/Factory         | Retrieved Zion intel report: Main Access
 15763 | -5/Factory         | Identified exit to Factory
 15764 | -5/Factory         | Zion Heavy squad teleported in
 15914 | -5/Factory         | Sucked down chute
 15914 | -5/Factory         | Entered Waste
 15924 | -5/Waste           | Spotted C-40 Crusher
 15940 | -5/Waste           | Spotted C-40 Crusher
 15943 | -5/Waste           | Spotted C-40 Crusher
 15960 | -5/Waste           | Destroyed C-40 Crusher
 15972 | -5/Waste           | Destroyed C-40 Crusher
 15974 | -5/Waste           | 1 allies followed down the chute
 16054 | -5/Waste           | Spotted C-40 Crusher
 16068 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 16071 | -5/Waste           | Crushed by Compactor (1 part destroyed)
 16076 | -5/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 16079 | -5/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
 16107 | -5/Waste           | Lost 4 parts (1u3w)
 16145 | -5/Waste           | Spotted C-40 Crusher
 16151 | -5/Waste           | Spotted C-40 Crusher
 16190 | -5/Waste           | Discovered new exit (range 11)
 16203 | -5/Waste           | Entered Factory
 16218 | -5/Factory         | Found Imp. Powered Armor
 16223 | -5/Factory         | Found Imp. Powered Armor
 16225 | -5/Factory         | Found Imp. Powered Armor
 16228 | -5/Factory         | Found Imp. Powered Armor
 16230 | -5/Factory         | Found Imp. Powered Armor
 16232 | -5/Factory         | Found Imp. Powered Armor
 16235 | -5/Factory         | Found Imp. Powered Armor
 16237 | -5/Factory         | Found Imp. Powered Armor
 16240 | -5/Factory         | Found Imp. Powered Armor
 16519 | -5/Factory         | Build established: Hauler-Tank
 17222 | -5/Factory         | System corruption reached 10%
 17346 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 17347 | -5/Factory         | Zion Light squad teleported in
 17536 | -5/Factory         | Repaired Corrupted Imp. Heavy Treads
 17603 | -5/Factory         | Found Prototype Launcher
 17603 | -5/Factory         | Identified Tesla Bomb Launcher
 17730 | -5/Factory         | Terminal network hard line cut
 18008 | -5/Factory         | Discovered exit to Factory (range 11)
 18043 | -5/Factory         | Entered another Factory area
 18043 | -4/Factory         | Accompanied by 1 ally
 18043 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 18071 | -4/Factory         | Zion Heavy squad teleported in
 18148 | -4/Factory         | Zion Explosive Resupply teleported in
 18156 | -4/Factory         | Found Mni. Smartbomb Launcher
 18248 | -4/Factory         | Zion Resource Resupply teleported in
 18422 | -4/Factory         | Found Quantum Capacitor
 18455 | -4/Factory         | Discovered new exit (range 18)
 18550 | -4/Factory         | Entered Research
 18550 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 18551 | -3/Research        | Loaded intel: 4 garrison access locations
 18800 | -3/Research        | First assault squad dispatched
 18889 | -3/Research        | Lost 8 parts (1p5u2w)
 19260 | -3/Research        | System corruption reached 10%
 19371 | -3/Research        | Lost 5 parts (3n2u)
 19397 | -3/Research        | Garrison activated, responded to threat
 19532 | -3/Research        | Released all parts (14)
 19539 | -3/Research        | Retrieved Zion intel report: Branch Access
 19539 | -3/Research        | Identified exit to Testing
 19564 | -3/Research        | Found Prototype Launcher
 19564 | -3/Research        | Identified Adv. Micro-nuke Launcher
 19627 | -3/Research        | Entered Testing
 19785 | -3/Testing         | Spotted PD-BUMCK5G2AA
 19840 | -3/Testing         | Scanned by Researcher
 19847 | -3/Testing         | Build established: Mutant
 19876 | -3/Testing         | Found Prototype Energy Cannon
 19876 | -3/Testing         | Identified Imp. Potential Cannon
 19882 | -3/Testing         | Found Prototype Energy Cannon
 19900 | -3/Testing         | Identified Potential Cannon
 20192 | -3/Testing         | Found Prototype Energy Cannon
 20192 | -3/Testing         | Identified Disintegrator
 20579 | -3/Testing         | Found Prototype Hackware
 20579 | -3/Testing         | Identified System Mapper
 20638 | -3/Testing         | Retrieved Zion intel report: Main Access
 20638 | -3/Testing         | Identified exit to Research
 20654 | -3/Testing         | First assault squad dispatched
 20709 | -3/Testing         | System corruption reached 30%
 20741 | -3/Testing         | Core integrity fell below 50%
 20803 | -3/Testing         | Core integrity fell below 20%
 20832 | -3/Testing         | Destroyed by S-43 Plague with Heavy Machine Gun

