Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.21 @ 02:01:42 Player: MrWaffler Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (27) 135 Value Destroyed (700) 700 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5955 Bonus ------- None Cogmind --------- Core Integrity 662/1150 Matter 40/300 Energy 5/100 System Corruption 1% Temperature Cool (18) Movement Core (500) Ox9 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Advanced Medium Treads Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY (8) ------ Medium Storage Unit Gravity Neutralizer Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Improved Utility Shielding > --- WEAPON (4) ------- Wave Gun Gauss Rifle Advanced Assault Cannon > --- INVENTORY (10) --- Light Nuclear Core Advanced Sensor Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Improved Treads Advanced Medium Treads Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Gravity Neutralizer Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Improved Target Analyzer Phase Shifter Advanced Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Missile Launcher > --- INVENTORY -------- Advanced Sensor Array Improved Signal Interpreter Improved Utility Shielding Wave Gun Advanced Assault Cannon [Rating: 92] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Advanced Medium Treads Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit Xenon Bombardment Thruster Utility Improved Target Analyzer Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Target Analyzer Hackware Advanced Hacking Suite Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Impact Weapon Mace Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 . 2 2 . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 3 | . . 1 1 1 . . . . . . Utility 6 | . . 1 1 1 . 1 1 . . 1 Weapon 2 | . . . . . . 1 1 . . . Parts Attached 68 | 6 3 14 5 4 1 13 2 . 9 11 Power 8 | 1 . 2 1 . . 1 . . . 3 Engine 3 | 1 . 2 . . . . . . . . Core 3 | . . . 1 . . 1 . . . 1 Reactor 2 | . . . . . . . . . . 2 Propulsion 22 | 2 . 4 2 . . 5 . . 7 2 Treads 2 | . . . . . . . . . . 2 Leg 3 | 2 . 1 . . . . . . . . Wheel . | . . . . . . . . . . . Hover 1 | . . . 1 . . . . . . . Flight 16 | . . 3 1 . . 5 . . 7 . Utility 24 | 1 2 3 2 2 . 7 2 . 2 3 Device 13 | . 2 1 1 1 . 4 1 . 1 2 Storage 2 | 1 . . . . . 1 . . . . Processor 7 | . . 2 1 1 . 2 1 . . . Hackware 1 | . . . . . . . . . 1 . Protection 1 | . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . Weapon 14 | 2 1 5 . 2 1 . . . . 3 Energy Gun 4 | 2 1 . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | . . 4 . 2 1 . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher 1 | . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . . 1 . . . 1 Corrupted Parts 1 | . 1 . . . . . . . . . System Corruption 5 | . 5 . . . . . . . . . Parts Lost 19 | . . 2 . . . 1 . . 3 13 Power 3 | . . . . . . . . . . 3 Propulsion 6 | . . . . . . . . . 3 3 Utility 5 | . . . . . . 1 . . . 4 Weapon 5 | . . 2 . . . . . . . 3 Highest Loss Streak 10 | . . 2 . . . 1 . . 3 10 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 7 | 1 4 5 4 5 5 5 10 10 9 5 Power . | . 1 . . . . . . . . . Propulsion 1 | . . . . . . 1 3 3 2 . Utility 2 | . . 2 . . 1 . 4 5 5 3 Weapon 2 | . 2 2 4 4 4 2 2 2 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 15 | . 2 3 1 . . 1 2 . 4 2 Power 1 | . . 1 . . . . . . . . Propulsion 4 | . 1 . . . . . . . 3 . Utility 6 | . . . . . . 1 2 . 1 2 Weapon 4 | . 1 2 1 . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 91 | . 91 99 99 86 92 90 93 94 89 89 Engine 2 | . 14 11 . . . . . . . . Core 4 | . . . 8 7 7 6 5 5 5 3 Leg 4 | . 28 19 . . . . . . . . Flight 22 | . . 12 35 30 30 29 29 29 24 16 Device 14 | . 6 11 17 15 15 12 16 17 16 14 Storage 4 | . 14 6 . . . . 5 5 5 5 Processor 16 | . . 14 18 17 23 22 17 17 17 14 Energy Gun 3 | . 28 6 . . . . . . . . Ballistic Gun 14 | . . 12 9 15 14 16 17 17 17 14 Peak Build Rating 92 | 6 7 18 23 28 28 61 67 67 79 92 Average Rating 49 | 4 6 11 20 23 27 43 64 67 70 82 On Entrance 33 | . 6 7 15 22 28 28 59 67 67 70 Avg Prop Armor Cover (%) 4 | . . . . . . . . . . 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 63 | 13 15 17 14 15 15 27 29 29 29 63 Greatest Support 65 | 20 20 30 16 16 16 42 30 30 36 65 Greatest Overweight (x) 4 | 4 . 2 . . . 1 . . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 5 5 5 10 10 10 10 10 Average Capacity 8 | 7 8 6 5 5 5 5 10 10 10 10 Most Carried 10 | 2 8 8 5 5 5 10 10 10 10 7 Average Carried 7 | 1 4 5 4 5 5 5 9 10 9 5 Final Capacity 10 | 8 8 5 5 5 5 10 10 10 10 10 Final Carried 10 | 2 7 5 5 5 5 10 10 10 7 3 Class Distribution -------------------- 70% | Scout 12% | Mutant 9% | Skirmisher 4% | Ninja Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Ninja | -8/Materials Scout | -7/Factory Scout | -7/Storage Scout | -6/Factory Scout | -5/Factory Scout | -5/Waste Scout | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Matter Collected 1269 | 238 64 52 . 245 . 297 . 193 62 118 Remotely . | . . . . . . . . . . . Salvage Created 1102 | . 288 68 . 245 . 297 . . 52 152 Parts 56 | . 14 8 . 6 . 15 . . 5 8 Haulers Intercepted 1 | . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Combat Hostiles Destroyed 20 | . 6 4 . . . 4 . . 1 5 Guns 17 | . 5 4 . . . 4 . . 1 3 AOE 2 | . . . . . . . . . . 2 Classes Destroyed 8 | . 4 . . 1 . 1 . . 1 1 Worker 1 | . . . . . . 1 . . . . Hauler 1 | . 1 . . . . . . . . . Recycler 4 | . . . . 3 . 1 . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 13 | . 2 4 . . . 4 . . . 3 Grunt 4 | . 4 . . . . . . . . . Sentry 2 | . . . . . . . . . . 2 Programmer 1 | . . . . . . . . . 1 . Best Kill Streak 5 | . 3 4 . 2 . 4 . . 1 5 Combat Bots Only 5 | . 2 4 . . . 4 . . 1 5 Max Kills in Single Turn 3 | . 2 1 . 1 . 2 . . 1 3 Gunslinging 1 | . 1 . . . . . . . . . Exploded 2 | . . . . . . . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Hostile Shots Fired 260 | . 29 56 4 . 21 17 . . 21 112 Missed 88 | . 12 9 2 . 18 9 . . 8 30 Hits 172 | . 17 47 2 . 3 8 . . 13 82 Projectile 172 | . 17 47 2 . 3 8 . . 13 82 Critical Strikes 6 | . . . . . . . . . . 6 Part Disruptions 4 | . . . . . . . . . . 4 Damage Taken 2807 | . 178 369 29 2 23 128 . . 258 1820 Core 652 | . 53 72 15 . 6 18 . . . 488 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 90 | . . . . . . . . . . 90 Core Remaining (%) 93 | 100 78 82 97 . 99 97 . . 100 . Volleys Fired 90 | . 18 22 1 12 1 19 . . 2 15 Largest 4 | . 2 2 1 2 2 3 . . 3 4 Hottest 157 | . 80 80 23 56 51 79 . . 84 157 Shots Fired 202 | . 36 44 1 21 2 44 . . 6 48 Gun 191 | . 36 44 1 21 2 44 . . 6 37 Cannon 3 | . . . . . . . . . . 3 Launcher 8 | . . . . . . . . . . 8 Special . | . . . . . . . . . . . Kinetic 141 | . . 30 1 21 2 44 . . 6 37 Thermal 10 | . 7 . . . . . . . . 3 Explosive 8 | . . . . . . . . . . 8 Electromagnetic 43 | . 29 14 . . . . . . . . Robot Hit Streak 10 | . 