 Last Messages 
---------------
20801_ Held in stasis.
20802_ The unstable cave ceiling collapses. <x3>
20804_ Penetrated by Slug.
20804_ Adv. Target Analyzer destroyed.
20805_ Penetrated by Slug.
20805_ Hdn. Centrium Wheel destroyed.
20808_ System corrupted: Energy discharge (-27).
20808_ Penetrated by Slug. <x2>
20812_ Slug penetrates U-05 Engineer.
20818_ W-44 Eye sends out distress signal.
20822_ Slug penetrates U-05 Engineer.
20822_ U-05 Engineer destroyed.
20823_ O/1O/MSWVYL/WRORK|HWD7>HDO>QBK9MUCY
20825_ K-01 Serf collects debris.
20828_ W-44 Eye sends out distress signal.
20828_ Slammed into U-05 Engineer.
20829_ Slammed into K-01 Serf.
20829_ Destabilizing: System interference.
20829_ Adv. Signal Interpreter temporarily disabled.
20830_ Slammed into U-05 Engineer.

 Map 
-----
+----------------------------------------------------+
|   ##        #????????????????????????????????????? |
|  #   #       #???????????????????????????????????? |
|         ######???????????????????????????????????? |
|     # ###????????????????????????????????????????? |
| #######??????????????????????????????????????????? |
|       ? ?????????????????????????????????????????? |
|  """S""" ????????????????????????????????????????? |
|  """ """ #???????????????????????????????????????? |
|          #???????????????????????????????????????? |
|  """ ""??????????????????????????????????????????? |
|  """ ""??????????????????????????????????????????? |
|  """ ""??????????????????????????????????????????? |
| ?      ??????????????????????????????????????????? |
| ?######??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
| #      #?????????????????????????????????????????? |
| +      #?????????????????????????????????????????? |
| #   """#????########?????????????????????????????? |
| #   """#????#      ######????????????????????????? |
| #   """#????#      ##   #????????????????????????? |
| #      #????#      ##   #????????????????????????? |
| ######+#????# !//  ##   ############       #?????? |
| ?????# #??????!/   +   YY@    s swsk  """????????? |
| ?????# #????????   #Yc##/###########! ""F????????? |
| ?????# ###########/#  #      #???????????????????? |
| ?????#                + """" #???????????????????? |
| ?????#                # """" #???????????????????? |
| ######                # """" #???????????????????? |
|      %!               + """" #???????????????????? |
| #######################      #???????????????????? |
| ??????????????????????########???????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           100
Energy Generation          49
Energy Capacity            820
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       110
Base Temperature (-)       200
Corruption Block           8
Armor Coverage             1600
Resistance: TH             15
Resistance: EM             15
Power Shielding            90
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            12
Recoil Reduction           6
Energy Filtering           50
Particle Charging          15
Offensive Hacking          20

 Item Schematics 
-----------------
                   Adv. Treads | -7/Factory | Extracted
                    Hvy. Flail | -7/Factory | Extracted
     Hrd. Medium Armor Plating | -7/Factory | Scanalyzed
            Hvy. Plasma Cannon | -6/Zion    | Archive
 Imp. Component Analysis Suite | -6/Zion    | Archive
                 Proton Cannon | -6/Zion    | Archive
            Imp. Weapon Cycler | -6/Zion    | Archive
                   Energy Well | -6/Zion    | Archive
            Imp. Arc Projector | -6/Zion    | Archive
            Imp. Cryofiber Web | -6/Zion    | Archive
           Adv. Actuator Array | -6/Zion    | Archive
       Lgt. Antimatter Reactor | -6/Zion    | Archive
                   Hvy. Treads | -6/Zion    | Archive
            Adv. Plasma Cannon | -6/Zion    | Archive
                 Remote Shield | -6/Zion    | Archive
                Thermal Shield | -6/Zion    | Archive
         Adv. Shield Generator | -6/Zion    | Archive
           Gravity Neutralizer | -3/Testing | Archive
            Adv. Remote Shield | -3/Testing | Archive
       Tiamat Missile Launcher | -3/Testing | Archive

 Robot Schematics 
------------------
 R-10 Processor | -6/Zion | Archive
 R-06 Scavenger | -6/Zion | Archive
 X-82 Rainmaker | -6/Zion | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Max Potential
Ooh, Shiny!
Pyromaniac
Treasure Hunter

 Challenges 
------------
None

 Game 
------
Seed              ChromaticForceMount
  Manual?         0
Play Time         02:57:07
  Cumulative      93.9 hours
  Start           2025.03.14 @ 18:53:10
  End             2025.03.14 @ 22:17:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          95
  Rogue           95
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          53
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c57c948-d2aa-4375-92f3-7a4003d39f48