7 7 3 8 5 7 . . 9 10 Robot Miss Streak 6 | . 2 4 . 2 . 3 . . 1 6 Penetration Max 1 | . . . . . . 1 . . . 1 Secondary Targets 5 | . 1 2 . . . 1 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . 1 Shots Hit Robots 111 | . 25 25 1 8 2 19 . . 4 27 Core Hits 46 | . 11 7 1 4 . 9 . . 2 12 Critical Kills 1 | . . . . . . . . . . 1 Critical Parts Destroyed 4 | . . . . . . 2 . . . 2 Critical Strikes 6 | . 1 . . . . 2 . . . 3 Destroy 5 | . . . . . . 2 . . . 3 Corrupt 1 | . 1 . . . . . . . . . Melee Attacks 13 | . . 5 5 1 2 . . . . . Impact 13 | . . 5 5 1 2 . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2166 | . 337 237 13 153 32 411 . . 104 879 Guns 1692 | . 332 237 13 149 32 405 . . 104 420 Cannons 27 | . . . . . . . . . . 27 Explosions 432 | . . . . . . . . . . 432 Melee . | . . . . . . . . . . . Ramming 15 | . 5 . . 4 . 6 . . . . Kinetic 1262 | . . 136 13 149 32 405 . . 104 423 Thermal 225 | . 47 . . . . . . . . 178 Explosive 278 | . . . . . . . . . . 278 Electromagnetic 386 | . 285 101 . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 5 . . 1 1 . . . 2 1 Average Corruption 1 | . 5 . . 1 1 . . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 17 | . 4 . . . 2 . . . 11 . Message Errors 5 | . 2 . . . 1 . . . 2 . Matter Fused 6 | . 2 . . . . . . . 4 . Heat Flow Errors 1 | . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . 2 . Data Loss (minor) 2 | . . . . . . . . . 2 . Data Loss (major) 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 2 | . . . . 1 . 1 . . . . Impact 2 | . . . . 1 . 1 . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 26 | . . . . 2 . . . . . 24 Shots 2 | . . . . . . . . . . 2 Rammed 8 | . . . . 2 . 6 . . . . Targets Rammed 9 | . 1 . . 2 . 6 . . . . Kicked 1 | . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 139 | . 138 36 5 6 . 109 . . 139 84 Average Temperature 40 | . 61 15 3 4 . 40 . . 43 32 Received Heat Transfer 159 | . 84 6 9 . 6 . . . . 54 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . Parts Fried 2 | . 1 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 237 | . 100 . . . . . . . . 137 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Maximum Alert Level 1 | . . . . . . . . . . 1 Low Security (%) 94 | 100 100 100 100 100 100 100 100 100 100 37 Level 1 5 | . . . . . . . . . . 62 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 304 | . 97 80 35 32 20 110 32 . 30 304 Initial 32 | . . 22 . . . . 32 . . . Average 28 | . 39 25 10 10 6 25 3 . 1 183 Influence Increases 1105 | . 154 139 47 62 45 161 . . 60 437 Destroy 0b10 Robot/C 400 | . 120 80 . . . 80 . . 20 100 Destroy 0b10 Robot/NC 35 | . 10 . . 15 . 10 . . . . Destroy Leader 84 | . 24 10 . . . 10 . . 10 30 Disable Machine 105 | . . 15 . 30 15 15 . . . 30 Destroy Structure 121 | . . 4 2 2 . 1 . . . 112 Partial Spotted 165 | . . . 45 15 30 45 . . 15 15 Lose Combat Pursuer 195 | . . 30 . . . . . . 15 150 Influence Decreases 963 | . 100 193 47 60 47 95 66 . 60 295 Entered New Map 68 | . . 32 . . 2 . 34 . . . Time Decay 709 | . 100 141 47 60 45 85 32 . 34 165 Lost Part 186 | . . 20 . . . 10 . . 26 130 Squads Dispatched 15 | . 1 1 1 . 1 3 . . 5 3 Investigation 4 | . 1 1 . . . 1 . . 1 . Extermination 3 | . . . . . . 1 . . 2 . Reinforcement 6 | . . . 1 . 1 1 . . . 3 Assault 2 | . . . . . . . . . 2 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 69 | . 8 9 6 1 13 5 . . 6 21 Peak Tracking Total 13 | . 4 4 3 1 13 3 . . 3 7 Tactical Retreats 7 | . . 1 2 . . . . . 1 3 ECM-based Alert Blocks 2 | . . . 2 . . . . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Traps Triggered 7 | . . . . . 2 1 1 . 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Machines Disabled 7 | . . 1 . 2 1 1 . . . 2 Max in Single Turn 2 | . . 1 . 1 1 1 . . . 2 Garrison Access 1 | . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Machines Accessed 5 | . 3 1 . . . 1 . . . . Terminals 4 | . 2 1 . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 10 | . 6 3 . . . 1 . . . . Successful 3 | . 3 . . . . . . . . . Failed 7 | . 3 3 . . . 1 . . . . Catastrophic 3 | . 1 1 . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 8 | . 4 3 . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 3 | . 3 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 3 1 . . . 1 . . . . Full Trace Events 2 | . 1 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Active Infowar (turns) 3562 | . 66 372 196 194 120 625 426 28 1251 284 Optics 3092 | . . . 196 194 120 625 426 28 1251 252 Sensors 3236 | . . 143 196 194 118 596 426 28 1251 284 Structural 293 | . 66 227 . . . . . . . . T.N.C. 379 | . . 371 8 . . . . . . . Triangulation 211 | . . . . . . 211 . . . . ECM 588 | . . . 147 178 7 256 . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Turns Passed 3983 | 65 330 372 196 194 120 625 426 28 1251 376 Spaces Moved 4981 | 42 200 375 342 487 262 988 532 80 1347 326 Core 21 | 16 . . . . . . . . . 5 Treads 111 | . . . . . . . . . . 111 Legs 337 | 26 200 111 . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 4512 | . . 264 342 487 262 988 532 80 1347 210 Fastest Speed 25 | 50 120 29 27 27 27 25 28 28 28 31 Average Speed 38 | 130 120 56 27 27 27 28 28 28 30 82 Slowest Speed 250 | 250 120 195 27 27 27 107 28 28 31 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 19 | . . . 4 1 2 4 . 1 6 1 Potential Cave-ins 3 | . . . 3 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 26 | 3 27 29 31 10 43 22 14 80 22 7 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken 6 | . . 1 1 1 1 1 . . 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 9 | . . 4 5 . . . . . . . Terrain Destroyed 71 | . . 4 5 . . 1 . . 1 60 Melee 9 | . . 4 5 . . . . . . . Projectile 5 | . . . . . . 1 . . 1 3 AOE 57 | . . . . . . . . . . 57 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Fac Fac Was Fac Fac Total 6792 | 49 254 487 430 520 301 1284 809 83 2181 394 Wait 1537 | . 22 47 71 10 20 239 268 5 818 37 Move 4935 | 41 199 374 334 484 257 979 532 77 1334 324 Hop 18 | . . . 3 1 2 4 . 1 6 1 Pick Up 45 | 2 8 9 5 1 . 9 3 . 4 4 Fast Attach 28 | 6 1 5 1 1 2 7 1 . 2 2 Attach 22 | . . 5 2 . . 2 1 . 3 9 Detach 2 | . . . . . . 1 . . . 1 Swap 35 | . 2 9 4 6 2 6 1 . 4 1 Drop 43 | . 3 11 4 2 . 12 3 . 8 . Fire 90 | . 18 22 1 12 1 19 . . 2 15 Melee 13 | . . 5 5 1 2 . . . . . Ram 8 | . . . . 2 . 6 . . . . Kick 1 | . 1 . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 15 | . . . . . 15 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / Min x2) -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 66 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Identified exit to Mines 277 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 396 | -10/Materials | Entered another Materials area 396 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 756 | -9/Materials | Discovered new exit (range 3) 767 | -9/Materials | Identified exit to Materials 768 | -9/Materials | Entered another Materials area 768 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 959 | -8/Materials | Discovered new exit (range 17) 964 | -8/Materials | Identified exit to Factory 964 | -8/Materials | Entered Factory 964 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1147 | -7/Factory | Discovered new exit (range 17) 1158 | -7/Factory | Identified exit to Storage 1158 | -7/Factory | Entered Storage 1265 | -7/Storage | Learned location of Armory (-3) 1275 | -7/Storage | Discovered new exit (range 14) 1278 | -7/Storage | Identified exit to Factory 1278 | -7/Storage | Entered Factory 1278 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1305 | -6/Factory | Build established: Scout 1551 | -6/Factory | Spotted B-75 Beast 1889 | -6/Factory | Discovered new exit (range 14) 1903 | -6/Factory | Identified exit to Factory 1903 | -6/Factory | Entered another Factory area 1903 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2329 | -5/Factory | Sucked down chute 2329 | -5/Factory | Entered Waste 2329 | -5/Waste | The area was eerily silent 2346 | -5/Waste | Discovered new exit (range 22) 2356 | -5/Waste | Identified exit to Factory 2357 | -5/Waste | Entered Factory 3437 | -5/Factory | Cargo convoy interrupted 3597 | -5/Factory | Discovered new exit (range 21) 3608 | -5/Factory | Identified exit to Factory 3608 | -5/Factory | Entered another Factory area 3608 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3637 | -4/Factory | Lost 3 parts (3n) 3750 | -4/Factory | Lost 3 parts (1p1n1u) 3984 | -4/Factory | Self-destructed Last Messages --------------- 03967_ Acquired 25 matter. 03968_ U-05 Engineer lays Concrete. 03969_ Slug penetrates Wall. 03970_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03971_ Knocked back. 03973_ Penetrated by Slug. 03973_ Fission Core destroyed. 03973_ Slug penetrates Wall. 03973_ Penetrated by Slug. 03973_ Missile Launcher destroyed. 03975_ The unstable cave ceiling collapses. 03975_ Acquired 22 matter. 03975_ Hvy. Antimatter Reactor destroyed. 03975_ Knocked back. 03976_ The unstable cave ceiling collapses. 03977_ Slug penetrates Nuclear Reactor. 03981_ Slug penetrates H-71 Marshal. 03981_ Slug penetrates Wall. 03981_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????+ + | | ??????????????????????#### ############## | | ?????????????????????????# ## """T""" = | | ?????????????????????????# + | | ?????????????????????##??# ########### "" "" | | ??????????????# ### ## # #??? "" "" | | ??????????????# " + #???? """ """ | | ??????????????# ### ## # #???? """ """ ?? | | ?????????????????????##??# #?? #?????""" 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""" #?# * " | | ?????????????????????? ??? #?## " * | | ?????????????????????# ????????# """"""""" # * | | ??????????????????????###????????# # | | ?????????????????????????????????#####+########### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Coolant Potential 65 Energy Generation 38 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 12 Utility Shielding 66 Phase Shifting 5 Evasion (%) 68 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcMiniPlatform Manual? 0 Play Time 01:55:44 Cumulative 22.4 hours Start 2026.02.20 @ 19:31:03 End 2026.02.21 @ 02:01:42 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 11 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 71011707-e41e-4f45-b327-47f0f6f84786